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#dual-seeking function
windudemon · 26 days
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psychosexual deconstruction of p.types
each p.type has a role function (8th function in mbti) and even though they actually really dislike it, they will try to act like they are competent with it, they don’t suck at it etc. this is a problem in the bedroom. for example estp trying to be funny or entp trying to rail somebody down will just turn them off. why? because:
each p.type has an anima/animus. this is the fourth function in mbti. suggestive or “dual-seeking” in socionics. types “need” this. instinctively.
so how to please enxps? first tell them “OMG, daddy! destroy me!” or something (since they are trying to prove you how se hard they can fuck you at the beginning) but gradually (depending on your communication skills), show them / tell them that you actually like cuddly grindy si sex instead of railing. slow them down, make them relax, take control even (without being bossy about it). so basically, bring them from fake unvalued se to valued and needed si.
therefore, guess what? inxj is the opposite of entp as you have to bring them from fake si to actually valued se! you gotta rail them. you can think this way too: ni doms are so detached and in their own simulation-world, you gotta be impactful to break the matrix. similarly, ne doms are thinking about possibilities how to make love to you but you make them just focus on the experience and chill.
this is fully theory now: but applying the logic to esxps, they should try to do ne shenanigans in the bed? they should suggest a bit “too creative” things trying to impress you? stupid jokes and shit? nicknames and whatever? so one should be like “muhaha you are so funny” first but then gradually bring them from that fake ne to meaninfulness of the experience which is ni. make them connect with you ni deeper? which, infjs and intjs will do perfectly?
and then ixfps trying to analyze the situation and what their partner thinks right now etc. with their ti role? which actually turns them off? so you gotta clearly “TE”ll them, what you think, what you want? so they won’t need to analyze? they are givers after all? they want to give you what you want and the more you like it, the more they like it?
so yeah, apply the logic to the rest. (acknowledge 8th slot, approach carefully, but bring them to 4th slot without being bossy.)
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audreyscribes · 4 months
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Ω PJO DEMIGOD HEADCANONS: 🦉 ATHENA: Goddess of Wisdom & Reason, of Strategy & Warfare, Crafts & Arts 🧠
author's note: I had a sudden idea about writing some headcanons Camp Halfblood demigods being claimed and what it's like for each respective god and cabin, followed by a small blurb afterwards. Thank you for reading and please like and reblog! The order is not in order of the cabin numbers. [PJO DEMIGOD HEADCANONS MASTERLIST]
When you get claimed, it's after a moment of brilliance. You could be giving someone an insightful observation, successfully mediating two opposing forces, creating your own invention, or when you successfully performed a maneuver. You’ve shown your intellect and Athena claims you at that moment. 
The Athena cabin cheers for you and welcomes you in. 
You look in awe at the architectural structure of your cabin. You can tell the foundation and the base of the cabin was structured like the rest of the other cabins, but over the years, it was elevated. 
You’re shown where you’ll be sleeping but as you set up, you immediately clock in how everything is placed. All the bunks are pushed to the side, row by row and then there are desks lining along the same way with dual tables, and there are the rows of books and a workshop further in the back. You see inventions being made, architectural models, and more. 
Among the children of Athena, you slowly figure out which intellectual you lean more towards: Educated (developing theories and plans), Productive (philosophy, literary criticism, sociology, law, medicine, etc), or an Artistic (literature, music, painting, sculpture, etc). Whichever you are or of those you find yourself in, you’re in good company. 
If you want to bounce off ideas of someone, there’s no shortage of siblings to have a sound board of. 
Whatever craft you find yourself in, you’re immediately put into consultation and you find yourself either being asked to get an input on or seeking input from others. 
Fortunately and unfortunately, since demigods aren’t allowed to use the internet, your cabin is the next best option for Google. 
Spider repellents everywhere. There’s not a single dust bunny in sight, not even in the corners or behind the unseen books. Aside from the piling books, scrolls, and tools (and the few coffee cups), the Athena cabin is the cleanest cabin after the Apollo cabin. 
When there was a spider somehow, you witness everyone scream and grab several torches before incinerating the arachnid into nothingness. 
That or an overly complicated set up of a machine to destroy that one spider. Then you find out that there’s a lot of contraptions that they’ve built for one, very specific, function.
You just had pulled off an emergency strategy maneuver during the Capture the Flag. It was a close call with the new camper but you couldn’t mistake them for not being a child of Ares. They were a monster on the field and you had to make sure at least get some upper hand. 
You managed to take out half of the other team’s numbers, using the layout of the forest and its terrain to your advantage, and your eyes noticing the body language of your opponent. 
You still lost because the new camper, who has the undeniable glow of Ares on them, demolished through your forces, but it wasn’t half-bad since the casualty was the same on both sides. 
“You’re fast on your feet. A bit foolish, but it was a nice maneuver.”
You jumped at the voice and turned to it, seeing a blonde girl with gray eyes. You knew her, Annabeth Chase, daughter of Athena. 
“Oh, uh, yeah” you said lamely, dusting yourself off as an attempt to keep your hands from shaking. “I figured at that point, we could at least make it fair or we just lose really badly.” 
Annabeth nodded, as she smiled. “I guess, there’s plenty of time to hone your intelligence with us.”
“Wait what?”
Annabeth gestured up your head and you looked to see the glowing image of an owl over your head. You made a “oh” and looked owl-eyed at your new sister as she held out her hand. 
“Welcome to the Athena cabin, I’m Annabeth Chase. Cabin Leader and your new half-sibling.”
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magz · 3 months
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Palestine Summary: March 13 to March 15, 2024. From "Let's Talk Palestine". Quote:
March 13. Day 159
🇬🇧 In an unprecedented move for a Western state, UK granted asylum to Palestinian w/ Israeli citizenship, overturning their 2022 rejection. His request was largely based on risk of persecution under Israel’s “apartheid” regime. This is first official Western recognition Palestinian reality under Israeli apartheid, even if the UK didn’t explicitly label it apartheid. More on abuse of Palestinians w/ Israeli citizenship: https://tinyurl.com/292zvw7p
🇿🇦 South Africa announces that citizens enlisted in Israeli forces will be arrested upon returning + possibility of stripping citizenship from dual South African-Israeli citizens
• 13-year-old Rami Halhouli shot & killed by Israeli forces in Jerusalem (West Bank) while playing w/ fireworks; Israel National Security Minister Ben-Gvir praised this as “exceptional work”
🇺🇳 Israel bombs UNRWA aid distribution center in “safe zone” Rafah, 5+ killed incl. 1 UN staff
• 88 Palestinians killed, 135 injured in Gaza in past 24 hours
March 14.
Day 160
🚨 Another horrifying massacre of aid seekers in Gaza City as Israeli forces opened fire and killed 21+ Palestinians, injured 155+, death toll expected to rise. Israel’s blockade is obstructing entry & distribution of aid, purposefully starving Palestinians while they repeatedly massacre them as they seek the little aid allowed in
🇺🇸 US sanctions 3 more Israeli settlers + 2 outposts (settlements illegal under Israeli law) in West Bank; first US sanction of entire settlement over just individuals
• Israel witholds body of 13-year-old Palestinian killed by IOF to deter mourning gatherings & curtail attention to the killing of Palestinians; witholding remains of 65 Palestinians killed in West Bank since Oct 7
🇦🇺 Australia revoked visitor visas issued to Palestinians fleeing Gaza while enroute — saying they didn’t intend a “temporary” visit. Australia advising they apply for this visa, issuing the same visa’s to fleeing Ukranians without the expectation they were tourists
March 15, message.
🚨 Last night, Israel massacred Palestinians in Gaza City as they gathered waiting for aid trucks, killing over 40 people and injuring at least 160 more. Israeli forces fired live ammunition at the crowd from helicopters and tanks, leaving many to bleed out on the street.
This marks the 7th attack on aid seekers during this genocide, highlighting a pattern amidst the constant bombardment and targeted killings across Gaza.
Since January, Israel’s obstruction of the entry and distribution of aid has created a dire situation for Palestinians as dozens have since been recorded killed by starvation and dehydration. Many more remain in critical condition in barely functioning hospitals under Israel’s total siege and bombardment. Starving Palestinians is a key target of this genocidal campaign to try and force Gaza to submit to occupation.
We need to escalate our pressure.
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astrojulia · 10 months
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Exploring the Depths of Swords Arcana
~ Insights and Interpretations
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Introduction to Swords Arcana
The sword's essence truly manifests itself within the crucible of combat and dueling. Envisioning "lightweight" scenes would undermine its inherent purpose, for the sword's function thrives in battle and warfare. These blades seek conflict, striving for victory on the battlefield. Crafted with dual blades, the metal embodies a cutting edge and a dualistic universe. These symbols of warriors endeavor to convey their perspective, even enduring pain, where survival often hinges on a kill-or-be-killed mentality.
Disclaimer: The way I learned to read tarot cards does not involve the use of upright and reversed positions. Instead, they rely on their symbology, positive and negative meanings, and the readings depend more on the spread rather than whether the card is upright or reversed. Also, the Court Cards will also have its separate post and I’m using Rider-Waite as reference.
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Ace of Spades
Symbolism: The ace, denoting unity and the inception of concepts, is entwined with the Air element (yang). This synergy births the genesis of ideas, showcasing the active force behind their inception and their influence on our mental realm. Such ideas arise from fleeting moments, mirroring the sword's grasp, connecting to the phallic symbol, signifying assertion. It exhibits agility and fluidity through its form, accompanied by nobility represented by the crown.
Positive Aspects: This card signifies the emergence of impactful ideas and noble intentions. It encompasses words, plans, and ethical principles vocalized by individuals. Illuminating thoughts underscore its essence, driven by persistent contemplation. The ace heralds the commencement of fruitful conversations, dialogues, or even disagreements. A quest for righteousness is evident, guided by the urge to express what is perceived as right. Engaging in argumentation and asserting one's will takes center stage, underpinned by the necessity for courteous, direct, and noble communication.
