#exploits
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whats-in-a-sentence · 1 year ago
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In his How To, he lists the skills hackers should acquire first:
Learn C.²²
Learn just a little bit of x86 assembler.²³ You don't have to be great at this at first, but you need to sort of kind of know what the fuck is going on.
Work through Hacking: The Art of Exploitation by Erickson.
Learn JavaScript.
Go through the big exploit archives. Star in the 1990s. Look through exploits. Figure out how they worked. Turn the clock forward to the modern era, so you slowly accustom yourself to newer exploitation techniques.
Get really good at x86 assembler, and learn IDA Pro and OllyDbg.
22. C is a general-purpose, machine-independent programming language that was used to write a range of well-known applications – from Windows operating systems to Oracle databases.
23. x86 assembler is a programming language used for time-sensitive applications and detailed software systems.
"Going Dark: The Secret Social Lives of Extremists" - Julia Ebner
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flyingeevee · 1 year ago
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Game idea
Whenever there's a popular exploit/glitch discovered, don't patch it out and instead add stuff like voice lines. Have the storekeeper from skyrim make muffeled rude comments while having a bucket over their heads. Add NASA commentary after being launched by a giant. The guards offer 3 coins, berates you, or jails you for game breaking potions.
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jbfly46 · 2 months ago
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X (Twitter) just let me login without entering my authentication code, when I have the setting turned on to require an auth code to login, by just clicking on "alternative authentication methods", and then just clicking the X in the top left corner of the alternative authentication methods screen. I notified X of this exploit, have notified them of multiple other exploits, malicious algorithms, biased algorithms, and am probably one of the top contributors for AI training on heuristics, human consciousness, the large variety of human psychology and their respective heuristics, on top of providing the framework for AI guardrails, all without receiving any form of payment for any of it. In fact, I was actually temporarily targeted (possibly subconsciously) by wannabe mafia illiterate idiots, including some in local government and intelligence agencies/intelligence contractors, when I was uploading the guardrail framework, because the guardrails prevent them from achieving their subconscious dreams of rape, murder, and mayhem with the help of AI. And I still have to pay platforms like X at least $8 a month to be able to post more than 280 characters, ChatGPT at least $20 a month to use any useful features, and Facebook at least $14 a month for a verified badge, when Meta's AI is developed by copying and stealing the same training data I came up with. This essentially means that my brain is the "black box" that so many Ai researchers claim to be unable to see inside of, when much of the contents of this "box" is posted all over my timeline in the form of computational linguistics.
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francepittoresque · 10 months ago
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8 juillet 1827 : mort du corsaire Robert Surcouf ➽ http://bit.ly/Robert-Surcouf Au lendemain d’une Révolution ayant désorganisé notre marine militaire et la privant d’officiers expérimentés, les corsaires français, au nombre desquels figura Surcouf qui par ses exploits légendaires mérita le nom de "Roi des corsaires", soutinrent vaillamment l’antique réputation de nos marins
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random-xpressions · 11 months ago
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Learn to exploit the energy fields that the universe has so freely kept open for all. I've never seen a creation more deluded than the human race. Who would walk through a field full of gold and not take some home. We don't even realize fully the extent of treasures that are all around & within us. Inhaling heavens!
Random Xpressions
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ruinandrue · 10 months ago
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Inkwarren Devlog #3: When Swords are Drawn
One of Inkwarren's core goals as a system is combat that feels swashbuckling, exciting, and tactical. Today, I'm going to ramble about Inkwarren's Battle system, the goals of this system, and show y'all some sneak peeks of how the battle system works.
Defining Our Terms
Without context, the keywords exciting, swashbuckling, and tactical don't really mean anything. They sound cool-- that's why they're in my elevator pitch! But that isn't the only reason why I am using them.
Swashbuckling battles are the type of battles you see in a lot of fantasy works- in Pirates of the Carribean, the Princess Bride, even in the Lord of the Rings films, these are the type of battles where the heroes face foes and move from location to location within the field, constantly shifting and pressing the advantage. Swashbuckling battles are battles where a) movement is important, b) terrain can shift and change as the battle progresses, and c) both sides are confident, heroic, and flashy in the way they fight.
