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Folklore Legacy Challenge
Hey Ya'll! I've been working on this one for a little while and I can't wait to share it with you! It's a 16 + 1 generation legacy challenge for the Sims 4 based off of Taylor Swifts album Folklore! There aren't many solid rules for this one, I mostly just want ya'll to have fun and play it in a way that makes sense to you. That being said: - Mods and cheats are ok to use (I even encourage it). - Each Gen must have at least one child to play as the next heir. - I have used lots of packs in making this, you will need: City Living, Cats and Dogs, High School Years, Get Together, Crystal Creations, For Rent, Outdoor Retreat, Island Living, Dream Home Decorator, Parenthood, Discover University, Dine Out, Stranger Ville, Get Famous, Spa Day, Growing Together + more that I've probably forgotten. - If you do not have the required packs, feel free to change what you need to as long as it is somewhat similar to the original.
Gen 1: The One
Youâre a meticulous gardener with a penchant for perfection, fiercely loyal to your craft and to your loved ones. Despite your somewhat snobbish tendencies, you dedicate yourself to finding true love, and when that journey ends, you never REALLY get over it. Yet you continue to cherish your familial bliss and vibrant social life.
Career - Gardener (Either Branch)
Traits - Perfectionist, Loyal, Snob
Aspiration - CuratorÂ
Complete the soulmate aspiration with only one sim. Your sims permanently âseparateâ once the aspiration is complete.
Always accept invites/calls from other sims.
Adopt at least one child.
 ââ = You may separate them as you choose.
Gen 2: Cardigan
You're a charismatic politician, oozing self-assurance and intellect, always in the know. As a Renaissance Sim, mastering myriad skills comes naturally to you. Amidst your political pursuits, you find time for youthful adventures, savouring bar dates, maybe one day youâll finally settle down with a cherished companion.
Career - Politician (Charity Organiser)
Traits - Self-Assured, Genius, Insider
Aspiration - Renaissance Sim
Master all the skills needed for the politician career.Â
Go on at least 5 bar dates as a young adult.
Eventually marry a childhood friend.
Gen 3: The Last Great American DynastyÂ
You're a devoted stay-at-home parent, balancing material desires with a deep love for family and furry companions. Despite setbacks like a failed marriage and neighbourhood feuds, you find solace in nurturing your family and friends, building a home filled with love, even amidst domestic changes.
Career - Stay At Home Parent (You can work any career until you parent a child)
Traits - Materialistic, Dog-Lover, Family-Oriented
Aspiration - Mansion Baron
Have one failed marriage.
Become enemies with at least one neighbour.
Have your first child as a newly aged up young adult.
Move in with friends for at least one year.
Gen 4: Exile
In the world of espionage, you've always stood out. While others excel in covert ops, you thrive in building connections. Romantic at heart, yet socially awkward, you're drawn to leading, seeking solace in your club's camaraderie. After heartbreak, you relocate, shying from commitment but embracing your chosen family.
Career - Secret Agent (Diamond Agent)
Traits - Romantic, Socially Awkward, Gloomy
Aspiration - Leader Of The Pack
Create and lead your own club. Become friends with all the members.
After a major breakup, move to a different world.
Never get married or stay in a long-term relationship.
Gen 5: My Tears Ricochet
Amidst canvases and clay, you've always preferred solitude to the bustle of social affairs. As a critic, you explore the depths of creativity, while crafting jewellery and crystals on the side. Despite your artistic fervour, relationships falter, leaving you to nurture your creative progenies and seek solace in your craft.
Career - Critic (Arts Critic)
Traits - Loner, Creative, Art LoverÂ
Aspiration - Crystal CrafterÂ
Have a side business selling Jewelry and Crystals.
Get left OR leave someone at the altar.
Have at least 4 children.
Gen 6: Mirrorball
In the spotlight's embrace, you dazzle as an entertainer, with moves that mesmerise and demands that rival divas. Behind the glamour lies a heart yearning for connection, seeking solace in fleeting affairs. As you master the arts of song and stage, you flit from home to home, craving new experiences and relationships to fulfil your insatiable appetite for life.
Career - Entertainer (Musician)
Traits - Dance Machine, High Maintenance, GenerousÂ
Aspiration - Friend Of The WorldÂ
Have a secret love affair, with whom youâll eventually marry.
Master the singing, piano and acting skills. Never master any other skills.
Live with at least 3 different sims over your lifetime.Â
Gen 7: Seven
Beneath the stars, you find your playground, a whimsical astronaut drawn to the great unknown. Childhood antics linger as you escape the mundane, running away with a friend to explore the world. Haunted houses hold no fear for you, just another adventure in your quest for outdoor thrills. With each holiday, you uncover new wonders, embracing the vastness of the universe.
Career - Astronaut (Space Ranger)
Traits - Childish, Loves Outdoors, Good
Aspiration - Outdoor EnthusiastÂ
Run away from home as a teenager with a friend/s
Live in a haunted house.Â
Go on a holiday seven times over your lifetime.Â
Gen 8: August
In the vibrant world of social media, you craft narratives with precision, driven by ambition and a hint of envy for the spotlight. Amidst beachside dreams, you seek solace in Sulani's embrace, drawn to its sun-kissed shores. An affair with a married sim sparks passion, leading to a child and an obsession, anchoring you to the idyllic island life, forsaking love for the serenity of the sea.
Career - Social Media (Public Relations)
Traits - Jealous, Ambitious, Neat
Aspiration - Beach Life
Have an affair with a married sim you meet while on vacation.
Have at least one child with the married sim.
Live in Sulani for most, if not all, of your lifetime.
Never date again after your affair ends.
Gen 9: This Is Me Trying
Driven by a desire to transform spaces, you carve your niche in the world of interior design, fueled by ambition yet shadowed by melancholy. As a youth, you flee, severing ties to forge a path of your own. Love finds you in the arms of a cheerful soul, grounding you upon your return, where you rebuild bridges and strive to be the ultimate caregiver to your children, overcoming personal demons along the way.
Career - Interior DecoratorÂ
Traits - Ambitious, Overachiever, GloomyÂ
Aspiration - Super Parent
Move away as a teenager/young adult and lose most of your sims relationships.
Get married to a Cheerful sim.Â
Move back as a young adult/adult and re-make all the relationships you lost.
BONUS (Only if you have the Basemental Drugs MOD) Become addicted to at least one substance and successfully complete rehabilitation for it.
Gen 10: Illicit Affairs
In the courtroom's halls, you weave tales of justice as a private attorney. Driven by wanderlust and a fear of commitment, marriage comes swiftly, but it's the thrill of forbidden affairs that ignites your passion. Caught in multiple webs of deceit, divorce looms, leading you to Henford-on-Bagley, where you navigate the complexities of parenthood alone, seeking solace in the quiet countryside.
Career - Law (Private Attorney)
Traits - Non-Committal, Advenutrist, Clumsy
Aspiration - Serial Romantic
Get married young and have at least 4 affairs before getting caught.Â
Have at least one child through an affair.
Get divorcedÂ
Move to Henford-on-Bagley to raise all your children by yourself.
Gen 11: Invisible String
You always dreamed of sizzling pans and crafting culinary delights, a romantic at heart with a green thumb to match. Love's journey takes unexpected turnsâa tumultuous romance with a mean spirit, a dance of uncertainty with a lifelong friend. As the years pass, you find your soulmate as an elder, nurturing both your restaurant empire, a family and a thriving garden.
Career - Own your own restaurant (or multiple restaurants)
Traits - Romantic, Good, Green Friend
Aspiration - Soulmate
Be in a long-term relationship with a mean sim and eventually break up.
Have a âwill they, wonât theyâ type of relationship with a life-long friend sim.
Get married as an Elder.
Have a well-maintained garden.
Have all restaurants at 5 stars.
Gen 11: Mad Woman
Betrayed in your youth by those you trusted the most, you harbour scars deep as loyalty binds you to your cause. You ascend the ranks of the criminal underworld, fueled by anger and an unyielding pursuit of justice and vengeance. Marriage offers solace, yet the thirst for retribution remains, driving you relentlessly until old age grants the serenity you seek.
Career - Criminal (Boss)
Traits - Hot-Headed, Perfectionist, LoyalÂ
Aspiration - Seeker of Secrets
As a teenager, have an ex friend/friend group/lover ruin your reputation/life.
Spend the rest of your adult life trying to get revenge.
Marry a friend.Â
Only find peace/let go as an elder.
Gen 12: EpiphanyÂ
Straight out of high school to the covert operations of the military, you excel, driven by duty and a longing to provide for your family. Medals adorn your chest, earned through dedication and sacrifice. Love finds you in the arms of a medical professional, but shadows linger, as memories of battle haunt your days, a silent reminder of the price of service.
Career - Military (Covert Operator)
Traits - Overachiever, Family-Oriented, Good
Aspiration - Big Happy Family
Join the military immediately after finishing highschool.
Retire/quit your job as soon as you earn all available medals.
Date and marry sim with the medical career.
Live with PTSD (you can use a mod for this)
Gen 14: BettyÂ
Your high school romance blossoms into marriage, yet jealousy festers, leading to a massive indiscretion that fractures the trust youâve built. Amidst the wreckage, you strive to mend what's broken, seeking solace in weekly garden dates as you navigate the rocky terrain of love. In the digital realm, you thrive as a freelancer, coding with confidence and a hint of cringe-worthy humour.
Career - Freelancer (Programmer)
Traits - Cringe, Jealous, Self-Assured
Aspiration - Joke Star
Marry your high school sweetheart.Â
Have weekly dates in your back garden.
Have an affair for an extended period of time before being caught.Â
Spend the rest of your life trying to heal the connection between you and your spouse.Â
Gen 15: Peace
Unable to make friends, you shed the burden of high school to focus on working toward your dream job and pursue the limelight. Amidst the glittering lights of fame, you still struggle to find your place and people in the world. Eventually, love finds you in the presence of an outgoing spirit, but as stardom ascends, so does the weight of its demands, testing your quest for inner peace amidst the chaos of stardom.
Career - Actor
Traits - Socially Awkward, Creative, Squeamish
Aspiration - Inner Peace
Dropout of high school and work a part time job to earn money.
Master the acting career.
Master the acting and wellness skills.
Marry an outgoing, good sim.
Become a Global Superstar and struggle with the price of fame.
Gen 16: Hoax
Born amidst the urban hustle of San Myshuno, your artistic soul yearns for expression amidst the city's chaos. Love's path proves rocky, a journey of unfulfilled connections and shattered dreams. Seeking solace in a fresh start, you depart the city's embrace, yet the ghost of past loves haunts your brushstrokes, forever captured in the vivid hues of your yearning canvases.
