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pokemon-npcs · 4 months
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kafus · 8 months
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how i caught entei in leafgreen in the most ridiculous way possible
SO last week i started a pokemon leafgreen file on my childhood cart i've had since my 5th birthday, and one my goals ended up being getting every owned dex entry possible in JUST the one copy of leafgreen without connecting to any other game… and i did. except i forgot one. ENTEI!!
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like probably a lot of you reading this i COMPLETELY forgot that one of the johto roaming beasts is in every copy of FRLG. i never even caught any of them as a kid. which roamer you get is based on your starter (squirtle = raikou, bulbasaur = entei, charmander = suicune) and i happened to pick bulbasaur so my roamer was entei. it does actually ROAM in kanto, aka whenever you change locations, the pokemon moves to a new route. obviously this is a pain in the ass, but it gets even more painful because roamers can flee from the battle and they will the instant you encounter them. you get the chance to throw one ball or use one move and that's it… so like in most pokemon games, you would use a trapping move like mean look to keep the roamer in the battle and turn it into a normal legendary encounter, right? HAHA WRONG
raikou and entei are affected by the ROAMER ROAR BUG in FRLG, which means if they use roar to escape the battle (yes, even in mean look, it doesn't stop roar from working) they just disappear from the game. permanently. forever. you can never capture it. suicune is not affected by this because it doesn't have roar, but my roamer was entei, so uh. the odds were stacked against me. did i want to repetitively encounter the roamer over and over, never trapping it, just throwing one ball each time? or did i want to set up a mean look pokemon only to have to soft reset every time entei used roar? neither option sounded fun and i was going to just give up and master ball it despite REALLY wanting it in a luxury ball like all the other kanto legendaries i had already caught… UNTIL!
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i am a moderator of the ribbon master discord (a different pokemon challenge) and i was just sorta liveposting my thought process about this annoying roamer when gen 3 rng manipulation extraordinaire ddeeffgg crashes into the chat and suggests this fucking bonkers idea. and his bonkers idea is galaxy brain LET ME EXPLAIN
ariados is available in leafgreen's post game by catching spinarak in pattern bush, and of course electrode is a fairly common kanto pokemon. ariados gets access to spider web, which is basically just mean look with a different name (and i completely forgot it existed), it traps the opponent in the battle. but IMPORTANTLY, it ALSO gets access to BATON PASS… which, in gen 3, passes the trapping effect! usually if you were to use spider web and swap out ariados, the opponent would no longer be trapped, but baton pass solves that! and then electrode has the ability soundproof which prevents roar from working, and it even gets thunder wave (paralysis) and sonicboom (consistent 20 damage with no chance of accidental crits) to assist in easier capture of entei! nice!! awesome!! but getting this setup in order is the most ridiculous shit i've ever done in leafgreen
PROBLEM #1: ariados gets baton pass through egg move. in gen 3, egg moves are only passed down by the father and not the mother, so i had to grab a male ledyba, grind it to a high enough level to learn baton pass, then grab a female spinarak and breed them together. unfortunately this means my ariados would be level 1 and i'd have to train it up quite a bit, which leads into my next problem…
PROBLEM #2: ariados is SLOWWW. its base speed is a measly 40 compared to entei's whopping 100! ariados needs to outspeed entei to use spider web first turn so entei can't just run away! i would have to get ariados to a very high level to outspeed entei, grinding all the way from level 1. the one plus side is that the roamers in FRLG are bugged to always have a 0 IV in defense, special attack, special defense, and speed, which means unless entei has a +speed nature, its speed would always be a predictable and relatively low 105 at level 50, which is what it's encountered at. so i had to get an ariados with a speed of 106 or higher.
