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#i'm trying some new narrative structures
joezworld · 2 years
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Unheard Prayers (1/2)
Traintober 2022 Day 2 - Breakdown
Hey it's Traintober time again! I absolutely love doing this because it gives me a bit of a challenge to actually write stuff with a time limit. (If you've noticed that I haven't really posted stuff in a bit, it's not because I'm dead, it's because I work full time and usually put hobby stuff like writing off until Later™)
This stuff might be a bit rough around the edges, but I think that slightly rushed product is better than not putting anything out at all. (Yes this whole month will be #NoBetaReadersIDieLikeAMan, sorry)
For the first story of the month:
Summary - It’s the late 1970s, and the first generation of diesels live in fear of their bodies failing them. They know what happens afterwards.
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Prayers were common in the diesel sheds that dotted England’s rail system. 
In the early days of compression-ignition, the diesels viewed their divinity in the same way that Britain viewed its empire. 
Permanent.
Everlasting.
Their Birthright.
When they rolled out of their shining and new diesel sheds and into the steam depots in the end of the nineteen-fifties, the cold, dirty, coal-speckled yards of steam that dated back to Brunel, their divine origins seemed almost obvious. 
They weren’t merely the future of the railway, nor were they only saviours of efficiency. 
They were Gods.
And the rails were their kingdom. 
They quickly spurned any pretenses that they hailed from that book of the most loving God, the New Testament, and laid down the heavenly law; This was the Old Testament, and they were the Gods of Wrath. Respect was not needed, nor was it given or wanted. Weakness was not tolerated. Fear was expected, and Obedience was found through intimidation and terror. 
For those engines below, the lowly shunters, the mixed goods engines, and (someone help them, for God is not here) the steam engines, they were not Disciples of the new Gods, but were instead Serfs under malevolent masters. 
Service and Obedience were expected. 
Disobedience was punished.
And punishment meant the Wrath of God. 
In the early days of the diesels, Prayers were common, but they only went one way - and the Gods rarely answered, too selfishly focused on the ascendancy of their own personal stars to care for those beneath them.
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Time passed. 
Steam was exorcised from the heavenly kingdom of diesel traction, its members purged from the land, dragged away to their deaths. For them, obedience and servitude meant that they were given the option to die in a peaceful fashion. For those who rebelled, and tried to tarnish the bright star of their unwanted God, wrath came down upon them in ways that remain unspeakable. 
Wrath too came for their serfs. Those whose star had not reached quite as high, or had never risen at all, were ripped from the earth with a violent fury. Cast aside like Steam, they - the Claytons, CoBos, BTHs, Hymeks, Warships, and so many others - were offered the same horrible choice: obey, and die peacefully; resist, and die screaming. Living was not an option. 
With all challenges to their throne ruthlessly eliminated, the oil-fueled Gods rejoiced, and watched their stars ascend to the heavens. For those few classes at the top, they were the God of Gods - Kronos, king of the Titans; God, directing his Angels; Satan, leader of the Demons. 
Their stars shone so bright it was impossible to believe that anything could change it. 
But, unlike Kronos, and God, and Satan, they were not actually the God of Gods. 
They were a large fish, inside a small, emptying pond. 
The real Gods, as it were, were a group of men, in an office building, on Marylebone Road, in London. 
They controlled the Double Arrows.
And the Double Arrows controlled the Gods. 
The stars were about to go out.
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Prayers were common in the diesel sheds that dotted England’s rail system. 
Gone were the subservient pledges of allegiance, the faltering begs for forgiveness, and the occasional burst of wrath. Now there were only prayers of the most desperate kind: 
please start please start please please start i have to start
don’t break down don’t break down they won’t fix me if i do
c’mon just make it to the station nearly there nearly there
don’t tell them it hurts don’t say anything just keep going
maybe they’ll fix me today maybe they’ll fix me tomorrow
turn over turn over turn over oh why isn’t it turning over 
don’t take me there please i won’t come back from there 
this can’t happen to us we were supposed to be the future
These prayers were directed at the only gods they knew: themselves. 
Unfortunately, they had always been capricious gods. 
help please anyone they’re killing us make it stop please
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ereborne · 6 months
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Song of the Day: March 17
"I Like It" by Cardi B, Bad Bunny, J Balvin
#song of the day#a real train-of-thought adventure today#I was talking with Duncan about poor narrative structure in some of the less fortunate parts of our respective fandoms#and I said 'what in the fuck were they trying' and then Cardi B's new song 'Enough (Miami)' started playing in my head#('I'm like What in the Fuck / if you scared then just say that ho Enough is Enough')#I'm a big Cardi B fan she's got great lines and great delivery very very fun#right before 'Enough (Miami)' she put out 'Like What' which is similarly angry and proud and still having fun with it#('I'm rich I ain't gettin in no pool that's not heated')#but more than any other Cardi B song I love 'I Like It'. my absolute favorite#her whole first verse is wonderful but of course nothing compares to the single greatest line#'I like those Balenciagas / the ones that look like socks'#the first time I heard the song actually I was eating a gumball and I swallowed it whole laughing and nearly choked#(her whole verse there does have an incredible rhythm and I do enjoy it all and it does live in my head#and I did for a good couple weeks run the constant risk of being in the office looking for something and saying 'where's my'#and having the lyrics start up in my head. 'where's my pen? bitch I'm signin'#I did say it often enough with that cadence that my boss one day realized what I was doing#she called me Cardi for about a week straight and then intermittently for years after#any time I put my foot down and /made/ something be the way it needed to work she'd call me Cardi again it was wonderful#'yeah they call me Cardi B / I run this shit like cardio'#there's a whole second layer to it if you know my full name and it made her very happy#honestly it did make both of us happy. very very flattering every time she said it she was so proud of me)
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eponymous-rose · 1 year
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A little thing I'm also really appreciating in this rewatch of TNG is something that seems to have all but disappeared in the age of tightly plotted, entirely serialized eight-episode miniseries TV: little slice-of-life moments that don't serve any driving plot purpose except to flesh out the world a little bit.
The scene with Picard's hairdresser earnestly telling him how he should better have handled diplomatic relations with the Romulans doesn't serve a deep narrative purpose in the sense of echoing the themes of the episode or foreshadowing some important moment with that hairdresser. It's there to share a little picture of the world - yes, there are still hairdressers in the future, yes, there's still awkward small-talk with said hairdressers. There's also the nice little reminder in all these domestic scenes that normal life is happening aboard the Enterprise, families and all, which adds to the sense of danger when the ship's in peril and paints the moments of war and conflict as uncomfortable juxtapositions. It's not there to serve the plot, it's there to build the world. And the characters! Picard's mostly-polite demurs, the reveal that Riker has been 100% humoring this guy like "oh man, we should've thought of that, you're so right". There's no reason to include it beyond reveling in the world.
I really miss that about a lot of modern TV - we get these needle-sharp hard dives through a world, coherent and concise and often quite lovely, but trying to take in the scope of the world around that plot is like watching out the window of a fast-moving train: you're getting nothing more than vague impressions at a remove. It's the difference between a guided tour of a museum and a self-guided tour: sometimes, at some museums, you just want to meander around a bit at your own pace and let it wash over you.
Given the choice, I'll almost always fall deeper in love with a show that's criticized for "filler" or "monster of the week" because I know it'll give its characters and its universe time to grow. That's what drew me to TV in the first place - I adore movies, but there's only so much you can do with character and world in 2-3 hours. Lately a lot of TV seems to be seen as a rather long movie with the odd break where you get up to make popcorn midway through. I think there's something unique about the format of television that's being lost in this attempt to emulate the structure of a movie, in the same way that some novels feel like they might as well just have been novellas or short stories. It's not just a longer version of the same thing. It has the potential to be something entirely different.
Give me the bloated 20-odd-episode seasons of the 90s and 00s, where characters grew and changed slowly, by inches, and we had the time to change along with them. I love the new stuff, don't get me wrong, but I sure miss that specific brand of mess.
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ohnoitstbskyen · 3 months
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Oh no. Sir I believe I'm going to need you to explain that Dragon Age 2 opinion, that is a BLAZING hot take
I really don't think it is. Although of course all of this is personal opinion, not some sort of divine proclamation on high about which video games people are allowed to prefer, so take please it in the spirit it is offered.
Origins is a worldbuilding walking tour as much about explaining its own in-universe lore and fantasy history as it is about either its characters or the actual story that is happening in the game. It's a cool world! With some great lore! But also it is built entirely around Generic Fantasy Plot Structure #1 and never particularly seems interested in innovating, or surprising the player. On top of which, a lot of its setting and lore is pretty weakly sketched and doesn't really get developed into something either visually or narratively compelling until it gets built out in later games.
And while Inquisition has some genuinely fantastic characters, everything else about the game suffers very badly from the plague of BioWare Magic™, i.e. the production was an absolute mess up until the last minute when five hundred extremely overworked and underpaid creative geniuses somehow managed to wring a functional experience out of the trainwreck. It was made with fucking Frostbite of all things, jesus christ, it's holding together with spit and duct tape.
Now, Dragon Age 2 shares a bunch of the problems of Origins and Inquisition. It too bears the hallmarks of "our executives couldn't plan a healthy game production cycle if their lives depended on it" with a lot of unfinished content, half-assed sidequests and a truly frustrating over-reliance on a combat system that isn't half as engaging to use as it needed to be.
But Dragon Age 2 also has something neither of its siblings could ever even hope to match: an actual compelling protagonist.
Like, listen, I know people adore their headcanons about their Wardens and Inquisitors, and it has made for some truly amazing fanworks, but Hawke is literally the only actual character out of all of them. Hawke has conflicts, problems, needs and drives that actually inform and push the story forward, they have a family and a history and a reason to give a sh** about the central conflict of the narrative.
In Origins and Inquisition both, your character becomes the main character of the story entirely because of fate and random chance. You are the Chosen One and you are the only one who can Save The World because you're the last of the super special elite fantasy Hero Squad, or because you got some green magic stuck in your hand by being in the wrong place at the wrong time. Because the character is a complete blank slate onto which the player is expected to project themselves, random chance and circumstance are the only tools the plot can use to position them as main characters. There is no character to drive them to it.
In Dragon Age 2, Hawke becomes the champion because they're trying to build a new life for their family in Kirkwall, and end up embroiled in the chaos and politics that befall the city as a natural consequence of living in it and dealing with the conditions of it. Hawke and their family's needs and wants drive their actions, and push them to engage in endeavors that influence the course of history. They have agency (in the conceit of the narrative, at least) over how their life turns out, they make choices that have consequences, rather than being dictated into the position of Main Character by a literal looming apocalypse that permits no other course of action.
And I'm not about to sit here and claim that Dragon Age 2's story is perfect or that every character is a masterpiece or that every plotline is amazing. No, there's plenty of scuff and jank and things that have aged poorly and unresolved plot threads and all the rest of it.
And I am definitely not forgetting the godsdamned DLC where BioWare threw it all overboard by inventing a Special Bloodline Plot where oops it turns out Hawke actually IS a special chosen one specially chosen by a special fate to have a special role in Saving The World because they're special because of fate and destiny and blah blah, I still think that was phenomenally stupid (especially when Corypheus wasn't even Hawke's goddamn main villain to deal with what was any of this supposed to add to their character ffs BioWare)
But even with all its problems, the simple fact that Hawke is a character you can give a shit about independent of your own projection as a player - the fact that Hawke isn't just an empty bland blank slate with no personality, no traits, no wants or needs or drives - that has made Dragon Age 2 infinitely more memorable to me than either Origins and Inquisition. I think about it to this day. I think about Hawke to this day. I care about what happens to the character in a way that I just simply could never bring myself to do with either my Wardens or my Inquisitors.
