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#i am developing a conlang
nthflower · 1 year
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My decision years ago that I should daydream a little bit more original make me today incapable of being not observative about literally anything.
I think it's a very nice thing and also like once I heard people should be very careful and understanding what happened in world and environment to be a good writer and I then thought as an someone with attention disorder and weak art and observations skills impossible for me.
And also then I thought I was like never going to be like that incredible creative creators. All my ideas are not original and I don't get it. I couldn't make complex and wonderful art and it looked all impossible. And I decided observing and taking notes and everything. And it also worked as practice and I literally became more creative and imaginative and more smart with practice.
And now when I watch a movie I pause it every five seconds to just take a note about something small. Like a characters behaviour or something in background that gives room some aesthetic I like or some word etc. Sometimes I don't even now why I need to take notes about that thing but I know I will understand it in the future so write. It has vibes and there is a pattern in there.
And all of my notes slowly and in a moments I absolutely not expect became connected. Because there was a pattern in there I just didn't see it but felt it because practice.
Idk I can't explain but this is my life thing..I am using it for a world building project now and I think this is my life meaning right now. Like I am using what I learn for creating a world with every details and I delete and add and cut and it is developing with my own development I love it so much.
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velaraffricate · 11 months
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so I've been working on my latest conlang, irkan osla (or just osla for short), for a bit now and would like to showcase its writing system in this post! osla has a syllabic alphabet, not too dissimilar to korean hangul, where letters are stacked according to certain rules to make syllable blocks.
osla's syllable structure is (C)(C)V(V)(C), here's how the stacks work for each type of syllable:
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all letters have small, wide, and tall forms depending on their position in the syllable. here are all the letters with their IPA value and romanization:
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and here's an example text! i translated parts of the minecraft end poem into osla. maybe i'll make another post just focusing on the grammar when it's more developed. the poem says in english:
What did this player dream? This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.
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Does it know that we love it? That the universe is kind? Sometimes, through the noise of its thoughts, it hears the universe, yes.
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this post is getting long, so under the cut you'll find a "sans-serif" version as well as the poem in osla and its gloss if you're also a linguistics nerd and wanna know what's going on under the hood (the roman numerals stand for the 3 noun classes)! thanks for reading!
The way regular people would write something quickly on a piece of paper with a regular pen is an aspect of creating neographies that I feel is often overlooked, so I developed this sans-serif version that people would probably be more likely to use when writing their shopping lists or diary entries:
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And, finally, here's the poem translation:
pak oṇḍul phan wimbakis?
DET.I.SG.PROX play-AGN what dream-PST.3SG.I?
pak oṇḍul lümaṇiuṣerothi han buloni an wimbakis. kaṣkhaothi han nilothi an. wimbakis, run sëmamkis. wimbakis, run xokthakis, han bumxokthakis. zöga an wimbakis.
DET.I.SG.PROX play-AGN sunlight-II.SG.DAT and tree-II.PL.DAT of dream-PST.3SG.I. Fire-II.SG.DAT and water-II.SG.DAT of. dream-PST.3SG.I, that create-PST.3SG.I. dream-PST.3SG.I, that hunt-PST.3SG.I, and PASS-hunt-PST.3SG.I. shelter of dream-PST.3SG.I.
ṭauraka, run kaak samare? run glutsüna flia?
know-NP.3SG.I, that 3SG.I.ABS love-NP.1PL? that universe kind?
imba ethamo, khaṣiŋli an ka’am hu’aŋni pitë, glutsüna ṣaraka, ti.
some time-NOM.III.PL, noise-ACC.II.SG of 3SG.I.GEN thought-NOM.III.PL through, universe hear-NP.3SG.I, yes.
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aewrie · 7 months
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the only thing stopping me from developing bug conlang phonetics rn is grimm's home language aka the troupe's language being a pidgin/creole esq mishmash with a stupid amount of loanwords and i'm not dealing with that
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redrreign · 2 years
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sometimes im like "aw i miss dming i want to dm again" and every time i actually start preparing to dm i remember why i try not to do this
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writingwithcolor · 7 months
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Conlanging Issues: A Compendium
NOTE: This question was submitted before the Nov 1, 2023 reopening and may not adhere to all rules and guidelines. The ask has been abridged for clarity. 
