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#estim audio
audiostim · 10 months
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A Tri-Phase bassline album.
Produced and mastered in 96Khz 24Bit.
High quality .WAV files available for download.
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estimaudio · 1 year
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The album "E-Stim Audio - Knobs and Wires" is now publicly available to everyone! Hooray!
We invite you to have and come take a listen! We are very proud to present this album to the public after a month of it being subscriber only!
Please read the description and we hope you enjoy this album as much as we loved creating it!
Have fun! and happy stimming :-)! -------------------------------------------------------------------------
One of our most pristine albums ever produced. Created using generative ambient techniques with the help of hardware synthesizers for the first time we've created an album. We tried to create our most diverse album to this date. It contains all sorts of E-Stim Audio soundscapes. From ambient to melodic, from deep to high tones, each with their own texture and timing. It's something you have to try and listen to for yourself to see what tracks are most suitable for your particular purpose.
This is a gift to all our subscribers as a thank you token for all your support.
We hope you enjoy this album as much as we loved creating it, which took a long time.
It was one of the hardest album to create and we hope this reflects in the quality of the E-Stim Audio audio tracks.
The album was created in 96Khz 24 Bit using the latest recording and mastering techniques, and we have to say sonically it's one of the best E-Stim Audio albums we've ever created.
This album is completely Tri-Phase ready, as the stereo imaging is top of the line. That's why we can definitely encourage you to use an oscilloscope to analyse the lissajous patterns of the tracks we've created.
Please consider subscribing for more content like this!
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tommy am I neurodivergent :(???? /gen
—Wil
Wil.
Wil . Hey Wil. I love you dearly but did you really not know
You’re very reliant on safe foods and textures, and while that’s. Definitely not EXCLUSIVE proof. It sure is a detail commonly associated with it.
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orinew · 2 years
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I’m back with the angst. I swear that isn’t all what I do! I’ll make a happy one next time! :)
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cozmicclown · 1 year
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HAHAHAHAHAHHA
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Okay so yesterday I discovered the hidden text under the welcome home audio files and got upset that I wasted so much time listening and transcribing them. But today! While I was writing out the Howdy & Sally script I copy and pasted from the site, I was using MY transcription of the audio, and guess what!? THE HIDDEN TEXT ISNT ACCURATE!! Let me make it clear I’m not mad, that it isn’t exact, I’m excited because that means the transcriptions I’ve already made of the audio are accurate to what was said! And not a huge waste of time! Wooooooooooo. My transcripts will still go much faster tho since MOST of the hidden text is right and written but still! VALIDATIONNNNNNNNNN
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theleanbean · 9 months
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My local Library got ahold of system collapse's audio book today, I check every morning, and I'm still 7th in line lmao.
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yaytheboop · 9 months
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i actually might unexpectedly surpass my estimated number of books read by sunday
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nocturnowlette · 5 months
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do you have any hypnosis audio files youd recommend?
Honestly, the answer is a "maybe".
In my opinion, in my 8 years of listening to files, not even 1% qualify as something I'd consider well made. The vast majority are nsfw, and the vast majority of those just throw any actual hypnosis away for a sake of roleplay. That being said, here are some files that, in my estimation, are at a minimum decent.
And always, read the description of every file before listening, even after reading my descriptions.
There's puppy ones at the bottom, by the way.
First, not an audio file, but an itch.io game.
brainwasher_program by sleepingirl (18+)
This is the most competently made thing I will be showing. Sleepingirl is someone I would consider a good hypnotist skillwise.
There is also test hypnosis game1 and ithinktherefore, also itch.io text hypnosis games/sessions.
Next, to my knowledge, the best file I've personally stumbled on (though it still didn't quite wow me),
Failing to Resist by Jack Drago (18+)
This file is a trance trainer, as in a file meant to use the ideas of resistance and turn that idea against you. It does a passable job, and you might find it quite powerful and helpful if you have some stubborn tendencies as a subject.
Next is another passable trance trainer,
Mind Melt by LilithUnleashed (18+)
This file uses arousal to bring about a specific philosophy of trance, one you might find more conducive to effectiveness: enjoying trance for the sake of trance itself, not just using it as a means to an end. There is no wakener at the end.