to get around both these problems as efficiently as possible, while breeding spinarak, i bred quite a few to get one with a +speed nature, and ended up with a jolly spinarak. everstone doesn't work in FRLG unfortunately, so the nature was completely random each time. soon my DAUGHTER WAS BORN after like 2-3 hours of breeding because FRLG eggs are SLOOOW and i was being stubborn about the nature, which i was getting unlucky on LOL
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then i maxed out her speed EVs real quick by fighting picnicker susie on route 13 over and over, who gives 12 speed EVs per battle, 24 with the macho brace, which i was using. this was just to make sure i would reach 106+ speed as fast as possible. then i grinded her levels by repetitively fighting the two trainers right outside the weird chansey dance guy's house in sevault canyon on seven island, right above tanoby ruins. using the vs seeker on them is the best grinding spot in the game since they give 20k experience per fighting both of them and there's a healing spot Right There. i was using exp share and leading with my level 100 jolteon named Egg who i adore with all my heart. ariados, now named koolaid, ended up crossing the speed threshold at level 62! yes this took a while lmao
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as for electrode, i wanted one at as high of a level as possible so i hopefully wouldn't have to grind levels. i lucked out as electrode is found at a whopping level 64 in cerulean cave's bottom floor. a 5% encounter rate but as i had already caught numerous 5%s for the pokedex, i didn't really care. however it DOES have explosion and i'd rather not have the electrode explode on me before i could catch it which would then send me on a wild goose chase for ANOTHER 5% electrode… so i grabbed the random level 24 poliwhirl with the damp ability, which prevents explosion from working, out of my PC, and gave it a smoke ball from the celadon game corner so i could lead with her and easily run from each encounter that Wasn't Electrode.
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now you may be wondering how i was going to handle capturing electrode once i was actually in the battle because SURELY it would just use thunderbolt or something and instantly murder my poliwhirl. however funnily enough electrode only has two attacking moves at level 64, swift and explosion. explosion obviously doesn't work, and swift is a physical attack in gen 3 due to all normal type moves being physical, this was before the physical/special split in gen 4. electrode's physical attack stat is a garbage 50 and swift only has a base power of 60 so i honestly wasn't concerned. and best of all, poliwhirl gets the move hypnosis, so i could easily put electrode to sleep and start chucking ultra balls… and the smoke ball ended up being useless because i somehow ran into electrode first try what the fuck LOL
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anyways i named them gatorade to match with koolaid. truly the dream entei capturing team. i didn't even feel the need to grind any levels on gatorade, level 64 was more than enough, so i just slapped the two moves i wanted on them - thunder wave through the one-use tutor in silph co, and sonicboom through the move reminder on two island, costing me two tinymushrooms which i thankfully already had and did not have to go out of my way to grind.
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however the hours worth of prep ISN'T DONE YET! because uhh…
PROBLEM #3: ariados has to be above entei's level to outspeed it (yes, even if it had a 31 IV in speed AND a speed boosting nature AND maximum speed EVs, it still wouldn't be enough at level 50), which means the repel trick can't be used to encounter it. tracking down the roamer is practically impossible without using repels to cancel out all other wild pokemon, and in gen 3, unlike later gens, you can't put a fainted pokemon in the front of the party for the repel trick instead. and if i DON'T lead with ariados, entei will run away when i try to swap into it. SO i decided i would have to run into entei once first through the repel trick method, which marks it as "seen" in the pokedex, and then i would track its location through the pokedex to encounter it while leading with ariados.
to accomplish this, i simply ran in and out of the building on route 16, going in and out of the grass in the process, which would constantly be randomizing entei's location until it happened to randomize onto route 16. i caught a staryu with illuminate as an ability to raise the chance of entei appearing, which does work while staryu is fainted (wouldn't want to go in and out of the grass while entei was on route 16 without encountering it!) and otherwise led with my level 50 magmar that was on my elite four team named Torch for the repel trick.
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i bought a whopping 100 max repels for this task but i ended up getting entei within just a few lol. torch was holding the smoke ball just to be able to run away safely without any shenanigans!
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and now entei was in the pokedex and able to be tracked that way!
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however, there was still ONE more problem...