Most of my questions are about linguistics. […] One of the major locations in my story is a massive empire with cultural inspirations ranging from North Africa in the far south to Mongolia/Russia in the far north […] The middle region is where the capital is and is the main root of culture, from which Ive been taking inspiration from Southwest Asia […], but most notably southern regions of India. I've tried to stick to the way cities are named in Sanskrit-based languages but added the names of stars to the front (because the prevalent religion of this region worships the stars [...]). So Ive ended up with names like Pavoprayag, Alyanaga, Alkaiduru, Alcorpura, Cygnapete, etc. Is this a consistent naming system or should I alter it in some way? The empire itself is named the Arcana Empire since [...] each act of my story is named after a tarot card [...]. Another region in my story is based more on parts of South China and North Vietnam, so I've tried to stick to names with a Chinese origin for that. I understand the significance of family names in southwest [sic] Asia, so I wanted to double check [...]. They have only two short given names. Based on the birth order of the child, the first half of the name comes from the fathers family and the second half from the mothers family. It is seen as disrespectful not to use both names because using only one is seen as denouncing that side of your family. Thus I have names like Su Yin, Dai Jun, and Yi Wen for some of the characters from this region, and the city itself that they are from is named Bei Fen. On the other hand, Im having further trouble naming characters. […] Ive been trying to give my human characters names from real human cultures to distinguish them from the website-generated names of say, orcs, elves, dwarves, etc, but I think I should change many of the names Ive used to be more original and avoid fracturing real world cultures for the sake of my worldbuilding. […] Im still very weak in the linguistics area (even after four years of French, sigh) and am having trouble finding where to read about naming patterns so I can make new ones up. I read your naming guides but am still having trouble on where to start for specific languages. […] Im trying to look into Sanskrit, Turkish, and Persian specifically.
You're Going Too Broad
In my opinion, you’re casting too wide a net. You mentioned looking into Sanskrit, Turkish, and Persian to develop fantasy names. These languages are very different from one another, so unless you’re using them separately for very different parts of your world, it will be hard to draw inspiration from them in a way that makes sense. You’re taking on a huge amount of research in order to worldbuild cultures that span a massive geographical area (basically all of North Africa and Asia?) and have very little in common. Are you sure you want to take on that task?
I could see it being more manageable if most of your story is set in a small region of this world, which you will then research in depth to make sure you’re being as specific as possible.
Taking Persian as an example, you’ll have to decide whether you want to use Old Persian, Middle Persian, or Modern Persian. Each of these comes with a different alphabet and historical influences. They’re also associated with different periods of time and corresponding cultural and social markers. Once you’ve decided exactly when and where you want to start from, you can then expand the borders of your area of focus. For example, if you’ve decided to draw inspiration from Achaemenid Persia, you can then look at the languages that were spoken in the Achaemenid Empire. A quick Google search tells me that while Old Persian was the empire’s official language, they also used Aramaic, Akkadian, Median, Greek, and Elamite (among, I’m sure, many many others and many more regional variations). Further research into each of these will give you ethnic groups and bordering nations that you can draw more inspiration from to expand out your worldbuilding.
Don’t forget to make sure you’re staying within the same time period in order to keep things consistent. It’s a lot of work, and this is only for a small portion of the continent-spanning worldbuilding you’re trying to do.
You can get away with painting the rest of the continent in broad strokes without too much depth if the story doesn’t go there and you don’t have any main characters from those parts of the world. Otherwise, you’ll need to put this same level of detail into your worldbuilding for the area with Turkish-inspired names, and again for the area with Sanskrit-inspired names, and so on.
I know this isn’t what you were asking, but I honestly have a hard time helping you figure out where to start because your ask is so broad I don’t quite know where I would start myself. So, this is my advice: focus down on one region and time period and go from there. Feel free to write back once you’ve picked a narrower focus that we could help you with.
- Niki
So there’s logistical issues in regards to your naming system for southern China-coded regions. One issue is history: mainly on how there is not simply one language in China but multiple due to having a lot of ethnic groups and the size of China. South China in particular has different dialects and languages than the North as seen in this map of Chinese languages and dialects. There’s also how historically Mandarin was not the official language until 1913 in China and historical China saw vast changes in territory dependent on the dynasty. Before then, Mandarin was primarily a northern Chinese language based in Beijing while southern China had its own languages, dialects, and dynamics. Not to mention, historical China saw an evolution of language just like English has Old English, Middle English, Early Modern English, and Modern English. For instance, Vietnam was once part of China during the Tang Dynasty and at another point, it was not part of China.
-Mod Sci
If You’re Borrowing Whole Words or Elements, Research More
The other issue is inconsistency with the cultures you’re deriving this conlang from. In regards to “two given names,” the Chinese name I was given was one syllable and then I would have a last name that was also one syllable. There’s also how not every family is perfect. Not every marriage is sanctioned and some children may come from single parents. Some families may not cooperate with marriage and sometimes children may be abandoned with unknown parents. There does not seem to be contingencies for these names under this conlang system.
The main problem with conlangs is that one needs to truly understand the languages one is drawing from. Tolkein managed to create conlangs due to training in linguistics. Mandarin is already a difficult language with multiple tones, and trying to use it for conlangs without knowledge of how Mandarin works or a good foundation in linguistics is just a Sisyphean endeavor.
-Mod Sci
Four years of French wouldn’t have taught you about linguistics as a science or anything about the language families you’ve listed - Indo-Iranian, Sino-Tibetan, and Turkic, nor any Asian naming conventions. I agree with Niki that you need to narrow down your research.
