#essential guide to weapons and technology
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swtechspecs · 5 months ago
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Mitrinomon Transports Z-6 Jet Pack
Source: The Essential Guide to Weapons and Technology (Del Rey, 1997)
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sw5w · 6 days ago
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What Killed Zam Wesell?
What killed Zam Wesell? We know it was a Kaminoan saberdart shot by Jango Fett, but what poison was the dart filled with? We have two possible answers, both originating in Legends and one ambiguously hinted at in Canon.
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In the New Essential Guide to Weapons and Technology (2004), it explicitly states that Jango killed Zam with a Kaminoan saberdart filled with Sennari, a fast-acting neurotoxin first appearing in the West End Games RPG supplement Tatooine Manhunt (1989).
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In Canon, we don't have an absolutely definite answer, but the recently released Star Wars Encyclopedia (2024), and its previous incarnations of Ultimate Star Wars (2015 and 2019 releases), states that Kaminoan saberdarts can be filled with Malkite themfar and Fex-M3 causing death in less than 10 seconds.
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While this doesn't outright say "Jango used Malkite themfar and Fex-M3 to kill Zam", I think that it could be implied from this. However, the New Essential Guide did point out that Malkite themfar and Fex-M3 were two other poisons commonly used in saberdarts, along with Bavo Six and symoxin.
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While it may have been implied with its inclusion in Star Wars Encyclopedia/Ultimate Star Wars, the only source saying what definitely killed Zam Wesell is the New Essential Guide, so I'm assuming it was in fact Sennari until it is outright stated in Canon that it was anything else.
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haaaaaaaaaaaave-you-met-ted · 6 months ago
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Star Wars: The Essential Guide to Weapons and Technology - Locris Syndicated Securities SC-401 Stun Cuffs
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mariacallous · 2 months ago
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Just after Trump’s re-election in November 2024, I wrote a column headlined ‘How to Survive the Broligarchy’ (reproduced below) and in the three months since, pretty much everything it predicted how now come to pass. This is technoauthoritarianism. It’s tyranny + surveillance tools. It’s the merger of Silicon Valley companies with state power. It’s the ‘broligarchy’, a concept I coined in July last year though I’ve been contemplating it for a lot longer. Since 2016, I’ve followed a thread that led from Brexit to Trump via a shady data company called Cambridge Analytica to expose the profound threat technology poses to democracy. In doing so, I became the target: a weaponized lawsuit and an overwhelming campaign of online abuse silenced and paralysed me for a long time. This - and worse - is what so many others now face. I’m here to tell you that if it comes for you, you can and will survive it.
This week represents a hinge of history. Everything has changed. America and Russia are now allies. Ukraine has been thrown to the dogs. Europe’s security hangs in the balance. On the one hand, there’s nothing any of us can do. On the other, we have to do something. So, here’s what I’m doing. I’m starting a conversation. I’ve recorded the first one - a scrappy pilot - a podcast I’ve called How to Survive the Broligarchy and I’ve re-named the newsletter too. This first conversation (details below) is about how we need a new media built from the ground up to deal with the dangerous new world we’re in. That can only happen, in partnership with you, the reader. The days of top-down command and control are over. Please let’s try and do this together.
1 When someone tells you who they are, believe them. Last week Donald Trump appointed a director of intelligence who spouts Russian propaganda, a Christian nationalist crusader as secretary of defence, and a secretary of health who is a vaccine sceptic. If Trump was seeking to destroy American democracy, the American state and American values, this is how he’d do it.
2 Journalists are first, but everyone else is next. Trump has announced multibillion-dollar lawsuits against “the enemy camp”: newspapers and publishers. His proposed FBI director is on record as wanting to prosecute certain journalists. Journalists, publishers, writers, academics are always in the first wave. Doctors, teachers, accountants will be next. Authoritarianism is as predictable as a Swiss train. It’s already later than you think.
3 To name is to understand. This is McMuskism: it’s McCarthyism on steroids, political persecution + Trump + Musk + Silicon Valley surveillance tools. It’s the dawn of a new age of political witch-hunts, where burning at the stake meets data harvesting and online mobs.
4 If that sounds scary, it’s because that’s the plan. Trump’s administration will be incompetent and reckless but individuals will be targeted, institutions will cower, organisations will crumble. Fast. The chilling will be real and immediate.
5 You have more power than you think. We’re supposed to feel powerless. That’s the strategy. But we’re not. If you’re a US institution or organisation, form an emergency committee. Bring in experts. Learn from people who have lived under authoritarianism. Ask advice.
6 Do not kiss the ring. Do not bend to power. Power will come to you, anyway. Don’t make it easy. Not everyone can stand and fight. But nobody needs to bend the knee until there’s an actual memo to that effect. WAIT FOR THE MEMO.
7 Know who you are. This list is a homage to Yale historian, Timothy Snyder. His On Tyranny, published in 2017, is the essential guide to the age of authoritarianism. His first command, “Do not obey in advance”, is what has been ringing, like tinnitus, in my ears ever since the Washington Post refused to endorse Kamala Harris. In some weird celestial stroke of luck, he calls me as I’m writing this and I ask for his updated advice: “Know what you stand for and what you think is good.”
8 Protect your private life. The broligarchy doesn’t want you to have one. Read Shoshana Zuboff’s The Age of Surveillance Capitalism: they need to know exactly who you are to sell you more shit. We’re now beyond that. Surveillance Authoritarianism is next. Watch The Lives of Others, the beautifully told film about surveillance in 80s east Berlin. Act as if you are now living in East Germany and Meta/Facebook/Instagram/WhatsApp is the Stasi. It is.
9 Throw up the Kool-Aid. You drank it. That’s OK. We all did. But now is the time to stick your fingers down your throat and get that sick tech bro poison out of your system. Phones were – still are – a magic portal into a psychedelic fun house of possibility. They’re also tracking and surveilling you even as you sleep while a Silicon Valley edgelord plots ways to tear up the federal government.
10 Listen to women of colour. Everything bad that happened on the internet happened to them first. The history of technology is that it is only when it affects white men that it’s considered a problem. Look at how technology is already being used to profile and target immigrants. Know that you’re next.
11 Think of your personal data as nude selfies. A veteran technology journalist told me this in 2017 and it’s never left me. My experience of “discovery” – handing over 40,000 emails, messages, documents to the legal team of the Brexit donor I’d investigated – left me paralysed and terrified. Think what a hostile legal team would make of your message history. This can and will happen.
12 Don’t buy the bullshit. A Securities and Exchange judgment found Facebook had lied to two journalists – one of them was me – and Facebook agreed to pay a $100m penalty. If you are a journalist, refuse off the record briefings. Don’t chat on the phone; email. Refuse access interviews. Bullshit exclusives from Goebbels 2.0 will be a stain on your publication for ever.
13 Even dickheads love their dogs. Find a way to connect to those you disagree with. “The obvious mistakes of those who find themselves in opposition are to break off relations with those who disagree with you,” texts Vera Krichevskaya, the co-founder of TV Rain, Russia’s last independent TV station. “You cannot allow anger and narrow your circle.”
14 Pay in cash. Ask yourself what an international drug trafficker would do, and do that. They’re not going to the dead drop by Uber or putting 20kg of crack cocaine on a credit card. In the broligarchy, every data point is a weapon. Download Signal, the encrypted messaging app. Turn on disappearing messages.
15 Remember. Writer Rebecca Solnit, an essential US liberal voice, emails: “If they try to normalize, let us try to denormalize. Let us hold on to facts, truths, values, norms, arrangements that are going to be under siege. Let us not forget what happened and why.”
16 Find allies in unlikely places. One of my most surprising sources of support during my trial(s) was hard-right Brexiter David Davis. Find threads of connection and work from there.
17 There is such a thing as truth. There are facts and we can know them. From Tamsin Shaw, professor in philosophy at New York University: “‘Can the sceptic resist the tyrant?’ is one of the oldest questions in political philosophy. We can’t even fully recognise what tyranny is if we let the ruling powers get away with lying to us all.”
18 Plan. Silicon Valley doesn’t think in four-year election cycles. Elon Musk isn’t worrying about the midterms. He’s thinking about flying a SpaceX rocket to Mars and raping and pillaging its rare earth minerals before anyone else can get there. We need a 30-year road map out of this.
19 Take the piss. Humour is a weapon. Any man who feels the need to build a rocket is not overconfident about his masculinity. Work with that.
20 They are not gods. Tech billionaires are over-entitled nerds with the extraordinary historical luck of being born at the exact right moment in history. Treat them accordingly.
There is much much more to say on all of the above and that’s my plan. But please do share this with anyone who needs to hear it.
How to Survive the Broligarchy: a new podcast
A month ago, I was feeling floored: at the moment in which everything I’ve been warning about for the last eight years suddenly became overwhelmingly real, I was also being dislodged from my journalistic home. The Guardian, my seat of operations for the last 20 years, the last nearly ten of which have been focussed squarely on this subject, has done a deal, in the face of fierce opposition from its journalists, to give away a core part of the organisation. More than 100+ journalists will leave the organisation, including me.
This week, the Guardian confirmed that the last edition of the Observer would be April 20 and my 20-year employment with the organisation would be terminated then. The same day, Tortoise Media, the new home of the Observer, wrote to tell me that they would not be offering me a contract. But now, instead of feeling floored, I feel energised. You’ll hear some of that energy, I hope, in this first episode of the new podcast that I made a pilot for this week. It’s embedded at the top of this newsletter and - when I figure out the backend - will be available on Apple and Spotify and everywhere else too. I have an idea that I explore in this first episode with two people much smarter than me that this might be the start of a journey to a creating a independent, open, collaborative transparent form of ‘live’ journalism.
My investigation of big tech, power, politics, the weaponisation of data, foreign interference, Russian oligarchs and social media has always traversed subjects and specialisms. I’ve drawn on the expertise of so many people along the way and in trying to understand this moment, I realised they are not only the people I want to speak to now, they are also the expert voices that everyone needs to hear. My idea is to make these conversations public and to build a community - a feedback loop - contributing ideas and suggestions and, hopefully, networks of action.
I’ve been doing some of this work with the Citizens, the non-profit, I founded back in 2020 (sign up to their newsletter here), but there is a small ray of hope, in the midst of the current crisis, independent media is in a huge moment of growth and the green shoots of a non-corporate, non-oligarch owned media system are springing up everywhere. I’m hugely grateful to the 55,000 people who’ve signed up to this newsletter so far but there’s so much more we can do.
I’d been kicking around this idea for a new podcast for the last few weeks and then a call with my friend, Claire Wardle, spurred me into action. Claire is a professor at Cornell, an Ivy League university in upstate New York, where she studies as as she puts it “our crazy information environment”. I first met Claire when giving evidence to a parliamentary committee back in 2017 and then we re-met at the TED conference in Vancouver in 2019 where we were both due to give talks and hung out in between paralysing bouts of fear and imposter syndrome.
