were-wolverine · 1 year ago
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let me just say, i fucking love etsy
it’s supporting small businesses, and genuinely cares about the creators and clients
honestly the etsy home page explains it better but they also do a lot of eco-friendly transportation and they like actively do stuff to help marginalized people ?? especially artists
i swear this isn’t paid promo or anything i’ve just been ordering a bunch of stuff from etsy recently cuz i just got paid woohoo
anyway,
use etsy or similar sites instead of amazon!! give money to small businesses instead of corporate dicks that are already rich!!
also, everyone on etsy is so nice?? it’s a very refreshing break from the internet’s toxicity tbh
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starlitangels · 2 years ago
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Some More Stuff About My Pups
Natalie remembers Caelum. Only vaguely but she still has images of him in her mind and she can still hear his laughter. Mind you, she thinks they’re the imaginings of a child playing with their imaginary friend, but she remembers him
It is not uncommon for sleepovers between Danny, Micah, and Natalie to end with whomever’s parents coming downstairs in the morning to find Danny curled up on the cushion pile on the floor between two fairly large she-wolves
Sam used to sing Micah to sleep when she was a baby. She would always fall right to sleep with “Here Comes the Sun,” so Sam took to calling her little darlin’ when she was a baby. Which Darlin’ found adorable
At their fully grown, the Pups measure in at:
Gabriel - 6′5″ (yeah, he’s tall)
Natalie - 5′4″
Evelyn - 5′10″
Lily - 5′5″
Danny - 5′7″
Micah - 5′8″
In oldest-to-youngest birth order,
Lily’s birthday is July 26th
Evelyn’s birthday is December 3rd
Gabriel’s birthday is May 9th
Natalie’s birthday is November 12th
Danny’s birthday is June 19th
Micah’s birthday is September 4th
Danny, despite having a personality similar to Milo’s and hating being scared (much to Lily’s delight, given she’s as playful as Sweetheart), has found a lot of enjoyment in scaring the crap out of Micah and Natalie. But only because they’re his two best friends and they are both hard to scare
Caelum was in the clearing the day David made Natalie beta of the pack. He was also there when both kids shifted for the first time, when Gabriel was initially appointed beta, and the days Davey and Angel brought both kids home
Caelum was so deeply integrated into Natalie’s childhood joy that she still sees flickers of his smile when she’s happy
When Natalie was a baby, Davey and Angel thought she cried herself to sleep a lot when she woke up in the middle of the night. But the baby monitor could never pick up on Caelum soothing her back to sleep
Some music tastes:
Natalie and Micah like alternative a lot
Gabriel and Natalie dig classic rock
Danny loves jazz
Lily pretends to like country music to piss off Danny. Lily actually also likes jazz
Evelyn is a big fan of pop punk. She and Micah will listen to metal covers of Disney songs together if they hang out
Some DnD since I haven’t talked about them playing it in a while:
Natalie’s the dice goblin. She has so many dice. Someone doesn’t know what to get her for her birthday? Dice. Stumped for solstice? Dice. Just find a cool set of dice no matter what kind and she will be delighted.
She plays the party’s chaotic stupid rogue
Gabriel plays a paladin, who has unilaterally decided that he’s said rogue’s parole officer
Gabriel’s paladin shares healing duty with Danny’s cleric which is good because
Micah’s barbarian has an intelligence of 5 and a wisdom of 8, and Micah loves roleplaying the hell out of that
Evelyn set out to play a stereotypical bard, but her character ended up being the group parent
Gabriel only beat Natalie manifesting powers by six months. He manifested when he was barely thirteen, and she manifested when she was barely twelve, maybe even a week or two before her twelfth birthday, and they’re only eighteen months apart.
William Solaire taught Micah and Rosalind French while the girls were growing up (and still does twice-weekly lessons as schedules permit), so when the girls want to have a private conversation around their parents or the other Shaw Pack pups, they drop into French (and, yes, absolutely smack talk the other pups)
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Dnd miraculous build u say? 👀👀👀👀 If u don't mind I'd love to see it!
NOTE
THIS WAS MY FIRST TIME HOMEBREWING! so uh, it’s not the best but I hope it’s fun regardless! Also I only did the main seven kwami since the zodiac havent fully been revealed yet. Rip.
Miraculous DND
As a Miraculous User you gain the following class features;
Hit Dice: 1d8 per Miraculous User level
Hit points at 1st Level: 8 + Constitution
Hit points at Higher Levels: 1d8 + Constitution modifier each level up
Tools: Jeweller's tools
Saving Throws: Dexterity, Strength
Skills: Choose two from; Athletics, History, Acrobatics, or Arcana
Equipment:
You start with the following equipment, in addition to the equipment granted by your background:
(a) Any Martial Weapon or (b) Any 2 Simple weapons
(a) Miracle box (to store Miraculous) or (b) grimoire of the miraculous
(a) Scholar's Pack or (b) Explorer's Pack
Money: If you are using starting wealth, you have starting wealth, 1d4 gold in funds and multiply it by 10
Armor: All characters start armor-less when not transformed but can make Unarmed Strikes(1d4) where they may use their dex instead of Strength modifiers to fight without a weapon and make an unarmed strike as a bonus if they attacked with a weapon first
Transforming:
All objects the player was carrying disappears into a pocket dimension when they transform and are given a weapon the miraculous comes with
Transformations take one action but adds a temporary 13+normal dex to their normally empty as fuck AC
Once the transformation ends the player must take an action to replenish their kwami’s energy with one piece of their favorite food if they want to transform again. Short rests will also replenish their energy.
Depending on what miraculous the player choses it gives them a different Miraculous Ability unique to them
After using that ability that player has three more turns before the transformation wears off.
Miraculous Abilities:
Ladybug: Lucky charm- Summon random object
roll d8 for random item
1; Spoon
2; Rope
3; Wooden Chair
4; A dumbbell (50 lbs)
5; Martial weapon (roll)
6; Potion (roll for type of potion)
7; roll to make a copy of any of the other’s weapons
8; Ranged weapon (roll)
Cat: Cataclysm- Destroy any non living object. Requires you to touch that object (could be weapon, structure, etc)
Turtle: Shelter- Produces a 10ft radius sphere that can hold 6 people total and is completely invulnerable until the transformation ends.
Bee: Venom- Player must touch victim with weapon. Victim must roll a constitution saving throw against (15) with disadvantage and if they fail they are paralyzed for three turns. The creature automatically fails Strength and Dexterity Saving throws. Attack rolls against the creature have advantage. Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
Fox: Mirage- Player can create a Major Image which is a complex illusion with sound, visuals, smells, but if it is touched it is destroyed. Enemy may make an investigation save or check against Fox Player’s Spell DC (8 + your proficiency bonus + Charisma). These illusions cause cause fear or distractions, all to the player’s choosing
Butterfly: Metamorphosis(BETTER NAME THAN AKUMATATION CHANGE MY FUCKING MIND)- Basically an extreme version of Bardic Inspiration and/or Bless. For five turns the person the butterfly blesses if given temporary hit points(roll d4) and another extra d4 for all of their rolls until the butterfly detransforms. For Roleplay purposes the player can give the other player some new look or something specific to them.
Peafowl: Amokization- Creates Homunculus Servant(search up for stats) that follows Player’s every command lasts even after their de-transformation. However it does not take orders until the player or someone with the peafowl miraculous transforms and orders them. It takes its turn immediately after the player but shares their initiative.
Magic Weapons:
Ladybug: Yo-yo, 1d6 bludgeoning (Basically a flail but also a grappling hook. Roll for athletics to see if you don’t fall face first into ground when swinging)
Cat: Quarterstaff 1d6 one handed 1d8 two handed bludgeoning. (Range goes 14ft)
Fox: Flute, 1d4, bludgeoning. (Can be played as a flute)
Turtle: Shield, 1d4+Strength bludgeoning (Adds 2 to armor class, Range is option via chucking the shield but then you lose the Shield’s Armor and you need to pick it back up)
Bee: Spinning top with Spike/stinger, 1d6 piercing (Like the Ladybug, also a grappling hook. Roll for athletics to see if you don’t fall face first into ground when swinging)
Butterfly: Cane, 1d4 bludgeoning - Sword, 1d6 piercing (Can switch between cane and sword)
Peafowl: 6 1d4 feather blades, optional to throw, piercing (ranged, 10ft)
Leveling
At third level your transformation time goes from One Ability Uses to Two
It increases at level 3, 5, 8, 12, and 17th
At levels 4th, 8th, 12th, 16th, and 19th, ability score improves and adds 2 to player’s ability scores.
