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portfolio day! - hi im phil, a solo dev making a game all on my lonesome
#pixelart#indiegamedev#gamedev#pixel art#indiedev#pixelart ドット絵#indie games#metroidvania#unity2d#unity#death machine#portfolioday
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I AM HAPPY TO INTRODUCE YOU TO:
CORNTALE - SHOP SIMULATOR is my own tiny mini lil sim game! :D
It was made as a project for my software development study to show off what development skills I learned during the first half(?) of the first study year! Made using Unity Engine.
IF you would want to experience it for yourself, you can get it here on itch.io :]
You can also just watch the full playthrough in the vid below!
youtube
Credits: Development and visual art by me! Thanks to my friends for emotional support (they are featured as objects in the background)
Thanks to @planetnapcast for the wonderful background music! And thanks to @lemonnere for character design inspo!
Wanna create smth with me? Just ask! :D
More silly info under cut:
This sim was completed in around 4 weeks from start to finish :P It's my first 2D video game !!! Also my first time drawing pixel art xP This game was developed in Unity Engine with code written in C#
Next image contains some general rambling about this lil thing:
This whole thing took some time for sure! But i'm really proud of it >:3
#my art#artists on tumblr#art#fanart#original character#undertale fandom#undertale fangame#undertale fanart#undertale fan character#undertale yellow#undertale yellow fanart#uty fanart#uty#undertale yellow au#undertale oc#undertale au#undertale game#undertale#game development#Youtube#pixel art#pixel game#pixel art game#unity2d#unity#indiegames#gamedev#indiegamedev#game dev stuff#game design
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all aboard the "swapping from unity to godot" train!!!! choo choo!
(lol apparently I spoke too soon about my game coming out in the next few weeks!)
twitter | ko-fi
#pixelart#pixels#pixelartist#pixel animation#animation#digital animation#game development#gamedev#unity#unity2d#digital art#digital artwork#indie dev
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FINALLY! The game is complete and ready to be released for free on Itch.io!
Although I was hoping to release it in August 2024, there were some complications, but today it is finally ready!
It will be available in both Spanish and English. Originally, it was written in Spanish, with many Argentine expressions (especially from Carlos). I did my best to preserve its essence in the English version.
Additionally, it contains a large number of references (similar to the game Veronikka’s To-Do).
Only a few final details on the website and Itch.io need to be finished, and then it will be ready to play!
The goal is to complete everything by the end of this month.
Once it’s ready, you’ll be notified! In the meantime, here are more images from the game!
See you soon! ♥
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in Vapor Trails, you meet Tunnels Greg. he is a large, sentient tunnel-boring machine that has broken down sometime in the last few decades. his head falls off and you help him put it back on.
he gives you his internal wayfinding system because he wants to forget that he’s ended up down here. it becomes your area map.
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Since Unreal and Godot are the two main engines people are talking about in the wake of the Unity disaster, I’d like to make a case for Godot that I haven’t really seen much yet. Godot does have its disadvantages for sure- it’s got a bit of that open source jank in places, and not being able to export to consoles will probably be a big issue for larger indies- but Unreal also has a massive disadvantage, which is that Epic could easily do the same thing Unity is doing now. Especially if Unity’s fuckup gives them a de facto monopoly as the go-to indie game engine. Will they? I don’t know, I hope not. But, as free and open source software, Godot couldn’t even if they wanted to. It is, and always will be, free to download and free to use. The issue isn’t just that Unity decided to fuck everything up, it’s that they even had the power to do it in the first place. So if Godot is viable for whatever project you’re considering migrating, I would highly recommend looking into it.
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Right now you can only use your bike in the overworld, and it would probably break the game if we let you use your bike in the spirit world...
but on the other hand, if we let players have a "bike" in the spirit world, it would mean Robin probably riding around on a Qilin.

not sure whether to go with the sensible choice here or the cooler one.
#biking#pixel graphics#indie game#gamedev#indie dev#game dev#indiedev#pixel animation#indie games#video games#unity#made with unity#unity2d#pixel gif#bike#roguelike#roguelite#indiegame#midautumn#midautumn game#Robin Lam#qilin#kirin
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I recently remade my main menu for my indie game. It's the best main menu I have ever made so I'm pretty proud of it. I was wondering if anyone had any feedback on it. I'm sure there is something that I can improve.
This is Dig Dig Burrito. Its my new game. It's about a burrito inside a burrito digging through all the delicious ingredients inside. I would love some feedback on my main menu. I'm sure there is a lot I can improve! Currently I am planning on adding LOTS more upgrades and unique burritos. The upgrades will range from, More explosives when starting, checkpoints so start deeper in the burritos, Bigger explosions, and more! What do you think? I am trying to make it the best I can. So any feedback is greatly appreciated! Thanks!
Link if you want to check it out: https://store.steampowered.com/app/3508050/Dig_Dig_Burrito/
#animation#coding#game development#pixel art#rougelite#programming#gameing#game idea#gamedev#video games#unity2d
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Been updating some of the elemental forms with unique animations
These forms are
Smoke, where you drift upwards and can move around slightly
Ice, continuously ice skate around
Accelerant, jog really quickly and move twice as fast as normal
Goo, bounce off the ground
And water... You become a puddle
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Those who hurt themselves … why do I torture myself making this game lol
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Prototyping: The caves
Loop of the starting area of the game. Added background effects and changed up the colors. Just needs some atmospheric music and sound effects now.
Made in Unity.
#unity#unity2d#gamedev#game design#game development#game prototype#game capture#indie game dev#indie dev#indie game#indie games#indiegamedev#indiedev#indie rpg#rpg game#fantasy#dark fantasy#2d animation#bat cave#ruins#cavern
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im cookin
yes this is going in a video game, i make it on my own -> wishlist death machine
#pixelart#indiegamedev#gamedev#pixel art#indiedev#pixelart ドット絵#indie games#metroidvania#unity2d#unity
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In response to Unity’s pricing changes i see a lot of people jumping ship, while I’m not mad at the people moving to Unreal, as it’s a good engine, I do want more people to try Godot. It’s done 2d really well for years now, ans with 4.0 it’s 3d is much much better, so please give it a go, you might be surprised.
Edit: and try out all those little engines on GitHub, or make your own!
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{Devlog} Strawberry: Extermination ♡
Hi everyone! (^▽^)/♡ It’s been a few months since the release of the game "Strawberry: Extermination"~ I FINALLY had time to fix a few details that didn’t really bother the gameplay but… THEY BOTHERED ME A LOT (╯°□°)╯︵ ┻━┻
I also fixed some sprites: Osiris, and a small detail on Victor ���(。•̀ᴗ-)✧
I’m really happy that some people downloaded the game! I honestly didn’t expect that to happen, and even less to see videos on YouTube!! I’m so grateful (ฅ́˘ฅ̀)♡
Here are some images of the things I fixed~ (not many visual details, but still, here they are!)
See you soon! (Updating Strawberry again) (。•̀ᴗ-)✧♡♥♡♥♡♥♡♥♡♥♡♥

#gamedev#game development#indiegame#pixel art#cute game#indie dev#unity2d#devlog#game dev blog#indiedev
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you get a hook claw from one boss, and it modifies your wallslide animation AND gives you a new attack
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It looks like it's raining🌧️
#unity#madewithunity#leveldesign#gamedesign#gameart#indie#gamedev#indiedev#indiegame#indiegamedev#unity2D#landscape#2d#pixelart
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