That TED talk led to a years-long lawsuit for me. And Claire, who founded a non-profit called First Draft that co-ordinated newsrooms and researchers to fight mis- and disinformation, has also found herself under attack. She and more than 100 other researchers in the field have been subpoenaed by a congressional committee who accused them of being part of the ‘censorship industrial complex’.
It’s these sorts of attacks that are now coming for so many other people. My ‘How to Survive the Broligarchy’ column, above, was intended as both a handbook - how do we protect ourselves? - and a manifesto, how do we fightback against these companies? And that’s the ethos of this podcast too, bringing together a network of people who have the knowledge we need for this next stage.
Claire and I decided this first conversation should be about how the media is covering this moment and its inability to shake off the “business as normal” framing of the authoritarian takeover of the US government.
I include a voice note from Roger McNamee in the first episode, a tech investor - he introduced Mark Zuckberg to Sheryl Sandberg - who’s now one of the most trenchant critics of both Silicon Valley and the media. And Mark Little, an Irish foreign correspondent turned tech entrepreneur (one of his claims to fame is being aquired by Rupert Murdoch), who’s pioneered new media models joined us to talk about solutions.
The best and most enjoyable journalism I’ve done in recent times is two investigative, narrative podcasts. Sergei & the Westminster Spy Ring debuted in December at number one in the Apple podcast chart and the BBC’s Stalked is currently sitting at the top of the true crime and series charts.
And what Mark pointed out, which I hadn’t thought about before, is that it’s the “process” of these real-time investigative podcasts that young listeners like. And it’s true that what we’re doing in Stalked is really punchy: this week, we name the suspect who we believe to be Hannah, my ex-stepdaughter’s, cyberstalker, something the police abjectly failed to do. In Sergei, we uncovered a UK government cover-up of foreign interference. We’re doing both of these live, transparently, and showing our workings.
As Mark teases it out, this is the impulse behind this podcast pilot too. It’s also a “true crime” story: democracy has been murdered and there’s a serial killer on the loose. It’s a race against time to prevent the perpetrator devastating the US beyond repair and racking up a bodycount in Europe. (If you can’t or don’t want to listen to it, there’s a transcript here.)
If that all sounds a bit weird and experimental but also ambitious and unlikely, I’d have to agree. But the whole point is that we have entered a wholly dangerous new era and we need new ways of communicating, of doing journalism, of storytelling, of reaching new audiences. It may very well not work in which case I’ll try something else but I’d love your feedback in the comments below. If you have ideas for collaborations or building this network, you can email me at [email protected].
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crystaleclipse10 · 9 months ago
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A look into the Ninja's powers
Welcome to my analysis of the powers of each of the 6 main Ninja. How each power feels and its source for each Elemental Master, and how it reflects in their personalities. This has headcanons and canon explanation. Hopefully it all makes sense
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Cole: Cole’s power comes from deep within the ground. He can feel the power of the earth in his guts, strong and steady. It’s grounding. It’s constant. The earth is always somewhere below him. No matter where he is, somewhere there’s earth—whether it’s deep within a mountain, everywhere; or leagues under the sea; or so far beneath the sky it is practically invisible—it will never not be there. It’s reliable. Yet it takes different forms: dirt, rocks, magma, sand; it’s all part of the ground, versatile. It’s protective; it encases and preserves ancient ruins and fossils, it gives shelter to those seeking refuge. It connects all living things—it reaches every part of the world. It cannot be forced to move, but it can be guided. It is the foundation of everything.
“You've never been farther underground. Never been more surrounded by the very thing that powers you. The Skull Sorcerer thought he was burying you, but what if he was actually bringing you closer to the earth? To the source of your elemental power?” “So what do I do? Try to connect with the earth?” “Perhaps. Or perhaps you just have to stop worrying so much and let the earth connect with you.”
Zane: Zane can sense his ice powers in his mind. It can exist in the coldest of climates, and when it melts, turns into something just as powerful; it is not wasted. It carves its way through anything—glaciers. The rivers of ice creep forward slowly but surely, taking everything in its path. It’s steady and cold, but its bite can be unrelenting. Frostbite, hypothermia—just as cold as ice is. And icicles, especially when shot as a projectile, are like daggers; sharp and dangerous. But it can numb pain. It tames something burning hot into something pleasantly warm. It is hard and strong, but it can crack—and if that happens, it can be made whole again with a little time. It is reliable and quiet. It can create a protective barrier. It’s there when it needs to be.
“This isn’t about numbers…it’s about family.” “He’s protecting us.” “I am a Nindroid, and Ninja never quit. Go Ninja, go!”
Jay: Lightning. He can feel it buzzing on his skin and nerves, able to be condensed and controlled. Pure energy, electricity. It’s volatile and dangerous. But it can be essential to life. It’s everywhere—thunderstorms, static, neurons firing in the brain. If it wasn’t for electricity, the brain would cease to function and life couldn’t exist. It’s quick—blink and it’s gone, just a thread of light that comes and goes. But its impact is remembered. A thunderous boom, a scar of soot, sometimes even a blaze set in its wake. Its glow is practically too bright to look at; a source of light for even the darkest of caves. Just one spark can start a fire or illuminate a building. It’s a source of power—for vehicles, technology, buildings. Even though it is not always visible, lightning and electricity are all around, ready to be called upon.
“Control the power inside you. When you feel a surge welling up, harness it.”
Kai: Kai’s power over fire comes from the breath—air is fuel for fire, and controlled breathing can control the blaze. It is not a matter of force—though hot anger can stoke fire—but harnessing the buzzing potential in the air. Fire can be destructive; a wildfire is chaotic, unyielding, and intense, burning everything in its path. But it can be life-giving, too. It’s cozy. It provides warmth on the coldest of nights. It can cook food, boil water, ward off frost. It is the essence of the sun—the largest blaze that allows life to exist. It burns with passion and ferocity, but if it loses strength, there will always be an ember remaining. Almost nothing can beat back a big, hot fire. It can be a weapon or a defense; it hurts to touch, and no one without immunity would dare go near. Without fire, life could not be sustained.
“I just wish I still had my powers. I was Master of Fire. I could've made a new fire like—like...like this.” “Oh, do not worry, Kai. Elemental Power comes from within, like courage. Sometimes it wanes, sometimes it waxes, but it cannot be stolen.”
Nya: The power of water flows through her veins. Water is ever-changing and powerful. Even the strongest rocks erode under the power of water. It’s relentless. It can defeat ghosts because it is always changing and shifting, while ghosts are stuck trying to be one thing and refuse to change. It cleanses and heals. The first thing to do for something dirty is to wash it with water. And it’s part of blood, something vital for people to live. It’s restless. The ocean never stays still; it does not like to be contained. The tides are as constant as they are powerful. The entire ocean moves with the tides; the constant in and out of so much water shapes the coasts. Rivers bend and flow around obstacles; no matter what is in the way, it will eventually reach the ocean—the largest body of water filled with plants and animals. Water supports life and creates ecosystems. It’s the heart of the wild.
“Jay, the ocean's good for much more than food. As we go deeper, I can feel its elemental power growing. It's almost overwhelming.”
Lloyd: Perhaps the most vague but also the most powerful element is Lloyd’s. Is it Power? Creation? Energy? Life? Lloyd is connected to the Source Dragon of Life, not Energy. Whatever the case, it comes from his heart. If it is Life, that is where it is strongest—the beating of a heart shows life in a living being; it is impossible to live without a heart. It’s everywhere—inside Lloyd, in his comrades, his students, his masters, nature around him. His love for the world is his true self and makes his heart powerful. His goodness gives him strength. His drive to save the world fuels his passion. Life is inside of him, but it can also be taken away. It can heal, but also hurt. When it is taken away, overused, or corrupted, it leaves him weakened and sick. But it can save his life in a fight—and it has. It is a combination of the core elements of Creation: Lightning, Ice, Fire, and Earth—LIFE (thank you @secretlyharumi for helping me realize this!). They can be utilized individually, but also combined into something potent and beautiful. Without life, nothing would exist. It is the thread of the universe, stitching together things similar and different; big and small.
“I’m already the Golden Ninja. How much more power do I need?” “You’ve only scratched the surface! You have the potential to move mountains. Power of the First Spinjitzu Master!”
I like the idea the Ninja's personalities and powers are mixed
Thank you for coming to my TedTalk
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hayatheauthor · 11 months ago
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Hello! 😊 Do you have any advice on word-building? I can imagine multiple scenarios in my head, but I can't seem to put them into words. 🥹
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First off hi sorry I took forever to write this blog! I hope it helps you get your ideas onto paper <3
Worldbuilding is the backbone of any compelling story, especially in genres like fantasy, science fiction, and historical fiction. Crafting a believable, immersive world can captivate your readers and provide a solid foundation for your narrative. In this guide, I’ll walk you through the essential steps to create a vivid and engaging world for your story.
Understanding Worldbuilding
Worldbuilding involves creating a complete, fictional universe that serves as the setting for your story. This process includes developing geography, cultures, history, politics, and even the rules of nature and magic (if applicable). The goal is to make your world feel as real and intricate as the characters who inhabit it.
Starting with the Basics
Define the Genre and Tone
Consider the genre of your story. A high-fantasy world will have different requirements than a dystopian future or a historical setting. The tone—whether it's dark and gritty or light and whimsical—will also influence your worldbuilding decisions.
Establish the Setting
Start with the physical world. Sketch out maps, outline the geography, and decide on key locations where your story will unfold. Think about the climate, natural resources, and the flora and fauna that inhabit this world.
Develop a History
Create a backstory for your world. Major events, wars, discoveries, and cultural shifts shape the present-day setting. A rich history can add depth and realism, influencing characters’ beliefs and motivations.
Building Cultures and Societies
Craft Unique Cultures
Think about the various cultures in your world. What are their customs, traditions, and social norms? How do they dress, what languages do they speak, and what religions do they follow? Diverse and well-thought-out cultures can add layers to your narrative.
Political Systems and Power Structures
Define the political landscape. Who holds power, and how is it distributed? Are there monarchies, democracies, or tribal councils? Consider the relationships between different nations or groups and the potential for conflict.
Economics and Resources
Understand the economy of your world. What resources are abundant or scarce? How do people trade, and what currencies do they use? The distribution of resources can drive plot points and character motivations.
Crafting Magic and Technology
Magic Systems
If your world includes magic, establish clear rules and limitations. What are the sources of magic? Who can use it, and how? Consistent magic systems prevent plot holes and maintain suspension of disbelief.
Technology Levels
Consider the technological advancements in your world. Are they using medieval weapons, steampunk machinery, or advanced futuristic gadgets? The level of technology can influence daily life, warfare, and exploration.
Time and Place
Historical Context
Establish the timeline of your world. Is it set in the past, present, or future? Consider historical events that have shaped the current state of the world. How have these events influenced societal development and cultural evolution?
Daily Life and Schedules
Describe the daily routines of your characters. What does a typical day look like for different social classes or cultures? Consider work hours, leisure activities, and societal expectations. The pace of life can vary greatly depending on technological advancements and cultural norms.