Career -Â Painter (Master Of The Real)
Traits - Gloomy, Vegetarian, Generous
Aspiration - Painter ExtraordinaireÂ
Grow up in San Myshuno.
Be in a long-term, unfilling relationship with sim you have bad compatibility with. Eventually break up.
Have a failed relationship with a family friend.Â
Move out of San Myshuno to get a fresh start.Â
Never get over one of your previous relationships and spend the rest of your life yearning to have it back.
(Bonus) Gen 17: The Lakes
Amidst the rustle of leaves and the whisper of pages, you find your muse as a writer, enchanted by the dance of words and the embrace of nature. Poetry flows from you, a testament to your romantic soul. Holidays are cherished escapes, moments of tranquillity by the water's edge, fueling your creative spirit. Yet, it's in solitude that your greatest works are born, a testament to your dedication to the craft.
Career - Writer (Author)
Traits - Romantic, Bookworm, Loves Outdoors
Aspiration - Bestselling Author
Only write poetry (unless specified for the aspiration)
Go on Holiday with your spouse and family often, staying as close to a body of water as you can get.
Complete the gemstone collection.
Leave the world behind for a period of time to focus on writing (completely alone)
#ts4#the sims 4#the sims#ts4 legacy#ts4 challenge#sims 4 legacy#sims 4 legacy challenge#ts4 legacy challenge#the sims legacy challenge#taylor swift#ts4 taylor swift#the sims 4 taylor swift#folklore#taylor swift folklore#folklore legacy challenge#ts4 folklore legacy challenge
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The Sims 4 - The Eras Legacy (UPDATE!)
*Make sure to check the end of the post to find out why I gave the challenge a little makeover!
By Viniciusvill & grenesims
Don't be strict while following the rules. Let your imagination fly free, follow your story and have fun!
*I decided to update the challenge because I'm currently playing it myself. Since I don't own all the packs mentioned in the original version, I chose to tweak the challenge to better fit the ones I do have. I also updated some of the generations to add new goals inspired by recently released packsâlike Lovestruck and Life & Death. Plus, I fine-tuned a few objectives to better match the stories told in the songs from each of Taylorâs Eras, making the challenge feel more cohesive and in sync with each Eraâs vibe.
Acknowledgements:
To Taylor Swift for creating amazing songs that bring me so much joy. To grenesims, my co-writer who kindly agreed to help me create this challenge.
#the sims 4#gaming#ts4 legacy#sims4 legacy#taylor swift#fearless#speak now#red#1989#reputation#lover#folklore#evermore#midnigths#the tortured poets department#ts4#gamming#pc games#legacy#the eras taylor swift#legacy challenge#theeraslegacy
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The ERAS Legacy Challenge
Hello! I am an avid sims player AND a swiftie! So I thought, why not make the best of both worlds! So this legacy challenge will kind of be like the 'Not So Berry Challenge' made by Lilsimsie and Alwayssimming.
A few notes before you get into the challenge
The generations gender does not matter! Play as a boy or girl, it makes no difference!
The sims(mostly debut) are not meant to be played as Taylor! (ex: for debut I named my sim Mary from "Mary's Song" and Her love interest (who I made, but you do not have to and can be with a townie) is named Drew from "Teardrops on my Guitar."
I made the albums that are not yet Taylor's Version (as of the time writing this out) be unmarried(still in relationships or not it's your decision!)
I have specific colors taken from the album colors that should be used in most of the sim's house! You do not have to have the whole house this way though!
I had my debut sim start out as a young adult, but you can start them as an adult if you'd like!
If a like has -insert pack here- beside it, that like can only be found if you have that pack! So if you don't have that pack, don't sweat it!
This is mostly base-game friendly, but if you tweak it a bit to fit some of your favorite mods and packs, feel free to!
And that is it, so let's get on with the challenge!
DEBUT
This sim was born in a small town and knew when they were young they had wanted to pursue a career in the music world! They begin their career in the music industry hoping to find a place in this world.
Aspiration: Musical Genius
Traits: Creative, Cheerful, and Music Lover
Color: Green/Blue(possibly teal as well)
Likes: (Color) Green & Blue, (Music) Blues-base game-and Ranch-Horse Ranch Pack-, Guitar, Writing, Piano-base game- and singing-City Living-
Career: Musician
Rules: Complete the Musical Genius Aspiration, Max Musician Career, Max Guitar skill, Max Piano skill, Max singing skill-City Living-, Have at least one child to become the heir, be 'good friends' with their children.
FEARLESS
Watching their parent(s) treat them with such kindness and love, this sim knew that they wanted to share these feelings with the world. They have much love to give, but their love life has been rocky. This sim is ready to settle down and give their child(or children) the best childhood.
Aspiration: Friend of The World
Traits: Outgoing, Loyal, and Ambitious
Color: Yellow
Likes: (Color) Yellow, (Music) Hip-Hop,(Activities)Writing and Baking.
Career: Chef
Rules: Complete the Friend of the World Aspiration, Max Chef Career, Max Writing skill, Max Baking skill, Have at least 2 relationships before finding the significant other, Have kids while an adult, Have at least one child to become the heir, have next heir have the max motor skill.
SPEAK NOW
This sim's parents loved them a lot, and they knew that. They were raised to believe that they would grow up and get a practical job like a writer or techie, but this sim has always looked to the stars for comfort. They simply were enchanted by the stars, would they be the foolish one to want to be among them? They love their parents, but will they still love this sim if they take on their dreams of reaching the stars?
Aspiration: Serial Romantic
Traits: Goofball, Perfectionist, Good
Color: Purple
Likes: (Color) Purple, (Music) Easy Listening-Get to Work-and Singer-Songwriter-Cats and Dogs Pack-(Activities) Fitness and Rocket Science.
Career: Space Ranger
Rules: Have max motor skill as a child, Complete the Serial Romantic Aspiration, Max Astronaut Career, Max Fitness skill, Max Rocket Science skill, Date at least 8 people before settling down, Have a child to one of your exes, Have the child born to one of their exes become the heir.
RED
Growing up and seeing this sim's mother/father date many people before finally settling down made them realize that maybe they weren't exactly sure if true love was real. The only true loves this sim had? Alcohol and working. They were young, only feeling 22! They knew all too well how much love could hurt, they'd seen one of their parents go through it plenty of times, but when they meet another sim at a bar? Maybe everything has changed for this sim and their views on love.
Aspiration: Master Mixologist
Traits: Gloomy, Self-Assured, Foodie
Color: Red
Likes: (Color) Red, (Music) Pop, (Activities) Mixology and Cooking
Career: Mixologist
Rules: Complete the Master Mixologist Aspiration, Max Mixologist Career, Max Mixology skill, Max Cooking skill, Date no one until meeting significant other, Meet significant other in a bar, Finish work tasks as quickly as possible, Have a child as an adult, Have at least one child to become the heir.
1989
Having parents who didn't have a child until much later in their lives made this sim cherish what little time people actually had in life. They decided that living a boring, unfulfilling life just wasn't their style. When they had turned into a teen, they threw parties with friends every weekend. This sim falls in love with one of their high school friends, but once they grow up they fade apart. Now that they don't talk, this sim is forced to move on, but their heart is stuck on them. They take this chance and fall in love with other sims, but when they meet back up with their high school sweetheart, are they still in love?
Aspiration: Renaissance Sim
Traits: Jealous, Loyal, Clumsy
Color: Blue and White
Likes: (Color) Blue and White, (Music) Pop and Electronica, (Activities) Gaming and Comedy
Career: Trendsetter
Rules: Throw parties every weekend in high school, Have a high school sweetheart, Break up with high school sweetheart, Date two other people before getting back with high school sweetheart, Get back together with high school sweetheart, Complete the Renaissance Sim Aspiration, Max Trendsetter Career, Max Gaming skill, Max Comedy skill, Have at least two children, Choose whichever child you wish to be the heir.
REPUTATION
This sim knew growing up that no one would love them like everyone seemed to love their mother/father(last generation) When they were a teen, the only person who knew them was their high school boyfriend/girlfriend- someone that their parents didn't like. They could call it what they want, This sim was in love and no one could tell them any different. Their relationship with their parents began to worsen and when they became a young adult they moved into a house far away from their parents with their high school sweetheart. Basically leaving in a getaway car made this sim realize that maybe doing something bad felt so good. Maybe they'd never see their parents again, but they could make a new family...a crime family.
Aspiration: Public Enemy
Traits: Loner, Romantic, and Genius
Color: Black, Gray, and White
Likes: (Color) Black, Gray, and White , (Music) Pop and Alternative, (Activities) Mischief and Fitness
Career: Criminal Boss
Rules: Have a high school sweetheart, Have parents dislike the significant other, Have a bad relationship with parents, Move into a house with significant other immediately after becoming a young adult, Complete the Public Enemy Aspiration, Max Criminal Career, Max Mischief skill, Max Fitness skill, Have at least one child to be the heir.
LOVER
Growing up, this sim was always told about their parents love story. High school sweethearts who ran away with each other? That was the best love story that anyone could ever ask for! This sim grew up without being around their grandparents, they never asked, so they were never told why. Being raised in a chill and laidback family made this sim think that everyone just needs to calm down! As a teen, they dated a few of their friends, trying to find a love like her parents, but ultimately all of those relationships failed. They decided to put aside their lover heart and go onto business in their young adult life, but what happens when they accidentally become woohoo partners with someone they work with?
Aspiration: Successful Lineage
Traits: Childish, Art Lover, Family Oriented
Color: Pink, Yellow, and Blue
Likes: (Color) Pink, Yellow, and Blue, (Music) Pop and Romance, (Activities) Writing, Painting, and Guitar
Career: Business (management branch)
Rules: Date at least 2 friends in high school, Breakup with the high school relationships, Don't date anyone until halfway through the sims young adulthood, become woohoo partners with a coworker, Complete the Renaissance Sim Aspiration, Max Business Career, Max Writing skill, Max Painting skill, Max guitar skill, Have at least two children, Have the first child be the heir.
FOLKLORE
Having outgoing parents that seemed to always have something else going on seemed fun...in theory. In reality, however, this sim grew up closed off and playing make believe by themselves. They had read books on the last great American dynasties to distract themselves and found peace in day dreaming and making up stories. When this sim was a teen, they worked hard in school so they could keep their parents eyes off of them and keep the attention on their sibling(s). This sim became a young adult and moved into a small house and began writing the stories they had once dreamt up- mostly romance. They began selling these books and met "the one" at a library/museum, finding the love that they had only written about.
Aspiration: Bestselling Author
Traits: Loner, Bookworm, and Loyal
Color: Gray and White
Likes: (Color) Gray and White, (Music) Blues, (Activities) Writing and Guitar
Career: Author
Rules: Stay to self while a child and teenager, Be an A student in high school, Meet significant other in a library/museum as a young adult, Complete the Bestselling Author Aspiration, Max Author Career, Max Writing skill, Max Guitar skill, Have any amount of children, Choose whichever child you wish to be the heir.