PROBLEM #4: luxury balls are a pain in the ASS to get in this game! they can't be bought from any shop. the only way to repeatedly get luxury balls in FRLG is to show a pokemon to selphy, a rich girl who lives in resort gorgeous on five island.
i will mostly skim over this because it's boring, but TLDR i had to continuously talk to her, fly back to the pokemon center, get the pokemon she wanted to see out of the PC because the step limit is 250 before she gets sick of waiting which is like nothing (i already had a living dex of every mon obtainable in leafgreen otherwise so this wasn't hard), surf to her, then spam A through dialogue with her butler in which i had a 70% chance of receiving a luxury ball. i did this over 40 times until i had 30 luxury balls, and sold off all the nuggets and other items she gave me. good lord this took a while
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and now with ALL of that setup i was FINALLY ready to capture entei in a luxury ball. this took me literally all day and i was really excited. to consistently encounter entei, i saved in cerulean city and tracked it in the pokedex from there, opening it over and over after changing to any of the four routes connected to the city, and moving to an adjacent route from entei's location when it was close in the hopes of walking onto the same route it moved to when i did. i was following a map made by hangarofroam, he has a video tutorial on how to shiny hunt the FRLG roamers and encounter them as quickly as possible, and i highly recommend looking it up if you want to capture these roamers yourself, but tldr this is the map i was using:
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and once i encountered entei i was finally able to use the strategy i had prepped so long to do... and it worked without a hitch!! entei can't try to use roar first turn because it wastes a turn trying to flee, which is prevented by ariados outspeeding and using spider web... then if it tries to use roar the next turn, i've already switched into electrode to block it with soundproof. so from there it's just a matter of whittling down entei's HP to the red with swift/sonicboom and paralyzing it with thunder wave, then tossing luxury balls until success!
and i GOT IT after 3 encounter attempts and 73 luxury balls thrown. and FINALLY i have all 171 national dex entries possible in a single copy of leafgreen with no connection to other games, and all the legendaries are in fancy ass luxury balls. i am winning.
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this was ridiculous. please be proud of my accomplishments. i've had this file for less than 2 weeks and i already have over 70 hours of gameplay in it after doing all this AAAAA
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also barely related but look at Egg my jolteon he had like no purpose in this story but i took a pic of him in front of entei before going on to capture entei because i love him so much pleas
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thanks for coming to my fucking ted talk i am SOOO normal about pokemonsdfjkfds (joke)
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pokechars · 11 months
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Now it’s something big.
Big enough that it made me log in to this long-unused account.
For the first time in 27 years of Pokemon history, Daisy Oak (aka Blue/Gary’s older sister), a character who has been with us since the beginning, got a TCG artwork. Illustrated by Tomomi Kaneko, it’s part of the most recent “Pokemon Card 151″ expansion - a TCG set that celebrates the first generation of Pokemon, with each one of the original 151 getting its own card (including the long-unseen Kadabra). What a perfect opportunity to give Daisy her long deserved artwork! It remains to be seen whether a Full-Art Secret Rare version of this card exists as well. It is the first official artwork of Daisy since 1996, when she was featured on a New Year postcard illustrated by Ken Sugimori (one of the most elusive artworks in existence and one of the first Pokemon arts in general). It is also the first ever artwork of her current game design, which originates from FR/LG. Before now, we only had the overworld (FRLG and HGSS) sprites and the Fame Checker sprite from FRLG. She didn’t appear in LGPE (so there’s no 3D model for her - maybe Masters could change that?) and was omitted from Origins (now I can forgive that...) and the designs found in her various manga appearances differ greatly. So, this definitely does her justice but I am waiting for more!
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lovepokemontcg · 9 months
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illus. Mitsuhiro Arita "Gengar ex" from FireRed & LeafGreen
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donutous · 2 months
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Happy Valentines day ♥
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ceriseisland · 1 year
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lanceappreciationblog · 3 months
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Happy 20th anniversary to Pokemon FRLG! 🔥
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fibi-draws · 24 days
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Few facts to know about me:
I have recently gotten a 3ds and learnt how to hack it
The only reason I play Kanto is because of Reguri
I might be autistic.
