the leaked mrbeast production doc kills me because like, for better or worse, this guy clearly has his shit down to a science. he knows exactly what game he's playing and he knows how to play to win. the actual doc is structured well, communicates its ideas clearly, but also was thrown together by a youtube guy who paid no attention to visual formatting or proofreading. and yet as much as I hate to say it, stuff like this is actually great and widely applicable advice:
What you consume on social media, when you watch youtube, tv, the games you play, etc. are what I like to call your information diet. Chris Tyson (our first subscriber and the guy in the videos) is a wonderful example of an information diet being used to perfection. The dude is funny as fuck. I’ve never met anyone in my entire life that can make people laugh like he can and I never understood why he was so good at it until I lived with him for a few years. The dude watches an obscene amount of cartoons and stupid shit. His eyeballs exsist to inhail copious amounts of just goofy, dumb, and brain numbing content. And as a result he can quote almost any line from any episode of spongebob. He’s able to draw from so much stupid shit in his head as inspiration to make jokes and be quirky. As a result he is fucken hilarious. But let’s imagine a different Chris, let’s say instead of cartoons and stupid shit, his information diet was stocks and investing advice. And for 5 years that’s all he consumed. Do you think he’d be just as funny as he currently is? No. He in my opinion wouldn’t even be 20% as funny. If you’re a writer or director you really need to monitor and perfect your information diet. If your diet is not correct, you won’t have a good pulse on culture. I don’t want you to be a chris, in fact, I think that would probably do you harm. Talent needs to inhale cartoons so they can be funny, writers need to inhale inspiration. Let’s say there is a purple fruit in the middle of Australia that when eaten makes you 2 feet taller. If it truly did exist, you wouldn’t have known that until just right now. But now that you know of it, you can draw on it for inspiration for every piece of content you write going forward. That’s beautiful, it can now sit in the back of your mind waiting for that one video where it is needed. It might take 10 videos or even 100 but eventually you’ll be brainstorming a bit and think of the right one to use the fruit for. Apply this to everything on this fucken planet. You. Can’t. Get. Inspired. By. Things. You. Don’t. Know. Exist. So how do you learn more about what's out there in the world? How do you stay up to date on the latest memes? How do you know what’s going on with celebrities? What’s trending on youtube? What other creators are doing? What’s popping on tik tok? Your information diet. Consume things on a daily basis that help you write better content.
55 notes
·
View notes
The artwork of disco elysium has inspired me so so much, I've been taking risks and enjoying the process of creating art in a way I haven't in YEARS. I honestly don't remember the last time I felt so full of ideas and had so much fun experimenting with color and composition. Man. It's really good.
14 notes
·
View notes
SIGNALIS SPOILERS AND WHATNOT~~
finished my second playthrough of signalis, was going for the artifact ending. then loaded my save and got the memory ending. such a good game aaaa
the memory ending made me cry, it was really heartwrenching when ariane said sorry i dont remember, i just crumpled. watching elster be so exhausted was a lot.
not really sure if i understand the artifact ending. i feel like either its really vague (on top of all the other vagueness) or if im missing something. it kind of feels like a burial of arianes memory? like elster dies and we see ariane thikning about her and elster dancing in the wrecked ship? i’m not sure. maybe someone could give me their interpretation of it?
i also found out that theres a difficulty setting and really wished i had set it to survival before my second playthrough. woulda been nice!!! I do have one more ending so i might play the game again but might also just watch it on youtube and play the game again some other time(gotta let it ruminate so i can go back in with different eyes), I wanna get all the achievements anyways.
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
all in all i fucking love this game a lot. very rarely do i replay a game so soon after playing it for the first time. its really tragic i’ll never get to experience this game for the first time again, but, so it goes. its such a beautiful game i will be thinking about it for a longgggggggggggg time. ive been wanting to talk about it so badly for so long but none of my friends have played it yet kyaaa!!! >_<
its crazy to me that the game exists the way it does. the style, the mechanics, the story, the music, everything about it oozes so much passion and care and thought. very few games have made me want to stare at every part of it to figure out how they made it look the way it did (THE GAME IS SO STYLISTICALLY RICH LIKE HOIW DID THEY DO ALL THAT) and the game mechanics are so nice to my brain, everything is so tactile and clicky and inventory management and ammo management and horror stratgey and the flesh and rust and death and love and lesbians and robots and anime!!!!!!!!!!!!!!!!!!!!!!!!!
AAAAAAAAAAAAAAAAAAAAAAAAAAA
amazing game thank you rose engine, i hope they make more stuff because i really want to see it
edit:(thinking about the first time i played compared to the second. i was considerably less scared since i had a clue of waht was going on but the fear that i felt playing the first time was special to me. i really like games with stories about ‘time loops’ because the replay-ability is baked in in a cool way. especially with how the game throws information at you, viewing things again having experienced perspective shifts from information is really cool. seeing scenes again re-contextualized makes my brain go ^-^(hots quest ding sound) but going in completely blind and being afraid of everything (i especially remember being scared of the dream beach, i had literally no clue what to expect and it was nice) it all had a different flavor than the second time which is cool because i feel like i experience that kind of emotion change *with* elster. (girlie needs a FUCKING cuddle nap)
the way the game balances reality and the surreal i think is super neat. i love surrealist dream stuff a lot and i think that a video game is a super good medium for that kind of experiential stuff that really inspires me to wanna make video games. especially because then theres also this super nerdy sci fi stuff going on about robots and space regimes and magical tech(my favorite) and planetary systems and military systems and all that good shit. i similarly wanna get nerdy about stuff like military logistics while also telling a story about gay robots and girls that keep missing each other just barely in the space time continuum. i love that the game tells you a lot but also is vague and also says fuck you (affectionate) stop looking for answers and just feel it. it explains just the right amount to not feel esoteric while keeping enough vague to leave a lot up to interpretation/figure it out by playing it again/thinking about it. it plays with themes and reality and reoccuring symbolism and all that good shit that makes stories addicting to think about.)
((also one of the endings requiring beating the game once among other things that keep between playthroughs, yummyyy. games that know they are games/stories/worlds that are aware of themselves., thats good shit right there))
25 notes
·
View notes