Timekeeping and Calendars
Develop a system of timekeeping and calendars. Are there specific seasons, festivals, or holidays that are significant? How do people measure time—by the sun, moon, or a mechanical clock? Unique timekeeping methods can add depth and authenticity to your world.
Clothing and Fashion
Cultural Significance
Explore how clothing reflects cultural identity, status, and occupation. Different regions and social groups might have distinct styles, fabrics, and accessories. What materials are commonly used, and how are garments crafted?
Fashion Trends
Consider the evolution of fashion in your world. What are the current trends, and how do they vary across different societies? Fashion can be influenced by historical events, climate, and interactions with other cultures.
Practicality and Symbolism
Think about the practicality of clothing in your world’s environment. How does the climate affect what people wear? Additionally, consider any symbolic meanings attached to certain garments or accessories. For instance, specific colors or patterns might denote rank or allegiance.
Religion and Beliefs
Pantheon and Deities
Create a pantheon of gods or a single deity, depending on your world’s religious structure. What are their characteristics, domains, and myths? How do they interact with mortals, if at all?
Rituals and Practices
Detail the religious rituals and daily practices of your world’s inhabitants. Consider ceremonies, festivals, and rites of passage. How do these practices influence daily life and societal norms?
Religious Institutions
Define the structure and influence of religious institutions. Are there temples, churches, or shrines? What roles do priests, shamans, or other religious figures play in society? The power dynamics between religious and secular authorities can add layers to your worldbuilding.
Languages and Communication
Linguistic Diversity
Develop the languages spoken in your world. Are there multiple languages or dialects? Consider the history of these languages and how they evolved. Language can be a powerful tool to convey cultural diversity and conflict.
Writing Systems
Design writing systems and scripts used for communication. Are there ancient texts or runes with special significance? How do literacy rates vary among different social classes and regions?
Non-Verbal Communication
Explore other forms of communication, such as body language, sign language, or symbolic gestures. How do people convey messages in situations where spoken language is impractical? These non-verbal methods can add depth and realism to your interactions.
Integrating Worldbuilding into Your Story
Show, Don’t Tell
Instead of dumping information on your readers, reveal your world organically through the narrative. Use dialogue, actions, and descriptions to weave worldbuilding details seamlessly into the story.
Character Perspectives
Different characters will experience and interpret your world in unique ways. Use their perspectives to highlight various aspects of your world, making it richer and more complex.
Consistency and Continuity
Maintain consistency in your world’s rules and details. Keep track of your worldbuilding elements to avoid contradictions and ensure a cohesive narrative.
Worldbuilding Tools and Resources
Maps and Diagrams
Create visual aids like maps, family trees, and diagrams to help you keep track of your world’s layout and relationships. Tools like Inkarnate or Wonderdraft can be helpful for map-making.
Worldbuilding Bibles
Maintain a worldbuilding bible—a document where you compile all your world’s details. This can include notes on geography, history, cultures, and more. It’s a valuable reference as you write and develop your story.
Inspiration from Real World and Fiction
Draw inspiration from real-world cultures, histories, and landscapes. Similarly, reading widely in your genre can provide insights into effective worldbuilding techniques.
Final Thoughts
Worldbuilding is a rewarding yet challenging aspect of storytelling. It requires imagination, attention to detail, and a deep understanding of your narrative’s needs. By following this comprehensive guide, you can create a vibrant, believable world that will captivate your readers and enhance your storytelling.
Looking For More Writing Tips And Tricks? 
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Haya’s book blog where I post writing and publishing tips for authors every Monday and Thursday! And don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey! 
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adorablebanite · 10 months ago
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I'm new here, but have we yet talked about why Gortash coins himself "Lightbringer?"
I know "Enver" translates to "shining one" in Turkish, or something of the sort, and "Gortash" means "stone" (not sure which language, I literally googled this for 2 seconds don't come at me!)
My assumption is he rebranded himself after rising in the underworld as someone more front-facing and politics-friendly, so of course "Flymm," being associated with poverty/bad business decisions was not an option (not to mention he'd want to separate himself from his parents for obvious reasons).
The funny thing to me, is while Bane is known as "The Lord of Darkness," "The Dark One," "The Black Lord," and Gortash, his right-hand man (metaphorically and literally) essentially brands himself as a beacon of light.
Is it because it looks and sounds good politically and socially? I'm assuming so, but it also has a cheeky practical connotation to it: infernal weapons.
The Fabricated Arbalest is no doubt an infernal weapon of his own design, and that cute little fucker decided to tune these things to do radiant damage:
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So not only is he presenting himself as the antithesis of darkness while simultaneously worshipping a dark god, he's dealing "light bringing" weapons of destruction in the same stroke.
Maybe he's being annoyingly poetic, as light is required to cast a shadow-if he opted in for FULL darkness, he might as well be a Sharran. But tyranny requires balance to prevail- the subjugated masses need hope to avoid fully revolting against a tyrannical leader, and toppling regimes- the best way to enact a tyrannical edict, is to convince one's subjects they love their tyranny by pretending to shield them from some terrifying threat (when in reality the true threat is tyranny). Banites know the intricacies of this delicate balance. Gortash can be that hope- he can be the light that reminds the subjugated he's the one to guide them through the darkness.
It highlights his meglomaniacal and duplicitous nature.
He's also paradoxical in nature, because not only is he completely self aware of his own intentional deception, but he also appears to fully subscribe to his own intentions as the correct way to resolve the world's problems.
I don't even think the "Lightbringer" title is supposed to be in the spirit of trickery- he's being literal and sincere when he calls himself such.
I wouldn't even doubt that with his penchant for technology, he would quite literally seek to "bring light" to Faerún. How long has Baldur's Gate been using candles and torches? Why haven't they progressed passed that since...forever?? When you look at the Iron Throne, it has actual lights- not flame!
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I don't doubt he honestly planned on progressing Faerún into a technological age that has drastically been held back by what he sees as inefficiencies in leadership, and a lack of unity. In his own fucked up way, he wanted to jumpstart the evolution of technology - not particularly for altruistic reasons, but because he knew he could.
I hate him very very affectionately.
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usafphantom2 · 1 year ago
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The prototype B-52s scrapped after First Lady Lady Bird Johnson’s ‘beautification’ of the US Air Force Museum
The B-52 Stratofortress
For more than 60 years, B-52 Stratofortress bombers have been the backbone of the strategic bomber force for the United States. The B-52 is capable of dropping or launching the widest array of weapons in the US inventory. This includes gravity bombs, cluster bombs, precision guided missiles and joint direct attack munitions. Updated with modern technology, the B-52 is capable of delivering the full complement of joint developed weapons and will continue into the 21st century as an important element of our nation’s defenses. The Air Force currently expects to operate B-52s through 2050.
The B-52A first flew in 1954, and the B model entered service in 1955. A total of 744 B-52s were built, with the last, a B-52H, delivered in October 1962. The first of 102 B-52H’s was delivered to Strategic Air Command in May 1961.
The prototype B-52s scrapped after First Lady Lady Bird Johnson’s ‘beautification’ of the US Air Force Museum: The story of the XB-52 and YB-52
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The winning design
As explained by Scott Lowther in his book Boeing B-47 Stratojet & B-52 Stratofortress Origins and Evolution, the winning design for the XB-52, Model 464-49, transitioned to Model 464-67. While largely the same, there were some notable differences, most obviously the extension of the forward fuselage. Where 464-49 had the rear of the cockpit canopy behind the leading edge of the wing roots, 464-67 put the cockpit well ahead of the wing. The relatively vast expanse of spoilers on the wings were scaled down and the engine nacelles were reshaped. With those changes and an Air Force ‘letter of intent’ for B-52 tooling in March 1951, Boeing was ready to begin constructing two Model 464-67s.
The prototype B-52s
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These prototype B-52s were given the designations XB-52 and YB-52… X for ‘experimental’ and Y being the designation for ‘prototype.’ Typically an `experimental’ aircraft is built before a ‘prototype’, but in this case while the XB-52 (serial number 49- 230) rolled out on Nov. 29, 1951, and the YB-52 (serial number 49-231) followed on Mar. 15, 1952, the YB-52 flew first on Apr. 15, 1952. This was due to the XB-52 suffering damage during pneumatic system pressurization testing which required extensive repairs.
The prototype B-52s scrapped after First Lady Lady Bird Johnson’s ‘beautification’ of the US Air Force Museum: The story of the XB-52 and YB-52
The XB-52 followed the prototype into the air on Oct. 2, 1952. The first flight of the YB-52 lasted two hours and was powered by prototype YJ57-P-3 engines. Despite the difference in designations, the XB-52 and the YB-52 were essentially identical.
The prototype B-52s were largely similar to the production aircraft in appearance. An immediately distinguishing feature of both aircraft, though, was the cockpit. A tandem fighter-style canopy somewhat similar to that used on the B-47 was employed; it was low-drag and gave the pilot excellent visibility.
Pioneering the landing gear layout
The prototypes pioneered the landing gear layout that the rest of the B-52 fleet would employ. Somewhat similar at first glance to the bicycle arrangement used by the B-47, the gear used by the B-52 was quite different. Four separate dual-wheel bogies were stored within the B-52 fuselage, but instead of deploying straight down they deployed out to the sides, twisting around so that the bogies stored fore-and-aft ended up side-by-side. This gave the B-52 not a bicycle arrangement, but a quadricycle. The B-52 would comfortably sit level on its main landing gear and not tip to one side or the other. It still employed smaller outrigger gear near the wingtips, but this was to keep the wingtips from striking the ground during heavily laden takeoffs or bumpy landings.
‘Crabbing’ into the wind
Additionally, the forward bogies could rotate up to 20° side to side, allowing the B-52 to do something unique: land while ‘crabbing’ into the wind, the fuselage of the aircraft pointed well off the axis of the groundpath of the flight. This would permit safe landings in high winds.
The prototype B-52s scrapped after First Lady Lady Bird Johnson’s ‘beautification’ of the US Air Force Museum: The story of the XB-52 and YB-52
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The prototypes had flapperons, ailerons and spoilers on the main wings. The ailerons were relatively small and located far from the wingtip; in fact, just outboard of the inboard engine pylon. A wingtip location for the ailerons would have given them more authority, but that would have put them in a much thinner section of the wing, a section much given to flexing. The inboard location was sufficient for the manoeuvring that the bomber was expected to perform.
Folding vertical fin
In any event, the spoilers were to take care of the bulk of the control needs of the aircraft, and the ailerons would eventually find themselves redundant. Unlike the production aircraft that followed, the prototypes did not have the capability for inflight refuelling. Neither did they, initially, have the external fuel tanks that generally graced the outer wings of production model B-52s, but such tanks were eventually added later in the testing phase.
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B-52H print
This print is available in multiple sizes from AircraftProfilePrints.com – CLICK HERE TO GET YOURS. B-52H Stratofortress 2nd BW, 20th BS, LA/60-0008 “Lucky Lady IV”.