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pixelpolls · 2 months
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part 2! This is SEQUEL-ONLY, the main games are on a different poll!!
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pokemon-npcs · 4 months
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kafus · 7 months
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i did some ridiculous technical BS in pokemon again
NOTE: not only is this post a very very long infodump from yours truly, it is also specifically an infodump involving a lot of pokemon glitches and exploits. even though i don't tamper with my games and everything achieved here can be done on original hardware with no hacking or what-have-you, some people still may consider this Cheating based on their own personal standards of legitimate gameplay. i ask that you please don't try to start arguments with me about pokemon legality and just take it all as an interesting technical infodump about gen 3 pokemon okay thank you <3
SO. i decided that before pokemon bank eventually shuts down one day in the probably-not-so-distant future and makes old gen transfer impossible, i need more ribbon master pokemon (AKA a pokemon with all the ribbons it can possibly receive from its gen of origin to the most recent gen it can transfer to) from gens 3 and 4. i've been meaning to ribbon master a pokemon from gen 3 based on my favorite singer, KAF (you don't need to know anything about kaf for this story whatsoever but you should check her out LMAO) and while musing over what pokemon would suit her best, it came to me.
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FARIGIRAF IS JUST KAF'S FURSONA!! the monster teeth hoodie with the eyes. even has the dangly bits. like come on it's perfect. AND girafarig is obviously available in gen 3 so i could RM a kaf girafarig and then evolve her once i got to SV. Cool! Awesome! but here's the problem. I CAN'T SETTLE FOR JUST A NORMAL GIRAFARIG. I HAVE TO GO ALL OUT!!
i started brainstorming my ideal gen 3 kaf girafarig, and came to the following conclusions:
i obviously want the girafarig to be shiny. i mean come on
i want her to be a girl for obvious reasons, and gentle nature to match her personality. just because Armor Tail is better on Farigiraf i also want it to have girafarig's second ability, Early Bird. i'm not concerned with IVs because i think random IVs add flavor and that would add more tedium than i was already dealing with
i want her to be japanese language origin since kaf is a japanese singer (i can nickname her かふ that way too!)
i want the original trainer (OT) name to be PPさん (PP-san) in reference to the person who scouted out kaf's talent in the first place - he goes by Piedpiper online and my friends and i call him PP as a joke sometimes
i want the trainer ID to be 02018 because 2018 is kaf's debut year
since girafarig only spawns in gen 3 in the ruby/sapphire/emerald safari zone, i wanted to hatch a girafarig egg in firered/leafgreen for the kanto origin, which is impossible otherwise. FRLG are also really important games to me, leafgreen being the first pokemon game i ever owned or played, so that's a bonus
now you may be looking at this entire list and being like. What the fuck. how do you intend to shiny hunt girafarig with all of these hyperspecific parameters, especially in FRLG where the everstone passing nature doesn't exist and flame body doesn't even exist to hatch eggs faster. you will be doing that long after bank shuts down. and you're intending on doing this on original hardware too??? WELL. that's where ACE and RNG manipulation comes in babey. i am GOING to attempt to make this comprehensible even if you've never touched ACE or RNG manip in your life, even tangentially, but sorry if this is a bit of a mess it's pretty technical LOL. the rest of this post is going below a cut cause it Goes Places!!
ACE and RNG manipulation explained (kinda)
first off a quick overview of ACE, ACE stands for arbitrary code execution, which is the ability to run your own (arbitrary!) code within the game. this can be set up with a series of elaborate glitches, that break open the gen 3 pokemon games into letting you run your PC box names as code, enabling you to do pretty much anything you want. to be upfront, i'm not an expert on ACE - i understand it in an overarching conceptual sense and am able to follow ACE guides just fine, but i cannot write my own ACE code, which essentially requires you to know some GBA assembly. doesn't really matter for the purpose of this story though.
you can see an example of a tiny snippet of a larger ACE code with the PC box name below. it looks like gibberish but that's because every character used in the name corresponds to a specific internal value, which when all run together, is code!
