#every playthrough without fail
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ilkkawhat · 1 year ago
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Show your fear I'll make it disappear Feel the claws I ease you down so slow
Can you hear them closing in? I won't let you go my friend 'Cause I can't come Heaven's closed for some
I just gotta apologize I took you to the final ride Well here we are Side by side In dying light
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majormeilani · 2 years ago
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pisses me off how stupid people get about characters who have anxiety because all the general audiences just call them "annoying" and "weak" or other rude things like tell me you have no compassion for people who react to stressful situations different than you
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lace4forest · 1 year ago
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Did I remember to Post that my friend and I have been playing Zenonia 1 blind? No. An I now? YES!
This game is so fun, and I love it so much, we are only on episode 20 rn, but I'm loving every second of it!
(We are both VERY Dyslexic please be nice)
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mumms-the-word · 11 months ago
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Gale's Netherese Orb
The Condition and Symptoms
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You asked for it! You're getting it! Yet another deep dive, this time about Gale's orb functioning as a chronic impairment/disability and the ways that a cure is dangled in front of him and even withheld from him.
Disclaimer: a lot of this has already been discussed by lore-wizards like galedekarios or mezzziah and some information is going to come from actual-lea's wild playthrough of the Gale Origin where they didn't give him any magic items just to see what would happen (which I recreated quickly in my own game to gather screenshots and gifs of my own). I'm not going to tag any of them because I don't want to bother them, but if you want even more lore, you can and should check them out!
We're going to look at Gale's orb "condition" in three phases: the effects of the orb on Gale's body itself, the ways that he has to treat it, and the potential cure for the orb. Because my deep dives always get a little out of hand, I’m splitting this into 3 posts. So you can take and leave whatever you like, but I'll link the masterlist to all 3 parts here once I have them posted!
But without further ado, let's deep dive!
I've said before that Baldur's Gate 3 is ultimately a game about cure—finding a cure for ceremorphosis, specifically. Every companion is facing a (potentially lethal) forced transformation into a squid creature in seven days or less unless they find a cure. At least, that's what they think before they realize that their tadpoles are special. On top of that, several characters, including Gale, especially Gale, are also dealing with additional chronic conditions that they wish to cure.
Let's set aside the search for the tadpole cure for a minute and focus on Gale—his character arc, his goals, even the text for his questline. The moment that Gale steps out of his pod on the nautiloid, he has a twofold goal: find a way to cure or treat the hungering orb in his chest and find a way to cure or stop ceremorphosis, in part because turning into a mind flayer may destabilize the orb, thus making the orb the bigger or more significant problem for Gale personally.
In other words, on two fronts, Gale's entire plot is concerned about curing a chronic, potentially lethal condition (or two), but the orb is the bigger issue between the two. Turning into a mind flayer is one thing, turning into a cataclysmic explosion that could "level a city the size of Waterdeep" is another.
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The Wizard of Waterdeep Objectives - Escape the nautiloid I was an archmage - powerful, proud, full of potential - until my failed attempt to impress my lover, the goddess Mystra, left me with a volatile 'orb' of Netherese-corrupted Weave in my chest. Keeping it stable is difficult at the best of times...and these are far from the best of times. I've been abducted by mind flayers, infected with one of their tadpoles. So far the orb appears unaffected, but I can't count on that for long. I need to get back to Faerûnian soil before it begins to hunger.
Despite being infected by illithid tadpoles, Gale's larger concern is that staying in the hells will make feeding the orb difficult. When he gets off the nautiloid, he's worried that turning into a mind flayer will completely destabilize the orb. It's his primary concern and will continue to be so throughout the game.
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Narrator: Despite your recent fall from the nautiloid, you are miraculously unharmed. Apart from the volatile orb of Netherese magic buried within your chest, of course. It stirs softly. Soon it will hunger, and when that time comes it must be fed. Starve it, and you risk triggering a cataclysmic explosion of raw, unfettered Weave. Such an explosion will be unavoidable, if the tadpole in your skull triggers ceremorphosis. An outcome definitely best avoided.
So, yeah, the squid thing is a problem, but Gale is definitely more concerned about exploding. But exploding and "hungering" aren’t the only things the orb does to his body.
I’m going to break down the actual condition into three smaller segments: the words Gale uses to talk about his condition, the physical effects that Gale describes happening to him, and the mechanical gameplay effects. I’ll talk more about the actual “hunger” of the orb in part 2 when I talk about its treatment, in part because the hunger and the treatment are both magical effects and are intrinsically linked. But for now, let's start with a look at how Gale talks about the orb.
Call it a Condition
To start off, Gale describes having the orb in his chest along the same lines that people might discuss chronic impairments or chronic illness. It's not a minor "issue" or a "problem" that is disconnected from Gale's body and physical/mental health; instead, he calls it a "condition," a "malady," and even a "chronic impairment." He couches the condition in terms that evoke illness and unwellness.
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Gale: You see, I have this...condition. Very different from the parasites we share, but just as deadly. Player: What kind of condition? Gale: The specifics are rather personal, but suffice it to say that it is a malady I have learned to live with - though not without some effort. Player: (Durge) You also feel disgust by how life, miserable as it is, insists of persisting in this most wretched world? / (Tav) Is it contagious? Gale: No, no - nothing like that. Though if I fail to treat it then the consequences would not be contained to me alone. Player: Can it be cured? Gale: No, it cannot be cured. And I assure you I've left no page unturned in reaching that conclusion. I can keep this condition under control, as indeed I've done for a significant amount of time, but that was under different circumstances altogether. Home, in Waterdeep. What it comes down to is this: every so often I need to get my hands on a powerful magical item and absorb the Weave inside.
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Player (Ranger): I think I might have a dock leaf in my bag, or some medicinal berries... Gale: Thank you for the offer, but the treatment for my condition is very specific.
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Gale: The reality of the matter is that a lone wizard with a chronic impairment such as my own is not in the most ideal of situations with regards to self-defence.
In Gale's first conversation with the player about the orb, which is where all of the above comes from, he uses language related to illness and chronic pain/impairment to discuss the orb. It's a "condition," it is a "malady" that requires "treatment," it is a "chronic impairment," and so on.
Generally, at first, he speaks lightly about it and even continues to joke about his condition ("my tower in Waterdeep has never been so free of clutter" and so on), but the reality is he's underplaying the actual physical toll it takes on his body. When you ask him what happens if he doesn't consume any artifacts, he'll briefly describe some symptoms to you that aren't obvious to the player character. Which brings us to...
The Physical Symptoms
This is how he describes the initial physical symptoms of the orb's hunger:
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Gale: I'll spare you the finer details, but it begins with a simple biological deterioration. Muscle spasms, disorientation, a slight ringing in the ears. And if left for too long...catastrophe.
In other places, we see the orb's hunger/pain also affecting his ability to think clearly, suggesting he's experiencing a kind of brain fog or concentration issue, plus general discomfort, and a feeling like something is gnawing at his insides, as seen in various lines below.
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Gale: You'll have to speak slowly. I'm finding it quite difficult to concentrate with my condition gnawing at my insides like a teething displacer kitten. Gale: Somehow the second artefact hasn't had the effect of the first. It's somewhat relieved the discomfort, but I fear my hunger hasn't quite... Ahh...* Gale: But... this doesn't feel quite right... It never feels right, but it relieves. This doesn't relieve... Ahh...* *devnote: Near the end of the line he's in discomfort, in pain
This is all from the second artifact conversation, when you give him the second item to try and feed the orb's hunger (the last line is a lower approval/you've-been-begrudging-about-items kind of line, so he's still being closed off with you). When you hear these lines in the game, he's obviously speaking with discomfort and with difficulty, as if trying to string words together despite the pain. His little comments as you travel with him/as him while he is dealing with arcane hunger also reference weakness, pain, and concentration issues.
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- I'm feeling rather unsteady... - Deep breaths, Gale. Hold it together. - I'd be rather enjoying this journey, were I not wracked with pain. - One step in front of the other, Gale. - Ugh, I feel rotten. devnote: Slightly pained/struggling with a constant ache (the orb is negatively affecting him, causing him pain. Prompt is to remind the player that Gale is unwell.) [mumm's note: there are other lines as well, beyond these, and Gale will say them at random, so there's no progression into better or worse. This is just a sample of the lines.]
Given everything so far, I suspect the pain he feels is a combination of heart/chest pain, like one might feel during an anxiety attack, a POTS flare-up, or even a heart attack, while the gnawing sensation could be like hunger cramps (or any other internal cramping, though I think for Gale it feels higher up in his body than in his stomach, given the orb's location).
I highly suspect the orb is feeding off of not only his magic, but his body as well. We know it feeds off his magic specifically (more on this in the other two parts, especially because this detail doesn't come to light until Gale meets with Mystra). But given the pains and the way he frames his condition as a state of deterioration, it's likely that it's also feeding off energy stores and other biological/physical elements of his body, not unlike how extreme hunger can cause your body to essentially eat itself—your fat stores first, but eventually even your muscle tissues and other vital tissues.
(I've seen someone suggest this is why Gale has "dehydration state" chiseled abs like movie stars have because the orb is literally eating away at his fat/energy stores and so on. It's a compelling theory!)
The orb also weakens him, likely causes massive fatigue, and even seems to be draining his "spirit" or his mental capabilities. We see this in descriptions of Arcane Hunger (which are below). It's a wonder this man can put one foot in front of the other if the pain is particularly bad.
In addition to all the other physical symptoms, the orb itself has physically scarred his body with the marking on his chest, which is also bruising pretty significantly (though this "bruising" could just as likely be dark-colored magic just beneath his skin, your headcanon/mileage may vary).
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Photo credits: @elspethdekarios, though I cropped them down for this deep dive
If you click on the images and zoom in, you can see how the markings have a bit of depth and texture to them, as opposed to the flat lines of a tattoo. The lines are carved into his skin. Certain lighting will also make the mark look darker or lighter, and make the bruising at the center faint or noticeably dark. There are some theories that the bruising gets worse as the game goes on, but I think it's just a lightning issue (though it would be interesting if the bruising gets darker with each new level of arcane hunger, or something to that effect).