Pur/pura means city in Sanskrit (ex: Gurdaspur, Hoshiarpur). Prayag is a place where pilgrimages are done. Naga isn’t a place name in Sanskrit (google says it means snake), nagar is and it means town. X Nagar is a very common name for places (Ex: Rajinder Nagar). Many cities in Karnataka have names ending in uru (Bengaluru, Mysuru, Mangaluru, Tumakuru, etc) but the language of Karnataka is Kannada - a Dravidian language and completely different family from Sanskrit (Indo-Aryan). I’m not sure where “pete” came from. “Bad” and “vaal” are common suffixes for places too (Ex: Faisalabad, Allahabad). A disclaimer that I do not speak Sanskrit, I speak Punjabi, which is a descendant of Sanskrit and in the same linguistic family (Indo-Aryan languages).
- SK
Also, This Is Not…Really Conlanging.
Hi OP. Linguistics refers to the science of studying how languages work, not the discipline of learning languages. And nothing shows that gap more than how you have thus far approached constructing fictional languages and toponyms. 
The reason why Sci and SK have a lot to say about your place names is because they don't resonate—you have borrowed whole words into your toponyms (place names) from a variety of languages—without an accurate understanding of what these words mean, how they’re pronounced, where they’re derived from—and expected them to work together. I suggest you read the links below on why conlanging is not as simple as choosing some languages and mashing their IRL words together: 
Why Using Random Languages Wholesale in your Fantasy is a Bad Idea 
Pitfalls of Mashing Countries and Languages in Coding
In your city names, for example, you’re using star names from multiple languages that use different sets of sounds represented by different sets of historical spelling rules. “Cygn-” and “Arcana” stick out like a sore thumb—the fact that one “c” is /s/ and one is /k/ is an obvious flag that they are Latin-derived English borrowings. This is because spelling rules were created in Middle English to make sense of the mix of “c” pronunciations across words of Indo-European origin due to a historical split called the Centum-Satem division. This is a phenomenon that is very specific to our world history, and to the history of English at that. Ironically, in your attempt to avoid stock fantasy names (which also often fall into the Latin-derived English pit), you are taking the exact same approach to naming.
Like Niki said, your selections are far too broad to code under a single umbrella. Do you expect that whatever language that city name came from runs the full gamut of sound inventory & spelling variety that spans multiple continents and hundreds of languages? Because that’s not how languages work. (And yes, I mean hundreds. Indigenous languages and linguistic diversity are a thing. See Niki’s note about just the languages in Persia. And nation-states bulldozing over those languages and pretending it’s just one language is a thing. See Sci’s note about China.) I haven't even talked about the variation in morphology (how words are formed) or syntax (sentence structure).
Please just read or re-read my guide on “naming conlangs” in this post and start from there.
~ Rina
PSA ON CONLANGING AND FANTASY NAMES:
For fantasy language asks submitted after Nov 1, 2023, the asker must indicate that they have read Mod Rina’s conlanging posts linked in FAQ 2 (Guides and Posts by Topic) of the Masterpost under the question “How do I make a fictional language for my story?” While this is an older ask, we are posting it as an example to our followers.
Per our new rules, any questions that can be directly answered in or extrapolated from the FAQs, or questions that indicate that the relevant resources haven’t been read, will be deleted with a note in the Deletion Log explaining why.
As always, if this post was helpful or educational to you, please consider tipping the relevant mods: SK, Niki, Sci, and Rina.
Edited for terminology errors
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Life is so hard because I want to write and I want to draw and I want to sew and I want to make fanvids and I want to make animatics and I want to paint and I want to make jewelry and I want to make stained glass and I want to do bookbinding and I want to record podfic and I want to compose filk and I want to develop a conlang and I want to learn to code and what I actually do is sleep because I am so sleepy
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da-mous · 6 months
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How did you get the motivation to make games? Or the discipline and determination to actually go all the way thru?
I am just a bad developer, but i have some nice ideas and i actually write them down so I don't forget, like a mix of tunic and minecraft, but with a actual conlang for you to learn and not a english cypher
following through is actually something I really really struggled with for years, but I'm much more productive than I used to be, and I have a few strats that help
1: Structure!! The structure that works for me is working on weekdays (even if it takes time to get going!) and strictly taking weekends off, even if it means not working when I really want to. I don't have strict hours during weekdays, but I try to start early enough in the day so that I can work for 6-8 hours before I get sleepy. I always end up filling the time I give myself! Time tends to fly after the first hour or so
My weekends off are super important, too. I think periodically forcing myself *not* to work on my projects makes me enjoy working on them that much more. Absence makes the heart grow fonder, and I really feel that in how much I tend to spend my Saturdays, surprisingly, wishing I could be working!! It also helps prevent burnout and offers guilt-free time to play other games, do other hobbies, take care of household chores, etc
2: Thinking time!! It's important to give your mind time to wander, undistracted. That's when inspiration will strike and you'll do your best thinking and planning. I think that's why "shower thoughts" are a thing. Showers are good for this, but they're short! I take daily walks that are between 40 and 120 minutes during which I only listen to music with no words in it--especially music that fits the vibe of my current project! I don't actively try to force my thought process to go anywhere in particular, but it often wanders excitedly to my projects anyway (By the way, I also listen to the same music while I'm working! It's the perfect way to get in, and stay in, the right mindset)
3: Deadlines!! Even soft ones! My roguelike is coming out in 2026. The more I work by then (without overworking myself!), the better the final product will be! The desire to make something really good really drives me
4: Making something you want to play!! Playing my own game is one of the most important parts of my process. The first thing I do every day when I sit down to work is play the game. This naturally drives me toward finding areas I can improve and polish, coming up with features I want, and being motivated to implement those things. The ideal is to feel like a fan of my own work, eagerly awaiting every little update. The more I play, the more I'll tailor the game to my own tastes. This leads to me enjoying it more, so I'll be even more motivated to improve and add to it!
