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#horror rpgs
chibifightfu · 2 years
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You may or may not have heard of Penny Blood. Since there’s a ton of info strewn about in all kinds of places, I made a quick summary for those that might be interested but don’t know it yet and don’t want to read through all the updates!  Kickstarter Link here: https://www.kickstarter.com/projects/doublekickstarter/armed-fantasia-and-penny-blood
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open-hearth-rpg · 1 year
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#HorrorRPGs2016 Delta Green Agent's Handbook
I don’t know what new I can say about the explosion Delta Green. I’d loved the setting and the two big sourcebooks for it when they came out in the 1990s. I’d run Convergence which first showcased the organization back when that scenario appeared in The Unspeakable Oath. But we hadn’t heard much about DG in years, with the designers more focused on Wild Talents and that system. 
So it surprised me when this incredibly lovely slipcase set appeared. It’s brilliantly put together and illustrated= clean and clear, eschewing the gritty look of earlier volumes. It largely keeps intact the Basic Roleplaying engine, making changes for playability and character immersion. The focus on characters' connections with their normal lives is great and really well done. That adds a dimension overlooked in many CoC-inspired games. 
One of the other interesting things it does is to move “magic” into a framework, the idea of hyperdimensional incursions and manipulations. That’s something alluded to in Lovecraft, and many Cthulhu games make mention of it as an element of spells. But Delta Green presents this as a working paradigm. This is how investigators and agencies have come to describe these things. They add a veneer of rationality to it– trying to make it seem systematic. And in the game work it does work...to a certain extent. I love it because it definitely feels like the way rationalists would try to classify the irrational. 
I also appreciate they way this advances the setting of Delta Green without a) throwing it away or b) making it impenetrable for new players. It builds on all the old threads, threats, and histories presented in the earlier material but solidly updates that for the modern age. The reconfiguration of Delta Green as an agency and their rivals Majestic-12 is smart, tragic, and provides really interesting tensions in play. This is probably the best updating of a classic rpg I’ve ever seen. 
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r-rook-studio · 1 year
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Roseville Beach Reads Tom Tryon
So on r-rook.studio, I've been building an Appendix N for Moonlight on Roseville Beach (and hey, it's got a Judge's Spotlight ENnie now, have I been sufficiently obnoxious yet?) by looking at what genre paperbacks might show up in the town's Paperback Exchange in 1979. I started with Thomas Tryon's folk horror novel Harvest Home. Who left Hollywood to become a novelist and dated gay porn star Casey Donovan (who has his own NSFW ties to 70s gay beach communities), was gay enough on his own, but the TV movie version had Bette Davis, which makes it even gayer.
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buggamer · 2 years
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prokopetz · 5 months
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Today's aesthetic: cosmic horror tabletop RPGs from the 1980s whose creators wrote the "madness rules" by simply plagiarising a list of disorders and their descriptions from the DSM-II and turning it into a d100 lookup table, except the DSM-II still listed "homosexuality" as a mental disorder (it wasn't removed until the DSM-III), with the result that there are several published tabletop RPGs where there's a small but non-zero chance that seeing Cthulhu will make you gay.
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probablybadrpgideas · 29 days
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Tips on making your horror game genuinely scary.
Put in a ghoul.
Remember to utilize fundamental human fears, like the fear there might be a ghoul around. Put in a second ghoul.
Undermine the player's sense of safety by introducing something dangerous to areas previously considered safe, such as a third ghoul (in a ghoul-proof room or the like).
Draw on modern social anxieties, such as political radicalization or global warming. You can easily personify these things as, say, a fourth ghoul.
Create a sense of unease by...fuck it, that sounds hard, fifth ghoul.
Sixth ghoul, just in case the first five aren't scary enough.
Create disturbing imagery like a seventh, eighth and ninth ghoul.
Something something sense of powerlessness something something the uncanny something something. Tenth ghoul.
Remember to study the horror greats - King, Poe, Lovecraft. What did they all have in common? All wrote about ghouls probably. Imitate them and put in an eleventh ghoul.