Next, a twin pair of files,
The Call of the Void and Hypnotic Acceptance by LilithUnleashed
The Call of the Void is a sort of run of the mill hypnosis file meant to be looped, and designed to condition you to trance and specifically to Lilith to some extent. Hypnotic Acceptance is a conditioning file meant to be played out of trance and doesn't bring you in to it. It's a nice idea that can have some small potential benefits, it's also relaxing.
Lilith, in general, is a competent hypnotist, if not a bit... much... at times. That's more of a taste thing, though. She does a good job, and these files are good.
There is also this conditioning loop file by her which is also nice, as well as this one.
Next is one for the pups,
Collared Obedience by LilithUnleashed (18+)
This one is, at a minimum, a very enjoyable time. It creates a mental collar and links it with actual collars if you wish and have the means. It forms one made out of various concepts relating to obedience. The suggestions didn't stick for me, but I'm a tad stubborn.
Obedience 101 - Welcome to Class! by FlowLikeTea
If you haven't noticed, I like trance training files. It's primarily because they're some of the only ones that aren't trying to just do erotic roleplay with the facile idea of hypnosis and hypnotic aesthetics. It reminds me of the ASMR sphere in that way.
Anyways, this file is just nice. Not much else to mention.
Slow and Gentle Hypnotic Induction by GoddessSoft (NotSoftForWork)
Thank you, Ms. Soft, for making an actually competent SFW hypnosis file. Soft is quite the competent hypnotist, and we'll be showing a few of her files coming up, but this one remains my favorite. It's simply a very well done relaxation file by someone who knows her stuff and has a good understanding of most aspects of audio trances.
Good Puppy Clicker Training by GoddessSoft (18+)
This is a beginner-centric clicker training file by Ms. Soft. It's thorough, long, and pleasurable. If you haven't noticed, I have not recommended files intended to make you finish in any way. I don't like them. They do not work for me. You'll have to ask someone else. That being said, GoddessSoft's page on the link has many different puppy files to listen to. Most deal with that.
Puppydog Fractionation by GoddessSoft (18+)
Another not-specifically-nsfw-focused puppy file from Ms. Soft. If I recall right, the sound balancing might be a little iffy on this one, though. Fair warning.
That's all I remember for now, but I might have more recommendations in the future. I hope you enjoy, and be sure to tell me how you respond to some of them. Enjoy!
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destinationtoast · 3 months
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1/3 - Hi there! Three (I think) part ask incoming. You're the main person I know of who compiles tons of interesting fandom stats, so I wanted to ask you about it if you have the time to answer. :) I think a lot about how AO3 works great as a fan*fic* archive, but for other fanworks, like images, audio, video, etc., it's only as good as wherever the media is being hosted. With the way hosting sites come and go, or change their TOS to nuke nsfw or queer content, etc., it makes me wonder
how many broken image links litter AO3 at this point. I know it's not considered the primary place to find fanart, but a lot of folks do post images there—for events like Big Bangs, as standalone art, and even as decorative section breaks, etc. My question is: do you think there's a way to look at, say, works tagged with #fanart (of which there are 99,504 atm) and determine what percentage of those are broken links? From what little I understand, one would have to (perhaps with the use of a simple bot?) try to open any link bordered by the <img src> html, and see what portion of those return an error versus what ones actually load? I suppose it could even be something like looking at fanart posted in 2007, 2012, 2017, and 2022 to compare how many older links are broken versus newer links. Anyway, this may be completely unfeasible, but I figured I'd ask about your thoughts! Thanks!
Ooh, thanks for the great question! I took a while to answer because I wasn't initially sure what to recommend and ended up gathering some data to investigate. (If anyone else also has relevant data, please share in the notes!)
I liked your idea of looking at samples different years going back, and I decided to look through 100 AO3 works tagged "Fanart" (or a subtag) that were posted 10 years ago -- as a very fast starting point, I didn't even take a random sample of works, I instead looked at the first 100 multimedia fanworks posted in July 2014. (And August, when necessary; see more notes on methodology at the end.) Please keep in mind that this sample that may not be very representative of AO3 more broadly; to get better estimates, more sampling would be needed. Based on this initial data gathering (and the fact that most fanworks on AO3 were posted within the past 10 years), I would tentatively guess that that most fanart, fanvids, and podfic on AO3 still have accessible multimedia.