My current project is actually perfect for this, because it's a roguelike (highly replayable, a genre I know I can enjoy for a long time. Binding of Isaac is one of my most played games ever) platformer (one of my favorite genres in general. immediately kinetically satisfying) with a high level of randomization and variety, meaning even I can be surprised by my own game!
The strategies that work for you will likely differ from mine (especially if you have a day job or something!) but hopefully that helps :)
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yersina · 8 months
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a linguist plays chants of sennaar (pt 5)
[pt 1] [pt 2] [pt 3] [pt 4]
the home stretch!!
disclaimer: can't promise that i'll have any insights that a layperson wouldn't have, this is kinda just me thinking through the grammar of the language out loud haha.
this post covers the fifth and last language in chants of sennaar and will contain spoilers for both the language and the endgame! it also assumes you know what the symbols mean already.
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i.... to be completely honest with you, i did not enjoy this language 😂 i think the experience of deciphering it got lost in favor of the storyline, which isn't necessarily a bad thing for everyone, but hey, i am the one going through each of these languages like a linguistic bloodhound here lol. because of that, i'm not as familiar with these words as i am with the other languages.
before we get into anything else, and also because i imagine that this will be a shorter post because the game itself tells you what patterns to look for, i do want to say that this language strikes me as being incredibly artificial. which is a good thing! it emulates the digital apocalypse vibe that exile gives. but a language that leans so heavily into being constructed and recombined and modulated so easily really gives me the impression that it was created and not organically developed. the only other irl example that comes to mind at the moment is korean hangeul, which was purposefully created by king sejong and is an alphabet, not a logography. like, this is a language that i would make for fun in high school (which is to say, it gives a kind of overly grammatically strict, awkwardly too regular vibe?).
it's kind of funny that this language is where i'm starting to get reminded of conlangs, especially when, well, everything in this game is a conlang. but if we take each of the radicals in this language as affixes/morphemes when they're being combined into one character, then this actually reminds me of a specific conlang (ithkuil, i think?) where you can convey incredibly complex ideas through very few words.
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the language of the anchorites isn't quite this complex, but hopefully the comparison gets my point across?
i’m curious if only certain elements can be combined with each other or if there’s a certain order to them, but it’s hard to tell when there’s such limited evidence in the game. interestingly, i believe the anchorites’ language is the only one in this game that makes a distinction between “die” and “death/dead” by combining the noun with the verb “go”. not sure why the developers suddenly made that decision haha.
this language, like most in the game, is an SVO language, which we can see below:
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but i think also they (the developers) were trying to convey more complex sentence structures than their language was designed to communicate??? so then you end up w smth like below:
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which, if you translated literally, would actually be “you man i wait”. again, super interesting bc i think an actual, more accurate anchorite sentence should be “i wait you man”. they have a more complex sentence here bc of the predicate (“you’re the one”) and the dative (“for”), but really the sense that they’re trying to go for is “i was awaiting the one [who is you]”. i guess it’s possible that different grammatical cases are treated differently in this language, or that, like english, word order is occasionally variable (even tho that option seems iffy bc we haven’t really seen evidence of it before), but tbh i suspect that really it’s that the developers wrote the dialogue and then brute forced it into the anchorite language haha. no shade! (and also impossible to confirm either way lol) just kinda amusing and also it makes sense when it’s p obvious their focus shifted from the language to the story.
this trend continues throughout all of the anchorite dialogue (imo) and makes it kinda slow and awkward to read if you don’t have all of the characters translated. in my opinion, the way that the language functions in the last part of this game makes it pretty clear that the developers meant for you to rely on the given translations during this potion of the game, especially when the translation mechanic is mostly through the matching terminals in exile, rather than speaking with people.
annoyingly, the anchorites’ language is also the only one in the game that doesn’t have words for the other people/cultures in the game (demonyms), which also doesn’t give much to work off of in terms of cultural context, relationships, etc.
again, i’ve decided not to get into an in-depth orthographic analysis of this particular language bc the game itself introduces you to them. one that i noticed that wasn’t specifically addressed in-game is the similarity between “open” and “key”, which is something that i actually also noted before in the devotees’ language. i’m sure there are others, but i’m also sure you can find them yourself!