EVERMORE
Growing up in a small, cozy house that was filled with love made this sim enjoy life, but still find the faults within it charming. This sim was born into a house of creativity and enjoyed the nature aspect and loved beautiful scenery. As a child they had a best friend that went into high school with them, but they had gotten into a fight and had become enemies with them. They had a high school relationship that went into young adulthood and was engaged, but the significant other cheated on this sim- ending the relationship. This sim had moved on relatively quick, why tolerate cheating then cry over it? They had spent their nights at clubs and flirted with many people and found one really attractive sim- "that's my man." this sim was dead set on this. They finally found the love they had been searching for. Long story short...they survived.
Aspiration: Painter
Traits: Creative, Perfectionist, and Art Lover
Color: Orange and Brown
Likes: (Color) Orange and Brown, (Music) Alternative and Classical, (Activities) Panting and Piano
Career: Painter
Rules: Throw parties every weekend in high school, Have a high school sweetheart, Break up with high school sweetheart, Date two other people before getting back with high school sweetheart, Get back together with high school sweetheart, Complete the Renaissance Sim Aspiration, Max Trendsetter Career, Max Gaming skill, Max Comedy skill, Have at least two children, Choose whichever child you wish to be the heir.
MIDNIGHTS
This sim's family had many lives lived, they could go back to their great great great great great great great grandma and never truly understand their whole family. That didn't stop this sim from being interested in everything and anything that they could get their hands on. This led them to be kleptomaniac, karma surely wouldn't track them down. When they had been a teen, this sim enjoyed working out as a way to stay active and busy their mind away from the urge to steal. In their eyes, they were an anti-hero who was trying so hard to push back what they hated about themself. This sim became a young adult and still was curious about everything they could know, so they became a secret agent. This sim met their significant other, but they were worried because this sim was good while they were a klepto. Their significant other didn't mind, though, and let this sim be bejewled.
Aspiration: Renaissance Sim
Traits: Ambitious, Kleptomaniac, and Neat
Color: Blue, White, Navy Blue, Purple
Likes: (Color) Blue, Purple, and White, (Music) World Music, (Activities) Guitar, Piano, and Fitness
Career: Secret Agent
Rules: Begin working out as a teen, Marry a sim that is good, Complete the Renaissance Sim Aspiration, Max Secret Agent Career, Max Guitar skill, Max Piano skill, Max Fitness skill, Have any or none children. thank you for completing the challenge :)
You're on your own kid, you always have been.
#sims 4#sims 4 gameplay#the sims community#sims 4 legacy#sims 4 legacy challenge#taylor swift#fearless taylorâs version#midnights#reputation#1989 tv#swifties#lover#speak now#red taylorâs version#taylor swift debut#folklore#evermore#sims challenge#simblr#silliestsims
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"Protect the Sacred's first complete playtest is here! Protect the Sacred is a anticolonial pulp adventure game that looks to emulate the mood and tone of the pulp movement beyond just as the globe-trekking adventure of stories like Indiana Jones, Johnny Quest, and Tomb Raider, but also pulp as horror, mystery, sci-fi, drama, and even romance.
In Protect The Sacred you work as a member of The Memento Group, an organization that, nominally, is an international nonprofit who is mostly interested in historical preservation, cultural outreach, and the building and support of museums and landmarks. As well as deconstructing and interrogating the colonial legacies of various academias and how they continue into today.
In truth, while they do that work and more, they are also a community-facing resource of specialists who look to protect, preserve, and reclaim a world of magic, monsters, and mystical artifacts on behalf of who they belong to and on that community's terms. Because for the Players of Protect The Sacred, all the intangibles of culture are all so very tangible.
Play as adventurers armed with folkloric magic power, deeply rooted in their connections to the culture around them. From wielding a legendary magical item, to practicing a cultrual magic, to taking the form of the fiercest monsters from your people's stories.
Explore the mythic realms talked about in the legends of heroes and gods as part of the Grand Outside, a magical otherworld in a mutually affecting relationship with the material. Explore a secret wizards nightmarket for clues and rumors on a trail for a stolen remains. Brave impossible and strange dungeons formed by stories that need to be told and stare truth straight in the eyes. Plan a heist to steal back the pilfered and stolen.
In this game I look to ask people to consider themselves, their relationship to culture, and what it looks like. I want you to consider and think on the meaning and value of the stories, lessons, and skills we pass on to others. I want to ask how we could challenge the ways we build and engage with history and these stories. This is a game where you fist fight fascism in many forms. It's a game about telling stories and building heroes. Are you ready to Protect the Sacred?" --- Information about joining the playtest can be found in the link! I'm excited to show y'all what I've been working on for about 2 and a half years.
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Lilith: Kissed by Shame, Mothered by Darkness, Empowered by Self
Black Moon Lilith, often simply referred to as Lilith, is a fascinating and complex figure in both astrology and mythology. She represents a point of mystery, power, and the darker aspects of the human psyche. While Lilithâs roots are steeped in ancient mythology, her significance in astrology as the Black Moon Lilith has become an important aspect of modern astrological interpretation. This essay will explore the history of Lilith, her mythological origins, and her astrological significance, particularly in relation to the Black Moon Lilith.
The Mythological Origins of Lilith
Lilith's mythological origins are diverse, with traces found in ancient Sumerian, Babylonian, and Hebrew traditions. She is often depicted as a demoness or a figure of rebellion and independence, which has contributed to her complex and somewhat controversial legacy.
Sumerian and Babylonian Roots:
The earliest known references to Lilith appear in Sumerian and Babylonian mythology, where she is associated with dark spirits or demons, particularly those that preyed on pregnant women and infants. In these traditions, Lilith is often portrayed as a night demon, symbolizing chaos, danger, and untamed feminine power.
Hebrew Mythology:
In Hebrew mythology, Lilith becomes a more defined character. The most well-known account of Lilith comes from Jewish folklore, particularly in the medieval text known as the Alphabet of Ben-Sira. According to this story, Lilith was Adam's first wife, created from the same earth as him. Unlike Eve, who was made from Adam's rib, Lilith was Adam's equal. However, Lilith refused to submit to Adam, particularly in matters of sexual dominance, and left the Garden of Eden to live in exile. As a result, she was demonized, often depicted as a mother of demons or a seductress who endangered men and children.
Feminist Interpretations:
In more recent times, Lilith has been reinterpreted by feminist scholars and writers as a symbol of female independence, empowerment, and sexual liberation. Her refusal to submit to Adam is seen as an assertion of her autonomy, and her subsequent demonization is viewed as a reflection of patriarchal fears of strong, independent women.
The Astrological Significance of Black Moon Lilith
In astrology, Lilith is not a physical celestial body but rather a mathematical point known as the Black Moon Lilith. This point represents the lunar apogee, the farthest point in the Moon's orbit around the Earth. Astrologically, Black Moon Lilith is associated with themes of power, sexuality, rebellion, and the unconscious.
Symbolism of Black Moon Lilith:
Black Moon Lilith is often associated with the darker, hidden aspects of the psyche. It represents repressed desires, taboo topics, and the shadow side of the self that is often denied or ignored. This placement can indicate where an individual might struggle with issues of power, control, and autonomy, or where they may feel marginalized or misunderstood.
Lilith in the Natal Chart:
The position of Black Moon Lilith in an individualâs natal chart is significant in understanding their relationship with these darker aspects of the psyche. It can reveal areas of life where one might face challenges related to independence, sexuality, and empowerment. For instance, a strong Lilith placement might indicate a person who is intensely independent, rebellious, or drawn to explore taboo subjects. Conversely, it could also signify areas where one might feel oppressed or where there is a need to reclaim power and autonomy.
Lilith in Transits and Progressions:
In transits and progressions, Black Moon Lilith can trigger events or internal shifts related to its themes. These periods may bring issues of power dynamics, autonomy, and repressed emotions to the forefront, often compelling individuals to confront aspects of themselves that they might usually keep hidden.
Lilith in Synastry:
In relationship astrology, Lilith can play a significant role in understanding the dynamics between partners. When Lilith is strongly aspected in synastry (the comparison of two natal charts), it can indicate a relationship marked by intense passion, power struggles, or issues of control and domination. Lilithâs presence in synastry can also signify a deep, magnetic attraction, often rooted in the exploration of taboo or forbidden aspects of the relationship.
The Dark Feminine Archetype
Lilith is often considered an embodiment of the "dark feminine," a concept that encompasses the more shadowy aspects of femininity that are often suppressed or feared in patriarchal societies. This archetype includes qualities like independence, sexuality, and a refusal to conform to traditional roles or expectations.
Rejection of Traditional Roles:
Lilithâs refusal to submit to Adam in the Garden of Eden can be seen as a rejection of traditional gender roles. She represents the feminine that is not passive or submissive but rather assertive and autonomous. This aspect of Lilith challenges the conventional expectations of femininity, making her a powerful symbol for those who seek to challenge societal norms.
Sexual Autonomy:
Lilithâs association with sexuality is another key aspect of her archetype. She represents sexual autonomy and the right to express oneâs desires without shame or guilt. In astrology, Lilithâs placement can reveal how an individual relates to their own sexuality, including any issues of repression, shame, or power dynamics.
Shadow Work:
Lilith is also closely connected to the concept of shadow work, which involves exploring the unconscious or hidden aspects of the self. By confronting these shadowy aspects, individuals can achieve greater self-awareness and personal growth. Lilithâs energy can be challenging, but it offers the potential for profound transformation and empowerment.
Black Moon Lilith and Modern Astrology
In modern astrology, Black Moon Lilith has gained increasing significance as astrologers explore its role in the natal chart and its impact on an individualâs life. Lilithâs themes of power, sexuality, and the unconscious resonate with many people who seek to understand the deeper, often hidden aspects of their personality.
Empowerment Through Astrology:
Many modern astrologers view Lilith as a tool for empowerment. By understanding Lilithâs placement in the natal chart, individuals can gain insight into areas of their life where they may feel disempowered or where they need to assert their autonomy. Lilith encourages individuals to embrace their true selves, including the parts that are often hidden or repressed.
Lilith in Popular Culture:
Lilith has also become a popular figure in contemporary culture, often appearing in literature, music, and art. She is frequently depicted as a symbol of female empowerment, sexual liberation, and rebellion against patriarchal norms. This cultural resurgence of Lilith reflects a growing interest in the themes she represents and her relevance in todayâs society.
Psychological Astrology:
In psychological astrology, Lilith is often explored in the context of the unconscious mind. Her placement can indicate areas where psychological issues may arise, such as unresolved trauma, repressed desires, or conflicts related to power and control. By working with Lilithâs energy, individuals can confront these issues and work towards healing and self-acceptance.
