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stripysockstumb · 7 months
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More memes cos this man was a legend
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bm-ibrahimkhaan-09 · 1 year
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blazregaliadream · 2 years
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Hel Gunnthrá Unit Concept
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Gunnthrá
-Hailstorm Banshee- General of the realm of the dead. Under Hel's command, she is tasked to pursue [Summoner] and eliminate them. Blue Tome - Infantry Mythic Hero - Darkness/Res Weapon - Ice Coffin [Mt. 14, Rng 2] Accelerates Special Cooldown (-1). Adds bonus to Atk = Total debuffs on enemy. If unit's HP ≥ 25% or if unit is within 4 spaces of an ally, grants +5 to Atk/Spd/Def/Res during combat, and if unit attacked, after combat, inflicts【Gravity】on the nearest ally until their next action. Animation: As a blizzard blows across the screen, the enemy is confined in a coffin of ice and then impaled with several ice spears. Special - Iceberg A - Atk/Res Ideal 4 B - Permafrost Body Inflicts Atk/Spd/Def/Res -7 to the enemy with the lowest Def and inflicts Atk/Res -7 to foes within 2 spaces of target. Also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials by percentage = difference between stats × 4 (max 40%). C - Fatal Smoke 3 Unit Dialogue ==Summoned== "To think you'd have the nerve to bring me back after everything... So, how would you like to join me?" ==Character Page== "Hmph." "I am Gunnthrá, a permanent engravement of your failiure." "If you're so sorry, desist your sniveling and come with me to your grave." "Shhhhhh, you won't have to suffer anymore. Just one kiss and I'll make -everything- go away." "... so cold... even my heart... augh..." "Promise me... promise me we'll never be apart again. Your warmth is all I've ever wanted." ==Castle Dialogue== "So Nifl decided to spare Fjörm. I can't help but be envious..." "Even though he had joined Hel's ranks, I made sure Surtr felt my wrath every time I saw him." "The only fate that burning kingdom deserves is for it to all fall, including their bloodthirsty dragon." "If you have time to worry about me, you have time to write out your will." "At one point, I thought I had ran into mother down in Hel. Illusion or not, the sadness I saw in her eyes almost made me want to cry..." ==Friend Unit== "Another summoner who couldn't save me? Much like [Friend], I see." ==Skill Learned/Blessing Conferred== "I suppose the stronger I become, the swifter I can deliver death." ==Tap Quotes== "Who's come to die?" "Do not fail me again." "A dark fall..." ==Special Quotes== "I'll make it quick!" "Desist in your struggling!" "Ice entomb you!" "SILENCE!" ==Level Up== 0-1 stats - "Do not complain. This is the price you've paid." 2-4 stats - "One by one, they all succumb to the chilling winds of death." 5-6 stats - "Are you watching, [Summoner]? This is how you put the worthless out of their misery." ==Death== "Summoner... it's so... cold..." ==Lv. 40 Conversation== "This warmth... [S-Summoner]? I... I can't even begin to apologize. I struggled so hard against Hel's influence, but in the end... I've been so cruel to you, and-- My goodness, [Summoner]!? Your hands... I... Oh my dear [Summoner], I've missed you! Shhhhh, it's all right now. My heart will never forget our oath again. From here on, not another soul will tear us apart ever again!
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‘Tis unfortunate I can’t find any art of this concept and I ain’t confident enough to try myself. (Not really the type to draw bonez) Anyway, I originally had this idea around while Book IV was happening. I originally was gonna make the skills and stats based on her as a Year 3 unit, but when I revisited to finish it, we were already well into Book VI’s madness and the crazy shit they were doin’ for units. Didn’t want to make her too crazy, and if I were to go ham, I would’ve had Ice Coffin have Blizzard’s refine, bumped up her Res some more, and then muse the idea of a Fatal Smoke 4 (as if that skill wasn’t already a pain in the ass to deal with LMAO) Thinkin’ about it tho, a Menace skill would be more appropriate since I gave her an Ideal skill, but ah well, surely you have a unit to provide her with a bonus or two, right? RIGHT? Coming up with her personality and writing the lines was the toughest part since the idea of Gunnthrá going from the wholesome mom friend who loves you with all her heart to a ruthlessly cold meanie who’s love for you turned into a nasty grudge makes me sad ;-; But when you’re coming up with an idea for AUs like these with your favorite characters, ya gotta make that jump. That said of course, as you can see, traces of her old self can be heard. I have a story in mind, but I doubt anyone cares since this is Gunnthrá, and I dun really know anyone who actually likes her outside of being a great unit post-refine. But anyway, there’s my idea that nobody asked for! Maybe I could try putting together an idea of the Nifl siblings’ ancestor, Hvergel, as a unit.
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unusualshrimp · 2 years
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hm thinking. gideon the ninth/first few chapters of harrow the ninth spoilers
ok no one spoil me i'm only 1/6th of the way through HtN but, "Gideon is alive and okay😌" conspiracy board:
> she didn't die in the nursery even when everyone else did so i see no reason she has to die now
> harrow isn't a full lyctor!!! she's messed up!! which is what would happen if Gideon didn't die properly
> WHERE THE FUCK ARE EVERYONE'S BODIES.
> cmon i have consumed media. beloved character "dies" and not only is her body never found, the the narrating pov also forgets anything that followed or how it happened ? yea she's alive
> i love her
okay and now unrelated thoughts:
> I have SEEN spoilery posts about "Harrow gets a lobotomy haha" and "butch lesbian jesus" and i still have 0% idea of what's going on and how that's related to this. who fucked up my poor harrow's memories and who the hell is ortus niganend
> now that i think about it. given the content of the letters Harrow probably did it to herself. ianthe is probably the one that helped her do it
> "there was another girl that grew up with [harrow], but she had died before [harrow] was born"..... top ten sentences that make sense. thank you harrow very cool
> imagine you get put in an ice coffin for ten thousand years and then some sad wet pathetic girl stands over you and thinks nonstop about how pretty your feet are. okay
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mcgregor50sloan · 2 years
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5 Best Free Games For Ipad: Confessions About A Gameaholic
Google's Android is now probably the most popular smartphone platform, according towards the Nielsen Company. driver booster with key free download is one step ahead of Apple's iOS and Research In Motion's BlackBerry OS, and is actually usually constantly evolving. Recently, Google released the tablet-only Android 3.0, thirdly.1, and 3.2 Honeycomb as well as each of the.3 Gingerbread for smartphones, and they're already planning to introduce a latest version of this software later this season. On May 10, 2011, the company announced that the Android two.0, which is nicknamed Ice Cream Sandwich, is going to the market in Q4 2011. It looks like Christmas this year is going being a super sweet one for tech enthusiasts all over entire world! The difference in quality is instantly noticeable. We were very influenced. Will it nail the coffin shut towards the dwindling camcorder industry? It is a great upgrade regardless of whether it ought to be. Well, cinema pirates will. True iobit driver booster pro activation key is not as powerful like a full-scale Android Tablet. For instance, it lacks 3G, it lacks front and rear cameras, it lacks a mike. It has a scrawny processor with limited good old ram. But at $199, it's one third of couple of of the cheapest imazing iPad, may certainly sway many folks already faithful to Kindle and Amazon. Go Paperless. This is the best of reason of all. Not because it's environmentally the right thing to do, would you good enough reason, but because all of the updates on the iBooks can be pushed to be able to your students wirelessly. Once you make an update, it automatically pushes a notification to your student and these can obtain the updated supplies. Magic! What a great approach to update material and not need to reprint a comprehensive book. It runs using an Apple A5 processor with 4G capabilities. Most of its competitors like the Amazon Kindle fire HD, Nexus 7, and Android counterparts may equal or even surpass its features, but there's no-one to dispute the wide range of apps that the iPad Mini offers. If your device is run on Tegra 3 processor a person definitely should enjoy Shadow Blaster. This game is an excellent action packed game which will be well played on a Smartphone and a Tab. This app is a shooting game and the graphics are impressive insanely. If you play the bingo then you will forget playing console based games cause. A user in order to excited perform the role of a bounty hunter and destroy an army full of mutants. Digital Syllabi. Using iBooks Author, doable ! drop any text or word processing file straight into the iBooks template and and it will also automatically squeeze text in the file. This is often a great technique not end up being reinvent the wheel but will keep through having to re-type details into iBooks. You may have the capability to edit and enhance online business any way you see fit. You can even make the actual info more dynamic by adding links permit anyone automatically open the browser and bring them to proper page. For the above given three good reasons it you can see that Android is n accessible and provides great improvements over an iOS device. It is simple to make a switch or decide buy the Samsung Galaxy S III over Apple iPhone 4S or 5.