At 2nd strength increases by two while transformed
At 6th your dexterity increases by two while transformed
At 7th your walking distance increases to 50ft while transformed
At 9th you gain proficiency in potion making
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ninbinary · 3 years ago
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DnD Character Backstory Datapoints - Example 1: Human Orphan Lives Dangerously
Hey, thank you to @kursed-curtain (who tumblr will not let me "@", good application u got here) for reblogging my DnD Character Backstory Datapoints suggestion :) (It goes without saying you could ideas like this for non-RPG character or story generation too, and could add more dice representing different things!)
In thanks, I decided to type up an example of me using it to create a (reallly overly-in-depth -- this is gonna be a long post!) character backstory idea from thin air.
(Let me know if you guys out there like this, and I'll do it again sometime! Also let me know if you use this datapoints-system to create a chararacter (or feel free to use this character backstory), and let me know how it goes!)
A) Human character, Younger (d2 + 1 periods)
(I'll refer to the character as "Character", and I'm not doing anything to bake Character Class in to the story (though I'll talk about that at the end), to try to make this as "generic" as possible!)
A0) number of time periods:
d6 roll of 4 = d2 roll of 2; +1 = 3 time periods.
A1) First Time Period:
d12 = 10 [10/12 Danger]
d10 = 6 [6/10 City]
d8 = 1 [1/10 Species Diversity]
That's an Extremely dangerous time, in a Relatively Urbanized area, with only 1 kind of species. Given that its the First time period for a started-adventuring-younger character, I think my overall summary would be:
"Abandoned Orphan in a Medium-Sized Exclusively-Human City"; they spend their early years with a few slightly-older orphans living in alleys and stealing food.
(Alternatively, other interesting ways you could interpret this: if your gameworld has "bad guy countries / city-states" near your "generally friendly demihuman species", you could do these dice as "orphan human in a [bad guy species] city")
A2) Second Time Period:
d12 = 11 [11/12 Danger]
d10 = 3 [3/10 City]
d8 = 3 [3/10 Species Diversity]
Wow, it's somehow gotten MORE dangerous for poor Human Character; but its also only half as Urban, and they're finally around a few more species of Demihuman. How would moving OUT of the city be MORE dangerous? Well, 'city invaded' is always an option, but because of the other two dice, here's how I'd turn these dice into a story point:
"Character's youth life of petty crime / cutpurse-ing for basic necessities finally ends in trouble so serious that they flee the city / their orphan-gang / the only home and family they've known, and join up with a travelling caravan." Depending on how "dark" you want the character to be, you could take it any number of ways; but let's say you want a Shit-Life-but-Charitable character and go with: one of their pickpocketting sorties goes bad, and as the pack scatters, Character and a close friend get caught in a blind alley by a city guardsman. Character is at the top of a ladder while Friend is scrambling up, but the guardsman is closing in, sword drawn, so Character throws a brick and kills the guardsman. Friend gets away, but before Character escapes, the next wave of guard sees their dead comrade and gets a good look at Character.
Character makes arrangements ASAP to sign on as a caravan guard, calling in favors to get semi-respectable looking leathers (and maybe the dead guards' sword) and a forged letter-of-reference from their gang's fence. Within a nervewracking 24 hours of lying low, Character's friends have managed to sign them on to a caravan, and one last sprint through the city's allies and undermaintained warehouses later, Character is all set. The next morning they're marching out the city gate with a 4-wagon, 15-individual caravan, run by a halfling merchant, taking fancier fabricks and fashionable metalworked jewelry to the more rural human/halfling backcountry outside of the city.
(So, here all the Danger is about the transition TO this period of Less-City, More-Species-Diversity time period). Let's see how it wraps up with Third Time Period:
A3) Third Time Period:
d12 = 10 [10/12 Danger]
d10 = 9 [9/10 City]
d8 = 2 [2/8 Species Diversity]
Oh dear; danger DOES seem to follow poor Character around! We're back to a Lot of danger, in an EVEN BIGGER CITY, around only a Few different species. How should this conclude Character's pre-Adventure story?
Well, since its so dramatic (STILL Danger, BIGGER City!), its going to end with such a bang, you'd probably want to think about where Campaign's going to begin.
(One way to read the Danger is by saying, "the caravan was raided and the survivors were taken prisoner", but how does that result in such a high City number (while the Species Diversity stays pretty low)? For example, if City stayed low, you could have Character be prisoner of a small bandit camp operating out of a wooded area.)
Well (and if this fits with the campaign setting), we could read it this way:
"the Caravan was raided by marauders from Underground-living [Species X], which hasn't been active in this area for decades..." The survivors were taken back through Species X's New Outpost in this region, and then a select few (including Character) were sent to the capital for one of the following unsavory ends (Ritual Sacrifice, or Gladitorial Combat, or Being Eaten at a Feast Celebrating the New Outpost, etc).
Fortunately for Character, one of the Species X jailors becomes sympathetic because.. they take pity on Characters' youth; or because of the Character's brazen tenacity defending a fellow prisoner from the head jailor's abuse [hey, tying back to their killed-a-guardsman moment], or something; and arranges for Character to be smuggled out of Species X City into the surrounding countryside.
(Another Alternative Idea, had One Dice Gone a Different Way: maybe if Species Diversity was higher, the Species X City could have enough different kinds of folks walking around that you could think about letting Sympathetic Jailor take on Character as a servant, apprentice or even adopted child -- albeit temporarily, or else they'd never be a player-character meeting up with the party. But it would definitely be interesting to see what a Human Orphan from the Mean Streets of [Medium-Sized Human City] would be like after spending their formative years as Adoptive Mindflayer Dad's protege).
Anyway, Wrapup:
Now a long way away from their 'home' city and probably home country (remember, they were captured by Species X nearby, but then moved days (or weeks) travel underground to Species X Huge City), Character finds their way to [wherever the Party starts], and will hopefully have a much less dangerous life just killing monsters and collecting treasure.
Character would definitely have a lot of street-smarts, might have a "I will survive no matter what" mentality, a healthy disrespect for law-and-order, probably standoffish about friendships but a deep loyalty to those they get close to (many of these being Great traits for an adventuring party!).
There's a lot of ways to tweak this outline to make them more "dark and moody" or give them different responses to their travails (if you wanted to make them more of a "mad dog", or utterly ruthless), and there's also room for plot hooks (who were their parents? What happened to their Orphan Gang back home? Does [their original city] have enough intra-city communication that their guardsman-killing will haunt them (for example, make the guardsman they killed someone with connections or seniority, so there's someone with a big axe to grind about eventually getting the guardsman's killer)? Did they grow close to some of their fellow Caravan people and did any of them survive the attack?)
Also if you have a specific character class in mind you can tweak bits of this -- Rogue or Warrior types fit perfectly, but a more Wizard-y character class could certainly fit too: you could play up their burgeoning powers, and have power flare-ups central to Character's 2 dramatic acts -- when they killed the Guardsman in Second Time Period, and have it be the reason that Sympathetic Jailor helped them in Third Time Period.
Thanks for reading all this, anyone who made it all the way through, and let me know what you think! (And no thanks to Tumblr, whose Text Popup stopped letting me type certain letters -- I wrote the actual Character Creation thing in a textfile cuz it was so long, but I then had to compose the incidental comments / intro in a textfile too then copy-paste-format it into this tumblr window >:P)
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be-ready-when-i-say-go · 4 years ago
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A Little Bit Like Home
You moving to school has been tougher than Calum would like to admit but there are some moments that make it easier to bear, there are small moments where it’s not so bad. 
A continuation of these two blurbs (Blurb 1 and Blurb 2) Again it’s hella self indulgent. Inspired what really happened to me in my DnD campaign, see this post.  
**Contains spoilers for the Waterdeep Heist from Dungeons & Dragons if you are currently playing that module!!!**
Enjoy my masterlist!
Support me on Ko-fi
___________
“Can I make a perception check on the walls? See if there’s anything else funky in this room?” you ask, clicking over in your browser tab to the dice roller. The DM allows you to make that call and you click on the d20. 
“Your the only one rolling well on those things tonight,” one member of your party, playing an Orc sent out to learn magic and getting packed in with your ragtag group, notes after their failed attempt to pick the lock. You managed to pick that that too, but you chalk it up to you being a Drow Rogue and lock picking being one of your skills. 
“18,” you call out, looking back at your character sheet to make sure you’ve done the math correctly. 
“18?” The DM asks, just to be sure. You nod. “Okay, so you look around the room and there’s not really anything worth noting besides some dirt and blood. But no traps, no buttons in this room.”
“This room,” the entire party echoes laughing. The six of you have just survived barely a lightning trap. Which you still refuse to admit to setting up, but it was definitely you since as the marching order had you in front. 
