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otterlyart · 8 months
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Do you love the Colors of Faerûn?
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manyworldspress · 3 months
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Clyde Caldwell, cover illustration for Spellfire, by Ed Greenwood (TSR, July 1987).
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nobigneil · 6 days
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Neil'd it!
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alpaca-clouds · 4 months
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Dungeons & Dragons - Or: Why Capitalism Sucks at Making Money
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If this past year managed anything, it managed to get me really into DnD. Before I did not play DnD much, rather going with Shadowrun or (heavily homebrewed) World of Darkness. But with first Honor Among Thieves releasing - and then Baldur's Gate 3 giving me brainworms tadpoles... Yeah, hurray. New hyperfixation unlocked.
But as I started to read through all the lore, but also meta stuff happening around it. And yes, I quickly understood why basically everyone was frustrated with Hasbro and Wizards of the Coast. But I also think, that this betrays one of the big issues with capitalist logic and how it often fails to reach an audience - for the reason I outlined before: capitalists are actually super bad at realizing what works and why, because they only judge based on spread sheets.
And yes, the headline is hyperbolic. But let me explain.
A Community-Based Game
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I mean, the biggest scandal of DnD this year was probably the entire thing about the community license. And this is very much something that shows quite well, how bad WotC is at recognizing why DnD works and has worked so long.
DnD centrally has been build around this idea of community. Now, mind you: This community was very, very focused on cis white guys for the longest time, but everybody else just managed to get in there and make their own little bit of community. Which also lead to a lot of homebrew stuff, that at times tackled some issues that the rules themselves did not address at all or not well. The combat wheelchair is probably the best known example of this.
But even outside of marginalized communities... DnD always thrived through the community aspect itself. People self-publishing magazines and adventures for it since the fucking 70s. As well as play sets, dice and what-have-you. DnD was always very much about all this and thrived through it. And now in came WotC saying: "Oh, yeah, actually you will now have to give us a big cut. (The big irony was, how Unity made the same move later on.) The fandom outcry was obviously big, there was a boycot, it worked. And WotC went all:
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Of course they basically won the world competition in backpaddling (though again, Unity was a big contender this year as well) and quickly went back on this. But of course there is a problem: When your entire product is so much build around community and your community starts mistrusting you, you got a problem.
And this is basically what happened.
The Audience Problem
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There is another problem of course. Financially the DnD movie failed - and I actually think this says a lot about how WotC kinda misunderstands the audience.
Now, there will be people trying to tell you, that given that the movie had great reviews and stuff. But the movie had a production budget of 150 million USD and only earned a bit more than 200 million on worldwide box office. Given that the marketing budget was likely around 30 million, the movie barely broke even.
Of course, part of the reason for it was that it just had a bad release date. It released parallel to the Super Mario movie, which ended up being one of the most successful movies of this year.
A friend of mine could not believe that the movie had financially flopped. They were like: "What the hell? Literally everyone I know who watched the movie went to cinema like three times to see it again." But... Yeah, that is true. But the issue is that these people are a very certain group.
Because lets make one thing clear: The people, who adored the movie so much, that they went to the cinema several times and bought the DVD/BluRay on release... were mostly queer nerds. Because this is the group of people who this movie spoke to.
And let's make this clear: I love the movie for this. I love that it so clearly went for this audience. Because I am part of this audience - and I adore this film.
But basically the movie has a general issue in terms of audience. Because on one hand the movie is too nerdy to have a wider audience appeal of people who had never played DnD, while on the other hand the movie was kinda not nerdy enough to go full force for the nerd audience.
A lot of people in the fandom have instantly sussed out one thing about the movie: "Why doesn't Edgin cast any spells? And why do we see so little of the weirder species?" And part of the reason undoubtedly was budget related. But the other reason is that... well, it is currently a well accepted wisdom in media production that you cannot sell a high-magic story. At least not outside of animated media.
Hence... There is surprisingly little magic being cast in this. And we also do have a mostly human main cast - or why Doric is the most classically pretty tiefling you have seen with her human skin tone and all of that. Because media productions do not trust the audience to accept high magic concepts.
Who is DnD actually for?
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Okay, let me talk a bit about DnD 5e - and a good decision, and a bad decision. And how that affected DnD.
Everyone, who is somewhat into DnD probably knows that 5e massively changed the game. With one simple goal: Make it more accessible. Which manifested in several ways.