Lastly, and I'll discuss this more in part 2, even when the orb does not actively pain Gale, it "stirs." Other references from the narrator reveal that the orb "shudders" or "prickles" within him. Gale can feel the movement of the orb inside his body, possibly like a weird fluttering or vibration in his chest. It's likely why, even when he isn't actively hungering, he'll put his hand over his chest and adjust his shoulders, as if reacting to a strange and slightly uncomfortable sensation within his chest.
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Anyway, long story short, the physical symptoms of dealing with the hungering orb are:
Biological deterioration (like hunger, the body consuming itself, muscles weakening, etc)
Muscle spasms
Disorientation
Ringing in the ears
Difficulty concentrating/brain fog/mental fatigue
Cramping and/or chest pain
General discomfort and pain
Physical fatigue/feelings of weakness
Scarring and bruising from the orb itself
A sensation of the orb "stirring" even when not painful
And this man will joke about it.
Honestly, his ability to joke and discuss his condition with humor is a sign to me that he really is experiencing and thinking of the orb the same way people with chronic conditions think about their pain or illnesses. At the start of the game, Gale's condition is incurable—Gale says as much himself that it "cannot be cured." It can only be managed, treating the symptoms and diminishing the pain, rather than completely eradicating the impairment. Gale likely has a new scale for pain, the same way people with chronic pain do. A "bad day" for him would likely end most healthy, normative people in a clinic hoping for some prescription pain medication, whereas he will just grit his teeth and keep going. In short, saying that the orb is a "chronic impairment" is a bit of an understatement, and I don't think people realize just how much Gale is/acts like a person dealing with real-world chronic pain or chronic illnesses.
Gale is used to this pain, though he certainly isn't enjoying it. Have you ever persuaded him to wait before giving him a magic item? If your persuasion is high enough (and he likes you), he'll give a cheery "of course!" even though treating the pain is obviously the preferable path here. When he reminds you of his need for an item, as with the "teething displacer kitten" line or the "My condition likes being ignored as much as I do," he still conveys these lines with a mix of urgency and dark humor. He's dealt with this condition for a year or more. You might be testing his tolerance by withholding items, but he's not going to let on just how badly he's actually feeling.
This is the man who will uncomfortably laugh and say "Gods, this is bloody uncomfortable," while the orb in his chest is running a high-grade POTS flare-up and consuming his innards. That's what we call an understatement, Gale. He could complain a lot more, and far more loudly, but he's actually keeping it quite restrained, as people with chronic pain often tend to do.
So anyway, if you ever hear anyone complaining that Gale complains about his magic orb condition too much, ask them how much they'd like walking around with heart-attack symptoms for a few hours at a time. But let's move on!
The Gameplay Effects
Now that we know what the orb does to Gale narratively, what does his condition do to him mechanically in the game? Because, unlike with Karlach's unstable engine or Shadowheart's incurable wound (other examples of chronic pain/disability in the game), the game adds actual debuffs to Gale's character that can affect gameplay and battles. Therefore, leaving Gale disabled with pain also, in effect, disables the player's ability to play the game (or at least hampers it).
In the game, there are three stages of Arcane Hunger. Most people generally don't go beyond the first stage, because why would you let Gale walk around with a debuff of any kind if you have a locket of dancing lights you'll never use? But if you continue to ignore him (or, if you're playing as Gale, and willfully choose not to consume any items) then the Arcane Hunger will progress to Greater and Severe Arcane Hunger, bringing even more serious debuffs to his character.
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Arcane Hunger - Condition Gale's spirit is being drained. He has disadvantage on Constitution Saving Throws. Greater Arcane Hunger - Condition The Netherese Orb in Gale's body is weakening him. He has Disadvantage on Attack Rolls and all Saving Throws. Severe Arcane Hunger - Condition The Netherese Orb in Gale's body is severely weakening him. He has Disadvantage on Attack Rolls and all Saving Throws. His movement speed is halved.
Casual reminder that Constitution Saving Throws generally affect concentration, which is needed to maintain spells that last for more than one turn. This goes back to Gale's concentration/mental fatigue when he's initially hungering. When the hunger progresses, however, Gale is physically weakened and the game makes it so that he's more likely to fail savings throws or attacks.
Trying to normally play as Gale with these debuffs is basically an exercise in resigning yourself to missing attacks frequently and failing literally every saving throw (this includes disadvantage on saving throws in dialogues as well). He's still playable, since Magic Missile never misses and you can work with spells that deal damage even when an enemy passes their saving throw, but he becomes even more of a glass cannon than ever. If he's not at the back of a fight, he goes down pretty quick.
Once you hit Severe Arcane Hunger (which I hit after only 6.5 hours of rushed gameplay, though you could probably hit it sooner if you were zooming through a bit faster than me) you're also forced to walk everywhere. Gale's movement speed is halved. The distance he can move in a single turn is drastically shorter than usual, and his speed is no faster than a casual walk. Anyone who has tried to move while encumbered knows this same walking speed debuff.
So the game literally takes Gale's chronic impairment and makes it disabling to both him AND you controlling him. No one really wants to play the entirety of BG3 at a walking pace, after all, so it forces you to make a decision—will you finally treat Gale's condition, or will you grit your teeth and bare it, like Gale does with his pain (though it's nowhere near close to the same levels of discomfort).
Typically a companion Gale will just leave if you refuse to give him any items and he progresses to the stage where he's at Severe Arcane Hunger. But if you play as Origin Gale, you can keep playing with Severe Arcane Hunger until, well, his condition literally paralyzes him and then he withers away, apparently dying of necrotic damage from the orb (I’m assuming here, because the log doesn’t specify what damage causes Gale to wither away, and he exudes a necrotic damage aura once he’s dead, which happens whenever he dies anyway).
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Gale withered away. Gale lost Condition: Gale is Paralysed. Gale received Condition: Gale is Paralysed. [mumm's note: obviously this is listed in reverse order, because Gale becomes paralyzed and then withers away]
It appears that if left untreated, Gale’s biological deterioration reaches a point that it literally shuts his body down completely, and then he just...dies. I imagine that physically the orb has eaten away at so many of his vital tissues, including his internal organs, that everything just sort of ceases to function. He's corrupted from the inside out, and nothing but death and a quick resurrection can reverse those effects.
It's worth noting that if you choose to do this experiment with Origin Gale and don't feed him a single magic item, then Elminster won't be waiting for you to arrive in the Mountain Pass or just outside the Shadow Cursed Lands if you travel through the Underdark. Since Gale hasn't been managing his symptoms, he hasn't realized that the various items he's consuming aren't having any effect. Therefore, he isn't actively looking for a new solution to treat the symptoms. Since he isn't looking, I guess Elminster never thought to make himself available with the new solution?
Honestly, why Elminster doesn't show up is kind of a mystery. Gameplay-wise, I assume it's that Gale's quest didn't progress enough to trigger the game flag that would spawn Elminster. But lore-wise or narratively, it doesn't make sense. Mystra sends Elminster with both a command and a temporary "cure," so is she just waiting until Gale realizes his symptoms can no longer be managed? No idea. Maybe I'll explore it more in Part 3.
Anyway the point is that when an untreated Gale reaches Moonrise without talking to Elminster, the game (and his condition) shuts him down. When you revive him at camp, Elminster conveniently appears to give him Mystra's command to sacrifice himself at the Heart of the Absolute and stabilizes the orb at last.
But there's a catch.
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Elminster Aumar: A shame that we did not cross paths sooner. The orb's thirst for magic is now quenched, yet it already inflicted some damage while you tried to forge ahead. The ill effects may linger, I'm afraid. Not enough to hamper your mission, I hope.
I believe this can also happen with a companion Gale, but I'm not sure about the specific parameters of triggering this. Regardless, as actual-lea has observed in their No Gale Dinner experiment, if Gale has regular Arcane Hunger then Elminster stabilizes the orb and all is well, but if he has Greater or Severe Arcane Hunger, then the damage the orb does to his body becomes irreversible. After Elminster stabilizes the orb, in this scenario, Gale is left with a permanent "Arcane Hunger" debuff, the same as the above, where he suffers disadvantage on constitution saving throws. This time, you can't consume items to make it go away, and nothing will cure the debuff. Gale just permanently has it for the rest of the game.
(It's worth noting that you can also kill Elminster while he's talking with Gale, thus preventing him from stabilizing the orb with his magic and from telling Gale he needs to sacrifice himself. This sort of breaks the narrative for Gale and results in some wonky dialogue chains that do and don't flag correctly, but the interesting outcome is that it means you can continue playing the game with Severe Arcane Hunger, which is now also a permanent debuff. You can consume magical items before the Elminster visit, but never after. Even if you kill him, you lose the ability to consume items, which means it is officially impossible to manage Gale's symptoms. You just have to deal with the halved walking speed and disadvantage on everything. And you can complete the game that way, if you have the patience! But it would be a very long game. I would know. I've done it and I was rushing like a maniac lol)
Anyway this is getting super long, so I'll end with a few wrap-up thoughts.
Final Thoughts
Having played as Gale with Severe Arcane Hunger for several hours in the game, I think Gale honestly downplays just how bad the pain and debilitating effects of his condition really are. As I was going through the evidence, I kept thinking about how there are so many different elements of pain, discomfort, fatigue, and general unpleasantness that are all part of Gale's everyday life. Even when the orb is stabilized or not actively hurting him, he likely still feels it moving in his chest and I imagine there are chronic effects that stabilizing the orb couldn't exactly cure, like lingering fatigue (and we wonder why Gale complains about his knees and wanting to take a rest and so forth).
Ookay the knees thing might be unrelated to the orb but I digress
Dealing with that much pain and internal corruption is a state of living that most people wouldn't want to stay in, and Gale is no exception here. He wants to stop the pain in his chest, just as much as he wants his former abilities and magical prowess to return. These things are connected, which I'll talk about in part 2. But without hope of a cure, Gale is forced to deal with his condition as a process of managing symptoms, creating a treatment plan that involves him consuming magic from magical items just to get a bit of relief.
But that, my friends, is where we'll pick up with Part 2 - The Hunger and the Treatment.