Conclusion
Black Moon Lilith is a powerful and complex figure in both mythology and astrology. Her mythological origins as a demoness or rebellious first woman reflect deep-seated cultural fears and conflicts surrounding female autonomy and sexuality. In astrology, Lilith represents the darker, hidden aspects of the psyche, including issues of power, sexuality, and independence. Her significance in the natal chart offers insights into the areas of life where individuals may need to confront and embrace these aspects of themselves. As a symbol of the dark feminine, Lilith challenges traditional gender roles and encourages individuals to explore and reclaim their power. Whether viewed through the lens of mythology, astrology, or modern feminist interpretations, Lilith remains a compelling and influential figure in the exploration of the human experience.
#mysticism#occultism#metaphysics#mystic#astro community#astro notes#astro observations#astro tumblr#astrology#black moon lilith#lilith#chatgpt
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Zen Buddhist principles emphasize the importance of present moment awareness, acceptance, and the interconnectedness of all things.
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Milestone Monday
Final Escape
On April 28, 1881, the infamous outlaw Billy the Kid made a daring escape from the Lincoln County jail in Mesilla, New Mexico. At that time, he was awaiting trial for murder due to his involvement in a series of violent events related to the Lincoln County War, a conflict between rival merchants that escalated into a full-blown feud. The story of Billy the Kid has since become a significant part of American folklore, with varying accounts of his true identity and character, as attested by the work highlighted here, which portrays him as a folk hero.
In Billy the Kid Adventure Magazine, a Western adventure comic, Billy the Kid is depicted as a charming outlaw with a heart, bravely navigating various challenges and helping those in need. Published by Toby Press in 1955, our issue is #27 of 29 showcasing the talents of several artists, including Don Heck, Jack Sparling, Ray Forest, and Art Kenik. Notably, Don Heck would go on to become a Marvel legend, co-creating characters like Iron Man, Hawkeye, and Black Widow.Â
This era of comic books is characterized by a focus on adventure and heroism, and Billy the Kid Adventure Magazine perfectly fits within that tradition, appealing to fans of Westerns and adventure stories alike. The series serves as an intriguing artifact of its time, reflecting both the cultural fascination with the Old West and the evolving landscape of comic book storytelling in the 1950s. It also highlights the enduring legacy of outlaws and the myths they inspire in popular culture.
Our copy is a gift of Joan Tarachow.Â
-View more Milestone Monday posts.
--Melissa, Special Collections Library Assistant
#milestone monday#milestones#billy the kid#billy the kid adventure magazine#toby press#don heck#jack sparling#ray forest#art kenik#old west#folklore#folk heroes#western#adventure stories#lincoln county#pop culture#outlaws#myths#american folklore
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Francis Marion Papers online
The South Carolina Battleground Preservation Trust has just published the first volume of the collected Francis Marion Papers â available free and online!
From the press release:
The papers, consisting of more than 600 historical documents, includes letters written both to and from General Francis Marion, famously known as the Swamp Fox for his elusive guerrilla warfare tactics against British forces. These materials, discovered in archives across the country including Harvard University and the University of Michigan, have been carefully compiled and annotated by leading historians. The first volume, complete with illustrations and battle maps, will be released on February 27 â the anniversary of Marionâs death. âThis project is rewriting history,â said Rick Wise, director of SCBPT. âA lot of historians and biographers have gotten Marion wrong in some respects. These papers offer a more nuanced and personal look at his character, leadership and strategies.â For years, Marionâs legacy has been shaped by secondhand accounts and folklore, but these original documents provide firsthand insights into his thoughts and correspondences. This release will likely prompt new discussions on his contributions to the American Revolution and challenge some long-held assumptions about his life and military tactics.
#more projects like this please!!!#francis marion#swamp fox#18th century history#amrev#american revolution
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The Crane Wives Ultimate Legacy Challenge
Introduction
Hello! I am Maximum Dinosaur. I make videos on youtube, and challenges for the sims 4. I decided to make a long and somewhat niche legacy challenge based on something very near and dear to my heart: The Crane Wives. This band released their incredible first album 14 years ago, and has released their long awaited 5th album in 2024. The Crane Wives is an alt-folk band made up of 4 members whoâs music is about many things, including songs telling stories, statements, life lessons and myths, folklore, and themes of religious trauma and being lgbtq. Their music hits a spot in my heart that I cannot quite place anywhere else. Their lyrics are probably the most beautiful lyrics I've ever heard, going through this legacy has made me realize that. And the Crane Wives have not yet been brought to the sims 4. Creating this challenge has made me become more connected to the songs in their discography, and after spending countless hours analyzing lyrics and melodies, I can only say I appreciate the band all the more.
This challenge is made up of 6 different challenges, and 72 generations. Yes, that is an insane amount of generations. But I mostly just made this for myself, and anyone else who loves The Crane Wives so much. Every single one of their songs creates an incredible narrative surrounded by crafty lyricism, powerful vocals, and meaningful metaphors. Their songs range from absolutely heartbreaking to sounding like the sound track to a chase scene in the wilderness, and I wanted to bring each unique song to life in the sims. I realized when going through the discography how many unique and incredible ideas could come from these songs.
You really donât have to know The Crane Wives to play this challenge (or parts of it!) This challenge may be good if you enjoy storytelling based on deep emotions, familial connection, and cottagecore/folk vibes. The generations are mostly focused on stories but have small little skill, aspiration, or miscellaneous challenges to add onto the fun of the generation. As you can imagine, most of the packs in this game will be used during the 72 generations. Take a look at each album to make sure you have the packs, and if you donât, you obviously can still find a way to play without that pack. No gatekeeping here, this is just for fun and thereâs no shame in removing a few rules from a challenge for any reason.
The albums can be reordered however one would like- you may start with their newest album or their oldest, or whatever works for you. I wrote the challenge from oldest to newest, and will be playing it that way, but you should be fine doing whatever youâd like! The challenge is split up as such:
Part 1: Safe Ship, Harbored (2011, 12 songs/generations)
Part 2: Fool in Her Wedding Gown (2012, 12 songs/generations)
Part 3: Coyote Stories (2015, 13 songs/ 12 generations)
Part 4: Foxlore (2016, 11 songs/generations)
Part 5: A Collection of Singles (2017-2023, 14 songs/generations)
Part 6: Beyond, Beyond, Beyond (2024, 11 songs/generations)
Part 1 is the only one fully completed at the moment, so stay tuned for the rest, as well as some challenges inspired by other artists!
A couple of notes:
Some generations will cover topics such as queer identity and religious trauma, especially related to being a woman in the church- so while for a good majority of the generations, it doesnât matter what the heirâs identity is, I would say specific songs are meant to have feminine or queer heirs. It will be suggested in the rules as well as the lyrics of those generations.
If the Crane Wives do ever decide to release more music, I will greet the music with open arms and add onto this challenge to complete the discography <3 Itâs suggested that you go in order from top to bottom of an album, but the order of the albums/whether or not you play each album is completely flexible. Each album's legacy is designed to stand on its own if needed.
This is an interpretation of art, and as any interpretation of art goes, not everyone will agree with my interpretation of the music. Iâve done my best to make the best decisions for each generation that I could. The Crane Wives are not the most popular band, so while there is a lot of information out there on the meaning behind songs, not every song has much information on it out on the internet. So I did what I could with the information that I had!
I would absolutely adore to see someone playing this challenge, so definitely let me know if you do! Use the hashtag #the ultimate crane wives legacy and let me know if you are a crane wives and sims fan! I've never met any others, haha!
Generation 35 is a combination of the interlude song âOf Everlong,â A one minute song about unrequited love, and the following song, âNever Love an Anchorâ, which is about a person seeing themself as unlovable to another. All of the songs in this challenge are on Spotify, Apple Music, Pandora, Youtube, and a majority of other streaming platforms. Give them a listen!
#thesims4#thesims#sims#ts4 gameplay#the sims 4#legacy challenge#legacy challenges#sims 4 challenge#sims 4 legacy challenge#the crane wives#safe ship harbored#foxlore#coyote stories#the fool in her wedding gown#beyond beyond beyond#the ultimate crane wives legacy#tucwl#safe ship harbored legacy
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Have you ever been in the position, where itâs lashing rain outside and the wind is howling its ghostly cry? You could wind down to a good film but you just feel like playing The Sims, and are in dire need of a legacy with a more story-driven aspect. Thatâs the position I found myself in the other evening, so I set out to put together this legacy challenge!
"Seanchas" is the Gaelic word for "Folklore", and so this legacy is very loosely inspired by some famous Irish prose and poems with some elements of Irish mythology thrown in. Please note this legacy contains three supernatural-themed generations. If you are not a fan of supernatural gameplay, you may skip these if you wish. But without further ado, let's get into the rules!
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Basic Rules:
No cheats allowed unless specified in the challenge rules. However if cheating needs and weather with UI Cheats for storytelling purposes is your thing then feel free, I do it myself.
There is no hard or fast rule when it comes to inheritance, however unless otherwise stated in the rules of the generation, anything in the range of §10-20k will do fine to get your sims started. Just make sure you leave enough for your previous heir!
For the best possible immersion, I suggest fleshing out your sims, their family and friends as much as possible with their own stories and personalities.
Have a keepsake item to represent each generation and store it in the Keepsake Box, items may be displayed during each generation before being returned to the box before the beginning of the following generation. (Credits to the amazing @windslar for this idea. Itâs a great way of reflecting on your past sims!)
You must live in the prescribed worlds and lots of each generation. If no lot is prescribed you may choose a lot to call your home.
I highly suggest using @simkhiraâs custom lifespans with MCC however the regular normal and long lifespans will suffice.
I recommend using custom save files and holidays to further spice up your gameplay. (I personally adore Ratboy and Simlicyâs save files as well as OshinSimsâ guide to custom holidays).
Finally, just have a bit of craic, this legacy is story-heavy, however feel free to tweak your sims story to your liking. Go wild! Use as many mods as youâd like. My suggestions are linked below.
If you notice any discrepancies or find this challenge difficult, please let me know. I will be playing through it myself, however Iâm open to tweaking it if needs be.
If you decide to play this challenge and post screenshots here please use the #seanchaslegacy. Iâd love to see your gameplay!