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i need ACE in FRLG because resetting for, or RNG manipulating (more on that in a moment), trainer ID (and secret ID, also more on that later) is pretty much impossible. ACE will allow me to change my TID to 02018 by essentially just telling the game to do so with my PC boxes. this requires me to set up ACE in emerald first since that's the only game with a viable entrypoint, and then use emerald ACE to make glitch pokemon that can activate ACE in FRLG when traded over.
as for RNG manipulation, that's a bit more straightforward, especially if you've ever watched a speedrun of... pretty much anything with random chance in it. games with random chance are not actually fully random because computers can't really be fully random, and in the older pokemon games with unencrypted and less advanced RNG (random number generator) algorithms, this is pretty easy to exploit.
this is a heavy simplification, but whenever you encounter a wild pokemon in RSE or FRLG, the amount of frames that have passed since the game was turned on are compared to a number that was generated upon boot, called the RNG seed. if you've ever played minecraft you can compare this to world seeds - the pokemon RNG seed determines all possible wild encounters in that play session in a similar fashion as minecraft determining the infinite terrain layout. this comparison determines every aspect of an encountered pokemon; its species, nature, IVs, and so on. so, if you were able to time your wild encounter (or any other type of pokemon encounter) down to the 1/60th of a second frame, you can get the game to spit out whatever pokemon you want at you! you just need a bit of typically invisible information first - the RNG seed, and if you're RNGing a shiny, your secret ID aka SID, which is like an invisible second trainer ID generated alongside your TID that is paired up with the TID and compared against any pokemon you encounter to determine if it should be shiny or not. both of these things can be figured out without hacking or tampering with games/save files.
the most common program used for all things RNG manipulation is called pokefinder and you can see an example of it spitting out what shinies are available on hoenn's first route in the first 100000 frames of the game being on with an RNG seed of 0 and my old TID/SID combo below. it's pretty damn cool to me tbh, i love RNG manipulation and i'm way more versed on it/experienced than i am with ACE
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TLDR; rng manipulation is essentially a frame perfect, speedrunning-adjacent trick to get the game to roll the RNG in your favor, including for perfect IVs or shininess. for reasons that will become clear later, this is much easier to do in emerald than any other gen 3 game, so i will be using emerald for the RNG manipulation of the girafarig egg
with ALL of that context out of the way, this was the gameplan:
play through a fresh file of japanese firered (i don't own japanese leafgreen, RIP) all the way through the postgame to unlock trading with hoenn with the name PPさん, not worrying about TID for now. the guide i was following did not have a code for changing name with ACE in japanese FRLG specifically, so i figured playing the game again real quick would be a better alternative to trying to teach myself assembly in an afternoon LOL
set up ACE in my new emerald file i completed recently
use ACE in emerald to generate the glitch pokemon needed to run ACE in FRLG and trade them over. finalize the setup process over in FRLG too
look up possible gentle, ability 2, female, and shiny egg frames, and pick one that looks good to RNG manipulate in emerald, noting its PID (an encounter-specific ID number, pretty much)
figure out what SID, when combined with a TID of 02018, will cause that egg frame to be shiny - that way when the egg is traded over and hatched in firered, it will be shiny
do the RNG in emerald, trade over the to-be-shiny egg to firered, and hatch it after changing the TID/SID with ACE appropriately!! bam female, gentle, early bird, shiny, JP origin girafarig with an OT of PPさん and a visible TID of 02018. Pog!!
to execute that gameplan would take me an entire day, though...