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raeynbowboi · 4 years
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Building an Embodiment of the Fairytale Princess in Dnd 5e
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No matter who you are, when someone mentions fairytales, we all think of the stock characters. You’ve got your beloved princess, your charming prince, and your tempting witch, with maybe a malicious dragon thrown in for flavor. And that’s what we’re looking to build today. Not any specific princess, but rather an amalgomation of every fairytale princess and princess trope in one character.
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For race, we’ll go with a human, or to be more specific a variant human. We were blessed by fairies since birth, and they gave us the gift of magic. The fairies gave you magical beauty and grace for +1 CHA and +1 DEX, as well as the gift of song for Performance for your fey-blessed skill. Tasha’s introduced the new feature Fey-Touched which gives our princess +1 CHA, the spell Misty Step, and one other 1st level divination or enchantment spell from any spell list. Charm Person, Command, and Sleep are all fine options.
For alignment, we’re practically a saint, so we’re lawful good.
And for background we’re a pretty obvious Noble for Persuasion and History.
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To be a classic fairytale princess, we’re going to need to be able to sing, summon critters to do our chores, and have a fairy godmother who watches over us. The best way to do all three is to be a Bard and an Archfey Warlock. However, in order to use the Bard to their full extent, the Bard has to reach level 18 to get all of their bardic secrets. Luckily, everything we need from the Warlock can be gotten in the first two levels. All we need from Warlock are the spells Eldritch Blast, Mage Hand, Armor of Agathys, Charm Person, and Unseen Servant. Then we get two eldritch invocations, we’ll pick up Beast Speech so we can talk to animals permanently and agonizing blast to make our eldritch blast a more effective cantrip.
For this build, Charisma is our top priority. We’ll want a good Constitution to maintain concentration spells, a good Dexterity since all we’re wearing is a set of clothes (fine), and a good Wisdom score primarily for the use of Animal Handling. Strength and Intelligence will get dumped. We’ll be sure to take up expertise with Animal Handling, Persuasion, Performance, and Religion, because you’re a good medieval girl who eats all her vegetables and goes to bed on time.
Fairytale-Based Spells
Basic Fairies
Dancing Lights: they’re called fairy lights for a reason. Faerie Fire: faerie lights that help you keep track of foes. Healing Spirit: a nature spirit with a fey appearance that heals your party. Spirit Guardians: They can take on a fey appearance, dealing radiant damage Conjure Woodland Beings: You summon fey creatures to help you fight. Conjure Fey: you summon a greater fey to help you fight
Snow White
Armor of Agathys: Surround yourself in a barrier of ice when injured. Reflavor as Snow White’s glass coffin.
Cinderella
True Polymorph: the fairygodmother turned mice into horses and a pumpkin into a carriage. Wish: everything the fairygodmother did was to make Cinderella’s wish come true.
Sleeping Beauty
Dawn: a loose connection, but one of sleeping beauty’s names is Aurora or Dawn. Dream: useful for when you’re asleep and need to call someone to save you. Wall of Thorns: to keep the princess safe, the fairies raised a ticket of thorns around the castle, which only parted for the handsome prince.
The Little Mermaid
Suggestion: Mermaids have hypnotic voices that lure men to their deaths. Tidal Wave: Mermaids control the tides and waves Mass Suggestion: How to brainwash an entire ship crew. Control Weather: Mermaids were blamed for violent sea storms. Tsunami: Like tidal wave, just bigger and more destructive.
Beauty and the Beast
Unseen Servant: In the original story, the beast’s servants were invisible. Tiny Servant: to bring a tiny object to life, like the Disney version. Animate Objects: make the room attack someone, like the Disney version. Charm Monster: beauty soothes the savage beast.
Rapunzel
Rope Trick: You create a safe pocket dimension that can only be reached by climbing. Galder’s Tower: create a two story tower. Reminiscent of Rapunzel’s Tower.
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Race: Variant Human Background: Noble Alignment: Lawful Good Class: Glamour Bard (18)             Archfey Warlock (2) Base Stats: Strength: 8 (-1) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 10 (0) Wisdom: 14 (+2) Charisma: 20 (+5) Saving Throws: Strength: -1 Dexterity: +8 Constitution: +3 Intelligence: 0 Wisdom: +2 Charisma: +11 Combat Stats: HP: 163 AC: 13 Speed: 30 Initiative: +2 Proficiency Bonus: +6 Passive Perception: 18 Dark Vision: 0 feet Proficiencies and Expertise:    Animal Handling (+14)    History (+6)    Perception (+8)    Performance (+17)    Persuasion (+17)    Religion (+12)
Spell Slots
1st (6) 2nd (3) 3rd (3) 4th (3) 5th (3) 6th (1) 7th (1) 8th (1) 9th (1)
Fairytale Spellbook
C Dancing Lights, Eldritch Blast, Friends, Light, Mage Hand, Mending 1 Armor of Agathys, Charm Person, Command, Faerie Fire, Healing Word, Sleep, Unseen Servant 2 Animal Messenger, Enlarge/Reduce, Enthrall, Healing Spirit, Misty Step, Suggestion 3 Conjure Animals, Mass Healing Word, Spirit Guardians, Tiny Servant 4 Charm Monster, Conjure Woodland Beings 5 Animate Objects, Dream 6 Mass Suggestion, Wall of Thorns 7 Mord’s Magnificent Mansion 8 Glibness 9 True Polymorph, Wish
Actions:
Countercharm. Creatures within 30 feet get advantage against being charmed or frightened following a performance check.
Bonus Actions:
Bardic Inspiration. Add 1d12 to an ally’s d20 roll 5 times per long rest.
Features:
Eldritch Invocations.    Agonizing Blast. Add your Charisma mod to your Eldritch Blast damage rolls.    Beast Speech. Cast Speak with Animals without using a spell slot. Enthralling Performance. Up to 5 creatures must make a DC 19 WIS saving throw or become charmed by you. Fey Presence. Creatures within 10 feet make a DC 19 WIS saving throw or become charmed or frightened by you until the end of your next turn. Font of Inspiration. Regain all uses of Bardic Inspiration on a rest. Jack of All Trades. Add +3 to skill checks you’re not proficient in. Magic Initiate. Choose two cantrips and a 1st level spell from the cleric spell list. Mantle of Inspiration. As a bonus action, give up to 5 creatures within 60 feet 14 temp HP points, and they can move without provoking an opportunity attack. Position of Privilege. You are welcome in high society, common folk go out of their way to accommodate you, and you can get an audience with other nobles. Song of Rest. Regain 1d12 extra HP on a short rest after singing. Unbreakable Majesty. Take on a majestic appearance for 1 minute, the first creature to target you each turn must succeed on a DC 19 Charisma saving throw or choose another target. If it succeeds, it has disadvantage on saving throws against your spell DC next turn. Use once per long rest.
Fairytale-Based Items
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Pumpkin Carriage (Cinderella)
Common Wondrous Item - Vehicle
Weight: 600
This vehicle ignores difficult terrain.