Ace of Spades: In this context, the negative connotation reflects unfulfilled principles and groundless ideas. Such fleeting concepts are akin to a "flash in the pan," lacking in substance. Dishonorable and deceitful words accompany these notions, sowing disorder and distress. Antagonistic ideas fuel endless debates, potentially leading to harmful intentions or superficial propositions. The inability to wield a sword metaphorically signifies a lack of defense or empowerment.
2 of Swords
Symbolism: The number two emerges from the unity of one, representing a dualistic, opposing nature. The delicate equilibrium is disrupted as divergent ideas contend for supremacy. Depicted is a figure bearing the weight of swords, symbolizing the challenge of decision-making. The moon and water elements evoke emotional detachment, urging logical discernment. Blindfolded, impartiality prevails, underscoring the significance of thoughtful positioning.
Positive Aspects: This card embodies truces, agreements, and harmonious resolutions. It underscores the value of diplomacy, facilitating consensus and informed choices. The card encourages steadfastness in decision-making and the careful balance between emotional and rational faculties. Diplomatic interactions with diverse individuals and groups, along with honorable conflicts, are encouraged. Well-crafted competition and stimulating rivalry fuel intellectual growth, fostering teamwork and camaraderie. The card suggests favorable judgments and well-reasoned decisions.
Negative Aspects: On the flip side, hesitation, doubt, and emotional indecision take center stage. The impartiality, when taken to an extreme, fosters unethical behavior and truce-related challenges. Disregarding empathy for differing perspectives hinders harmony, leading to superficial interactions and a lack of understanding. The card cautions against evading responsibility and shying away from comprehensive evaluations.
3 of Spades
Symbolism: The number three signifies the synthesis of unity and duality, birthing new ideas through opposing forces. In this context, the card portrays a novel notion arising from these forces, akin to the formulation of a decisive sentence. Despite potential pain or discomfort, consensus remains crucial. The heart symbolizes the challenge, as emotional attachments might hinder logical resolution.
Positive Aspects: The card signifies relief following a resolute decision-making process. It encourages embracing responsibility, prioritizing collective well-being over personal privilege. Delving deep into the core of issues and resolving them swiftly is urged, emphasizing direct and efficient approaches. The card celebrates the courage to stand by one's values and the willingness to engage in benevolent actions, even if they entail personal sacrifice.
Negative Aspects: Anguish and despair arise from indecision and the burden of responsibility. Ineffectual attempts at problem-solving lead to mental agony. The absence of creativity, failure to achieve consensus, and inability to focus on a singular idea impede progress. The card warns against neglecting diverse perspectives, resulting in missed opportunities for growth and understanding.
4 of Swords
Symbolism: The number four introduces order to the realm of ideas, a challenge for the airy element. To become a productive force, air requires motion and direction. Thus, the card conveys a hushed tranquility, analogous to a serene church setting. It serves as a pause for strategic contemplation, a call to hone one's skills, and an invitation for introspective reconfiguration.
Positive Aspects: This card encourages introspection, thoughtful analysis, and strategic reorganization. Taking a break to rest and restore mental clarity is advised. Meditation and silence facilitate deeper reflection, allowing ideas to crystallize and insights to emerge. Prioritizing observation over discourse fosters efficient idea generation and encourages the development of practices that enhance cognitive clarity.
Negative Aspects: Stagnation, repetitiveness, and a lack of innovation permeate the air. The card warns against fixating on static, unproductive ideas. It discourages excessive sleep or detachment, which hinder effective communication and constructive action. The chasm between intention and execution is evident, underscoring the importance of aligning thoughts with tangible efforts.
5 of Swords
Symbolism: The number five signifies an attempt to transcend limitations, often leading to inexperience and failure. The card depicts a scene of defeat, where an individual encounters more adept adversaries, resulting in loss. The pursuit of reasoning with others reveals the unpreparedness, leading to a fallen argument. The imagery portrays a thwarted endeavor, highlighting the ephemeral nature of such endeavors.
Positive Aspects: Amid defeat, there's resilience and partial preservation. Although the battle is lost, the war remains. The card advises relinquishing harmful ideas, recognizing the potential for future success. Lessons learned from failures guide future actions, urging meticulous evaluation and adjustment. The card emphasizes persistence and growth despite setbacks.
Negative Aspects: Unprepared and futile attempts mar the landscape, leading to loss, frustration, and difficulty. The card cautions against hasty actions and irrational pursuits, promoting negative outcomes. Pessimism and self-sabotaging tendencies hinder progress, reinforcing the importance of measured, strategic endeavors.
6 of Swords
Symbolism: The number six embodies reparation and reconciliation, offering a chance to seek refuge and new perspectives. Depicted is the act of rescuing individuals from shame and guiding them toward safe havens. This card symbolizes the quest for harmony among conflicting ideas, advocating introspection and the mending of one's convictions.
Positive Aspects: The card heralds a period of healing, restoration, and finding solace. It encourages seeking alternative paths and viewpoints, striving for inner and external harmony. Support from others aids the journey toward clarity and resolution. Embracing change and transformation facilitates growth and renewal.
Negative Aspects: A retreat in shame, evading confrontation and hiding from self-awareness, becomes prominent. The card advises against avoidance and self-imposed isolation, which hinder growth and understanding. Dwelling on difficulties and resisting change further impede progress, promoting stagnation and personal loss.
7 of Swords
Symbolism: The number seven embodies persistence and belief, emphasizing the power of steadfastness. In the realm of air, believing is seeing. The card showcases the strength of persistence, rooted in logical reasoning and problem-solving. The imagery portrays selective focus, leaving behind unnecessary issues to address core problems.
Positive Aspects: The card urges vigilance and strategic thinking. It emphasizes using intelligence to one's advantage, remaining diplomatic, and asserting one's perspective with flexibility. The number seven symbolizes unwavering dedication to one's beliefs and employing diverse tactics to communicate and persuade.
Negative Aspects: Persisting in error or faulty beliefs takes center stage. Impulsivity and a lack of diplomacy hinder effective communication. Engaging in tangential arguments and altering points for convenience are discouraged. The card warns against adopting a cynical viewpoint, lacking trust in one's intuition, and attempting to appease others at the expense of authenticity.
8 of Swords
Symbolism: The number eight reflects a doubling of four, highlighting the establishment of order and productivity. However, it struggles to integrate effectively with the airy element. The imagery portrays an individual surrounded by diverse ideas, expressing a willingness to defend personal convictions. This card signifies a challenge to confront and assess one's beliefs.
Positive Aspects: The card emboldens one to face opposing opinions and challenges. It advocates stepping onto the stage of challenge, drawing upon inner courage to evaluate one's beliefs and actions. The number eight emphasizes introspection and self-awareness, encouraging the exploration of diverse viewpoints to refine one's perspective.
Negative Aspects: Fear-induced paralysis prevails, impeding growth and progress. The card warns against succumbing to false truths or succumbing to external pressures. Paralysis by one's own or others' opinions prevents open communication and hinders the authentic expression of thoughts. It calls for breaking free from self-imposed constraints to foster personal growth.
9 of Swords
Symbolism: The number nine symbolizes mature and evolved thought stemming from the unity of one. This card portrays an individual deep in thought, encapsulating a mature mental state where responsibilities and ideas carry weight. Astrological symbols on the quilt suggest celestial guidance, underscoring the connection between life's signs and profound inquiries.
Positive Aspects: Deep contemplation and profound meditation are the hallmarks of this card. It champions methodical problem-solving, offering a path to practical resolutions. Seeking guidance through prayer and introspection facilitates mental clarity and wise decision-making. The number nine signifies embracing responsibility and harnessing wisdom to navigate life's challenges.
Negative Aspects: The card cautions against clinging to outdated or immature perspectives. It signifies mental distress, phobias, and unsettling thoughts that hinder rational thinking. A lack of sleep, mental unrest, and a single-minded fixation on distressing thoughts pervade, hindering sound judgment and emotional well-being.
10 of Swords
Symbolism :The number ten encapsulates the culmination of experiences within the suit, often leading to a decisive outcome. The imagery depicts a figure pierced by swords, signifying a significant end or transition. While defeat may be apparent, a new day dawns, symbolized by the rising sun and a fresh sword, heralding renewal and potential growth.
Positive Aspects: This card signifies triumph and conquest, wherein opposing ideas succumb to one's convictions. Problems are resolved, and obstacles are overcome. The number ten celebrates the strength of will, organization, and focused effort. It signifies the ability to take decisive action and reap the rewards of perseverance.
Negative Aspects: The card symbolizes defeat, ruin, and the cessation of progress. Overcoming difficulties becomes a daunting task as obstacles pile up. The number ten cautions against tyrannical thinking, arrogance, and the risk of ignoring opposing perspectives. It warns against allowing fear and negativity to paralyze progress.
Extra Sources: Tarot images by comparativetarot
(CC) AstroJulia Some Rights Reserved
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schizoidvision · 4 months
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6 Key Ways the Schizoid False Self Varies Among Individuals
The concept of the "schizoid false self" is a fundamental aspect when seeking to understand the dynamics of schizoid personality disorder, schizoid adaptations. Essentially, the false self is a psychological facade that individuals develop as a protective mechanism. It acts as a social persona, enabling a person to engage with the external world without exposing their true self. This mechanism is particularly common in individuals with schizoid dynamics, who often feel a disconnect between their internal experiences and external social interactions. In this article, we explore the various ways the schizoid false self differs from one individual to another, highlighting the diversity and complexity of this psychological phenomenon...
1. Background and Upbringing:
The formation of the false self in schizoid individuals is heavily influenced by their early life experiences. Factors such as family dynamics, parental styles, and early social interactions shape how the false self develops. Growing up in a more socially diverse or socially supportive environment may lead to a more socially adept false self, whereas a more challenging socially deprived upbringing can result in a false self that has greater difficulty adapting to different social settings.
2. Adaptive Functionality:
There's a wide range in the adaptability of the false self among schizoid individuals. Some may possess a highly versatile false self, capable of navigating various social scenarios with ease. These individuals will be adept at interacting socially with a 'covert schizoid' presentation. Others might have a more basic version of false self social functionality, which can restrict their ability to adapt socially and increase feelings of isolation. These individuals will be more apparently disconnected from others socially, and have a more 'overt schizoid' presentation.