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Suggested Mods:
MC Command Centre
UI Cheats
All Mods by Lumpinou
All Mods by Adeepindigo
All Mods by TwistedMexi
All Mods by Maplebell
All Mods by Plumlace
All Mods by Utopya
All Mods by Kuttoe
Wonderful Whims or Wicked Whims (18+)
Basemental Alcohol and Drugs (18+)
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Generation 1: An tEarrach Thiar
(âSpringtime In the Westâ by MĂĄirtĂn Ă DireĂĄin)
You began your story as a youth who grew up in the bustling city of Ciudad Enamorada. You had an exemplary upbringing, but as vibrant, loving and warm as the townsfolk were, you couldn't help but feel a strong desire to break away from your hometown. To reconnect with nature and dwell on an island just like the poet's you've always read about. As luck would have it, an old abandoned cottage came up for sale one day on an island near the idylic lakeside village of Windenburg. And so, naturally you packed your bags and made off for a new adventure amidst the gentle quiet of the lapping lake waters. On arrival you find your new dwelling wholly inspiring. "If the walls of this cottage could talk," the auctioneer remarked as they handed you over the key. You spent the rest of that evening on your old typewriter, a family heirloom. Scribing your every thought and emotion you felt and turning them into enveloping stories and thought-provoking poems. However, your uncanny ability to see others and immerse yourself in their stories may just prove detrimental for your relationships with friends, family and lovers alike...
Aspiration: Bestselling Author
Career: Freelance Writer or Writer (Author)
Traits: Loner, Loves Outdoors & Bookworm
Goals:
Start out on the 'Mid-NoWhere' lot on the island in Windenburg with §20k simoleons to build or place an old cottage. The more rundown the better and use of live-edit and debug objects is recommended.
Visit Granite Falls at least once a year on a writing retreat and befriend the hermit.
Join the 'Avant Gardes' and schedule a meeting once a week.
Acquire the 'Outdoorsy' lifestyle.
Complete the Frogs collection.
In late young-adulthood, get married just one week after meeting your spouse.
As an adult, a rift begins to form between yourself and your spouse, as you find yourself confiding in your books more often than your partner these days. Perhaps your relationship was a 'kindling flame' rather than a 'roaring fire'. It is up to you whether you file for a divorce or try to make amends with them.
Master the Writing and Herbalism skills.
Master the career of your choice and complete the Bestselling Author aspiration.
Generation 2: An SpailpĂn FĂĄnach
(âThe Wandering Labourerâ - Unknown Poet)
As much of a grĂĄ as you had for your homeland, growing up you always knew you'd have to leave. There was nothing for you on the island. You were never creative like your parents, in fact you were always quite the opposite. Fascinated by animals, particularly horses and by extension, cowboys. In school you picked up a penpal from a small, western town known as Chestnut Ridge. As a land which was renowned worldwide for its mastery in horsemanship, you just couldn't imagine yourself moving anywhere else. And so, one day, you wrote a letter to your penpal begging them to allow you to go and work on their family ranch. They accepted! And now you must graft and learn the ropes to become the town's new champion rider...
Aspiration: Championship Rider
Career: Farm Hand & Odd Job Connoisseur
Traits: Horse Lover, Rancher & Ambitious
Goals:
As a teenager, build up a friendship with your penpal from Chestnut Ridge. They may even travel to Windenburg on a school trip if you wish!
Once you reach young adulthood, move to your penpal's family farm. You will be earning §1,750 per week as a farm hand including your accomodation and food expenses for you and your horse. All other expenditure will come out of your own account. (I highly suggest using the SNB mod or recording your sims funds on a spreadsheet or piece of paper.)
You may use the bulletin board beside the riding centre to earn additional income with odd jobs.
Once per season, you must schedule a Ranch Gathering or Ranch Animal Day.
Buy a horse as soon as you can afford it and have them reach the maximum level in all four skills, (Temperament, Jumping, Agility, and Endurance.)
Complete the postcard collection.
If you wish, you may choose to eventually fall in love or become best friends with your penpal. If you choose to become lovers, your penpal's family will become furious and kick you both out of the household. Otherwise you must have a house of your own by the time you reach adulthood.
Master the Riding skill.
Complete the Championship Rider aspiration.
Generation 3: An Chailleach Bhéara
(âThe Hag of Bearaâ, Folklore Tale - Various Authors)
Growing up in a small town was never going to be easy. It must be exhausting trying that hard to live in the pockets of others. Either you toed the line and worked the land or you were treated like an outcast. As someone with an intrigue for the art of magic and a flair for flower arranging, you were exiled from society, spat at by some and avoided entirely by others. One day, whilst in high school the local bully decided it was your turn to be picked on. Let's just say they picked on the wrong pissed off lad that day! You stared at the bully in anger and frustration and all of a sudden, the fence they were leaning on snapped, sending them into a pile of horse dung on the far side! Scared witless and confused, all you could do was make haste, for a land that was said to be full of 'strange' individuals like yourself known as Glimmerbrook. You had nearly arrived at your destination when you stumbled upon an overgrown archway in the evergreen woods. The stench of pine was almost insufferable, however it soon became evident that this was no ordinary woods nor ordinary archway, it appeared to be calling your name, and so you put your hand forth into the abyss only to find it was a portal... Mages! Potions! Wands! You have dreamt of this day since you were a child. Now is your chance to prove them all wrong back home and become the great spellcaster you were always destined to be!
Aspiration: Spellcraft and Sorcery or Purveyor of Potions
Career: Gardener (Florist)
Traits: Hot-Headed, Vegetarian & Socially Awkward (Change for Wise as an Elder)
Goals:
In the latter stages of teenagehood, run away from home and move into an empty lot of your choice in Glimmerbrook.
Enter the portal in the woods and become a spellcaster.
Adopt a black cat as your familiar.
Complete the Magical Artefacts collection.
Build a greenhouse and fill it with magical flowers and plants.
Befriend all three sages.
Reach the 'Virtuoso' rank as a spellcaster.
Fall in love with a human, have one child with them and marry them as an elder.
Master the Flower Arranging skill.
Master the Florist career and complete the aspiration of your choice.
Generation 4: Mise Ăire
(âI am Irelandâ by PĂĄdraic Mac Piarais)
You have always had great time for the literary geniuses of our past. Moreover a great appreciation for the various languages and by extension, cultures which define each and every one of us. Your mortal parent always spoke fondly of their hometown, Copperdale, and one day you realised thatâs it! That is where I see my future! Learning about my nation's past, its language and songs. Then spreading your knowledge and giving an inspiring education to its youth. And so as a young adult you set off for the historic university town of Britechester, where you hoped to earn a distinguished degree in Language and Literature. Here you meet some of your best friends, worst enemies and ultimately your soulmate. Later on in life as a teacher you naturally hold your spouse, as well as your own children to incredibly high standards, a fatal flaw which could cost you your relationship with themâŠ
Aspiration: Academic
Career: Education (Professor)
Traits: Perfectionist, Snob & Overachiever
Goals:
As a young adult, attend the University of Britechester and study Language and Literature.
Join the Secret Society.
Host a gold rated keg party whilst at university.
Achieve all Aâs and Bâs in your final University grades.
Meet three good friends, one arch nemesis and your future spouse whilst at university.
Foster a âStrictâ family dynamic with your children. Whether your relationship with them worsens or improves with time is up to youâŠ
Master the Logic and Research & Debate skills.
Master the Education career and complete the Academic aspiration.
Generation 5: Géibheann
(âCaptivityâ by CaitlĂn Maude)
If you were to sum up your childhood in one word it would be⊠torturous. With unrealistic expectations, constant criticism and an overall genuine fear of your parents, you nearly left your dreams for dusk. Nearly did, but not quite. Instead of becoming a doctor as your parents always hoped, you decided youâd be better fit to look after four-legged patients instead. And so, you set off to the seaside town of Brindleton Bay, known for its remarkable advances in animal care. Whilst there you will live with your elderly grandmother who for many years has taken care of the townâs lighthouse. She was so chuffed to hear of your coming that she built a wee shed at the back of her home for you to open your first veterinary practice. Itâs a real shame that those back home were never this supportive. Escaping was the only way, you keep telling yourself. I suppose the salt air will do you good if nothing elseâŠ
Aspiration: Friend of the Animals
Career: Veterinarian
Traits: Animal Lover, Gloomy & Loyal
Goals:
Once you reach young adulthood, move in with your grandmother who resides in Brindleton Bay.
Open your first practice in the back garden before relocating to a new lot once you reach a 3 star rating.
Become best friends with your grandmother and take her out for lunch once a week because she deserves it!
Have the clinic reach 5 stars.
Adopt at least one stray dog and one stray cat.
Have at least one pet master all the tricks that can be learned.
Complete the feathers collection.
Meet your future spouse at the clinic, clichĂ© I know, but their dog was classâŠ
Become good friends with all your children. You donât want a repeat of the relationship you had with your own parentsâŠ
Master the Veterinary and Pet Training skills.
Complete the Friend of the Animals aspiration.
Generation 6: CĂș Chulainn
(Folklore Tale - Various Authors)
You always loved helping out in the clinic at home. But you had a particular grĂĄ for dogs, especially the wilder ones. Werewolves always peaked your interest, with their ferocious howls and bloodthirsty stares. It was always rumoured that a pack of werewolves roamed around the woods of Moonwood Mill, so naturally you had to go and discover the truth for yourself. Whilst wandering the dark forests, you came across a rather rundown homestead with a sign outside stating âBEWARE OF GREGâ. But who is Greg? You soon found out and letâs just say it wasnât pretty. The day after your encounter you canât help but shake this ravenous feeling, you just canât keep yourself full, then the intense hair growth started. One night, as the moon rose in the eastern sky, your change was completed⊠Your legs grew until it was as if you were on stilts and your ears pointed like spears. Was this really happening or is it just a bad dream? I suppose all one can do now is embrace the furyâŠ
Aspiration: Werewolf Initiate (Followed by any one of the four branches of your choice)
Career: Jeweller
Traits: Dog Lover, Erratic & Glutton
Goals:
Move to Moonwood Mill and pay Greg a visit to initiate the werewolf transformation process.
Complete the Moonwood Relics collection.
Join the werewolf pack associated with your aspiration branch and reach the âAlphaâ rank.
Make money through jewellery crafting and fishing.
Go on a family fishing trip to a world of your choosing once per week. It can be on vacation or just as a day trip.
Adopt two child or teenage werewolves, (these may be created in CAS), however your heir must be a human related by blood.
Master the Gemology and Fishing skills.
Complete the aspiration of your choice.
Generation 7: DĂs
(âCoupleâ by SiobhĂĄn NĂ ShĂșilleabhĂĄin)
You grew up idolising the wolf pack, despite not being a wolf yourself. Yet when the time came you knew youâd have to leave. Becoming a singer has always been the dream, werewolves make very excellent musicians believe it or not! You spent your teenage days with your best friend, a fellow mortal, writing songs and performing them live at the Grimtooth Bar & Bunker. So on your 18th birthday, you and your best friend made for the big city of San Myshuno to fulfil your dreams of becoming musicians. As the years go by, your fame grows. You meet the love of your life and leave your best friend for dusk. Then the morning of your wedding, you wake to see a closeup of your partner caressing another in a tabloid! Heartbroken, you leave your partner at the altar and make a B-line for your ex-best friendâs apartment in the spice district, but will they be able to find it in their heart to forgive you? I hope so. The baby has to sleep somewhereâŠ
Aspiration: Musical Genius
Career: Entertainer (Musician)
Traits: Music Lover, Insider & Lovebug
Goals:
Once you reach young-adulthood, move to San Myshuno with your best friend.