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Glass Slippers (Cinderella)
Rare Wondrous Item - Attunement Required
Your movement speed isn’t slowed by difficult terrain, and spells and other magical effects can’t reduce your speed. However, you cannot cross terrain that would harm you, such as lava. Because the shoes fit only one person in the entire kingdom, this item requires attunement.
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Golden Stair (Rapunzel)
Rare Wondrous Item - Attunement Required
Your long hair can be used as a Rope, Hempen and a Grappling Hook. It’s attached to your head, so it cannot be broken, stolen, lost, or used up. The hair can also be used like a lasso to bind and pull switches or objects weighing 10 lbs or less closer. It has a range of 60 feet. Because it is attached to your body, this item requires attunement.
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Sleeping Spindle (Sleeping Beauty)
Rare Weapon (Dagger)
This cursed spindle deals 1d4 piercing damage. When a creature is struck by this blade, they must succeed on a DC 15 Constitution saving throw or fall into a magical sleep for 24 hours. The curse can be broken by the spell Remove Curse. Once the curse has been used, it cannot be used again until the dawn of the next day.
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Poison Apple (Snow White)
Common Weapon (light, thrown)
When this item is thrown, deal 1d4 bludgeoning damage to any creature it hits. When this item hits a creature or a solid surface, it explodes, creating a poisonous cloud within 5 feet centered on where it landed. Creatures inside the area of the cloud take 1d4 poison damage and make a Constitution saving throw against DC 10 + your INT mod or become poisoned. Crafting: requires fresh fruit, a poisoner’s kit, and knowing at least one spell. Crafting takes 10 minutes.
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Ring of Teleportation (Beauty and the Beast)
Epic Ring - Attunement Required
Choose up to three locations you have been to before and know well. Once per day, turn the ring three times and you and any creature touching you will be teleported to whichever location you desired. You can change your three saved locations at any time, but you must be at the location to save it to the ring. The ring resets at dawn following its last use. Because the ring can only take you to places you’ve been before, the ring needs to be attuned to you.
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Magic Mirror (Beauty and the Beast/Snow White)
Legendary Wondrous Item
Once per day, choose one of the following:
Cast Scrying without using a spell slot. The mirror will show you what you ask to see.
Cast Legend Lore without using a spell slot. Ask the mirror a question and it will answer truthfully to the best of its ability.
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Geraskier Rockstar AU: Choose Your Own Adventure!
Part 2
_________
| READ PART 1 HERE |
_________
Results from Part 1:
GERALT DIALOGUE OPTION:
1) <Wake up Jaskier> "Alright, let's party!" (0 votes)
2) <Invite Jaskier to your hotel room> (3 votes)
3) <Let Jaskier sleep> "Actually, I'll stay here with him." (36 votes)
_________
A/N: Thank you for participating in my first Choose-Your-Own-Adventure round, I'm so happy you guys enjoy the idea! To no one's surprise, most of you picked option 3. I'm sorry Part 2 took so long but I wasn't happy with Geralt's face so I had to redraw it a couple times. Was going to redraw Jaskier's too but I just want to get it posted! This is a bit longer than Part 1— enjoy!
___________
Geralt glances at the kid sleeping on his shoulder and back to his bandmate, Eskel. "No, you boys go ahead," Geralt says, voice hoarse from a night of screaming into a microphone, "I'm staying here with him. Meet you back at the hotel."
Eskel sends a sly smirk towards Geralt. "Fine, but you have to clear everything up for tomorrow."
"Hmm," Geralt responds.
Once his bandmates leave, Geralt takes a few moments to admire the sleeping young man snuggled against him. Aside from learning that his name is Jaskier, the two hadn't spoken to each other whatsoever. Talking is usually the last thing on Geralt's mind when he invites a guest backstage, but for some unexplainable reason Jaskier had piqued his interest. His face is round and youthful, especially while he's asleep, but the lines under his eyes give away that he is older than he looks. Geralt wonders if the baggy hoodie and swooping hair is a way for Jaskier to cling to his youth.
Geralt slowly shifts himself, carefully placing Jaskier's head on the couch armrest, who is still snoring softly. He begins to gather the various guitars and drumsticks the band had strewn around the greenroom and zip them back in their cases. He grabs the wartorn acoustic that has been with them on every tour, and gives it a light strum.
Jaskier's eyes flicker open at the sound, and when Geralt notices that he's awake he joins Jaskier on the couch once again.
Geralt begins to strum a tune Jaskier is familiar with. In fact he's familiar with all of Rivia's songs. To Jaskier's delight, Geralt begins to hum the melody.
He pauses after a few bars. "I would serenade you with my singing, but I'm afraid my voice is shot for the night."
Jaskier wants to say he likes the way Geralt's voice becomes gruffer after a show, but he can't get his mouth to work at the thought of Geralt serenading him with that slick-as-oil voice.
"Do you sing?" Geralt says.
Jaskier's brows shoot up. "Yes— I mean no. I can sing— I'm not famous like you or anything." Jaskier curses himself for stumbling his words, but he can't think straight with Geralt so close.
"Will you sing for me?"
An ice pike slices through Jaskier's heart; there's no way, in his half-asleep 1:00am stupor with bed hair, was Jaskier going to sing for Geralt the bloody frontman of Rivia.
"Nooo no-no no, I can't!" Jaskier tries to keep his voice level but he knows he fails.
Geralt's lip curls into a smirk at Jaskier's reaction. "Hmmm. Alright. But I will hear that voice someday."
Jaskier can do nothing but gape wide-eyed at his idol.
Geralt strums the acoustic once again. "Do you play?"
"No," Jaskier lies.
Jaskier's senses become acutely aware as the singer shifts closer to his until they're pressed shoulder-to-shoulder. Geralt places the guitar over Jaskier's lap and slings his heavily-muscled right arm around Jaskier, fingertips at the strings. With his left he takes Jaskier's hand and places it on the neck.
"Like this," Geralt says gently. He begins to puppet the younger man's hands, nudging and cooing instructions in that husky voice that tantalizes Jaskier.
Jaskier can feel the roughness of Geralt's calluses on his skin, and the heat of his breath on the back of his neck.
Despite his bleary eyes that are probably smudged with eyeliner, Jaskier can't keep his gaze off the tall, muscular man. Jaskier hadn't gotten a chance to study him up close while their lips had been on each other.
He is utterly unearthly handsome. His lashes are longer than any he's ever seen. His chiseled Superman face topped with flowing white hair that Jaskier recently discovered is silky and light. And those eyes... Those vivid unnatural yellow eyes that are a trademark of the entire band (contact lenses, Jaskier assumes). They remind Jaskier of some sort of beast, a wolf, or a dragon.
"...and here, put your fingers on this fret...' Geralt's voice interrupts Jaskier's staring. He almost forgot he's supposed to be listening to his instructor.
Secretly, Jaskier knows how to play the guitar. Very well, in fact. Of course he does— he's been a closeted band geek his entire life.
But the moment is too good to pass up to have Geralt's arms around his, directing the soft strumming, that he couldn't help but lie about his musical talents. He still can't quite comprehend the fact that he is here. Here! With Geralt of the band Rivia! A man he's idolized for years whose music has pulled him through the toughest times like a childhood friend who never failed to rattle his parents (and later his roommates.)
And then, the realization hits Jaskier with an icy chill: Jaskier only had the funds for one ticket, and he had picked tonight. This night. The third and final night the band is performing in his city. Tomorrow morning, Geralt will be off across the continent to his next venue. If Jaskier had known he would not only meet Geralt of Rivia but actually taste his lips— he would have found a way to muster up cash for all three nights.
Oh, Jaskier curses himself for picking this night!
JASKIER DIALOGUE OPTION:
1) "It's late, I should get going."
2) "When can I see you again?"
3) <Kiss him>
_________
What should Jaskier choose? You decide!