The horizontal stabilizers were all-moving, but this was meant for trim stabilization. Actual control was via slim elevators along the trailing edge. The elevators had, through the B-52F, trim tabs. An important but rarely noted feature not only of the prototype B-52s but of all B-52s that followed was the folding vertical fin. The fin was, at least until the G-model, a vast structure; too tall by far to allow the B-52 to fit within standard hangars. So it could fold over 90-degrees, greatly reducing the effective height of the aircraft. Unlike naval aircraft with wings that fold to fit in the limited space on board aircraft carriers, the fielding fin is not a self-contained system — an external crane is needed to lay it over and raise it back up again.
Prototype B-52s were hand-made
The prototypes were essentially hand-made at the Boeing Seattle factory. Production methods were not used as the jigs were not finalized; the equipment and instruments employed were also often not what would become standard. Neither prototype was fitted with defensive weapons; the tail turrets were represented by static fairings, with the painted-on lines.
The YB-52 was donated to the US Air Force Museum on Jan. 27, 1958, having flown for 783 hours. It was on display for a time but due to a ‘beautification’ scheme orchestrated by First Lady Lady Bird Johnson, both the XB-52 and YB-52 were scrapped sometime in the 1960s. Exactly how the official museum of the United States Air Force was ‘beautified’ by converting one of the most beautiful aircraft ever built into razor blades and soda cans is not adequately explained in the available literature.
Boeing B-47 Stratojet & B-52 Stratofortress Origins and Evolution is published by Mortons Books and is available to order here.
Photo credit: U.S. Air Force
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B-52 Model
This model is available from AirModels – CLICK HERE TO GET YOURS.
Dario Leone
Dario Leone is an aviation, defense and military writer. He is the Founder and Editor of “The Aviation Geek Club” one of the world’s most read military aviation blogs. His writing has appeared in The National Interest and other news media. He has reported from Europe and flown Super Puma and Cougar helicopters with the Swiss Air Force.
@kadonkey via X
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trans-axolotl · 2 years ago
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some of Eli Clare's writing about diagnosis feels very relevant to discussions on tumblr right now:
"It’s impossible to grapple with cure without encountering white Western medical diagnosis—ink on paper in the Diagnostic and Statistical Manual of Mental Disorders and the International Classification of Diseases, a process in the hands of doctors, a system of categorization. I want to read diagnosis as a source of knowledge, sometimes trustworthy and other times suspect. As a tool and a weapon shaped by particular belief systems, useful and dangerous by turns. As a furious storm, exerting pressure in many directions.
Simply put, diagnosis wields immense power. It can provide us access to vital medical technology or shame us, reveal a path toward less pain or get us locked up. It opens doors and slams them shut.
Diagnosis names the conditions in our body-minds, charts the connections between them. It holds knowledge. It organizes visceral realities. It draws borders and boundaries, separating fluid in the lungs from high blood pressure, ulcers from kidney stones, declaring anxiety attacks distinct from heart attacks, post-traumatic stress disconnected from depression. It legitimizes some pain as real; it identifies other pain as psychosomatic or malingering. It reveals little about the power of these borders and boundaries. Through its technology—x-rays, MRIs, blood draws, EKGs, CAT scans—diagnosis transforms our three-dimensional body-minds into two-dimensional graphs and charts, images on light boards, symptoms in databases, words on paper. It holds history and creates baselines. It predicts the future and shapes all sorts of decisions. It unleashes political and cultural forces. At its best, diagnosis affirms our distress, orients us to what’s happening in our body-minds, helps make meaning out of chaotic visceral experiences.
But diagnosis rarely stays at its best. It can also disorient us or de- value what we know about ourselves. It can leave us with doubts, questions, shame. It can catapult us out of our body-minds. All too often diagnosis is poorly conceived or flagrantly oppressive. It is brandished as authority, our body-minds bent to match diagnostic criteria rather than vice versa. Diagnosis can become a cover for what health care providers don’t understand; become more important than our messy visceral selves; become the totality of who we are.
...
It is impossible to name all the ways in which diagnosis is useful.
It propels eradication and affirms what we know about our own body-minds. It extends the reach of genocide and makes meaning of the pain that keeps us up night after night. It allows for violence in the name of care and creates access to medical technology, human services, and essential care. It sets in motion social control and guides treatment that provides comfort. It takes away self-determination and saves lives. It disregards what we know about our own body-minds and leads to cure.
Diagnosis is useful, but for whom and to what ends?"
-Eli Clare, Brilliant Imperfection pg 41-42, 48.
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swtechspecs · 5 months ago
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Zaltin Corporation Bacta Tank
Source: The Essential Guide to Weapons and Technology (Del Rey, 1997)
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kristynguyen7 · 2 months ago
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Blog Post #5 - Week 7 (due 3/6) 
Exploring Bias, Racism, and Social Validation in the Digital Age 
How do social media platforms perpetuate racial biases through their design and algorithms? 
Social media platforms often perpetuate racial biases through their design and underlying algorithms, which reflect the biases of their creators and the broader society. Senft and Noble (2014) highlight that “racism is part of life on the internet… it is now a global reality” (p. 112). For instance, search algorithms may prioritize content that aligns with prevailing societal biases, resulting in the marginalization of minority voices. This perpetuation occurs because algorithms are not neutral; they are designed by individuals who may unconsciously embed their own biases into these systems. Consequently, users are often presented with information that reinforces existing racial prejudices, thereby maintaining systemic inequities within digital spaces. 
How does Ruha Benjamin critique the notion that technology is naturally unbiased, and what examples does she use to support her argument? 
Benjamin (2019) challenges the notion that technology is naturally unbiased, arguing that “coded inequity makes it easier and faster to produce racist outcomes” (p. 48), even when no one is explicitly racist. She illustrated this through examples like biased healthcare algorithms that allocate fewer resources to Black patients, reinforcing systemic disparities. Such technologies claim objectively but reflect the social values of their creators. By embedding discrimination into automated systems, technology amplifies racial injustices under the guide of efficiency, making systemic biases less visible and harder to challenge. Addressing this requires ethical design and accountability. 
How does the presence of white supremacy online challenge traditional understandings of race, racism, and civil rights in the digital era? 
The presence of white supremacy online complicates common perceptions of race and racism by demonstrating how digital spaces are not neutral but rather sites of ideological struggle. Daniels (2009) highlights how white supremacists have used the Internet to advance their political goals, often through sophisticated and deceptive means such as cloaked websites. These sites “appear to be legitimate sources of civil rights information yet actually disguise-or cloak-white supremacist content several page-layers down” (p. 6). This demonstrates how digital media can be weaponized to undermine racial equality and distort historical truths. Consequently, critical digital literacy is essential for recognizing and challenging online white supremacy. 
How does the social rating system in Nosedive reflect real-world anxieties about social media validation? 
The episode highlights the dangers of a society obsessed with external validation, where individuals are judged solely by their social ratings. Lacie’s desperation to increase her score reflects modern anxieties about online approval. As she states, “I’m on my way up. I can feel it” (Brooker & Wright, 2016), her worth is entirely dependent on others’ perceptions. This mirrors real-life issues where people curate their lives for likes and followers, leading to anxiety and inauthentic interactions. The episode serves as a warning about the psychological and societal consequences of excessive reliance on digital validation. 
In what ways does Nosedive critique the illusion of a “perfect” life portrayed on social media? 
The episode critiques the fabricated nature of online personas, as characters maintain forced positivity to maintain high ratings. Lacie’s friend Naomi exemplifies this, saying, “I mean, 4.2 is still good, but I want to keep my circle… high” (Brooker & Wright, 2016), showing how friendships are based on status rather than authenticity. This reflects how social media encourages people to project unrealistic perfection while hiding struggles. Lacie’s breakdown demonstrates the unsustainable pressure of maintaining an idealized self. The episode ultimately reveals the emptiness behind digital perfectionism, urging viewers to embrace authenticity over superficial online approval. 
Word Count: 493
Benjamin, R. (2019). Race after technology: Abolitionist tools for the new Jim Code. Polity Press.
Brooker, C. (Writer), & Wright, J. (Director). (2016). Nosedive (Season 3, Episode 1) [TV series episode]. In C. Brooker (Creator), Black Mirror. Netflix.
​​Daniels, J. (2009). Cyber Racism: White Supremacy Online and the New Attack on Civil Rights. Rowman & Littlefield Publishers.
Senft, T. M., & Noble, S. U. (2014). Race and social media. In J. Hunsinger & T. M. Senft (Eds.), The social media handbook (pp. 107-125). Routledge.
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zkylearnstherope · 2 years ago
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My Fan Theories for Alan Becker's AvA 6 - Episode 2
It gets revealed that The Dark Lord is not actually evil.
Like Red before, Dark got possessed/corrupted and it somehow revived/enhanced Alan's code inside him. Chosen must've sensed this, because I think he held back a lot in the Showdown Episode.
He was named The Chosen One, damnit! He's supposed to level up along with his enemies. He can't possibly lose a fight.
He sensed something was wrong, but is not smart enough to save Dark.
victim actually works for the government/police.
When they summoned Alan's cursor during Showdown, it created public unease in the city. Like, A CREATOR IS ACTUALLY HERE!
The cursor was big enough to be spotted in the city. And when someone came to investigate, all they saw were laser marks on the ground and a missing mountain.
Naturally, the #1 suspect would be The Chosen One. In the Wanted Episode, when he saved the office worker from the falling debris with his lasers, the office worker either (a) covered his eyes to look at the bright sky, or (b) actually saluted back to Chosen.
I think it's B. So, people in the city are actually familiar with the rocket man in the sky. He would've reacted differently if it's the first time they saw Chosen. And don't get me started with the nonchalant reaction of the Corn Dog Guy.
So with this in mind, how would anyone capture a what is essentially, a virtual god? They will go for the smartest man they know, produces the most advanced technology, and who obviously has connections with Chosen since they look exactly the same.
I don't think victim is out for revenge. Like, why would he wait all this time to get back at Alan? He has all the resources now, his own company (that sells TVs), like, what else could he ask for?
I choose to believe in victim. He's the type to defend himself rather than hurt someone else. He even stopped the 3 members of the rocket group from killing The Second Coming, and asked Agent to bring him alive.
They even unpaused Second at the end. Which makes me believe that victim would want to talk/negotiate with him. What victim needs is INFORMATION, and he's not getting that from The Chosen One.
victim is actually looking for The Dark Lord
I believe Second's powers has something to do with antivirus and codes. And firing that mega-laser actually disabled Alan's Code, and in fact, DID NOT KILL Dark.
Dark surviving off-screen is not really a far stretch. Because, it already happened before in the Flashback Episode.
Now, if you take into consideration all the stuff I mentioned above...
The rocket group approaches The Chosen One, asking for The Dark Lord.
Chosen, remembering all the crimes they did during the Internet Conquest, fearing for his friend, he gets apprehensive and starts to escape. Instead of letting him get away, they had to use all the tools at their disposal. And then enter the epic chase scene from Wanted.