all in all, a strange ending to this game. if you’ve made it this far in all of my posts—thanks for hanging around! hope you were able to learn smth new :)
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8stripe · 2 years
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introducing - our tonsi flag ( len sitelen pi kulupu tonsi ! ) 'tonsi' is a toki pona word that, roughly, means "a gender experience not fully described by 'mije' [man] or 'meli' [woman]." context + design explanation under the cut 🌈❤️
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🗣❗️ : toki pona is a minimalist conlang, which this post assumes very basic knowledge of. if youd like, u can read the wikipedia page (linked above), or this article from the atlantic, "Toki Pona: A Language With a Hundred Words."
some background on the creation of 'tonsi' - toki pona started development around 2001, and was 1st published in 2014, with 120 "canon" words - including the 2 gender words, meli & mije. however , toki pona is a living language, + words come about as the community needs them - the community came together to create 'tonsi' in a grassroots effort c. 2019 to fill a lexical gap that existed for describing ppl who fell outside the meli-mije duality.
etomologically, the word is from mandarin 同志 'tóngzhì' (meaning "comrade", & commonly used to mean gay / LGBTQ - though "tonsi" itself is generally agreed refer to gender.) some people use it exclusively to mean "nonbinary / genderqueer" , but expanded usage to also include all trans & gnc people (who choose to identify as tonsi) is very common, + is a definition i endorse ( & created the flag in mind with ! ) the word was officialized as an essential word in 2021 w./ the release of the toki pona dictionary
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the sitelen pona ( logographic / hieroglyph writing system ) glyph for 'tonsi'
as for the design & symbolism of the flag - the central blue symbol represents the sitelen pona glyph for tonsi (shown above), in the blue of the toki pona logo - the 3 segments (colored pink, green, and purple) were roughly inspired by colors on the trans, gq, & nonbinary flags - as a whole, the flag symbolizes the way the tonsi community unites people of all different gender experiences & primary-language terms.
toki pona philosophy is all about capturing universal concepts in a way that allows for clear and simple communication, and gender variance is absolutely a universal concept. tonsi is a beautiful + necessary word, & with this flag, i wanted 2 focus not on granular inclusions of which groups fall under tonsi , but rather the unity the term presents, and how it allows us to unite by what we have in common , rather than pick over the terminology we choose.
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a version of the tonsi flag made in a 16:9 aspect ratio 4 convenience
to my knowledge, no one else has made an effort 2 create a dedicated tonsi flag, but reception to having one has been positive thru the toki pona speakers ive shown the design - much thnx to the people on discord who gave their thoughts, as well as @epikulupu for consulting - sina ale li epiku mute a ❤️ ( ill also be posting a lili version of this post on r/tokipona soon + will add a link when i do 🌈 )
im passionate about toki pona + its community, + am an advanced speaker myself - if you have questions / comments , dm me, send an ask, or leave a reply - id always love 2 chat in/about toki pona 😁 if u.r interested in learning, i reccomend using this free course (lipu sona pona) & joining the discord , ma pona pi toki pona. as always, my flags are free to use, w./ credit appreciated but not required - stay pona ❤️
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For the "one thing you want to know about me" ask game
What is something obscure you are ready to talk about for hours but you're waiting for the right occasion?
Before I ended up in my current job, I studied to be a linguist. My master's degree was in Slavic linguistics.
I am willing and able at the drop of a hat to talk about linguistics for hours.
I focused on Slavic linguistics but I've always dabbled in other languages and language families.
My specialty was descriptive sociolinguistics, but I enjoyed other sub-fields.
I also have a fondness for conlanging (made up language development) and will happily do that for hours.
I just don't really get the opportunity these days to talk about language.
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prima-materia-ttrpg · 2 months
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It Begins / How do I introduce over six months of development in a single post?
Salutations, I'm a gay nerd and I wanted to make a fantasy ttrpg with a setting that panders to myself and anyone else who might have my taste so here we are :)
The ttrpg in question is Prima Materia, and I've been working on it for a while and making ok progress so I figure I should probably start a devblog (that's what this is) so I can finally start sharing it rather than keeping the entire project within my own circle of friends, never seeing the light of day beyond that. Particularly because I'm finally playtesting some aspects and want to actually release it into the wild someday so people can share and play it as they please.
Ah, so you've clicked the keep reading link? OHOHO you fool I shall unleash an infodump of epic proportions onto ye!
*checks notes*
Right I should probably introduce this project in more depth and explain how I got to this point, and why I'm working on it in the first place. A chronological account should suffice.
Back in the days of yore (2020) when I was getting into ttrpgs for what would become the third time I had first gotten into them (previous times don't count), I was trying to create a setting for DND so I could become a DM for the first time, fueled by the disappointment that every other game I'd been a player in ended after about 2 sessions max. Making an entire setting is of course not recommended for first time DMs, particularly ones that ever want to play the game, but of course this did not dissuade me for I am built different [incorrectly].
