The characters cant deal with another existential life crises.
Who's going to tell the Percy Jackson fanbase that if Apollo keeps breaking the forth wall they may Take away any sanity that the poor demigods have left?
Ah…haha oh Neeks… Dude was made half way through the story line with the persona of a dude who's been through hell and back just to be tossed into hell again.
Hey listen This goes for half the characters in the entire story, it was bad enough they were living a normal life and then, Oh? Oh ho nope nah, No more Normal childhood for you kiddo. You get to fight monsters and survive on a life line of your own creativity.
But toss a little suspicion and trauma in there and you get ANOTHER MENTAL BREAK DOWN
I am absolutely fascinated with the implications about Daniel and Armand's relationship in s2e2. Particularly the way Armand reacts when Louis is absolutely digging in to Daniel, openly trying and succeeding to make Daniel upset.
Despite the fact that Armand has been challenging Daniel at every chance he got, despite the fact that he is the one who suggested them teaming up to throw Daniel off his rhythm, the moment Louis digs a little too deep Armand appears to become... Not quite remorseful, but at the very least uncomfortable? Armand protests and tries to ask Louis to stop and when the onslaught inevitably continues he actually COMFORTS Daniel.
There's two ways I interpret this: Part of me believes it is a show of real emotion from Armand. He likes to make Daniel squirm, sure, but in tears? Shaking? It stirs something inside of him. Another part of me wonders if Armand was able to tell that Daniel was remembering parts of their relationship and was trying to stop Louis from bringing back any more memories. Or maybe it's a secret third thing! Maybe it was nothing at all! All I know is that I am absolutely SEATED for however AMC decided to take their relationship. SAT.
"Yeah, you probably wouldnt exile me." "I wouldnt." "Because I would've actually listened to you, and done what you said."
^ This line kills me because it's true. Even if cTubbo has 100% certainty that cTommy is leading him to his own death, he goes along willingly. He calls it respect, but it isn't that, and it isn't even trust. It's a blind devotion that, despite it all, cTubbo never lost.
It's hurting cTubbo here to realize that cTommy doesn't share that blind devotion. He would take a thousand bullets for cTubbo, but his principles come first. His need to not let cDream continue to bully LManberg won out over his devotion to cTubbo, and that's really the root of the argument here.
cTommy didn't really see that, so he didn't apologize properly, and by the end of it all cTubbo starts to realize that, if he (in his eyes) isn't cTommy's priority anymore, cTommy shouldn't be his.
cTommy, in his mind, is putting cTubbo first still. cTubbo and LManberg are synonymous to him. They are home and comfort and his reason to wake up in the morning, and cTubbo being president really helps cement the two together in his mind. cTommy wants to get cDream to leave Lmanberg - and, by extension, cTubbo - alone. He wants to make sure that the future of Lmanberg - cTubbo's future - is a safe one. But, crucially, he communicates none of this, at least not in those uncertain terms.
Of course, it's a lot more complex than this, cTubbo has many other lives to think about. But I think if this argument between them had gone differently, cTubbo would've once again thrown away all logical thought in favor of cTommy.
(And, for what it's worth, we do see cTommy realize that cTubbo IS always going to be his priority, as seen in the disc finale, so it gets resolved eventually a few lifetimes of torture too late)
Not sure how to explain why, but this gave me chills.
Transcript:
You all think you can predict my movements and actions, don't you?You think you can just read me like a book. Shouldn't you know me better than that?
(Humming)
I like to keep you guys on your toes.
Don't worry, I don't think you'll be upset.
Oiginally known as the International Monuments and Sites Da it is a global celebration of this planet’s heritage. It’s all about increasing the awareness of the importance of the diversity of cultural and natural heritage and preserving this heritage for future generations..
In Scotland we’re lucky enough to have no less than six UNESCO World Heritage Sites. they are;
St Kilda.
The remote Hebridean island archipelago is one of only two-dozen global locations with World Heritage Status for both natural and cultural significance.
The archipelago shares this honour with natural and cultural wonders such as the Historic Sanctuary of Machu Picchu in Peru and Mount Athos in Greece.
I'd love to visit, but it is a wee bit too expensive for me.
Edinburgh Old and New Towns.
Some people have asked me which part of Edinburgh is covered by this title, well the simple answer is all of it!
The capital is a city of many eras, and its World Heritage Site comprises both the old and new towns. The Auld Toon has preserved much of its medieval street plan and Reformation-era buildings along the wynds of the Royal Mile.
The (relatively) New town contrasts this perfectly with neoclassical and Georgian architecture in regimented order.
Antonine Wall.
I've explored many parts of the wall. Constructed around 142 AD by the Romans, the Antonine Wall marked the north-west frontier of their empire. Stretching from the Firth of Forth and the Firth of Clyde, the Antonine Wall separated the civilised Romans from the wild Caledonians.
The Heart of Neolithic Orkney
I've not visited The Northen Isles as yet, plans were in the early stages to go this year, but my friend ended up in hospita and is still recuprating, hopefully we can get something sorted when she becomes more able.
The Orkney mainland is synonymous with archaeology. It boasts the mysterious standing stones at the Ring of Brodgar and megaliths at Standing Stones of Stenness, as well as the 5,000-year-old settlement of Skara Brae and chambered cairn and passage grave of Maeshowe. Together these four sites form the heart of Neolithic Orkney, which was given World Heritage status in 1999.
The Forth Bridge
I remember as a bairn drawing and painting the bridge with a steam train going over it, but the train going over the "bumps!"
One of our most iconic and beloved bridges, the Forth Bridge was named a World Heritage Site in 2015 just after its 125th anniversary. The bridge was one of the most ambitious projects of its kind ever attempted at the time. When it opened it had the longest single cantilever bridge span in the world.
New Lanark
The last mill closed in the 1960s but a restoration programme saved the 18th-century village from falling into dilapidation.
It is an early example of utopian socialism in Scotland as well as a planned settlement – making New Lanark an important milestone in the historical development of urban planning. I have never visited, I must say I much prefer my ruined castles and abbeys.
how do you get the angle & fov so close to the original!! is it just trial & error or do you superimpose the photo atop the game somehow
recently ive been tracing the outlines of the rooms in Clip Studio Paint, and then capturing both CSP and the game in OBS and changing the blending mode for CSP to multiply!
i use CSP's perspective ruler tool to find the horizon in the reference picture and then compare it with any doors in the image (theyre very consistently 2m tall) to find the height at which the photo was taken, and then make a little platform in the game so the pov is at the same height
i then trial and error the approximate position by putting down square tiles and lining it up with the floor in the picture. i'll then build up the walls (theyre usually around 2.5m tall, so i just make them 13 blocks/2.5m tall and use the resizable cube to get the ceiling to the right height). then i do even more trial and error to find the FOV, focusing on matching the angle of vertical lines near the sides of the screen.
i use a kitchen cabinet inner corner piece to "save" my position, i'll back into it to get to the exact same spot every single time. i'll also place a small item (usually a clothing hook) on the wall on the spot my cursor needs to be so i can always face the right way!
often the images have to be rotated very slightly for the horizon to be perfectly horizontal. i'll always note down by how many degrees, and when i'm cropping the final screenshot to the correct aspect ratio i'll also rotate it to match :)