3. Cultural Influences:
The cultural context plays a significant role in shaping the schizoid false self. In cultures that prize individualism, the false self might be more distinct and individualistic. Conversely, in societies that emphasize conformity, the false self may be crafted to blend in seamlessly with societal norms.
4. Alignment with the True Self:
The congruence between the false self and the true self varies. When there's close alignment, the false self serves as an effective medium for social interaction, this means having a false self that is 'ego-syntonic'. However, a significant disparity between the two can lead to internal conflict and a profound sense of living a dual life, indicating a false self that is 'ego-dystonic'.
5. Social Exposure and Experience:
The nature and extent of social exposure influence the development of the false self. Varied and positive social experiences tend to foster a more flexible and resilient false self, while limited or negative social experiences might result in a more inflexible and vulnerable false self.
6. Impact on Relationships:
The influence of the false self on relationships differs widely. For some, it acts as a hindrance to forming deep connections. For others, particularly when the false self aligns with their genuine interests and values, it can be a bridge to meaningful relationships.
In summary, recognizing these variations helps in understanding the intricate nature of the schizoid personality dynamics. The false self is not a one-size-fits-all facade but a multifaceted and dynamic construct that reflects the unique ways individuals navigate their inner and outer worlds.
Video From My YouTube Channel: The Covert Schizoid False Self: 5 Misconceptions
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zoruui · 2 years
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thinking abt night dual wielding false “darksabers” 😳 like what if these were imbued with sith magic, and like a parasite, they slowly possesses the wielder if used long enough...the shorter saber functions as a dagger, with the other as the primary sword.
more lore under the cut!
instagram ( instagram.com/fishermanarts ) twitter ( mobile.twitter.com/fishermanarts ) side twitter ( mobile.twitter.com/fishermantalks ) shop ( www.etsy.com/shop/FishermanArtsStudio ) ko-fi ( ko-fi.com/fishermanarts )
fun fact, long exposure to the sabers triggers the host to not only undergo a unique kind of rapid “decomposition” but the inky tar their bodies turn into develop force neutralizing properties. attacks like force grab, choke, or lightning are relatively useless. these properties will fade if the host is kept away from the sabers. if an opponent attempts to dismember the host with a lightsaber, the lost limbs can regrow or reattach. the kyber crystals of lightsabers that come into constant direct contact with the tar become prone to “infection”, which would eat at the crystal itself. infected crystals eventually become unable to be ignited.
what other little information exists of these sabers have largely been lost to time. palpatine once expressed some interest in them and wanted to see what they were capable of, but of course he wouldn't test them on himself. so what better candidate to do so under the guise of “relocating an asset to a secure location”  than commander night- a reclusive and disposable clone who already operated more or less out of the public eye. however, when even palpatine himself was unable to control the sabers after they’d attached themselves to night, he decided to lock them away in the ruins of a sith temple. if he couldnt have them, no one could.
centuries later, night isn’t much more than a mindless vessel of sith goop and a myth. it’s in the sabers’ prideful nature to seek out challengers, and so they lie dormant until a new, fresh and living host enters the temple. stormtroopers or even scavengers who make the mistake of setting foot into the temple simply never come back out. 
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rainworld-oc-showdown · 5 months
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Splendor by @fragile-gods vs The Eradicator by @frnletorres - round 1 set 1
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Splendor- Description:
splendor would have an extremely high food requirement with very little carry-over (if any at all) up until the rot is neutralized, because they’re feeding both the “healthy” body and the rot. they’d have the ability to grapple and enter a stance where they’re able to send their tongue out to grab and consume prey. his agility (minus the grapple) and spear throws would be somewhat close to average, but would get worse as his remaining time to seek help shrinks and his rot’s abilities become stronger.
Story:
hi so one of his parents was made semi-unintentionally by sliver of straw (it would make more sense if i explained the story of one of my other slugcats) and the fucked up genes in that parent presented as rot in splendor. he’s sent out to seek help from anybody he can find that could help and ends up giving the rot to one of ISO’s neighbors before being helped by ISO themself
(the rot has been neutralized at this point in that it doesn’t spread any further, but is still a part of splendor’s body because he doesn’t know how to survive without taking advantage of how it gives him the ability to grapple to the environment and Consume much larger prey)
The Eradicator- Description:
Stats: Needs 7 (10 max) pips to hibernate. Can only eat corpses, with batflies giving 1/4 pip and baby centipedes/noodleflies one pip. Starts with the glow and the mark. Can dual wield, has 1.5 spear damage and has a stronger maul than artificer. Can also throw spears upwards. Heavier than survivor. Regular lung capacity and swim speed. Slightly slower than survivor when walking, but crawling and climbing speed is the same. Can do very high and long jumps however, and even leap vertically, allowing it to reach high places without having to backflip. Longer slides.
Abilities: It can secrete a sticky substance from its hands, allowing it to: Temporarily climb walls, with a meter depleting everytime you climb up and recovering as long as you’re not on a wall. Craft bombs and bomb spears with cherrybombs Cling onto big creatures, letting you maul or stab them before being shaken off. It has a thick skin, making it harder to get stunned, giving it more time before being incapacitated by predator bites, and a small chance to survive spear hits. It can hold items with its mouth, with the drawback of not being able to eat or maul while doing so.
Campaign: The campaign would take place on a new map, composed mainly of an iterator and its city with a connection to the void sea through a mining facility under it. Most of the campaign would be spent in the city, divided in regions and with a focus on verticality and climbing, similar to metropolis. In exchange of not having to deal with the rain while in the city, and besides the day/night cycle, the shelters in each region will not open until a specific number or type of creature are killed. Once enough kills are achieved, that region will be “cleared out”, permanently opening its shelters, reducing its creature spawns, and unlocking the gate to the next region. The rest of the regions (Inside the iterator, under it and on the surface) function as normal. There would be a high quantity of vultures, introducing more variants of them (such as juveniles), with the final region being a vulture nest with a final boss at the highest point to end the campaign.
Story:
They where created by an iterator in response of his city being overwhelmed with vultures and other creatures, with its main task of being basically pest control. Without getting to deep into said iterators lore, the reason he chose a slugcat for the mission is he already had experience working with their species, using them as workers to maintain his structure. The Eradicator can either attempt to fulfill its mission, or dip and take a swim in the void sea.
Fun Facts:
While it doesn’t really affect its abilities or story, its kind of a slugcat and lizard mix, shown by its frills and coloration. Also is genetically engineered to hate birds.
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sonicasura · 1 year
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I gonna say this now. Legend (A Link To The Past/Link's Awakening/Triforce Heroes/Oracle of Seasons and Ages/Link Between Worlds Link) would be a magnet to dream based entities.
First you can't leave a literal god's dream world scot-free without some otherworldly aura stuck on your very being. And two, he REALLY needs a break alongside a shit ton of hugs. Legend is in the top three when it comes to traumatizing adventures alongside Time (OoT/MM) and Wild (BotW/incoming ToTK).
Now what do I mean by dream based? Basically any being who can interact or live inside the Dream World. For fandom enthusiasts, Nightmarens(Nights into Dreams) like Nights, Dream Eaters from Kingdom Hearts, Dreamland inhabitants such as Kirby and co or Pi'illos from Mario and Luigi Dream Team.
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I can imagine after Link's Awakening, Legend tends to accidentally drift into other different parts of the dream world. A byproduct from being stuck in the Wind Fish's dream for too long. Like a magnet, they sorta just approach or gather around him in the Dream Eaters' case.
Legend definitely be a bit on edge until he realizes none of these guys mean any harm. Although this Link probably won't realize why he keeps attracting them unless someone very well versed about the Dream World explains it. (El Dream seems like the one as the Elder Pi'illo is already friends with an ancient dream guardian which is the Zeekeeper).
Legend is gonna get a shit ton of hugs and comfort cause no dream inhabitant ain't letting him sulk. Especially Kirby since that little Star Warrior wouldn't let any potential friend stay sad. Although it'll take awhile before Legend can purposely drift into what dream world he wants to visit.
This does lead to a change of behavior and abilities depending on when this exactly starts. Most likely, Legend would only share his true thoughts or personality to people who earn his trust. The rude cynical attitude being a mask as he's more of a stoic softy. Kinda like Chad from Bleach, someone who may look intimidating but is actually a loyal sweetheart.
(Even canon Legend has trust issues but I don't see him being a full on dick. He's really a person afraid of getting hurt again as people he gets attached to don't last long. He literally lost someone he deeply cared about at the start of Link to the Past.)
As for his abilities, I won't be surprised if he began to delve into dream based magic. Summoning can become an option thanks to the Pi'illos since objects from the dream world can be brought into the waking one and Dream Eaters can be summoned as well. Forming a functional summon spell wouldn't be so difficult with multiple angles to work with.
There's also unique combat in the Dream World that Legend can easily take advantage of, especially if he can drag others into it. Three different options specifically as Kingdom Hearts, Nights and Dream Team have their own unique styles in dream world fights.
Kingdom Hearts: Flowmotion, Link/Dual Style, Link/Dual Attacks (if anyone can find a shorter video for this that would be appreciated)
Dream Team: Bro/Luiginary Attacks (Legenary would be better as the name scheme is just a combination of a name and imaginary) and Giant Battle
Nights: Dualize (couldn't find a video)
Legend has one hell of an arsenal when it comes to dream magic combined with his imagination. Not even including the various allies who can assist if shit hits the fan. The Chain are in for a hurricane of surprises with this Legend.
Four and Time no longer have the most secrets in their closet. Legend would definitely use his dream magic if shit hits the fan or seek one of his dream companions for advice and a hug. Adventures like this are stressful for anyone especially him.
That's all I have for now! Until next time folks, I'll see you back in the dream world.
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sylwanin-was-right · 1 year
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Kina nsfw topic but im genuinely wondering how the Na'vi reproduce and how various cultures handle sexuality and relationships.