I built a tidally locked planet for that campaign, filled it with lore and towns and cities and an apocalypse that happened some time in the past. All was well, and the campaign lasted about a year before the holiday season came and caused it to dissipate. Reduced to atoms. By that point I had been homebrewing creatures and items for my homebrewed setting, including new playable species and subclasses. Homebrew is like a glue trap, and brother, I'm a dead rat.
After that campaign ended the OGL scandal hit (among many other things I won't go into depth about) and I saw the need to create for myself a place where I can always and forever write fun stuff to share with others, in a system that I have control over. After all, integrating the system and the setting, building them explicitly to serve each other, would allow for much more creativity.
That setting still exists on my hard drive, and while I do import some of my original work for it into Prima Materia's setting from time to time, it is dead and shall remain dead until such a time I can completely re-write it to make sense in Prima Materia. But it's so ingrained with DNDs lore that it honestly would be more like an homage to the original campaign I had with my friends.
So, I got to work. I started, of course, with watching a million videos on the subject of making a ttrpg and not actually writing anything down. But eventually, an eternity later, I was ready. I started doing some science-adjacent worldbuilding to build the initial planet for the setting, in which the initial setting would be. I created continents that looked mildly plausible, charted out ocean gyres, wind patterns, and finally climates. This continued for a while, and I made the playable species and started figuring out where on the continents they would have evolved so I could figure out what their cultures would eventually be in the modern day after 10,000 years of history.
In short, I had worldbuilder's disease; and while I did make some decent progress on mechanics like dice rolling, some combat, skills, attributes and stats, it started coming to a head when I convinced myself that I needed to make a minimum of five conlangs in order to name seven continents (and various cities).
Enter stage left, one of my friends who thinks my project is cool but recognizes that I am not getting much done. This friend, Spinz (who I hear has their own project coming down the pipeline by the way >w>), has become my Screamer of Tasks and is reminding me of the important things to focus on to actually make the ttrpg a reality some time in this millennium. Thanks to their help, I've been able to get to the stage where I am able to inflict my project onto my friends so that I may playtest mechanics and generally have an otherwise fun time with them.
So what actually is the setting? That seems like a lot of buildup and waffling.
True! I felt it was important to explain where the project is coming from. As for the setting itself, I don't think I can do better than the introduction I already wrote for it in the PDF. So here's that.
After several hundreds of trillions of years the last known natural stars in the universe began to die, heralding the end of the stelleriferous period and the start of a new age full of the neutron cores and black holes they left behind. But the gods this universe spawned would not let their mother die so soon. They created new stars fueled by their own Prima Materia, the building block from which all other substance comes; a pure marriage between matter, energy, time, and thought through which the manipulation and creation of physics itself is possible.
The gods created massive bodies for themselves in orbit around their stars. Some fell into a deep sleep, some are content to watch as the eons of time give way to the fruits of their labor. Others still engage in grandiose projects of a more personal nature. But they all continue the work which allows for life to once again evolve in the small pockets of the universe which now continue to defy entropy, a constant stream of Prima Materia flowing from their bodies into the stars that they orbit. Some day, they too will reach the stars.
But that's old news, and there are none left alive to remember it but the gods themselves. In the world of Prima Materia, you play as a relatively normal sapient creature in a smaller corner of reality that has much smaller problems to contend with. Brigands, societal clashes, ancient ruins, dragons, and the wayward extra-universal threat to the planet. Many societies have also been able to harness certain powers of now free-floating Prima Materia through a process often known as "Alchemy." Alchemy, an involved study which requires just as much craftsmanship as it does ingenuity, has opened up an entirely new science for societies to develop in this age of the universe.
Who will you be? What legends will be written in your name?
There are several playable species in the setting, all of which have various distinct cultures. Koura, which are basically giant lobsters; Sepia, which are basically giant Cuttlefish; Humans, which are basically giant chimpanzees; Entari, which are strange bird pterodactyl things with feathers (they're hard to explain but I will get art I promise); Xente, which are basically giant amoeba (ones that can change their shape to be humanoid of course, what even would be the point if they couldn't); Possum, which are basically... bipedal possums and Ternaki which are basically short technicolor space elves (They believe in God). All of these species will get their very own blog post of course, but this post is hugely long and I'm getting worried about people getting bored so that's all for now.
In the future blog posts won't be this long I promise (hopefully) and they'll be a lot more focused on one thing. This blog is meant to record the development process, write down a lot of worldbuilding that has lived only in my head for too long, and link to playtests.
If you made it this far, holy crap you read a lot of my shenanigans thank you for your time I am indebted to you, truly. The next post will be about Dice Mechanics. Bye.
P.S. If you want to ask questions about Prima Materia (or me) you can send me an ask on my main blog @girlcodedcreature
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wobblydev · 2 months
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this is codename 😸
https://grinningc.at/
it took me way too long to develop and I honestly don't know what it's for. It's just a website, but now that tumblr is sort of a transphobic nazi haven, if you would like to come hang out there and roleplay or chat or whatever, you're welcome. It's invitation only, so message me here if you would like to join. Despite myself I am still developing it, there's functionality i still want to add, like rolling dice, or conlang support.