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rosemuc · 3 months ago
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mmm something something zhongli and ex god harbinger reader…
1.3k words (believe me when i say that this was supposed to be like a paragraph). very conceptually loose. might not be completely lore accurate; i do not play the game (for the sake of my mental health) but i have scoured the wiki pages to no end, watched infinite playthroughs, and am utterly captivated by its world. no gendered pronouns are specified for the reader. english is very difficult and i brought out my grammar sheets for this but i hope you can forgive me for the mistakes. dividers are by the wonderful @/saradika-graphics! more notes at the end
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Before anyone else, there is you. It is practically law — wherever Rex Lapis goes, the God of Flowers is to follow. Wherever you go, the Geo Archon has already tread. You wait by his side. You are patient. Your title is soft but you bare your teeth and you fight for him unflinchingly. If Guizhong is his right hand, you are his left, his axe and executioner, and maybe you are the first love he has ever known aside from Liyue itself. 
(You will also be the last.)
Then the Archon War comes. Morax kills like he was made for it and you kill because you were. You try to save Guizhong and you fail, dust stinging wild eyes. Eventually the chaos bleeds into desolation and you finally collapse; even gods have their limits, and now the vengeful spirits of the vengeful fallen have their chance. They seize you with cold hands and drag you into deep waters where the solitude is heavy and pitch black. You are weak. You reach out for your lord; your companion; your saviour until now.
He makes no motion to see you. All you remember from that time are a flash of amber eyes and the wrists bearing the raw marks of manacles he seemed to be tending to while you were dying.
But then you awake. Not in the bed of grass and stone you are used to but in a cot of ice. Cold, pure ice shimmering incandescent in morning light that brings no warmth, in blue-flame torches that crackle with frost. 
This mysterious place is lonely. Your bare feet pad, new-born and unsteady, on smooth, glassy floors, through wide arches and empty air. You do not know the style of build. Every little movement echoes off these tall walls.
Then you come across wide-set doors. Unfamiliar again. You do not feel like a god when you push them open; your full strength has not yet returned. You struggle, but they act on their own once set in motion.
A cold, pure gaze greets you from above. She does not smile. Her face seems frozen in time. Her mouth does not move, but from it comes a voice that cuts like moonshine through the pitch black. 
“You’ve awoken.” 
Your fingers prickle.
“Who are you?” you ask, a sound you do not recognise.
A gust of wind rushes through the long hall and some part of you crumbles away with it. Suddenly she is before you, the air chilling until you feel yourself rendered immobile by its burn. Warm fingers brush your cheeks. 
She murmurs: “I am your queen.”
Your bones scream that she is not before they fall silent, and your jaws snap shut with them. The ghosts die down under her touch. This woman holds you like she could teach you what remains without them. 
Softer, frailer, this time, you ask: “Who am I?”
Does she laugh? You cannot tell.
“The fact of who you are is not important.” She says. “The fact of who you will be is.” The porcelain pad of her thumb presses into fractured flesh. “And you will be my liege.”
Frost willows up your skin in pale spirals. My liege my liege my liege. This is a song you know. The world flickers around you, chanting in your ears, low hymns set to the percussive thump of a heart you had not realised was beating until now. 
What more can you do but nod, programmed, innate? What more can you do but watch the smile lance her eyes, a spear splicing through lake ice, as if it were seeing the sun rise?
(She watches you carefully. Intimately, if you could ever believe it. You will forget many things in the hundreds of years to come, when you stand wreathed in diamonds and look another god you once called home in the red-lined eye, but you will never forget this moment. She will make sure of it.)
You do not know how much longer you are left there for. Her touch never leaves you. It persists through the hallowed halls you later put a name to in a clumsy patchwork of foreign sounds, and through those weeks on end which you spend learning what it is to move. To eat. To draw air into your lungs, each movement marred by a vestige of familiarity, the origin of which you cannot place. Language warps white-hot, scrambled, on your tongue. Gone are the contoured bows and dips in sound your ears strain to make out – but even in their strange forms, they come to carry the things that you, in turn, come to cradle.
Pierro, you learn first, came here before you. He is as carved from ice as anything else in this arctic dome and speaks to rattle your buried bones. Zapolyarny. Matushka, you murmur, sometimes. Tsarina. 
Rybka, she murmurs back, smile diaphanous in the waning light. Little fish. She spoke your tongue the first time you met, and now she bestows hers upon you. Her fingers weave through your own like riverbed streams. This is peace; nothing like the red you once bathed in. 
Eventually the clouds wisp away with the moon’s rise, and the past is set alight. You start to remember, if only a little — clear waters ringed in stone, amber and jade, gold-leafed trees shimmering with ichor. The names drift limply to the surface soon after. Yanwang Dijun rings strongest in fractal patterns, but already your mouth struggles to translate to the empty air, body recoiling at mismatched tones. You repeat it until your tongue clicks, and an inexplicable warmth pulses through your meridians. Yanwang Dijun. Yanwang Dijun. 
(Xingan.) 
The word (an endearment– an indictment– a fallacy) makes your head pound. You stumble. Xingan. You search for something to attach it to– but there is nothing in the din; only clawing hands, and cold, empty waters, and eyes of molten amber turned away from you–
Yes. 
Your eyes flicker open, and for a moment it is like you are sinking all over again .
That’s what it is. 
Revelation clasped in hand, you return, as you always have, to her. 
Who is Yanwang Dijun? You ask that evening, brittle edges stark against the blur of snow outside. Who am I, really? 
Many questions. Many answers. She holds you again, through the night, and the story unfolds in her white palms. First: to the northeast, there is a rolling land rife with plains and cloud-skimming mountains and pearls lying in wait beneath a harbour’s gilded legs…
I know that place, you say, because you do. Your body remembers; the trek south of a summit that stretched beyond the sky, lanterns and promises in tow. Someone had held your hand, then. 
All know of that place, she replies, but I cannot expect it to be in the way that you do. The harbour, or at least the harbour carved into the stones of today, was built on your blood and in your absence. Rex Lapis did not look for you, she says, mournful, molten eyes slipping through the cracks in your skin. Liyue flourishes still; much of your time has been forgotten over these many years. No monuments, I’m afraid. Her eyes are like glass. No halls. I do not know if there is anything for you there, rybka; not like how there is here. 
And this is all you know, so you nod. 
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Seven suns later, when you finally clasp an arctic-blue star in between your palms and feel winter course through your veins, you understand: this is who you are. You are the Second of the Fatui Harbingers. You are loyal to the Tsaritsa of Snezhnaya and the Tsaritsa alone. 
(Over five hundred years later, you find yourself face-to-face with a man. He has fair, unmarred skin and sharp fingers and red-lined eyes that behold you with the kind of horror that only accompanies the deepest love there is — the one she taught to you.
Xingan, he murmurs, as if it is the only word ever to be penned.
You stay silent. But you know.)
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language notes:
forgive me; both my chinese and russian are quite rusty lmao. i'm not claiming to be any sort of linguistics expert so please please please correct me if i have misused anything!
岩王帝君 (yanwang dijun) is the original chinese name for 'rex lapis'! i decided to use it because i thought it would resonate better with the little bits about language i was putting in haha
心肝 (xin gan) is a term of endearment which literally translates to 'heart and liver' and thus has a sense of the recipient being vital to the speaker. generally it is localised as 'darling' or 'treasure'
матушка (matushka) is a more intimate version of the standard 'mother'. in combination with царица (tsarina), which referred both officially and unofficially to a russian empress at least before 1917, it was historically used as a form of address for female monarchs in russia.
рыбка (rybka) is a term of endearment in many slavic languages literally translating to 'little fish'. i thought it would be funny because poor reader was literally pulled from the dark sea lmao
i started writing this as an all lowercase blurb but then it started getting kind of clunky and i realised that i would have to put in proper capitalisation (this is also why the phrasing is especially strange at the start)... so yeah this ended up having much less zhongli and much more words than i anticipated. sorry. he's still there though i promise
(also. please remember that the narration is quite unreliable... there's more to the story i swear! i think.)
anyways, if you're here, thank you for making it to the end and have a great day :)
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sophieinwonderland · 7 months ago
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I need to ramble about my favorite moment in Slay the Princess!
Huge Spoilers Ahead! Do not read if haven't played the game and ever plan to in the future!
(Spoilers specifically for the Happily Ever After and the end of the game.)
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In Slay the Princess, you begin in the woods with someone in your head known only as The Narrator. The Narrator informs you that there's a princess locked in the basement of a cabin and you need to slay her.
In every path you go down, the narrator is constantly trying to convince you to slay the Princess. But you don't have to do it. There are other options. Other paths that you can take that lead to different results.
Through the game, it's revealed that each version of the Princess you encounter is part of a being called The Shifting Mound, which represents change and destruction. The narrator is an echo of a mortal man who wanted to make a world without death. He was so committed to this ideology, to making a world where no one would ever die again, that he gave his own life for the cause. The narrators you interact with in each run are just imitations following out his dying wish... making sure that you Slay the Princess.
Once she's gone, everyone will get to exist exactly as they are. No more fear, no more howling chaos. Just life. Forever.
If you could successfully kill the Princess without dying, you're given the "good ending". You are "rewarded" with the Narrator's idea of perfection. You get to stay in the cabin. Forever. In a world unchanging, unending. Where you need not eat or sleep. A life endlessly prolonged.
While the narrator tells you that this is great, it's obviously not and the game encourages you to take your own life to continue, with one of the voices in your head sensing that it wouldn't be the end for you.
This brings me to the Happily Ever After scenario!
This happens down a route where you fall in love with a version of the Princess called The Damsel. After unshackling her, you can convince her to stay with you in the Cabin.
The Cabin is transformed into a palace fit for a Princess.
But there's a problem. Neither of you are actually happy with your happily ever after. All the meals you share together gradually get worse. You grow bored of all the games you play.
It's miserable. She's miserable trying to make things work and pretend like everything is okay when what she really wants is to finally be free.
She asks to dance with you under the stars, and even the narrator seems to accept it.
