3x35 Dungeons and Dragons
Buenas, vamos a reaccionar a la nueva película de dungeons and dragons, SIN SPOILERS, por una vez que no se nos escapa ninguno, aprovechad. Esperamos que os guste y os esperamos en Twitch; saga_galdin, donde grabamos el podcast en directo. Síguenos en instagram @sagagaldin para enterarte de cuándo y qué estamos preparando. Saludos.
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Btw I'm doing a DnD campaign and I want some npcs.
If you want to be added (you or an oc), send me the character sheet as an ask.
Send it with the stats, class, and who do you want to be and, if you want, a backstory.
I'm 100% serious about this.
More info about the campaign under the cut (in case you want to do the backstory)
It's not mandatory to have your backstory edited to fit the world, but if you want to use it, go ahead. If your backstory includes things that don't go along, I might edit it, but this is absolutely no profitable so dw about copyright, this is just a campaign with some friends.
Starting, the main city of this campaign is Bascam-meche, the city of masquerades. You can come from outside or be townsfolk, but you must have a mask or else you'll probably be killed.
Why a mask? There's a thing going on in this city: everyone is certain there's a face-snatcher, someone that, if they see your face, will steal it, and it will kill you. Everyone protect themselves with masks, and if you see someone without one (specially if they're pretty), they'll probably be a face-snatcher.
This city hosts all sorts of races except the common one's (aside from human). There are goblins, changelings, githyankis, aasimars, humans... Races that would be excluded anywhere else go to this town, and common races try to not get near it.
This city is dangerous: even if there's a group of people taking care of it, the law all over Zaboyenabaya (the kingdom) is the law.
The graveyard is empty, all corpses sold to the Association of Necromancers of Artham (legal name of the town) to be reanimated as zombies and sold as slaves. But sometimes zombies might gain consciousness, and become a reborn. Reborns, as creatures with consciousness, are protected under the law, and can't be enslaved. For this reason, many owners kill the reborn that were his slaves before, or command them to shut up.
Nonetheless, sometimes zombies might not remember an order and get lost along the way, resulting in a stray zombie, aggressive to everyone except their owner. Stray zombies walk freely among the streets, and this is the reason why this city is so dangerous: you might encounter a stray zombie at anytime, or they might even take over your house.
Because danger attracts danger, people in Bascam-meche became weary of others and might be aggressive if you do not know the customs. An outsider means easy prey, and easy prey attracts predators.
Still not sure about who are you?
Go scroll 5etools, choose a race that is not common (anything besides elf, half-elf, gnome, hafling or dwarf, if you want to be one of those you might be an outsider), class (always lvl 3 if not justified in the background), and a background if you want to. Here are some general ideas:
You might be a reborn.
You can be a blacksmith.
You can be a student on The Academy.
You can create an oc and let it be a zombie, an enemy.
You can be a random aristocrat with no job.
You can be an usual on a tavern.
You can have a breadshop.
You can be a vagabond.
You can be a traveler writing a traveling guide.
You can be a marine.
You can be a soldier.
You can attend the local theatre (as an aristocrat)
You can be a cultist.
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