“We’re going to have to go back to that mimic room,” the paladin of your group declares. Your party was warned that the room at the start of your adventure in this hell of a magic maze could be a trap and a mimic could be in the depths of it. But there was a chest still yet to be opened. However, you took the advice of your Orc and backed out of that room to avoid a fight just yet. 
Your previous encounters in other rooms leaving some of your party is better shape than others. This early in your adventure together the five of you didn’t really want to risk loosing anyone just yet. Lightening and your pirates love of ale seemed to be your only foe at the moment. 
“We should maybe just see what’s in here first,” Calum, playing as a Druid, counters. “Though it seems like if we find yet another key to a door that’s already been picked, it’s might be useless.” 
You know the tease is directed at you. “Hey, look here buddy, I will not hesitate to shoot a quiver into your ass. I see a lock I’m going to pick it,” you defend. 
“Besides,” your party’s pirate starts, “we’ve ducked a lot of rooms afraid of getting into another fight. If they pick a lock or two and we find the key later, at least we can add to the Bard’s collection.”
“Thank you,” you laugh. 
Soon your party’s able to direct their attention back on the adventure and magic maze you’ve found yourself in. You and Calum end up smashing mirrors in a room to avoid any sort of magic in them that would cause your party to fight your soul doubles. This leads to a five minute debate of how to leave said room that didn’t involve shoving the unicorn that your party was tasked with finding up someone’s ass due to a riddle unveiled, Everything you see is mine.
“Wait,” you say, laughing at the argument about who can fit the unicorn into their mouth. It was deemed to be more dignified. Your pirate waits outside the room, still naked thanks to the magic that rips all the clothes, weapons, and armor off of anyone that attempts to leave the room. “Everything you see is mine. If the mirrors are smashed, then nothing can be seen right?”
“No, shards can be face up, so technically things can be seen,” the party’s Bard counters. 
“No, no, you’re onto to something,” the pirate starts. 
“Oh my god, we’re so fucking dumb,” the orc hollers. “Someone cover their eyes. You means us. Anything we can see can’t leave the room.”
Thankfully, you’re still dressed having only attempted to leave the room and letting others continue with their naked escapades. “Holy shit,” you shriek as you direct to your DM how you cover your face with your hood and hold it tight around your eyes so you can’t see anything and step through the door. You’re able to cross completely clothed, swords, crossbow, and pack still in tact. 
“We’re so fucking STUPID,” you laugh. 
Calum’s giggle cuts through the speakers of your laptop. “How were we so prepared to just be fucking naked through the rest of this maze?” He directs to the DM that he redresses, having also attempted several times to brute force the magic door with no success. 
“We never speak of that,” the orc demands through their own laughter. “Never.”
The party comes to a stopping point about another hour later, saying goodbyes before leaving the Zoom meeting. Not even thirty seconds later after ending that call, an incoming FaceTime call comes from Calum. You answer it, wiping at the corner of your eyes. He’s grinning as the call finally connects. The weekend that Calum came up to visit, a friend in the cohort asked you if you’d be willing to going a beginner’s campaign. You had wanted to give the game a whirl but you knew it would be a time suck and asked if it was okay to bring someone else along too. 
After getting a yes from the DM you know you had to convince Calum to join in. It took less effort than you thought for him to join in and the two of you spent a couple hours the night before picking out your characters before you emailed the information back to the DM. Now every Saturday night you and Calum spend about three hours in a Zoom getting into all sorts of trouble. He settled easily on the Druid but spent forever trying to find an artist rendering of his character, Okolian, that felt right. Long black hair with streaks of white was a must along with a single braid as well, which he stole from your character’s look though your hair is all white. 
Slowly, it was decided that Okolian would have blue skin muscular, but not overly buff and refused to wear sleeves in order to wear leather arm bands around his biceps which could easily be mistaken for tattoos or markings of his people. Okolian prefers his staff but is also armed with a sickle and mace. The Calum touch of course was to add ferns rather than feathers. 
“I can’t believe you were going to let me be the one to have to figure out the unicorn,” Calum teases. 
“Hey, it was only six inches. Not that bad.”
He sputters his laughter. “Is that payback for calling you out for picking all the locks?”
“I would never do such a thing but maybe.” 
“Anything else on the agenda for tonight?”
“No not really. Whatever work there is out in the world, I’ll get to it tomorrow. What about you? The night’s still young.”  
Calum shrugs. “A friend was supposed to get back to me about drinks tonight,  but I haven’t heard anything yet. If he gets back within the hour or so, I’ll probably tag along but if not, it’s not a big deal. But you never did tell me about last night. How’d that go?”
You cover your face for a second, remember how many drinks were consumed the night previously. Calum laughs at the slightly panicked look that crosses your face. “There was two drinks too many past my usual limit and I felt it. Big time,” you answer. 
He’s glad to hear you getting out more. It’s in turned made him feel a bit better about getting back to his normal routine, getting dinner more with the guys or other friends. Missing you doesn’t hurt so bad anymore for Calum. He feels most often right before he’s going to bed, when he’d normally curl up into your side and open his arms wide for you to curl up into him. But it hurts less during the day. 
Getting used to the cohort and getting out a couple Friday’s in the month has helped you as well. You don’t feel so chained to your phone, don’t feel so beholden to being there for every text right away. It’s still hard when you start to cook dinner and almost reach out for a second plate still by habit. And in the morning when you’re fixing your cup of coffee your brain still wants to pull down a second cup. Sometimes you do. Sometimes you just give in because you need it. Need to let yourself sit with those feelings. 
“I’ll be sticking with cider after last night,” you tease. “Wine makes me myself too much. Never doing that again.”
Calum’s been privileged to see you wine drunk a couple of times and he can already imagine the type of trouble you nearly got yourself in. “Is your picture on the wall at the bar?”
“Not that bad, but close,” you giggle. 
“What am I going to do with you?” 
It’s just a joke but for a moment it makes you pause--what’s going to happen when you go back for break? Are things going to be different? Most of your clothes and things are still there though slowly more and more has been shipped to you. Is Duke going to remember you? Miss you too?
“Promise me the house isn’t too different?”
Calum furrows his brows, head titling just a little to the side. “What do you mean, baby?”
“Like without me, is it all going to be different when I come back?”
“It’s all pretty much the same here. Duke’s the king of the castle. Still have plenty of hoodies for you to steal and your side of the bed still misses you. I still miss you.”
“No, I--I’m sorry. I didn’t mean it like I don’t want you to find ways to cope but I don’t know. What if it never feels right? Like so much has been missed that I just won’t ever fit in again?”
Calum shakes his head. “Babe, no. You still belong. Your shoes still have space in the closet. Your mugs still sit in the cabinets. There is so much of you still here--it’s how I get through the days.”
Maybe that’s what’s rough for you. There’s not much of Calum at your place. There’s none of his dirty laundry that’s halfway hanging of laundry baskets and there’s no bass rumbling and there’s snoring next to you at night. It’s all you, which is nice. But you wish you had a little bit of Calum too. 
“There’s none of you here,” you say softly. 
“I can fix that.” It’s a steady confidence, a nod of his head at statement. “Don’t you worry.”
You two steer the conversation to something lighter before you call it a night. And it’s harder to get up the next morning, to peel yourself out of the sheets. But you do it, you push up with a grunt and get your day started. Coffee, a quick bowl of cereal and fruit. You call Calum right before lunch to check in and then get back to work. 
As the days pass, the conversation the ache gets buried in some stress. However, you get a text about a package to get from the lockers at the front of your complex so shuffle down the path thinking it’s the new mattress pad you ordered. It shipped late last week but you hadn’t expected it to arrive this soon. 
As the door swings open to the locker you spy Calum’s handwritten on the label of the package. What the hell had be gone and done? You pick up the box and kick the door close with your foot before taking it back up to your apartment. Setting the box down on the kitchen counter, you find the scissors and cut into it. Right on top is a small envelope with your name scribbled across it. 
You said you didn’t have anything of me. So I knew I had to correct that. I hope they help. And a little thing from the old man, well not from him. But you’ll understand when you get to that. 
Love you. 
Digging into the box, you notice a few guitar pics, a couple extra t-shirt and then a long thin box. You pick it up, noticing it looks like a necklace. But with Calum you never can be sure. As you crack it open, you laugh, finding a gold chain staring up at you, attach to it is a tiny locket that as a paw print on it. You crack it open though and find a tiny picture of Calum and you inside of it and your eyes well with tears. It’s from your last vacation before you left for school, just two of you reclined on the beach and Calum kissing your temple. 
You draft a text to Calum. Tell Duke it feels like home now. 
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ladytabletop · 6 years ago
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13, 19, and 20 for the ask game!
13. Introduce your current party.
OH BOYIt’s time for me to talk about the cataclysm crew.