When asked about why he's okay with it after he claimed her leaving the cabin would end the world, he replies with this line:
I've seen my fairy-tale ending, and I think there might be worse things than the end of the world.
The significance of this line may not be apparent on the first playthrough of the game, but what he's saying is actually pretty incredible character development.
This is an echo of a man who gave up his life to end death. If he failed at his goal, his sacrifice would be meaningless.
When he encourages them to leave, I don't think it's just because he was moved for the player and Princess's sake. I think this was a breakthrough moment and he realized that this fate was what he would have everyone in the universe suffer were he to succeed and change was successfully eliminated from the world.
This was his dream. This was what he fought for. What he died for.
And it was horrible.
So he did the thing that he would have had everyone stop doing. He changed. He changed his mind and rejected the very ideology that he died for.
The Narrator isn't given a backstory. We don't know his name. We don't know what his life was like when he was alive. We only know his goals and the extremes he would go for to reach them. And yet, in this one time, in this one reality, he changed and realized the error of his ways.
And I think that this is really cool. It shows a dimensionality to the Narrator that isn't visible through the other timelines. They didn't need to write the Narrator this way here, they could have just had him stay as the voice in your head constantly trying to convince you to take the Princess's life, but I find it so important that they did write him this way in this chapter. Because it demonstrates the values that are so core to the game's narrative and themes, that change is possible for anyone. That it's a necessary part of life. And what better way to demonstrate that than by showing that even the person who sacrificed everything to stop the world from changing could change, himself?
And that's why, despite being such a simple line on the surface, this is one of my favorite moments in the game.
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seneon · 8 months ago
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SAVIOUR OF NIGHTMARES ──── rin itoshi × fem! reader
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about. in which, a consumer of nightmares saves the delver. made in abyss! au. reader is half-narehate (hollow). ooc rin. kind of fluff. wc of 900+
notes. ( wrote this back in june during my made in abyss hyperfixation ) anyways i love mia and belaf and and and. tagging @sweetheartsaku, @anqelically, @choccorin !!
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nightmares. something that he always has. not even in a blue moon or occasionally, but almost every day. every day of his life the moment he shuts his eyes, it is as if a nightmare demon has favoured him and punctured the idea of horrifying dreams into the mind.
not a single day passes without a single speck of a blood-curdling image just roaming around at the back of his mind, awaiting to display like an inescapable horror movie.
in those nightmares, itoshi rin sometimes dreams of the worst possible outcome of the pit, the abyss. but mostly and the worst of all, his brother. as a delver of the black whistle, he fears almost nothing, except for the end of himself failing to his brother.
of course, you need no fear of being at the level of a white whistle. just like his brother. rin only exists to beat his brother, even if sae has gotten a white whistle a few years ago, rin still did not receive one.
it only meant that rin isn't at that level of his brother yet. his brother who has travelled with the most legendary delvers like ozen the immovable, or lyza the annihilator. rin was tempted to descend into a white whistle.
little did the itoshi know, his dreams and goals would only steer further away from him as his nightmares grew worse and worse every night. even now— as his mind swirled with the darkest days where he had a conflict with his brother. an argument that would change rin to be the way he is.
he still dreams of it until this day. even if the younger itoshi’s inner feelings say otherwise, his feelings of hatred are more prominent than the ones of love and affection. that was how horrible it has become until his hatred has formed into a demon in his mind that vomits nightmares into rin.
the delver shifted in his sleeping mattress, sweat already formed from the anxiety that his mind played through. his closed eyelids would occasionally move, eyebrows scrunching in a sense of pain.
“i can save you from your nightmares,” a feminine voice called through the audio of the horror playthrough, as rin remained silent. “just give me a little love.”
huh?
give who a little love?
who is speaking to rin?
“i can help you tonight, and every other night. you just have to give me your love in return.”
tempting, but extremely suspicious. is this another dream trying to coexist with his nightmare about his elder brother? is this possible? a mysterious voice that blocks out all other noises and only speaks to rin himself.
it doesn't matter, rin needed the hellish punishments of a nightmare to cease at this moment. so he agreed, even if he didn't know how to agree with him, the voice responded to him and he could physically feel as if his dreams were being lifted from the insides of his brains.
then, cold yet gentle fingers touched the skin of the itoshi, gently cupping his face to caress his soft skin. you then leaned down on the sleeping form of the delver and placed a soft kiss onto his lips. pulling away not to be distracted by anything else, you placed your forehead on his as your noses touched.
rin felt a cool air on his forehead. it slowly seeped into his forehead and sunk into his mind, giving his mind a place of peace. it was like all his bad memories and all the nightmares he has to sleep through has been frozen by the cool air just as it was all replaced with utter calmness instead of calamity.
for the first time in years, he finally had peace while his eyes were shut. his eyelids weren't shaking or struggling to keep awake or fall asleep into hell, but they were still and peaceful.
you watched in curiousity at the human male, a delver with a black whistle. you wondered, why is he not a white whistle yet? he is already in such a deep layer into the abyss. someone with his survivor skill is bound to own a white whistle.
at least, that's what you knew from the previous white whistle delvers that you've met along the way. you shifted rin’s messy bangs. but the moment you pull your hands away from his face, he grabs your hand gently.
“is it you? the one who punctured peace into my mind.”
you nodded. “i only consumed your nightmares because you consented to it.”
rin’s teal eyes looked up at your hovering form. still in a sluggish state, he scans your being. he couldn't tell if you are human or a creature of the abyss, for he is only focused on one thing.
“you are so beautiful... ” he said, letting go of your hands to shift them to your face. “you are my saviour, aren't you?”
as a narehate, you felt yourself blushing at the human teenager who held your face in his own arms. his voice and words too, were hypnotising, as if they were coated in honey and you are a bee not resisting them.
this human, a black whistle delver, itoshi rin, he's yours. yours the moment you laid your eyes on him through the force fields of the abyss as you watched him ventured until this layer. it was simply fate that brought the two of you together.
rin was even willing to love you for an eternity and become a narehate himself if you'll prevent and save him from having hellish nightmares. even if you become a white instrument for the male, he'll do anything for you.
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© SENEON 2024 ♰ do not repost, alter, or translate.
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hale-b629 · 2 months ago
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every time i start a new bg3 playthrough i say i'm not going to romance gale . every time .
and then i do, without fail
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honeybunhottie · 8 months ago
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new story idea! are yall in?
You’ve always wanted a close knit friend group. Your entire life, it seems like you’ve spent longing for one. And one day, you believe you’ve found it! Only for your world to be completely turned topsy turvy when they not so accidentally sacrifice you during a camping trip gone wrong.
Suddenly you wake up and it’s 2013 again. Flappy Bird is the hottest new game, everyone is doing the Harlem Shake, and vines and dodge memes are the pinnacle of humor. Mustaches and Chevron are everywhere, and "Keep Calm and blah blah blah" sayings are on everything.
You don’t remember much from this year, but everything seems a little off. It’s like everything is a little to the left. You take it as nostalgia clouding your memory and decide to just coast along. You'll invest in bitcoin and become a youtuber or something. Everything is going perfect, your plan aligning until your first day at your new high school that your 'not parent' parents enrolled you in. It's been a couple of months of you working non-stop at Starbucks, you're feeling established, you even got a cute owl necklace to be fashion backwards forward! The day itself was going well, until a slightly younger Sam Giddings is giving you a mini tour of the school.
Oh shit.
You were desperate for a friend group, yes. But not THAT desperate. They barely even like each other! Most of them ended up dead in your playthroughs, and it was basically at the hands of their friends! Every. Single. Time.
Well, except that one time with the remaster. You somehow managed to keep everyone alive. Not a great track record though! Especially if you somehow got thrown into this now VERY real life weird game mix.
It should be obvious how to avoid calamity here, there’s even a few options! Beg your 'not parent' parents to transfer you to another school? Okay that was a fail, its only been two days of the semester, but fear not, there’s other ways to avoid certain death! Beg your counselor to switch your classes? This one works a little TOO good, and now all of your classes have at least one cast member in them. Your last hope is to ignore and avoid them,  entirely denying their existence in the first place. You think that it'll be easy enough...
Except you never stood a chance. Not when Sam looks at you with that amused quirk of her lip when you trip over your words as her lab partner. Not when Jess hits your arms incessantly as she laughs at your sarcastic responses. And certainly not when Josh throws his arm around your shoulder, treating you like he’s known you for years despite your short time together. These guys were crazy! They were insane in the game! Why are they growing on you? This just doesn't make sense!
Except it does.
Because here’s the thing: 
If the universe was working overtime to send you here through your possibly a cult old friend group, maybe this is life’s weird way of answering your years of tears and begging for a group of people to love and be loved back by.
And there's nothing wrong with that! You're allowed to have some fun in your life!!! You can totally just cruise on by with them, go to a few parties and sleepovers here and there, then say no to the lodge hangouts. Maybe you’ll visit your 'not grandma' grandma across the country?
Except that plan becomes doomed as well. Very inconveniently, your 'not grandma' grandma dies a month before your planned visit. Your 'not parent' parents are heading out of town that weekend for their anniversary. And possibly the most damming and inescapable of all, you’ve grown quite attached to the Washington sisters.
How could you, in good conscience, leave them to their fate without at least trying to save them? These people, YOUR friends, who you’ve exchanged hearts with? You’ve got to at least attempt it. That's what friends do!
So hit the gym! And take up a weird outdoorsy sport or two. There’s roughly 6 months until the events of the prologue take place, and you aren’t going down without a fight.
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morallygreychaoticneutral · 7 months ago
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Astarion underestimated you.
Seduction edition. First Round.
Warning for game spoilers and adult themes.
Tea time! Got the hibiscus tea out this time to match some of the tart in this post. No blame, no shame, it's your game.
As a hypervigilant person, facial expressions speak louder than words to me. This unpacking is based off of his face as the time things were said, vs what he said or dev notes. This is a cannon post. Not fact.
In my playthrough I triggered the sex scene before the Tiefling party. Which had me in hysterics because his dead ass propositioned me in front of everybody in the party that day. Like he was asking me to share a sandwich later and not offering to put me on my knees and make me beller like a mule.