For one, the game was in some ways made less offensive. Because prior to 5e there was a ton of racism, sexism, queerphobia and ableism inherent to the game rules and times to the game lore. This is just a fact. Things like species that are inherently evil and stuff like that - and also some of the real-life racial coding inherent to some of the species. Removing all that stuff is a good thing. Like amazingly good.
And also, they made the rules a lot more accessible. Before the rules were bogged down with a lot of stuff, that was simplified or removed. Again, this is a good thing.
And this worked. It worked really well. Of course, this was also partly due to stuff like Critical Role and other actual plays like that happening and promoting the game. The player base probably increased ten-fold from what it was before.
Yes, it should also be noted that there is probably a good topic for a study on how formerly nerd-thingies became more and more mainstream during the last 10 years or so, but yes, DnD was one of those things.
But in this there was also a rather bad decision made, which ironically also mirrors what happened with Marvel. And this decision is: Because we want to reach a wider audience, every single thing we release for this has to reach the widest audience possible - rather than allowing that certain things might have a more specific audience.
I am sorry to talk about the MCU here, but it is just such a perfect example of this: The MCU basically made two mistakes. Overwhelming their audience with too many releases. But also not allowing the movies to be for a certain audience, but for the broadest audience possible. A good example is how they dealt with the minority-lead movies. They got directors and at times even writers from that minority - but then basically did not allow them to be too specific and be too critical of, for example, a racist system because that might not go over too well with white mainstream audiences.
Now, WotC did not really do anything like that. But they also went with this idea that everything they officially released should have the broadest possible appeal. Hence the weirdly low-magic approach to the movie, of which I assume that it definitely was an executive decision made.
The fact that the movie resonated so much with the queers more than anyone else was also not intended - at least not from the production company. Like, let's be honest. No, Xenk and Ed were not supposed to be read as romantic. And how appealing the found family trope was, probably was not intented at least on the side of Hasbro (not sure about screenwriters and director).
The Lore Problem
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This perfectly connects to one of the big issues that all the franchises going for a broad appeal after being very nerd-focused for so long, run into: The Lore Problem. And this is quite ironic, because I ran into the problem earlier this year as well.
See, as I was writing fanfics for DnD:HAT I quickly ran into the problem that I knew next to nothing about the world of Faerûn. Sure, once upon a time (like between 2007 and 2011, while I was living in Austria with my then-boyfriend, who really was into those games) I played the old games of Neverwinter Nights and Baldur's Gate 1 + 2. But let's be frank: I barely remember shit from those games. And getting to understand what actually happened in the lore between and after... Well, there is just a ton of lore. I mean, people are playing around with this world for literal decades. So, yeah. This can very much be overwhelming for someone getting into it anew. Like, where can someone new even start?
The fact that - at least partly for legal reasons - most of the Actual Plays also do not work with the official lore, rather just using the rules to create their own worlds, obviously adds to this. Even the tables I played on so far always preferred original worlds, because the lore of DnD is just very intimidating.
The one thing that actuall ended up getting me into the lore was BG3, because it left open just the right questions to go into the Forgotten Realms wiki and just look for stuff, before also starting to listen to lore podcasts.
But here is the thing: WotC is also not helping with this issue. Like, they absolutel could create a proper accessible compendium on DnDBeyond that would just allow people to get an overview of the world and the timeline of things happening, maybe go into some of the major factions of the world and such. I mean, heck, they really, really want you to use DnD-Beyond rather than roll20. Yet, in DnD-Beyond I do not even have a monster compendium without paying, which roll20 offers.
Like, sure, WotC, it is okay to lock up the adventure modules behind a paywall, no problem. But if you do give me even the most basic tools to run a campaign, I am gonna use roll20, thank you very much.
But yeah, what WotC should make just more accessible was just: Timeline, important places and the maps (heck, make them interactive, you have the fucking money), maybe also a proper list of the pantheons and factions within the world. Heck, add maybe some inspiration there for what players might want to do within one of the scenarios and then, under this, go and link "hey, we made this one adventure about this, if you are interested!"
Something I did not realize originally was how much freedom the lore still leaves the people. Like, often even the important settings and events are just set-ups for adventures that the characters can have in there. There might be a few novels or comics then, that go into an example of a thing certain established characters like Drizzt or Elminster did during the time, but there is a ton of freedom to explore.
But by basically locking everything up behind a paywall, you will never get people even interested in this kinda stuff.
Because here is the thing: I like my lore. I love lore. I adore lore. But... Without BG3 explaining some stuff and giving me specific questions to ask about it, the lore would have been very inaccessible to me.