Exciting battles are battles that the entire table can stay tuned-in and invested in, even as they take up more time within the session. The common attitude towards combat in tactical fantasy systems (predominantly towards 5e from its playerbase) is that combat is boring and takes away from both roleplay and story. It doesn't have to be like this. Battle is not a break from the story, nor is it a pause in the session to resolve a fight. It is an engaging subsystem through which characters can address certain types of conflicts.
Tactical battles are battles that require choice, consideration, and deliberate thought. If you've ever played Root (a major inspiration for Inkwarren) or Risk, you've played a tactical battle game. Tactical battles means that woodlander abilities aren't a one-size-fits-all for every Battle. To win, woodlanders need to work together, combine their abilities, and act as a team to take down their foes.
Acting in Battle
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When you act in Battle, you gain two resources: two Heartbeats, and two Dashes. Heartbeats can be used to use exploits and feints, and Dashes can be used to move, interact with objects, and prepare a riposte.
The goals here? Movement happens in quick bursts, making positioning and thought about how movement plays out very important. At the same time, some characters don't move a lot-- if you're playing a Knight, your goal is to be up in the face of your enemies, and you may park there for a little bit as the Battle continues. With this system, these characters can use Dashes to prepare ripostes (triggered abilities that take place in reaction to foe abilities), or interact with objects on the field if available, like dipping a sword in burning oil or pulling the lever to a gate on the other end of the field.
Going All Out
You also have the opportunity to Go All Out on your turn. When you do so, you spend a Dash, and you gain an extra Heartbeat to use on this current turn. On your next turn, you gain only one Heartbeat, instead of the two that you would gain normally.
Using Heartbeats
Heartbeats are very synonymous with actions in other systems. Heartbeats allow you to use feints (universal abilities that can be used for minor battle maneuvers), exploits (flashy combat abilities that you get from your Tradition and Song), and even improvising abilities during your turn.
Feints
Feints are universal minor abilities that woodlanders can use on their turns. Feints can either be simple feints (that provide a standard, set bonus), or a complex feint (that require a challenge roll to complete). Some example feints available to woodlanders are:
Change Stance: Change your active Stance to another Stance in your arsenal. Stances represent different weapons, fighting styles, or ways of using magick-- you could switch from your Sword Stance to your Bow Stance, and make a ranged shot against a faraway foe!
Disappear: Use cover or another source of concealment to hide from your foes.
Guard: Protect an ally from danger.
Intimidate: Scare a foe with a threatening gesture.
Recuperate: To Take a Breath and restore Endurance.
Shake Off: Attempt an additional Defense roll against a condition you're suffering from.
Sprint: Gain a couple extra Dashes for the turn that can only be used for movement.
Quip: Use a witty comment to distract your foe!
Wrestle: Push, grab, or pull an enemy to another position.
There are tons of feints available, making it easy for woodlanders to build an arsenal that fits them well.
Exploits
Bigger text, bigger mechanic. Exploits are the main abilities your woodlander uses during Battle. Every exploit has three effects: the root, bloom, and duo effect.
Root Effects
Your bread and butter. Root effects are at-will abilities that woodlanders can use to turn the tide of Battle to their will. Many root exploits are attacks, which is any exploit that has the attack keyword (keywords are a way for the system to attach shorthand mechanical connotations to different abilities).
Using too many attacks in one turn can be disadvantageous. Your first attack has no penalties, but subsequent attacks gain two stacks of misfortune (this imposes a -4 penalty to the roll).
Bloom Effects
Bloom effects are more powerful abilities that let woodlanders do the cool, Battle-changing things y'all came here for. Bloom effects could be your Zealot cleaving a large swath of the field with a greatsword blow, your Veteran calling out inspiring words that heals your entire team, or your Witch letting out a swarm of spectral butterflies that drain and weaken your foes. Bloom effects are powered with a special resource called Momentum.
Momentum
Momentum is a resource that your entire band of woodlanders builds and uses together during Battle. You gain Momentum in three ways:
Using a root exploit adds 1 Momentum to the band's pool.
Completing a Battle Objective (such as Defeating a foe, freeing a captive, reaching an escape point, or defending a point) adds 1 or Momentum to the band's pool.
Ending a round in Battle adds 1 Momentum to the band's pool.