Attend all festival invites.
Hold a karaoke night once a fortnight with your friends.
Go busking in the city with your best friend to earn some extra simoleons.
Reach fame level 5 and win a starlight accolade.
Complete the poster collection.
Meet your partner (a music producer) whilst busking in the city, you fall madly in love and move in with them the following week.
Leave them at the altar after you find out about their infidelity.
Move back in with your best friend following your breakup, only to find out you or your ex is pregnant!
Master the Piano and Guitar skills and reach level 5 of the Singing skill.
Master the Entertainer career and complete the Musical Genius aspiration.
Generation 8: Hurlamaboc
(âCommotionâ by ĂilĂs NĂ Dhuibhneâ)
Your upbringing was about as far from normal as you could get. Letâs just say the limelight of your parents shone a bit too brightly for your liking. On top of that they fought constantly and were always spiteful of each other. They never told you why. Instead you found out by means of someone plastering that cheating picture all over your school locker! Yikes⊠And so you sought to give your family a perfectly ordinary upbringing. In the perfect suburban town of San Sequoia, with a childhood full of love, hugs and who could forget the packed lunches? Certainly not you! Especially with your new pizza and waffle makers! However as time passes you find that helicopter parenting is perhaps not always a good thing. With a partner (your high-school sweetheart) that is so laid back that theyâre only short of falling over half the time, can you put manners on your spoiled children before itâs too late or will parenthood get all too much for youâŠ
Aspiration: Super Parent and/or Home Chef Hustler
Career: Home Chef
Traits: Family Orientated, Jealous & Foodie
Goals:
Marry your high-school sweetheart and move into a small home in San Sequoia. Grow the house slowly overtime so it fits your ever-growing family!
Complete the MySims collection (you can start collecting them as a teen).
Host a yard sale three times per week where you will sell your baked goods to earn some simoleons.
Host a gold rated dinner party with all your neighbours and closest friends.
Have at least three children.
Your heir must grow up with all their character traits maxed out.
Have a stay over once a month. It can be with your family or your childrenâs friends.
Build a treehouse for your kids to hang out in.
Once your eldest child becomes a teenager, have them start rebelling (you can go wild and use Basemental if you wish), it is up to you whether your sim can calm their child or if they will spiral out of control.
Master the Cooking and Parenting skills.
Complete the aspiration of your choice.
Generation 9: An GnĂĄthrud
(âThe Usual Thing by Cathal Ă Searcaighâ)
You got the perfect upbringing. Your creativity was allowed to shine and your parents loved every inch of you. You always had great plans of going to Britechester and studying Art History, that was until news came out of your uncleâs mysterious disappearance. He left his farm in Henford-On-Bagley to your parents, however the pain of his passing was all too much for them to bear. You didnât want to go, but your uncle was always so good to you as a kid that you felt you must go and investigate his sudden death instead. On arrival all the villagers seem friendly. The Watsonâs do seem a bit suspicious though, and why are the Crumplebottoms looking at me like that? It is up to you to restore your uncleâs farm and uncover the truth about his disappearanceâŠ
Aspiration: Painter Extraordinaire (Switch for Country Caretaker once you move.)
Career: Farmer and Freelance Artist
Traits: Art Lover, Paranoid & Squeamish (All Parenthood Reward Traits also.)
Goals:
As a child, complete the Creative Genius aspiration.
Once you become a young adult, move to your uncleâs farm in Henford-On-Bagley. It must have the âSimple Livingâ and âWild Foxesâ lot challenges.
Win at least once in each category at Finchwick Fair and complete the Village Fair Ribbons collection.
You must have at least one chicken, one cow and one llama at all times.
Befriend wild birds and bunnies, these will act as your spies (just kidding).
Run at least one errand for every townie in Henford as a means of getting to know them and gaining their trust.
Option 1 - The Watsonâs poisoned your uncle as he refused to sell them his farm. You find out through a bundle of old solicitors letters from the Watsons threatening legal action if your uncle refused to sell up. You bring your evidence to the police and upon further investigation the head of the family is found guilty of your uncleâs murder and is jailed for life.
Option 2 - Your uncle was eaten by the cowplant in the garden (a classic I know). You find out one day when you forget to feed your cowplant and be dies revealing your uncleâs remains!
Master the Painting and Gardening skills.
Once you find out the truth about your uncle you may choose to sell the farm, move into a small tigĂn with your family and resume the Painter Extraordinaire aspiration or stay on the farm and complete the Country Caretaker aspiration.
In either case you must complete the second level of both aspirations and complete at least one.
Generation 10: TĂr na nĂg
(âThe Land of Youthâ, Folklore Tale - Various Authors)
Growing up in a well-to-do, tight knit village, people were often nasty and spewed uncensored opinions when it came to keeping up appearances. As a teenager this took a serious toll on you. Beauty and skincare became a ritual. You got up at 6am most mornings to go for a run out of fear that people may call you âunfitâ or âundesirableâ. One morning, whilst out on your morning run, you meet two dark figures. They greet you with kind waves and one of the figures asks you why youâre jogging at such an ungodly hour. Without thinking you tell them your every insecurity. The pair laugh and offer to take you to a place which was said to offer eternal youth and beauty to its inhabitants. A land known as Forgotten Hollow. You jump at the opportunity and follow the pair back to their homestead. A large haunting estate greets you on arrival and before you know it, you feel a pair of sharp, dagger-like objects sinking into the side of your neck. Teeth!! Before you know it, you drift into a deep slumber. On awakening you rub your eyes to see the same two figures you saw in the woods, except this time, one of the figures appears to be holding a pouch filled with a red substance. Blood? Your lips begin to tremble as they approach. So⊠thirsty... For the first time you look around and find that youâre sitting in a coffin! âCalebâ, one of the figures remarks as he hands you the pouch. You shake his hand. âAnd this is my sister, Lillithâ, she gazes at you, and to your shock horror two large fangs emerge from her dazzling smile. âItâs so lovely to have companyâ she spits out. And so began your journey as a vampire, whether you can escape the grasp of the twins or decide to stay and marvel in your newfound beauty and power is entirely up to youâŠ
Aspiration: Master Vampire (Linked to Option 1) or Good Vampire (Linked to Option 2).
Career: None (Linked to Option 1) or Paranormal Investigator (Option 2)
Traits: Self Absorbed, High Maintenance & Evil (Linked to Option 1) or Good (Linked to Option 2)
Goals:
As a teenager, wake up at 6am three mornings per week to go for a jog.
Whilst out on your jog one morning, summon Lillith and Caleb to the lot (using MCC) and follow them back to their manor in Forgotten Hollow.
Whilst there, get bitten and move into the Vatore household.
Option 1: When you age up into a young adult, your thirst for blood envelops your every thought and feeling. You want to become a Master Vampire with the help of Caleb and Lillith.
Option 2: After two sim weeks, one night, whilst hunting the Bramblewood for victims, you stumble across a family member. They convince you to come home. Your family gives you a sum of money and you run away to Willow Creek to pursue a career as a Paranormal Investigator.
Option 1: You marry one of the Vatore twins. Jealousy grows between the twins until one day, Lillith locks Caleb outside, causing him to burn to death!
Option 2: You fall in love with a member of the Goth prodigy (note all original Goth family members will be 10 feet under by this stage) whilst cleansing their mansion. You convert them and the two of you live happily for the rest of eternity raising a family of vampires.
Master the Vampire Lore and Pipe Organ (Option 1) or Medium (Option 2) skills.
If you choose Option 1 master the Paranormal Investigator career and complete the aspiration of your choice.
· · ââââââââ ·đ„žÂ· ââââââââ · ·· · ââââââââ ·đ„žÂ· âââââââ · ·
#simblr#sims 4#the sims 4#ts4#ts4 simblr#ts4legacychallenge#seanchaslegacy#sims 4 legacy#sims 4 gameplay
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Deep dives into folklore: Roman emperors
The history of Rome, marked by conquests, intrigues, and cultural achievements, unfolds through the lives and reigns of its emperors. This deep dive essay explores the evolution of Roman emperors, from the establishment of the Principate to the decline of the Western Roman Empire, examining their diverse personalities, accomplishments, and the enduring impact of their rule.
I. The Principate: Birth of Imperial Rule
The transition from the Roman Republic to the Principate marked a seismic shift in Roman governance. Augustus, the first Emperor, set the tone for the future by combining political acumen with military prowess. His reign witnessed the Pax Romana, a period of relative peace and stability, laying the foundation for the expansive Roman Empire. Augustus established a new political order, balancing the facade of Republican institutions with autocratic power, setting a precedent for future emperors.
II. The Julio-Claudian Dynasty: From Glory to Infamy
The emperors of the Julio-Claudian dynasty, including Tiberius, Caligula, Claudius, and Nero, brought both grandeur and infamy to the Roman Empire. Tiberius, known for his reclusive rule, set the stage for the unpredictable reign of Caligula, whose excesses and cruelty earned him a notorious legacy. Claudius, often underestimated, contributed to imperial stability, while Nero's tyrannical rule marked a tumultuous end to the dynasty. The Julio-Claudians encapsulate the complexities of imperial rule, oscillating between enlightened governance and capricious tyranny.
III. The Five Good Emperors: Peak of Imperial Stability
The second century AD saw a period of relative stability and prosperity under the Five Good EmperorsâNerva, Trajan, Hadrian, Antoninus Pius, and Marcus Aurelius. This era is characterized by wise and competent rulers who prioritized the well-being of the Empire. Trajan expanded Roman territory, Hadrian focused on fortifying borders, and Marcus Aurelius, a philosopher-king, grappled with the challenges of external threats and internal strife. This period exemplifies the potential of enlightened rule within the Roman Empire.
IV. Crisis and Decline: The Third Century Crisis
The third century witnessed a series of challenges, often referred to as the "Crisis of the Third Century," marked by economic decline, military upheavals, and a succession of short-lived emperors. The Severan dynasty, which included emperors like Septimius Severus and Caracalla, attempted to restore stability, but the challenges persisted. The fragmentation of the Empire and the rise of soldier-emperors exemplify a turbulent era, foreshadowing the decline of the Western Roman Empire.