step 1: play through firered
ok gonna be honest this is the ONE part of this entire process that i did not play on original hardware. i wanted to get to the Cool Parts of this process so i decided to play through firered on emulator. absolutely terrible picture sorry but i do actually own japanese firered, so i could dump the game legally to my computer to use speedup in mGBA with a little device called the Joey JR which connects the cart to my computer by USB like so
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after that it was pretty much a relatively normal playthrough but obviously with emulator speedup. i used solely my starter blastoise to, well, blast through the rest of the game LMAO. after just a couple of hours or so i was right before the elite four, which i completed while in the car after moving the save file back to my cartridge with the same device, since i had to leave the house to go to a doctor appointment. i tried to take pictures of me beating the game but the sun was not doing the photos any favors lol. blastoise ended up being level 76 by the end. was easy with surf and an ice beam TM from the game corner (i just bought the coins)
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unfortunately beating the game isn't the only requirement for trading with the hoenn games, so i also had to complete the whole sevii islands postgame quest... which required me to have 60 registered owned entries in the pokedex, which i wasn't really doing while speeding through the game initially, so i had a lot of mons to catch. i was still out of the house at this point (and playing at normal speed lol) so i wasn't really taking pictures, but i did make a stop at the power plant to look for an electabuzz despite it being an inefficient 5% since i needed a spare anyways for my leafgreen file unrelated to this story lmao. took a pic of it since it took a while to show up. anyway soon enough the dex had 60+ entries! i've played FRLG so many times that the encounter locations are memorized in my mind... i did all of this with no googling asdfkasfd
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at this point i got home and was able to do the ruby/sapphire postgame quest on emulator with speedup again, so it was pretty easy. moved the save back to cart and i was done with step 1! obviously this didn't actually take me 21 hours of playtime, that was the emulator speedup's fault loool. from here on out i didn't touch any emulators again!
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step 2: set up ACE in emerald
ACE time! i've actually set up ACE in an old emerald file before but i wanted to do it again fresh. i was following a guide pretty much to a T so i'm actually going to skip over the details of some of the steps since you can read about those more in depth over at the guide i was using if you want
TLDR; you have to trade for the NPC trade pokemon, DOTS the seedot and PLUSES the plusle, then EV train DOTS a specific way. these EV values cause DOTS to turn into a glitch pokemon egg 0x0611 when corrupted with the pomeg glitch (more on that in a bit), which, when hatched, runs the PC box names as code, aka ACE! why does it work? if you really want to know, there's plenty of stuff online about it, i'm not the best person to ask haha
it's worth noting that volbeat is really annoying to capture in emerald as it's literally only available as a 1% in one patch of grass, so i caught an illumise instead and bred them until a volbeat hatched lol. was much more efficient
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also lol "Take good care of DOTS!" sorry i will be corrupting your son into demonspawn that lets me wield godlike control over your universe
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after getting the necessary NPC trade pokemon all ready and moving them into a specific pattern in box 2 (i cloned them with the emerald tower cloning glitch) i had to perform the pomeg glitch. this involves using a pomeg berry to decrease a pokemon's health to 0 without causing a whiteout. this is achieved by getting a pokemon with at least 8 HP EVs to 1 HP and then using the pomeg berry on it, decreasing the EVs and taking off a point of health in the process (it's slightly more steps than this but whatever). i decided to use the camerupt i had during my playthrough of the game for this purpose. just took him to fiery path to get poisoned and walked until he was on 1 HP and healed him with an antidote lol
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by doing the pomeg glitch and entering a wild battle, the game gets a bit confused since all the pokemon in your party are fainted and just sends out some sort of glitch decamark pokemon. in this situation, after viewing my camerupt's summary in battle and exiting back out of the summary screen, i was able to corrupt the DOTS and PLUSES sitting in my PC by scrolling up above the usual limit of the party menu, which reaches into data used by the first two PC boxes and fucks them up, ending up with, assuming that i EV trained correctly, a glitched egg that is about to hatch in a nest ball named DOTS with pokerus. this will run ACE when hatched! (if you want more info on this corruption pomeg stuff, check out the bulbapedia article for glitzer popping. yes that's what they named it)
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step 3: use emerald ACE to set up firered ACE
so once again you can find a lot more detail on this process over at the guide i was using, but the TLDR of the matter was, i needed to put a bunch of codes into my PC box names to generate a few different glitch mons. specifically, i needed a egg that would hatch into a crobat (yes, fully evolved lol) with a singular glitched out move, that when used in battle in firered, would cause ACE to happen similar to how hatching the corrupted DOTS egg causes ACE to happen in emerald. i also needed a specific buggy shiny umbreon and a very strange glitchy egg.