Comment below with the dialogue number that you want to see happen next!
_________
Reblogs appreciated!
Tagging accounts who may enjoy this post!
@jaskier-royale @andyet-here-we-are @geraskier-hell @itsgeraskier @geraskier-trash @bardsingingasong @dandeliongeralt @jaskierssilence @remijcrowley @mystic-majestic @geraltxjaskier @yappingjaskier @lankygeralt @geralt-jaskier @punk-jaskier @verobatto-jaskierxgeralt @wolfgeralt @geraltofriviasleftbuttcheek
Rockstar AU tag list (let me know if you want on/off the list!)
@coffins-coffee-andstuff @mueslimuncher @theblackheiress @maythefandomsbwithu @flamingbluepanda @transmangeralt @cassiopeiaerinblack @dapperanachronism @shi-toyu @welcometoshiphell @fontegagrilledcheese @caspertheassholeghost @thequeenofcarvenstone @han-morricone @kodyscarlett @we-the-lionhearts @odd-otter @tossingwitchers @limited-days-limited-tears @smittenwithdaydreams
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copias-thrall · 4 years
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Spare the Rod, Spoil the Mary
Surprise! Here’s that meatier chapter I promised. 😉 
(Part 1; Part 2; Interlude 0; Part 4; Part 5)
*hard spanking*
Mary hasn’t done anything wrong. You just want to play.
As usual, his schedule is a living thing, subject to the whims of Mickey and Mary’s feelings toward his financial solvency.
Which means: he’s late. Which gives you a perfect excuse.
You lay out your wares—from a trip to the dollar store a few days before—on your coffee table: a heart shaped wooden spoon, a wooden hairbrush, and a belt. You’re practically vibrating with anticipation, barely concentrating on the show you’ve got on the TV.
When you finally hear the key on the door, you adopt an air of nonchalance.
Mary comes in, toeing off his boots with a tired Hey.
“You’re late,” you spit, not looking at him. “Hands and knees on the floor behind me.” 
There’s only a slight pause before you hear him rustling to obey you. When you’re sure he’s in position behind the couch, you say, “You’re to stay like that until I’m good and ready for you. Maybe you’ll learn how it feels to have to wait on somebody.”
You finish the episode you’re watching, then you start another. Mary, like a good boy, doesn’t make a peep. You’re tempted to make him wait longer, but you’re antsy to get there. You turn off the TV.
“Come here,” you demand. “And don’t even think about doing it on 2 feet.”
There’re the telltale sounds of Mary shifting and then crawling across the floor until you can see him round the corner of the couch. He keeps his head down even as he maneuvers around your furniture. You shift over to where he is so that you can run your fingers through his stiff hair.
“Such a good boy. You follow direction so well.”
It’s slight, but you feel him lean into your touch.
“Because of that, I’m going to let you choose.” You slip your hand down so you can tilt his face to the coffee table where your tools are laid out. “Nothing is going to get you out of your punishment for being late, but I will let you pick what I punish you with.”
Mary considers for a while—enough that you’re afraid you’ve overstepped and are about to call an end—but finally he says, “The hairbrush, ma’am.”
A thrill rushes through you, and you stroke his cheek.
“Thank you for choosing. Do you want your spanking here or the bedroom?”
“The bedroom, ma’am.”
“All right,” You pick up the hairbrush and tap at his lips. “Open.”
Mary opens his mouth and you put the handle of the brush in it.
“You will take this to the bedroom and wait for me. You are to keep this in your mouth and kneel at the edge of the bed. Got it?”
Mary grunts around the handle and gives a quick bob of his head. Then he’s off crawling to your bedroom. You hate for him to leave, but you love to watch him go—his jeans nicely accentuating the curve of his ass as he moves. You set a timer on your phone for 10min, only moving to join Mary once it’s gone off. He’s followed your orders to a T, kneeling at the foot of your bed with the brush still in his mouth.
“Very good,” you coo as you stroke his face before retrieving the brush. You situate yourself on the bed. “Jeans off, then over my lap.”
Mary scrambles to get out of his jeans as you eye the bulge in his boxer briefs. Once he’s free of his pants, he drapes himself over your lap so that his torso is resting on the bed. You rub the cheeks of his ass through the cloth of his underwear.
“How ‘bout a little warm up, hmm? Ten on each?”
Your question is rhetorical, so you get to work right away, giving him firm, alternating smacks on each cheek. Except for the jolt of each spank, Mary doesn’t move at all—nor does he make a noise. Once you’re done, you give each cheek a rub and a squeeze before pulling down his boxers. His ass is flushed a nice pink, and you smooth your hand over it.
“Are you ready?”
“Yes, ma’am.”
“And if you need me to stop?”
“Nickelback, ma’am.”
“Good boy.”
“It’ll be 16 total—8 on each side.”
At the first strike—in the meat of his ass—you hear Mary punch out a breath. At the fifth—on his crease—he grunts. By 11 he’s squirming. At 16 he’s whimpering, but it’s when you stop that he cries out.
“More, please, ma’am.”
You hesitate.
“More?”
“Oh yes, please. Make me feel it, please.”
You rub at his bottom.
“Your punishment was 16. Anything extra is a reward—for taking it so well.”
“PLEASE.”
“Ok, we’ll make it an even 30.”
You get to work again, alternate between each side, cheek then crease. At 20 he’s tense and panting, so you stop to tell him to relax. You wait for his breathing to even out and the tension to drain away before you start up again. When you reach 24 he screams, out, “Oh fuck, oh yes!” even as his legs kick.
“Stay still,” you chastise.
“Yes, ma’am,” he says as he gasps.
You rub over his cheeks. “Now. Do you want me to draw out these last 6, or do you want them hard and fast?”
“Oh god,” whines Mary as he rubs his face into your comforter. “Hard and fast, please, ma’am. Don’t stop.”
“But if you need me to stop?”
“PLEASE.”
You give him a light crack on his thigh and he flinches.
“If you don’t answer me, you’re not going to get 6 more.”
“Nickleback!”
“There now; that wasn’t so hard.” Mary whines. “Ok, here we go.”
You dole out the last hits hard and fast as promised, while Mary keens and squirms. You mean to rub out the sting and then gather him up, but he hastily scrambles onto the bed, rolling over onto his back. His dick is hard and flushed, tip shiny with precum.
“Oh please, Suey, please. Just like this, please?”
The spanking hasn’t left you unaffected—you’re definitely wet—and the sight of Mary trembling and begging (his makeup smudged and smeared) has your mouth watering.
“Only because you beg so nicely,” you say as you lean down over him and suck him into your mouth. You can tell he wasn’t expecting your mouth because he thrusts up into it—nearly gagging you—as he lets out an Oh fuck. You press his hips down firmly, and he lets out a hiss, as you bob on him.
“Oh god, harder. Press harder.”
You shift so you can press your weight down onto where you’re holding his hips.
“Oh jesus fuck,” says Mary as he tenses. 
You feel his cock harden, so you take a deep breath and swallow him whole. His cry chokes off in his throat as he arches off the bed, and then he’s screaming as you feel his dick kick and throb against your tongue. Once he relaxes down into the bed, you pop off and stroke him slowly with your hand. Mary’s chest is heaving and he has an arm over his eyes. 
When his breath slows, he whines and pushes your hand away before turning onto his side. You go to wrap him in your arms, but before you can pull him into you, he whimpers and squirms away. 
His ass. Right.
“Sorry, buddy,” you say as you shift over to the other side of him. Mary wastes no time glomming onto you and burying his head into your neck. His hands rove under your shirt and into your sleep pants, gripping and grasping hard at your ample flesh. It’s almost painful, but you allow it as you stroke through his product-stiff hair and murmur praise into it.