Maybe it's my attempt at recreating a facsimile of the old internet.
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List 5 topics you can talk on for an hour without preparing any material
Thank you @drchenquill for the tag!
Where do I start? The years of hyperfixation have all lead up to this.
Ancient Greek history, especially the Persian wars, Athens and Sparta, Homer and Herodotus and Ancient Roman history especially Caesar, Augustus and Trajan and the Virgil, Aeneid and Ovid’s metamorphoses. I have had this hyper-fixation for a long time as well as studying classical civilisations for a few years and learning Ancient Greek and Latin as languages.
My world. I have currently got 4 extremely long notes documents of just worldbuilding, on top of scenes and character stuff, and they are only expanding. I know the vast majority of this by heart because it has been in my head for so long.
Physics. I am currently studying it and it is so cool. Exhausting and difficult sure, but discovering how the world works, and problem solving has always been my forte. I just need more people to rant to about cool physics history and new discoveries.
Linguistics. Dude etymology is so cool. How we can trace words back centuries and reconstruct how ancient languages might have sounded based on current progressions, and how we see language developing around us. I also love conlangs. I have written 3 myself for my world, 2 of which developed together so you get fun loan-words and interactions. Also writing systems! How the medium effects how words are written and … I know this is a rant for an hour challenge but I will stop myself there on that one or I would write out the full 1 hour of thoughts.
The Magnus Archives. Legendary horror podcast of you haven’t listened to it! The concept of fear is portrayed so well and the representation is incredible, from LGBTQ+ to disability, neurodivergence, you name it. I would recommend this even if horror podcasts are not a thing you are really into. The characters are all incredible even people who only appear in one episode are still talked about in the fandom because the characterisation is that good. (Shout out to my guy the plumber who just ignored the fears so much that they had to bring a whole new cult to come and help)
There are more, but I am going to stop myself there. I will tag @just-emis-blog, @illarian-rambling and @sunglasses-in-the-bentley +open tag to anyone else who wants to rant to me about your interests. I would love to hear about them <3
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Inviting controversy by asking a controversial question which you may feel free to ignore but. Thoughts on Karen Traviss' Star Wars books, from the old EU? I assume you've got Opinions
BOY DO I
I'll probably forget to include everything, but I've gone on an hour long Rant before and I'll do it again lmao
Okay, so the good. There is good in these books and I'll drag it out with teeth and claws if I have to.
I love Kal Skirata. You can crucify me for that if you want to, but as a daddy issues having bitch, I want him to be my dad. He's a wonderfully flawed character, and he owns up to those flaws. He's made mistakes and he's grown and he knows he isn't perfect but by god, he'll try for his boys. He fights tooth and nail to protect them from what he can, and what he can't, he'll go through hell with them (literally, I can't remember the exact wording, but it's said in Hard Contact I believe, that any training he puts his men through, he does it himself first). He's overprotective because there's so much he can't protect them from, and it's clear that he loves them with all his heart.
The clone and GAR and Mando culture building. This is a grayer area for me because there is a lot of internalized bullshit KT is dealing with that I'll talk about later, but! We wouldn't have nearly the background we do for these cultures without her books. I love most of what she did with it, from the military worldbuilding to the Mandalorian culture and the different facets of it we see through the eyes of different characters. And the language! Mando'a isn't a heavily developed conlang, but the tools are there, and it makes sense within the world. And we have music! We have songs.
I love the characters. There are gray areas, no one is perfect, and they all get down and dirty when things call for it. They love each other deeply and make good and bad decisions, they're realistic. The relationships are tender and gentle, and I love the interactions between everyone, the loyalty and the devotion, and the overarching feeling of grief because we know how this ends.
The clones! I love them! They are wonderful and well developed, and I love hearing their thoughts on everything, and their bond with one another and those around them. I'm not coherent about this one because I think about them for five seconds and start making high pitched noises like an overexcited dog.
The descriptions are so deliciously visceral, and I love reading them.
The bad:
Another unpopular opinion: I loathe Vau. Hate him utterly. He's a good character but a deeply horrible man, and this might be my trauma talking but it's my opinion and I'll die on this goddamn hill. He's verbally and physically abusive, and sees absolutely no consequences (or even reproach) for it in the narrative, aside from Kal breaking his nose, and he deserved so much worse than that.
The misogyny. Oh, Karen honey. That internalized misogyny got you good, huh? The blatant way she treats Etain and Besany through the mouths of other characters is... oof. There's a little bit of reversal, but it's still pretty bad. Even though they're "not like other girls," it's pretty obvious that Karen has a lot of issues with womanhood. It was the 2000s, so I'll let some of it be with the caveat that the 2000s were pretty damn misogynistic in general, but goddamn. Also, on that note, she seems to be fighting herself on whether Mandos have a gender neutral society or not? Like, she'll say on one page that there's no difference between men and women, and then go on to say that men go out and fight but women stay to guard the home and raise the kids. I am putting my head in my hands.