even though this step was mostly a lot of tedious typing on the gen 3 keyboard (+ i had to redo things once because i made a typo at one point in the process LOL) it was so much fun! the game breaks in so many ways that you would just... never see during normal gameplay and it makes for some really good pictures and whatnot
first of all, when you hatch the 0x0611 egg, it hatches into a decamark of varying colors, in the case of the picture below it's almost imperceptible because the whole sprite is just a black circle, blending in with the background (sorry for the quality on this one, it's a screencap of a video clip i took).
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additionally, trying to scroll over the hatched decamark in the PC or viewing its summary screen will crash the game, so to get rid of it, it has to be moved to the front of your party in the party menu, and then you go to the PC to release it through the deposit menu. since the cursor just defaults to the first position of the party and you don't have to scroll over to it, it's possible to release it from here.
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oh yes and the umbreon/other glitch egg? similarly screwy - actually after generating them, their sprites are glitched out until you reset the game, so they look like this. behold their nonsense summaries:
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after i had all i needed to trade to FRLG, i cloned an extra set of them with the emerald tower glitch again just in case i messed something up and got to trading! here's me receiving them on the firered side:
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and last but not least, i'm a little obsessed with the way the glitch move looks in FRLG on the hatched crobat, absolute nonsense:
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i finalized setting up the FRLG ACE (check out the guide i linked earlier for more info) and put everything into their proper positions, but before i could actually execute any code... i needed to know what SID i was going for!
step 4 + 5: look up potential egg frames in emerald and find an SID
soo now for looking at potential girafarig eggs. instead of using the program pokefinder which i mentioned earlier, i used a program called pokenav egg rng tool, which is exactly what it sounds like, a tool specialized for rng manipulating eggs with the pokenav in emerald. using it, i was quickly able to generate a whole list of gentle, female, ability 2 (early bird) eggs, and i picked one that was around 1300 frames in since that made for quick resetting attempts, but not so quick that i could barely make my inputs in time. the one i picked was frame 1381. with a TID of 02018, the PID D2C5EF55 would be shiny with an SID of 14962, so i noted that for later in firered. (i figured this out using an old program called RNG Reporter which is what i'm familiar with but i don't recommend using lmao. it's the "Pandora's Box" feature of that software though if you happen to look it up)
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i won't make an entire guide on how to do emerald egg RNG here because it's a lot of steps, but i might at some point because the most up to date method isn't super well documented. anyways, here's a very paraphrased version of the process (this is also assuming that you aren't dealing with "redraws", which i wasn't... like i said very paraphrased):
get a pokemon with the ability lightningrod in the front of your party (i used electrike) to make pokenav calls happen more frequently, and a pokemon with flame body or magma armor (i used slugma) to make eggs hatch faster
get a male and a female of the pokemon you want to hatch, in my case girafarig. if you were RNGing IVs, the parent's IVs would be relevant, but i am not RNGing IVs so i didn't care and just caught the first girafarig i could in the safari zone
an egg is attempted to be generated every 255 steps after the parents are deposited in the daycare together, so by timing the usage of a max repel in such a way, it's easy to save the game exactly 10 steps before an egg is generated. do this
using a timer such as eontimer, soft reset and try to take that last 10th step on your target frame. this will also trigger a pokenav call (or lack thereof) and by looking for the phone call you got in the call column of the egg rng tool and whether or not an egg generated at the daycare, you can tell what frame you hit. didn't hit your target? just soft reset and try again, calibrating the timer for your own human error. this can take a while since the timing is precise to 1/60th of a second
once you hit your target frame, woohoo you did it just take the egg and hatch it! if you're RNGing IVs you would actually save before taking the egg and then RNG the IVs separately but that's a whole different thing i'm not explaining here since i wasn't RNGing IVs
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i've avoided mentioning it this entire time till now, but emerald is particularly easy to do rng manipulation in because due to a programming error, the rng seed is always 0 - all encounters are predictable and you don't have to dedicate a frame perfect input to getting the right seed, making emerald rng a matter of one frame perfect input instead of two (there ARE ways to get emerald to generate a proper rng seed but that's unrelated here). additionally, its pokenav system means you can see if you got the right egg BEFORE taking it and hatching it... doing egg RNG in any other gen 3 game is basically a death sentence due to multiple untelegraphed frame perfect inputs that have to be executed in a row, plus really long wait times due to hatching eggs on a slower bike without flame body. there's a reason i was not doing this on four island in frlg.