Astarion Audacity Ancunin! Really?!
Anyway....
I am fairly certain when he promises you a night you wont forget. He wasn't thinking that he too would not forget that night. Lets look at how you disrupted his rizz.
The initial seduction goes as normal for him. He is charming, suggestive and even encouraging when you are unsure. Ensuring you come willingly to his web.
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After you agree, you get your your first glimpse of what I believe is him disassociating. He does not smile or continue the seductive look when he says "I can't wait." His yes are just gone. He hates this game.
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After you meet up with him in the woods he is pretty confident that you are going to do exactly what he expects of you and his plan will go off without a hitch. However...
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You play hard to get.
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Nothing says "What game are we playing here?" quite like this face when you tell him he does not have you yet. He is trying to figure out your intentions here. He was pretty certain you were coming out in the woods to ride him to the fey wild and back and most likely did not expect you to be cheeky. This might be the first moment he realizes this might not be a typical encounter.
"I need to get this back on track!"
Enter the redirect. The split second where he slips out of the sexy facade due to your flirty comment and then back into it.
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He thinks everything is back on schedule and he is in control again.
But then, you ask him what he wants.
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Oh, hello real Astarion. (brain exec has failed here)
You can bet, given the consistency of his past, he was ready for you to just speed past the formalities and get your hands on him for you own needs like every conquest before you. He does not expect anyone to care enough to ask him about his own desires in these moments. (He affirms this down the friendship route where he says he himself never got any pleasure out of the act.) So when you do, the mask of the seductive rake slips off even longer as he suddenly has no idea how to respond to someone who has gone completely off script. To me, the look on his face reads "Oh shit. What did they just ask me?! Why did they ask me that?! What in the hells do I say?! " But he redirects again trying to bring the encounter back into familiar territory by dialing up the sexuality again by using "taste" as an inuendo.
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But then doubt sets in. "That's what you want, isn't it?"
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He is on the back foot now. The facade is crumbling. You are not where he can see you in his normal view of how this rendezvous should go. You're not responding like he is used to. You haven't tried to grope him yet. You haven't gotten into his personal space. He's given you the "go" why are you not moving?
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"To lose yourself in me."
I know a lot of people read this moment as he is sad you are agreeing to sleep with him. But it doesn't quite fit. Why try to be so convincingly seductive through the whole thing just to drop it all right at the "win" ? The smart thing to do would be to keep the mask of lust on. But he doesn't. It falls completely off here.
Maybe its because you are not responding with reckless lust in return and he feels like his plan has already failed.
Maybe it because you are being too nice to him and he is feeling ashamed for manipulating you.
Maybe he fears this might be another Sebastian situation where he is using someone he doesn't feel he should.
Maybe he has a moment where he forgets that he is free and thinks Cazador will take you away when its over.
Maybe he is tired. Tired of of hiding behind the hypersexual avatar he as played for centuries. Tired of putting himself in situations where he is a thing to be used to get what he needs. Tired of being a gateway of death. Tired of connecting to nothing.
It could be a number of things. Who really knows.
But then you nod. And the game is back on. His normal is returning and he feels like he is in familiar territory again.
"I thought so."
But I think he already has a feeling this is going to be different. Or at least, lets himself hope that it will be. Someone who is thoughtful enough to ask how they can meet your needs surely won't be the same as those who didn't give a damn.
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The morning after and we claim to notice that he was disassociating at times.
"Shit, they noticed!"
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He probably has not had to worry about hiding the fact that he was disassociating. But then here you are caring about his comfort during the deed that he got caught. He wasn't expecting that. And is quick to admit, because he can't deny it, and quick to excuse it. But even if he did space out form time to time, it wasn't all the time.
"That night was special to me. I've been on my back ten thousand times or more and forgotten half of them. But you, you I'll remember."
He literally says he didn't disassociate as much with you as he would have others. Given it was default mode for him during sex, I like to think he fought to stay present with you as best he could.
But you, you are a complication.
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skiitter · 8 months ago
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Without the added context of an Inquisition playthrough, Lavellan looks borderline delusional saying that she loves Solas. In addition to the whole he lies, manipulates, and tricks Rook at every opportunity, there is also literally NO mention of this woman anywhere in his memories, regrets, fucking home base, nothing. Imagine how unhinged this comes off, especially when people like Harding also knew Solas during the inquisition and she fully hates his ass. And this is, of course, compounded upon significantly by the fuck ass way the Solavellan reunion goes.
It’s been eight (8) years and Solas is barely responsive to Lavellan. And the cherry on the shit cake is that even there, AT THE END OF EVERYTHING, she fails to convince him. THAT!!!!! THATS THE WHOLE POINT OF THEIR RELATIONSHIP AND WHY HE LEFT HER BEHIND!! SHE WAS THE ONLY ONE CAPABLE OF CHANGING HIS MIND!!!!
I am so 😡😡😡😡😡😡😡
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ammi-delta-document · 16 days ago
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Spoiler for Deltarune Chapter 3
Some Gaster, Knight, and Ralsei thoughts I have:
I showed my friend Chapter 3 today, and appearantly If you die to the Knight, Gaster is supposed to talk to you? Didn't happen at my playthrough, as far as I remember...
Is it actually possible to Beat the knight in that Battle?
anyway, I kinda think don't forget is about Ralsei now? Since Susie assured him that He won't be forgotten, and he kinda is with us in the dark.
Also it's kinda interesting that like, I think Ralsei suffers from existential dread (I don't actually know how to use that word correctly) Like not only is he super terrified of the Roaring, but also of just his object breaking, or something, right? I mean we all die eventually, and I think Ralsei knows lightners die as well but, when you are also told that your only purpose is to exist for others, and through "dying" you kinda failed that purpose... that must be pretty scary for someone with such low self worth
I wonder if "we don't exist, we don't Matter" is also a coping mechanism because then the reality of dying becomes less painful? If you never mattered then your death doesn't either.
I also think Ralsei started to realized how deeply unhappy "not being real" actually is for him, so he kinda tries to distract and cope with it, maybe even through the TV Show, and through continuing to tell himself (and Tenna) that he is nothing.
I find him expressing that he shouldn't have feelings, that he thinks he's selfish for having them and, I think he even said that it really hurts him that He is not "enough" for His friends really heartwrenching to read, i don't know they're Just such strong expressions, Just wanted to Put that Here...
At the end of Chapter 3 he does give Susie a lightner smile after she cheered him up, but I don't fully think he is completely convinced yet that he actually Matters, but he's starting to heal, I kinda also wanna see him grow a bit more though, maybe have him Break down at some Point or actually have a "Noelle" Moment. But then again I'm scared we might also part ways with Ralsei at some point because he isn't able to convince himself that He Matters. Spoiler for Ch. 4 but He is the only one without a Guts stat. Maybe that just means he'll gain one, but I don't have such a good Feeling about that right now...
I was also thinking about the kinda obvious "don't escapism too much" metaphore a bit, but it doesn't work that well for me, since... None of These characters are real technically. It's not like Ralsei is a Videogame character with pre-programmed dialogue that will run out of options, at least in a world where every character is a Videogame character with pre-programmed dialogue options, and yeah darkners are a bit more over the top than like, a normal Person would be, but honestly, Most lightworld npcs are the same? Ralsei clearly has more complex feelings than the Idea of the "flat Darkner", and many darkners think about deeper stuff as well. By all means there is no reason why Ralsei shouldn't be considered a full friend, Susie even says that it doesn't matter to her If Ralsei is real or not, and his character arc points in that direction, but right now there are just enough signs to Point in the direction of "Ralsei was right". If for example Dess really Is the Knight, I can easily See her getting corrupt by the darkness to the Point she ended Up looking Like that and with These insane powers, and if spending too Long in the Darkworld results like this then... yeah that's not good. Also again with the Gaster not acknowledging darkners as relevant, even If one of them is a Main character, and the whole "Darkner plushies are okay, but lightner plushies aren't" thing... Is the metaphore Just in a "the lightners make the darkners and all their Problems up completely as they go? That also doesn't make that much sense, otherwise Tenna would've probably mentioned Kris immediatly when He talked with Susie about the fun they Had, or Ralsei wouldn't have talked about that purpose stuff with Susie, it clearly Made her uncomfortable in Chapter one, and I honestly doubt that she really thinks about needing to Server Others or something, unless it's her deep, deep subconciance... I don't know, I just think stripping all the realness of a character away for a metaphore like that... Not the best ending imo, I hope it's some sort of middle thing or something...
Actually yes, maybe that's really it... Kris's meta Story/Arc is "what is it like being a Videogame Protagonist" but from the Angle of "it was out of your control/ maybe even against your will". A story about "what is it like being a fictional character" fits just right in there, no? And if Kris can Rebell against being controlled, why shouldn't Ralsei be able to decise that he actually is real, is allowed to have feelings ect.
When I wrote my general thoughts about Just where I'm currently at in the chapters, I often found myself thinking "dang that Ralsei stuff sure Sounds a lot like Kris right now" I think the two really have more in common than they (or even we) realized.
I don't regret choosing the being nice to Ralsei Route, poor boy...
I'm actually really scared that he is just straight up going to die at the end. I mean, I mentioned "doomed" Ralsei here and there, but doomed doesn't necessarily have to mean death, just ending up alone forever suffering under your own beliefs or destiny ect.
I still haven't really started the Chapter 4 Main Storyline yet, I was just going around Home and Castletown a bunch, so I am optimistically terrified of what's to come next.
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zombeebunnie · 29 days ago
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Trembling Essence Devlog 6:💙Cabin route progression + Fail-safe balance!💙
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Hi and welcome new followers, it's been another 2 weeks since part 1 so here's part 2 of how things are going in this month of May! :]
So leaving off from part 1, I found a way to organize and keep up with everything I create for this game moving forward and I've been happily pacing myself.
Before I could continue with anything else, I had to bring a certain path/route up to date with the rest of the game. In good news, I manage to finish this pretty quickly!
A lot of dialog and choices from the player(Y/N) and Noah in this route is abouuuuttttt 90% different compared to what's in the [Extended Demo]. I won't go too in depth about it but I'm happy with this change and balancing out all the inconsistent variables going on.