Other sub plot theories
Purple will show up and help them, since he actually lived in the city before, judging by the location of his Mom's grave. Purple would know about the rocket group, and can guide/help the others to stop them.
We'll see Red cry for the first time.
The fight will go like this:
Green vs. Agent Smith - both great with staffs, spears, or any long-ranged weapons, I also think that Green would be fast enough to match Agent
Red vs. Hunter/Primal - pure strength and heavy muscle
Yellow and Blue vs. Ballista/Pixel - G U N S
Purple vs. Hazard/Sign - being trained by his father Navy, Purple is actually really good at hand-to-hand combat
Alan's Giant Cursor form is not going to show up this time.
victim is going to teach Second about his powers.
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God, I can't wait for the next episode.
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mariacallous · 7 months ago
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In a future conflict, American troops will direct the newest war machines not with sprawling control panels or sci-fi-inspired touchscreens, but controls familiar to anyone who grew up with an Xbox or PlayStation in their home.
Over the past several years, the US Defense Department has been gradually integrating what appear to be variants of the Freedom of Movement Control Unit (FMCU) handsets as the primary control units for a variety of advanced weapons systems, according to publicly available imagery published to the department’s Defense Visual Information Distribution System media hub.
Those systems include the new Navy Marine Corps Expeditionary Ship Interdiction System (NMESIS) launcher, a Joint Light Tactical Vehicle–based anti-ship missile system designed to fire the new Naval Strike Missile that’s essential to the Marine Corps’ plans for a notional future war with China in the Indo-Pacific; the Army’s new Maneuver-Short Range Air Defense (M-SHORAD) system that, bristling with FIM-92 Stinger and AGM-114 Hellfire missiles and a 30-mm chain gun mounted on a Stryker infantry fighting vehicle, is seen as a critical anti-air capability in a potential clash with Russia in Eastern Europe; the Air Force’s MRAP-based Recovery of Air Bases Denied by Ordnance (RADBO) truck that uses a laser to clear away improvised explosive devices and other unexploded munitions; and the Humvee-mounted High Energy Laser-Expeditionary (HELEX) laser weapon system currently undergoing testing by the Marine Corps.
The FMCU has also been employed on a variety of experimental unmanned vehicles, and according to a 2023 Navy contract, the system will be integral to the operation of the AN/SAY-3A Electro-Optic Sensor System (or “I-Stalker”) that’s designed to help the service’s future Constellation-class guided-missile frigates track and engage incoming threats.
Produced since 2008 by Measurement Systems Inc. (MSI), a subsidiary of British defense contractor Ultra that specializes in human-machine interfaces, the FMCU offers a similar form factor to the standard Xbox or PlayStation controller but with a ruggedized design intended to safeguard its sensitive electronics against whatever hostile environs American service members may find themselves in. A longtime developer of joysticks used on various US naval systems and aircraft, MSI has served as a subcontractor to major defense “primes” like General Atomics, Boeing, Lockheed Martin, and BAE Systems to provide the handheld control units for “various aircraft and vehicle programs,” according to information compiled by federal contracting software GovTribe.
“With the foresight to recognize the form factor that would be most accessible to today’s warfighters, [Ultra] has continued to make the FMCU one of the most highly configurable and powerful controllers available today,” according to Ultra. (The company did not respond to multiple requests for comment from WIRED.)
The endlessly customizable FMCU isn’t totally new technology: According to Ultra, the system has been in use since at least 2010 to operate the now-sundowned Navy’s MQ-8 Fire Scout unmanned autonomous helicopter and the Ground Based Operational Surveillance System (GBOSS) that the Army and Marine Corps have both employed throughout the global war on terror. But the recent proliferation of the handset across sophisticated new weapon platforms reflects a growing trend in the US military towards controls that aren’t just uniquely tactile or ergonomic in their operation, but inherently familiar to the next generation of potential warfighters before they ever even sign up to serve.
“For RADBO, the operators are generally a much younger audience,” an Air Force spokesman tells WIRED. “Therefore, utilizing a PlayStation or Xbox type of controller such as the FMCU seems to be a natural transition for the gaming generation.”
Indeed, that the US military is adopting specially built video-game-style controllers may appear unsurprising: The various service branches have long experimented with commercial off-the-shelf console handsets for operating novel systems. The Army and Marine Corps have for more than a decade used Xbox controllers to operate small unmanned vehicles, from ground units employed for explosive ordnance disposal to airborne drones, as well as larger assets like the M1075 Palletized Loading System logistics vehicle. Meanwhile, the “photonics mast” that has replaced the traditional periscope on the Navy’s new Virginia-class submarines uses the same inexpensive Xbox handset, as does the service’s Multifunctional Automated Repair System robot that’s employed on surface warships to address everything from in-theater battle damage repair to shipyard maintenance.
This trend is also prevalent among defense industry players angling for fresh Pentagon contracts: Look no further than the LOCUST Laser Weapon System developed by BlueHalo for use as the Army’s Palletized-High Energy Laser (P-HEL) system, which explicitly uses an Xbox controller to help soldiers target incoming drones and burn them out of the sky—not unlike the service’s previous ventures into laser weapons.
"By 2006, games like Halo were dominant in the military," Tom Phelps, then a product director at iRobot, told Business Insider in 2013 of the company’s adoption of a standard Xbox controller for its PackBot IED disposal robot. "So we worked with the military to socialize and standardize the concept … It was considered a very strong success, younger soldiers with a lot of gaming experience were able to adapt quickly."
Commercial video game handsets have also proven popular beyond the ranks of the US military, from the British Army’s remote-controlled Polaris MRZR all-terrain vehicle to Israel Aerospace Industries’ Carmel battle tank, the latter of which had its controls developed with feedback from teenage gamers who reportedly eschewed the traditional fighter jet-style joystick in favor of a standard video game handset. More recently, Ukrainian troops have used PlayStation controllers and Steam Decks to direct armed unmanned drones and machine gun turrets against invading Russian forces. And these controllers have unusual non-military applications as well: Most infamously, the OceanGate submarine that suffered a catastrophic implosion during a dive to the wreck of the Titanic in June 2023 was operated with a version of a Logitech F710 controller, as CBS News reported at the time.
“They are far more willing to experiment, they are much less afraid of technology … It comes to them naturally,” Israeli Defense Forces colonel Udi Tzur told The Washington Post in 2020 of optimizing the Carmel tank’s controls for younger operators. “It’s not exactly like playing Fortnite, but something like that, and amazingly they bring their skills to operational effectiveness in no time. I’ll tell you the truth, I didn’t think it could be reached so quickly.”
There are clear advantages to using cheap video-game-style controllers to operate advanced military weapons systems. The first is a matter of, well, control: Not only are video game handsets more ergonomic, but the configuration of buttons and joysticks offers tactile feedback not generally available from, say, one of the US military’s now-ubiquitous touchscreens. The Navy in particular learned this the hard way following the 2017 collision between the Arleigh Burke-class destroyer USS John S. McCain and an oil tanker off the coast of Singapore, an incident that prompted the service to swap out its bridge touchscreens for mechanical throttles across its guided-missile destroyer fleet after a National Transportation Safety Board report on the accident noted that sailors preferred the latter because “they provide[d] both immediate and tactile feedback to the operator.” Sure, a US service member may not operate an Xbox controller with a “rumble” feature, but the configuration of video-game-style controllers like the FMCU does offer significant tactile (and tactical) advantages over dynamic touchscreens, a conclusion several studies appear to reinforce.
But the real advantage of video-game-style controllers for the Pentagon is, as military officials and defense contractors have noted, their familiarity to the average US service member. As of 2024, more than 190.6 million Americans of all ages, or roughly 61 percent of the country, played video games, according to an annual report from the Entertainment Software Association trade group, while data from the Pew Research Center published in May indicates that 85 percent of American teenagers say they play video games, with 41 percent reporting that they play daily.
In terms of specific video games systems, the ESA report indicates that consoles and their distinctive controllers reign supreme among Gen Z and Gen Alpha—both demographic groups that stand to eventually end up fighting in America’s next big war. The Pentagon is, in the words of military technologist Peter W. Singer, “free-riding” off a video game industry that has spent decades training Americans on a familiar set of controls and ergonomics that, at least since the PlayStation introduced elongated grips in the 1990s, have been standard among most game systems for years (with apologies to the Wii remote that the Army eyed for bomb-disposal robots nearly two decades ago).
“The gaming companies spent millions of dollars developing an optimal, intuitive, easy-to-learn user interface, and then they went and spent years training up the user base for the US military on how to use that interface,” Singer said in a March 2023 interview. “These designs aren’t happenstance, and the same pool they’re pulling from for their customer base, the military is pulling from … and the training is basically already done.”
At the moment, it’s unclear how exactly many US military systems use the FMCU. When reached for comment, the Pentagon confirmed the use of the system on the NMESIS, M-SHORAD, and RADBO weapons platforms and referred WIRED to the individual service branches for additional details. The Marine Corps confirmed the handset’s use with the GBOSS, while the Air Force again confirmed the same for the RADBO. The Navy stated that the service does not currently use the FMCU with any existing systems; the Army did not respond to requests for comment.
How far the FMCU and its commercial off-the-shelf variants will spread throughout the ranks of the US military remains to be seen. But controls that effectively translate human inputs into machine movement tend to persist for decades after their introduction: After all, the joystick (or “control column,” in military parlance) has been a fixture of military aviation since its inception. Here’s just hoping that the Pentagon hasn’t moved on to the Power Glove by the time the next big war rolls around.
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acuvate-updates · 3 months ago
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Revolutionizing Enterprises: CXO’s GenAI Transformation
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1. Unlocking AI’s Potential: A Strategic Overview
AI adoption, embraced by 70% of executives, promises enhanced customer experiences despite challenges. Understanding and integrating AI into business operations is essential. Explore our guide for actionable insights, ensuring businesses not only survive but thrive in the AI-driven era.
Learn more about Artificial Intelligence impact in 2025
AI Reshaping Decision-Making in 2025
Generative AI, like GPT, simplifies business processes. It transforms decision-making with its user-friendly interfaces, self-learning capabilities, and efficient sorting.
Furthermore, it’s a budget-friendly solution with no training fees, making it accessible for businesses of various sizes.
Our guide aims to offer practical insights for responsibly adopting this transformative technology. Following our roadmap allows businesses to navigate the Generative AI landscape, ensuring success in the constantly changing digital environment.
To stay informed and up to date with the latest trends, join our webinars featuring industry experts from organizations like Microsoft, Shell, and more.
C-Suite Roles Transformed by AI
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Strategic AI Adoption Tips for Leaders
To successfully adopt AI, prioritize it for strategic goals, use tailored features, and embrace multilingual capabilities. Ensure secure deployment for data integrity. Offices that adopt AI enjoy streamlined processes, ongoing innovation, and secure frameworks.
2. Transforming C-Suite Roles with AI
Empowering CIOs: Innovating IT with AI
In enterprise IT, AI, particularly models like GPT, empowers CIOs to break traditional boundaries and improve operations through groundbreaking innovations.