So, we’ve been playing this game for more than a year. It’s basically the culmination of the homebrew world we’ve been playing in for, oh, six years? seven? The world ended, essentially, and we’re time traveling to save it.
Alyndra McCorval, the last magi knight
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Half aasimar, half human, Alyndra is a paladin (magi knight), the last of her order after she watched her city fall from the sky, her parents die, and inconspicuously spent years as a shipwright. A self-described “fun size hot tamale”, Alyndra wields the legendary Zodiac Blade, an artifact that can become any weapon and armor combination plus packing a magical punch besides. She’s always ready to get in a fight, she’s steadfastly loyal, and she’s the optimistic foundation of the party. Oh, and she might be dating the god of time.
Lady Nina Leilan Thessarian, draconic sorcerer
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Half dhampir, half dragon elf, Nina was raised in the same temple as her father after her parents perished in the cataclysm. She became a smuggler (occasionally of people). Her connection to the dragon goddess, Leilan, whose name she shares, gives her her fiery powers and the golden scales that so often show up in places she has been deeply wounded. Nina bears the Crystal Soulcatcher, an otherworldly artifact that dispenses necrotic energy readily and garners power from the souls of the fallen, even trapping them inside. The dark nature of the artifact is at odds with Nina herself, sweet, supportive, and always ready to lend a hand. But don’t be fooled; she’s taken down aboleths with that thing.
Ket, monk of the secret temple
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At 19, Ket is the youngest of the party. A stranger from a temple only seen every century, Ket was drawn by fate or something like it to aid the rebellion. By turns pacifist and sarcastic, Ket is a bastion of defense in combat. Ket is a monk, but more importantly, he’s a Samsaran, which means he is reincarnated after his death. He possesses a journal written by his past selves, and often gleans information about the past by reading it. Additionally, he takes on aspects of the personality of these past selves when we go back in time. He bears the Four Court Crest, a shield made by a joint effort of the four fey courts.
Shilen Paekit, druid of the first tree
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Shilen was taken from her own time 100 years in the past when the party absconded with her during a disaster that wiped out the capital city of Icthia. As a Leapan Druid of Threads, Shilen is connected to the First Tree of Magic, who maintains the leylines across the world. In fact, she might be poised to be the next First Tree. She is married to Reira, a dryad and daughter of the sage Ciaran. Shilen is often jumpy and plagued by doubts about what the party is doing, but her resolve is like steel when she makes a decision. She bears the Staff of the First Tree.
Elena Magdeline Gracelia Ignus Diao, half-sage of freedom
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For context: sages are immortal beings who are not gods but are arguably as powerful. They cannot have children. Except, one of them did, and Elena is the result. With her own personal leyline (formerly shared with her mother) inside her, Elena is able to draw power and manifest her scimitar or dish out spells. She can’t be bound or locked down, and she moves almost too quickly to be caught. Sage of Freedom and all that. She has learned a lot about herself, her past, and the nature of sages in this campaign, and she has almost been broken multiple times. She is willing to do the dirty work that others will not, just because it is necessary. She is stubborn and loyal and feels her feelings too much. She has all those tattoos to commemorate people she has lost and wants to remember after the timeline has changed. Equally as deft on the battlefield or the dance floor, Elena is a force to be reckoned with.
19. Do you or your party have any dice superstitions?
I used to turn all my dice to the 1 face (thanks, anxiety), but I don’t do that anymore. We all have a habit of throwing the dice into my miniature trash can if they’re performing poorly. Occasionally a die gets launched across the room if it’s doing really badly. I also like to have two d20s: one for combat and one for non-combat.
20. How did you get into D&D? How long have you been playing?
I started with Pathfinder in college about 7 years ago. Had some friends who told me “Hey a friend of ours is going to run this game that’s like DnD for us and we think you would like it”. I made a character with LOADS of help, and the rest is history! Some of the best friends of my life are from the DnD table and I rediscovered my creativity and joy through the hobby.
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leahquark · 3 years ago
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Dice
Those damn aliens had won. They’d outdone us at sharpshooting, and swimming. Basketball, baseball, ballet, baccarat. Frankly it didn’t give a damn what, they always won. 
Physically they were better, stronger, faster, and somehow smaller and more flexible. They smashed the world record for weightlifting while simultaneously running the 200 meters. 
Mentally they were sharper, quicker, more creative, and far more logical. Outmaneuvering us in chess and upon the simulated battlefield offered “considerably less resistance than anticipated”.
Their inventions, innovations, quality of life, and damn efficient use of resources outpaced ours too. We were frankly a lower life form. No wonder they wanted to displace us from our planet “before humans did further harm to a unique ecosystem”.
They were superior in every way, and that was their basis for not giving us a voice in the process. Until we could prove there was something, anything, we were better at than them, their superior orders were to be followed, or their superior weapons would open fire. 
But I’ll be damned if we weren’t even in the eyes of sheer blind luck. But they didn’t think so. “Our gods are superior,” they assured us. “Our karmic balance will see fortune on our side.”
But when Mr. Reynolds pulled a full house to top that smug aliens flush in a lost game of poker, luck was on our side. When the gamer known as RedWing launched a Blue Shell in the third of four races and took the lead, the RNG gods had smiled on us. And when John Finnigan had opened his mystery pack of cards and pulled the rarest in the set, hope of victory had been with us (damn the one scratch that had cost us the tie breaking appraisal). 
But there was still one thing, one more chance, to put us back in the running and seal victory and salvation for the human race. Dice. The fate of the world came down to two damn d10s on a cloudy Wednesday evening. 
Rolling for the humans were Clark Rinsler, a sweaty big fellow fresh off a three hour session DMing a homebrew campaign of invading sci fi aliens, and myself. Jessica Porter’s the name, not much of a DnD player myself, but magic the gathering is my forte. You may know me from a viral video a few weeks back where I tossed two d20 onto the table, both turning up with that precious magic number. Well, I say viral, but does a million views even mean much in this day and age? Besides, the comments section was mostly filled with people making damn sad pickup lines at the shocked look of my friend Sarah Winston, dressed to the nines in some anime cosplay I didn’t recognize. 
Rolling for the aliens were two demonic bastards with bad attitudes, no one really giving a crap at this point, just wanting them to get the hell off our planet. They rolled percentile dice, one d10 each, with the scores added up, one of them being in multiples of ten. After boasting about launch angle and trajectory and the tender and kind luck of their god, freaks one and two rolled a pathetic number. The small guy got a 4, but the big one, the one that mattered, slammed down on a 20. On a d20 I’d be impressed, but not on a scale from 00 to 90. Beat a 24 and the human race was saved, and I was rolling the important die. 
Clark stood by with a sweat laced grin, looking over to me with false swagger. 
“You sure you don’t want to switch dice?” he offered, holding out his d10. 
“Don’t trust me to beat a nat 20?” A chided, bristling with rage. “I think I’m good to go. Let’s get this over with, and kick these damn beasts out!”
He smiled back at me, weary in his arm, my own hand clattering about in wait. Then we rolled, fate of our world handed to the dice.  
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bethecrayon · 7 years ago
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Well... I think I made clowns for dnd 5e... everything’s listed under the cut. (The world’s BIGGEST shoutout to @luxidy for helping me playtest and proofread this.)
Clowns
Hit Dice: 1d8 per clown level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per clown level after 1st
Proficiencies:
Saving throws: Charisma and dexterity
Weapons: Simple weapons, rapiers
Armor: light armor
Tools: Disguise kit, land vehicles, horn
Skills: Choose 3: acrobatics, deception, intimidation, performance, sleight of hand
Starting Equipment:
You start with the following items, plus anything provided by your background.
• (a) a Rapier, or (b) any simple weapon
• (a) an Explorer’s Pack or (b) an Entertainer's Pack
• Leather armor, a horn and a dagger
Alternatively, you may start with 5d4 x 10 gp to buy your own Equipment.
Level Table
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Spellcasting:  Some would argue that seeing a clown perform is magical—probably because clowns can use magic. Charisma is your spellcasting ability for your clown spells. Whether your magic springs from your dedication to your craft or from your generally unsettling nature is unclear, but either way you use your charisma whenever a spell refers to your spellcasting ability. In addition, you use your charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll for one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell Attack modifier = your proficiency bonus + your Charisma modifier
Entertaining Persona: Starting when you gain your first clown level, you can attempt to entertain a creature that can see you. That creature must have an intelligence score above 4 and must make an intelligence save against your spellcasting DC. Upon a failure, the target is enamored with your performance and is thus distracted for 1d6 minutes. While distracted the target has disadvantage on attempts to perceive, attack, or physically interact with anything other than you. This number increases by one at the 5th (2d6), 10th (3d6) and 15th levels (4d6). The performance, and by extension the distracted condition, may be ended at will before time is up. If you are attacked while using this feature, make a charisma saving throw in order to maintain your composure during the performance. You may distract a number of times equal to your charisma modifier, and the uses replenish after a long rest.