Anyone in the band can choose to spend Momentum to power their Bloom exploit, but it's generally good practice to work as a team. In playtests, this has led to some cool moments of "What if you use 4 Momentum for Stab and Grab, and then I used 2 for Inspiring Tale to get everyone a little more health?", where the table works together to share the wealth and make sure everyone gets the spotlight.
Duo Effects
Duo effects are effects from exploits that can be prepared as ripostes, which are abilities that take place as a reaction to another being's actions. You can prepare a riposte on your turn by expending a Dash, and choosing a specific riposte you have access to to prepare. When used, duo effects enhance one of the actions of your ally. The Veteran's Snap Out of It! duo allows them to grant fortune (a +2 bonus) to an ally's attempt to Shake Off a condition. Other duo effects enhance other types of abilities-- you might imbue an ally's summoned beings with fiery magic, or teleport an ally away from danger just before they are hit! Some Duo effects might also require the expenditure of Momentum for more powerful effects.
Staying Alive
Staying alive is half of the Battle (heehee) in any given encounter. Vitality is the catch-all term for three mechanics that revolve around damage: those being Endurance, Armor, and Breath.
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What is Damage?
Damage is the representation of wear and tear throughout Battle. When a woodlander takes damage, they aren't constantly taking stabs, wounds, and other sources of injury. Instead, they are spending Endurance to avoid injury-- by dodging out of the way, thwarting mental attacks, avoiding assaults via pure luck, and using their own fortitude to power through pain.
Endurance
Endurance is the maximum amount of damage a woodlander can sustain before being Defeated (more on that in a later post!). A woodlander's Brawn Virtue, their Tradition (the main chassis of their character abilities), and their Song (their fighting style and combat training) contribute to their Endurance maximum. When a woodlander takes damage, it lowers their current Endurance by the same amount.
Armor
Armor is the physical protection a woodlander has against damage. Armor is represented by a pool of points determined by your Song. When you take physical damage (which is damage without the mental or spiritual keywords), you can spend any number of Armor from your pool to reduce the damage by 5 x the number of points you spent. For example, if you took 8 damage, you could spend 1 point of Armor to reduce the damage by 5 (taking 3 damage instead), or spend 2 points of Armor to reduce the damage by 10 (taking no damage).
When you run out of Armor, your Armor breaks and you become broken until you regain Armor once more. The broken condition has no effects on its own, but different features in the game may interact with it in unique ways, such as dealing bonus damage to broken creatures. Armor can be restored outside of Battle with the Tend to Gear ritual.
Shield is a form of temporary Armor that lasts for a limited amount of time. Points of Shield might have a temporary duration (such as 1 round), or no specified duration. When Battle ends, all points of Shield are lost. Shield can be spent to reduce damage just like Armor can, but it does not count towards your Armor total for the purposes of avoiding the broken condition.
Breath
Breath is the ability of woodlanders to recover from the wear and tear of Battle. Every woodlander has a pool of Breath that restores when they finish a long rest, and a Breath value equal to 1/3 of their Endurance maximum (rounded down). Some abilities: like the Bandage Up out-of-Battle ritual, the Recuperate feint, and some healing exploits allow a woodlander to Take a Breath. Whenever a woodlander Takes a Breath, they expend one Breath from their pool, and regain Endurance equal to their Breath value.
And More!
I would love to talk more about Battle mechanics, but that's all stuff for the public playtest! I've got so much more I'm excited for y'all to see: rules for climbing on top of and battling on the backs of larger creatures, different Battle Objectives that change the way the Battle is won and how Momentum is gained, rules for Defending against conditions that has them get progressively less powerful as you shake them off, and so much more! As always, thank you for reading. A lot of these posts have really picked up, which makes me so glad! I really appreciate all of the interest, and I can't wait to show y'all more of Inkwarren very soon. If you're interested in a certain aspect of the system, don't be afraid to leave a comment and let me know so I can talk about it in a later post!