He finally settles, and you realize it’s because he’s nodded off. You carefully extract yourself, making sure to rest him on his stomach before folding your blanket over him. It’s only a quick trip to your kitchen area—you already set out the chocolates & ibuprofen from his coffin, so all you need to do is grab the ice wrap out of the freezer and the prepared glass of Pedialyte out of the fridge. It’s a balancing act, but you manage to bring all the items into the bedroom. Mary’s still out cold, so you arrange the glorious bounty on your night table. 
Well, if he’s still asleep, no reason you can’t take care of business …. You cast around until you see your vibrator poking out from under a pile of clothes. Shit. You hope it still has juice.
Once it’s in your hands, you find—to your great relief—that there’s still power left. Your eyes flick over to Mary, but he’s still drooling into your comforter. The goal here is to be quick, so you perch on your clothes chair and press the head hard into your crotch. Despite your earlier arousal and the almost direct stimulation, you’re struggling to get there. The hairbrush is at the end of the bed, and you snatch it up. It gives you a thrill just to hold it, and you smack it lightly against your thigh imagining that it’s Mary’s ass. You do that a few more times, eyes closed as you bring up spanking Mary in your mind’s eye, and it’s enough to ramp you up and tip you over the edge.
You let out an involuntary grunt as you cum, and you let the vibrations take you through the aftershocks, your body twitching. Once you’re finished, you let out a contented sigh and switch off your vibrator. When you open your eyes, Mary is staring at you.
You flush. “Oh hey, buddy.”
His eyes flick to the hairbrush in your hand.
“That’s mine.”
You look down at it. “Of course,” you say as you offer it to Mary. An arm emerges from the burrito and he yanks the brush from your hand and back into the fold. You get up and place the toy on top of the clothes you smushed.
“I have some things for you, buddy. Do you think you can sit up?”
Mary goes to sit up, then hisses, and flops back down.
“Ok, we’re going to take care of that.”
You offer him the ibuprofen, but when he just stares at it, you direct him to stick out his tongue. You place the pills on it, then you carefully tip the liquid into Mary’s mouth. It’s a sloppy business—a third of the drink ends up down Mary’s shirt—but you get enough in for him to swallow the pills and slake his thirst. 
After some maneuvering, you get Mary on his stomach with just his ass exposed enough to lay the towel-covered ice wrap over his cheeks. He grunts, but otherwise doesn’t react. You climb onto the bed, arranging Mary so that his head is in your lap and you can hand feed him the chocolates. As he sucks on them, you lean back into the wall and massage his scalp.
You don’t even realize you’ve dozed off until you come to because Mary is kissing your hand.
“Oh. Sorry,” you say, yawning.
His head cranes to look up at you. “It’s fine. But can we move? You kinda smell like sex and it’s distracting.”
You roll your eyes, but begin to move out from under him.
“There’s Chinese if you want to eat.”
Mary makes a rumbling noise. “I could eat you. You kinda deprived me of reciprocating.”
“I’m not a meal, Mary.”
He gives you a wolfish smile. “Aren’t you?”
“Mary.”
“A light snack then?” he says as he crawls over the bed after you and presses his face back into your crotch.
“Mary!” you shriek as he nips at your pajama pants and growls.
“I’m having my dessert first,” he rumbles as he begins to yank down your pants.
You truly don’t need him to do anything, but then his warm tongues makes contact with your folds and he hums an Mmm into you and
Thought leaves you as Mary’s tongue parts your lips and wiggles in to find your clit. He laps and licks at you, and you just melt into the bed. When he presses a finger into you, you moan loudly, and Mary begins to lap faster as his finger thrusts in and out of you. There’s no teasing, just a concentrated assault on your sensitive spots, and it’s not too long before you’re chanting out Oh oh oh as you feel your orgasm approaching. Mary curls his finger to press at your G-spot, and it’s enough to tip you over.
A low Uhn punches out of you as your orgasm hovers and you tense at the pooling build. Mary quickens his tongue, and your climax breaks, you moaning out in time to the waves pulsing through you. Once all the tension bleeds out of you, Mary withdrawals his finger—wiping it on the inside of your thigh—then he’s climbing over you, his cock clumsily poking into your cunt. You spread your legs further open as Mary reaches down to guide himself into you.
“So fucking wet,” he groans as he begins to pump into you. He leans down and curls over you, sucking at your neck and shoulder. “Your body is so fucking welcoming. Do you want my cock that much?”
“Oh fuck, Mary,” you moan. “Your hard fucking cock. Fuck me so good. Always want it filling me up.” You clench around him, and he growls, biting your clavicle hard.
“You better. You better fucking want it. Because I’m not going to stop fucking you. Not when your sweet cunt is so goddamned warm and tight.”
You turn your head and bite his earlobe. “You better remember how nice my cunt is. How,” you squeeze your walls around his cock, “tight for you.”
“Oh shit.”
Before Mary has the chance to do anything, you give a sharp slap to his ass. He cries out, seizing up, and then he thrusts hard and deep into you. He’s all but collapsed on you as he gives a few more abortive twitches into your hole. You can feel his hot breath as he pants into your skin, and—despite his softening cock—Mary doesn’t move off you.
You pet at him a little before saying, “Mare” as you wiggle under him.
He makes a disgruntled noise into your neck, but he carefully extracts himself from you so he doesn’t also roll onto his ass. He maneuvers off the bed and stands on wobbly legs. The hairbrush clatters after him, and he retrieves it from the floor.
“I think I probably do need to eat actual food.”
“Hey,” you say as you also roll off the bed, “do you really like the taste of me that much?”
He shrugs. “You taste like ‘girl’. Sweeter, I guess, when you’re all hot for me. It’s just—you taste like sex with you. I dunno. When you smell like that, I already know what you’re going to feel like around my cock. I guess it’s Pavlovian.” He grins. “And I’m just a dog hungry for it.”
You scrunch your face at him. “Ok, ok. It’s time to actually feed you. C’mon, rover.” You hold out your hand for the brush. “Do you want me to—”
“No,” he says, clutching it to him.
You drop your hand. “I was just going to put it in your drawer.”
He gives you a dubious look, then slowly hands it out to you.
“Don’t fucking use it again. It’s mine.”
You nod solemnly. “Of course, Mary. It’s only for you.”
After putting the hairbrush in his drawer, you head to the bathroom to pee and clean up a bit. When you emerge, Mary’s eating some lo mein out of a takeout container in your kitchen area in his t-shirt and boxers. You grab another container (it turns out to be the General Tso's), and shuffle to the couch.
Mary doesn’t move to join you.
“Are you just going to stand in the kitchen?”
“Yep,” he says.
“Why—”
He gives you a hard look.
“—oh.” A smile tugs at your lips, and you curl them into your mouth to hide it.
“Yeah. Don’t look so goddamned pleased with yourself.”
You throw up your hands. “You’re the one who wanted me to keep going!” 
“You still don’t have to be fucking smug about it.”
You mime locking your lips.
“Oh, and: you’re an asshole,” he says jabbing his chopsticks in your direction. “Slapping my ass when I was fucking you.”
You shrug, lips still tucked in, but the smile reaches your eyes. You thought it was pretty inspired.
The two of you eat in silence. Mary practically houses the lo mein before he finally comes over to the couch to steal bites of chicken from you, chopsticks clicking.
“Mare, stop,” you wine as you try to dodge him.
“You’re hogging all the good shit,” he says as his chopsticks try to dart into the holes in your defense.
“You just ate that whole thing of lo mein!” You try and twist away.
He clambers onto the couch, kneeling. “Whatever. You know General Tso's is worth more than noodles. Gimme.”
“Fuck off. You made your choice.”
You accidentally elbow him when he dives in like a seagull, and he falls backwards—hissing as his bottom makes contact with the couch.
“Aww, Mare,” you say as you bite back a giggle.
“It’s not funny,” he grumbles as he shifts to redistribute his weight.
You pat your lap. “Here. C’mon, lay down.”
