#game ux
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MOBILE GAME USER INTERFACE (UI) DESIGN
#adobe #adobeillustrator #illustrator #illustration #vector #vectorart #Ai #graphicdesign #graphicdesigner #creative #creativegraphicdesigner #creativegraphic #creativedesigner #sahdevvala #valasahdev #kshitijvivan #kshitij_vivan #educationvala #educationcala.com #drawingandillustrations #vectorart #art #illustartiondrawing #gamingui #gaminguserinterface #mobileui #mobilegaminginterface #mobileuimockup
#adobe#kshitijvivan#sahdevvala#adobe illustrator#gaming ui#mobile game ui#mobile gaming ui#mobile game user interface#mobile gaming user interface#game user interface#gameui#game ui#game ui ux#game ux#education vala#educationvala.com#adobe tutorial
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Game UX - How to Blend Game Design and UX?
In the vibrant world of video game design, the fusion of aesthetic appeal and functionality is central to creating an immersive and engaging experience for players. Game design and User Experience (UX) are two halves of a whole that, when perfectly blended, lead to the creation of games that are not just fun to play but also intuitive and accessible. It does not matter how nice a sports vehicle…
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RPG Maker horror game where at first you think it's doing the "menu/UI sound effects are moist-sounding for no particular reason" thing that so many games of the type do, but later you end up temporarily switching characters at various times and it gradually becomes apparent that nobody else's menu FX are moist. Just yours.
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Scarlet Hollow UI Redesign Work In Progress
HELLO! As some of you may know we've been hard at work on a large overhaul patch for the first four episodes of Scarlet Hollow to bring the game closer to our ever-higher standards. While there are a lot of content changes and additions coming with the update, here's spoiler-free look at how the UI side of it is coming along. New UI on top, old UI on bottom. First, and most importantly is the updated textbox. We've been adding a lot of detail to small UI elements, and this is no exception — there are more leaves, and those leaves have some color in them now, which we feel makes the in-game art feel a lot richer. On the usability side, you'll notice that this new box is both taller, meaning that we can fit more options before you need to scroll, and that the scrollbar is located further to the right, meaning options can be longer before flowing onto the next line. (Again, meaning there will be less scrolling.) We've also moved the quick menu into the textbox so it no longer overlaps with any background art.
Next up, we've got the main menu. Not a ton to say here. Logo is smaller and has some color so it feels less stark. The font choice is tighter, and we added a border where the text options start to improve the feel of things. In general we're trying to make options that make the interface feel warmer, more organic, and less sterile.
Next we've got the in-game menu. Again, framing things with organic shapes to provide better flow and separation. We've also added a wooden "frame" around each save game thumbnail give them a more natural feeling.
Similar notes for the new confirmation screen. We're probably going to increase the opacity a little bit. At the moment is a little too transparent.
The journal has new assets, and instead of a generic cross-hatched background, we add a semi-transparent black layer so you can still see the game world behind it.
And speaking of generic cross-hatching, we've also removed it from character creation, instead replacing it with backgrounds from inside the game. Overall this should feel a lot more welcoming.
These backgrounds change with each new slide, too. Here's how trait selection works.
Anyways that's it for now! Happy new year :)
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Guys I don't think he is ever getting off that balcony
#meme art#doodle#kingdom hearts#kingdom hearts missing link#brain kingdom hearts#i still can't believe thats his fucking name#(I didn't get to play UX while it was still.... playable so I watched the cutscenes lol)#(I was halfway through the KH games just as they announced EOS lol)
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we're on our way to sulani! 🏝
#ts4#piper petellier#fl-ux cap 713#working on psds all afternoon to get these two to the aesthetic i desireee#sulani is about to look a whooole lot different from komorebi!#i am so thankful for you all for supporting my silly little gp kfddjf#if you recognize where those anims at the end came from NOOO you don't ;)#this was quite quick but i'm still foobling around with getting the shots i want versus what the game's throwin at me hehe#i'm so excited to get sulani going! my old stomping ground~#if you remember my first ever simblr story it was a midnight sun challenge w a twist#loved by the sun! i can't wait to get back to my old home ;o;#komorebi is filled w daniel and i still feel SOOOO bad about him omg#i can't wait to bring him and his husbands back for my legacy ;o;
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Nintendo in 2001
#2001#2000s#01#00s#art#console#cybercore#cyber y2k#design#graphic design#games#gaming#graphics#internet archive#internet#kaybug#nintendo#old internet#old tech#screenshots#tech#technology#uidesign#ui#ui ux design#video games#y2kcore#y2kore#y2k aesthetic#y2k art
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hyperfixated on this game so hard i tried to recreate ac syndicate's animus database using html css and js👍
i will make this responsive though, i've only started doing the frontend but i'll also start doing the backend as soon as i finish this
basically this is gonna be a website that will allow you to create a database of your assassin's creed OCs (btw this was inspired by @gwen-the-assassin's idea <33) and help you with worldbuilding and making AUs (i know the ac fanon wiki already exists for that but i wanted to make the experience of keeping a database more immersive u know....)
this might take a while to be completed, but I'll try to post updates on it as much as possible! if there are any programmers/web developers in the ac fandom that want to contribute to this project plsplspls DM me!!
actual pic of the database for comparison:
ik it's not entirely accurate but this is the simplest database in the game that i could recreate lmao
also code snippets just cuz (+ me crashing out)
#u know what#i might just pass this for my database systems class#assassin's creed#assassin's creed syndicate#ac syndicate#animus#video games#gaming#programming#coding#codeblr#web development#ui ux design#html css#javascript
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another UI for sprite festival to match a variegated monstera plant, which will be a special reward for kickstarter backers!!