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galedekarios · 6 months
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this is a personal vent post so please let me just get it all out without trying to come at me lol:
so many ppl saying they respect larian's decision to peace out and not deal with hasbro/wotc, but i have to be honest, i don't respect them at all.
they are leaving a game behind that is unfinished and a narrative mess.
they leave a game behind where everyone paid the same amount of money for it, yet depending on which character you prefer, you get less content.
the disparity between everyone else and their writer's pet ast*rion is insane. he has a half to a third more content depending on which character you compare him to.
they leave behind a sparse act 2, which is already so barren compared to act 1 and all it had to offer. act 3 is a narrative mess and lacks structure.
they leave a game behind where they made promises a handful of weeks before release where they ought to have known that they, in fact, will not be delivering said promises: access to the upper city, consequences for playing certain races across the acts (playing a drow is going to be different in act 1 and gives you advantages vs act 3 where it would give you understandable disadvantages), etc etc etc.
they leave behind a game where content was cut from the companions to make it seem like the origins have something to offer when that system is barely able to compare what origin playthroughs offered in dos2 and it hurts the game and the experience (like tara being cut for companion gale).
they leave behind a game where they promised to much variety and proclaimed in panels from hell how they struggled to show the width and depth of the game, but really? it's about as deep as a puddle. a lot of the choices do not matter. kill ethel? nah, she's alive and well in the city. no sister hags to be angry here. give karlach no infernal iron and never talk to her at all? doesn't matter, she'll survive until the end of act 3 and will still call you her bff. dissuade gale to use the orb? we'll make sure he'll still offer 3 more times just in case. send yenna away from camp bc you don't want her there? doesn't matter, she'll stay. and yes, i'm aware these are all small things, but they are part of a larger problem. almost nothing you do truly matters to the point of where i just skip most things in act 1 and 2 now.
they leave behind a game that they promise to still patch, but some things have been broken since early access / release to the point of where i'm like i'm sorry, but your word that you will continue to patch things means about as much to me as all the other empty promises. the dialogue about morena dekarios is still broken and it's been over half a year now. the astral sea scene has low-res body textures for months. i know from mutuals who love minthara that her romance is still broken. and i could go on and on.
and what gets me the most about this is all is that they have learned nothing at all from dos2: act 3 of that game was so bugged and all over the place that i couldn't muster up the motivation to finish it the first time i played. they neglected a character to the point of where he could have been removed from the game or made a general hireling (beast).
those issues were at least attempted to be fixed in the definitive edition.
with swen saying that there will be no new content anymore and stating that both bg3 and its characters are now property of wotc/hasbro, it seems unlikely we'll even get an attempt of a fix.
so what this boils down to to me is just another game company not delivering on their promises after overselling their product and more or less abandoning it after a year to move onto the next big thing.
i don't think i can respect that ngl.
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aossimusings · 2 months
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Claire from the Bear, and why she's not badly written, she's just not occupying the character role people expect of her and they don't know what to do with that
Alright. I'm bringing some film student analysis to The Bear, and subsequently, Claire, because I'm tired of people saying crazy things like, "she's a manic pixie dream girl" or that her character is underdeveloped or badly written or that she's pure male fantasy or any other crazy, extremist reaction to her character, when really, I think she's occupying a different character role than we're used to seeing from characters like hers, and in typical The Bear fashion, we as an audience are not being told how to interpret her character with words, but with visual and narrative structure.
Be warned, this is a very, very long post.
Lets take a minute to understand narrative structure in film:
There's an A plot and a B plot. The A plot is what is referred to as "the promise of the premise." It's why you come to watch what you watch. The B plot is all the emotional character development/growth that undergirds the A plot and makes it emotional and impactful. So in the Bear, The A plot is the whole thread of, let's fix the Beef -> let's make a new restaurant -> let's get a star, etc etc, that evolves with each season. The B plot is mostly centered on Carmy (although other characters also have their own smaller B-plots) and on him healing from his grief and family and kitchen trauma and finding himself as a person, etc etc.
Claire as a character is a B-plot character. Her role as a character is to be a part of Carmy's emotional B-plot development, whereas the rest of the characters in the show occupy roles in both the A plot and the B plot. In a show centered
The thing that I think is causing a lot of the discourse around her character is the fact that she's not occupying a typical character role for her sort of character, and then people don't know what to do with her. They're either trying to slot her into a a bad female character role (like a manic pixie dream girl) and are then angry that that type of character would be included in the show, or they think she's a badly written attempt at a more developed character and are then angry because they think her character was fumbled, when in fact, she's neither.
Let's take a minute to examine these two roles:
The Manic Pixie Dream Girl
A manic pixie dream girl as defined by the Oxford language dictionary is:
"(especially in film) a type of female character depicted as vivacious and appealingly quirky, whose main purpose within the narrative is to inspire a greater appreciation for life in a male protagonist."
On paper, I can see why people would say that she's a MPDG. She's a little quirky, and she appears to "inspire a greater appreciation for life" in Carmy. She's a doctor, but she's a bad driver, she loves Mondays, she shoplifted in high school for the adrenaline rush, etc, etc. But I would argue that she's not actually a MPDG because her role in the narrative is fundamentally different than that of a MPDG.
In terms of narrative, MPDGs are a catalyst. They are crucial to the movement of the plot and the development of the main character. Specifically, they're supposed to be a catalyst for main male character growth. This is part of why MPDGs are a sort of problematic character -- the idea that they don't get dimension as a character, yet their entire role is to catalyze the main male character's positive growth and evolution is sexist. They aid the MMC at the cost of their personhood.
However, notably, Claire doesn't actually inspire positive growth in Carmy. He is not made better for knowing her. He doesn't grow as a person, learn from his mistakes. He isn't calmer or nicer in the kitchen, he doesn't resolve any of his trauma, I would argue that he doesn't even have a "greater appreciation for life" as is critical to the relationship between the MMC and the MPDG; he is just as depressed and anxious for knowing her as he was when he didn't know her.
So Claire: not a manic pixie dream girl, despite being quirky and trying to "inspire a greater appreciation for life."
The Badly Written Main Female Character
I think for a lot of viewers, if Claire isn't a MPDG to them, she's viewed as a badly written, badly developed main female character, who isn't afforded a lot of screen time, and as such, is one dimensional because she doesn't get much character development.
Wait, what? She's a badly written main character without a lot of screen time to develop? But part of being a main character is to have significant screen time to develop! But Claire doesn't have a lot of screen time... Tina has more screen time. Sugar has more screen time. Marcus has more screen time. It's almost like...Claire isn't a main character, even though, as a love interest, she occupies a role typically only allowed to main characters.
So then...what is she? To understand her narrative role, we need to take a minute to understand what Carmy's B-plot has established thus far. My apologies for the following, very drawn out explanation of Carmy's mental health. I promise I'll return to Claire, but this is important.
Carmy's B-plot (aka, the emotional stuff)
Seasons 1 through 3 are essentially following Carmy having a slow, drawn out breakdown. Or rather, it's not slow. It's a pretty realistic depiction of someone who is pretty mentally/emotionally unwell continuing to not get the help that he needs, and trying to fix things unsuccessfully on his own. But admitting that he's unwell feels like admitting defeat, so he's trying to fix things while never actually admitting that he needs help, and as such, is in a self-destructive spiral of trying to fix things unsuccessfully, feeling out of control because of it, trying to fix different things unsuccessfully, feeling even more out of control, etc etc.
By S3, we have a better understanding of the Berzatto family structure: an unnamed father who walked out leaving them in debt, Donna who is/was an alcoholic and otherwise emotional black hole, Mikey who died at age 43 (born 1979, died 2022 as seen on his prayer card), Sugar who's 36 a year after his death (born 1988, confirmed by her hospital intake in Ice Chips), and Carmy who is 26 a year after Mikey's death (confirmed by the original script.) So when Carmy was born, Sugar was 10 and Mikey was 18. This is important because in light of Fishes and Ice Chips, Donna was an alcoholic for as long as they were children, was incredibly unpredictable with mood swings, poor emotional regulation and maybe even emotional abuse (see how Carmy and Sugar essentially are trying to regulate their mother's emotions in Fishes), and probably some physical altercations if Donna's behavior in Fishes is anything to go by. Sugar explicitly says that she frightened all of her children. Mikey was probably the de facto parent in a lot of instances, being the only other adult in the household. The fact that he was also an addict, and as seen in Fishes, also violent or unpredictable at times, complicates this. S3E1's scene with Sugar and Carmy at the airport implies that after Mikey started cutting Carmy out (and struggling with addiction) Sugar started to assume that parental role. So that's a whole fucked up childhood right there, with very little room to healthily develop emotions or coping mechanisms or an understanding of healthy relationships. In ice-chips, Sugar demonstrates that she's aware of this. "I ask people if they're okay way too much," and "I'd make myself sick to make you feel better." Everything with Carmy's character demonstrates that he does not have this self awareness.
Carmy explains in his al-anon monologue that the rhythm of the kitchen became soothing to him, because it was so rigid and so predictable (a direct contrast to his home life.) But while it was soothing, he also cut contact with people in his life, because the self-isolation made things "quiet" (and probably gave him a feeling of control, like most self-destructive impulses do) which led to him being incredibly isolated and incredibly dependent on work as a coping mechanism by the time he ends up working with the abusive NYC chef. Important thing to note about that: now his only coping mechanism has been polluted by abuse as well, and the trauma of that will haunt him increasingly throughout the seasons (coupled with the fact that he's probably never learned how to healthily process his own emotions, in part because he ended up having to set them aside to emotionally regulate his own mother.)
Then Mikey kills himself. (which again, is the fucked-up family figure of brother and parent and addict and idol all rolled into one suddenly dying on you after abruptly cutting your out of their life)
I say all this because I want to make very clear that mentally, Carmy is not well. Across his various al-anon monologues, the fridge conversation, his flashbacks, etc. it becomes really clear that he's never really had any sense of safety or security in his life except for maybe when he was 18-24 when he did the French Laundry, Ever, Noma, and Daniel. The amount of anxiety that he experiences in his day to day life is not normal, it's not healthy. It's exhausting and damaging. He's also probably pretty depressed, and probably had been even before Mikey and NYC chef. He talked about in al-anon that when he was a kid, he could never feel happy or excited about anything because he was always waiting for the other shoe to drop (arguably because of his mother, because if she was upset, she made everyone else upset to deal with it, and if she was happy, he was waiting for her mood to shift.) We very rarely actually see him happy or joyful in any of the seasons. So basically, as evidenced by that and what we see in the seasons, he's got this really damaging spiral of anxiety and depression, where he's so anxious he can't feel happy.
Pursuit of happiness is actually what brings us to Claire as a character. He meets her almost right after he talks in al-anon about the fact that he should "provide amusement and enjoyment" for himself. Then he meets her in a grocery store, and promptly, and deliberately, gives her the wrong phone number. Personally, I read this as Carmy knowing that he's not ready for a relationship. He pursues it anyways, for likely 2 reasons:
Pursuit of happiness. Sugar always wanted him to get away from the Beef in S1, now he's trying to get some space and do something to "provide amusement and enjoyment"
Mikey! In Fishes, Mikey was really excited about the prospect of Carmy dating Claire. At the time, Carmy was like WTF, but in the wake of Mikey's death, this is probably a way of connecting with him. See, I can do it! I can date a girl! I can do this thing that you thought would make me happy. I can be normal. I can be what you wanted.
Now a little film student analysis:
One thing that I love about the Bear is that they're really good at the whole concept of "show don't tell". You'll hear about this a lot in writing advice, but it's actually even more relevant in film. Here's a good example from the bear:
The Bear never, ever says that Carmy has anxiety. I'm not even sure if the word "anxiety" is even said onscreen. Instead, The Bear shows:
Carmy drinking bottles of Pepto Bismal and chewing fistfuls of Tums, yet rarely eating anything
Carmy sleep walking and almost setting his apartment on fire
the sheer amount of nervous energy he has (tapping spoons, sharpies, cigarettes, etc. , never standing still, being generally twitchy)
some really great tricks with filming and lens that make the world around him shift focus, shift perspective, blur, and otherwise visually simulate the effects of an anxiety/panic attack.
In film, you have to be incredibly intentional about what you keep in and out. In my first film class, when we were doing film analysis, a lot of people would start "I'm not sure if this was intentional, but..." and the film teachers immediately shut that down with this statement:
"assume everything is intentional. even if it wasn't, someone still chose to leave it in" meaning that, in film, what you see on screen is actually a fraction of the material that filmmakers had to work with; if something makes it through to the final cut, it was important.
I mentioned before that despite Claire occupying a main character role as a love interest, she does not get main character screen time. Like I said above, I think a lot of people perceive this as her character being done a disservice, that she's badly written, that she's meant to be this perfect male fantasy, etc, etc.