Naturally Creepy: People are truly beginning to recognize how unsettling your countenance is to them. From now on creatures that attempt to end a frightened condition you have caused have disadvantage to do so.
Expertise: At level 3, choose two of your skill proficiencies, or one each of your skill proficiencies and your tool proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
Keep ‘Em Laughing: Using your jovial nature you boost the morale of those around you. Starting at level 6, a number of creatures up to your charisma modifier (at least 1) gain 2d6 temporary hit points. This number increases to 3d6 at level 11 and 4d6 at level 17. Once used, this feature must be recharged by a short or long rest.
Clown College: At level 9 and again at level 18 your time spent in college—well, clown college that is—grants you proficiency in an additional tool or skill
Coulrophobia: Your time spent performing means you’ve seen the worst of people and have mastered the art of turning a situation around. If frightened, you may attempt a roll, adding your constitution modifier, against another creature's constitution score to channel this fear into that creature instead of yourself.
Clown Car: Starting at level 14 your experience in squeezing into small clown carriages lets you make the most of cover. Consider what would otherwise be half cover as three quarters cover and what would normally be three quarters cover as full cover when determining AC.
Just Goofin’: You’re a master of comedic timing and know how to play off a bad joke. At level 20 when you roll a 1 or a 2 on an ability check or an attack roll you may choose to reroll it. You must use this new roll. You may not use this feature again until you take a long rest.
Spell List
Level 0
Dancing Lights, Friends, Minor Illusion, Prestidigitation, Thaumaturgy, Vicious Mockery
Level 1
Charm Person, Color Spray, Disguise Self, Dissonant Whispers, Feather Fall, Silent Image, Tasha's Hideous Laughter
Level 2
Alter Self, Blur, Crown Of Madness, Enthrall, Hold Person, Mirror Image, Rope Trick, Suggestion
Level 3
Blink, Fear, Hypnotic Pattern, Major Image, Stinking Cloud
Level 4
Compulsion, Dimension Door, Hallucinatory Terrain, Polymorph
Level 5
Dominate Person, Dream, Geas, Mislead, Seeming
Level 6
Eyebite, Otto's Irresistible Dance, Programmed Illusion
Level 7
Forcecage, Mirage Arcane, Prismatic Spray, Project Image, Reverse Gravity
Level 8
Feeblemind, Glibness, Power Word Stun
Level 9
Prismatic Wall, True Polymorph, Weird
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dakotairishie · 6 years ago
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Wow you guys! I am blown away by the overwhelmingly positive response to the Status Markers pack. Thanks to everyone who shared the post or purchased a set! Just a couple quick announcements. Due to the high demand, orders are taking a while to print and ship. But have no fear you will get your spanky new set ASAP. In fact I am currently in Dingle with my family for a short break and I've brought my printer along so I can keep making these over the weekend haha. It is literally going non-stop. Second announcement is new colours! I've ordered replacement filament and thought I'd grab some new ones too! The new filaments include the two below: Metallic Green and Royal Blue. And I've loads more to choose from. You can go on the shop now and order yours in the color you want. Hope you all have a great weekend and love ya! -Luke @dakotairishie #dnd #dungeonsanddragons #dnd5e #dndshop #dndcrafts #criticalrole #dungeonmaster #pathfinderrpg #rpg #ttrpg #tabletopgames #dice #miniatures #dndminis https://www.instagram.com/p/BvScBqXDJhL/?utm_source=ig_tumblr_share&igshid=1xjnb634z0v28
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cynicaldesire · 3 years ago
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I don’t know when I last updated about our DnD campaign because we play every couple weeks, except when we played back-to-back recently. I feel like I haven’t updated though because we keep just going from town to town and I’m never allowed to RP and the people that do RP just talk in circles around one topic.
So lessee. The campaign started on a boat, a dragon destroyed the boat, we woke up in a clinic in Fort Bandann, the place we were headed. They had a problem with the Holy Night and with something in the lake attacking all the fishing boats. We tried to talk to the village head, but he was off wandering around. (Apparently he has Alzheimer’s? Or maybe it’s magical. Who knows.) We talked to the village head’s granddaughter who provided us lodgings. The innkeeper lady had a plot hook and my character was the one that engaged with her and got it. (Not that I ever had the opportunity to actually tell the others.)
We eventually got all together and went to confront the lake monster. We have a druid in our party and he convinced the awakened lake monster to be friends. We got a level. My husband was displeased. We didn’t really see combat or anything and it felt like a weird and cheap way to get a level. He asked our DM if he could choose his like.... Paladin fighting style later. The DM took this as Level up my whole character later and said sure.
(Because we leveled up, we were supposed to roll our new health points. I rolled at my desk with a real dice, got a 6, and put it on my sheet right after the game. Two weeks later, our DM says that our ranger did it in the Roll20 chat so he wanted everybody to do it that way. I said I already did it in person on my sheet. He said just do it again. That roll came out to a 2. I lost 4HP at level 2 because they didn’t just want to accept that I had rolled it already. I’m bitter about this forever.)
Our reward for befriending this creature was a bunch of money split 5 ways and the choice of one of two scrolls. Our wizard character has chosen to be the one who talks to everyone, the guy in charge, and he’s a dick about it. Between the choice of Knock (a spell that unlocks anything) and Moonbeam, he chose Moonbeam to put in his spellbook.
My husband, and this also me, thought this was strange and selfish because, uh, Moonbeam is a Druid ONLY spell. He can’t put it in his Wizard spellbook. And the Druid, a fresher player, doesn’t know any of this. So the next session, our Wizard went to give the scroll back to the character that gave it to him, an NPC that he tried to use his campaign setting Secret on, and we had to tell him that putting the spell into his spellbook destroys the scroll.
We also survived the Holy Night. This campaign, Rime of the Frostmaiden, has these Holy Nights I guess where, in the beginning, people were sacrificed, but at some point the rest of the people realized that they didn’t have to sacrifice people, they just had to sacrifice something. So Bandann was sacrificing their warmth. So on the Holy Night, all fires go out. We all had to make a save and if we didn’t pass, we suffered a point of exhaustion. I don’t think any of us made it, or it was just automatically bad, so we all had to do the next day with disadvantage.
After the Holy Night, we also discovered a dead body with their heart frozen or some shit. I was in the bathroom I think. Some Investigator man showed up and we took him to the village head and he’s staying at the inn we were staying at.
So there’s a bunch of plot hooks, but because our Wizard is the one his charge and won’t let any one else talk really, he decides we should go investigate this White Moose that is killing all the loggers in another town. I feel like we had an encounter on the way, and it was difficult because of the disadvantage, but we got through it. My husband accidentally leveled in that fight because our DM is an airhead.
New town, we go to this village’s head and it’s a nice little old lady with like 4-5 orphan children. My husband’s character is a freshly out of high school (Paladin training) kid so he decides to make friends with the orphans. (I was in the bathroom again. :x ) A couple of our members are frustrated at this usage of time to RP, but the DM loves it, so.
Eventually we sit down to have dinner with the nice orphan matron lady and she directs us to the bar where we can get more information on the White Moose and whatever else we’re looking for. There was a plot hook in the room, so I tried to ask about it. What happened to the person with the prosthetic hand in your curio cabinet there? It was her husband, he died to yetis out in the wilderness. And his hand? Frostbitten and cut off earlier, hence the prosthetic.
Then the Wizard is like How dare you talk to her about something painful over dinner! I’m so sorry for my rude compatriot, you don’t have to talk about this if it’s too difficult. Anyway, so what happened to the kids parents? Sacrificed to the Holy Night? Tell me more.
We head to the bar and the DM asks us to roll Perception. We all roll like shit. He bids us roll again. We roll better but not good enough. He says ugh, just roll a d6. We do. We get a bunch of different overheard conversations as rumors for information about our quests and new quests. One of the things we overhear pertains to my secret. Because its a Secret (part of the Rime campaign), I haven’t told anybody, but I’m excited about it. My husband knows, so he’s excited, too. But everybody else just jots it down as a probable place to avoid. Or be aware of. But some guys talk about the White Moose that we’re hunting.
How do you do fellow.... fellows, can you tell me more about the Moose? Our Wizard just sits down at the table with the guys gossiping about the Moose and asks them directly for information. My husband and I laugh and are reminded of the campaign my husband ran wherein there was a mercenary ordered to kill everyone that knew a secret, this player was privy to that secret, so he just walks up to the guy and says Hey, I know the secret. My husband struggled with the knowledge that the merc’s mission was to kill everyone with that knowledge. But it’s not the first time or the last, apparently.