but yeah now i knew what egg frame i was going for and was all prepared to do the RNG, so now it was onto actually executing it all:
step 6: getting kaf girafarig babey!!
before doing the RNG manipulation in emerald, i needed to change my SID and TID in firered finally! this required me to run two different codes, one for SID and one for TID. it was actually pretty painless since the code is nearly identical for both, you just swap out the values of each ID and one character changes in one box name to decide whether you're changing TID or SID. you can find the list of codes i was referencing here.
i was saving my one allotted video clip in this post for changing the TID with the glitched crobat move though because LMAO
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^ shoutout to my qpp @/spikyearr for this one i fucking chokedSKFDDSFK
anyway, after doing that i went through the process of the egg rng in emerald (unfortunately no pictures because it's kind of hard to take pics mid-rng) and actually saved before taking the egg so that i'd be able to soft reset after hatching it - i just needed to check to make sure it was gentle and everything, and then i could soft reset, take the egg again, bike around to decrease the egg cycles in emerald since hatching in firered is super slow, and then trade it off before hatching it to go be hatched in firered. i knew it wouldn't be shiny in emerald, so i wasn't concerned with that. it only took 40 or so minutes of attempts before i got her!
and then AT LAST after spending my ENTIRE DAY ON THIS SHIT (like 10x the amount of time on the ACE stuff for the TID instead of the actual RNG itself LOOOL) i just had to trade the egg to firered and hatch it and i was golden!!!!! AAAGH here she is next to my kaf plushies!!!
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also a picture of her summary screen after being traded to my english leafgreen!! i am assuming this will be easier to read for most of the people reading this post LOL
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THAT'S IT. POST OVER THIS WAS SO LONG. IF YOU MADE IT THROUGH MY RAMBLING GOOD JOB. I HIT THE PHOTO LIMIT HELP ME
anyways yeah i'm gonna be ribbon mastering her and idk i might post about the process as i go. not immediately though i have a platinum playthrough to finish teehee. also if any of this was interesting to you i highly recommend trying out RNG manipulation, it's a really fun way to play pokemon games! gen 5, BW specifically and not their sequels, is REALLY beginner friendly for RNG manipulation as the timing is a lot less precise. check it out, there's plenty of guides online!!
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keiachi-chan · 9 months
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kaos-mass · 3 months
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Happy 20th anniversary to Pokemon FireRed and Leafgreen!
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lovepokemontcg · 10 months
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illus. Yuka Morii "Slowbro" from FireRed & LeafGreen
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souji-upseta · 5 months
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i am kinda weak for the idea of red being giovanni's son and silver's half-brother. there are some amazing fanworks out there that roll with this, holy crap.
giovanni and red having some kind of more profound connection has always been a really fascinating idea to me. another idea i had for a cool fic/au/headcanon was that red's father was part of team rocket. he died at some point due to war/violence before red was born. the real meat and potatoes of this idea tho?
red's father and giovanni were actually sworn brothers.
i'm not sure that i could pull that off, cuz i know so little abt yakuza culture or how to develop lore w team rocket being yakuza-adjacent,
but in this fandom?
shit, someone else has probably also thought of it already and made a legendary ROMhack around the idea, or something. you guys think of EVERYTHING and the passion and talent and creativity and thoughtfulness of this fandom is staggering sometimes.
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donutous · 1 year
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Happy Palentines my dear rival 𓆩♡𓆪
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