#sprite festival#game art#indie game art#indie game#pixel art#pixel artist#pixelart#aseprite#pixel#ui#ui ux design#pixel graphics#pixel scenery#mine
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Nomura was insane for that statement he made. I know I should be focused on the foreteller part of it but I'm stuck on the inspiration for so much coming from the story of an American blues musician meeting with the devil to get guitar skills.
Like on one hand. Darkness/mom, mom/foretellers, marluxia/sora, mom/xehanort and xehanort/terra all being the devil and guitar player throughout the series imo. But also all I can think about is the devil went down to gerogia because that is so xehanort and sora to me in kh3 like is that literally not their vibe and it's also such a hysterical vision in my mind. I'm sorry like:
"Well, that ol' Devil bowed his head because he knew that he'd been beat
And he laid that golden fiddle down on the ground at Johnny's feet
Johnny said, "Devil, come on back if you ever wanna try again"
Also "this means demyx is mom" I will kms if that's the truth. I think its funnier if demyx also somehow "made a deal with the devil" but he's the only literal interpretation of this story in kh and that's why he has a sitar it would incredibly hilarious
[Edit] tumblr mobile is being a dick not letting me add a link here's what Nomura said irt BBS 15th anniversary on twt:

#also bbs com and ux are my favorite games so him talking about them specifically like. im fucking WINNING#nomura drawing from american music also not new since he's reaponsible for frank sinatra in stranger of paradise lol#my friends know I went down the rabbit hole of christian game reviews of kh and christians love kh as a god honoring game#so those guys are winning too#anyway later I'll go back and put this all under a microscope for foreteller purposes#SORRY I FEEL INSANE I WANTED TO SAY MORE ABOUT SORA AND XEHANORT BUT DIDNT WANT TO LOSE THE PLOT#kh#khux#im rambling#khux essay#kh3
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I would like us kh mobile game fans to have one W. Just one W please
#my posts#first ux/dr shuts down leaving the game a shell of its former self#they promise ml as the next chapter#and boy does it sound promising#3 years pass and they give us tiny glimpses of this rich world/lore they’ve crafted every half a year or so#ux/dr gets removed from app stores. no official ways to access their stories forcing fans to rely on fan projects for cohesion#we wait and we wait and we wait. radio silence for months.#only to get the rug pulled out from under us right at the very end#this genuinely feels like rock bottom#when do we start going up again?
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So I’m finally playing Assaasins Creed Valhalla which someone sent off my wishlist ages ago.
Things I like so far: I get the vibe I’m gonna fuck my brother’s wife and I’m down for that.
Things I don’t like so far: There is basically no tutorial so I’ve died fucking constantly mostly on the current mission which involves setting shit on fire and apparently I’m made of fucking dry sticks and hay because I am the most flammable motherfucker that’s ever lived.
#ramblies#like the game mechanics are frustrating but I keep expecting better UX like HZD and this does not deliver
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Tumblr's tag colour coding whatchamajig apparently knows something we don't.
#tumblr#blogging#social media#ux#ui#tagging#bisexuality#(apparently!)#gaming#video games#hollow knight#silksong#nintendo
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Been working on cleaning up the Scarlet Hollow UI! • Text box is taller, meaning you can read more dialogue options at once without scrolling. • Text box is more transparent, meaning you can more clearly see art behind it at all times • Scroll box for choices is wider, meaning it's less likely a given choice will take up multiple lines (again, less scrolling!) • Added some leaves to populate the negative space. • Quick menu now lives in the text box, clearing up space in the top right for character sprites. • Leaves slightly change colors when a character talks (vs narration) • Leaves will turn deep red when a major decision is on the screen!
For all of you who can't tolerate change: 1. Play Slay the Princess
2. We're also adding an option to use a more minimalist textbox that has less leaves/color, but keeps the increased box height
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Me logging into The Arcana again after years of being away:

#Wtf are there so many ads for another app and the ux is… ugh#someone explain to me what happened#The arcana#the arcana game
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ngl y’all i love em but it won’t stop raining 💀
#ts4#piper petellier#fl ux cap 713#i am… once again shaken off an idea I CAN’T SIT STILL#do i need to play the game and not worry abt posting YES… do i want to post YES… hshfhf#i get done building and idk what to do yknow#i need to make a sim that doesn’t bloom into a character before i can play them#piper would never go fishing for the 50 simoleons it takes#to get a simmi yknow 😵💫#hrmmm#BACK TO THE DRAWING BOARD
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