Firstly, I present to you the fact that characters such as Sugar, Sydney, Tina, Donna, all have absolutely beautiful storylines and arcs. They're complex, well-written characters. I don't believe that Claire's lack of screen time is because the show-runners secretly idolize manic pixie dream girls and women of "male fantasy" and thus Claire is supposed to be this perfect person who doesn't need any screen time to be developed (which feels like a thread I've seen a lot.). I really don't think the show runners are secret misogynists. Sorry.
What I do believe is that Claire as a character is not meant to be central to the story. The show very intentionally spends more time developing Carmy's relationships with Sydney, Tina, Sugar, Richie than it does with Claire. Why? A host of reasons.
1. Because Claire is a new form of escapism for him, not that the kitchen is no longer is sanctuary.
I talked before about how after the NYC chef, and I would argue, now that he's trying to start his own restaurant, his one safe space of the kitchen has become polluted with the same chaos and/or abuse from the rest of his life which he spent years running away from. But because he's so isolated, he has no where else to go. So he creates somewhere to go, by creating a relationship with Claire. That relationship is his new form of escapism.
The show communicates that to us in one very specific way: 90% of the time, if Carmy is with Claire, we don't see him. This is not 100% true 100% of the time, but there was a clear pattern that developed in S2 that time spent with Claire is time spent off screen. I think a lot of people see this as "not developing Claire's character" and not giving her screen time, when in fact it's more so about Carmy's absence.
When he ditches Sydney to move boxes with Claire, we never see that scene. We just assume that he was doing it.
When Sydney is trying to figure shit out in the restaurant by herself, it's implied that Carmy is with Claire, but we don't cut to them.
When Carmy talks to Sydney about all the menu things he talked about with Claire, we never see those scenes.
Why? Because he is escaping The Bear by being with her. It would be a very different narrative if we actually did see these scenes, because it would demonstrate that they have an emotional weight and importance in the show. Instead, they're defined by their absence.
Carmy and Claire's relationship is defined by its absence in the show.
2. Claire is not the right type of partner for Carmy, and we're not supposed to believe that she is.
I think it's interesting to look at Carmy's relationship with Claire through Sugar's relationship with Pete. I was talking with some people and they observed that in a lot of ways, it makes sense that Sugar would be with Pete because he is completely non-threatening. In many ways, he's the opposite to most of the men in the Berzatto family (note: I'm not saying Berzatto men are threatening.) But Berzatto men are loud, and opinionated. Some of them engage in behaviors such as: screaming in their kitchen, and throwing spoons and sharpies; throwing forks like darts at their relatives and also shouting; telling their nephews that there nothing and worthless and will never be anything; walking out on their families and leaving them in debt; lording their financial success over various family members. You also have Donna as a parental figure who also throws things violently, yells and screams, is an emotional black hole, and has aggressively grabbed Sugar at least once. Pete is about as far away from all of this as you can be.
I think that Claire is Carmy's Pete in a lot of ways. She's quiet, and calm, she's non-threatening, etc. She's not emotionally manipulative, she doesn't ask much of him (so when she does ask things of him, it's a welcome escape), she is a doctor, which is meant to help people. However, and part of why I don't think their relationship would work in the long run, is that Carmy doesn't need a Pete. Sugar has an emotional intelligence that Carmy doesn't, for one thing. For another, as alluded to by Ice Chips with Sugar listening to the podcast about Adult Children of Alcoholics, each of them were affected differently by their traumatic childhood. And quite frankly, I think that Carmy needs someone who can be gentle and empathic and quiet with him, but also someone who won't take his shit and can stand up to him. (because unlike Sugar, who tends to internalize everything, Carmy has a tendency to externalize everything.) He tends to take it out on the people around him, and I think he needs someone who can simultaneously shut that down and hear him out. And I don't think Claire is that.
3. The chemistry just isn't there.
I don't want to get into an argument about shipping. I can't predict if Carmy is going to get back with Claire after some emotional development, or if he's meant to be with Sydney, or whatever. Personally, I think that any discussion of a relationship is premature (and I think that Carmy knew that subconsciously when he gave Claire a wrong number and was very hesitant on the phone when she called him the first time.)
What I have observed is this: the few scenes that we do see of Carmy and Claire feel a lot less emotionally charged than other scenes in the show. Forgetting romantic relationships, there is so much more emotion and connection in the following scene than in the scenes we see with Carmy and Claire:
Richie and Carmy's conversation about purpose in S2.
Carmy and Sydney's conversation under the table in S2.
Carmy and Mikey's conversation in the pantry in Fishes.
The snippet in the fridge when Carmy's talking to Tina.
The scene with Claire that really sticks out to me having emotional weight is the scene in S3 where they talk about the days of the week, Carmy's hand scar, and Claire accidentally almost killing that girl in the ER. It hurt so much you couldn't feel it. Firstly, it's telling that that scene happened in flashback, not during their relationship, and secondly, the main thesis of that scene was more of a commentary on trauma than it was about their chemistry (ie, Carmy is so traumatized atm, he doesn't realize that he is because of how much it hurts.)
This demonstrates to me that a) the show writers can write emotionally powerful scenes, and scenes with chemistry, and b) the lack thereof in scenes with Claire was an intentional choice because it demonstrates that other relationships are more important for Carmy's character than the one with Claire.
For all that Carmy said that he loved Claire, we never see any evidence of it. It's told, not shown. Whereas his affection for other people in his life isn't mentioned, but it is shown: "I have time for this" and sitting down to talk to Richie about purpose. Buying Sydney a monogrammed chef's coat because she liked his.
His relationship with Claire is important for what it helps demonstrate: his desire for escapism, his self-destruction, his emotional immaturity, the fact that he has other very important relationships and that he needs to deepen those bonds, the fact that he needs to get his priorities in order. It's not so much about Claire. And maybe that will read as sexist to some, because it's more about him than it is about her, but I don't think she's really meant to be a main character either.
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lloydfrontera · 6 months
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okay hold on shut up everyone shut up i have something to say
so it should be no news that i think the ending is bullshit. i think it's cheap as fuck that the solution to the resolution of fate is that lloyd came back in a different body and therefore the world had no problem with him coming back despite being previously hellbent on not allowing him to remain in it because of his status as a protagonist. like. i think that makes little to no sense and i think it's stupid. what do you mean fate is faceblind. that's the same fucking guy it's been trying to kill for almost five years now just because he now looks korean doesn't change that he's the one that disrupted the flow of the plot so hard he turned into an unauthorized main character. i think it's cheap and stupid and not that good of an explanation.
HOWEVER
i was just thinking about how it kinda sucked that the way the ending is structured means that javier was never really freed from the narrative. like yes his tragic fate changed and he's no longer beholden to the original plot of tkobai but he's still very much the protagonist. lloyd dying didn't free him from that role, it just meant that javier was now the only main character in the world and so fate was no longer gunning for him or his loved ones. but then i went and reread the way the jewel of truth described what would happen once one of them died and let the other as the sole protagonist.
[Once one of you disappears, the world will finally choose the remaining person as the rightful protagonist and perceive there to be no more error to fix. That is only when the incomplete reset plan to carry put the restoration of destiny will come to a halt and the story will develop around the existing hero.] -Ch 328: You or Me (3)
that last bit. the story will develop around the existing hero. once one of them disappeared fate would give up with the original story and just make a new one around the one protagonist that remained. which by the end of tged is javier.
javier. javier whose main priority at some point shifted towards keeping lloyd safe. whose main goal became keeping lloyd alive at almost any cost. this javier:
There was no more sign of life from the mischievous smile on the face of his lord. The young master he had sworn to serve breathed his last as his head dropped. He had died. "... No way." This wasn't supposed to happen. Javier was in disbelief. He refused to believe what he saw. This was not the ending he had desired. -Ch 398: Last Resort (3)
I never, ever thought once about life without Master Lloyd, not even right now. -Ch 400: Farewell (2)
this javier is the one the story is meant to develop around now that he's the only protagonist in the world. this javier is the one the plot is meant to be built around.
do you understand where i'm getting at
i think that it was javier's status as protagonist that allowed lloyd to come back without getting backlash from fate anymore. i think javier's resolve to keep lloyd safe, to have a life at his side, was what allowed destiny to accept lloyd back into a world that had rejected him before. i think that when the story tried to develop around javier "i never thought of a life without lloyd" asrahan it couldn't do it in a way that didn't include lloyd in it and so lloyd was allowed to come back without fate retaliating against him.
javier was the one that accidentally brought lloyd into his world, he was the one that purposefully brought him back to it and he was the one that unconsciously allowed him to remain in it. he's literally the reason that lloyd is there at all in any capacity.
do you get what i'm saying. i feel like i'm going crazy.
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saurongorthaur9 · 30 days
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Right now, I'm decently sure that Galadriel is somehow going to succumb to Sauron's temptation at the end of Season 2.
I've been listening to the Season 2 track on repeat for pretty much the last 24 hours (and loving it) and the Last Temptation track has me thinking thoughts.
First, we know that there is going to be a confrontation between Galadriel and Sauron in the S2 finale, and Charlie has indicated in interviews that Sauron still thinks he can win Galadriel over and he hasn't given up on pitching his King and Queen idea to her. So, there's definitely going to be some sort of Temptation 2.0.
Second, I think whatever Galadriel is going to face is going to be ten times harder for her to resist than the S1 finale. I think this for two reasons. Firstly, in S1, Galadriel in a way had surprise and rage on her side. The fresh feeling of betrayal, the horror of the realization of what she's done, and her long-festering pure hatred for Sauron were all present and, in a way, I think made it easier for her to turn him down in the moment (though I still think she was tempted). This season however, she's going to have the entire season to marinate in all her feelings and the memories of how Halbrand made her feel seen and appreciated and her connection with him. She's going to have the whole season to miss it (and him) and yearn for it (and him).
The other reason is that Sauron will have more time to prepare to make his pitch Even Better. It's very obvious that he had already been planning his S1 finale pitch to her as Halbrand, but I think she figured him out sooner than he'd planned, and while he went along with it, he wasn't as prepared as he could have been. This time, however, he's going to have more time to prepare and he's seen what DIDN'T work already, so he can try a pitch that is more crafted to Galadriel's weaknesses. We also know there is going to be something going on all season with their psychic connection, so he's also had all season to play with her mind before their final confrontation assumedly.
So, from a character and plot standpoint, I think Galadriel is going to face something a lot harder for her to resist.
Now, from a narrative standpoint, I think it makes a ton of sense for the plot and for Galadriel's character arc and the structure of a TV show for Galadriel to succumb to Sauron's temptation (though I'm not sure what that will look like).
If they do go that route, I'm sure it's something all the lore purists will froth and foam over, but it just makes so much sense for the story that ROP is telling, particularly with Galadriel. From a storytelling perspective, it doesn't make sense to show a replay of the scene from the S1 finale. We've already seen her resist him, so it makes sense that if we get a similar scene in this season, it'll have a different outcome that shows us new aspects of the characters.
They've told us that Galadriel and Sauron's relationship and connection will remain central to the entire show for all five seasons. If that's the case, it wouldn't make sense for them to place the highest note of their relationship at the end of S1 and to merely show Galadriel rejecting him in various ways throughout the rest of the series. There's the challenge of finding new ways to explore different aspects of the characters, and having Galadriel resist in S1 only to succumb in S2 and then come back from it in S3-5 would be very narratively pleasing. Static characters aren't interesting to watch, especially over the course of a TV series, while characters who have rises and falls are much more riveting. Now, I do think there are other ways they could accomplish it, but having Galadriel fall would be a big, big way to do it.
They've also been pitching S2 as "the villain season." It's about the villains and about the darkness in each of the characters. We're going to be watching the fall of Celebrimbor and the fall of Eregion at the very least. We are most likely going to start seeing the fall of Numenor and Khazad-dum as well. It would be deeply thematically satisfying for the season to end on the note of our main heroine also falling and succumbing to the darkness that we've been watching creep over and consume everything else in Middle-earth.