The guys at the table don’t have much more information, but what they do have helps us form a plan. We disguise ourselves as loggers and go into the woods and hunt this beast. We hire a logger to help us, head out there, and start pretending the log. The logger brings a cart.
We get attacked by a pack of wolves. Like 8 wolves. The guy we hired is near the cart, so we crowd around him and the cart. We have to make strength saves to prevent being knocked down by the wolves. They have some high AC for being wolves, so I can’t seem to hit them. We get almost overwhelmed, a couple people faint. It’s bullshit. I’m frustrated. I might’ve lived if I had those 4HP I rolled up like a month ago. The guy we hired also faints. We end up killing enough that the rest run off. We revive everybody, including the guy we hired. We send him back to town, it’s too dangerous out here. We end the session.
Two weeks go by. New session. DM says we should get hype because there’s going to be a lot of combat if we play our cards right. Considering how squishy we are and how tough the enemies are, I don’t look forward to this. We heal up from our encounter with the wolves and head further into the woods. We discover some kind of temple? The ranger stealths in and so do I. The Wizard sees some statues and wants to roll knowledge on them. While they’re investigating the statues, my character is a monk that used to be a barbarian so she doesn’t care about knowing the history of a thing, so she continues to scout ahead.
Suddenly a banshee shows up. My character punches and is pretty far from ineffectively punching the banshee, so she continues around the temple to find the entrance and make sure there’s not more danger.
My husband proceeds to get very bothered by this. I want my character to have been a veteran adventurer and she’s been asking the others for some kind of hierarchy or understanding of what roles everyone is filling in the group. The Wizard hates authority or is Chaotic, so he has basically told her to eat shit. No one else seems to care either. But I figured in this instance, she was literally too far from helping them so might as well keep scouting. My husband said But you care about the group, you care about your party, you’ve emphasized being a a group and establishing roles, so why would you abandon them? So we had to argue about that because he couldn’t wrap his head around my thought process and I had committed to the action. He eventually pulled up the information on Banshee and said they have the power to Wail and kill everyone in a 30ft radius. And I was like Okay? I didn’t know that and if I’m that far away wouldn’t I live?
Anyway, the banshee disappears. The rest of the party basically spent their turns shooting magic and shit at her and she was like ??? and left. We proceed through the temple. We find a gazebo with some kind of instructions for a ritual on it. Me punch, so I continue exploring to clear the Fog of War. We find a raised section with a sarcophagus. It has the same symbols as the gazebo. Weird. I continue exploring while the Wizard and the Ranger investigating the coffin.
We had the cart with us. My husband decided to stay with the cart and so did the Druid. My husband wanted to play a character that multiclassed based on the people he was adventuring with, so he tried to ask the Wizard to teach him magic and the Wizard said Eat shit. So since he was hanging out with the Druid, he asked the Druid to teach him magic. The Druid’s backstory is that he’s been alone for a very long time and he’s a race that gets very old, so he’s an old, isolated man. So he doesn’t like people very much. So when my husband said he wanted to ask the Druid about magic, the Druid says “I take a nap.” So, I guess Eat Shit from him, too.
Upon finding the zone relatively clear, the banshee having appeared once and not again, we call the boys from the cart. We move the cart next tot he gazebo and our Paladin sniffs around the tomb. He finds the ground is consecrated and there’s no Evil around. We continue exploring. As we leave the consecrated ground, the banshee appears and shoots our ranger. He falls unconscious. I grab him and pull his body back, perform a medicine check to stabilize him. I think this is when the Wizard crit on a spell, but because she’s a banshee, his Ice Knife was ineffective. So he was like WELP and ran away. We disperse the banshee again. Paladin uses Lay on Hands to get our Ranger to 1HP and we keep exploring. We find a Moondial puzzle and a whole in the wall. The Ranger goes into the hole. I follow. The Wizard and the Druid want to go in the hole, but my husband convinces them to solve the puzzle.
In the hole, the Ranger sees the White Moose. I’m a human in a dark place so I don’t see shit. I stealth out of the hole to tell the others what is us. I go the bathroom. I come back and they had solved the puzzle, but it woke up the moose. The Druid peeks his head in to ask the Moose if he’s friendly. He is not. We ask the Moose for a Duel! He accepts. We send in our Paladin. The Moose charges him. He takes a fuckton of damage and falls down with like 4HP left.
The Wizard tries to move around the moose, gets Attack of Opportunity’d and drops. Unconscious. I move in, pull my husband up from Prone and activate my Dodge. It works out because the moose misses me. The Ranger shoots him.
The Druid is using the new Tasha’s Wildfire Spirit. He summons his spirit, which sends out a fire wave when it appears and/or teleports. The White Moose had been guarding some innocent woodland creatures. The Druid Spirit gets summoned and accidentally torches the animals. The Druid says Oh No. Anyway. The Moose panics and tries to squeeze out of the tiny hole we came through. He calls for help. The Druid that Awakened the Moose and the Lake Monster shows up to fight us. The Moose gets blasted from a bunch of sources and dies. The Enemy Druid is now here and chooses to fight us. The Ranger and Wizard fall unconscious. Our Druid uses the spirit to teleport the Wizard and the Ranger out of danger. It’s just me and my husband in the hole facing off against this enemy druid.
I hid around the corner of the hallway where the Enemy Druid showed up. When he came into view, I popped out and punched him. I hit him and used my Variant Human Feat to knock him back 5ft. Then it’s my turn again. I do it again. I dart around the other corner.
Enemy Druid summons 4 White Moose spirits. My husband decides to just run through them to the ED. The Moose spirits miss! My husband runs up and starts beating on the guy. I punch a Moose Spirit in the butt. It kicks me and I go down. My husband is trying to fight the Enemy Druid and goes down, but not after he is told about his Secret.
Outside the hole, the Ranger is revived by our Druid. He takes a shot and hits the Enemy Druid. Our Druid sends his Wildfire Spirit back in to fight. We get enough damage on the guy to kill him.
The Ranger grabs the healer’s kit and stabilizes my husband. While he’s doing that, an Awakened Goodberry Shrub runs out and thanks us for killing the Evil Tyrant. He feeds us Goodberries to revive our fallen. I get 1HP, the husband gets 4?? The Wizard gets 1. We talk to him a bit, look around the cave. The puzzle is pretty obvious to us, but the Wizard and the Druid are like Oh, we’ll just prop open the doors and redo the puzzle, it’ll be fine. (It wasn’t.)
We find a magical scrying mirror. My husband asks a question, has to make a Wisdom save, passes, and gets no answer. The Wizard shoves him asides and asks 2 questions. One we already knew the answer to and one that was pretty good. He doesn’t make the Wisdom saves. The second one was about the Dragon. The Dragon know sees us. This panics the party who says we have to leave. My husband is like We’re underground, what is a dragon gonna do? Let’s rest here. NOPE, says the others.
So to get rid of the banshee, we have to cleanse her corpse. We have to redo the puzzle to reopen the room with her body in it, the husband grabs it and goes to leave. She pops up, shoots the Ranger again, and I drag him into cover. The husband goes to dash to the consecrated ground, but the DM says he’s “dragging a body” so he has to move at half-speed. I say Hey, why don’t we tell her what we’re doing? Maybe she’ll be lenient? The Wizard says he already tried talking to her, (By yelling STOP) and it didn’t work. She’s already seen that we have her body and her face got all fucked up, so it won’t work. And I’m tired. It’s been several hours and several sessions of these people not listening to my ideas, not letting me RP, upsetting my husband, so I’m like WHY IS IT YOU NEVER WANNA DO MY IDEAS. The Druid gets shot. I drag him back into cover. My husband asks for ideas on how to get the body to the consecrated ground since it will take him 2 turns and he has 4HP. Wizard doesn’t want to help because he’s been yelled at. Ranger offers some advice.
Husband runs halfway and hides behind the gazebo. The Wizard follows and shoots at the banshee. She can’t hit because they’re behind cover. The husband dashes the rest of the way to the consecrated ground, “drops the body” and the body and banshee burn up. Okay! Great!
Now that we’ve cleared out all the danger, how about we REST HERE since we’re now ALL AT 1HP. No, there might be a dragon coming for us. Husband and I are so tired at this point. We say fine, let’s go back to town. But it’s too far so we’ll have to roll on the encounter table. Fuck, how about we take the Moose Carcass, put it on the cart, and take it into the woods where we have cover from aerial scouting, and rest? We can make camp.
I loot the evil druid’s body. He has a bunch of potions. We give them to our druid to identify. We load up the Moose on the cart. The ritual required 4 items, one of which was a hand. (This ties into the thing the Innkeeper told me and the Prosthetic hand back in the town. I don’t know if these are related because no one will let me talk.) So we cut the hand off the evil druid and used it in the ritual.