Use Cases:
· Smart IT Helpdesk Support: AI ensures 24x7 support with human-like conversations, reducing user effort and cost.
· Smart Search: AI transforms data management, improving user engagement with easy-to-use search capabilities.
· Next-Gen Customer Support: AI automates email-based queries, crafting personalized responses for enhanced customer experiences.
To stay informed and up to date with the latest trends, join our webinars featuring industry experts from organizations like Microsoft, Shell, and more.
Implementation Tips:
· Prioritize AI for strategic goals.
· Personalized and multilingual capabilities.
· Ensure secure deployment for data integrity.
· Offices embracing AI experience streamlined helpdesks, continuous innovation, and secure frameworks.
Empowering HR with AI: From Administration to Leadership
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Use Cases:
· AI-powered Talent Acquisition: AI streamlines global recruitment, automating candidate screening and optimizing interview scheduling.
· Efficient Employee Onboarding: AI redefines onboarding by using chatbots to create personalized experiences and promote communication across departments.
· Personalized Employee Engagement: AI’s learning capabilities drive adaptive engagement activities, ensuring timely interventions and integrating feedback loops.
· Data-Driven Learning and Development: AI changes learning through advanced knowledge mining, personalized modules, and interactive interfaces.
Implementation Tips:
· Align AI integration with strategic HR goals.
· Leverage AI’s personalization and multilingual features.
· Uphold data integrity and fortify security during deployment.
· Offices leveraging AI experience streamlined recruitment, efficient onboarding, personalized engagement, and reimagined L&D.
Also, read more about How GPT-powered Chatbots Can Help HR Leaders Drive Engagement and Retention
AI-Powered Marketing: A CMO’s Secret Weapon
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Use Cases:
· AI-Powered Brand Engagement Solutions: AI revolutionizes brand engagement with personalized content, human-like communication, and timely identification of upsell opportunities.
· Smartly allocate ad spending: AI enables CMOs to allocate budgets wisely by analyzing real-time market trends predictively.
Implementation Tips:
· Prioritize AI Integration aligned with core marketing goals.
· Leverage Multilingual Features for global brand reach.
· Strategize Deployment with a focus on data integrity and customer privacy.
· Offices with AI experience tailored brand engagement, proactive ad spend decisions, and seamless multilingual marketing.
Explore the Power of Generative AI for enhancing CX — Marketing and Customer support/ Engagement
AI: The COO’s Catalyst for Operational Agility and Efficiency
In the realm of Operational efficiency, Chief Operating Officers (COOs) orchestrate processes to optimize resources.
Use Cases:
· Simplifying the supply chain: Artificial Intelligence (AI) provides a high-level perspective, facilitating proactive demand forecasting and prompt corrective actions for effective supply chains.
· Enhancing Operational Communication: AI-powered chatbots ensure role-specific information flow, facilitating real-time feedback and swift issue resolution.
· Driving Operational Cost Optimization: AI analyzes data for cost leakage points, recommends resource redistribution, and encourages real-time cost insights.
To stay informed and up to date with the latest trends, join our webinars featuring industry experts from organizations like Microsoft, Shell, and more.
Implementation Tips:
· Justify Integration Effort with improved operational KPIs.
· Leverage Iterative Learning for continuous process refinement.
· Prioritize Data Security, safeguarding organizational assets.
· Offices with AI experience data-driven supply insights, intelligent communication, and dynamic cost optimization.
· In the dynamic field of data management, Chief Data Officers (CDOs) use AI, including GPT and other generative AI models, as strong supporters to decode large datasets effectively.
Use Cases:
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SharePoint Search Integration
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Also, read our other blogs on the AI revolution on Medium
9 Must-Watch Webinars of 2025 for Tech Enthusiasts | Medium
- AI-Driven Transformation: A CXO's Guide to Generative AI Success | Medium
GPT Revolution in AI - A Strategic Guide for CXO | Medium
Emerging Energy Technologies: Data, AI & Digital Solutions in 2025 | Medium
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satoshi-mochida · 6 months ago
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Ark of Charon launches November 7 - Gematsu
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Colony simulation and tower defense game Ark of Charon will leave Early Access and launch for��PC via Steam on November 7, publisher and developer SUNSOFT, publisher Clouded Leopard Entertainment, and co-developer angoo announced.
Ark of Charon first launched in Early Access on July 9.
The full release will add the second half of the journey, the “World Tree Extractor” device to obtain new energy, new weapons, and other additional features, balance adjustments, and visual updates.
Here is an overview of the game, via its Steam page:
About
The sacred World Tree has withered, and with it humanity. Now that a new sapling has sprouted, you must become its caretaker and guide it so that life that once was may return. Ark of Charon is a new type of game that combines colony simulation and tower defense, where players embark on a journey to guide a giant, beast-like sapling of a World Tree to its nursery. Players take on the role of the tree’s caretaker, controlling Golems and turning the tree into a fortified mobile fortress as they progress on their journey.
Key Features
Fight Back Against the Monsters – While on your journey, monsters will attack relentlessly. Construct various weapons to combat them.
Gather Resources – Before doing anything else, you must gather resources. Instruct your Golems to mine and harvest, collecting the necessary resources.
Construct Buildings – Stockpiling items, manufacturing ammunition, and building defenses are essential to protect the sapling. As space atop the sapling is limited, you must construct efficiently in preparation for the journey.
Embark on a Journey – Once you are prepared, embark on your journey. Check for what items are obtainable in the next area and carefully choose your destination.
Unlock Technology – Unlock the technology once used by the human inhabitants of this world and make use of it on your journey. Occasionally, relics may be found underground, allowing you to create more powerful weapons and facilities.
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cienie-isengardu · 3 months ago
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Cienie's take on Mandalorian Culture: Arasuum, the God of Death, not Sloth #2
The Funeral Rites of Taungs and later Mandalorian Warriors. <> Kad Ha’rangir and Mandalorian traditional weapons (part 1 — part 2 — part 3 – part 4 – part 5) <> Arasuum, the God of Death, not Sloth (part 1 — part 2 — part 3 — part 4)
The first part was an introduction to my theory that Arasuum is not the god representing laziness, but death. I based my reasoning on the Mandalorian language that distinguishes between stagnation and laziness, as one word is not derived from another but also pointed out a visible correlation between gods names and their roles, in which laziness does not fit what the sources provided so far for Mandalorian gods. Thus laziness as Arasuum’s attribute seems to me more like modern interpretation than the original meaning behind the myth.
Establishing those two important nuances, it is time to look closely at the source material and their nature. In advance, I must warn that this part is focused on examining the sources as much as the religion itself, as text critical analysis is a natural part of widely understood research. 
Keeping in that mind, let’s talk about source material.
Ancient Mandalorians were presented as religious society that once worshiped many gods before the war became a divine itself - the claim dates at least to “History of the Mandalorians” from Star Wars Insider #80, 2005. From 2005 to current day, there are three main sources that influenced fandom’s idea of Arasuum and his role in mandalorian mythology: 
Mandalorian: People and Culture [Star Wars Insider #86, 2006]
Industry. Honor. Savagery: Shaping the Mandalorian Soul [The Essential Guide to Warfare, 2012]
Death Watch Manifesto [The Bounty Hunter Code, From Files of Boba Fett, 2013]
The Star Wars Insider’s article was written by Karen Traviss, whose Republic Commando book series shaped and popularized the modern Mandalorians[1]. This piece was published on February 21, 2006, which chronologically predates Republic Commando: Triple Zero, released on February 28, 2006. A lot of presented here ideas were either already part of the author's previous work (Hard Contact book and Omega: Targets short story) or will be exploited more in further novels. Understandably then, Mandalorians: People and Culture is more of an introduction to the world of Mandalorians than an ultimate guide - though a great chunk of presented in article material built the ground for writing of other authors and fans alike, it is hard to miss how it contradicts itself on some vital matters.
The article starts with the opening quote from in-universe “Mandalorians: Identity and Language”, published by the Galactic Institute of Anthropology:
In five millennia, the Mandalorians fought with and against a thousand armies on a thousand worlds. They learned to speak as many languages and absorbed weapons technology and tactics from every war. And yet, despite the overwhelming influence of alien cultures, and the absence of a true home world and even species, their own language not only survived but changed little; their way of life and their philosophy remained untouched; and their ideals and sense of family, of identity of nation, were only strengthened. Armor is not what makes a Mandalorian. Armor is simply a manifestation of an impenetrable, unassailable heart. 
This passage gives us a sense of what the Mandalorians are - or rather how they are seen by the unnamed author(s). But this is a very romanticized if not outright idealized description, based more on wishful thinking than a “facts” (lore) itself.
For one, Mandalorians’ way of life did not remain untouched, as they changed from independent military force (Mandalorian Crusaders and Neo-Crusaders) into people mainly engaged in mercenary work due to lost Mandalorian Wars (3976-3960 BBY) and if we include much later New Canon, they changed from warriors to pacifist (738 BBY). Majority of Mandalorians’ inner conflicts were in fact about what Mandalorians should be, because there was no common, universal identity all people could cling to anymore. And yes, the majority of (Legends) Mandalorians saw themselves as warriors, but that was not enough to avoid schisms and civil wars. 
To name the major examples, the first real friction happened just before and during the Mandalorian Wars, between traditional Crusaders and the New-Crusaders whose philosophy and purpose deviated from the universally accepted norms. Among those “oddities” was establishing color-themed armors and using them as official ranks or mass-forcing people into the Mandalorian army - something that more traditional Mandalorians like Mandalore the Ultimate or Gummig did complain about through the comics series of KotOR and spin-off sources. The Knights of the Old Republic Campaign Guide (2008) openly states that
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The traditional Crusaders do not proselytize; rather, they attract others to their cause through the examples they set. Veterans see the later Neo-Crusaders movement, which actively converts outsiders in its hurry to conquer the galaxy, as a perversion.
After the war, a great number of Mandalorians became mercenaries and Canderous Ordo needed decades to rebuild the sense of warrior honor and reunite scattered Mandalorians under his banner. For his effort, he earned the name Mandalore the Preserver. And yet the discord between warriors following the old traditions and those turning into mercenaries or outright bandits preying on the weaker grew stronger. This cultural shift has never been fully merged back and so three to four centuries later, we have another ideological conflict between Mandalorians, this time those following Mandalore the Avenger (Shae Vizsla) and Heta Kol, the Field Marshal of Hidden Chain. The clash again came down to the mercenaries vs warriors/crusaders mindset that we could sum up with Heta Kol’s quote:
In Shae Vizla, I see only hypocrisy. She has driven out those who oppose her view, yet she has remade the Mandalorians into servants of anyone who pays her enough credits--no matter what they believe. Where is the honor in that?" [The Old Republic game]
Similar conflict happened decades before Clone Wars, between True Mandalorians under Jaster Mereel and later Jango Fett’s leadership and Death Watch led by Tor Vizsla. Depending on the sources, Jaster Mereel either saw Mandalorians just as highly paid soldiers (as stated in Jango Fett: Open Seasons) or brought reforms to bring Mandalorians back to the more honorable ways (as presented in majority of tie-in sources), while Tor Vizsla wished to bring back Mandalorians to their conquering galaxy roots[2].