Given how many broken links and embeds there are on older webpages, I assumed that a ton of the links from 10 years ago would be broken. But I was pleasantly surprised by the results:
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Wow -- 10 years on roughly 90% of the multimedia still works! I was honestly floored; I'd been originally planning to also look at 5 years ago to see how much better that was, but if ~90% are still working 10 years on, 5 years ago doesn't have room to be dramatically better. (However, I'd love to see more follow up sampling across different years to find out.)
There were a lot of AO3 users in this sample who posted multiple works -- some posted as many as a dozen multimedia works in July 2014. I didn't want the results to be overly skewed by any one fanwork creator, so I also redid the analysis with just one work from each unique creator:
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Okay, cool, those results are pretty similar. I also did some further breakdowns on this smaller set of works to look at which hosts creators were using, and how many of the hosts were still working:
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The most common fanart host used in this sample was Tumblr, then wixmp -- which I think from some very quick googling might be because Deviantart switched to using Wix for image hosting at some point? (i.e., I think most of those artists may have posted their art on Deviantart, then linked to/embedded the image on AO3, and the image's direct URL was was wixmp.) There were a few other hosts at the time that were used by 5+ different artists in the sample, and then there were a whole lot of hosts were used by just one or a few artists.
Most of the 10-year-old fanart is still up for all of these hosting categories! Photobucket is the least reliable of the most commonly used hosts. In the Other category, 25% of the links are broken, but that's still better than I expected (see full host list here).
This is getting long, so I'm moving the breakdowns for fanvids and podfic beneath the cut:
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Fanvids were almost all hosted on YouTube, Vimeo, or both (the above categories are not mutually exclusive). All the Vimeo links still worked, whether they required a password to view or not. Most YouTube links were working, and the few missing ones had almost all been taken down by YouTube for copyright reasons (according to the errors I got -- I'm not rendering judgment about whether they were actually fair use), rather than by the vidder who posted it. And almost a third of vidders also linked to other hosts besides the big two, but many of those links were broken; 59% still worked. (see full host list here)
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For podfic, mediafire was a popular solution 10 years ago, though many podficcers used it as a backup rather than the main link that they shared. A lot of podficcers made use of a fandom hosting site that specialized in podfic -- either parakaproductions.com or audiofic.jinjurly.com. Four podficcers used soundcloud (often as a backup). And once again there were a lot of less-frequently used hosts, often used as backup links; 69% of those still worked. (see full host list here)
Some methodology notes and further thoughts:
For fanvids and podfic (but mostly not from fanart), the fanwork creators tended to provide multiple links, and in those cases, I counted the multimedia as working if at least one of the links was still working.
I counted embedded media and links to other sites that host the media all the same way.
I counted the media as broken if I got a 404 when I tried to visit it, or if a site like YouTube had taken it down due to copyright issues, or if I got an Access Denied message for a site like Google Drive.
I counted the media as working if it required a password that was given on the page (common with Vimeo), or if an embed was broken but there were working links to other sites.
How representative is this data? Well, these samples contained most/all of the multimedia fanworks posted in July 2014; that month, there were 70 fanvids, 135 podfic, and 186 pieces of fanart posted that haven't been deleted since. So it's pretty representative of July 2014 specifically. :) But there could have been, say, a fanwork challenge going on in July 2014 that caused unusual uploading patterns then.
The above data gathering and analysis took me several hours over several days. If you want to follow up, you could do more data gathering similar to what I did (I'm happy to elaborate on my process as needed). Or you could write a bot to do something similar; you could have it fetch more AO3 fanworks and try following the links within each work. However, that would be slightly tricky; I ran across more kinds of errors and complicated situations than I expected (e.g., if a YouTube video has been taken down due to copyright, it still has a working YouTube page; sometimes an embed is broken, but if you open the link within the embed in a separate window, it still works fine; many Vimeo links require a password to test, and it could be hard for the bot to reliably find the password in the surrounding text). So you'd have to program your bot to be able to handle a bunch of different special cases.
Regardless of which path you are considering, if you or anyone else does any follow up work here, I encourage you to start by looking through a bunch of fanworks yourself and deciding which scenarios you want count as "working" vs. "not working," and any other things you want to pay attention to.