We already have introductions of how the Omatikaya handles sexuality and romance on public and private terms in various levels of intimacy:
We see that they value monogamy:
When tsaheylu ("bond") is made with a lover in an erotic situation (at least), it is a determiner for having mated w them "for life". We do not know for certain if tsaheylu can determine a permanent mating in a more public way or ceremony, say courtship rituals or marriage cerimonies
Neytiri explicitly tells Jake she "is with him" and they are "mated for life" after their tsaheylu under the Tree of Voices
Tsu'tey expresses anger at Neytiri and Jake for revealing at kelutral (Hometree) that they mated. He and Neytiri were arranged to be olo'eyktan and tsahìk—possibly as a mated couple, too (he openly asked Jake if he "mated with this woman [Neytiri]").
The tsahìk and olo'eyktan (spiritual and military leaders and authorities) are usually, tho not always, mated couples, according to the Avatar wiki. Mo'at and Eytukan were mated, and she is the tsahìk and he was the olo'eyktan.
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We see they value courtship rituals:
The term "mated" seems to have implications of courtship and commitment as well as cultural status. Being betrothed to someone does not necessitate being mated to them, which we know by the olo'eyktan and tsahìk being dual roles that do not necessitate mating. This fact signifies how Tsu'tey asking Jake openly if he mated w Neytiri and his negative reaction toward Neytiri confirming made his motivations to protect his clan and pursue Neytiri as a love interest seperate; Neytiri's explicit embrace of having mated with Jake implies theres cultural status to having mated w someone in the sense of social capital, roles, and expectations.
Theres implication that the Omatikaya value courtship when Neytiri tells Jake he is an official clan member, and, as such, has earned the privilege of choosing a mate (among other privileges). This was probably a flirtatious setup by Neytiri since they already shared an intimate moment learning the sacred significance of Tree of Voices and she felt close to him. Though, nonetheless, their moment together implicated that intimacy has to be earned by mutual actions of trust:
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We see they engage in sexual activity recreationally
While tsaheylu is a sacred bond to signify mating between a couple, its also a practical and enriching connection for sharing a myriad of sensations, including erotic ones, according to the Survival Guide. Seeking out erotic experiences for social, spiritual and emotional purposes, but not necessarily sexual or reproductive ones, indicates Na'vi engage in sexual activity for fun (tho id caution on assuming their sexual functioning works exactly as humans do. We dont know if Neytiri and Jake had sexual intercourse just because we saw them connect queues, make love, and spoon. Whatever "sexual intercourse" looks like for Na'vi is not clear).
While flirting isnt inherently erotic, it does have erotic undertones and is a specifi type of tease than one directed at peers. Neytiri and Jake teased each other midflight riding their banshees and it was clearly flirtatious
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These are introductions about their specific cultural expressions and taboos about sex and intimacy. But theres already so much we dont know and can only imagine before official confirmation in the upcoming canon lore in the sequels, comics and other Avatar media, including confirmation about Na'vi sexual anatomy and physiology.
Because we can speculate (and many already do about this very topic lol), I have been very curious about accurate Na'vi cultural expressions of sexuality and intimacy, and their sexual morphology since there are already many implications of it being explored in AWOW's theme surrounding maturation, family and love (including Na'vi pregnancy and puberty).
My main 3 curiosities particularly involve their "similar mechanics" of reproduction (compared to humans) and their social perceptions around expressing sexuality:
The specifics about the "similar mechanics" of Na'vi reproductive behaviors mentioned in the Survival Guide could be about physiology or anatomy or both. Im thinking both, and particularly thinking male Na'vi use their genitals to penetrate female genitals "similarly" to humans, and erotic sensation for them comes from stimulation of erogenous zones, including the genitals. Maybe theres something different and more creative abt their anatomy, like male gonads being entirely internal. Im curious about this point because of its implications on speculative biology and its explaintions on why Avatar clones have fully formed functional reproductive organs, let alone fecundity to reproduce with natives.
Na'vi reproductive anatomy is unclear and external portions are hidden behind opaque loincloths throughout the film. However, it is confirmed that Na'vi give live birth, yet are not placental mammals, and that already implies the reproductive anatomy of female Na'vi is similar to human females, with exception of the function of breasts. The morphology of Na'vi reproductive anatomy has relationship with their other body systems too, especially the digestive, urinary, and endocrine systems (assuming they have all of these lol). These relationships would explain cultural ideas about certain body functions, like where it is "acceptable" to relieve onesself and what functions are considered "embarassing" or neutral, which could be similar to humans as well. Such similarities could add relevant story elements to the teenage experiences of characters like Neteyam Lo'ak, Neteyam, and Tsireya (as well as parental experiences of Neytiri and Jake) as we see them mature emotionally thru trials and physically thru puberty (and their parents make descisions influenced by being parents and aging) that make any teenage and preteen movie goer (and parent) relate to the characters.
Na'vi slim and lean figures are rather homogenous, and what humans find attractive doesnt seem to translate well to their bodies, like the broadness and cleavage of breasts and buttocks, and various fat distibutions. But the Na'vi are similar to humans in that they are sexually dimorphic with similarly dimophic traits, where males have greater muscle mass, height, and broader shoulders, and females have a larger hip to waist ratio and more subtle features. So what does the deliberate design choice of Na'vi bodies say about what their cultures could communicate about sex and relationships? What parts of the body are "attractive" to Omaticaya biologically and culturally, and how is this expressed through clothing or music since the Omaticaya are known for their textile and music crafts?
I know its weird to discuss Na'vi sexual behavior lol. But theres already a precident of exploring this topic from the love scene between protagonists, and a love triangle between Jake, Neytiri, and Tsu'tey (and there may be more since even the casual watcher may wonder how alien sex works LMFAO). The complex world-building that Avatar established would sure not overlook the speculative biology of Na'vi reproductive mechanics, especially since the sequel film largely implicates the use of those reproductive mechanics to introduce new characters and possibly revist suggestive themes💀.
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Anyway, what do you all think? Do you think AWOW will explain more about Na'vi biology, particularly their reproductive biology? Would it be relevant or interesting to the world-building? How do you think the physiology of the "similar mechanics" of reproduction of Homo Pandorus (Na'vi) compare and contrast to homo sapiens (humans)? Do you think AWOW will introduce lore about rituals involving courtship, mating, marriage, and relationships? Would knowing the "mechanics" of Na'vi reproduction explain the fecundity of Avatar clones, including RECOM clones, or are Jake and Neytiri's biological children being possible something youd have to suspend disbelief of to accept for the sake of the story (lmao)?
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waffowo · 5 months
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Another way to appreciate Hell Bent is if you consider its structure and compare it against Heaven Sent. As much as Heaven Sent occurs in media res, it is very much an “ordered” story that regardless occurs at the beginning, just not the correct temporal one. There is a clear linear trajectory in what the Doctor does and what he experiences, with only the “difference” (consider the usage here loosely) from other episodes being that he is entrapped in a constant cycle of the narrative hero versus monster-of-the-week being different from a lot of episodes.
In comparison, the moment he breaks through the Azbantium wall, he stumbles upon the mythic, previously inaccessible Gallifrey. Where Heaven Sent is orderly in structure, upon giving up his heroic ideal to rescue Clara, he acts as a destructive force that causes the mythic place of Gallifrey to collapse upon itself. This results in what should be a “stable” narrative set in Gallifrey for a mythic hero to give way into a series of symbols, subtexts and themes. This is most evidenced by the Gallifreyean conflict mirroring that of a Western, which is subverted. The Doctor is shown to completely give up his mantle and act as an Eastwoodian, man with little words gunslinger archetype (it is incredibly ironic and interesting that Rassilon states that, “words are his weapons” when the coup occurs with barely a word stated). The positioning of the Doctor as an archetype such as this is vital because it unveils a certain dual perception. The archetype suggests a certain connotation of the heroic for the audience while its intrinsic ties to the masculine, violent gunslinger also in hindsight frames the Doctor as clearly in violation of any moral code (it is also interesting if you compare this to The Doctor Falls which likewise utilises the Western genre to illustrate a contrastive point)
This “collapse of narrative” upon stumbling into Gallifrey is also most notable during the scene when Clara is extracted from her timestream. From the lens that I am taking, it is incredibly fascinating to hear what seems to be something breaking (the sound design is really interesting to observe when taking this lens) followed by Clara and The Doctor rendered with a stereoscopic effect (think about the fact that there is a clear disruption of the process of the medium of television itself) and THEN they proceed to enter a blank white room and away from the prior narrative space. I bring attention to this because if Heaven Sent occurs as a series of repetitions that perpetuates the same heroic ideal, Hell Bent shatters the heroic narrative setting of Clara’s demise and she’s essentially dragged to an observer space, or a space behind the scenes.
To even further elaborate on this, think about the cloisters, a labyrinthine graveyard of Doctor Who lore that is doomed to persist. Time Lords get lost in the hell which is the Cloisters because it is a narrative hell. The messy, overgrown basement that is covered over by the face of a linear mythos. Think about the backstory of the Doctor or even better, if you’ve listened to Zagreus, if you’ve read any comic, there isn’t a clear linear canon of the lore that we expect there to be. The cloisters represents that question of how we navigate the mythology of Doctor Who itself. Gallifrey then isn’t just a backdrop to the relationship of Clara-12 but the way in which Moffat subverts what we expect of Gallifrey though the visual imagery and metatextual subtext also reveals to us that Gallifrey is not at the foreground because The Doctor by denouncing his mythic status, directly attacks the foundation of the mythology he was built from.
This also functions as the reason of why Clara can ascend and in my analysis, I state that she sails off not just into a narrative ambiguity but into a narrative infinite. The Doctor is not just destructive in the aforementioned ways, but he’s also destructive in how he seeks to (by retconning Clara’s demise), enforce a new narrative order with a degree of masculinity due to the aforementioned ties to the gunslinger figure. Clara (as protege) as the successor of The Doctor is also that of a refusal to be bound to a masculine narrative order and also the inevitability to contribute to merely the lore surrounding the mythology of The Doctor.
Robin in The Robots Of Sherwood stated:
“History is a burden. Stories can make us fly.”
Clara is no longer historical (refer to the General’s speech) bound to the burden of The Doctor’s history (history as an accumulation of narratives based in reality). She has become a story by breaking out of the confines of the screen (refer back to the extraction scene’s visual language). In conjunction with her splinters and her separation from her codependency, she is free to carve out a mythology separate from that of the show. Thus, she DOES sail into a dual infinite/ambiguity; in order to transcend, she cannot be observed but only imagined.