If we include New Canon, the mandalorian conflict takes even more drastic shape, this time between exiled warriors and those who renounced their war culture for pacifism. 
Which proves that in the main historic eras presented in lore, Mandalorians may share the same skills, be part of the same war culture, yet there is no “only right one” identity or philosophy that unites all people and during the inner conflicts, a great chunk of Mandalorians will consider their ideological opponents as “dar’manda”[3], or traitors regardless if they follow cultural norms or not. The Mandalorian style of life has changed and changed in a way that left their culture fractured and torn between seeking independence and rebuilding the Mandalorian Empire or accepting the life of mercenaries or even rejecting both ideologies for non violent, peaceful life. 
A similar thing may be said about language, because the way people speak naturally evolves with passing time and is a reflection of their culture and historical period they lived in. For Mandalorian language to remain the same for such a large period of time - five millenia, as quote states - its speakers would need either to die out or at least live in isolation, cut off from the rest of the galaxy. Which in both cases we know is not true. 
We need to remember that the post-Mandalorian Wars era is a time in which the original Mandalorians (Taungs) died out, replaced by human and non-human people adopted into culture before and during war. As then-current Mandalore the Ultimate noted himself, Mandalorians faced problems they never before had, including the new wave of recruits and not enough time to teach them their culture:
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“So many new recruits. Different species, different armors, different languages - and not enough time to learn our ways”. [Knight of the Old Republic, #20]
Which is a valid reason to assume that original mando’a at some point was influenced by new recruits’ native languages, especially Basic. Because if there was no time or opportunity to teach a mass of people (often forced into the Mandalorian army against their will), then naturally all the gaps in linguistic knowledge will be filled by things “newcomers” actually knew and understood.  
Going further, The Mandalorians: People and Culture provides information that: 
Mando’a is predominantly a spoken language, and contractions and pronunciation variations occur much as they do among Basic speakers
and that
The infinitive ends in -ir, -ar, -ur, -or, or -er. Removing the “r” usually produces the stem, e.g.: jurir - to bear or carry. Sometimes an apostrophe separates the terminal vowel, to indicate the slight glottal stop of some Mandalorian accents. This apostrophe, known as a beten, or sigh -- as in Mando’s -- can also indicate breathing, pronunciation, or dropped letters. So ni juri kad (I carry a saber) or even ni jur’kad is a correct as ni juri kad in some communities.
or
Spelling and punctuation have optional forms so it’s hard to get it wrong. What other species might take for sloppy grammar, Mandalorians embrace as the right of the individual Mando’ad (son or daughter of Mandalore) to add their own touches to their language, much as they customize their armor.
If we agree that mando’a words can be pronounced however each Mandalorian feels like, then it is natural the language may vary from one speaker to another, and with passing time creating specific dialects for individual clans or even the whole region. For example, Concord Dawn is part of the Mandalorian Sector. The article noted
[Mandalorians] are still predominantly human, and a large percentage of the population shows genetic markers typical of the peoples of Concord Dawn and nearby planets. Although there is no true Mandalorian ethnic type, the prevalence of common gene clusters indicates that specific populations were either absorbed by the Mandalorians or joined them.
and yet, Concord Dawn, despite such historical and cultural strong ties to Mandalorians, has its own dialect[4] that is apparently still close enough to mando’a to be understand by Mandalorians however it has its own distinct words that make communication difficult.
“It wasn't Mando'a, but it was close enough for any Mandalorian to understand”. (Republic Commando: Order 66)
&
Commander Bacara was originally trained by one of the few non-Mandalorian instructors, an ex-Journeyman Protector named Cort Davin  from the Concord Dawn system. [...] Bacara found it difficult to converse in Mandalorian with his brethren as he learned the peculiar dialect of Concord Dawn, which used words like “tat” instead of “vod” for “brother”. (Guide to the Grand Army of the Republic, published in Star Wars Insider: 84)
The moon of Mandalore, Concordia, apparently also has its own dialect[5], as mentioned by The Clone Wars in The Mandalore Plot episode:
Satine Kryze: He was speaking in the dialect they use on Concordia, our moon.
A dialect that the Duchess of Mandalore recognized easily and was capable of understanding and speaking it(?).
Additionally, the Complete Star Wars Encyclopedia’s entry for mando’a states:
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At its core, Mando’a was a spoken language, because many different groups spoke it with enough subtle variation that writing it down became problematic [...].
As much as I agree it is impressive for Mandalorians to cultivate their culture for millenia despite many historical setbacks (including devastating military defeats) that influenced their political-economic standing in the galaxy, saying that language did not change for such a long period of time is both wrong and surprising for an in-universe academic claim officially published by the Galactic Institute of Anthropology.
I assume the author’s intent was to praise Mandalorian’s unshakable sense of identity. However, looking at it from the perspective of time and expended lore, this statement puts into question not Mandalorian history but the Republic (galactic)’s knowledge about the Mandalorians. It does not help that we have no time frame in which the in-universe academic text was written, as in how out-dated could be the source. 
The main part of the Mandalorians: People and Culture is not free of inconsistency and some parts contradict each other within the same article. This is the most seen with gender norms, a topic to which we will soon come back in regard to Mandalorian religion. 
At the start, the article points out unknown origin of Mandalorians
[...] they’re probably not even the original Mandalorian race. Anthropologists disagree about their roots; did they begin as humans or, as a few academics still claim, a gray-skinned non-human species? Whichever theory you find most convincing, they became a species of predominantly human nomadic warriors 
while the “as a few academics still claim” statement sounds dismissive toward original Mandalorians (Taung species) and the connection between them and now predominantly human Mandalorians[6]. A connection that is confirmed in lore since at least 1995. This uncertainty of historical background acknowledged by the author puts into question further information about their religion. 
Let’s take a look at the paragraph of Mandalorian religion:
Mandalorians were once intensely religious but disillusionment with the old fanaticism and worship of war itself gave way to a far less supernatural belief system among modern Mandalorians. They now regard creation tales, such as Akaanati’kar’oya (The War of Life and Death) as parables to illustrate a deeper philosophical meaning rather than literal supernaturalism. The stars were mythologized as fallen kings of Mandalore, and there are tales of the mythosaurs, but the pragmatic and skeptical Mandalorians look for allegory in these stories. The manda - best described as a combination of the collective state of being, the essence of being Mandalorian, and an oversoul - is not viewed as a literal heaven. Traditionally, the Mando afterlife is seen as a plane of spiritual energy in constant conflict between stagnation, and the opportunity for change brought about by destruction - a parallel with modern theories of cosmology. In Mandalorian myth, this conflict is symbolized by the eternal war between the sloth-god Arasuum - the personification of idle consumption and stagnation - and the vigorous destroyer god Kad Ha’rangir, who forces change and growth on the universe. Every Mando warrior who dies is said to add to the army of the afterlife, defending wives and children living in its permanent, peaceful homestead - the only place Mandalorians believe they can ever reach a non-transitory state of existence.”
The change from deeply religious society to less concerned with gods and religion feels like a natural order of things, especially when we remember that the original Mandalorians died out around four thousands years ago and their legacy was influenced by many factors since then. However, the aforementioned uncertainty of historical background for Mandalorian culture forces us to ask, to whom and which era refer to the term of traditional belief? By “traditionally” does the author here mean the already predominantly human Mandalorian culture or consider it as something passed down by “unknown” predecessors? Should we see the faith in Arassum and Kad Ha’rangir as the original religion practiced by Taung!Mandalorians or something that was created by an influx of human and other alien species that dominated the culture at some point? And it is not just a question related to Arasuum and Kad Ha’rangir, who to this day are the most prominent gods we know about but also to the concept of afterlife itself. 
For one, Arasuum and Kad Ha’rangir are said to be part of the same myth, the Akaanati’kar’oya that means The War of Life and Death. Since Kad Ha’rangir is connected to growth, change and vigor it feels natural to associate him with Life, as those attributes represent the nature of living. If we agree that this god represents Life, then it is logical to assume Arasuum’s connection should be to Death, the opposed force. Arasuum name literally means stagnation and from it comes the word arasuumir - to remain the same, so this is one attribute we have no reason to question about him. However, the author calls Arasuum also the personification of idle consumption, and at first look this may sound weird, as idle or not, consumption itself is part of living. That way, both gods are tied to an aspect of Life, while the myth supposedly presents them as opposites forces, the Life and Death.
But, as the paragraph explains, Mandalorians believed that afterlife mirrors their mortal life - wives and children are living in its permanent, peaceful homestead, defended by warriors. Thus we could theorize that Arasuum’s “idle consumption” may refer to those who after death became part of “homestead” and choose(?) peace over serving in the afterlife army.
At the same time, the text presents us two separate ideas of the afterlife. One, mentioned above, mirrors mortal life. The other is a concept called MANDA, “best described as a combination of the collective state of being, the essence of being Mandalorian, and an oversoul - is not viewed as a literal heaven.” As the article stated, at some point Mandalorian people changed from a deeply religious society to one disillusioned with supernatural beliefs and that modern Mandalorians regard mythology as “parables to illustrate a deeper philosophical meaning rather than literal supernaturalism.” A change that has reflection in their funeral rites[7]. Thus we can theorize that afterlife mirroring mortal life is older than the manda itself that may be even unknown to original Mandalorians (Taungs). What brings us back to the vital questions: what era and which historical Mandalorian people fall under the “traditional” term? 
This is indeed an important question, because of Mandalorians: People and Culture’s inconsistency, especially with the gender norms. For example, in paragraph MANDALORIAN SOCIETY, article claims
There is no gender in the Mandalorian language. This mirrors the equal status of men and women and the general flexibility of societal roles, despite what appears to many to be a traditional division of tasks along gender lines.
yet
Men are expected to be warriors and to raise and train their sons to be the same. Women maintain the home wherever the nomads happen to travel, and raise daughters. But women also are expected to have the combat skills of a man in order to defend the homestead when men are away. Women also fight alongside men on battlefront. If they have no dependent children to care for, they're expected to share the responsibilities of defense and warfare."
or
If the first child is a son, parents may wait eight years before having another child so that the first is old enough to accompany his father and be trained as a soldier for five years until he reaches adulthood at 13. Then his father is free to train a younger son. At 13, both girls and boys undergo a rite of passage in military and survival skills that makes them legally adults. If the firstborn is a girl, the couple may try for a son soon afterwards. A daughter will usually stay with her mother until she marries. But if a couple has only daughters, the girls will be trained as warriors by their father exactly as boys would be. Boys learn their earliest lessons from their mothers before the age of eight, so her fighting skills are critical; a couple pledges to raise warriors, and this is a joint commitment
which is far from gender equality (something mentioned by author also in her book series), as girls are treated as second-rated members of family compared to male descendants, while there is much more demanded from women than from men - to take care of children and train them nevertheless of their gender (while men should focus on sons first and foremost and may not be involved in their daughters’ training IF they already have a male descendant), maintain and protect home, be skilled a fighter with expertise in military and survival skills - even if it is boys that should be educated by both mother and father in combat, while girls may be trained just by mother and usually stay with her until marriage. A mother that is supposed to maintain the home (staying behind) while father takes sons with himself.