Mary grumbles some more, but he wiggles around so he’s on his stomach, head in your lap.
“Let me just see …”
You gingerly pull the seat of his boxers down. His ass looks fine (yeah it does). It’s red and blotchy, but there’s no purpling. You smooth your hand around each cheek.
“When you’re done feeling smug about your handiwork, how ‘bout some chicken?”
You yank your hand away.
“I wasn’t …” (You were.)
He opens his mouth and points into it.
“Chicken.”
After pulling his boxers back up, you feed Mary some bites of chicken. He lets out a happy sigh.
“Now who’s smug?”
“Die mad,” he grouses.
You feed him a few more bites before finishing the rest yourself.
“Was that ok, though?” you ask as you lick your fingers.
“No, I could’ve eaten the whole thing.”
“The spanking, Mare.”
“Oh.” He seems to consider. “Um, it feels weird to say ‘yes,’ but: yeah.” He twists his head to look up at you. “I mean, maybe not all the time. It stings like a motherfucker—but … yeah.”
“Ok, good.”
“Did you like it?”
You feel heat rise to your cheeks.
“Is it weird to say ‘yes’?”
Mary meets your eyes with a serious gaze.
“Absolutely,” he says, nodding.
Your heart drops, but then Mary bursts out laughing. You make a mean lemon face at him and flick his ear.
“Ow, fuck,” he cries out, but it’s in between chuckles.
“You’re a dick. I’m sorry I gave you my chicken.”
He brings his hand up to his mouth. “I mean, I could give it back …”
“Next time I’m going to make you sit on your sore rump,” you grump.
What you don’t expect is for Mary to gulp and his eyes to dilate.
Oh. Oh ho ho.
You give him a vulpine smile.
“Next time I’m going to make you sit on your sore rump.”
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livebloggingtma · 4 years
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MAG 2 : Do Not Open
First things first, totally forgot to mention in my last post how cool the intro song (?) is, really sets the tone.
This Joshua guy was really asking for it huh? Like some dude wants you to hold onto a package and you can’t open it and he can’t deliver it himself but he’ll pay you 10,000 pounds. Even he realized this was a horrible idea and he did it anyway, you deserved what you got my dude.
Okay! So whatever was in that coffin would’ve killed me Day 1 because I’m a curious bitch with 0 self control. Joshua may be stupid for accepting the package but honestly I’m impressed with how effective his ice method was, definitely wouldn’t have thought of that myself. But he still didn’t just rent a storage unit or something to store it away from him after he realized how it was effecting him so, he’s not that smart.
So Breekon & Hope are definitely gonna come back, mainly because they were given a proper name and are creepy as hell. I wonder if the two guys are actually Breekon & Hope or have simply stolen the name?
If the episodes are going to continue to be this short I think I might listen to two or three at a time and put them all in one bigger post.....
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bm-ibrahimkhaan-09 · 1 year
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sibyl-of-space · 4 years
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Finished a binge re-play of Ocarina of Time (3D) for the first time in a very, very long time. Long-winded thoughts below.
Disclaimer: I played the original n64 version (red blood Ganondorf and all) ad NAUSEUM as a kid. It was by far in my top 3 most-played video games, and if you all know me you know that I don’t play a lot of video games, I play the same few over and over and over and become obsessed with them. As such, OoT is not new to me. I also played the 3D version once before, but it was over the course of several years when I was in college and that was a no-lens-of-truth run for the heck of it. I have not touched either since though, so this is the freshest eyes I’ve had on the game since I was probably about 6-7 years old seeing it for the first time. Do keep in mind though that I already knew virtually all the easter eggs and secrets and story and progression and had a vague recollection of the vast majority of dungeon concepts/puzzles before going in, because this game was my entire world for many formative years.
This game has really excellent dungeons. I ranked them below because I was inspired by my friend ML’s ranking (in fact a desire to rank them myself is what caused me to binge replay this in the first place), but honestly I found all of them engaging. My least favorite was ice cavern but even ice cavern has a really cool atmosphere and an interesting concept, it’s just a bit tedious and bottle management gameplay is not particularly fun to me.
1. Spirit Temple - unlike Shadow which uses invisible walls as a mechanic to trick you, Spirit subverts every single mechanic and puzzle you've encountered so far to really throw you. It's extremely clever. The ambience and overall design is also just excellent.
2. Forest Temple - gameplay wise it is fine but as the first adult temple it REALLY sets the scale and tone for the latter portion of your adventure; the vibe in this temple is just so fucking cool. The sacred forest meadow honestly does come off as sacred, ancient, and haunted but in an ethereal way as opposed to a spooky way. Ooh, I love it.
3. Ganon's Tower - the concept is excellent and the execution is solid, the medallion portion is interesting but the gauntlet up to Ganondorf with increasingly loud organ music and hallways filled with bats and just cool fights and great atmosphere makes this one of the sickest final dungeons I can think of. I was starting to be like "eh maybe the medallion rooms are a bit underwhelming" and then I got hit with the fakeout room in Light that just won me over with how cheeky it was. All the medallion rooms felt a bit like Spirit temple with how they played with expectations, which (ironically?) made the spirit portion actually the least good.
4. Gerudo Fortress - I'm counting mini dungeons and the whole espionage thing is just SO much fun. Break into a thieves’ hideout, jump across rooftops and shoot people with your bow to sneak past them?? WHAT IS NOT TO LOVE?????
5. Water Temple - okay I gotta say this replay really sold me on water temple. It's a cool concept and a fantastic atmosphere, and 3DS quality of life changes (boot swap ease of access + very clearly visually marked water level change rooms) made me actually thoroughly enjoy playing it. Also Dark Link is rightfully hailed as one of the coolest, if not the coolest, miniboss(es) in the game, so extra points there.
6. Bottom of the Well - Shadow's invisible wall mechanic is much more interesting when you can't see through them and everything is a potential trap. Falling down to the basement does get frustrating but that room where you light torches to open coffins and a FLOATING GIBDO EMERGES makes up for it, holy crap. Shadow Temple is underwhelming because Bottom of the Well already did what it tries to do but better.
7. Dodongo's Cavern - hey man I like blowing up dinosaurs this dungeon is just solid 0 complaints
8. Fire Temple - Fire Temple is also solid I just a) am so used to the original music that this version feels empty and lacking atmosphere by comparison, and b) find the above temples cooler. Shout out to dragon whack-a-mole boss fight though.
9. Shadow Temple - this suffers from being the only temple I really had completely memorized (I think my weenie friends* must have made me beat it for them as kids) so playing it this time was really just going through the motions; it didn’t get the chance to win me over because I remembered all of it and nothing particularly stuck out to me as being super clever. The boat ride, however, is sick as hell.
(*disclaimer: I was also a weenie. Shadow Temple scared the absolute pants off of me. But I clearly played it enough times that the entire thing was etched into my memory regardless, so.)
10. Deku Tree - does its job as tutorial dungeon, nice atmosphere, thats about all there is to say.
11. Jabu-Jabu's Belly - redeeming feature is using Ruto as a projectile. Throwing her at the ceiling switches will never not be hilarious. Honestly not a bad dungeon, merely gross and I like the other ones better.
12. Ice Cavern - I used to dread Ice Cavern; this time around I just found it tedious. The atmosphere is successful - it really feels cold and chilling - but not appealing enough to make up for it being dull and kind of annoying. Has the potential to be really cool if the blue fire were used in a more interesting way than “fill your bottles and dump them elsewhere.”
BUT, I feel it would be a complete disservice to my younger self and my younger self’s reasons for playing this game so much, if I focus completely on dungeons and disproportionately on gameplay in a review. Because while gameplay is a huge reason I kept going back to it (hard to want to go back to a game if it isn't fun to play), that’s not what made me love it so much, and a replay has given me fresher eyes to enjoy everything else it has to offer.