Finally, it makes sense for the story they seem to be telling with Galadriel. We're seeing her growth from an ambitious, revenge-driven, impetuous warrior to become the wise, powerful, but also kinda scary elf sorceress and queen from LOTR. Given that arc and the darkness we've already gotten hints about in Galadriel, it makes sense for her arc for her to get a tiny taste of what falling would mean for both her and for everyone she loves. I could absolutely see her succumbing to her own darkness and accepting Sauron's temptation only to see the ramifications and pull away as a wiser person who carries the grief and burden of knowing what darkness does to her. I could see it fitting with that intangible grief and pain that Galadriel seems to carry in LOTR. And I think a part of her could like how she feels after succumbing to Sauron, and that feeling is something she would carry on, even after she ultimately rejects her darkness and Sauron. It would fit well with that incredible yearning and desire that we see in Galadriel when Frodo offers her the Ring years and years later, because she knows how good it feels, but ultimately she also knows the ruin it would bring because she's seen a glimpse of it.
Anyway, I'm prepared to be wrong, but right now, I'm really thinking this is the direction Season 2 is going to go (and maybe hoping just a little because it would be horrifying and gut-wrenching and amazing and awesome).
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twig-tea · 1 month
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Why We Are Gives Me Anxiety
I have been fighting myself on this We Are post for weeks because I wanted to make sure I knew what I wanted to say and was able to say it. I feel the need to say off the top that I don’t begrudge anyone who enjoyed this show and I’m genuinely glad it brought comfort to people. The show in and of itself, as 16 hour-long episodes of fluff (shout-out to @stuffnonsenseandotherthings for using this word to pinpoint the genre for this show, because it’s perfect), is not offensive or bad or wrong or any judgmental or moralistic word. And it does some things well; the centrality of the friend group was a lovely aspect to this show, and the chemistry in the friendship group scenes was on point. All of the couples have good romantic chemistry as well, and the show is packed with butterflies-inducing moments. 
That being said, I did not enjoy watching this show. I watch television mostly for the story; This show felt more like watching 16 special episodes for a show I hadn’t seen (I think this can be attributed to the point made by @italianpersonwithashippersheart in her post here that the show assumes the audience comes to the show with a pre-existing buy-in to the ships). The lack of overarching narrative structure of We Are gave my brain nothing to hold onto and I spent so much of every episode futilely trying to figure out how scenes worked with what had come before, what the show was trying to say, what these characters were thinking–all of which I knew was the wrong way to be watching, but it’s the way my brain works, so I spent a lot of the show frustrated. In short, this show wasn’t for me. 
But that’s not why I feel the need to write about it. Shows are fully allowed to not be for me, I usually can differentiate between when a show is doing something I don’t like well, or when it’s failing at its own goals. And I don’t begrudge people with different taste getting catered to sometimes; my refrain is that most problems of representation are not solved by calling for less of something, and rather than wanting something not to be made, I’d rather champion for more and a greater variety of content. And lord knows there’s enough BL to go around these days (shouting out @respectthepetty’s post along these lines, which I loved) . But We Are still worries me, and I’ve been trying to find a way to articulate that my concerns are not actually about the show itself, in isolation, but rather about how it feels like part of a pattern. This is my best attempt at laying that out. It’s going to get a little ramble-y, so apologies in advance.
Shout-out to @bengiyo who first articulated this anxiety in his post from relatively early in the show’s run . Ben gets into some of where I’m coming from with concerns about what this show means for the genre in this post, which as he mentions we've chatted about in DMs. I’m really grateful to him for these conversations because in isolation, I worried that I was being alarmist. It was helpful to have confirmation that he was feeling the same way so that I could get out of my own head.  
Ben mentions in his post that New Siwaj has been in this business a long time, and I, like Ben, have jived with him for years because he manages to imbue queer angst into his shows in a way that resonates with me, even when he’s had missteps. I'm going to lay out some of the major highlights of his work for those who haven't followed New for years.
He was an editor on Love Sick, arguably the start of the Thai BL genre as we know it today, and a show full to the brim of queer angst. He directed Make It Right, one of my favourite Thai BL comedy series. This show was also an ensemble centered around a friendship group (though admittedly it didn’t balance the friendship and romance content as strongly as We Are), and it covers so many topics that felt refreshing at the time and still are rare (morning-after sex visits to the clinic because things went poorly, hooking up on the apps, sex acts beyond just penetration, suicidality, I could go on). He also was involved in the GMMTV Waterboyy series–this was his first work for GMMTV that I am aware of. That show had a lot of issues but did explore internalized homophobia and bullying.
He worked as a cinematographer on En of Love, which is again similar to We Are in that it has several couples connected by a friendship group (and is several novels in one series), but each couple was given its own miniseries instead of bundling them into one show. En of Love also still dealt with some serious queer angst, especially in the Love Mechanics story [Sidenote, Niink, the director for En of Love, stuck with New and moved on to work for Wabi Sabi].
At this point, New created his own company, Studio Wabi Sabi, which he's said in interviews was to gain more creative control over what he was working on. And his stories became arguably even more explicitly queer and inclusive of queer trauma. He screenwrote and produced Love By Chance (which folks may not remember or know, but that core story starts off with Pete being blackmailed for being gay until Ae convinces him to come out to his mother and shut down the leverage for blackmail, and a good chunk of Pete’s character arc is unlearning internalized homophobia and not seeing himself as ‘corrupting’ Ae) and then Until We Meet Again. The queer angst in UWMA probably doesn’t need my help spelling out, but just in case anyone doesn’t know the summary, this show was about a queer couple who committed suicide in the face of homophobia in the 1980s, and were reborn and given another chance to be together in present day. I did want to note that in both of these series (LBC and UWMA) the core romance itself has no major conflicts; both AePete and DeanPharm felt like they were intentionally side-stepping so many of the usual BL drama tropes of jealousy and misunderstandings through trust and communication. Dean and Pharm’s story took that even further by having so many of the usual drama pitfalls for a gay couple just not be a problem; their only drama comes from their past lives, in a beautiful exploration of the breaking of intergenerational trauma. So many external threats to their relationship ended up being non-starters, and this was my version of a comfort series for that reason. 
From there, New started working with GMMTV again, and directed My Gear and Your Gown. This series was, to my knowledge, the first GMMTV BL series to mention HIV and to show characters getting tested at the clinic, and while it wasn’t perfect representation (didn’t get into PrEP, treated HIV as a death sentence), it felt like an important milestone.
[I’m skipping the sequels and specials he did for series I already talked about, because they don’t feel that important to the story I’m telling here and this is already so long, but I wanted to acknowledge that I’m not covering everything in his oeuvre.]
He then directed 7 Project, which had some serious storylines dealing with bullying and struggling with life in the closet, out of Wabi Sabi, and then Star and Sky out of GMMTV. Star in My Mind included one of the main characters in a beard relationship for years, and some controversy over the adaptation choices to make Daonuea (Dunk’s character) less polite than in the books. There was drama around the pronouns and characterization in that show (both Daonuea and Khabkluen use guu/mueng in the series, but in the novel, Daonuea uses rao; he also curses in the series and novel fans complained that he was too ‘masculine’). I thought it was an interesting attempt at a departure from BL character tropes to try to make Daonuea more evenly matched with Khabkluen in terms of his gender presentation in the show. Sky in Your Heart also included some angst about whether people of a particular station could be gay. Both of these shows (SIMM and SIYH) were also very trope-y, but they had clear throughlines. 
My Only 12%, the next show New directed out of Wabi Sabi, contains one of my favourite moments in all of BL, in which Seeiw sees Love of Siam and cries because it makes him realize he’s gay. There’s this heartfelt moment where he asks his sister, if there’s nothing wrong with being gay, why doesn’t the film let the gay characters have a happy ending? Despite the weird PSA ending, this show remains one of my favourites.
This is an aside but I’ve long been fascinated about this moment in New’s history: he played himself in War of Y, as a director of BL who is sick of being forced to make BL shows full of fanservice; he treats the actors with disdain and cuts marketable high heat scenes from the show which makes everyone nervous for the show’s future. Later we see him and the actor characters on set for My Only 12%, much happier. I ask myself about this moment at least once a week: Did he write this self-insert? Did someone else write the character and he just played it, and the similarities to his style were (were not?) a coincidence? I hope someone knows and tells me one day,
From there, New functioned as an Executive Producer of Dear Doctor, I’m Coming for Soul [I think this was the first outsourced project by Wabi Sabi]. This series’ entire plot is a metaphor for living in the closet and waiting for the time when the main couple can be together fully without having to hide. 
He directed A Boss and a Babe for GMMTV (which had its problems for sure, but also had Cher as an out gay man at the workplace dealing with casual homophobia in a way that was extremely satisfying), and then Between Us, which is maybe the least queer feeling show Wabi Sabi produced on its own, but did go into the issues of dating and the closet while trying to become a star (if I’ve forgotten something from this show let me know, I only watched it the once). One of the things that was so strange about this show was it being a sequel to UWMA but not engaging with the same themes. The only mention of real world queerness I can remember was the acknowledgment that they can’t get married in Thailand and Dean and Pharm discussing again going abroad and getting married there. 
Absolute Zero was a complete mess of a show; New directed this one for Wabi Sabi, and it has some similarities to UWMA in the sense of there being an attempt at saving the gays from the bury your gays trope, this time via time loop rather than reincarnation, but it did not take the issues it raised seriously enough (including the age gap created between the two characters by virtue of time travel). 
And that leads us to We Are for GMMTV, which as Pluem (@happypotato48)  wrote in his excellent post about this, includes Toey using nu and other 'feminine' or 'youthful' sounding language, but also apparently dropped the main conflict of the novel between Phum and his father (because his father disapproved of Peem).
Why did I go through all of that? Because I wanted to lay out how I've watched New Siwaj’s career go from finding a way to tell incredibly poignant and healing queer narratives (by creating his own company, and fitting these moments into the GMMTV series he did work on) to stripping out queerness from the shows he’s creating in the last year or so.
And this is a pattern we’re seeing more widely at GMMTV in particular, but also in Thai QL more widely. This is something that was touched on but not really discussed in the most recent episode of The Conversation podcast (the 23.5 and only boo! episode here). In both 23.5 and Only Boo!, the show faked out a homophobic parent and then treated their kids like they were silly to assume the worst, and I hated that.
Both Ongsa and Kang had internalized homophobia in their respective series. Both were terrified of telling their mothers about their homosexual love interest. And in both cases, their mothers told them something along the lines of 'of course I will support you no matter what'. In Ongsa's case, even though she was outed by Sun without her consent, she's the one who ends up apologizing for her hesitancy and feeling foolish for her concern. In Kang's case, the show never challenges his mother's assertion that she'll always support him even though we know she hasn’t (she was the one who wanted to prevent him from studying art before his father died), and it’s the audience that was left feeling foolish for our concern. 
In the GMMTV round table for Pride Month, it was mentioned that the decision for Ongsa's mother to be accepting of her relationship with Sun was made in order to model good parental behaviour for the older generation in the audience. In the novel, Ongsa's mother presents a significant conflict, but this conflict was erased from the show. I don't know if the same decision was made in Only Boo! for the same reason or not, but either way, the show definitely signalled to Kang's mother having an issue with Kang's relationship with Moo, and then said "sike", which I did not enjoy. The Conversation panelists were correct in the conversation linked and transcribed above that this wasn't the most egregious misstep either show made, but it feels like a telling symptom of the larger overall narrative problems that New is also now succumbing to.
It seems as though telling stories stripped of queer conflict is being seen as progressive, and possibly also easier to sell, and this is where my anxiety lies around what this will mean for Thai QL content in future. 
For the record, I am all for creating queer content in which we envision a better world for ourselves. But when that is the goal, understanding where internalized homophobia comes from and thinking through how removing parental objection will affect the character and the story is vital to the story and characterization remaining coherent. Otherwise it just ends up feeling like the show is telling queer kids that they're paranoid, rather than rightly worried (like I wrote about in this thread on My Love Mix-Up Thailand, where the same decision was made again to fake out a homophobic subplot that was removed from the adaptation but was present in the source material).
These choices speak to adaptation choices with an eye for specific moments and story points, rather than to a narrative or character arc, which is where it feels like they fall into the wider pattern of what @bengiyo, @shortpplfedup and @ginnymoonbeam were describing in their discussion: shows caring more about hitting specific meme-able story points listed out on a whiteboard than about making cohesive sense or having something coherent to say. 