Heaven Sent/Hell Bent are powerful pieces of media not just because they are stories about love or grief but also how their subversion of narrative is incredibly layered. I think the power emerges from the multiplicity of interpretation the viewer can derive from both pieces. I think both are equally challenging works that deserve the hype. If you want to explore more of this, I’d HIGHLY recommend Gigawho’s brilliant essays revolving around Hell Bent: Bent Sent and Everything You Know Is Lore. They are both some of the best essays I’ve ever read with respect to both Doctor Who and literary criticism! In fact, I was originally planning on writing something longer with references to both essays.
(Note: You can also observe the subjective presentation of Heaven Sent or how Hell Bent demystifies Gallifrey by removing the mythic from it setting wise by illustrating a more “real” political backdrop and conflict in comparison to the more “othered” setting of Heaven Sent. It is also worth looking at the conversations of Clara And The Doctor in Hell Bent’s diner in context of an encoded narrative)
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windudemon · 1 year
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inferior function is "anti ego" function
none of the types will have ego, pride etc. when it comes to inferior function. all the types will be open to help when it comes to inferior function as a result.
inferior function will have low psychic energy and this will make people lazy about them.
why? because, for example, te business logic is the opposite of fi 1 on 1, customized ethics. so you hire an empathetic or at least sympathetic human resources girl to fire employees or warn them nicely when they are late to work. just, SOMEBODY! take care of this fi stuff! i will mess it up or at least it will cost me so much psychic energy to fire people in a nice way! i will look fake. te dom needs fi help this way. te dom KNOWS his or her fi is bad that way.
TE dom VALUES fi and very anti egoistical about it and therefore his or her fi open to SUGGESTIONS and help that way.
THIS OPENNESS, this modesty is the basis of dual-seeking concept in socionics.
they are not very different in real life, so fi doms help them open their own hearts too.
check my main blog @ demonwindu.wordpress.com
.
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moorishflower · 2 months
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Go west?
Yeah! go west, young man is a concept I'm tooling around with for The Terror! Combining two of my favorite things: depressed and repressed Victorians and the mid to late 1800s American wild west! In which James Fitzjames marries Sophia Cracroft 'to honor Sir John's memory,' Francis Crozier resigns from the British Navy and flees to the United States to avoid being confronted with losing both James and Sophia, and I attempt to fix everything with polyamory.
~~~
In all his years of sailing, James had only had occasion to visit the United States once. He had been fifteen at the time, serving aboard Pyramus with Captain Sartorius, and had been rather more concerned with maintaining his precarious position aboard the ship as opposed to gawking at the strangenesses of the former colonies. Pyramus had docked in New York, attending to some diplomatic function which James had not been privy to the specifics of; his primary memory of the journey now is that New York had seemed very much like London, in that it had been large and busy and crowded, and had clamored with a thousand different voices and accents along the docks, and the smell of rotting fish and seaweed and salt had permeated the air just the same as any other harbor. In that way, it had made him terribly and fretfully homesick, not only for London, which he had grown with and which had grown upon him in turn, but also for a more nebulous concept of home-ness, which had oft been denied him for much of his childhood.
He is not surprised to find that New York has not changed significantly in the years between 1828 and 1850. It has grown wider, yes, and taller, and louder and more offensive to the senses, but these are all things that have occurred in London as well, the only difference being that he was present in London for many of its changes, and he views the same growth here with eyes unadorned with the spectacles of familiarity.
Sophia, on the contrary, is possessed of no such fondness; he flatters himself that he has come to know her expressions well over the last year, and in particular the ones indicating disdain: here, the wrinkled nose, just barely, to mark her displeasure at the smell of the harbor; and just there, a tightness at the corner of her mouth that tells him she is struggling not to frown. He watches her retrieve a handkerchief from her handbag, which she holds delicately over the lower half of her face. It serves the dual purpose of both masking the scent of the docks and hiding her expression from him.
Perhaps another man might take offense at this. Perhaps a better husband might seek to remedy her ire.
James has never fashioned himself as a husband of any sort, let alone a decent one.
Matrimony need not be a requisite for gentlemanly behavior, he chides himself. He is too tired to do more than think it, but makes the effort to extend his hand in order to assist Sophia in disembarking. She demurs -- had that not been a constant source of argument, in the beginning? Her independence, her willfulness, her habit of grim sullenness? -- and gathers up her skirts as they move along with the flowing tide of the other passengers. The rank smell of fish and salt surrounds them all sides.
"I shall be frightfully pleased when we are quit of sea travel," she says. He nearly misses it. James had not expected her to speak to him at all…at the very least, not until they had reached their lodgings for the evening. He clears his throat. His head is throbbing, but this is nothing new. He has found that crowds and loud noises induce in him an ache behind the left eye so fierce that sometimes it takes all of his willpower to keep himself from screaming.
"We shall not be rid of it just yet, I'm afraid," he says. He makes an attempt to sound apologetic. For all that Sophia had accompanied Sir John and Lady Jane on many of their voyages, she is no Navy sailor. "We must charter a packet ship to take us down the coast, to…" He struggles to remember his geography; he has the absurd and sudden thought that, perhaps, if he were to remove his eye, functionally deficit as it is, perhaps the pain would stop. He rubs his temple instead. "…a river," he finishes, lamely. Sophia turns her head towards him. She is still holding the handkerchief to her mouth and nose, and between it and her bonnet it gives her the look of an odalisque, not unlike the women he had seen in the Ottoman Empire. The difference, of course, being that no girl there had ever looked at him with such open and fiery contempt.
"The Mississippi River," she says slowly, as if speaking to a child. James pinches the bridge of his nose, but this provides no relief. "I am aware of our travel itinerary."
Are you? he wants to ask. Demand. Are you, truly? If you were, then you would know we are not enemies. We go to find the same salvation, you and I.
He does not speak it. What use? Sophia Cracroft had determined to hate him the moment she had said 'I do.'
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tanjir0se · 1 month
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WAKE UP BABES YOUR NEW FAVORITE KNY CHARACTERS JUST DROPPED
Half-baked backstory below the cut !
Sakuya✨🌸
Star breather, dual wields two Nichirin that can connect into a long staff. Energetic, reckless, kind but extremely stubborn, thinks she’s really funny but literally isnt.
Met Natsuki at final selection and barely made it through thanks to his help.
Began training in first aid/Kakushi work at the Kocho sisters’ house for wayward girls (very bad at it due to natural inability to follow directions/listen/not make trouble)
That came to an end after Kanae was killed, she wanted to fight for revenge so was paired with Natsuki (Tomioka’s first attempt at mentoring/taking a tsuguko (didn’t work)(made them both weirder))on a mission where she discovered kind of on accident that she could star breathe
Given to Tengen for Tsuguko training 1. Because she is also a dual wielder and he requested and 2. because if she broke one more thing at the butterfly mansion Shinobu and Aoi were going to go insane
Grew close with Natsuki because they were assigned to multiple missions together because 1. Tengen kept volunteering her because he was ALSO going to go insane if Sakuya didn’t learn to grow some fucking responsibility and later 2. Because Tengen found it INCREDIBLY funny that Giyuu’s tsuguko had a crush on his
On a mission that could have made them both Hashira, Natsuki was turned into a demon by Kokushibo. Devastated, Sakuya was unable to slay either of them and later quit her training despite Tengen’s insistence she stay and went back to kakushi work/rogue slaying. Like, kakushi by day and slayer by night. Ig
She has run into Natsuki (now a demon) several times and neither can manage to kill the other so they end up weird half secret friends ?
Natsuki 🌌
Void breather—>Demon. Extremely shy, thoughtful, intelligent and determined but insecure and prone to overthinking. As a demon, superiority complex, hates both humans and other demons, almost feral. Wields a [REDACTED because Cam hasn’t decided yet lmfao]
Self taught with his own breathing style because he tried literally every other one and nothing worked. He had to work extremely hard and do almost everything the hard way to finally make it to final selection. Considers himself to be a naturally unlucky person.
Became Giyuu’s tsuguko because the Master saw something special in him (maybe the fact that he invented void breathing lol) and thought their personalities would mesh, but also that it would be easy for Giyuu because he and Natsuki were fairly similar in age.
They do mesh! But Natsuki is functionally mute so. Um. He learns a lot from Giyuu like sword wise but not so much …socially.
Despite feeling like the odd one out/a fish out of water because his friend Sakuya already knows all of the Hashira due to her learning from Shinobu, and he can barely manage to speak to his own mentor, he gains power and skill extremely quickly because he’s extremely determined and just wants to work hard.
EXTREMELY shy and finds himself disappearing into the background, except to Sakuya, who initially believes he doesn’t like her and makes it her mission to get him to
(He did like her he just sucks at saying it)
(He is completely in love with her and Sakuya, known dumbass, is oblivious)
He opens up to her on their missions and tries to protect her both out of love and out of a sense of ‘paying her back’ for the many, MANY times her medical training has saved his ass. They bond over their as of yet undetermined tragic backstories.
After being turned into a demon he retains next to nothing about his former life but is captivated by the times he sees Sakuya from a distance. The closer he gets the more he remembers so he finds himself seeking her out.
I’m going to start going through my ideas for Star and Void breathing because they’re cool as hell and I want to make move names !!! Also I haven’t made a self insert since LITERALLY 2011 so. Turns out it’s really fun cool and based and everyone should do it always
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izzysarchivedblogs · 8 months
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The Night Nurse Network - HC
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THE ORIGINAL -> The original Night Nurse clinic had started after Linda Jane Carter, a nurse working at the Metro hospital, was saved by a masked vigilante and when she had tried to take this vigilante to the hospital, but he had relieved that he could not go and took off. Ever since that moment, Linda had began operating a small, very underground not-so-much a clinic, but there was a nurse that you can find at night to patch you up.
News spread fast, and within a few month, Linda went back to med school to become a general practitioner, or internist, and function as a primary care doctor. For those early years, she did not operate in legit medical facilities, and even continued to work shifts at Metro.