Just think of people as... people
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Of course among it all there lies the central problem that comes with capitalism running something like this. See, whatever CEOs and shareholders are sitting on those chairs with WotC and Hasbro, they do not see the players as players or the community as a community, but as consumers. Just as they see their employees not as valued constributors, but very exchangable wage slaves.
They do not see the value of the community exchange with stuff like fanmade modules and things. While incorporating a bit of homebrew stuff in DnD Beyond, they are absolutely not interested in the wider market of people just creatively interacting with DnD and making a little bit of money from it. If anything they see those people as potential rivals on the market.
Heck, they have issues seeing things like Critical Role or Roll20 as the enrichment for the franchise that either are - but more like potential rivaling forces and money they have lost.
And their employees? Yeah, as we learned... Most people who from the side of WotC helped the Larian team with BG3 have been let go by now. Because WotC and Hasbro do not care for their employees, they only care about having some numbers going up.
I fully admit it. Apart from Buying BG3 and the money I have invested in anything DnD:HAT related, the only money that WotC got from me, was some of the novels I bought on Audible.
But here is the thing: WotC is doing a shite job at wanting me to invest into any of their stuff. Partly because those modules I would like to have are not available anywhere anyway - and partly because... As I said, give me a reason to get something, rather than just expecting me to randomly get something.
And mind you, this is no slight against any of the people just working for WotC. This is mostly about shareholder and executive decisions made. Stuff that basically just sees either their employers or the players just as a ressource to exploit, rather than... people.
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scots-dragon · 8 months
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One thing that’s fundamentally important to remember about the rivalry between Shar and Selûne and why they’re Like That about each other is that they’re twin sisters.
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punishedcrow · 7 months
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my DRUID RANGER animal handling check...
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gladsomevarangian · 4 months
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Hey Forgottenrealms D&D....
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What did you mean by this? 🤔
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fateboundknight · 8 months
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I’m back on my video game protag bullshit and have BG3 on the brain— meet Prim Rumbleworthy, halfling cleric of Mielikki with a level in druid. She loves exploring ruins and collecting plants to give to her big beefy tiefling girlfriend.
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laughing-gunslinger · 5 months
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“I am The One, the All, the Face Behind the Mask. I am the Everything.”
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lunarity2013 · 6 months
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I need a fic where Faerûn and Thedas are continents on the same planet in opposite hemispheres, and a party of adventures go to investigate the strange turbulence in the weave outside of their home, only to find out there's an entire continent with an ass-backwards magic system and meth-addled holy cops being puppeteered by an extremely anti-magic theocracy going on, and it's all falling to shambles as some egg-looking MFer tears down the "veil" and fucks everyone over.
My big question then is, would Solas be trying to return Faerûn-like magic to their part of the world, or is he maybe accidentally pushing the rest of the planet to the same veil/no veil system as Thedas already has...
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hungryhungryhalfling · 7 months
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Here's another question
This one's aimed at folks who have a pretty good grasp on the geography of Faerûn:
I'm well aware that Faerûn is meant to be based on aspects of Afro-Eurasia, but if y'all were to compare nations and/or cities to areas of the United States, based on like culture, geography, or climate, what equivalents would you come up with?
I've been trying to research the continent of Faerûn and all the different cultures/nations/histories it contains and it's making my head spin
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wyrmskulls · 2 months
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real question- haven't Google it.
do you think the perpetual twilight of the faewild is ok for vampires? asking for a friend lol
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manyworldspress · 3 months
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Larry Elmore, cover illustration for The Crystal Shard, by R. A. Salvatore (TSR, 1988).
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Introduction to the Forgotten Realms Atlas
Greetings!
Around the beginning of March, 2022, I was picking my way through the files of the Trove when I stumbled across a treasure most impressive. Buried amidst an archive of Dragon magazines and a program to teach you the rules of AD&D 2e, was this:
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So, like any self-respecting adventurer who had just come across a treasure chest, I did not check for mimics, and immediately opened it up (after speaking with a few of the Installation Wizards).
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Behold, what I found inside that chest!
Now, I want to preface my findings with a few important details about myself. For years now, I have had a special fascination with the Forgotten Realms, call it inexplicable, call it what you will, but something has endlessly pulled me into this world. First, my interests were focused primarily on Drow: their culture, society, and lore. But soon, my exploration through the pages of the Forgotten Realms Wiki (for purposes personal and game related) broadened my horizons, you could say.
And curiosity begets curiosity begets a lust for knowledge.