Ocarina of Time creates a world and a story that I deeply cared about, and revisiting as an adult, I find if anything I have more take-aways than I did previously. I have always really enjoyed coming-of-age narratives when done well, and this is a coming-of-age narrative done REMARKABLY well. You see dumb bratty kids doing dumb bratty kid things and then see the mature people they’ve grown into 7 years later; the game does not make the mistake of projecting a personality onto a voiceless protagonist, but it does imply a narrative arc for him (and you) regardless just through how strong and cool and awesome you get by the end and all the rad shit you’ve accomplished over the course of the game. It manages to very, very successfully make its story about other characters who DO have personalities, but also make you as the blank slate mc cool guy hero very much have a part in that story that feels very earned and satisfying.
Link doesn’t have a personality. You can project whatever the hell you want onto him or nothing at all. Ocarina of Time makes that *work*, because it doesn’t try to frame him as either ~adult in a child’s body~ or ~child in adult’s body~, it just lets you experience the literal growth from a kid who has to jump to reach ledges and has to thwack things twice with a slingshot and tiny sword, to an adult who can LAUNCH MASSIVE PILLARS INTO THE AIR and one-shot previously difficult enemies, and interpret that however you will. I think the most powerful example of this is going back in time again after doing several adult temples, and entering the bottom of the well, where you see enemies you’ve previously only encountered as an adult, and feel confident that you can tackle them as a child, too.
I really love these kinds of narratives. Where the growth of the main character is purely in the sense of you as the player becoming more adept and stronger, and the context of the story makes that mean something, but the game doesn’t try and pretend the avatar itself has a 3-dimensional personality.
I also think the balance between narrative and gameplay is excellent once it hits its groove. The beginning is very hand-holdy (Navi taught me how to open a door after I had already opened a door elsewhere because she’s scripted to do it at a specific door even though you can technically get to a later one first. lol), and I very firmly believe that with Saria’s Song as a device that lets you seek advice when you want to, it is completely unnecessary to have Navi yell at you what she thinks you should be doing. That said, the game doesn’t stop you from doing whatever the hell you want, and the number and depth of dungeons makes exploring and killing stuff by FAR the meat of the game, over the story. There is a suggested dungeon order, but you have some freedom if you’d rather do them a bit out of order, and there is a LOT of fun side stuff you can do and get rewarded for.
Most of that side stuff is an excellent way to highlight the humor in this game. If you beat Malon’s horse race record she mails a literal fucking cow to your house. Your house in Kokiri Forest. You just show up and there is a fucking cow in your house. That is the funniest thing that has ever happened in a game in the history of forever, sorry. You can race the running man, and all of the other sidequests in the game make you think there is a beatable goal you’ll be rewarded for, and the fucker just goes “lol good try but I beat you by one second. :)” You can blow up the Gossip Stones and they turn into rocketships and launch into space. After you beat the game, and have a really poignant moment with Princess Zelda where she sends you back in time, there is a completely out of nowhere dance party featuring the entire cast in celebration. The game does not try to explain this. It just gives you a dance party, and after such a bittersweet finale and such a fun and engaging game, a no-context dance party is exactly what it needs. A line o Gerudo doing the can-can? Thank you, yes please.
There is SO much that this game does not feel any need to justify in-game, that it simply puts in there because it is fun or cool or both, and I appreciate that so much. There are easter eggs out the butt (still haven’t bothered catching the Hylian Loach and I have still NEVER found the sinking lure despite following every guide in existence). Most of the temples imply some sort of greater history that is not even the slightest bit touched on. It has a very cohesive “core” game that has a start-to-finish suggested progression and a matching narrative, and it has absolute mountains of random shit outside of that it in no way pretends to justify. It explains just enough to give it ground to stand on, but no more, leaving you with more questions than answers. That ambiguity drove me nuts as a kid, but now, I think it’s also why I kept coming back. I wanted answers the game wouldn’t give me so I felt compelled to try and find them myself.
Ocarina of Time’s ending is incredible in ways I am just now able to appreciate. First of all, Zelda is like “I’m gonna send you back in time now” and pulls up the Ocarina and instead of playing the Song of Time which everything in the game implies she should, she plays Zelda’s Lullaby and hesitates just enough on the last note as you are sent back in the past - oof, that’s a good moment. The entire game you’re told about how the Kokiri can’t survive outside of the forest and suddenly they’re at Lon Lon Ranch having a dance party. You walk away from the Master Sword and seal it back in the temple, but nonsensically are then able to meet Zelda in her garden as if nothing had happened, meaning she sent you back so far it erased not just the adult timeline but also everything you accomplished as a child too? So many questions, but the fact that it does not even bother to answer them and just leaves you with such an open-ended image of you and Zelda as kids, calling back to that very early moment after the first dungeon in the game, and you can interpret for yourself what exactly that means.
I’m getting rambly (HAHA as if I’m ever not) so I should wrap this up shortly. Ocarina of Time’s ending is why I am so vehemently opposed to the concept of a ~Zelda Timeline~. The ending is nonsensical if you try to apply concrete logic to it. This game proposes ideas and makes me feel a certain way about them and the ending succeeds in providing just enough closure to make me satisfied and just enough open-ness that makes me want to keep coming back to it to experience it again. It’s not an open-and-shut piece of history of a fake world, it’s a really remarkable journey thats ambiguity is what allows it to feel so very magical.
Ooh boy I can’t wait to replay MM again, but that is a game I’ve never stopped playing, so it’ll be anything but fresh. It hits different right after completing OoT, though. The only way to follow up on a story like Ocarina of Time is to be even MORE batshit, ambiguous, and loose with your definition of how time works.
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totalpanik · 5 years
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 s30
Rules:
- Tag the person who tagged you
- Answer the questions
- Tag 20 people
Tagged by: @marveygoddamnit   Thank you! :D
1: How tall are you? I’m 166 cm 
2: What colour and style is your hair? Right now my hair is blue! :D But otherwise it’s blonde. My hair goes down to my chest but don’t have a certain style.
3: What colour are your eyes? Blue 
4: Do you wear glasses? Yes most of the time since I’m short sighted
5: Do you wear braces? Nope
6: What is your fashion style? Comfortable and dark clothes
7: Full name? As far as I know I’m the only one with my name (since my last name is pretty rare) so I’m not going to say it :P
8: When were you born? Around 9 am the 13th of November 1997
9: Where are you from and where do you live now? I’m from a small town in the southeast of Sweden and I still live there.
10: What school do you go to? I go to a university called: Linnéuniversitetet
11: What kind of student are you? Former overachiever who is barely getting by and who drinks way too much energy drink in order to cope.
12: Do you like school? Not really. I used to but now it just makes me feel like shit :)
13: What are your favourite school subjects? Art, English, Swedish and History
14: Favourite TV shows? Hm I have too many but if I had to choose I’d probably say White Collar and The Office.
15: Favourite movies? The lion king! I also love The Dark Knight (Heath Ledger’s Joker is everything) 
16: Favourite books? Call of the wild by Jack London!
17: Favourite pastimes? Petting my cat Tellus, watching tv shows, writing, drawing and doing embroidery.
18: Do you have any regrets? I regret like half my life....
19: Dream job? Author! 
20: Would you like to be married someday? No, don’t think so.
21: Would you like to have kids someday? Absolutely not. The only babies I want is furbabies.
22: How many? 0 human kids but 2-3 dogs and 2-3 cats 
23: Do you like shopping? Not really. 
24: What countries have you visited? Poland, Denmark, Estonia, Finland, Hungary, Italy and Germany. 
25: The scariest nightmare you’ve had? When I was 7 and my great grandma passed away, I had a nightmare where I was playing on the playground and suddenly a coffin appeared and it opened and my great grandma walked out, her body rotting (it was a very graphic scene)
Poor 7 year old me was terrified and I couldn’t sleep in my own bed for weeks.