Eventually, she would be overwhelmed as vigilantes and superheroes grew in numbers; and since she already had made her month and had family money, Linda decided to take caring for superheroes, vigilantes, and anyone, even bad guys and villains, in medial need to be her full time career and focus.
Linda's Credentials -> Expert medical training and certification as a general medical physician and as a registered nurse.
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EXPANSION -> Linda managed to secure a location, a small private clinic that was legally established, hidden in Manhattan's Chinatown on/near Orchard Street. She would start acquiring medical equipment and began developing a system for making charts of the patients that came through her clinic that would protect the identity of her clientele. It would allow for her to keep track of the regulars, the repeats, as well as medical conditions to be aware, without revealing personal identification.
The Night Nurse is very protective of, and maintains a very close guard over, the secrecy with which she maintains her dual identity.
She would be at this location for a few years, before it was unfortunately swarmed, after Elektra had brought Daredevil, by the Black Widow, the Hand, and F.B.I.
She would relocate not far from the original location, until that was burned down by a demon after aiding Doctor Strange and Wong in recovering Otkid's Elixir.
The next relocation would be to Hell's Kitchen, which she would have to abandon and relocate yet again as the area would become too gentrified with the law enforcements and general public coming to her doors and causing trouble for her very private and secret clientele.
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THE BIRTH OF THE NETWORK -> As the superpowered community grew and grew, beyond what simply one woman could manage on her own for treating the community that were in and came to New York, she would start to make contact with some of her old colleagues that she believed she could trust for assistance as well as she has hard of other back alley doctors and "night nurses" and wanted to make a network of medical examiners and practitioners, to hopefully broaden the care that she could provide.
This would lead to the official Network, a contact list of medical personnel and the ability to communicate, than pass information along such as coded patient charts. Not only would this network contain personnel, but if any of those contacts had their own clinic or work places with which they could provide medical assistance.
The Network is a system of underground clinics and medical practitioners all within associate of each other.
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SEEKING THE CLINIC -> As a patient of the clinic, you are expected to upholds its rules and understand what keeps this clinic going, what protect it.
Do not reveal identities, NO weapon or powers, no reporting who is there, turn the other way if you recognize someone who may not be on the same side as yours, NO fighting, do not post or sharing publicly about these services, do your part to protect this clinic and those who seek its asylum.
There are no medical bills but if you can afford it, or want to help support the clinic or clinics in the Network; than an itemized and honest list of the costs can be provided. Any financial help is appreciated and anything paid to the clinic goes directly back into new equipment and supplies to keep this organizing running. Gifts to the clinic and Network are accepted if you truly want to help and keep this system running.
You do not need any insurance, you do not have to answer any questions, your identity is expected to be protected, and you will not pay a cent.
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MEDICAL PROVIDERS IN THE NETWORK? -> who is in Linda's contact list, who would or has previously provided their medical expertise of services in association with or in the name of the Night Nurse. Not all who work with the Night Nurse Network will use moniker, Night Nurse, but those that wish to may use it.
Linda Carter -> founder, Night Nurse
Dr. Christine Palmer -> Associate, uses nn moniker
Claire Temple -> Associate, uses nn moniker
Georgia Jenkins -> Associate, uses nn moniker
Dr. Jane Foster -> Associate
Dr. Stephen Strange -> Associate
Dr, Faiza Hussian, aka Excalibur -> Associate
Dr. Whitman Knapp, aka Whit or Manikin -> Associate
@thefleetsfinest aka Dr. Leonard "Bones" McCoy -> Associate
@hopeburns aka Laelynn, a Blue Lantern -> Associate
Cardiac -> Formerly associated
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JOINING THE NETWORK AS A MEDICAL PROVIDER -> Say you are a nurse or a doctor, and you start operating your own kind of back alley medical kind of deal. You may get in touch with Linda, because she knows how tough running those kind of thing can bee alone and not knowing who you can ask for aid from, stealing supplies possibly from your work place, or if you encounter legal trouble? Linda may reach other, but if you know of the Night Nurse Clinic, Night Nurse's Hidden Hospice, Night Medical Center, The Clinic, and you want to help and let that be known, than she may very well accept.
Linda will HEAVILY vet you first, because this is her life's work; her way of giving back to supers and give people with powers, with hidden identities, costumed persons, unregistered powers, super-injuries, a place to seek medical help without many questions asked and without the worry of being denied medical access. She wants to make sure your credentials are legitimate and that you are willing to uphold your medical oaths as well as the rules associated with the Night Nurse and underground clinics.
( No questions, no identities revealed, no giving out information, do whatever you can to protect the clinic and the patient, do not speak about the location or specifics of the clinic openly in public or online ; and on no giving out information that is included for villains and bad guys alike, they receive the same -> "if i start doling out information can can get back to me and then back to whoever may have given it to me and we all end up dead . . . then this place goes under and [heroes] won't have anywhere to go" )
You will not have to reveal your own identity or real name to patients; and that is why the Night Nurse moniker exists. It is to protect the medical practitioner as well, however than is a personal decision.
Being part of Linda's Night Nurse Network, gives a contact list of associates, of fellow medics, as well as access to the her physicals clinic's facilities (although if you want to open your own location go for it), access to supplies, and not being allow in trying to help those who are turned a blind eye upon in the broader. There are benefits in having friends and help.
Now a lot of work in the Night Nurse Clinic and Network, is all PRO-BONO with no expectation of anything received back. You will not often be paid and do not ask for payment; this is place of healing and meant to provide what would otherwise be denied to the average uninsured hero. She does try to compensate or pay if you've worked in the main/physical clinic but it's not a lot and the bare minimum to hopefully help at least provide some rent money. The clinics were never about the money as it was.
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EQUIPMENT, PHYSICAL CLINIC, CAPABILITES, TYPES OF AID ->
The present building that Linda's physical clinic is operated out is owned by Danny Rand, bought as a gift to keep the clinic running and cut out rent
There is a waiting room
There are two examination rooms
One operating room
Labs and rooms with some equipment for testing and providing treatment
An overnight / in-patient room with a few beds
A small kitchen
A "hulk tank" in the basement, because well, Hulk
Iron Gauntlets, gifted to Linda Carter by Iron Man, to be used to help enforce the peace (kick out) and keep the clinic safe and combat-free
Linda can prescribe medications
Battle wounds can be treated here
Muscular strains can be treated here
Wound-closing stitches can be received
Revival and recuperation
Administration of chemotherapy treatments can take place here
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red84938dan · 12 days
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K.R.O.
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ACTOR
Nolan North
REAL NAME
Knight Robot One Microprocessor
ALIAS(ES)
K.R.O.
BIRTH DATE
2021
DEATH DATE
2021 (briefly)
AGE
21 Years
ALTERNATE MODE
Highly modified Nautical Blue and Diamond Black 2021 Shelby Cobra GT500KR Super Snake
GENDER
Male
EYE COLOR
Blue
AFFILIATIONS
Eques Industries
POSITION
Field Unit Supercar
RELATED CHARACTERS
Garth Knight
Kenneth Franklin
PARTNER
Martin Marcus
"I'm voice of Knight Robot One microprocessor. K.R.O. for easy reference, KRO if you prefer."
"I'm Knight Robot One, K.R.O. if you prefer. I'm next generation of car of tomorrow day."
"Correct, I'm not a car. I'm Knight Robot One. First and bold new generation of car of tomorrow day, you may call me K.R.O."
K.R.O. (is an acronym for Knight Robot One) is one of next generation of car of tomorrow day. KRO's body appears as a highly modified Nautical Blue and Diamond Black 2021 Shelby Cobra GT500KR Super Snake. KRO's designer and creator is Kenneth Franklin. KRO's prime driver is Martin Marcus, field agent of Eques Industries.
KRO's General Specs:
Vehicle: Front engine, rear-wheel drive, two-door coupe.
Power: 789 HP (800 PS) and 590 lb⋅ft (800 N⋅m).
Weight: 4,000 lb (1,800 kg).
Engine: highly modified turbine ramjet engine with highly modified afterburners.
Transmission: computer-controlled 10-speed dual-clutch automatic transmission with autopilot.
License Plate: blue-on-black vanity plates "KNIGHT", "SPYCAR".
History
KRO is conceived and designed by Kenneth Franklin when he working for Knight Industries. Car is supposed to be a new and refined version of KITT and KARR, complete with additional features and an alloy composed of a nano-polymeric compound which surpassed original Molecular Bonded Shell in resilience and stability.
KRO's main cybernetic processor was based upon schematics of KITT (Knight Industries Two Thousand, Knight Industries Three Thousand) and KARR (Knight Automated Roving Robot, Knight Auto-Cybernetic Roving Robotic-Exoskeleton) and constructed by Garth Knight, his company Eques Industries. KRO is programmed with a male personality and bound to protect human life. Although he will kill a human unless ordered to. However, Kenneth say better use for "him" in Foundation's crime-fighting crusade and eventually system was installed in vehicle. KRO was in fact second vehicle built by Knight Industries with an artificial intelligence. His was K.R.O. (Knight Reformulation One). KRO was programmed for self-preservation, but this proved to be dangerous to the Foundation's interests. KRO was later deactivated and placed in storage while KRO was given to his new operator Martin Marcus.
Unlike KRO, KRO is programmed primarily to protect Martin and all human life at all costs. This is made clear when Martin asks James Marland if KRO will protect anyone driving it. James's answer is that KRO's primary function is protect of human life, and Martin's in particular.
KRO's Chassis was ultimately destroyed in a two vs one Battle with KRO (Knight Reformulation One). Although his Neural Processor Unit is saved by Martin Marcus, Garth Knight, KITT (Knight Industries Twelve Thousand) and KARR (Knight Agent Road Robot).
In 2023 Garth Knight and Kenneth Franklin found and rebuilt KRO in Satellite Surveillance Center, so they takes them, put them back together and combined features from KITT (Knight Industries Twelve Thousand) and KARR (Knight Agent Road Robot) with new ones aswell into one car Knight 12000 and together Martin with help of KRO they seek out to make a difference in world once more.