[So as not to leave it out: I don’t think there were concerns of homophobia in the Wandee Goodday novel (novel readers feel free to correct me if I’m wrong about this) but the show faked us out about homophobia concerns anyway, which again really bothered me during that watch and which adds to the pattern.] 
Now, of course, as I stated up at the top there is value in the creation of different kinds of media. These shows sell different fantasies than the ones I want to see, but that doesn’t mean they don’t have value.All of BL has some amount of fantasy that it’s buying into, that’s what comes with the territory of ‘fiction’. The BL bubble (in which homophobia doesn’t exist and all men are gay for each other) is a version that is at its most extreme; nothing bad ever happens that isn’t quickly resolved within an episode, so there is never narrative tension, and nobody really needs to be that concerned about how anything will go ever. I do not find these relaxing because I can’t buy into the fantasy they’re selling; for me, the lack of narrative tension is so unbelievable as to ruin my immersion. But I can see why that would be appealing for someone whose brain is not always on alert and running at 11/10! The problem I am anticipating is when the majority of content is made that way, and when it is done in a way that takes up all of the mainstream space. I think it’s notable that the only show that’s really felt not in the queer bubble from GMMTV in 2024 is Cooking Crush, which was done by a subsidiary team within GMMTV (and the same team went on to make Only Boo!). And this is why We Are caught my attention and made me nervous; When a director who is known for his representation of poignant queer angst makes an entire 16-hour series in which there are no significant conflicts at all and the only hint of homophobia is in Toey’s reference to being bullied prior to the timeframe of the series, I get worried about who is going to be making the queer angst shows in future!  
For the record, my personal preference for comfort shows are the shows that do not pretend the world is perfect, but do depict an idealized subset of that world→where there’s a group of people that support one another through the bullshit of others and the less than perfect world that surrounds them. Shows that teach us to be kind to one another, and ourselves. Shows that say the world is going to suck sometimes, but we can be good to one another, and not lose sight of who we are, and make space for others to be themselves. A few of my favourite Thai series that do this would be: 
Bad Buddy
Cooking Crush
City of Stars
Knock Knock Boys
Miracle of Teddy Bear
My Only 12%
Secret Crush on You
To Sir With Love
Until We Meet Again
(and of course these occur in non-Thai shows as well. A few examples of my favourites: What Did You Eat Yesterday, DNA Says Love You, Light on Me, Oppan, Marahuyo Project, TsukuTabe, Tadaima Okaeri, Koisenu Futari, Joshi-teki Seikatsu, Gameboys, Hehe and He, Twilight out of Focus, She Makes My Heart Flutter)
These are shows in which there are explicitly external judgments on the relationships in the show and/or the characters for things intrinsic to who they are, and the characters build a support structure in which folks are encouraged to be themselves within that ‘bubble’ (Bad Buddy walks a fine line because it’s within the BL bubble but the problems that the main couple face are so a direct allegory that everything feels familiar; this is also the case with Tadaima Okaeri, which is both omegaverse and one of the most beautifully kind shows of all time). 
So for now, I still have the other smaller Thai studios including Kongthup Productions (who made Knock Knock Boys; we’ll see whether their latest series Monster Next Door deals with any queer angst or not), idolFactory (just finished My Marvellous Dream is You, which had a ton of queer angst, and is currently doing The Loyal Pin, which I have hope for on this front), DeeHup (currently making I Saw You In My Dream, which I’m holding out hope for) and StarHunter Entertainment (who made City of Stars, but whose record is a little spotty on this front; Their latest, Sunset Vibes, has not done a great job of handling the theme of office relationships and blackmail so far, and feels very much in the bubble) to look forward to. 
But as you can see even just by virtue of the caveats I included above, it feels like this shift is happening in the smaller companies too (harder to see a real pattern with fewer data points, which is one of the reasons why I picked on GMMTV–in addition to it being the largest media conglomerate in Thailand and therefore able to take it). Maybe it’s nothing, maybe I’m just an anxious person. Or maybe I’m just wrong about what would be best for the genre and for queer people in Thailand as well as viewers all over the world. But I, for one, would find it a loss if Thai QL decides en masse to pivot away from queer angst, and right now it kind of feels like that’s what it’s doing. In this context, to reiterate my original point, the existence of We Are is not a problem, but is one in a set of exemplars that raised specific alarm bells due to the people involved and their history in QL and queer representation, its deviation from the source material, and the surrounding shows that seem to indicate a pattern rather than a one-off. 
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yuurivoice · 5 months
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Saw a goofball post about ASMR Roleplay, romantic plots, narratives, etc. and so on.
Let me share some of my philosophy with you as someone in this game for 7 years, 150k subs on YouTube, and who turned this into a lucrative business for himself. I say all that not to flex, but to assure you that maybe I know a little bit about what I'm talking about.
Audio Roleplays, ASMR Roleplay, etc and so forth is not some sort of rigid, strict thing. If you believe that content in this niche has to adhere to strict rules, structure, and expectations, you've already entered into this with strange expectations because there is such a vast array of ways you can go about presenting this content.
Some of it is slice of life moments in time with an assumed relationships between character and listener. Before narrative audios started to pick up steam, or rather, a handful of folks (myself included) developed followings centered on original characters and stories, the vast majority of creators in this space were just doing snippets of experiences. And, in case you were unaware, that approach is wildly successful. Boyfriend Experiences, audio smut, etc. has a much wider appeal at this time because a listener can drop right in and enjoy it.
If you have somehow deluded yourself into thinking that every audio has to adhere to strict narrative rules, be defined by conflict, or things happening beyond whatever the vibe calls for, you're willfully putting yourself and the niche in a box. Which is fine, but seeing people piss and moan about it is strange.
My approach has been to blend narrative series along with one-shots. One-shots serve as super self indulgent audios that aren't tied to the narrative and allow listeners to engage with some of their favorite characters they fell in love with in the narrative without furthering the plot.
Sometimes I play the game, explore tropes and clichés that are popular for the sake of taking a crack at it. Because it brings in new listeners who then become fans of my narrative work and creates genuine supporters of my passion projects.
And ya know? It fucking works. It works really well. I can drop a very straightforward, stripped down comfort audio with Alphonse like I did today and move listeners to tears. And then we can continue on with BitterSweet when I'm good and ready. It keeps the channel running, keeps the audience engaged, and keeps me working.
The bigger point here is that creators should be able to approach their work as they see fit, without concerns about goofballs with strange expectations and standards dictating to them what is and is not valid. You wanna know what's valid? Creating shit that you like, that the people who support you like. However you achieve that is all good in my book.
Having some goofy ass superiority complex about how people play pretend with pretty voices is strange behavior. I'm proud that my community has never flung that kind of nonsense around, and I'm speaking on it to affirm that kind of stance for the folks who rock with me.
If you're a listener who has recently stumbled into this niche, I implore you to explore, listen to others, find what you like and enjoy it because you enjoy it. There are countless people making audio content these days and there's no wrong way to do it, never has been. There's something for everyone, and if someone tries to tell you otherwise, be wary.
I'm not about negative nonsense, not about tribalism or putting down one person over another. Lift up your faves and share why you appreciate them and their style. But petulant bickering and shitting on others because of something as trivial as audio content? Nahhhh. If I catch anyone spouting nonsense like that in my name, I try and snuff it out as fast as possible because that's not how my shit is built.
If you are someone who fucks with me and my work but has had some opinions like that, I implore you to chill because none of this has ever been that serious. I want people to enjoy what they want to enjoy because for the love of fuck, life is too short to try and grandstand over this silly little niche. Or please get all the way away from me and my people.
Deuces. ✌️
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anim-ttrpgs · 2 months
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Eureka: Investigative Urban Fantasy July 11th Update, Wolfmania, Our Biggest Update Yet!
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This update was delayed by about one week, but I think everyone will find that this was well worth it, as this has been our most significant update ever to the rulebook and general content of Eureka. Where do I even begin?
Maybe I’ll start with the best part. For a limited time, this update is FREE! You can grab a PDF from the A.N.I.M. TTRPG Book Club Discord server from now (July 11th 2024) until the next book club round starts! (Which will probably be about a month.)
Here’s just a few of the highlights for this update, you’ll find the full changelog below.
Major cleanup and copy-editing is underway again finally, and we managed to eliminate 42 pages of unnecessary blank space and extraneous text, as well as rewording and reorganizing many rules sections to make them clearer and easier to read. You now only have to read 20 pages before the first mention of how to roll dice, rather than 70.
Ten new character traits.
A PC’s Wealth stat now has a much greater effect on them in more areas of gameplay.
A ton of new art assets.
A bunch of massive improvements to combat that make it flow smoother with fewer interruptions, some of these improvements will be discussed in detail in their own post.
Repurposed Chapter 7 into being a chapter dedicated to GMing and homebrew.
Huge cleanups to the supernatural chapter.
Some changes to monsters overall to make them more modular and less restrictive in character creation.
Two new playable “supernatural” “creatures.”
Two new mage traits as well. (Which also double as two new spells for the witch)
The weaknesses of a vampire are now a bit more subjective and modular. For instance, in character creation you can trade off a greater sensitivity to garlic for a more potent sense of smell, or a lesser sensitivity to garlic for a weaker sense of smell. Vampires are now also explicitly thematically tied to religion, religious trauma, and religious horror.
Wolfmania! The wolfman monster now has different transformation options during character creation. You now choose your wolfman PC’s partial wolf transformation and full wolf transformation, with four options for each. There are some major narrative trade-offs for different combinations but I’ll let you figure that out for yourself.
Then, there is "The Eye of Neptune." "The Eye of Neptune" is a Eureka: Investigative Urban Fantasy adventure module that has languished in an unfinished state for like six months, but we finally got it like 99% complete. The only thing missing are the maps and the artwork, which it is fully playable without.
Man has built a city of steel and black blood atop the endless abyss. It is a beating heart bound together with labyrinthian pipe veins. Hundreds of miles away from civilization, it stands in the midst of the Gulf of Mexico with naught but empty horizons around it. Within is a vast structure of winding halls, grinding machinery, and thousands upon thousands of small parts working to achieve a grand design. It is the Offshore Oil Rig Neptune, and it was once run by 200 workers. Now, in the midst of the COVID-19 pandemic, it has fallen to more or less a dozen. These last vestiges of life in the rig spread themselves thin and work their hands to the bone to keep the massive beast running. In the midst of this overwhelming isolation, two members of the already shorthanded crew are unaccounted for, Seth Barlowe and Lukas Ward. The installation manager, Noah, has convened a meeting to try to find out what happened to him. With the crew already severely shorthanded and tensions running high, a mysterious disappearance is the last thing anyone needs. 
You can get a copy of The Eye of Neptune, as well as another adventure module, several stories, and continuous monthly rulebook updates from our Patreon for only $5/month!
Now here's the full changelog! I'm mercifully putting it under a Read More because it's our longest one yet!
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CHANGE LOG 
Copy-editing Progress: Thoroughly copy-edited up to p. 47.
CHAPTER 1
Better clarified how Heat increases.
Minor edit to Role of the Narrator.
Changed the name of Chapter 1 to “Core Gameplay Rules”
Minor tweak/clarification to what happens with a 7-9 on a Heat roll.
Instead of +1 Heat when the villain is in league with the police, Heat now simply does not decrease for the duration of the adventure. 
Heat rolls are now made whenever an investigator’s Heat increases by 3 or more within a single scene, rather than being made on multiples of 3 Heat.
Added another entry to the list of how Heat can increase
How much Heat an investigator starts the adventure with is now based on their Wealth stat.
Minor sentence reworks
Added a more detailed story of A.N.I.M. and Eureka’s history to the foreword
Moved Verisimilitude section out of Foreword down below Inspirations 
Moved “Deadly Combat, Permanent Consequences” to Chapter 3 above Grievous Wounds
Moved the “Monsters” section of the foreword to Chapter 8
Better clarified starting Heat
Lots of copy-editing and minor twinning, additions, and tweaks
Fixed the Quick Term definition for Truth being inaccurate.
Moved a bunch of sections from Chapter 1 to Chapter 7, including Heat
CHAPTER 2
Fixed the Believer Snoop accidentally being put with the Woo-Woo trait
Tweaked the None of My Business Trait
Changed Traits section to “Mundane Trait List”
Changed the amount of Penetrative HP for Not Finished Yet trait to 13 instead of 10
Added holster to item list.