V. Constantine the Great: A Shifting Capital and Christianization
The reign of Constantine the Great marks a pivotal moment in Roman history. His establishment of Constantinople as the new capital reflected the shifting power dynamics within the Empire. Additionally, Constantine's embrace of Christianity and the Edict of Milan in 313 AD marked a significant departure from traditional Roman religious practices, setting the stage for the Christianization of the Roman Empire.
VI. The Fall of the Western Roman Empire: End of an Era
The decline and fall of the Western Roman Empire in 476 AD marked the end of classical antiquity. A series of factors, including economic decline, military challenges, and external invasions, culminated in the deposition of the last Roman emperor, Romulus Augustulus, by the Germanic chieftain Odoacer. The fall of the Western Roman Empire had profound and lasting consequences, shaping the course of European history.
The lives and legacies of Roman emperors form a complex and multifaceted tapestry that spans centuries of political, military, and cultural developments. From the establishment of the Principate to the decline of the Western Roman Empire, the emperors played pivotal roles in shaping the destiny of Rome. Their stories, marked by triumphs and tribulations, continue to resonate as a testament to the enduring complexities of leadership and the rise and fall of great civilizations.
#writeblr#writers of tumblr#writing#booklr#bookish#fantasy books#creative writing#book blog#ya fantasy books#ya books#writing community#teen writer#writing blog#writers#tumblr writers#writblr#writer problems#writerblr#writers community#writers corner#writers on tumblr#writerscommunity#writerslife#writers and poets#deep dives into folklore
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Legacies of the Black Female Experience in Black Horror: Eveâs Bayou (1997) by Monica Benros-DeBarros

Eve's Bayou (1997) - Copyright Image IMDb
Saturday, October 26, 2024
This week, while re-watching Kasi Lemmonâs Eveâs Bayou (1997) for purely academic reasons, I was struck by the way the narrative-told from the adult character Eveâs point of view-allows for a nuanced examination of truth and perception. Â I enjoyed the way the story was told from a womenâs point of view. You know when you watch a film and see it one way, but then when you re-watch there are some surprises you may not have caught, and it changes the meaning of a film for you. Well, thatâs what re-watching Eveâs Bayou does for me. Â

Images © Essence 2011
In looking at the film retrospectively, it was released in late 1990s, I realized it was at a time when the third wave of feminism was hitting our nation. Ideals of female empowerment were shifting and meant that much of the conversations that dominated the culture were around views of women taking back their sexuality. Back when I watched this originally, I was not connecting the themes to my feminist voice. The film challenges this view spectacularly, particularly in relation to gender dynamics and the consequences of family secrets. I especially loved the way the themes of familial relationships and the exploration of Black identity are weaved together within the realms of Creole folklore.
Lemmonâs offers distinctive viewpoint on the Black âgirlâ and Black âwomanâ experiences, especially as seen through the lens of the Batiste family. Â Storytelling of the film centers on the experiences of the girls and the women, something that wasnât really happening in film at the time, which actively questions and challenges the conventional narratives that frequently marginalize womenâs voices; not to mention Black voices. This emphasis on female agency and perspective represented a refreshing shift from conventional horror and film tropes of the era, allowing us to engage with the characters in a more profound, emotional manner. The Black female characters I found to be relatable, encourage me to contemplate my own identity and life experiences.

Image © Criteron 2022
In thinking of Kasi Lemmonâs message in Eveâs Bayou, it centers on recognizing and appreciating the experiences of Black women, alongside the intricate nature of memory and trauma. The black-and-white imagery in Eveâs Bayou, which I had not previously considered as part of the narrative, highlights the unreliability of memory. The film encourages us to reflect on the ways in which trauma influences both our individual and shared histories. I feel this theme may resonate with several individuals, reflecting the struggles faced by those confronting their own histories, especially Black history and the enduring legacy of slavery. Given my interest in the supernatural, I was impressed with the way Lemmon's weaved together elements of voodoo emphasizing the importance of Black cultural folklore, while also showcasing storytelling as a vital avenue for healing and self-discovery.

Eve's Bayou (1997) - Copyright Image IMDb
Eve's Bayou is one of those tales that speaks to a lot of people's own experience with memory, cultural identity, and familial relationships. Some individuals might see similarities between their own experiences and the challenges encountered by the Batiste family, especially in dealing with the impacts of trauma and the quest for comprehension within their own personal histories. Whenever I watch Eveâs Bayou, Iâm filled with memories of my family, the rituals, and cultural practices that are personally significant, emphasizing the notion that these stories are not merely cinematic but are deeply intertwined with our lived experiences.
#black stories#black art#black liberation#black history#black literature#black women#black woman magic#black tumblr#academia
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As Halloween approaches, itâs the perfect time to celebrate one of the most intriguing supernatural beings in literature and media: vampires. These creatures have captivated our imaginations for centuries, and it's easy to see why. Hereâs an personal list of reasons why vampires truly reign supreme among supernatural beings.
Timeless Appeal: Vampires have remained popular for centuries, from classic tales like Bram Stoker's Dracula to contemporary series like Twilight and The Vampire Diaries. Their ability to adapt to changing societal norms and interests makes them a staple in storytelling, proving that they know how to stay relevant!
Mysterious Nature: There is an inherent intrigue surrounding vampires. With origins steeped in folklore and myth, each culture presents a unique interpretation, adding depth and richness to their narratives.
Immortality: The concept of immortality is a powerful fantasy. Vampires live through the ages, witnessing historical events and cultural shifts firsthand.
Seductive Charm: The allure of the vampire is often characterized by their seductive charm. This duality of being both enchanting and dangerous creates a compelling dynamic, drawing readers and characters alike into their orbit. Who can resist a character whoâs both alluring and potentially lethal?
Complex Morality: Many vampires struggle with their darker instincts, offering a rich exploration of morality. Their internal conflicts regarding feeding on humans or the ethics of their actions provide depth to their character.
Supernatural Powers: Vampires possess an array of supernatural abilities that enhance their narratives. From enhanced strength and speed to mind control and shapeshifting, these powers create dynamic storylines filled with conflict and excitement. Plus, it must be nice to skip leg day!
Fashion Icons: Vampires are often portrayed as impeccably dressed, exuding elegance and sophistication. Their distinctive fashion sense, whether itâs Victorian capes or modern couture, adds a visual allure that enhances their mystique. Honestly, they make a turtleneck look threateningâwho else can do that?
Cultural Significance: Vampires often reflect societal fears and desires, serving as metaphors for various themes such as death, sexuality, and the unknown. Their presence in literature allows for deep allegorical storytelling that resonates with readers on multiple levels. And they remind us that sometimes, our biggest fears come with fangs.
Versatility in Genre: Vampires can seamlessly transition across genres, thriving in horror, romance, fantasy, and even comedy. This versatility ensures that they can reach a broad audience and remain relevant in contemporary storytelling.
The Ultimate Anti-Hero: Many modern vampire stories present them as anti-heroes, allowing for complex character arcs that challenge traditional notions of heroism. This complexity invites empathy, as readers witness their struggles and growth. Plus, who doesnât love a bad boy (or girl) with a heart of gold?
Connections with Humanity: Despite their monstrous nature, vampires often exhibit human emotions and relationships. Their struggles with loneliness, love, and loss resonate with audiences, allowing for a more profound connection to their characters.
Exploration of Power Dynamics: Vampire narratives frequently delve into themes of power and control, whether through the relationships they form or the dominance they exert over others. This exploration can prompt discussions about authority, consent, and the nature of power itself.
Enduring Legacy: The enduring legacy of vampires in popular culture speaks to their universal appeal. They have inspired countless adaptations, spin-offs, and retellings, proving that their stories can continually evolve while maintaining their core essence.
The Twilight of Their Power: As much as we love the dark side of them, letâs not forget the fun side of vampires: their struggle with the modern world. With the advent of garlic bread and sunscreen, these once-mighty creatures have had to navigate a world that can ruin their day in seconds.
As Halloween approaches, let us celebrate these fascinating beings and the myriad stories they inspire, reminding us of the complexities of life, death, and everything in betweenâall while being fabulously stylish.
DO YOU HAVR A FAVOURITE TYPE OF VAMPIRE ?
#Vampires#Supernatural#Halloween#Literature#Folklore#Immortality#CulturalMythology#VampireLore#Fantasy#VampireFiction#DarkRomance#TimelessAppeal#CharacterDevelopment#PopCulture#SupernaturalBeings#AntiHeroes#LiteraryAnalysis#Mythology#CulturalSignificance#GothicFiction#creative writing#writing
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Faeries and the Celtic Revival
A cultural movement known as the Celtic revival, which peaked in the late 19th and early 20th centuries, aimed to revive interest in the folklore, mythology, and antiquated customs of Ireland and other Celtic countries. The fascinating realm of faeries, which greatly influenced its literature, art, and cultural identity, was essential to this Renaissance. The Aos SĂ, often known as faeries, are ethereal creatures from Irish mythology that are frequently portrayed as supernaturally gifted nature spirits. These creatures came to symbolize the magical and otherworldly facets of Celtic culture during the Celtic Revival, signifying a romanticized and idealized link to a pre-Christian past. Faerie mythology was a source of inspiration for authors and artists, who used it to create stories that stood in stark contrast to the period's industrialization and modernization by inspiring awe and mystery.
Literature greatly influenced the Celtic Revolution, with faeries frequently appearing in the writings of significant authors like Lady Gregory and W.B. Yeats. Yeats in particular was enthralled with Irish folklore, and faerie themes frequently appeared in his plays and poetry. He saw them as representations of the creative and spiritual depth of Irish culture, and he used their tales to examine nationalist ideas, identity, and the conflict between the old and the new. In addition to literature, the Celtic Revival's visual arts significantly incorporated faerie imagery. Artists such as John Duncan and George William Russell (Ă) combined old Celtic elements with contemporary techniques to create elaborate faerie images in their works. These artworks not only emphasized the artistic characteristics of faerie mythology, but also served as a form of cultural resistance against the homogenizing pressures of British rule by highlighting the uniqueness of Celtic ancestry. The Celtic Revival's faeries were also crucial to the era's larger political and cultural environment. As Ireland sought independence, the resurgence of Celtic mythology, including faerie tales, entwined itself with nationalist aspirations. Because of their mysterious and elusive character, faeries came to represent Ireland's spirit and tenacity. They provided a means of expressing pride and cultural identity, which sparked a resurgence of interest in the Gaelic language and traditional arts.
Furthermore, the resurgence of fairy tales was a dynamic process of cultural reinterpretation rather than just a nostalgic endeavor. Modern audiences reworked the Faeries, frequently emphasizing themes of change and metamorphosis. Because of its flexibility, the faerie tradition was able to stay entrenched in old traditions while keeping dynamic and current, addressing contemporary challenges. All things considered, faeries had a significant and varied role throughout the Celtic Revival. They represented the Celtic nations' rich cultural legacy by serving as links between the actual and the imagined, the past and the present. Faeries contributed to a Renaissance that involved an imaginative investigation of the magical elements of Celtic mythology as well as an identity reclamation through literature, art, and cultural expression. Their continued involvement in the Celtic Revival highlights their importance as cultural icons, personifying the complexity and continuing appeal of the Celtic spirit.