KRO's Features:
KRO is loaded with special features, most of which can be activated by buttons on panels to either side of steering wheel or on a console on ceiling of interior.
Some of KRO's features include following:
Computer AI - "brain" of KRO is Knight 12000 Neural Microprocessor, center of a "self-aware" cybernetic logic module that allowing KRO to think, learn, communicate and interact with Martin and others humans.
KRO is fully aware of himself.
KRO is a highly ultra-advanced quantum neural-net supercomputer on wheels. KRO's reaction time is 1/10 nanosecond, and his memory capacity is over unlimited quettabytes, also KRO's microprocessor can operate with 800 trillion operations with access time in 1 nanosecond.
KRO was programmed to obey all orders given to him by his human designer and creator, so long as humans didn't violate his prime doctrine - directive of protect human life (especially Martin's) to best of his abilities.
System can drive car better than any a human operator can be.
He can provide music, video and video games via an in-dash entertainment system, which is two 17-inch 1920x1080 IPS Full HD Super AMOLED TFT LED-LCD video display monitors and windscreen projection.
Armor - KRO has a layer of woven Teflon armor along his interior cabin while beneath his nanoskin is a tungsten-carbide and cobalt-chromium steel support lattice which maintains his structural integrity. Molecular Bonded Shell - Molecular Bonded Shell casing encases his cabin compartment to protect his driver from harm. Nanotech Skin Repair - His nanoskin which overlays his armor and molecular shell are just as fast and versatile as KITT's and KARR's, able to repair damage quickly as well as alter his appearance, changing his paint job at will if he so chooses. His nanoskin is not equipped for absolute stealth, though he does have a stealth mode. This stealth mode is essentially a matte black angular version of his attack mode which allows him to drop from radar like any stealth vehicle.
Molecular Bonded Shell - KRO is armored with "Tri-Helical Plasteel 2000 MBS", or Molecular Bonded Shell plating which protects him from almost all forms of conventional firearms and explosive devices. They can only be harmed by heavy artillery and rockets, and even then, blast usually leaves most of car's shell intact and only damages internal components. Shell protects every part of car including tires. As a result, KRO could act as a shield for explosives by driving over bombs and suppressing blast. He can literally drive over Anti-tank mines to neutralise them.
Shell also protects against fire and electricity; however, it is vulnerable to some potent acids and at least one formula was made to completely neutralize shell. Long exposure to seawater can weaken shell.
Shell provides a frame tolerance of 550,000 lb (275 tons) and a front and rear axle suspension load of 200,000 lb (100 tons).
Shell is actually a combination of three secret substances referred together as "Knight Compound". It was developed by Wilton Knight who entrusted parts of formula to three separate people. Each individual knows only two pieces of formula, ensuring that any two of them could make more of Knight Compound in an emergency situation and that no one person would be able to make it. Garth Knight and Kenneth Franklin upgraded MBS to be even more powerful by 300%, making KRO most indestructible Knight Industries vehicle ever.
Pyroclastic Lamination - KRO is protected by a thermal-resistant coating that can withstand sustained temperatures over 4980 degrees Celsius.
Power System - KRO is powered by highly modified turbine ramjet engine with highly modified afterburners and a computer-controlled 10-speed dual-clutch automatic transmission with autopilot. Sound of KRO's turbine ramjet engine is rough and fierce. Specifications: 800 PS and 800 N⋅m, 0 to 62 mph in 0.286 seconds, ¼ mile in 4.286 seconds. Electromagnetic hyper-vacuum water-cooled carbon-ceramic disc brakes: 9 ft., 9 ft. braking distance (70 to 0, 300 to 0 mph).
Rocket Fire Boost - KRO has an internal self-charging rocket fire boost system. System consisted of a series of rear mounted undercarriage rocket motors which allowing car to accelerate to speeds in excess of 500 mph. Rockets can fire both forwards and backwards as needed.
System has one secondary use:
It can be using to provide power for pushing or pulling heavy objects when necessary.
Turbo Boost - KRO has an internal self-charging turbo boost system. System consisted of a series of rear mounted undercarriage rocket motors which allowing car to accelerate to speeds in excess of 500 mph. Rockets can fire both forwards and backwards as needed.
System has one secondary use:
It can be using to provide power for pushing or pulling heavy objects when necessary.
Turbo Boost - An internal self-charging power injector system that allows for large, but long amounts of power to allow KRO to jump over obstacles and to move forward, up, left, right, or reverse at high speed for long distances. This ability along with directional exhaust outlets allows KRO to jump from a standstill or at high speed and this ability with ion boosters and mini thrusters allows KRO do a Ski Mode.
Rocket Fire Motor - KRO also come with an internal self-charging rocket fire booster for providing a long burst of speed. It is concealed behind rear number plate, which flipped upwards and retracted into body of car.
Voice Synthesizer - KRO's Voice synthesizer allows KRO as well as other similar vehicles logic modules to speak and communicate. Other sounds, such as a police raid to fool criminals or a wild animal's growl, can also be simulated. Voice Synthesizer "speaks" through Voice Orb Modulator in interior of vehicle. KRO's primary spoken language is English, however by accessing his language module, he can speak fluently in German, Spanish and French. Module can also be adjusted to give KRO different accents.
Electronic Jamming System - KRO has an Electronic Jamming System which consists of three main components: Electromagnetic Field Generator, Electronic Field Disrupter and Microwave Ignition Sensor. System can take control of electronic machines, allowing such diverse activites as cheating at slot machines, breaking electronic locks, scrambling security cameras, and withdrawing money from ATMs. System is using most frequently to disable engine and activate brakes on a fleeing vehicle. Sometimes, KRO using system to magnetize and manipulate non-electronic objects such as a mechanical combination lock, and to create "poltergeist" activity, moving random objects to frighten people.
Anamorphic Equalizer - Equalizer device is a fiber-optic array of electronic "eyes". Scanner can see in all visual wavelengths as well as X-Ray and infrared. When KRO's surveillance mode was active, bar will light up and make an ominous swooping sound as it panned left and right. Occasionally, bar pulsed in different patterns and swept either rapidly or slowly. It is possible to disable KRO's electronics by penetrating equalizer with a laser making this one of his few vulnerabilities.
Etymotic Equalizer - This system allowed KRO to hear sounds. An array of audio sensors were threaded throughout his interior and exterior.
Aroma Monitor - KRO can "smell" via a much more complex atmospheric sample device mounted in his front bumper.
Microscanners - Microscanners are tiny audio and visual sensors embedded into grooves of KRO's body. They allow for visual tracking and display of anything around car.
Cruise Modes - These are KRO's three drive modes:
Normal - On "Normal", Martin had control of car. In an emergency, KRO can still take over and activate Auto Cruise mode. In order to prevent this, Martin has to use Manual Override.
Auto - In "Auto", KRO has an "Alpha Circuit" as part of his main control system, which allows CPU to drive himself utilizing a highly advanced Auto Collision Avoidance system.
Pursuit - "Pursuit" is used during high-speed driving and is a combination of manual and computer assisted operation. KRO can respond to road conditions faster than Martin's reflexes can; however, Martin is technically in control of vehicle and KRO helped guide certain maneuvers.
Silent Mode - KRO can run silently. Feature dampened his engine noise and allows him to sneak around.
Computer Override - KRO has a hidden switch and setting dial under dash that either completely shuts down his AI module or deactivates certain systems should need arise.
Manual Override - KRO has a function which can be activated in order to completely lock AI from all vehicle controls. Unlike Computer Override, Manual Override simply keeps KRO from activating Auto Cruise or preventing anyone inside car from doing something that would probably hurt them. KRO's AI is still able to protest such actions vocally.
Adaptive camouflage - KRO is equipped with a sophisticated cloaking device. Tiny cameras project what they see onto a light-emitting polymer skin on opposite side, rendering car effectively invisbile to naked eye.
Police Lights/Siren - KRO has police lights, and he has a siren in Police mode.
Grappling Hook and Winch - KRO has a hidden winch and grappling hook system, one mounted under his front bumper, and another in a compartment behind his tail light plate. Most often hook is connected by a strong cable, but a metal arm has also been seen.
Parachute - KRO is equipping with a parachute.
Oil Jets/Smokescreen - KRO can spray an oil slick and a plume of smoke from under rear bumper.
Machine guns - KRO has twin M134 Miniguns, concealed behind each of its retractable headlamps.
Flamethrower - KRO have flamethrowers mounted under his rear bumper.
Tear Gas Launcher - KRO can dispense a cloud of tear gas along with his smokescreen.
Rocket Fire - KRO can to fire a small rocket out of his tailpipe or retractable foglamps, also can launch magnesium flares which can also be used to divert heat-seeking missiles fired at him.
Anti Missile Flares - Deploying from rear bumper of KRO. Disk-like objects that when dispensed produce an intense heat source to deter heat-seeking projectiles.
High Traction Drop Downs - When activated, HTDD system hydraulically raises KRO's chassis for better traction when driving off-road.
Traction Spikes - When activated KRO's tires will have spikes coming out in order for KRO to drive up steep off-road hills.
Telephone Comlink - Martin can contact home base and communicate with others people using KRO's two 17-inch 1920x1080 IPS Full HD TFT LED-LCD video display monitors and windscreen projection.
Surveillance Mode - Surveillance Mode do several things:
Surveillance Mode with extended range up to 50 miles
ANPR (Automated Number Plate Recognition)
Speed radar front and rear
X-ray/infrared spectrum vision, Geiger counter, UV meter, camera, sound recorder
Lockpicking, computer cracking and information altering/removal
Scrambling electronic devices or vehicles
City Safety-like auto braking
Also, stuff like:
KRO can detect people and vehicles and track their movements and discern proximity.
KRO can gather structural schematics of buildings, vehicles, or other devices and help Martin avoid potential danger when he was snooping.
KRO can also monitor radio transmissions and telephone communications within a location and trace those calls.
KRO can tap into computer systems to monitor, download, alter, remove or upload information as long as he can break access codes.