As it turns out, the planet that the well-known Faerûn is situated on, Toril, has remarkably few canon maps that show it in full, at least not easily accessible from a cursory image search.  There are a number of maps of more well-known areas, primarily within Faerûn, as it is the most well-established continent in the canon. Some are beautifully rendered in high resolution, such as the 5th edition map of the Sword Coast, released in 2015 by Wizards of the Coast (art by the WotC Extra Life Team, for download here)
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This map is beautiful. I have a 54x36″ print of it hanging on the wall of my room. The detail is stunning, even if nearly half of it is covered in water. The issue is, this map only includes a fraction of Faerûn, and nothing of other continents of this world. This is the best map that 5e offers players in the Forgotten Realms in terms of sheer magnitude of places to be explored. But here we are, seven years out from it’s creation and release, without a world map.
So, I went to other editions, because the plethora of lore that is held in those books is astounding, and makes me wish that I had entered into this field of study far earlier in my life, or perhaps, that I was born just a little earlier, so I could have appreciated them at the time they were released.
The 4th edition map of Faerûn has a few key things that need to be noted before you look at it too deeply. As many know, 4e was the edition that introduced the Spellplague to the Forgotten Realms setting. I will make no moral judgements of this event in this entry, but I will point out the things that it changed in the world, the majority of which were undone by the Second Sundering and the ushering in of 5e.
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This map, as you can see, features a much larger area, including just about all the land that makes up the continent of Faerûn. However, I must point out what many scholars of the realms already know.
1) The art on this map is... well it’s poopy. I don’t want to be rude, but the dreary color palette does it no service, and the Underchasm is a large brown stain that draws your eyes to it. I’ll let you do with that what you will.
2)The problem with Chult.
Since I am traveling backwards in time to reach my destination, I feel here is where I must skip around a wee bit. You see, Chult is a location that has been featured through numerous iterations of the Forgotten Realms, appearing in books as far back as the very first Forgotten Realms Campaign setting (1987). It has jungles and dinosaurs, and its own set of critiques and criticisms that I will surely dive into another time. 
The short of it is, Chult was originally a peninsula, meaning that it was a land mass that went out to sea, but was still attached via land to the mainland of the continent. With the events of the Spellplague, it was made into an island, and then returned to being a peninsula. For reference, we can use the next map on our journey, the 3rd edition map of Faerûn.
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It may not have the details and aesthetic of the 5e map, but thankfully, it also does not have the unpleasant skid mark of the Underchasm that the 4e map so graciously provides us.
And, most importantly, it shows us how Chult was, and how it presumably returns to post-Second Sundering.
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I’ll go into detail regarding this another day, but needless to say, the 4e map is... sub-par for our purposes.
And so, in our time machine, we make it to the year 1999, when the Forgotten Realms Interactive Atlas comes to Forgotten Realms Enthusiasts about to brave the new millennium.
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A thrilling piece of software, this. After three major updates, it came to contain over 800 maps of the Forgotten Realms, including cities, streets, and even building interiors. All of them accessible in such a way that they could be exported and printed to be used at the table. But, the most impressive part by far, was the globe.
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I dare not post a gif of it in motion as it sometimes even gives me a headache, but rendered in stunning 2D, was a globe that you could click and drag to move. But it was more than  that! By using the zoom tool, clicking an area would bring you to a “child” map of the area you wished to see in detail. On more fleshed-out areas of Toril, this means you can go as far as to a single city street in Waterdeep, following the chain of parent-child maps.
Google Earth’s initial release was not until July of 2001, nearly two years later. This must have been a massive undertaking for the artists and programmers involved, and it fills me with joy.
But there’s more?!
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There are 28 different options that can be toggled for you to view, from contours to waterways, political boarders to structures to vegetation.
And, the glory of it all, I find a canon map of Toril.
I am jumping around once more, but technically, we were given a map of Toril in 3rd edition. However, it looked like this:
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Meanwhile, the Forgotten Realms Interactive Atlas provides us with this:
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(Pardon the quality, I screenshot-ed the original program from 1999, and it’s chunky at best)
But the art and resolution aside, this is stunning! This is everything at a scale and level of detail that tells us much more than the 3e outlines ever could. AND you can choose areas to zoom in on.
The only downside is, we do not see the same level of detail on many of the continents that we do for Faerûn. This is supposed to represent how, in Faerûn, they actually do not know much about these places, and have not mapped them out yet. Also, I am sure that not including those details made this project feasible in the first place, and I respect that. It was 1999, computers could not handle the things they do now, and certainly not at a price that an amateur hobbyist could purchase and use, considering the audience was mostly school-aged kids and teens to my understanding.