#w.b. yeats#william butler yeats#lady gregory#celtic revival#celtic folklore#celtic#faeries#fae folk#fae#faerie art#faerie#fairies#fairy art
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https://www.google.com/amp/s/www.beyondgames.biz/43436/from-vampire-video-game-to-hit-netflix-animation-an-interview-with-the-castlevania-nocturne-creator/%3famp=1
This...should also be interesting
man you're having fun sending me peak :P
This got a bit long, so under the cut it is - I'm also afraid I'm annoying others with this lol
Castlevania, the long-running and influential platform game series launched by Konami in 1986, follows the generations-long battle between the Belmont family and vampire lord Dracula. The Castlevania TV show told that story across four seasons.
This is a lie. Not only the og show only adapted one adventure and not the entire legacy, but that adventure barely took half of the runtime.
Yes I'm being petty, but can you blame me? They can't even gush about Best Videogame Adaptation Of All Time right.
I didnât know the games, but Iâd seen the earlier [Castlevania] show and liked it very much.
I had no doubts đ
Even as a fan of the show, though, Bradley's knowledge is lacking. Dude forgot basic worldbuilding like Devil Forging and the effect of crosses on vampires.
"Konami also gets sent notes and the scripts." I find funny how there is zero mention of their input lol. "yeah they get kinda warned that we're doing stuff with their brand. just in case someone cares"
I did quite a bit of reading up about it, especially the two games in particular. One of the difficulties in terms of working out a story is that in many of the games, including these two, Dracula was prominent. But in the original TV series, the Dracula story is kind of put to bed! Dracula gets a happy ending after season four. So I had to work out how â or whether â to handle Dracula. I started looking into other villains. There were two. I researched the games and cherry-picked what I could use. Olrox is in the game, but heâs different. And thereâs Erzsebet BĂĄthory, who appears in a different Castlevania game with an Anglicised name. I knew who she was already: sheâs a famous historical figure. I decided to treat her as the historical character (whoâs supposedly the worst female serial killer in history â [folklore] turned her into a vampire).
Nice to see Bradley has learned from Ellis' school of thought of just randomly selecting elements you might recycle with no further consideration. I'm surprised he chose Erzsebet and not, say, Barlowe, who was definitely alive back then.
To be fair, though, I can understand his frustration at the absolute idiotic ending of the og show.
[The Deats brothers] know how to use things from the games creatively and in ways that will work even if you donât know the games.
... no. Moving on.
There is a character called Annette in Rondo Of Blood who is Richterâs girlfriend. Sheâs trapped in Draculaâs castle, and he has to rescue her in the game. Now, I was never going to do an eight-episode season, never mind two seasons or more, of Richter running around a castle rescuing a girl.
I can just hear the scoffing.
Alright, fair, I understand his point. You want a more dynamic plot, I get it. But you basically went "this is shit, I'll just turn her into my OC", just like you did with Olrox and Erzsebet, and just like Ellis did with pretty much everyone in the cast. You all just take names and create your own stories by leeching off the popularity of the source material and then expect to be clapped for writing the Best Adaptation of all time.
One of the tasks in developing the show and its story is that, of course, the reason it exists at all is because of the game. So you want to please fans of the game. But it canât only be for fans of the game. It has to have a broader appeal. Thereâs a significant fan base, but you need more to justify a Netflix show. You have to have something that will work for a wider audience. It has to be something on its own, and you have to find the logic of the story that you started to tell. Sometimes, the problem with adaptations (especially if they arenât very complex stories to begin with) is that if you keep trying just to come back to that, youâre going to lock yourself into a dead end. What you do is you develop characters and then the characters have a logic. And the story has its own logic. And you have to allow that to happen, or it will fail on every level.
... so, what was I saying?
This speaks for itself. I have nothing to add.
The name seems to work for a Mexica background â although itâs not really Aztec
the fuck are you saying? Olrox is a mistranslation of Orlok. It's German! What, just because there's an X there suddenly it can pass off for Aztec? So much for hiring writers that can help you with writing other cultures
So we have a bunch of kids who are out of their depth. Richterâs too cocky. He thinks he can handle everything, and he canât. Maria is even younger than Richter and Annette. Theyâre all very obviously out of their depth. And thereâs something very Buffy about that, in a way.
And Annette is just perfect, isn't she :) it's not like her brash outburst lead to Edouard becoming a Night Creature and she, instead of blaming herself, kept snapping at Richter for wanting to make her reason :)
also lol that Maria is only described as "young". She really has no personality and contributes nothing to the story.
Thereâs a lot of that in Olrox, and Drolta also has a touch of Anne Rice about her. Those particular vampires are quite ambiguous â and sexy!
Drolta is literally what the fandom believes game Isaac to be, a shallow evil horndog simp, but with tits. Ambiguous my ass.
We knew that the vampires in this universe are aristocratic.


bro accidentally wrote a story about vampires infiltrating human nobility to the point of becoming an accepted part of their world because he forgot that not all vampires are inherently aristocratic. i'm shitting myself.
The Night Creatures are in the old Castlevania show, and the game. But they tended to be a bit gross-looking. In contrast, we wanted something a bit more beautiful. It fits with the story about [transformed singer] Eduard. It felt important that in his Night Creature form, you could still see the beauty of the character. He needed to be a beautiful Night Creature, preserving his voice, and you needed to see the sadness in his eyes and everything. And he couldnât be stupidly different from all the other Night Creatures, so they changed a little, too.
... what?
So you fucked over the entire lore of Night Creatures just to have a pretty Edouard??
I. No. Moving on again.
(also this is an insult to abel, even the one in the show)
Thereâs been less complaint about the portrayal of the Church than I thought there might be!
Yeah, because the audience of NFCV is so anti church that they cheer at the sight of the Devil sending human-eating demons to slaughter peasants who did not stop one execution.
Talk us through some of the other characters, please. Youâve got some great voice actors! Alucard was always going to be in it right from the beginning of working on this. The question was just when. We decided to end it on a cliffhanger. If youâre going to have a cliffhanger, you might as well make it as good a cliffhanger!
question: hey would you like to talk about the voice actors
bradley, not containing his boner: OMG HAVE YOU SEEN ALUCARD ALUCARD IS SO COOL WE ALWAYS WANTED TO GO BACK TO ALUCARD THE ONLY CHARACTER PEOPLE CARE ABOUT
One of the things that was great with this â and itâs a credit to Kevin Kolde and to Netflix â is that it is a very âfreeâ adaptation. They were very open to that and okay with it. Nobody at any level was saying, âHold on a minute! You canât do that.â With any adaptation, there are things which you probably want to be more faithful to, because the story is already so great.
... is it me, or does it seem like he's saying "we were free to do as we pleased, while usually we can't because the OG story is already great - which was not our case, RoB's story was so shallow that nothing was worth keeping"?
Like. I don't think it's what he meant because it would be rude as fuck. But it sure sounds like it.
But yeah, I can tell no one gave a shit about Nocturne being an actual adaptation.
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The Shadows of Whitmore Estate: A Journey into Mystery and Legacy
I've been wanting to tease this one for a while and now that I'm finally starting to write it all out I thought: why not introduce the book? Keep reading to immerse yourself into Havenwood, Virginia.
đłđ°âš
Welcome to Havenwood, Virginia, where the past lingers like fog over the landscape, and secrets whisper from the shadows. In the heart of this quaint town lies the Whitmore Estate, a grand colonial mansion wrapped in mystery and tales as old as the bricks that built its walls. This is the setting for our story, âThe Shadows of Whitmore Estate,â a tale that weaves together the threads of family legacy, supernatural mysteries, and the search for identity.
Meet Marcus Whitmore:
Marcus, a tech entrepreneur far removed from the whispers of ancient legacies, finds himself inheriting the Whitmore Estate, a place that holds more questions than answers. His journey from skepticism to belief is a compelling dive into the heart of mystery, where the past is alive, and shadows hold the truth.
And His Son, Xavier
Xavier Whitmore, a young soul grappling with their non-binary identity amidst the backdrop of family secrets and an ancestral home that seems almost alive with unseen presences. Xavierâs story is one of courage, acceptance, and the universal quest to find oneâs place in a world that often feels too vast and mysterious.
A Tale of Mystery and Discovery
âThe Shadows of Whitmore Estateâ isnât just a story about ghosts and unexplained phenomena; itâs about the ghosts of the past that shape our futures, the unseen forces that guide our destinies, and the light we find in the darkness. Join Marcus and Xavier as they unravel the mysteries of the Whitmore legacy, confronting their fears and discovering the true power that lies within acceptance and unity.
As Marcus delves into the secrets of the estate, aided by the alluring librarian Farrah Martinez and his steadfast folklore obsessed friend, Ben Chandra, he encounters a history steeped in darkness and light. From hidden journals that speak of ancient pacts to the spectral appearance of ancestors who still roam the halls, Marcusâs quest is as much about understanding the past as it is about shaping the future.
A Story for the Brave
âThe Shadows of Whitmore Estateâ invites you on a journey that bridges the gap between the seen and unseen, the past and present. Itâs a story for anyone whoâs ever felt out of place, questioned their legacy, or sought to understand the mysteries that lie just beyond the reach of the light.
đ° Explore the Echoes of Whitmore Estate đ°
Dare to step onto the grounds of the Whitmore Estate, where history whispers from the shadows and mysteries are hidden in plain sight. The Shadows of Whitmore Estate invites you into a story where the legacy of a family intertwines with the supernatural, setting the stage for an exploration of the unknown.
Within the walls of this grand estate, lies, truths, and legends blend together, crafting a tapestry of intrigue that beckons to be unraveled. As our protagonist delves into the estateâs enigmatic past, they find themselves facing more than just the ghosts of history. The journey is fraught with challenges that test the very essence of their being, revealing that some shadows hold deeper darknesses than others.
This narrative is a call to those enchanted by the dance of the ethereal with the eternal, where every discovery shifts the boundary between reality and beyond. If your heart races at the thought of uncovering hidden truths and your soul yearns for tales that weave through the corridors of time, then welcome to the enigma of Whitmore Estate.
Stay tuned as I peel back the layers of mystery, offer whispers of the past, and maybe, just maybe, give you a glimpse into the legacy that shadows these halls. The door is open; letâs uncover what lies beyond together. đŻïžđ
Join me as I step through the creaking doors of the Whitmore Estate. Who knows what secrets weâll uncover together?
Are you ready to explore the shadows? đŻïžđâš
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