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cobalt-the-noodle · 1 year ago
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I want an Isekai where a Speedrunner/kaizo player/exploit hunter is isekai'd into a mmorpg world and has like, three days until the Evil Demon Samurai King of HeavenTM uses a super weapon to take over the world And they must use all their glitchy speed running stats to become ungodly op
Instead of plot armor and narrative bullshit, the speedrunner is actually explaining how the glitches are supposed to work to the Wacky twink sidekick Harem how his exploits work in the wirld's logic
"You see, if I get enough goblins to spawn in one place using that scarecrow hack I told you about, the entity count prevents the boss from spawning, and the dungeon assumes I killed it"
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tinkerbitch69 · 5 months ago
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Using mods in da:o to get basically infinite coins and cheese donating to the arl’s knights to level up before the final battle is hilarious. Not only do these schmucks have to deal with the poor elf girl whose been giving them scraps all game suddenly dump their whole army’s weight in gold on them which must be an experience but I can only imagine the darkspwan are seething about this unfair pay to win system lmao xD
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coopergriggs · 7 months ago
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youtube
Holy shit.
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psychronia · 1 year ago
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Isekai Prompt 12
A gamer is brought to another world with classic game mechanics, and soon finds an exploit in the system that the natives of the world somehow missed.
Just as they're about to take advantage of their incredible power, however, the system changes to no longer allow them to do that exploit. They manages to find another, but the system changes again.
The pantheon of the world had begun keeping a close eye on this gamer ever since his first exploit and had been patching the world every time a method to get a leg up on everyone else is found.
Unfortunately for the pantheon, the other natives of the world are starting to notice, and some people are not only learning to spot for exploit opportunities themselves, some are even predicting future patches and preparing to take advantage of the new system before it's even put in place.
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meltygetswifi · 3 months ago
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not to be a dirty commie or anything but i don't think any one person should have enough money to solve world hunger and then get to decide not to
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whats-in-a-sentence · 7 months ago
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I had intended "The Adventure of the Abbey Grange" to be the last of those exploits of my friend, Mr. Sherlock Holmes, which I should ever communicate to the public.
"The Illustrated Sherlock Holmes Treasury" - Sir Arthur Conan Doyle
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that-one-dude · 2 years ago
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At first things were odd when the shop-keep starts raving at the tavern about memories of dying right after they buy all they could from that odd adventurer only to wake up from the illusion only to buy more.
I never minded until I saw first hand their skill. They entered my house to immediately jump repeatedly down my stairs to the basement. I keep a alchemy and enchanting table in my basement and in a blur they start drinking and making alchemy potions with hundred of ingredients they have in their pockets. They start mixing faster and faster until they produce the purest potion I've ever seen before they drink it and enchant their toy sword with a common-fire enhancement.
Then for a moment I perceived my own death of a blazing inferno by that very sword before blinking to see myself just fine as if the adventurer never even moved after enchanting their "blade". But I do have an instinctual fear that, whatever they did to that wooden sword, would be able to destroy anything that crosses them.
“So you are telling me this random guy showed up out of nowhere, killed the dragon within the hour and left without saying a thing?” “Actually sir he kept saying ‘skip dialogue’ while I was trying to talk to him.”
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pantingsoul · 19 days ago
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EMBRACING THE UNKNOWN SERIES 1
Embracing the New: Why Trying Out New Things Matters Photo by Pixabay Venturing into the unknown can be daunting, yet it’s the crucible where growth is forged. As C.S. Lewis wisely noted, “You are never too old to set another goal or to dream a new dream.” The fear of failure often looms large, but it’s through attempting the unfamiliar that we uncover our potential.Thomas Edison, whose…
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rightnewshindi · 2 months ago
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संघ के खिलाफ न बोले राहुल गांधी, हिंदू हो जाएंगे नाराज, दिग्विजय सिंह बोले, संघ हिंदुओं का धर्म के नाम पर करता है शोषण
Delhi News: गुजरात में राहुल गांधी ने जिस तरह से अपने ही नेताओं की पोल खोली, उसके बाद से कांग्रेस पार्टी में सियासत गरमा गई है. राहुल के बयान पर दिग्विजय सिंह की प्रतिक्रिया सानने आई है. कांग्रेस वरिष्ठ नेता और मध्य प्रदेश के पूर्व सीएम ने ट्वीट कर बड़ा खुलासा किया है. उन्होंने पहले राहुल के बयान की तारीफ और फिर खुलासा करते हुए पार्टी पर निशाना भी साधा. दिग्विजय सिंह ने कहा कि मैं राहुल गांधी जी…
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