The sarcophagus on the consecrated ground opens. Earlier, our druid was like I’ma open it. And our Wizard was like Absolutely not, if you do that, I will PvP you. (I had flashbacks to when he unconscious’d my character because of an argument.) A very confused, very old elf emerges from the Sarcophagus. Int his setting, this brand of elves get to 400 and start losing their minds and memories. This elf is like 350 or so. The ritual puts these elves into a deep sleep so they can die peacefully without going mad. (Which, we had to fight about that, as well. The DM said the ritual puts them into a deep sleep until they die, but the Wizard and Ranger assumed that we had to do the ritual to cleanse the banshee and I said She’s already dead, what would the ritual do? They argued with me and I was like AM I FUCKING INSANE? DID HE NOT SAY UNTIL THEY DIE? Eventually the DM was like The ritual is for people who are alive. And that was the end of it.)
And that was where the session ended because it had gone kinda long. My husband then proceeded to ask the Druid why he was okay with killing those innocent woodland creatures and the Druid was like ??? He’s Neutral, what does he care? It’s good eatin. Har har! And then he proceeded to chat with them for another while and he could tell they weren’t really into it so he bailed. Now he’s unsure if he can play the character he planned because the Wizard and Druid are being such assholes. And I said what about Ranger? Or me? I’m pretty Lawful Good, I think. You wanted to flirt with me. But he’s just disappointed in his friends and having a hard time dealing with that. I’ve had to deal with this stuff enough that I expect it by now, but it’s still awful. I get it.
But I think that’s about it! That should be all the major points up to now. The last session was recent so its the strongest in my memory. That’s why it got so much screen time.
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artisticvicu · 4 years ago
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Dancing in the Rain
Everything was soaked. Her clothes were soaked, her bag was soaked, the work papers and her phone - all of it completely soaked as she stood under the shop awning. Tears blended with the rainwater on her face, sobs pouring from her chest unhindered. It was all she could do to remain standing tucked against the building.
“Hey, you ok, miss?”
The smell of cigarette smoke curled around her as her head snapped up, surprise interrupting the sobs. The shop door had opened and a man was leaning from the door frame looking at her. He took a step out of the door and straightened, facing her properly. “Want to come in and dry off? I’m sure a coworker has something you can wear while your clothes dry.”
She glanced at the shop, overwhelmed. The shop itself looked sketchy with things she didn’t recognize being sold and promoted. The man himself was in black skinny jeans, black tank top with some sort of graphic on it, and black knee high boots that had a full lace work and buckles. He wasn’t overly build but his tattooed arms looked like they could hold her in place with ease.
His brown eyes, though, were kind, careful, like he knew what he must look like to her and was doing his best not to scare her off. He felt bad for her - it was clear on his unshaven face - but it wasn’t demeaning like it could have been. If she was reading him right, he felt bad for her situation than anything else.
Her grip on her bag tightened. “O-ok,” she finally uttered.
He grinned at her. Beyond the slightly yellow coloring, he had a perfect smile. “Awesome. Come on in and we’ll get you wrapped up in something warmer.” He gestured into the shop even as he called into it. “Hey, Lacy! Come give this lady a hand!”
There was a shout from the back of the shop as she stepped in. He closed the door before stepping around her, whatever response sent back at his words jargon to her ears. He kept walking towards the back and seemed to understand the jargon because he shouted in turn, “Well then it’s a good thing she isn’t a customer!”
He disappeared between a set of shelves near the back. She remained dripping at the entrance but her gaze didn’t stay where he had vanished.
Now in the shop, she could see that it was a lot of everything. The area she stood in held the register to her left and music of all formats to her right. Instruments were tucked in along the walls or hung from the ceiling. The short racking that separated the music section from the rest of the shop was filled with knickknacks, small purchase items, and snacks. There was a section at the end that held a few clothing items. The section beyond the music section was books. Lots and lots of books packed into tall bookcases. Beyond the register was all sorts of games and game components. The short glass cases that defined the register area were packed with card packs, boxes of loose cards, all variety of video games, and dice. A lot of dice. The high shelves behind the counter that stretched along the wall were packed with figurines both in and out of boxes. There were wall units under the high shelves beyond the counter that held DVDs and video games for a wide range of consoles.
She found herself coming to a stop at the end of the music section at the start of the book section. The shop was far larger than it looked from the front. The tall shelves that held the games hid the opening in the left wall that led into a space full of tables. The tables were empty and the chairs tucked in neatly but the walls were covered in posters and a number of white boards and tv screens. There was a second counter that looked like a coffee shop counter with a display case of goods and a menu hanging on the wall. The remainder of the back area of the shop and wall were filled with racks of clothing and other accessories.
“On top of being a popular hangout space, we do an assortment of tournaments and DnD nights so the cafe’s been the best decision we’ve made with the old restaurant kitchen.”
She jumped, spinning around to face the new voice. The stranger she found herself facing had sounded female but her first visual impression said male. The stranger’s hair was short, the strands barely tall enough to hide the fingers that ran through it briefly. The outfit didn’t help. The stranger was wearing a blue jeans overalls dress over a black and white striped short sleeved shirt but there was no bust to be found. If the drape of the dress was anything to go by, though, the stranger’s body shape was more female than male with narrow shoulders and waist and wide hips.
“There’s also a few old arcade games in an office offshoot of the gaming room but I doubt that’s of much interested sopping wet. I’m Alix. Or Lacy, if you listen to Lent.” She frowned and the stranger grinned. They too had a slightly off white perfect smile. “It’s a blend of Alex and Alice. Just replace the ‘e’ in Alex with the ‘i’ in Alice and you get my name.”
“Why?” she found herself blurting through chattering teeth. The shop wasn’t exactly cold but it was cool enough that she was now freezing.
Alix shrugged, the grin now an encouraging smile. “Why not?” They gestured towards the doorway on the other wall. “Come on. Lent’s running a few towels through the dryer to warm them up for you and I’ll see if I have anything you can wear.” The stranger started for a door opposite the space full of tables. “If nothing else, we’ll find something in the shop in your size that you can have.”
The door led into a hallway that ended in a door a stretch to the left. A staircase ran along the opposite wall. The stairs and the hallway itself looked recently renovated compared to her first impressions of the shop. Her gaze drifted as she waited for Alix to close the door and take the lead; there were two other doors on the wall that had the door for the shop.
Alix took the stairs slowly, looking to her as they kept talking. “Lent owns the shop with his husband and leases out the second floor apartment to a small fraternity of a nearby college. Good batch of boys. They do a lot around here.”
They came to the second story landing as the only door opened on the wall opposite the top of the stairs. Two young men looking like stereotypical jocks stepped out and immediately beamed at Alix.
“We wondered what Lent was hollering about,” the first of the two commented, both of their gazes drifting to her for a moment.
“Do you need us to get anything?” the second offered, voice softer, calmer than his companion. “We’re doing a quick grocery run Picking up Lent’s list while we’re at it.”
Alix shook their head, starting for the next stretch of stairs. “I have an order in for the shop so don’t buy anything for it, regardless of what Lent says.”
“Ay, Captain!” the two men chorused. The softer spoken one started down the stairs as the first one paused at the edge of the stairs. “You sure you don’t need anything Alix? I could always call Brooke. She and a number of her girls live close by.”
“I’ll send a text if I need anything,” Alix returned, a large smile on their face. “Promise.��
The young man gave a determined nod before barreling down the stairs. Alix rolled their eyes before leading the rest of the way up the stairs. “Good batch but they can be a bit much sometimes.”
The third landing had a slanted ceiling over the stairs, as if they had stepped into the attic of the building. The only door on the landing was open into the apartment beyond and she hesitantly followed Alix into the very modern, very well kept living space. The apartment was an open floor plan with vaulted ceilings. The entire right wall was windows. Whatever view was beyond was obscured by the rain and she turned her attention to the rest of the space as Alix disappeared through a door at the other end of the space past the kitchen.
Chatter drifted into the living space as her shivering subsided. It was warmer in the apartment than it had been in the shop - not to mention the two flights of stairs she had climbed. A man she didn’t know stepped out of the bedroom with Alix.
“This is Lent’s husband Derrek.”
“Pleasure.” Derrek offered his hand and a soft smile. She shook it, unsure. “Lent’s getting the towels laid out in our bathroom. We figured you’d appreciate a hot shower before changing into something else.” Derrek turned his gaze onto Alix. “You were checking to see what you had?”
“Yeah. It’s downstairs, though, so I’ll be right back.” Alix paused at her side, meeting her eyes with a serious expression. “Are you comfortable with that? I can have one of the boys go check, or even Derrek if you’d feel more comfortable with me here. Not that either Derrek or Lent will do anything.”