On a related note, Karen is the Jedi who hurt you in the room with us right now? Why do you hate the Jedi so damn much? It doesn't make any sense in the story and it doesn't make sense on a metatextual level. Bro, are you good?
Anyway! Yes! I have many opinions about this book series and I'm sure I forgot to cover everything! Please feel free to ask more questions!
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galacticsand · 4 months
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Movelang #000 - Introduction to the Language and Noun Class System
Nophhurra, my friends! Today I begin a series of posts showcasing an experimental conlang that I've been working on now and tinkering with for just over a year. At the moment, this language does not have a name in-conlang, and so I'll be referring to it for the time being by the language's project name "Movelang". Originally this language came about as the result of an idea that I wanted to experiment with in a conlang, and the language has since solidified and expanded in more ways than one. In this post, I'll be introducing you all to Movelang, along with the goals that I have since codified for it. As it stands, this language currently holds no connection to my Personal Conworld Project, as it is currently only an experiment, and I don't see it being adapted in any way for it, at least for the time being, but who knows, that could change one day!
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The origins of Movelang lay in a discord server that I was and still am actively a part of. At the time, a group of us were discussing neat and nontrivial noun class systems that could potentially be used in a conlang, and one of us (I can't remember exactly who right now, but I do know it wasn't me), suggested an idea for a noun class system that is based on the mode by which nouns in question would be transported or moved around. We all loved this idea right away, and we set originally to put together a server collaborative conlang to implement this idea. After some time passed though, the project fell into obscurity, but I still found this idea to be super cool, and wanted to experiment with it further, and so I ended up stealing the idea, and building it into my own personal experimental piece!
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The resulting noun class system shown above is what I ended up with after reconsidering the original class system that we had come up with together. The system I devised consists of 8 noun classes, a slight upgrade from what had originally been 6 more broad classes, which are distinguished by a mode of moving, carrying, or transport used for associated nouns in the appropriate class. I also gave each class a cool name that reflects the mode of movement associated with it as well! The class definitions are of course broad as well, as is the case with all languages that make use of noun classes, and not all nouns that fit into one of these classes will follow the category specified for each one.
In terms of goals, my primary goal was of course to implement the cool noun class concept that the group I was in had originally devised: to set up noun classes based on mode of movement for prospective nouns. Aside from this, my intention is also to experiment with a couple of other aspects of conlanging that I had been wanting to use hitherto. One of the big ones is being able to create a lot from a little in terms of derivations, which I've been able to do for the most part already, in addition to a loose adherence to naturalism, which hasn't been as big of a goal for me with this being an experiment, as already mentioned, but has helped me to keep the language looking plausibly realistic for the most part.
As I continue sharing more bits and pieces with you all about Movelang, I hope to show you how I've been able to adhere to these goals as its development has moved forward, slowly but surely, and I can't want to show you all what I've made very soon!
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This is my first big post to the blog, and my thoughts can sometimes be all over the place, especially if I'm super excited, so do let me know if you'd like me to clarify anything mentioned here. Feel free to drop me an ask and I'll answer it whenever I find the time if it adds to the post! Who knows, maybe I'll even give a sneak peak of what I have to come later, if it's particularly relevant... Until then, hope you all are as excited as I am! :D
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Queekish Conlang Ideas 2
according to the wiki, Queekish is described as "hasty" with words being "clipped" and "repeated." which makes me think that it should be more analytic in its morphology, or lack of one. grammatical meaning is determined by extra words and/or particles that modify the phrase they are attached to.
also according to the wiki, Skaven will break up sentences into "fragments" that the listener has to put together themselves to get the meaning. This makes me think of Babelingua's (may he be missed, but not in a "he is dead" sort of way, he's pulled away from posting on the internet) "prophrase" system that is utilized in his cursed conlang Seraphim. What I am thinking of is a system of particles that begin and end a fragment of two to thirteen isolated words and particles where one "linking particle" will always connect to the next in a sort of cyclical pattern with special particles indicating the beginning or end of a sentence. this system could also allow fragments to be spoken in any order while still resulting in a coherent sentence.
Another potential way of having fragments that form sentences is maybe to have the verbs conjugate for the order in which they happen. or they could be a separate particle.
I don't know if I mentioned this before, but Queekish nouns -- especially nouns referring to Skaven -- are plural by default. they would need a morpheme to indicate that you are talking about one noun in particular. maybe this is also a system where all nouns are treated as mass nouns and thus need measure words when counting them.
I imagine Queekish to be highly diverse in terms of register for a civilization as dense and widespread as the Skaven Under-Empire. how thralls speak could differ from their masters to how female breeders differ from male studs and so on. this, I feel, would be the most fun and frustrating aspect to develope. for example, since it appears that females are kept isolated, it wouldn't be too much of a stretch to assume that each one has her own way of speaking that becomes almost dialectal to her and her group. or how slaves are more quick and short with their masters than they are to each other.
That is all for now, thanks for reading this far and as always, feedback is appreciated.
till next time... ;).
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