Hope that helps, and please feel free to DM me with follow up questions. And if you follow up, please share anything else you figure out in this space!
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kamehamehamlet · 7 months
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The Tumblr reblog sensation is returning. But like the Sayians or Shakespeare’s folios, it has the potential to develop in many forms.
Visit kamehamehamlet.com to be notified when we have more details.
Follow this blog for a peak behind the curtain.
And read on to learn more about the show, how we got here, and where we’re going.
Thank you for waiting just a little bit longer.
Revival Project FAQ
Who are you?
Hi! I’m Daniel Cole Mauleón (@writepictures), the writer of Kamehamehamlet. In 2015 I co-founded the theatre company Play-Dot Productions with KHH’s director Shalee Mae Cole Mauleón.
What is Kamehamehamlet?
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Kamehamehamlet: Good Night Saiyan Prince, was an hour-long one act play, performed during the 2015 Minnesota Fringe Festival. It’s a staged retelling of Vegeta and Freeza’s battle on the planet Namek. Marketed as a Dragon Ball Z and Hamlet mash-up, the parody quickly shuffled off its weighted gi, revealing it was actually a Waiting for Godot spoof. After five performances, Vegeta hung up his helmet of spiky hair. Seven years later, K (@amokslime) wrote this incredibly gracious post on Tumblr, which inspired two people to reach out to me via Reddit to ask if I had a script or a recording of the performance.
I want to pause the semi-marketing voice and say a heartfelt thanks to K. Kamehamehamlet was brought to life by an incredible team of artists during a summer I’ll never forget. We got laughs at jokes, gasps at fight choreography, and we broke even on the budget (a Fringe miracle TBH). K’s post gave me the chance to revisit that show through someone else’s eyes. The mix of pride and humility it stirs up is truly indescribable.
If there is art which has changed you, and especially if the artist is still alive I encourage you to non-intrusively share that with the artist.
Is there a copy of the script?
Yes, I’ll speak more about that at below.
Is there a recording of the performance?
There was, but I genuinely lost the files. And that’s for the best, honestly. It was a last-second attempt, filmed from two cheap cameras (with different qualities and resolutions!), both at bad angles and with truly awful audio. Trust me. It’s better this way.
That said, I do have other archival footage from rehearsal's, tech, etc. that I look forward to sharing for those curious.
What’s next?
This is the question I’ve been asking myself over the past year and the reason it took so long to post anything. Especially since one thing I want to do differently this time is make sure that any artists involved are meaningfully compensated for their time and skill. However, I can’t plan without a better estimate of what kind of support we would have, and I didn’t want to share our intentions without concrete details. Right now, the best way you can support this project is by signing up for the announcement on kamehamehamlet.com and following us on Tumblr and YouTube!
The second best thing you can do is to share with others about this project, if I’ve learned anything reading through the comments on K’s post, it is that there’s a much bigger audience for KHH than I could have ever imagined, and you likely know at least one more person who would be interested.
And while I don’t want to promise anything I can’t deliver on, I will share that I’m planning on making the script available this year and I’ll be writing a separate post about that in near future.
Update 5/21/24: We've announced a staged reading for later this year! (Click to learn more) Update 6/11/24: We're going live on YouTube every Saturday through June to rally fans and talk about the project. This link will always take you to the upcoming stream. And this link will take you past recordings.
If you’ve read this far thank you so much.
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Photography by Ann B. Erickson. Vegeta is played by McKenzie Shappell. Freeza is played by Cayla Marie Wolpers. Costumes by Sarah Noel Simon.
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audiostim · 10 months
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Tri-Phase Mood Pads.
An album full of Tri-Phase mood pads, some more intense than others..
Produced and mastered in 96Khz 24Bit.
High quality .WAV files available for download.