Infrared Tracking Scope - KRO can monitor position of specific vehicles, including cars or helicopters in the area within 100 miles. For instance, if Martin wanted to know location of every cars or helicopters within 70 miles, KRO can display a schematic on his monitors of all vehicles, including police vehicles relative to his position and KRO can monitor position of very specific vehicles, including police cars or police helicopters in said or given area within 20 miles.
Laser Powerpack - KRO can fire a high powered ultra-frequency modulated laser capable of burning through steel plating. Like most of KRO's components, schematics for laser device are top-secret classified.
Bomb Sniffer - KRO has a bomb sniffer module that can detect explosives within 5 miles (8.0 km) of vehicle or by using a satellite connection uplink.
Bio Matrix Scanner - KRO have a medical scanner that includes an electrocardiograph (ECG). Medical scanner can monitor vital signs of individuals and display them It could indicate such conditions as if they were murdered, injured, poisoned, undergoing stress or other emotional behavior. KRO can even monitor Martin's physical activity through sensors inside driver seat. KRO can identify a humans by fingerprints, voice analysis, retina scan, or by face recognition. It used to detect health status of persons in immediate area and scanning vital stats of anyone in his passenger cabin, including heart-rate, breathing, temperature and brain-wave activity.
Reinforced chassis- KRO's chassis has been reinforced to withstand impact damage from firearms or sledgehammers. Front and rear windscreen are both bullet-proof with ultra-tough glass.
Caltrops dispenser - Dozens of spiked caltrops can be scattered in path of pursuing vehicles, shredding their tyres. Dispenser is located behind rear bumper of KRO.
Re-inflating tyres - KRO is capable of re-inflated tyres: KRO can deflate and reinflate his tyres, also tyres can self-sealing even after being hit by bullets.
Fuel Processor - KRO was powered by a highly modified turbine ramjet engine primarily fueled by liquid cryogenic rocket fuel. However, his complex fuel processor allows him to run on any combustible liquid, even liquid nitrogen gas, liquefied natural gas and liquid petroleum gas. KRO's actual fuel requirements and efficiency ratings were top secret classified, however official rating of KRO's fuel economy was 100 miles per gallon, but KRO mentioned fuel economy is 525 miles per gallon. It is means that KRO can measured his fuel economy for any combustible liquid, even liquid nitrogen gas, liquefied natural gas and liquid petroleum gas. However, when operating on fuels other than liquid cryogenic rocket fuel, KRO's fuel efficiency and power output may be lowered.
Electrochromic Windows - KRO's windows can change tint on motion: from transparent to opaque for various situations.
Voice Stress Analyzer - KRO can process spoken voices and determine if someone may be lying.
Auto Doors, Hood, and Trunklid - KRO can automatically open and close his doors and Trunklid. He can also lock his doors to prevent unauthorized entry into his driver compartment. He can also open his hood automatically.
Rotating License Plate - KRO can rotate his "KNIGHT" license plate to reveal a fictitious one reading "SPYCAR". Martin uses this to evade police when an APB was placed on him.
Seat Ejection System - KRO have two front ejection seats, mostly used when Martin needed a boost to fire escapes or building roof tops.
Passive Laser Restraint System - Restraint system helping protect Martin and any passengers from shock of sudden impacts and hard stopping, it is a primitive form of an inertial damping device.
Video Display Monitor - KRO has two 16-inch 1920x1080 IPS Full HD Super AMOLED TFT LED-LCD instrument cluster display monitors and two 17-inch 1920x1080 IPS Full HD Super AMOLED TFT LED-LCD video display monitors on his dashboard for various readouts. They are controlled by two systems, Graphic Translator (which sketches likenesses from verbal input) and Anamorphic Equalizer (which gathered visual information from KRO's front scan bar) and microscanners.
Windscreen Projection - Basically, entire front windscreen is configured to display extra information and aswell as display video communication link with other people.
Computer Printer - KRO can print incoming documents and incoming faxes, hard copies of data and faxed messages on a dashboard-mounted printer. It also doubled as a color printer/fax machine.
Radio Scanner - Mounted in two 17-inch 1920x1080 IPS Full HD Super AMOLED TFT LED-LCD video display monitors, radio scanner was capable of eavesdropping on civilian, police and military radio frequencies.
Revolving number plates - KRO is come with rotating number plates, some of which included: "SPYCAR" or "KNIGHT" (US), "BMT 216A" or "BMT 214A" (UK), "4711-EA-62" (France) and "LU 6789" (Switzerland). Martin uses this to evade police when an APB was placed on him.
Miscellaneous Items - Along with his nanoskin and automatic tire repair systems, KRO can forcibly jettison any passenger within his interior as well as any objects in his trunk if it necessary for Martin.
Holographic projections - KRO can project holograms of himself, as seen when he and Martin are being chased by a cop. These clones have different actions seemingly based on his personality or actions and will dissipate on command or when hit by someone with force.
Molecularly Transformation - KRO has ability to split into Molecules to change appearance.
Vehicle transformations - KRO has unique ability to change between multiple vehicle forms while prime is Nautical Blue and Diamond Black 2021 Shelby Cobra GT500KR Super Snake. Forms he takes do not affect size or weight when in robot form and they share same color.
Chemical Analyzer - KRO has a retractable tray with anelectron scanner that can analyze chemical properties of various materials. It can even scan fingerprints and read ballistic information off bullets and compare these with a police database. Aside from scanning tray, system can also analyze chemical information gathered from KRO's exterior sensors. KRO has an anelectron scanner that can analyze chemical properties of various materials. It can even scan fingerprints and read ballistic information off bullets and compare these with a police database. Aside from scanning tray, system can also analyze chemical information gathered from KRO's exterior sensors.
Fire Extinguisher - KRO can put out small fires from a CO2 sprayer in his bumpers and retractable headlamps.
Interior Oxygenator - KRO can release oxygen into his driver compartment and provide air to drivers and passengers if he was ever submariged in water or buried in earth. This is also used to overcome effects of certain drugs and alcohol.
Two-Wheel Ski Drive - Ski Mode setting allowed KRO to "ski" (driving up on two wheels).
Third Stage Aquatic Synthesizer - With this system, KRO can hydroplane, effectively "driving" on water, using his wheels and turbo system for propulsion.
Amphibious Mode - KRO can float and maneuver on water like a speedboat. Transforming components include wheel arches that turn into closed arches and one propeller which emerge from lower rear of vehicle.
Submarine mode - KRO has ability to transform into a two-man submarine. Transforming components include wheel arches that turn into fins and four propellers which emerge from lower rear of vehicle.
Torpedoes - In submarine mode, car can fire small, highly explosive guided torpedoes from a launcher located in car's radiator grille. Two torpedoes can be fired at a time, with a total of 30 torpedoes storing on-board.
Remote torpedoes - While submarine, KRO is equipped with with two remote-controlled torpedo launchers on either side of car and are concealed behind side vents. A total of 15 missiles are equipped.
Sub Zero - KRO can release cryogenic gases and "flash freeze" driver compartment.
Sleep Gas - KRO can spray a gas into driver compartment that can render an unwanted occupant unconscious.
Interior Tear Gas Dispenser - Using for anti-theft and defensive purposes. KRO can fill car's cabin with tear gas to incapacitate a will-be thief.
Vacuum - KRO can expend all breathable air from driver compartment, KRO using this to rid compartment of smoke after bombs were detonated in his trunk.
Attack Mode - Three silver hood scoops that look like they should be on an aircraft appear near windscreen on hood of KRO. His Cobra form appears sleeker, and a spoiler rises up on back of his form.
Convertible Roof - By pressing "C" button on KRO's dash, Martin can bring top down and KRO become a convertible.
Gatling Guns - 2 gatling-style guns that are retracted from hood. KRO deploys a single machine gun while in regular mode. KRO's gatling guns have an approximate rate of fire of 1,143 rounds per second.
Offensive Missiles - 4 tube launched missiles that are retracted from front bumper and either door.
Other equipment:
Comlink - KRO is in constant contact with Martin via a two-way communication wristwatch (a modified 2010's Xiaomi touchscreen watch ) Martin wore. Watch also had a micro camera and scanner that KRO can access to gather information.
Homing Device - In dire emergency, Martin can activate a secret homing beacon hidden inside Martin's head. Beacon sends a priority signal that can remotely activate KRO and override his programming so that he rushes to Martin's aid.
Gadgets:
Virtual Reality Heads-up Display
Rather than dash-mounted two 17-inch 1920x1080 IPS Full HD Super AMOLED TFT LED-LCD video display monitors and windscreen projection, KRO uses a virtual reality heads-up display (VR-HUD) that makes use of entire windscreen as video monitor.
Thermal Expander
KRO is equipping with an offensive weapon which consisted of a microwave projector that caused temperatures of targeted objects to quickly rise and either ignite or explode.
Remote Target Assist
This allows Martin Marcus aim and fire with a complete and perfect accuracy.
Microwave Stunner
Similar to "non-lethal" sidearms used by police, KRO is equipping with a microwave stunner that can incapacitate criminals.
Voice Activated Controls
KRO's dashboard is less "cluttered looking" than KITT's and KARR's original dash with most of controls now being completely voice activated rather than having to push a button.
Infrared Scanner
Infrared Scanner is a device with which KRO can scan on an Infrared level, which would identify laser scope rifles as well as hidden objects giving off heat.
Voice Sampler
Similar to KITT's and KARR's Anharmonic Synthesizer, this device can simulate any voice which has been recorded into KRO's memory.
Thermal Sensor
This system allows to KRO watch and record what is happening in a particular place. For example, inside a vehicle.
Specifications:
0-62 in 0.286 seconds
¼ in 4.286 seconds
Top Speed 200+ mph
Two 17-inch 1920x1080 IPS Full HD TFT LED-LCD video display monitors
HUD
VR-HUD
Map-System v2.3
Satellite Connection Uplink
Extended on-board power systems
Reinforced body structure and body panels
Enhanced tracking and navigation systems
a whole lot more
Dialogue Color Claim
082567 (Deep Sapphire).
082567 (Deep Sapphire).
Theme Songs
Miami at Night Drive by Allister Brimble
Rio at Day Chase by Allister Brimble
Las Vegas at Night Drive by Allister Brimble
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saberlightaus · 1 month
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