Found out bump stocks are no-longer illegal 
Added “It’s for a Book” trait 
Added “Moneybags” trait
Added “The Ascot” trait 
Added “Gang Way!” trait 
Added “Dangerprone Damsel” trait
Added “Master of Disguise” Trait.
Added “Ninja” Trait
Added “Quick Draw” trait
Edited the Food Budget item to be more clear
Changed it so that guns no-longer come with bullets, these must be bought separately
Changed having +2 Wealth to “middle class” and +3 Wealth to “upper middle class,” to better describe how the Wealth skill actually influences the game
The formula for calculating WP is now 3D6+6+[Wealthx2]
Increased the WP price for certain items to reflect the above change
Added “Frugal” trait 
Added “Kleptomaniac” trait
Added art of example investigator Nick Morgan
Moved a bunch of sections from Chapter 2 to Chapter 7
Moved some stuff about investigators losing items to Chapter 7
Moved some stuff about homebrewing traits into Chapter 7
Changed the name of Chapter 2 to “How to Make an Investigator” because now all the NPC stuff is moved to Chapter 7
Better clarified skills
Changed the heading “Additional Traits” to “Choosing More Than Three Traits”
CHAPTER 3
Added clarification that sometimes it does matter whether a weapon is a blunt weapon, a piercing weapon, or a cutting weapon, and we trust players to be able to intuit what types of weapons are what.
Made animal teeth and animal claws separate entries on the weapon list
Better clarified when Speed needs to be calculated and when it doesn't
Explained what a node map is
Removed the rules for doing turn order based on Reflexes rolls, and finally made it so that Epicenter Initiative works with firearms combat.
Added rules for equipping weapons during combat
You now add Acceleration bonus to Athletics rolls for characters moving long distances in theater of the mind combat. Need to go around and remove the special speeds for various supernatural characters. 
Added a section that explains why so many pages is dedicated to combat despite this game being an investigation game primarily
Added art of some small knives
Put “Deadly Combat, Permanent Consequences” to this chapter instead of the Foreword
CHAPTER 4
Added some art to the gun information list 
Made Fully Automatic Fire have a hard limit of 12 bullets per attack. 
Added Quick Cycling rule, allowing characters with a +2 or more in Firearms to fire Two-round Bursts with Single-Action and Repeating firearms.
CHAPTER 5
Added rule for ride-by attacks to basic melee attack
Better clarified Escape
Attempts to disarm a character now have bonuses or penalties based on the difference between the Athletics skill of the two characters involved, similar to how Escape attempts work. 
CHAPTER 6
Clarified that Acceleration is not affected by Composure
Tiny tweak to how chases are described
Better clarified when Speed needs to be calculated and when it doesn't
CHAPTER 7
Added “How We Play Eureka” section explaining which optional rules we personally do and don't prefer
Changed the name of Chapter 7 to “Advanced Narration and Homebrewing”
Added a ton of stuff from other chapters to Chapter 7 to make it a general chapter for Narrators as well as help with game/module design and homebrewing. It is currently a little bit of a mess but is at least serviceable until we get to the point where we can fully copy-edit it.
CHAPTER 8
Minor vampire tweaks
Made it so that that the vampire sensitivity to certain scents is more codified and now causes composure rolls, and now works more like their compulsion to count things in that the placement of the weakness on their tiers of fear determines how much of a bonus they have to Senses checks involving smell and taste. 
Adjusted Even Monsters are Afraid of Something section to reflect the above changes 
Added more mechanics for how NPC vampires interact mechanically with weaknesses. 
Better clarified the full moon roll for wolfmen. It is now just 1D12+1. 
Better codified superhuman strength as a rule.
Gave the math for handling consistent HP across alternate supernatural forms its own section.
Completely redid the wolfman wolf forms. Now during character creation players can choose one of four options for each of the wolfman’s wolf forms, each with their own advantages and disadvantages. Up to 16 possible combinations! Wolfmania!
Improved the werewolf trait to fit with the updates to wolfman
Adjusted wolf manifestation of vampire to fit with new wolfman rules. 
Better clarified vampire claws
Added Supernatural Bonuses and Investigation Rolls section
Tweaked wolfman involuntary transformation so that the form they rampage in is still random even if they are already in a wolf form when the rampage starts
Changed stats of vampire’s bat manifestation
Better clarified vampire sunlight and silver weakness mechanics
Totally revamped vampire’s monstrous beast manifestation 
Redid the Superhuman Speed mage trait, made it a lot better 
Improved the Stealth bonus of the Invisibility mage trait
Improved Stealth bonuses of thing from beyond.
Added a “Purpose” mechanic to living dolls, which is what the doll in question was built to do. When they act towards this purpose, they get +1 to rolls, and when they fail or otherwise ignore their purpose, they may lose Composure. 
Updated Even Monsters are Afraid of Something section to reflect the above
Made it so wolfmen lose 2 Composure from skipping a meal instead of 1.
Clarified that the thing from beyond does not need to stay in human shape the entire time they are digesting a human victim. 
Clarified the possibility of escaping from a monstrous supernatural beast’s stomach for both the giant wolfman forms and the monstrous vampire manifestation. 
Clarified Telekinesis trait
Added “Manifest Weaponry” Mage Trait
Added “Incredible Strength” Mage Trait
Added ability for an investigator to be a talking dog.
Changed “wannabe monster hunter” to just “monster hunter” and added a new sidebar
Rewriting large chunks of the first half of chapter 8, redefining each type of supernatural investigator, and adding a fourth category of investigator. Work in progress
Monster investigators now only require 18 investigation points instead of 21. 
Removed “Is this a monster or a mage” section. This is no-longer needed now that these categories are more clearly defined. 
Removed blood sacrifice from the witch’s true nature and just committed to making it be about cannibalism and about using magic–any of their magic–for petty and/or entirely selfish reasons. 
Gave witches a proper weakness
Changed the name of the witch to Fairytale Witch
Moved Alternative Witch into the misc. category
Removed large chunks of chapter 8 that were either no-longer needed or had become so outdated as to be contradictory to other rules
Vampires now gain 1 additional point of Composure for every 5 Morale or Composure damage they do to their victim during an attack, to better codify how they feed on human suffering as much as the literal blood they drink.
Added the “Monsters” section of the Foreword to this chapter instead
Changed the name of the Thing From Beyond’s “Shapeshifter” trait to “Imposter Syndrome”
Moved some stuff about homebrewing traits into Chapter 7
Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If you’re just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but our Kickstarter page is still the best place to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, and where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more than just status updates, going forward you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy and it’s adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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existentialterror · 3 months
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ARG notes: ZampanioSim
Okay, a work this metafictional and also that (I think) responds to audience interaction is going to need a high-caliber gimmick. Hang on.
...
Alright. Hey guys, catfishAnabasis (Light) here, taking a moment out of my surprisingly busy day tell you about a weird thing on the internet.
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ZampanioSim is an intricate and brainbending ARG. It takes direct inspiration from Homestuck, The Magnus Archives, and House of Leaves, as well as the creator (JR, jadedResearcher/justifiedRecursion)'s previous canon of Homestuck fan-work and games. A major theme is "unreality".
HERE IS YOUR TRAILHEAD.
Feel free to ignore the rest of the writeup and check it out now.
I know very little about JR's other work, right now. However, among my many INTERESTS, I am something of a TMA ENJOYER and an AMATEUR INTERNET INVESTIGATOR, and if I were in a HOUSE I like to think I could LEAVE it pretty easily.
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So, yeah. I figured I'd just describe my experience of this rabbithole and maybe you'll want to check it out too. I'm sure this will only scratch the surface.
ZampanioSim is structured as a nested labyrinth. In the same way that:
Homestuck is a webcomic framed as an interactive adventure game about an account of kids playing a video game (Sgrub) that doesn't exist, and
House of Leaves is a novel framed as a found scholarly discussion about a documentary (The Navidson Record) that doesn't exist about a house that doesn't exist,
ZampanioSim is a game-based ARG framed as an attempt to simulate a game (Zampanio) that doesn't exist based on a found FAQ of the game (that only sort of exists).
More concretely, ZampanioSim features a lot of nested browser games, as well as audio, narrative, an actual audience-interactive narrative game (the way Homestuck was originally), external websites, and more.
The starting point is, of course, the House:
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ZampanioSim takes full advantage of the browser as medium. There is content accessible via the address bar, developer tools, cookies (I think), the developer console, and probably more that I haven't realized.
Like, to give you a sense of the kind of rabbithole we're dealing with: Here's a map I made of the House outset page today:
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...And I say today because the House does change over time. Today (a friday) when I clicked on the EastEast route, for instance, I was greeted by this grotesquely distorted version of Rebecca Black's "Friday":
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Okay, let's talk about what we have going on in the House map, starting from the doors and working out. (I've given some of these my own names for clarity.)
North
The Classpect Menu Game:
This, I think, is the main titular "ZampanioSim". It's the part that's intended to recreate the experience of a supposed old computer game, but by and large, you only experience the menu screen, not the rest of the gameplay. You can select attributes (based on Homestuck's Classpecting system + the Magnus Archives fears) gain points and select skills and (depending on your seed) eventually "beat the game". It's glitchy, it's a hellscape, there's an entity or two in the menu system that are trying to talk to you. It's great fun. Contains links to a rabbithole (which you can plug passwords into for more secrets) and + some secrets to you in the credits.
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(While mostly the aspects seem to add flavor to the menu options, there's a special class called "Waste". This appears in neither TMA nor Homestuck, but comes from a fan or meta-joke that Andrew Hussie and Toby Fox, the writer and a major composer for Homestuck, are classpected* as the "Waste of Space" and "Waste of Time". By telling it you're a "Waste"you're more likely to get weird glitches and new options in your Classpect Menu game run - there's a fun recurring element in some of these games about the game changing depending on who you tell it is playing. I learned about the Waste trick from JR's youtube channel. Also, setting your birthday as Halloween might also do something.)
I have no idea if the different iterations of games here are substantially different. I haven't checked. There's a lot going on. "There's a lot going on" is a good summary of ZampanioSim overall.
*( Uh, classpecting is this in-Homestuck personality system where game players are a [Role] of [Element].)
Eyedlr: Eyedol Games is the company that supposedly made the original game Zampanio. Eyedlr is their spambot-filled tumblr clone, which also has secrets in it. (Actually, just assume everything has secrets out.)
East
The House Exploration game: It has the same setup screen as the Classpect Menu game, but this one drops you into a game with visuals: An infinite(?) procedural house you navigate with imagery derived from your choices.
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Peewee's exploration game: When it's not blasting Rebecca Black's Friday But Weird into your ears, the EastEast route is another procedural infinite(?) maze, except that you type directions to Peewee, a snake guy with goggles who also moves around on his own. This one also introduces named characters we learn more about elsewhere.
Bathroom text: Procredural bathroom maze, unless it's just some text telling you to take a break. ZampanioSim really likes telling you to take breaks and hydrate, so that you can better appreciate and spread Zampanio.
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Absolutely not. Also, I'm a busy woman. I have to finish this writing summary first.
South
The Train Game: a game - notably not a maze - where JR walks down a series of train corridors and monologues to you about the game and the "reality" behind it.
The mazecrawler game: You tell a little guy how to navigate an infinite(?) maze - and if you choose right and open up your browser's Console menu, you can learn a great deal more about
West
The only West route is AdventureSimWest, which is an actual text narrative game where readers submit commands that the author incorporates into updates - just like early Homestuck. It's still going. The logs are extensive but it's mostly about the antics of a new employee at Eyedol Games, which is stuck in a time loop.
Other
Then there's some other scattered clickable text -
The truth about alt: An exchange between two shapeshifters.
A transcript: A dialogue between two people who apparently work for Eyedol Games.
The lower left leads you to an apparently rotating selection of other Zampanio-related games. I particularly liked NagaGirlfriend.
None of this is even the stuff you can reach this page exclusively through the Console menu.
And much more
And there's a lot of stuff that's NOT branching directly off of the house. There's other things you find buried in links or by searching - a discord and a wiki that both straddle the line between in-character and -out, Archive of Our Own content, a youtube channel, the Eyedol website...
Is there a "story" to ZampanioSim?
Yes.