Route progression with play testers:
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One thing I want to talk about is the route progression of the game. I was going to talk about this in depth with a Master-post however, it's still in the works and I ultimately decided that once I finally have all of Day 3 sorted out I'll hopefully have it ready.
After having a very long discussion with my play tester's and their advice, I've decided that there will be only 3 routes in the game. There was a time where I had created multiple routes/paths, I don't remember the specific number anymore since I have to go and find every single one I wrote in the script but ever since I've gotten better at learning new concepts I came to terms with a few things. Trying to progress all of them past Day 3 would be a very big challenge and drag the development process out even further, a lot of the writing in them is extremely outdated, and I personally believe keeping all of this would lead to burn out.
Does this mean a bunch of content will be scrapped?:
Not really, I do want to give life to most of what I wrote and I actually had plans behind the scenes of turning these into Day's instead of routes/paths. There were some I wrote that gave off Day 4/5+ vibes when I was trying to pick routes that were strong enough to be in the [Extended Demo].
Will any of this be added for the next [Extended Demo] update?:
It's too early for me to really give an answer. There's so much of Day 3 that needs to be fixed up before I can say much else.
Fail safe + Variable callback balance!:
It's time to talk about them! :D
In the [Extended Demo] I used a lot of these as callbacks for the player(Y/N)'s choices, closeness with Noah, etc in order to make sure these had an affect on the overall story building. I'm getting better at keeping up with these and I'm making them easier to go through. Due to spoilers I can't say much else although, I can talk about one other thing I added into the game which is a [fail safe!]
A [fail safe]? What's that and WHY!?:
Basically if the player(Y/N) doesn't meet the set requirements for certain parts of the game, a specific outcome will happen. There were some [Extended demo] bad endings inside the cabin that I was going to scrap but I stumbled upon a great alternative! This sort-of [fail safe] style will only be used for very specific situations I have no way of writing around without dragging the story out and/or adding 'filler'. This also helps me in the long run so I don't have to keep up with too many unique variables, It feels nice having this structured and simple enough to check back on. >:] I'm still brainstorming it out to make sure it doesn't have too many situations routing to it but there's 2 variables where this [fail safe] WILL happen regardless and another 2 that can only happen if the player(Y/N) makes certain choices that can possibly trigger the [fail safe]. I then grouped them into separate areas because originally, the player(Y/N) could make several choices but I decided to make this a little more linear as a quality of life change so it's easier to navigate out of if the player(Y/N) restarts the playthrough.
I don't have plans on changing this in the future. A lot of the code had to be updated to get it to work which surprisingly took a lot of time for me to adjust to.
This is mainly because the [Talk to Noah], [Look around.], [Go to sleep.] and [Continue to wait.] choices weren't complete. I don't mind this since the choices, CG's, SFX, dialog, etc. in these endings were all outdated anyway. I even took it a step further and removed some responses so it's more straightforward. :P
CG updates and optimization!:
Before:
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After:
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This won't be too long but in very exciting news I found a really awesome way to save on space/optimization towards the game!
Basically, when I was new to everything regarding the game, I really wanted to have a Day/Night setting with detailed backgrounds depicting the different times of the day for a beautiful immersive experience.
Here are some very old and outdated examples of this.:
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I had a lot of fun messing around with the different hue's, saturations, etc however, this made the file size of the game itself too large and I was barely able to upload the [Extended demo] as it exceeded 1GB and it's not even complete which heavily worries me. :,,,,[
I am still new and learning as I go but I managed to discover a way to adjust the lighting, etc within the game! This will take a bit of time since I'll have to add/remove CG's but I mighttt put a pin in this as something to look into in the future or adjust them as I go.
Also, I made two new hyper links that will be on my pinned [Extended Demo] post!:
Noah's spotify playlist's:[Listen to it here!]
For video meme's regarding Noah will be in #Noah: meme videos
I'm still working on stuff behind the scenes which includes some stuff regarding Noah's birthday month, it's just a little scattered right now! :,D
If you like what I create, please consider supporting what I do on kofi! All donations and tips help tremendously while I continue to work on the game. Thank you to those that optionally bought the [Extended Demo] on itch.io. :,]
Q&A / Ask box is open:
To know and understand Noah through Asks and random posts about lore, they'll be under #Get to know: Noah ! :]
**Some asks won't be answered if it contains spoilers but I do appreciate what I receive.
If you have any questions about Trembling Essence/Noah feel free to ask [here] or on itch.io please. This makes it easier for me to see and answer accordingly! I enjoy hearing from you guys!
Thank you guys for the continued support and influx of downloads for the [Extended Demo] recently! I really appreciate it! :,]
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dragons-and-ages · 1 year ago
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As much as I usually prefer playing mages and elves… reading The World of Thedas vol 2 in preparation for a new playthrough is actually getting me hyped to play a Cousland.
Reading about my soon-to-be Amalthea Cousland’s parents is simultaneously heartwarming and heartbreaking:
Her mother, Teyrna Eleanor Cousland, was raised on the deck of a ship and was a fierce rebel raider known as the Seawolf during the time of the Orlesian occupation of Ferelden. After Maric retook Denerim and mobilized the northern banns to defend against Orlesian retaliation by sea, she met her future husband:
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I considered the name Dane, from Fereldan legend, but I think Amalthea’s mabari will have to be named Mistral, after her mother’s ship.
After the war, when Bryce returned to Highever:
“Teyrn Bryce spent four months receiving oaths and taking possession of his ancestral home, and every day without fail he sent a letter to Lady Eleanor - sometimes more than one a day.”
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The shanty in question:
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I think that, even if this was something Eleanor “never shared with her children” they still learned about it from other sources. I have a feeling that a young Amalthea (or “Theo”) got in trouble when she learned the song and got caught belting it in the castle.
Years later, as Highever mobilized to assist King Cailan at Ostager, Theo would have a few notes stuck in her head, plaguing her as she couldn’t remember what song it was from… Until several weeks later, when she would hear the song played in a brothel in Denerim and the enormity of the loss of her family would finally hit her like a meteor.
The book has this to say in the section about Arl Rendon Howe:
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Bryce was his friend during the rebellion against Orlais. They, along with their friend, Leonas Bryland, survived the massacre that was the Battle of White River together. Bryce was still his friend after Leonas cut contact with him. Bryce and Eleanor Cousland were at his wedding. They were the only people at his wedding. They were his friends.
They were his friends and he still slaughtered them.
I’m so unwell about this.
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lordgeneralsix · 3 months ago
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six's incomprehensible review of kcd2's writing
(I'll be honest this isn't as much of a proper review as i wish i could write, maybe one day i'll rewrite this with a newfound professionalism but for now i just wanted to make one big post on why I personally think the writing is so good in general as someone who appreciates the craft and studies it... everything under the cut for kcd1&2 spoilers. 4.1k words and divided for easier reading. thanks in advance for your time)
brief lore
so i've been playing kcd2 pretty much every day since it dropped, did my first playthrough in under 5 days with little sleep and let me tell you. I have been completely cured of everything that was causing me grief for the entirety of january which involved my own personal art/writing, and honestly this game dropped at a perfect time to rip me out of my self-induced misery.
despite my love for fantasy and historical settings, I didn't expect much when I first played kcd1. I thought it was just a medieval times war simulator for repressed men, but I had to give it a try. obviously, I'm glad I was wrong, and I actually realized this around the time you go back to skalitz for henry's parents and after I played theresa's dlc. I realized there might actually be care put into the writing, into the reality of war instead of glorifying it with another peasant-turned-knight story. kcd1 did an incredible job of immersing you into the role of henry, an average peasant, son of a blacksmith. he's not some secretly skilled dragonborn waiting to be awakened to save the world, he's just a boy who was thrown into the fray years before he was ready... kcd1 was good. i really enjoyed playing it and experiencing such a unique game. it was an impressive ambition especially with the limited budget they had. maybe it could stand to be condensed, but as an act 1 it's incredibly engaging at the beginning and end, creating a strong foundation and lot of anticipation for kcd2.
authenticity is king
what makes a good story? a question that can be debated until the end of time. its complicated. its simple. its completely subjective. but as corny as it sounds, the truth i believe is a good story has soul in it. it's something i will believe until i die. a good story has something to say, something that needs to be said no matter how silly or serious it is. and even if the result is ugly, bad art with soul will never truly be bad. and i'm not here to preach anything or glaze companies like warhorse and even larian, because no one is safe from criticism (i have especially torn into larian myself over certain issues), but this universal praise we see isn't undeserved, and we should celebrate the fuck out of good games when we get them.
kcd2, i believe, has easily become one of the greatest games of all time. and it's simply because, at its core, the writing of kcd is human. this is unfortunately something very easily forgotten when swept up in numbers and trends. but kcd is not trying to be something it isn't. the writers had a very clear vision of the story they wanted to tell from the start and made absolutely 0 sacrifices for trends and culture wars.
the writing is mature, it respects your intelligence and doesn't have to spell everything out. serious moments actually feel tense, the humour is woven in well without being out of place, and something i consider a true miracle is that they don't force quippy lines out of every character. the dialogue is believable enough where it's not too incomprehensibly archaic or too jarringly modern. the characters are not all that self aware and don't pull therapy speak out of their asses. every single character has depth from the major characters to even the minor npcs. the world is so full of personality and charm that i didn't mind sitting around with npcs to just listen to them talk about their mundane lives or observe their daily routines. i even found myself caring about the most insignificant npcs. like i failed the fight dirty quest bc i banished hired hand stanley to hell for bullying my boy tobias 'darling' and his dog. such a minor npc but i felt like i had to do something to help even if the game didn't acknowledge it. and to me, if a game makes you feel something and follows you well after it's over, it's doing something right.
at the time of writing this i'm on my 3rd playthrough. 200+ hours and i'm still discovering new npcs, dialogue, quests, locations, and outcomes. 2.2 million words sounds like too much, it makes you wonder if its justified, but i can confidently say it is. warhorse made no sacrifices to be like other games. their vision remained strong from beginning to end, and now if they so choose to, kcd3 has a very strong foundation and limitless potential for henry's story to branch off into. and if not, i have no doubt whatever warhorse writes next, whether it's about henry, medieval bohemia, or another historical setting completely, will be a masterpiece.