This statement[8] reflects traditional afterlife presented in the same article but makes little sense from the perspective of lore. Because we do in fact have a chance to see Mandalorian family dynamic during Mandalorian Wars, an era in which Taungs were still around. Knights of the Old Republic: War (2012) introduced us to Ko Sornell, a female Devaronian, who raided basilisk droid with her young son into battle
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and who in general was deeply involved with ongoing military operations as warrior and comm specialist and simultaneously raising her children on frontlines
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while there is no information about her husband's military position; we do see them together during mission - on one frame - standing arm to arm and that is all. As the couple together raised their children on frontlines, and Ko Sornell joined another mission instead of staying with her family in the detachment on Phaedacomm (thus being far away from the makeshift house for at least a few days)
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until the comics again presents her with family (the last 5th issue),
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it's logical to assume husband was the one that took care of their younger children[9] in the absence of their mother. Alternatively, children were under another clan member’s care when both parents were involved with a special mission on which they could not bring their kids.
What is even more interesting, Zayne Carrick - an outsider - upon meeting the Devaronian family pointed out that in the Devaronian culture, women stay at home with children while only males wander through galaxy.  
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and was assured by the Mandalorian family they indeed are fine with being nomads and raising children on the frontline. 
This supports the statement of Mandalorians: People and Culture that “a couple pledges to raise warriors, and this is a joint commitment” but it undermines the division of adult responsibilities and the different treatment of children based on gender alone. Because a mother is not by default relegated to defending a homestead even though there are children under her care.
This is further backed up by Knights of the Old Republic Campaign Guide’s description of Mandalorian Crusaders
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Mandalorians place great emphasis on the family, prizing chastity before marriage and fidelity thereafter. Children are trained from a young age, and all members of the family share an equal role in its preservation against enemies
and The Old Republic Encyclopedia (2012):
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CLAN SOCIETY Mandalorian society operates with a minimal and largely informal power structure. Every Mandalorian is a member of a clan, either by birth or recruitment. Although different clans often disagree and even fight one another, they treat their own members like family, regardless of whether they’re related by blood ties or oath. Other than the clan chieftain, members have no official ranks or positions unless organized into a fighting unit where chain of command has a valuable place. Each man or woman is expected to contribute however they can, with those who achieve great things gaining increased respect and new responsibilities. Although clans may have ties or rivalries with other clans, there is no formal hierarchy. All chieftains report directly to the Mandalore The families of Mandalorians are close-knit and remarkably affectionate, despite the culture’s propensity for violence. Marriage is considered a lifelong commitment, and both biological and adopted children are raised with equal love. Sons and daughters are raised as warriors, as gender has little bearing in Mandalorian culture, so much their language hardly distinguishes between male and female.
If the Mandalorians in the twilight of Taung hegemony and relatively shortly after their extinction are presented as those who treat their sons and daughters as equally valued members of the community, then we should ask what caused such discord between this image and the one presented in Mandalorians: People and Culture. If we agree that the term of traditional Mandalorians from mentioned article is not about people from Sith Wars - Mandalorians Wars era and following conflicts but about those between the ancient and modern times, then once again we must determine how much the values ​​of the original Mandalorians have been distorted through the millennia and how trustworthy is our narrator.
As the sources of widely understood lore were examined, let’s look again at the “traditional” afterlife and Mandalorian gods involved with the creation myth. As the article proclaims, “every Mando warrior who dies is said to add to the army of the afterlife”, thus we should assume it includes warriors of all genders. But then the army’s purpose is “defending wives and children living in its permanent, peaceful homestead” yet there is no information against whom the presumably non-combatant inhabitants must be defended. If said army takes part in the eternal conflict between Death and Life, an army of dead wouldn’t then serve Arasuum rather than Kad Ha’rangir, whose connection is to life and change? 
There is no explanation why only wives and children are excluded, since children were meant to learn the art of war from their parents, thus logically should join their family in the ongoing battle from age of 8. We should also ask what about professions like blacksmiths or farmers who in life provided vital support for the army by making armors and weapons or producing food. Are they too enrolled into the army of the afterlife if they weren’t nomadic warriors or professional soldiers or allowed to stay in a peaceful homestead? What about those who never could become warriors due to physical or mental illness? Or the same-sex couples with their children? Article described afterlife as the “plane of spiritual energy”, but there is a gender division (women staying in safe homestead), age division (adults and children) and profession division (warriors and non-combatants/mothers/wives), wouldn’t that suggest that Mandalorians at some point believed that afterlife will to some degree mirror their mortal life? If the family bonds stay the same (marriage even in the death and children to take care of), it is not so difficult to imagine the army’s need for armor, weapons, maybe even food and clothes to continue the eternal battle.
Going further with that thought, Arasuum is the one that “remains the same”, while article adds “sloth-god, the personification of idle consumption” and the homestead located in afterlife is described as “permanent” and “peaceful” while the role of Kad Ha’rangir - the Destructor - is definitely much more aggressive in nature. I believe this could reflect the belief that life is a constant battle and struggle that every person at some point will lose, while death is the non-transitory state of existence that offers both a place of peace and an eternal army to join, thus fulfilling the religious purpose Mandalorians dedicated their life to.
Thus Kad Ha’rangir and Arasuum ties to each other may be more complex than we are led to believe because the sense of original mythology either got lost or has changed with Mandalorians over the millenia. Which is why I believe that Arasuum as sloth-god may be an effect of misinterpretation of modern Mandalorians who are disconnected from the original faith of Mandalorian!Taungs as they rejected religious fanaticism and worship of their predecessors.
It won't be an exaggeration to say that the Mandalorians: People and Culture is an important source that both helped popularize modern Mandalorians in star wars fandom during Prequels era and served as an useful introduction to their culture. However, from the perspective of widely understood lore and passing time, this article does not reflect the complexity of Mandalorian culture nor its religion. Arasuum and his opponent, Kad Ha’rangir, is only briefly introduced here but this introduction will influence other authors' take on mandalorian religion.
And those additional tie-in material will be the subject of the next part.
SIDENOTES:
[1] Karen Traviss popularized Mandalorians, however this faction was already expanded by tie-in materials in the past beyond Boba Fett’s character. Other Mandalorian human people for the first time were introduced in Star Wars 68: The Search Begins (1982), while the ancient Mandalorians (Taungs) came to life in The Sith War comics (1995), as part of Tales of the Jedi series. The game Knights of the Old Republic (2003) exploited Mandalorian Wars, and the post-war era, when Taungs died out and their legacy was passed on to the humans. Jaster Mereel’s True Mandalorians and Tor Vizsla’s Death Watch were introduced into lore in 2002, as a way to expand Jango Fett’s backstory for Attack of the Clones film, while the Death Watch name alone has been part of lore since 1989(!). Finally, the Republic Commando book series shaped and popularized the modern Mandalorians (2005-2009), before The Clone Wars animated series (2008-2020) explored the conflict between Death Watch and New Mandalorian, followed by animated TV series Rebels (2014-2018) and Disney made a whole mandalorian-focused TV series (2019-present day).
[2] It is worth keeping in mind that all information about Jaster and Tor’s ideology comes from Count Dooku’s narration. Death Watch has never stated their goals in the comics alone, while Dooku’s opinions were based on information delivered by Jaster & Jango’s allies (including Silas, True Mandalorian tortured by the Sith Lord for information about Jaster’s death). So though Jango Fett: Open Seasons with no doubt is not an objective in its narratives, it gives some credibility to Dooku’s claim about Jaster and True Mandalorians as he sought out Fett's allies in his research about Jango’s past. 
[3] dar’manda means a state of not being Mandalorian - a person that is not an outsider, but one who has lost or given up on their heritage, mandalorian identity and the soul. 
[4] The dialect was first presented in The Cestus Deception book (2004) as a Mandalorian language but Guide to the Grand Army of the Republic by Karen Traviss and Ryan Kaufman published in Star Wars Insider #84 (september 2005) retconned it as a separate dialect. The “mistake” made in the book is however easy to explain - Sheeka Tull knew Jango Fett personally, after he freed himself from slavery but between he went full into the bounty hunting profession. As she herself was not a Mandalorian and she and Jango met in the Meridian  sector, she could mistake Jango’s native language for the mando’a. Fett, as a person born and raised on Concord Dawn could even mix his native language with mando’a. Understandably, Sheeka couldn’t see the difference if she had no other ties to mandalorian culture than one year of dating (post-Galidraan) Jango Fett.
[5] The Behind the Scenes section of wookiepedia’s page for Concordia dialect states that:
At least one Concordian phrase from "The Mandalore Plot"—specifically the line exclaimed by the Death Watch bomber before leaping to his death, and featured as this article's main quote—appears to have been drawn from a 2007 post on the Empire at War forum, in which a user had compiled a list of fanon words and translations for the fledgling Mandalorian language. The aforementioned quote, "Calhava bru'chun dralshye'ran," was translated in the post as "Compassionate leaders will burn." Although the translation would seem contextually appropriate to the episode's storyline, to date there has been no official confirmation that this is the canonically accepted translation.
[6] The part of article focused on language acknowledged the similarity between mando'a and the language of the Taung "from whom the original inhabitations of Mandalore were thought to be descended", yet still does call mando'a origins as unclear.
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[7] There is a visible difference between ancient and modern Mandalorians in regard to their dead. Ancient Mandalorians took time to perform proper funeral rites for warriors killed in fight and even have special Death Ceremony for the most brave while modern people have less strict approach. Partially due to the nature of mercenary work (when sometimes the body of fallen comrade could not be brought back to home) and partially due to believing in Manda, in which soul is more important than the body.
[8] The presented idea of Mandalorian fathers training sons may in fact be based on Attack of the Clones Visual Guide (2002) and not be Karen Taviss' own invention. I think the presented informations in her article could be an attempt to keep lore intact. Below the AotC Visual Guide's description for comparison:
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Like Father, Like Son In Mandalorian tradition, fathers were responsible for training their sons in combat skills. At age 13, boys had to face the trials of manhood. Although these rites could be fatal, actual deaths were extremely rare because candidates were so well prepared. The close father-son bond, built on respect, trust, and discipline, produced highly capable and confident individuals.
[9] The presented frame with Ko Sornell's family forgot include the small baby presented in issue #2 (the frames as reference were included in the analysis). Considering the mentioned baby and how the daughter is much smaller than the son at least in the one frame we see the kids close-up,
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I think it is safe to assume there were two younger children most likely left under father's care while Ko Sornell was raiding the basilisk droid with her son (and three kids to take care of when Ko was far away for at least few days).
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