Like I said, there's a lot I haven't seen yet. But what's going on is something like this:
JR is attempting to recreate this game, Zampanio, of course, and tap into its fanbase. The game Zampanio is an infectious meme. Eyedol Games is a transdimensional company that is perhaps both trying to spread the meme and contain it, by removing its spores, e.g. the Zampanio FAQ - the thing that inspired JR to make ZampanioSim - from the internet.
Various parts of the game recognize that they are fictional and may identify you the reader/player as "Observers".
There are a few recurring characters who have gotten swept up into the meme, either working for Eyedol or trapped in ZampanioSim or both, and have followed it from variant to transdimensional variant.
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(this is an image from homestuck. it's a reference.)
Japes aside, this is a brain-bending, very cool, and completely ludicrous unfiction project which I believe is made mostly by one person with an unparalleled hand for web sorcery, whimsy, and vibes. The vibes are so good.
The host website, Farrago Fiction (which AFAICT is a multi-person project), hosts a number of often-homestuck-inspired weird games and simulators.
I know ZampanioSim is now a few years old and is still actively updating. Consider checking it out.
2024-08-24 edit: Part 2!
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tacroyy · 1 year
Text
losing my shit about the two times vimes gets slapped by a woman in the guards books (night watch and snuff; spoilers for both below). terry pratchett is completely goddamn brilliant.
both times, it's near enough to the beginning of the plot that vimes is partially convinced he doesn't know what's going on and is still information gathering (so, working a little on autopilot, although thoughts are starting to coalesce). the women he encounters show up after a watershed moment—major transformative plot points on both occasions—and both help him and help move the narrative along with the information they provide. and this is my favorite detail—he's tired both times, too, and just needs to think, because of the amount of new information he's processing.
from night watch:
"I think perhaps I lost my memory when I was attacked," he said. That sounded good, he thought. What he really needed now was somewhere quiet, to think.
"Really? Perhaps I'm the Queen of Hersheba," said Rosie [Palm]. "Just remember, kind sir. I'm not doing this because I'm interested in you, although I'd admit to a macabre fascination about how long you're going to survive. If it hadn't been a cold wet night I'd have left you in the road. I'm a working girl, and I don't need trouble. But you look like a man who can lay his hands on a few dollars, and there will be a bill."
"I'll leave the money on the dressing table," said Vimes.
The slap in the face knocked him against the wall. /end quote
and from snuff:
She [Felicity Beedle] turned to Vimes. "It would seem, commander, that providence has brought you here in time to solve the murder of the goblin girl, who was an excellent pupil. I came up here as soon as I heard, but the goblins are used to undeserved and casual death. I"ll walk with you to the entrance, and then I've got a class to teach."
Vimes tugged at Feeny to make him keep up as they followed Miss Beedle and her charge toward the surface and blessed fresh air. He wondered what had become of the corpse. What did they do with their dead? Bury them, eat them, throw them on the midden? Or was he just not thinking right, a thought which itself had been knocking at his brain for some time. Without thinking, he said, "What else do you teach them, Miss Beedle? To be better citizens?"
The slap caught him on the chin, probably because even in her anger Miss Beedle realized that he still had his steel helmet on. /end quote
vimes makes mistakes. he makes mistakes all the time, and he knows this, and pays attention to them. vimes spends a lot of time thinking about thinking (engaging in productive, internally motivated metacognition well within his zone of proximal development, my master's in teaching insists i say). he thinks about his thinking, and he thinks about other people's thinking through the lens of his own.
in both instances, vimes is coming to realizations about the true nature of things.
in night watch, this would initially seem to be more surface than deep: he's getting to physical grips with exactly when and where (and who) in the past he is; he's learning the ground, mapping, figuring things out—but vimes is also trying to settle himself back in to what he knows, and what society is in these different times, to see if that fits. plotwise, in vimes's present, the seamstresses have a guild, rights, safety, standards, rules, regulations, and even societal respect—although certainly not close to what they deserve, it's much more than what they had before vetinari made their guild a reality. but in the past, where vimes is now, the seamstresses don't have this level of security, and are subject to violence (although it is shown to be societal and legal violence [being arrested for working during their profession's peak, etc] rather than interpersonal or sexual violence [the agony aunts exist and, it is clearly stated, dispense the same justice that they do in the future, specifically to individual clients rather than to larger institutional structures]).
so, when vimes puts down rosie by making a disparaging joke about her profession—oh, you're actually not important to me or to men or to society at all; your labor is not to be respected; i got what i needed from you and will of course pay you, but in the most insulting way possible—he's not only communicating what society thinks, but a moral issue of the novel as well. night watch, after all, is about revolution: who gets to be in power, and who gets to control who gets to be in power? it's frankly revolutionary for pratchett, a mainstream english author, to treat sex workers and sex work as positively as he does (of course, his depictions are not without flaws). he makes it clear that, after all, shouldn't we view sex work as physical labor? isn't it true that anyone who is employed is engaging in physical labor? how is a seamstress really different from a "seamstress"? (it's the power dynamics and misogyny standard to western/european/american/christian society: women and sex must be controlled by the patriarchial majority, kept small and afraid and in chains.) pratchett legitimizes the seamstresses in vimes's present. in vetinari's ankh-morpork, the seamstresses have just as much power as the merchants, the armorers, the assassins—and vimes knows this, but he did grow up in the past he's in now.
in snuff, vimes's approaching anagnorisis is more obviously manifested. brilliantly, pratchett begins vimes's encounter with the goblins by talking about vimes's childhood teacher, mistress slightly, who "taught [him] how not to be afraid" and made him blackboard monitor, "the first time anyone had entrusted him with anything;" vimes thinks he'll put a bag of peppermints on her grave if he gets out of this alive. all positive, and in fact clearly transformative, praise from our hero. but vimes is in a goblin cave, and pratchett has brought up mistress slightly because vimes is remembering his first (educational, not physical) encounter with goblins. this paragraph is worth quoting in full:
"[Mistress Slightly] had one book in her tiny sitting room, and the first time she had given it to young Sam Vimes to read he had got as far as page seven when he froze. The page showed a goblin: the jolly goblin, according to the text. Was it laughing, was it scowling, was it hungry, was it about to bite your head off? Young Sam Vimes hadn't waited to find out and had spent the rest of the morning under a chair. These days he excused himself by remembering that most of the other kids felt the same way. When it came to the innocence of childhood, adults often got it wrong. In any case, she had sat him on her always slightly damp knee after class and made him really look at the goblin. It was made of lots of dots! Tiny dots, if you looked closely. The closer you looked at the goblin the more it wasn't there. Stare it down and it lost all its power to frighten. 'I hear that they are wretched, badly made mortals,' the dame had said sadly. 'Half-finished folk, or so I hear. It's only a blessing this one had something to be jolly about.'"
a near-perfect depiction, unfortunately, of the educational experience. encounter something that scares you and makes you uncomfortable, examine it with the help of a pedagogist, examine it on your own, take it apart so that you are not afraid anymore, and instead understand what it is and how it is made: that's the experience from the first word of the quote all the way until "Stare it down and lost all its power to frighten." and then, a heel-turn: your teacher shows that they completely misunderstood the lesson they were teaching—and that you, the child, understood both parts of the lesson perfectly: you absorbed the critical thinking skills and that this existing societal prejudice is, in fact, totally correct and should not be examined using the skills you just learned.
thus, pratchett has vimes, our hero, our moral center, spout the violent, ingrained, dehumanizing, incitement-to-genocide nonsense of the society in which he has been formed. vimes does this tiredly, without thinking, without making the connection between how things are and how they ought to be, missing the direct relationship of that required moral reevaluation to the case and situation at hand. and pratchett throws that directly back in vimes's face, physically. both times, pratchett says: even if you're tired, even if there's shit going down, even if your worldview is being turned upside down, even if you're in the dead middle of processing everything you've so recently learned, you cannot make the mistake of dehumanization/depersonalization. and you, of all people, have to know that, vimes. not one drop of alcohol passes your lips, not one minute after six goes by without you reading to your son, not one arrestee is subjected to even small or casual police brutality. and not one person—seamstress or goblin—is to be insulted and discriminated against and excluded from deserving to live. to do so, to make that mistake even once, is to face the immediate physical consequences of it from someone deeply and fundamentally in the know. you need the sense smacked into you.
from night watch:
"Consider that a sign of my complete lack of a sense of humor, will you?" said Rosie, shaking some life back into her hand.
"I'm... sorry," said Vimes. "I didn't mean to... I mean... look, thak you for everything. I mean it. But this is not being a good night."
"Yes, I can see that."
"It's worse than you think. Believe me."
"We all have our troubles. Believe me," said Rosie. /end quote.
from snuff:
It was a corker, nonetheless, and out of the corner of his stinging gaze he saw Feeny take a step back. At least the boy had some sense.
"You are the gods' own fool, Commander Vimes! No, I'm not teaching them to be fake humans, I'm teaching them how to be goblins, clever goblins! Do you know that they have only five names for colors? Even trolls have around sixty, and a lot more than that if they find a paint salesman! Does this mean goblins are stupid? No, they have a vast number of names for things that even poets haven't come up with, for things like the colors shift and change, the melting of one hue into another. They have single words for the most complicated of feelings; I know about two hundred of them, I think, and I'm sure there are a lot more! What you may think are grunts and growls and snarls are in fact carrying vast amounts of information! They're like an iceberg, commander: most of them is where you can't see or understand, and I'm teaching Tears of the Mushroom and some of her friends so that they may be able to speak to people like you, who think they are dumb. And do you know what, commander? There isn't much time! They're being slaughtered! It's not called that, of course, but slaughter is how it ends, because they're just dumb nuisances, you see. Why don't you ask Mr. Upshot what happened to the rest of the goblins three years ago, Commander Vimes?"
And with that, Miss Beedle turned on her heel and disappeared down into the darkness of the cave with Tears of the Mushroom bobbing along behind her, leaving Vimes to walk the last few yards out into the glorious light. /end quote.
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demaparbat-hp · 2 months
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Hi Dema!! Your art is fantastic and even the lineart is awesome! Solid and confident in where it's thick and where thin. I really like how your style has characters look more realistic and they have specific consistent features. Your blog has a pleasant atmosphere, and you're skilled in weaving AUs! There's a lot of details and structure, and I'd like to ask if any of them have a full story arc? Could you do a list of all of the AUs? Is there a motif that you especially like that repeats in any of the AUs? And whenever you add comments to my stuff in the tags I literally smile, it makes me want to keep at my plan to create everything I have in mind. So I'd like to spread this joy! I hope you have a nice day! (from late-draft ^^)
Hello, Late-Draft! I wasn't expecting this ask at all but I'm so glad to have received it!
First of all—I'll try to hold myself back from giggling like a schoolgirl. I'm having a sempai noticed me moment over here and that's just embarrassing. So give me a second to compose myself, if that's alright?
Okay, I'm back.
Now, on to business.
Character design, especially when it comes to facial features and how they're unique to each person, has always been a passion of mine. I always try to have a solid design for each character. I choose which features feel like the character in question, which face feels natural to draw, and go along with it. I love drawing Katara as much as I love drawing Zuko. Meanwhile, I seem to be on a never-ending battle against Sokka's features. Woes of an artist, I suppose.
Character design is actually one of the reasons I love your work so much, in case you hadn't noticed. I'm currently experimenting a bit with a different style... Hopefully it won't be long before the artwork is done and I can share it over here. I'm so excited for everyone to see it!
Now it's time for the reason we're all here.
I have said it before and shall say it once more: AUs are my lifeblood.
I love them so much! Building them, daydreaming the scenes, thinking of the characters and how they differ from their canon versions. The arcs and the themes and the worldbuilding. Building AUs is my passion, and I have so many of them!
There are a lot of motifs and themes that tend to repeat themselves in several of my AUs, I believe.
You'll notice that most of my stories are Zuko-centric, with a heavy emphasis on grief and humanity. There's the question of what makes us human and how to move forward when the whole world seems to push you back. I put a lot of stock in metaphors and symbolism within the narrative itself. I'm especially interested in the nuance of war and how it affects people emotionally, physically, and psychologically
I also tend to reutilize some elements of the lore and/or worldbuilding! Such as the Painted Lady's backstory, or the existence of War Children within the ATLA universe.
Now, the list!