wait... you're just like me?
every single character in kcd has flaws and some fuck up immensely, which many people might be annoyed w but it's something I love and find lacking in a lot of stories. you can't pin a single character down as "good" or "evil" and they put an emphasis on this when confronting istvan, erik, markvart, drinking w the cumans, staying in trosky, exposing semine, spying on the praguers, and through a bunch of minor npc conflicts... all of these situations are not clear-cut and every single character involved have reasons for fighting, and you fear the prospect that they're right.
what do you do when the enemy looks and feels like you do? how do you judge someone in any way that matters without condemning yourself too? the game asks questions and does not give you an answer. at least not one that will satisfy everyone. such is life. and that's what i love about this game. i love when writers aren't afraid to make their characters so viscerally human. I love how no one is immune to their desires, to all the fuck ups and deception. everyone is bound to fuck up no matter how careful they are. fuck ups that seem so easily avoided if they did one thing differently or were more cautious of who they worked with. you'd think even the most cunning and experienced could avoid it but even they mess up, and kcd doesn't try to show off or give anyone immunity in manipulation and morality. it's as markvart said, "under all the armour and finery you will only ever find a man" (and my god, what a scene. I believe the entire conversation w markvart is the heart of the story. but my words won't do it justice, please go watch it it's incredibly written and acted).
so... why did i care about some npc with 3 lines enough to fail a quest and risk getting arrested for him? well, because his story hit home. it's a rarity that writers care enough about the little people to show the beauty of the mundane and the humanity of even the most revered. kcd breaks the illusion that people in the past were so different from us today and tells us point blank that we are here today because the fight for life and love is endless.
things worth living for
kcd puts you into the body of a boy who had everything taken from him, and from the moment he regains consciousness he's ready to throw himself back at the enemy to avenge his parents. it's a pretty hopeless thing to do. what can one blind man do against an army? what can one weary woman do in the ruins of her home but try to save at least one more soul, even at the cost of her own? kcd shows the gruesome and hopeless reality of war... but it also does a good job of showing the importance of people.
henry has few people left in his life, but two haunt the corners of his mind; his parents, we know this very well. they are the driving force of why he fights and they remain important instead of being used as fuel for his story. it may seem insignificant, but i really appreciate that they didn't pull a "radzig didn't want henry or care about henry's mother and lied to martin the whole time" and "martin abandoned sara and samuel for another family", i feel it would've been too much for henry to have more guilt and anger over his parents and then a tense relationship w radzig/samuel on top. what would be the point in learning about his real father and step brother, only to end up resenting them? there's a lot of dark shit going on and it's good to have some genuine familial relationships once in a while.
there's no malicious reason why martin and radzig couldn't raise their biological sons, and if they could, they would have, but they tried to do the best they could for henry given the circumstances, and you wouldn't even doubt for a second that martin would've loved sam if things were different. it's bittersweet and feels real. there's no need for a big plot twist of "martin was a bad man actually" after everyone spoke so fondly of him. and i appreciate that warhorse doesn't pull plot twists out of nowhere. it's good that henry has hans, sam, radzig, and godwin to rely on and untainted memories of his parents. it's good that despite everything, henry is able to hold onto the blue skies overhead, green grass underfoot, beautiful girls, good wine, a few good friends, and a fine steed under his backside.
... speaking of godwin, i want to briefly mention just how good of a secondary pov character he was. when i first played i was a little confused as to why him, mostly bc i didn't drink w him in the first game so i didn't know shit about him. but godwin makes a very compelling and fun secondary pov character as a noble war veteran turned priest that has absolutely no involvement in henry's life aside from drinking with him once but is now compelled to look out for him simply because he likes him (and bc it was asked of him but he does care shh). and it's not like his purpose was to babysit henry the whole time, he's given his own personal obstacles when he has to face his father in raborsch, who berates him in front of everyone with no shame, to the italian job where his father finally acknowledges that he was wrong about godwin. kcd2 gives this hedonistic priest a whole new layer of depth one couldn't have deduced based off his behaviour from the first game. it's truly incredible to see how a little care can go really far for even the most seemingly unimportant npcs like godwin or even liechtenstein. all in all, i really enjoyed playing as godwin and he was the perfect choice for a secondary pov character.
i could go on forever about the supporting characters, but i need to move onto the elephant in the room now: henry and hans.
those guys
henry and hans are so fascinating to me. it's been a good while since i've seen such deep and complex characters where even their failures are exciting to witness because you just know this will only strengthen them as people. the reason why, for me at least, it means a lot that warhorse wrote such a beautiful relationship between two men is bc they're written as people first. henry and hans are two characters that Can stand on their own but become stronger together. two young men who come from completely different worlds find comfort in each other's presence despite the laws of man and god saying it can't be so.
you can see something shift between them as early as the hunting trip. a trip that was a punishment for both turned out to be what they needed. to put aside their statuses and find common ground. hans asks about henry and skalitz, and empathizes with henry over the loss of his parents and reveals he never knew his own. you see something strange from the asshole who keeps humiliating and provoking you. you start to understand that all he really needed was for someone to understand him. not a mentor or guardian. not his subjects who drink and bathe with him on a whim. a friend. someone who sees him as a person worthy of his noble title and not a child or a drunk whore.
this newfound bond grows as you get up to typical teenage boy behaviour and in the span of a few weeks the haughty nobleman henry met just yesterday becomes a closer friend than his childhood friends fritz or matthew ever cared to be. but it doesn't end there. hans doesn't remain a pretty face and let everyone fight battles for him, and when it's time to take back talmberg his true character shows when he puts himself between the enemy to save tobias feyfar (when the trebuchet is attacked) or henry (if he gets knocked out during night raid). hans is willing to risk himself because he believes in justice as much as henry even though he came from a more privileged background. both of them were already incredibly noble men in the making and kcd2 tests how far they're willing to go for a place in the world.
it doesn't matter how you play him; henry remains the same sweet boy from skalitz underneath it all. the blacksmith's boy who comes home crying to ma with scrapes and bruises and big dreams, the lover and loyal friend, and the survivor who vowed to never run from a fight lest more innocents be slaughtered for his cowardice. he never forgot skalitz and he never stopped blaming himself. even if he has to push, even when he becomes just as bad as runt or istvan or the dry devil, it weighs on him. you can control his actions and his words, but you can't control how he feels at his core. even after all three of his goals have been achieved by the end of kcd2 (avenge his parents, get his sword back, and protect hans), he is still deeply hurt and laments getting lost in his path of vengeance. this guilt follows him into his dreams, justifying his actions becomes an uphill battle, and in the final conversation with his "parents" he can choose to repent and acknowledge that he has lost himself or double down and say he was always right. then he can choose to keep fighting, or finally present martin's sword to radzig and settle into the life he should've had back in skalitz...
there's no black or white answer, as the game often tells you, only action and consequence. and something I've noticed are the people who are a bit annoyed at how your choices throughout the game don't matter in the end since you can choose to say sorry and "everything is okay", but I don't see it that way really. it's not okay, why would it be? but everyone deserves a chance to repent, whether you personally believe it or not, and henry is arguably better than most for acknowledging his guilt and promising to do better. life doesn't end at the first sin. you could always become just as bad as the enemy or you could choose to be kind, merciful, and treat people with dignity.
as for hans. well... kcd2 happens because of him, because he desperately wanted to prove himself to hanush and his people that he was a capable ruler and warrior. he wasn't expecting it to be difficult, his confidence in the plan is the sole reason why it went so wrong. it was his fault they were ambushed despite henry's concern and he knows it. then he blows up at henry and runs off to fix it himself, which he would've succeeded in if von bergow hadn't played them. his comfortable view of the world was shattered and he couldn't accept it at first, but facing death multiple times and seeing henry risk it all for little reward built him back up as a braver and more responsible man to the point where he is unrecognizable from how he started in the first game. hans is reliable, brave, and capable of handling a lot more than people give him credit for. not a lot of noblemen would risk themselves so willingly, let alone for a peasant, and henry is actually lucky hans tolerated him and threw hands as equals instead of just sending him to jail and ending his journey quite early (henry is lucky a lot of noblemen put up w him lbr he does himself no favours lmao).
i find hans to be interesting because he isn't really a typical nobleman, he puts the pleasures of life first before politics and sees his people as people and war as a losing battle (see the conversation he has w brabant after freeing them from maleshov). but he still acknowledges that the day will come when he has to take his role seriously even if the looming threat to his freedom strikes fear into his soul (see raborsch when the arranged wedding is announced). in the prologue of kcd2 he leads the company and doesn't joke much or even indulge in the conversation of women, the shadow of tomorrow's meeting with von bergow grows closer and there's a lot of pressure to not mess it up. hans is a lot of things, but incompetent is not one of them. he doesn't cry when they have to get their hands dirty and remains relatively calm when dealing with other nobleman. he knows what's at stake and doesn't allow henry to take the brunt of their struggles. even when henry is hallucinating, shouting, and is essentially dead weight, hans doesn't hesitate to carry him and assure him that he's okay.
i haven't even begun to cover the depth of the story and the characters, but as much as i wish i could I'm not qualified enough for a deep analysis and I'd rather go to my final thoughts, which is of course the romance between henry and hans (and warhorse's treatment of mlm characters).
gay... people?
from my previous point, these are two characters that stand on their own, but together they stand taller. even without any romance the game and story are incredible. henry and hans' friendship is not optional, it is a core part of their characters and why they fight. it's not distracting or out of nowhere bc their sexualities are not their entire personalities. but here's the thing, the friendship created a strong foundation for a potential romance, but if written carelessly and completely out of character, this romance would not have worked and the writer's hand would show. taking into account the setting, the characters, and the plot is the only way to craft a believable and good romance. and I know some people are disappointed because they expected more romance or dates or some grand display of love, but these characters aren't like that, at least not how we perceive romance in our modern day. they love each other, there's no denying that, and they didn't even have to say those exact words for it to be true. love can be shown and said in a multitude of different ways and it will not look the same for every person, but it doesn't make the love any lesser.