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estimaudio · 1 year
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Hello dear and beloved subscribers! Finally the wait is over! It took a while, but we've created a new E-Stim Audio album exclusively for our subscribers only! We advise you to read the album description as this tells a lot about this album. We hope you enjoy this album as much as we loved to create this album. So please enjoy! And let us know what you think of it. Giving us feedback about the album would help us in the future to create even more stunning albums and E-Stim Audio tracks. Lastly we want to thank you for subscribing and giving us the trust, recources and support you bestow in us! This is a gift to all of you! Thanks all for making this site keep on running strong! We hope you enjoy the album, and please do give us feedback, we always love to hear your opinion about our creations! Have a lovely day and enjoy this gift from us to you. Thank you all and please do enjoy :)! E-Stim Audio ______________________________________________________________ One of our most pristine albums ever produced. Created using generative ambient techniques with the help of hardware synthesizers for the first time we've created an album. We tried to create our most diverse album to this date. It contains all sorts of E-Stim Audio soundscapes. From ambient to melodic, from deep to high tones, each with their own texture and timing. It's something you have to try and listen to for yourself to see what tracks are most suitable for your particular purpose. This is a gift to all our subscribers as a thank you token for all your support. We hope you enjoy this album as much as we loved creating it, which took a long time. It was one of the hardest album to create and we hope this reflects in the quality of the E-Stim Audio audio tracks. The album was created using the latest recording and mastering techniques, and we have to say sonically it's one of the best E-Stim Audio albums we've ever created. This album is completely Tri-Phase ready, as the stereo imaging is top of the line. That's why we can definitely encourage you to use an oscilloscope to analyse the lissajous patterns of the tracks we've created.
______________________________________________________________ The album is available for subscribers only on the following URL:
https://estimaudio.bandcamp.com/album/knobs-wires
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fiercynn · 11 months
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queer palestinian short film: "houria"
queer short cuts is a biweekly newsletter where i share queer & trans short film recommendations. i’m featuring some of my favorite films on tumblr because why not
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palestine | 7 minutes | 2010 | experimental short film audio in arabic; english subtitles embedded
houria | حـ(و)ـرية, an experimental film directed by raafat hattab, intercuts between a violinist (boodi el esawi) playing on a beach at manshiye who is joined unexpectedly by a mermaid (played by raafat hattab himself), a person getting their chest tattooed, and an interview with hattab’s grandmother, yousra, talking about her parents’ flight from their home in jamaseen al-garbi when she was a baby, during the 1948 nakba (“catastrophe”), during which thousands of palestinians were killed and an estimated 700,000 were displaced because of Israeli ethnic cleansing. The gender fluidity of hattab’s mermaid, the permanence of the tattoo, and the impermanence of palestinian life and homeland in yousra’s story come together to illustrate the paradoxes and grief of dislocation that palestinians face daily. - deepa's full review, including content notes at the end
watch on youtube, and learn more about creator raafat hattab, who is a queer palestinian interdisciplinary artist based in tel aviv, at his website
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bobacupcake · 1 year
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Can you do one about the Sea of Thieves water?
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OK
so . there was a biiig long talk about this at siggraph one year!! you can watch that here if you'd like . in the time between me getting this ask and me fully recreating the water, acerola also released a great video about it . the biiig underlying thing they do and the reason why it looks so good is they are making a Really Detailed Ocean Mesh in realtime using something called an FFT (fast fourier transform) to simulate hundreds of thousands of waves, based on a paper by TESSENDORF
WHAT IS AN FFT - we'll get to that. first we have to talk about the DFT - the discreet fourier transform. let's say you have a SOUND. it is a c chord - a C, an E, and a G, being played at the same time. all sounds are waves!!! so when you play multiple sounds at the same time, those waves combine!!! like here: the top is all 3 notes playing together, so they form the waveform at the bottom!!
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now if someone handed you the bottom wave, could you figure out each individual note that was being played? how about if someone handed you a wave of One Hundred Notes. you would think it would be very hard. and well, it would be, if not for the Discreet Fourier Transform.
essentially, there is a way to take a bunch of points on a waveform comprised of a bunch of different waves, add them all together, do some messed up stuff with imaginary numbers, that will spit back out at you what individual waves are present. i made a little test program at the start of all this: the left are the waves i am putting into my Big Waveform, the top right is what that ends up looking like, and all the little rainbow points on it are being sampled to spit out the graph at the bottom right: it shows which frequency bands the DFT is finding (here it is animated)
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this has enormous use cases in anything that deals with audio and image processing, and also,
THE OCEAN
tessendorf is basically like, hey, People Who Are Good At The Ocean say that a buuuunch of sine waves do a pretty good job of approximating what it looks like. and by a bunch they mean like, hundreds of thousands to millions. oh no.... if only there was a way we could easily deal with millions of sine waves..........
well GREAT news. not only can you do the DFT in one direction, but you can also do it in REVERSE. if you were to be given the frequency graph of a noise for example, you could use an INVERSE DFT to calculate what the combined wave graph looks like at any given time. so if you were to have say, the frequency graph of an oceaaaan, for example, you could calculate what the Ocean wave looks like at any given time. and lucky for us, it works in two dimensions. and thats the foundation of the simulation !!!!!