“I-I-”
“Bathroom’s set up,” Lent announced, stepping out of the bedroom. He met her gaze with that kind, careful look again. “ And we’ll just negate that situation. Derrek and I will start prepping the shop for open while Lacy takes care of you. Bathroom door does have a lock on it, as does the bedroom door if you need to barricade yourself in.”
She found herself nodding, watching the tension leave the two men. “Take as much time as you need,” Derrek encouraged. “And if you need anything, just let Alix know. They know where everything is at.”
“Thank you,” she offered quickly as the two men started for the door.
Alix shifted their weight, gaining her attention again. “Checking to see what I have will only take a few minutes but I can stay outside the apartment for fifteen or thirty minutes, if you want to be alone.”
“Why are you all doing this for me? Letting some stranger into your home like this.”
Alix smiled gently. “Lent told me he found you crying on the doorstep looking like a drowned rat.” Her cheeks colored in indignation and Alix laughed, hands gesturing in a placating manner. “It was said as an expression rather than a description. He was very concerned about you. Derrek had to actually talk him down from the panic that started to set in.”
“Panic?”
Alix’s expression softened. “He may look gruff but Lent’s a mess like the lot of us. He over thinks everything and, while he’s getting better, he still frets over every little action. It’s why we’re all a little more blunt that what people expect around here, why there is so much communication. It helps everyone not worry about misstepping or poor impressions.”
She gave a breathy chuckle at that. “That doesn’t seem real.”
Alix grinned. “Oh, trust me. It was extremely difficult adapting to it. But, it’s been worth it. I love working here because of them.” They shrugged. “Clientele helps a bit with that too.”
She glanced at the front door. It was still open and the sounds of happy, very enthusiastic chatter was echoing up the stairs. Her grip on her bag tightened.
“Hey.” She looked back at Alix. “If you’d rather, I can just call you a lift and send you out the back door without anyone being the wiser. You don’t have to take their offered hospitality if you don’t feel comfortable doing so.”
She looked towards the stairs again as a roar of several different laughs came from the stairwell. “You’ll stay out for the time I ask for?”
Alix nodded. “I’ll either put the clothes or a note saying to raid the closet outside the bedroom door. Won’t even get close to the bathroom.”
Some of the tension left her shoulders and she smiled. “Thank you.”
Alix grinned. “Of course. How much time do you want? 15 minutes? 30?”
“Fifteen’s just fine.”
“I’ll be back at half past, then.” Alix paused in the process of closing the front door. For a moment she watched as their expression turned thoughtful before they looked back at her. “Hopefully the next time you find yourself soaked like this, it’ll be from dancing in the rain rather than whatever it was you went through; that it was by choice, rather than bad timing.”
She chuckled softly at that. “I don’t really dance.”
“What if I was dancing with you?” Surprise filled her. She wondered if Alix noticed as they added, “Could make it a bonding moment with new friends.”
“Friends?”
Alix grinned again and despite all the stress and apprehension, she found herself mimicking it. “I will bet you that if either Derrek or Lent let you out of here without gaining your name, number, and a few tidbits about you at minimum, I will call you a limo to take you home. The fanciest limo I can find on such short notice.”
She laughed at that. “Seriously?”
“Absolutely.”
“What an absurd thing to bet,” she commented around giggles. “And what if you are right?”
“I teach you to dance.” She blinked, taken aback by that. Alix’s smile was soft, endearing. “That way you have no excuse to keep you from dancing in the rain.”
With a waterlogged phone in her bag in some stranger’s home over a shop she’d never dreamed of visiting conversing with the strangest of people, she found herself relaxing in this stranger’s presence and taking the bet. “Only if you agree to dance with me.”
Alix beamed at her. “Always.”
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I was reading the Miraculous DnD on the homebrew, so what class is the miraculous? Monk or Warlock or a whole new class of their own?
I made it! I'll copy paste the most recent update I made to it.
As a Miraculous User you gain the following class features;
Hit Dice: 1d8 per Miraculous User level Hit points at 1st Level: 8 + Constitution Hit points at Higher Levels: 1d8 + Constitution modifier each level up
Tools: Jeweller's tools Saving Throws: Dexterity, Strength Skills: Choose two from; Athletics, History, Acrobatics, or Arcana
Equipment: You start with the following equipment, in addition to the equipment granted by your background the Acolyte: (a) Any Martial Weapon or (b) Any 2 Simple weapons (a) Miracle box (to store Miraculous) or (b) grimoire of the miraculous (a) Scholar's Pack or (b) Explorer's Pack
Money: If you are using starting wealth, you have starting wealth, 1d20 gold in funds.
Armor: All characters start armor-less when not transformed but can make Unarmed Strikes(1d4) where they may use their dex instead of Strength modifiers to fight without a weapon and make an unarmed strike as a bonus if they attacked with a weapon first
Transforming: All objects the player was carrying disappears into a pocket dimension when they transform and are given a weapon the miraculous comes with Transformations take one action but adds a temporary 13+normal dex to their normally empty as fuck AC
Once the transformation ends the player must take an action to replenish their kwami’s energy with one piece of their favorite food if they want to transform again. Short rests will also replenish their energy. Depending on what miraculous the player choses it gives them a different Miraculous Ability unique to them (edited) After using that ability that player has three more turns before the transformation wears off.
Miraculous Abilities:
Ladybug: Lucky charm- Summon random object roll d8 for random item 1; Spoon 2; Rope 3; Wooden Chair 4; A dumbbell (50 lbs) 5; Martial weapon (roll) 6; Potion (roll for type of potion) 7; roll to make a copy of any of the other’s weapons 8; Ranged weapon (roll)
Cat: Cataclysm- Destroy any non living object. Requires you to touch that object (could be weapon, structure, etc)
Turtle: Shelter- Produces a 10ft radius sphere that can hold 6 people total and is completely invulnerable until the transformation ends.
Bee: Venom- Player must touch victim with weapon. Victim must roll a constitution saving throw against (15) with disadvantage and if they fail they are paralyzed for three turns. The creature automatically fails Strength and Dexterity Saving throws. Attack rolls against the creature have advantage. Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
Fox: Mirage- Player can create a Major Image which is a complex illusion with sound, visuals, smells, but if it is touched it is destroyed. Enemy may make an investigation save or check against Fox Player’s Spell DC (8 + your proficiency bonus + Charisma). These illusions cause cause fear or distractions, all to the player’s choosing
Butterfly: Metamorphosis(BETTER NAME THAN AKUMATATION CHANGE MY FUCKING MIND)- Basically an extreme version of Bardic Inspiration and/or Bless. For five turns the person the butterfly blesses if given temporary hit points(roll d4) and another extra d4 for all of their rolls until the butterfly detransforms or the akumatized object was broken. For Roleplay purposes the player can give the other player some new look or something specific to them.
Peafowl: Amokization- Creates Homunculus Servant(search up for stats) that follows Player’s every command lasts even after their de-transformation. However it does not take orders until the player or someone with the peafowl miraculous transforms and orders them. It takes its turn immediately after the player but shares their initiative.
Magic Weapons:
Ladybug: Yo-yo, 1d6 (Basically a flail but also a grappling hook. Roll for athletics to see if you don’t fall face first into ground when swinging)
Cat: Quarterstaff 1d6 one handed 1d8 two handed. (Range goes 14ft)
Fox: Flute, 1d4. (Can be played as a flute)
Turtle: Shield, 1d4+Strength (Adds 2 to armor class, Range is option via chucking the shield but then you lose the Shield’s Armor and you need to pick it back up)
Bee: Spinning top with Spike/stinger, 1d6 piercing (Like the Ladybug, also a grappling hook. Roll for athletics to see if you don’t fall face first into ground when swinging)
Butterfly: Cane, 1d4/Sword, 1d6 (Can switch between cane and sword)
Peafowl: 6 1d4 feather blades, optional to throw (ranged, 10ft)
Leveling: At third level your transformation time goes from One Ability Uses to Two (It increases at level 3, 5, 8, 12, and 17th_
At levels 4th, 8th, 12th, 16th, and 19th, adds 2 more points to one ability score of the player’s choice or one point to two abilities score.
At 2nd Level strength increases by two while transformed
At 5th you gain an extra attack transformed and not At 6th your dexterity increases by two while transformed
At 7th your walking distance increases to 50ft while transformed
At 9th you gain proficiency in potion making
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danielwalkerbiz · 5 years ago
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Boardgame Backpack, Tote Bag, Folding Dice Tower & More.
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"I received my backpack yesterday, and it is glorious! I plan to give it a solid workout at Origins. Thank you GeekOn team!"
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