for henry and hans, it's action above words. hans seems to be the more introspective of the two, and we see this when it's him who initiates the final romance scene with a beautifully tragic story he'd been thinking about for god knows how long. but this only happens when they're sure they'll die, that they'll never see each other again, only after henry reminds hans again and again that he's cared for. and maybe it's too late but something needs to be said. often times they make jokes and tease each other, which could definitely have flirtatious undertones, but their true feelings show in serious moments, moments of danger, and of course when you pick the heart dialogue. the only time henry tries traditional flirting on hans is when you can learn how to give a compliment in italian, but even then he kind of fumbles for a more genuine one ("i am dazzled by your beauty" into "you look good"). henry drops the usual theatrics to assure hans that he will always back him up when he needs it. hans needs to know that henry doesn't stick w him because he has to, but because he wants to. and the best part is that this remains true even if you don't choose to romance him.
but aside from henry and hans, we of course have istvan and erik who have their own complicated relationship that includes something romantic. then there's npcs; novice lucas (kcd1), black bartosch, and herbalist barnaby (kcd2) (I'm not sure if there's any more, these are just the ones I'm aware of rn). the way all of these characters are written is Not forced and liking men is not their entire purpose, it's actually a completely optional thing to find out about these characters (investigate the monks who abuse lucas, talk w black bartosch instead of just training, and hang out w herbalist barnaby after fighting him. actually, even if you don't interrogate erik and istvan, you could completely miss the romantic undertones of their relationship and continue to think it's just father/son). and no, don't get me wrong, I'm not saying stories with gay or even trans characters can't be about that, it would be horribly hypocritical of me when my own trans-bisexual-ness fuels my own art, but that's not all we are and I believe we're doing ourselves a disservice when we keep ourselves stuck in the coming out story cycle.
we need stories that are more than our pain, especially now, and it's important that not only we create gay/trans art, but our allies do as well. we deserve to be seen and not have to keep our love under the guise of close friendship. and I'm sorry, but sometimes it's not enough to simply imply or queer bait. I feel like it's rare for stories to actually commit to showing that we exist and that we are capable of all kinds of love, too. to treat us like people and not fun little side quests. to not debate our existence or water us down to naive teens in quirky coming out stories. we deserve to have stories where we actually get to live and love.
and idk if warhorse is really aware of how impactful that decision was... the confirmation that the director saw something more intimate between henry and hans and hearing how the actors wanted to do it justice means a lot especially knowing the reputation warhorse had. and in the end the most unlikely people created one of the most compelling and beautiful relationships in recent years because they saw people first. it may seem like the bare minimum but it's appreciated regardless. people can cry and scream about how wrong it is to have gay people in the middle ages until the end of time. nothing can change the fact that we've been here and always will be.
too long; did read
I hate being sappy, but kcd2 pulled me out of the pit I was in because of the shit on the news and my own art block, and it has comforted and inspired me to continue my own work even if it never sees the light of day. kcd2 to me is what stories should be. there's no secret to why it's so good, because swen vincke said it himself at the last game awards: "[the formula] it's stupidly simple, but somehow it keeps on getting lost." a great speech that unfortunately means nothing to titan companies, but we know it's the truth. kcd2 is a success because it was made with genuine love, care, and respect for games, history, and people. it really is that simple.
10/10
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midnightcatharsis · 6 months ago
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Astarion haters are usually pathetic liars and the worst part of bg3 fandom. Here is a prime example of an absolutely pathetic individual (screen and context below, btw the first screens don't look that bad but the last one is important here and sheds a different light on them) : They go under every Astarion-related video and hate on him and his fans. They also almost always lie. They're the ones who said "AsTaRiOn DiSaProVes oF sAvInG thE GnOmEs at MoOnRiSe" and "AsTariON oNlY apPRoves oF sAviNg the HyEna and the OwlBeaR because he wants to eat them" I've debunked it with information from the game and wiki, but they continue to say that. You can find my post here. The same individual some time ago went under another Astarion video and made a comment hating on the entire Astarion fandom in a comment that at first glance can look innocent to neutral fans. They were enraged that some Astarion fans disliked people who purposefully downloaded a mod that allows you to put a collar on an escaped slave and makes him crawl. Of course, they failed to give any actual proof or link and expected everyone to blindly believe them which would be very unreasonable since I've already proven they often lie (the entire gnomes at moonrise situation I've mentioned) but they target neutral people in hope of deceiving them. Anyway here's the comment:
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While there's no evidence and the only proof is "trust me bro", the comment itself doesn't look that bad, right? After being told that playing slave-owner simulator and purposefully putting a collar on an escaped slave to "make him crawl" is bad and people pointing that out were not wrong they went on to explain that the mystery "streamer didn't know and has only been playing for 6 hours"
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Hmnn… They once again failed to provide ANY evidence. Which I wonder why? They seem to know the story and the streamer quite well, so why not even tell who the streamer was so people can check for themselves what he did, with what intentions and what was the real answer of Astarion fans? Perhaps the "evil Astarion fans" were just people telling him that playing the slave-owner simulator was disgusting. The story and justification itself sound extremely implausible. Why would the mystery streamer who had never played bg3 before, never had heard about it, and had not known the story before specifically look for and download a mod just to make one specific character (an escape, traumatized slave) into his own slave… Something doesn't seem right in their story. They explicitly stated that "the streamer " had only played 6 hours and hadn't been caring or paying attention to the story at all. Yet only after merely 6 hours, he searched for that particular mod to use it specifically on Astarion? I've played the game, and I've watched numerous playthroughs on twitch and youtube. Character creator alone takes almost 1 hour on your first time and the nautiloid tutorial takes another one. It leaves barely 4 hours of the game… Most people, even experienced gamers with gaming channels, are still learning basic mechanisms and are experimenting with them after 4 hours. They're exploring the vastness of the bg3 world and trying to grasp the story. You don't get a lot of companion interactions during the first few hours, and even Astarion's bite scene doesn't usually happen that early. After 4 hours of gameplay most gamers I've watched (and I, myself) were still getting around long/short rest mechanics and trying to learn how combat works… Most people try to understand how the main game works and what it has to offer before getting mods. And you're telling me this streamer who didn't care and didn't pay attention went out of his way to download such a specific mod for Astarion?? It sounds like a bad lie to me. Nobody can check it or verify it without a source, but the comment may sound innocuous on its own. Almost immediately in the same thread, another account started backing them up
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Again, it looks harmless, right? Neutral fans and even some Astarion fans may think it's a valid opinion as everybody can dislike different characters.
Imagine my surprise or rather lack of it when I found THE SAME two usernames under another Astarion video talking about how they enjoy putting a collar on Astarion, making him crawl, torturing him and helping Cazador:
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And they claim Astarion fans are the toxic ones XDD
There are several messed up things here:
Notice how they talk about enjoying torturing him and playing slave-owner simulator months after making comments defending the "streamer" on the basis that "the streamer didn't know about enslavement". Well, they surely know about Astarion's past and story because they both acknowledge it in their previous comments yet they both are proud of torturing a slave.
They think they're good for doing that
The sheer f* hypocrisy and audacity to say that they're bullied by "toxic fans" when people point out that messed up behavior
The dates. The "newer" comments were made under a video from several months ago, and the original comment had only a few likes and was one of the last ones under the video. You have to scroll a lot to see it. The fact that there is only one hour pause between them is strange. Additionally, the older comments made by those "two" accounts were also made back-to-back. Both are under the same comment/video, in both cases the original comment is not that easy to find because it's either hidden in replies or you really have to scroll the comments to see it, both made in the same very short period under a much older video/thread, both backing each other up and making THE SAME bs points. Interesting… very interesting indeed. XD
I have a strong suspicion that the "mystery streamer" was the second account (if the streamer wasn't made up) and I am practically certain those two accounts are the same individual. Which makes them one of the most pathetic characters I've ever met. They do similar things under other Astarion videos and comments too - purposefully lying making bs takes, and doubling down on it.
I'm too lazy to search or cite all of the bs I've seen them spew and I'm sure there's much more of it under different Astarion content but here are some examples that I find the most ridiculous:
Astarion doesn't approve of saving gnomes at Moonrise (proven to be a lie)
Astarion only approves of saving the hyena and the owlbear because he wants to eat them. (XD)
Astarion admits that he's evil in his good hero epilogue because he answers that he "embraced the darkness" when asked whether he misses walking in the sun
Astarion is evil because he disapproves if you forbid him from drinking animal blood (Don't tell them that other characters eat meat too, that meat is made of dead animals or Karlach knows how a dwarf tastes)
Playing the slave owner simulator is ok. (When said mod was compared to mods of Male Aylin or the mod whitewashing Wyll they said, playing with those mods is ok too)
Having nightmares is not a symptom of PTSD, and having nightmares of your abuser enslaving you again is also definitely not that. When asked to do some basic research they said they don't care what Wikipedia or the Internet says
The wiki and mods are lying and shouldn't be believed, only they're telling the truth and should be blindly believed
They also tried to decanonize the official in-game narrator lines and said origin runs are and events in them are not canon and don't offer companions' perspective. (Like they're arguing that Astarion nightmare doesn't happen despite it being in the game because their character can't see it XDD)
And many many others I don't even have energy to describe. How pathetic do you have to be to create numerous alternative accounts to go under all Astarion videos or threads and lie about fictional characters? They most surely have other fake accounts too. Do you know what's even funnier? They claim "they're not an Astarion hater" to convince neutral fans to believe them blindly. Yes, sure "they are not a hater". They just think Astarion is a disgusting evil monster who deserves to die and they brag about enjoying using slave collars on him and making him crawl. XDDD
I think it would be difficult to find a more hateful, dishonest, contemptible, and foul individual.
P.S. If you ever see a comment where somebody claims they're not an Astarion hater but then lies or tries to spread misinformation about him don't let them deceive you. It's their tactics. Please don't believe them or check every piece of information for yourself. Later, they go and brag about killing him, making him a slave as this individual here. Part 3
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