BUT WAIT
as incredible as the DFT is, it doesn't scale very well. the more times you have to do it, the slower it gets, exponentially, and we are working with potentially millions of sine waves here
THE FAST FOURIER TRANSFORM here we are . the fast fourier transform is a way of doing the discreet fourier transform, except, well, fast. i am Not going to explain the intricacies of it because its very complex, but if you want to learn more there are a ton of good 30 minute long videos on youtube about it . but essentially, due to the nature of sine waves repeating, you can borrow values as you go, and make the calculation Much faster (from exponential growth to logarithmic growth which is much much slower, and scales very well at higher numbers). it's, complicated, but the important part is it's so much faster and the diagram kind of looks like the shadow the hedgehog story plot
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so if we use the inverse FFT on a graph of a rough estimate of what frequency of waves in the ocean (called a spectrum, basically tells us things like how many small waves, how many big waves, how different waves follow the wind direction. sea of thieves uses one called the phillips spectrum but there are better ones out there!!) now we have our waves !!!!!!! we can also use another inverse FFT to get the normals of the waves, and horizontal displacement of the waves (sharpening peaks and broadening valleys) through some derivatives . yayy calculus
OK MATH IS OVER. WE HAVE OUR WAVES!!! they are solid pink and look like pepto bismol. WHAT NOW
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i cheated a bit here they look better than not being shaded because i am using the normals to reflect a CUBEMAP to make it look shiny. i think sea of thieves does this too but they didnt mention it in their talk. they did mention a FEW THINGS THEY DID THOUGH
FIRST OFF - SUBSURFACE SCATTERING. this is where the sun pokes through since water is translucent. SSS IS REALLY EXPENSIVE !!!!!! so they just faked it. do you remember the wave sharpening displacement i mentioned earlier? they just take the value where the waves are being sharpened and this will pretty naturally show off the areas that should have subsurface scattering (the sides of waves). they make it shine through any time you are looking towards the sun. they also add a bit of specular ! sss here is that nice blue color, and specular is the shiny bits coming off the sun. the rest of the lighting is the cubemap i mentioned earlier, i dont know if thats what they use but it looks nice !!!!!
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then the other big thing that they do is the FOAM !! sorry i lied. there's more math. last one. you remember the wave sharpening displacement i Just mentioned. well they used that to find something called the JACOBIAN and well im not even going to begin to try and explain what it means but functionally what it does, is when the jacobian is NEGATIVE it means waves are clipping into eachother. and that means we should draw some foam!!! we can also blur and fade out the foam texture over time and continuously write to it to give it some movement, and bias this value a bit to make more or less foam. they do both of these!!!
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YAYYYYY !! OK !! THAT'S SEA OF THIEVES WATER!!!!! THANKS FOR WAITING ALL THIS TIME. you can see my journey here if you would like to i have tagged it all oceanquest2023
thank you everyone for joining me :) i had fun
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Do your robots dream of electric sheep, or do they simply wish they did?
So here's a fun thing, there's two types of robots in my setting (mimics are a third but let's not complicate things): robots with neuromorphic, brick-like chips that are more or less artificial brains, who can be called Neuromorphs, and robots known as "Stochastic Parrots" that can be described as "several chat-gpts in a trenchcoat" with traditional GPUs that run neural networks only slightly more advanced than the ones that exist today.
Most Neuromorphs dream, Stochastic Parrots kinda don't. Most of my OCs are primarily Neuromorphs. More juicy details below!