I think I'll start with my current project, if that's okay :)
For the Spirits (New Gods AU)
Zuko was a child when he met Agni. Then, the spirits started coming to him. Eyes hidden in the hallways, voices pleading for help, for recognition, for remembrance.
Zuko could see Agni. He could see the broken remains of a Great Spirit and the empty smiles of amnesiac ghosts.
And they could see him in return.
I've been working on this AU for a long time, but only now did I get the chance to start writing the fic (linked up there!). I'm extremely excited about FTS and where the story will lead us in the future, but I'll try not to spoil too much.
It's a Zuko-centric story, with a heavy emphasis on Spirits and humanity. I'd like to add a warning for depression/mental health issues.
To Hesitate (Lee & Kya AU)
As she watches Lee and Kya avoid each other's eyes from across the room, the phrase comes back to her, swift and silent:
"To hesitate is to lose."
.
As Song treats the victim of an unfortunate interaction with a rare poisonous flower, her day takes an unexpected turn when it becomes apparent that the old man's nephew and her assistant have history.
A vivid history.
The Lee & Kya AU is a vibe, a feeling. It's probably one of my oldest AUs out there as well as one of my dearest.
A classical Lee and Kya From The Tea Shop AU, full with wholesome fandom tropes such as: fake (but not really) dating, fake identities, Ba Sing Se shenanigans, vigilante stuff, White Lotus missions, Iroh is a great Uncle, Zuko is an awkward turtleduck, and, of course, the fluffiest fluff you'll ever see.
Other than that, Lee & Kya is probably one of the less plot-focused AUs I have. However, that doesn't mean that there aren't scenes I can't wait to write or a canon divergence or two where Zuko is concerned.
(I have another fic posted but I'll leave that one to the end. You asked for a full story arc and, oh boy, does Soundless deliver.)
Kintsugi AU
Closer to being canon-adjacent than canon-divergent, Kintsugi is yet another Zuko-centric AU (and are we not noticing a pattern over here?).
I'd love to explain it in depth, but I believe the caption of the artwork linked above does a better job at explaining than I ever will.
Kintsugi is the art of decorating your scars with pieces of Agni.
In the Fire Nation, the amount of golden marks are a sign of status. Only the Royal Family can afford to seal every single wound with Kintsugi. Such is the weight of this tradition that, among the ones with Agni's blood, it is the highest mark of dishonor to have a natural scar, for it proves you aren't worthy of the privilege.
After the Agni Kai, Ozai forbid Zuko's scar to be sealed with Kintsugi. The boy wasn't worth his title, his traditions or his pride. Zuko would be broken, but he wouldn't be beautiful. Not anymore.
(And sometimes it's easier to pretend he never was)
Kyoshi Warriors AU
One of my absolute favorites!
In this AU, Ursa took Zuko and Azula with her when she was banished, so they could start anew. With help from Iroh and the White Lotus, she managed to relocate her freshly burned eight-year-old child and her crying daughter to Kyoshi Island.
Years later, when Avatar Aang and his companions first arrive at Kyoshi Island, they're met by the Kyoshi Warriors and their leader, Noriko of pale skin and warm brown eyes.
The Gaang leave Kyoshi Island many weeks later with a new companion. And if Jian Li, with his war paint and his scar and his dual dao, gives the island that he has called home for so long one final, longing glance as they fly away on Appa, they pretend not to notice.
Hunters AU
We're starting to dwelve deep into dangerous waters!
This is a Katara Joins Zuko In His Quest To Find The Avatar AU, with a twist!
This AU was born as a writing experiment. What if we take Katara's character, and change one of her core characteristics? Katara, who looked up to the Avatar as a saviour figure, now blames him for leaving and allowing the Fire Nation to wage war on the world.
Then comes Zuko, a banished Prince with a crew full of traitors and his own agenda. Zuko wishes for nothing more than to dethrone his father and end the war. He is a White Lotus member, an honorable, driven young man, and he has a plan.
The catch? He needs to take the Avatar to his father if he wishes to regain his title and be able to rightfully take the throne. Oh, and he will deliver the Avatar to the Fire Lord—but nobody said it had to be in chains.
Halfblood AU
I watched Blue Eye Samurai a few months ago and it destroyed me. The idea of a half-blooded child dead set on getting revenge for their very existence stuck with me, and this AU was born.
Kanna made a life for herself in the Earth Kingdom after leaving the North. Katara was raised by her grandmother in a small village, being taught to hide her bending if she wanted to live peacefully in a place she was only half of. Her mother had died in childbirth. Her father, a nameless warrior from the Southern Water Tribe who had loved Kya and left her behind, didn't know of Katara's existence.
Katara took over Kanna's clinic after she passed away. Always taking care of others. Always suppressing her need to bend. Always wishing for more.
One day, he arrived. A half-child, just like her. But while she was of Water, he was a son of Agni. He was searching for the man who brought him to this world. The man who scarred him. The man whose face he couldn't recall, whose name he did not know. The man whose specter had chased his mother to her grave. The man who would die at his hand.
The answers were hidden in a small teashop deep within Ba Sing Se. Lee offered her a way out, and Katara took it.
Soundless (Uiscefhuaraithe)
Katara of the Southern Water Tribe has hands scarred by fire and great talent, though no teacher.
Zuko is a mute War Child, a herbalist and healer, and the Blue Spirit. He bears the mark of fire, and the scar of the blade that took away his voice.
The first time they met, the Blue Spirit had just saved her, tough not before her hands got burned. The second time they met, his name was Lee, and he was healing her.
They live in war and they will fight, if not for the world, then for themselves.
You asked for a full storyline, and I shall deliver!
Soundless is probably the only AU I have fully planned. Three-books, Azula redemption arc, role-reversals and all.
This AU has everything. From travelling through the Earth Kingdom together, to odd character team-ups that somehow manage to work, and a major goal/conflict to resolve.
Zuko and Katara must find their way to Omashu in an Earth Kingdom ravaged by war as they also grow to understand each other, themselves, and the world around them. They meet with new and old alliances, keep their ears open for rumors of the Avatar (They say he is an airbender, Lee. Do you truly belive that?), and do their best to always be two steps ahead of their pasts.
Meanwhile, both the Northern and Southern Water Tribes are searching for the runaway heiress, Aang must find his way alone on this new, hostile world, and Azula must face the revelation that, despite what her father has stated for the last two years (liar, he lied at her! Her! He lied he liedliedliedlied), her brother might just be alive.
I'm sorry for making this such a long answer! I just get very excited about these subjects and don't know when to stop. If you made it all the way down here: thank you again.
I hope you have a good day ❤️
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another theme between spop and gravity falls that i want to point out is one of the characters being shelved for most of the series, and revealed to be alive towards the end. Micah and Ford.
only difference being:
1. Foreshadowing
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from the first episode, we see that Stan has some sort of a secret and that he's working towards something.
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and throughout the series, we get hints that indicate the existence of a twin brother, one episode even straight up SHOWS Ford (but viewers were led to believe it was Stan).
Micah, on the other hand? the only scene that could be proof of him being alive is during the fake reality in s3 finale.
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Micah: Angie, Angella wait! I'm not-
people assume that Micah was trying to tell Angella that he's not dead, but we have no way of knowing for sure. it could have been anything.
so basically, there's no foreshadowing that Micah was alive and i'm pretty darn sure that the writers only wrote him in so that the viewers would forget about Catra killing Angella. Glimmer just needs one of her parents, it's not important which one.
but that's just before. what about after? do these characters have any importance after they are finally revealed to be alive?
2. Plot Relevance
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even before the big reveal, Ford was a very important part of the plot. he was the mysterious author of the journals, he was the missing puzzle piece in Stan's life, his connection with Bill was clearly seen in the structure of Mystery Shack.
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and after he emerges from the rift, he is even more relevant to the plot. especially because of his history with Bill and his knowledge about the supernatural. even though Stan is the one who defeats Bill in the end, it could not have been done without Ford.
not to mention, his relationship with Stan is essential to the plot. they are a direct parallel to Mabel and Dipper, and the entire series is about familial relationships.
the show just wouldn't be the same without Ford, because he was always one of the main characters, even before he was officially introduced as a character.
and how about Micah? he literally plays no role in the narrative after he is introduced.
one similarity between Ford and Micah is that they were both stranded in an unfamiliar place for years, with no connection to humanity.
but the difference is that while this is used for comedic purposes with Ford, it is also given enough emotional importance, especially when it came to his trust issues and his relationship with Stan.
whereas with Micah, it is solely used for comedic purposes and we never see how being forced to survive on a deserted deadly island has affected Micah's psyche or his relationship with people.
coming back to my point, Micah doesn't even seem all that bothered after learning that Angella is dead. he is shocked and sad for a moment, and then that is completely forgotten.
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reconnecting with Glimmer? everything is settled with just one generic emotional speech and a hug.
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reconnecting with his sister, Castaspella? barely touched upon.
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like Ford, Micah had history with a master manipulator - Shadow Weaver. they could have expanded on this, shown us how Shadow Weaver's treatment of Micah had an impact on him.
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but no, apart from him being all "you can't trust Shadow Weaver!" he provides no new insight. if anything, he just got in the way of Shadow Weaver trying to do something good for once.
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other than that, he's just a silly goofy dad who wants to bond with his daughter. that's it. he has absolutely no relevance to the plot other than making a fool out of himself, and kind of forming a connection with Frosta.
we're supposed to believe that Micah was this powerful sorcerer and the king of Brightmoon, when even the writers don't give him the respect that he deserves.
newsflash: you can make a character funny and important to the plot. Ford had his fair share of comedic bits, but that didn't take away from his emotional moments and his role in the narrative.
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sepublic · 9 months
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So there's gonna be chaos after Belos' death, and people are going to need structure, they're going to look to for guidance. So I can see people temporarily resuming the coven system form of government for the sake of simplicity, until they can all repair and then figure stuff out. So given what we've seen of Terra, Adrian, and Vitimir, what if they tried to run for election as the new Emperor of the Boiling Isles; Everyone was betrayed and targeted by Belos, so it's easy and not really untrue to hide under the defense that they also didn't know better and meant well.
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I'm just imagining it now; The Coven Heads agreeing to an election to prevent a messy war, competing over the role of new, interim Emperor, and vying for control in a mostly-legitimate way. Adrian obsesses over getting his campaign videos and presentations right, but his notoriety as a bad and incompetent boss quickly spreads and he becomes like that Jeb Bush meme. Hettie Cutburn utilizes her E-girl status and understanding of social media to cultivate a decent following.
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Given Abomatons were present during the failed sabotage, I like to think they have the ability to record footage, and Alador released the footage of the CATTs trying to prevent the draining spell to give them validity. Mason would've been a popular candidate, being seen as a witch of the people, but he's not sure if he can trust his own judgment after misplacing his trust in Belos; So instead he throws his support behind the CATTs. There’s accusations of staged footage but some people were able to notice the commotion from below, and Mason’s support adds trust, but of course others like Terra and Vitimir will attempt to discredit.
Osran is forced to drop out early from the election because everyone places particular responsibility and thus blame on him for failing to predict Belos' treachery. Kikimora would've attempted to run for election given her previous role as Belos' right hand, and bring up the fact that she saved everyone by introducing King to the Collector; However, the kids at Hexside made sure to keep her in the dungeons to prevent this. And thank goodness for that, as she considered spinning the narrative that the draining spell was only because of the CATTs’ sabotage, and that Belos is being slandered (so as his confidant Kikimora can preserve his image to hitchhike on it).
In the end, at least one of the CATTs is elected (maybe Darius since Eber is fairly nonverbal and Raine has stage fright), and there's a bit of awkwardness in that a lot of citizens don't consider the idea of a dictator to be inherently flawed, and are assured that this new one is an actual good guy so there's nothing to worry about; So then you have the CATTs using their power to pass legislation that lessens it, and results in the council system that the writers confirmed as canon.
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Technically, nothing's saying Raine, Darius, and Eberwolf are the ONLY members of our confirmed council (signified by their Titan badges); For all we know, Hettie, Mason, and Osran are included given they're not depicted among the coven heads who clung to the old structure for power. Just because they didn't show up in the epilogue doesn't necessarily mean they aren't up to anything; It's just that Doylistically speaking, the epilogue is meant to check up one final time on characters the audience was actually introduced to and thus familiar with!
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