Well, if you have eleven ghouls already, you might as well spring for a full dozen ghouls. That's just good business sense.
Thirteen is the spookiest number! Obviously a thirteenth ghoul would be the scariest thing! Your players will be talking about this for months!
Ok, fine, I guess you could put in a werewolf or shoggoth or something. Just don't blame me when the players are saying "hmm, that was pretty scary, but you know what would have been really terrifying? A fourteenth ghoul!"
Make the game room fit the tone of your game by having sinister music, low lighting and a fifteenth ghoul under the table who will eat anyone who complains about the number of ghouls in the campaign. That'll spook 'em!
Happy spooking and always remember the three rules of horror: ghouls. Ghouls! GHOULS!!!!
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racheldrawsthis · 3 months
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Play for FREE at itch.io
Married in Red is a short 2D RPG thriller-story game with visual novel and point-and-click elements set in South Korea that follows the story of Bok-su Go visiting her old friend from University, Da-jeong Choi, on her wedding day.
👰 Development &  Story &  Graphics 👰 :: RachelDrawsThis :: @ekrixart
💐 Composer & Sound Designer 💐 :: BellKalengar
🕊️ Features 🕊️ :: Original soundtrack :: 30+ CGs and 8 maps :: Classic RPG Horror type gameplay with to-do list/objective-style puzzles :: Character-driven story with 3.5k+ of dialogue
🍰 Estimated Play Time 🍰 :: About 30 ~ 45 Minutes
🥀  NUMBER OF ENDINGS  🥀 :: 1 (+ Different dialogues and brief game overs)
Reblogs and tips are greatly appreciated!
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witchmarsh · 10 days
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We are always saying that.
🧙 Wishlist on Steam now 🧙
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mellowiio · 11 months
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mana my horror rpg protagonist
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kureijei · 7 months
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Ib gif i had to make for class !! i put a genuinely absurd amount of hours into this for ONLY a walk cycle (i have animated like. close to never.) and its kind wonky but again... i put way too much time into this to keep it all to myself..
also not sure how well this will post as i have no idea how to optimize the gif to have it look good- but not be disgustingly large file.. but i tried T_T
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theniftytable · 6 months
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image i thought of at work
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open-hearth-rpg · 11 months
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History of Horror RPGs: 2014 the Year in Cthulhu
Over on Age of Ravens, I (@edige23) continue my look at the history of horror rpgs. This 11th part covers 2014. As an experiment I broke out out all the Cthulhu-ish rpgs into their own list. The non-Lovecraftian rpgs have their own list. This was a year overflowing with them. They would continue to be strong on the later horror lists, but this was in several ways a high tide moment.
History of Horror RPGs (Part 11b: Cthulhu 2014) Index of TTRPG Histories
#ttrpg #horrorrpg #ageofravens #historyofrpgs
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r-rook-studio · 1 year
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Roseville Beach Reads the Lot
So on r-rook.studio, I’ve been building an Appendix N for Moonlight on Roseville Beach by looking at what genre paperbacks might show up in the town’s Paperback Exchange in 1979.
Also, nabbed a Judge's Spotlight ENnie over the weekend, so I may be a touch obnoxious for the next few days.
For the 2nd part of the series, I went with one of the most distinctive horror writers to launch a career in the '70s: Stephen King. Not very gay, but it is really good.
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bleakbarrows · 4 months
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Sentinel of The Depths
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haro4869 · 1 year
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a normal museum visit
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prokopetz · 3 months
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Okay, so we all know the real reason for the vampires-versus-werewolves thing in popular culture is because back in the 1930s, the same studio owned the movie rights to Dracula, Frankenstein and the Wolfman, and they decided to moosh them all together into what is arguably the first Big Stupid Cinematic Universe, but what's slightly less well known is that H G Wells' The Invisible Man was also part of that package. I want to see what the goofy we-swear-it's-personal-horror tabletop RPG based on that facet of the mythos looks like, weirdly artificial taxonomies of playable splats and all – everybody's invisible, but there are like five completely different possible reasons for that, plus a sixth, evil reason for being invisible which you're not allowed to play as because they secretly rule the world.
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