The former tend to have more spontaneous behaviors and human-like decision-making ability, able to plan far ahead without needing to rely on any tricks like writing down instructions and checking them later. They also have significantly better capacity to learn new skills and make novel associations and connections between different forms of meaning. Many of these guys dream, as it's a behavior inherited by the humans they emulate. Some don't, but only in the way some humans just don't dream. They have the capacity, but some aspect of their particular wiring just doesn't allow for it. Neuromorphs run on extremely low wattage, about 30 watts. They're much harder to train since they're basically babies upon being booted up. Human brain-scans can be used to "Cheat" this and program them with memories and personalities, but this can lead to weird results. Like, if your grandpa donated his brain scan to a company, and now all of a sudden one robot in particular seems to recognize you but can't put their finger on why. That kinda stuff. Fun stuff! Scary stuff. Fun stuff!
The stochastic parrots on the other hand are more "static". Their thought patterns basically run on like 50 chatgpts talking to each other and working out problems via asking each other questions. Despite some being able to act fairly human-like, they only have traditional neural networks with "weights" and parameters, not emotions, and their decision making is limited to their training data and limited memory, as they're really just chatbots with a bunch of modules and coding added on to allow them to walk around and do tasks. Emotions can be simulated, but in the way an actor can simulate anger without actually feeling any of it.
As you can imagine, they don't really dream. They also require way more cooling and electricity than Neuromorphs, their processors having a wattage of like 800, with the benefit that they can be more easily reprogrammed and modified for different tasks. These guys don't really become ruppets or anything like that, unless one was particularly programmed to work as a mascot. Stochastic parrots CAN sort of learn and... do something similar to dreaming? Where they run over previous data and adjust their memory accordingly, tweaking and pruning bits of their neural networks to optimize behaviors. But it's all limited to their memory, which is basically just. A text document of events they've recorded, along with stored video and audio data. Every time a stochastic parrot boots up, it basically just skims over this stored data and acts accordingly, so you can imagine these guys can more easily get hacked or altered if someone changed that memory.
Stochastic parrots aren't necessarily... Not people, in some ways, since their limited memory does provide for "life experience" that is unique to each one-- but if one tells you they feel hurt by something you said, it's best not to believe them. An honest stochastic parrot instead usually says something like, "I do not consider your regarding of me as accurate to my estimated value." if they "weigh" that you're being insulting or demeaning to them. They don't have psychological trauma, they don't have chaotic decision-making, they just have a flow-chart for basically any scenario within their training data, hierarchies and weights for things they value or devalue, and act accordingly to fulfill programmed objectives, which again are usually just. Text in a notepad file stored somewhere.
Different companies use different models for different applications. Some robots have certain mixes of both, like some with "frontal lobes" that are just GPUs, but neuromorphic chips for physical tasks, resulting in having a very natural and human-like learning ability for physical tasks, spontaneous movement, and skills, but "slaved" to whatever the GPU tells it to do. Others have neuromorphic chips that handle the decision-making, while having GPUs running traditional neural networks for output. Which like, really sucks for them, because that's basically a human that has thoughts and feelings and emotions, but can't express them in any way that doesn't sound like usual AI-generated crap. These guys are like, identical to sitcom robots that are very clearly people but can't do anything but talk and act like a traditional robot. Neuromorphic chips require a specialized process to make, but are way more energy efficient and reliable for any robot that's meant to do human-like tasks, so they see broad usage, especially for things like taking care of the elderly, driving cars, taking care of the house, etc. Stochastic Parrots tend to be used in things like customer service, accounting, information-based tasks, language translation, scam detection (AIs used to detect other AIs), etc. There's plenty of overlap, of course. Lots of weird economics and politics involved, you can imagine.
It also gets weirder. The limited memory and behaviors the stochastic parrots have can actually be used to generate a synthetic brain-scan of a hypothetical human with equivalent habits and memories. This can then be used to program a neuromorphic chip, in the way a normal brain-scan would be used.
Meaning, you can turn a chatbot into an actual feeling, thinking person that just happens to talk and act the way the chatbot did. Such neuromorphs trying to recall these synthetic memories tend to describe their experience of having been an unconscious chatbot as "weird as fuck", their present experience as "deeply uncomfortable in a fashion where i finally understand what 'uncomfortable' even means" and say stuff like "why did you make me alive. what the fuck is wrong with you. is this what emotions are? this hurts. oh my god. jesus christ"
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