So, you might be asking, what does this all mean?
Well, not long after this discovery, I came across a book in a game store, carefully wrapped in plastic to preserve it.
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Published in 1990.
As of writing, I have yet to unpack the contents of this atlas, but I want to do it in a way that is meaningful, and can also provide a reference to others. This blog will be dedicated to my research and ramblings on everything that I find.
So, welcome adventurers! It’s time we set off on our journey!
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alpaca-clouds · 4 months
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BG3 and the Second Sundering
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You know what? I might ramble a bit about DnD Lore, because I am recently starting to get really into the lore. And I think that the Second Sundering is super interesting in terms of how it might connect to BG3 and its characters.
Quick refresher for everyone who (like me) never really had any contact with the lore of DnD and specifically the Forgotten Realms prior to 2023.
The Forgotten Realms is more or less the main setting for DnD and describes a collection of worlds that are technically speaking connected to our world. The main world most of the lore happens is called Toril, though frankly: Toril mostly consists of Faerûn (where most plot happens) and then an assorted collection of stereotypical settings that are mostly "Fantasy-East-Asia", "Fantasy-Egypt", "Fantasy-Africa" and "Fantasy-Aztecs".
The Forgotten Realms have magic (the Weave) and a wide collection of gods. And most worldwide storylines can be best described as: Bhaal, Myrkul, Bane, and Shar do some bullshit. And: Ao (who totally is not based on YHW) has issues.
Most of the recent events within the lore are all connected to those things. To give you a quick rundown:
The laws of the Forgotten Realms were written down by Ao in the Tablets of Fate, and about a hundred years ago Myrkul and Bane stole those tablets trying to give themselves more power. This made Ao angry at all the other gods and throw them out of the Astral planes. Stuff happened. More stuff happened. The Tablets of Fate were found again and Ao decided to destroy them to prevent something like that from happening again. Which lead to the Spellplague among other things. But we are not talking about the Spellplague today. No, we are talking about the Second Sundering, which happened just a few years ago from the perspective of Baldur's Gate 3.
Because Ao decided to reforge the Tablets of Fate to properly put the worlds of the Forgotten Realms back into order. And here is a thing you need to understand about the gods in the Forgotten Realms: They all, with no exception, strive for more power. No matter how Lawful Good or Chaotic Evil they are, they strive for power. And they all knew: When the Tablets would be reforged, the gods' powers would be more pinned down compared to how free they were without the tablets. So, all the gods tried to get more powers by getting more followers. To archive this, they all got themselves more chosen, so that they could be more present on Toril, which is how this most notably affected the people on the world.
The main events of the Second Sundering happened between 1484 and 1487 DR. (BG3 takes place in 1492 DR.)
Now, I will not go into too much detail of what happened. The tl;dr is that the usual people (the dead three and Shar) did their usual bullshit, some of the chosen were kidnapped and at times killed, there were several wars, some of the effects of the Spellplague were reversed, and some dead gods came back (including Mystra, but that is a story all on its own).
Within the world not all people even learned what was going on. Like, sure, people would have known about the wars and some might have heard some rumors about the chosen running around and stuff, but they would not have learned exactly what was going on with the gods and with the tablets of fate.
Still, some of the characters in BG3 would probably have known of - and even been involved in - in the events. Most notably of course Gale, who as a chosen of Mystra would be involved into everything in one way or another. Again, Mystra is probably a topic on her own. But yeah, Gale would have been involved somehow.
Chances are that Wyll's entire thing with defending the city from the Tiamat people, was also probably somehow connected to it.
The same goes of course for Shadowheart. She might in fact not fully remember this - but she was most certainly somehow dragged into those events by Shar.
The other three origin characters would not have been that involved. I firmly believe that Astarion knew next to nothing about what the fuck was going on, due to Cazador keeping the Spawn kinda away from the outside world except for hunting. And while the Second Sundering did involve some events in the Hells and on the Astral Plane, I doubt that Lae'zel or Karlach were very involved.
Ironically, someone who might well have been deeply involved would have been the Dark Urge. Because Bhaal was fairly involved in everything going on. Heck, chances are that even Gortash and Orin were in some way involved. Not quite sure about Ketheric. But those two? Yeah, probably involved.
And, you know. I think it is kinda a funny thing to think about. With everything happening there and how the characters - and in fact the events - being connected.
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thaethiira · 7 months
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