26: Do you have any enemies? Yeah I do.
27: Do you have a s/o? Nope
28: Do you believe in miracles? Nah
29: What do you want right now? I want some dairy free chocolate ice cream, a thick blanket, a Monster energy drink, my cat on my lap and some goddamn peace of mind :)))
@titowam  @torontorunaway @sorglig @star-spangled-jackass
Hm don’t really know who else to tag.
If you want to do it then consider yourself tagged
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mitchbeck · 2 years
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CANTLON: PACK HOST SYRACUSE LOSE AGAIN 8-5
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BY: Gerry Cantlon - Howlings HARTFORD, CT - Alex Barré-Boulet’s goal and two assists paced an 8-4 Syracuse Crunch victory as the tumble down the Atlantic Division standings for the Hartford Wolf Pack continues. The Pack dropped their seventh straight and have lost nine of their last eleven games while surrendering 24 goals in the previous four games and allowed seven or more goals three times in a month. Only the exemplary efforts of newcomers former UCONN Husky Maxim Letunov and UMASS Minuteman Bobby Trivigno, who had two primary assists in his debut game, have stood out. The team had a players-only meeting after the game, while the coaches and upper management were in post-game meetings as they separately tried to sort out what had caused this unraveling. In addition, the team pulled the plug on their post-game Zoom press conference for the first time to deal with this on-ice collapse. The Wolf Pack leave home for what remains of the regular season in an all-important seven-game road trip. As a result of their strong play earlier in the season, the team remarkably is still in the playoff hunt sitting in fifth place with a .524 winning percentage, just a fraction ahead of the Wilkes-Barre/Scranton Penguins, who were 9-2 winners at home against the Bridgeport Islanders who led 2-0 in the first period but allowed nine unanswered goals. Bridgeport has a .523 winning percentage, but the Wolf Pack still control their destiny as just the Penguins and the Charlotte Checkers, 3-1 winners over the Hershey Bears, took advantage of the losses in the division. SECOND PERIOD Both the first and second periods were a wild affair as in the first period, the two teams exchanged goals. However, when the second intermission came, the Wolf Pack trailed 6-4. The goal-scoring started early as Cole Koepke registered his 19th of the season at 1:32 from new defenseman Brandon Scanlin. An assist each went to Barré-Boulet and ex-New York Ranger, Frederik Claesson. The Pack came back to within one at 4-3 after Hunter Skinner sent his fourth of the season into the net from a cross-ice pass from Trivigno, who registered his first pro point at 7:36. However, the Pack’s poor play continued as the Crunch tallied just 1:23 later. Simon Ryfors was in the slot in the shooter’s position on one knee and blasted home Gabriell Fortier’s left-wing corner pass past Pack starter Keith Kinkaid at 10:28. At 17:51, Ty Ronning brought the Pack back to within a goal on his 17th of the season, taking advantage of Alex Whelan’s second effort hustle on the left-wing boards. He beat ex-Pack Darren Raddysh to the puck and caught Ronning in full stride with a backhand chip pass. Ronning snapped it past Amir Miftakhakov to the glove side. Miftakhakov hasn’t played since February 19th. The Wolf Pack gave the goal right back just 59 seconds later. HERE WE GO AGAIN Ronning was the first Pack player to tally multiple goals in a game in a month. His last multiple-goal game came on November 5th. Syracuse’s Otto Sompii beat everyone to a loose puck on the left-wing side and shipped it back to ex-Pack Sean Day at the blue line. Day beat Kinkaid from 55-feet out with a high shot to the short side and off the post. In the third period, Nick Merkley cashed in for his 13th goal to make it 6-5, with Trivigno earning his second pro point with a nice setup in tight at 3:29. The Pack power-play continued to sputter, going 0-for-9 on the weekend, and gave up their ninth shorthanded tally. Merkley had a quality chance stopped, and Lauri Pajuniemi’s cross-ice pass for Austin Rueschoff late in the power play was picked off by Gabriel Dumont. Anthony Richard broke away from Scanlin and Ronning and slipped in his 13th goal on Dumont’s lead pass at 8:09. Finally, Richard put the last nail in the coffin with his second goal into an empty net at 17:13. FIRST PERIOD A wild first period started with Barré-Boulet’s tally at 1:50. Syracuse had the edge in shots, 6-1 in the game’s first two minutes. However, the Wolf Pack answered as Patrick Khordorenko snaked a pass for his eighth goal off assists by Zac Jones with the primary helper and Zach Guittari earning the secondary assist at 4:47. The Pack took a rare lead at 2-1 when Ronning got his 16th goal at 3:05. His shot went off rookie Declan Carlile. Gabriel Fortier, who could operate freely from behind the net, found Simon Ryfors open on the doorstep, and he jammed home his eighth goal at 10:28. Again operating behind the net, Riley Nash found Carlile, a former Hockey East second-team All-Star, up top. Carlile put a nice shot over Kinkaid’s right shoulder to restore Syracuse’s lead at 13:56 with his first AHL goal. LINES Merkley-#10-Bobby Trivigno-Letunov Ronning-Greco-Khordorenko Rueschoff-Pajuniemi-Fritz Whelan-O’Leary-DiGiacinto Lorito Tinordi-Skinner Jones-Scanlin Robertson-Guittari Kinkaid Huska SCRATCHES: Gettinger - (Upper-Body) Taylor Lundkvist (Illness, day-to-day, Questionable for Monday) Brodzinski #17 NEWS Abbott Girduckis was released from his PTO and sent back to the Jacksonville Icemen (ECHL) with Trivigno and Brodzinski now in Hartford. The signing of Ethan Brodzinski from St. Cloud State (NCHC) to a PTO deal makes him the third Brodzinski to put on a Wolf Pack sweater this season. Only one Brodzinski brother hasn’t yet. That would be Bryce Brodzinski, who is currently going to the Frozen Four next weekend in Boston with the Minnesota Golden Gophers. It’s not the first-time siblings there have been brought into the Wolf Pack fold, but the first time in the regular season and three of them. Michael Brodzinski is back with the Orlando Solar Bears (ECHL) and played three games mid-season. But, of course, Jonny, the team’s leading goal scorer and captain of the Wolf Pack, is currently on recall in New York. Over 25 years, just a few brothers have been on the ice in three separate training camps. Wolf Pack great and AHL Hall of Famer, Ken Gernander, saw his twin brothers Jim and Jerry here one fall. PA (Pierre-Alexandre) Parenteau brought brother Guillaume, and Dane Byers had brother Cole to Hartford one year. Only a few have played together in the regular season. The most famous were brothers Chris and Ryan Bourque, the sons of Hall-of-Famer Ray Bourque. They were the only duo to play together. The other two did not, Peter and Chris Ferraro, and Chris (older) and Michael (younger) St. Croix. In the lineup, Syracuse had ex-Pack’s P.C. Labrie, Daniel Walcott, Day, and Raddysh. Scratched as he was when he was here was  Brandon Crawley. Day was hurt late in the game in the neutral zone. At the first break in play, he exited to the dressing room with an undisclosed injury. He never returned. In 16 months of playing and a little over two years since the Las Vegas Golden Knights purchased their AHL team, The Henderson (NV) Silver Knights debuted their new $84 Million Loan Arena on Saturday night in a 5-2 loss to the Bakersfield Condors. Next season San Jose Barracuda and Coachella Valley Firebirds will debut new state-of-the-art-new arenas. Tarmo Reunanen will be wearing #29 for his new team, the Chicago Wolves. He will skate along with ex-Hartford Whaler and Trumbull product Ted Drury’s son, Jack Drury, ex-Pack skaters Chris Bigras, Joey Keane, and former Yale Bulldog Alex Lyon. also on the roster are the loaned-out former Bridgeport Islander, Richard Pánik. They will host the Texas Stars featuring one-time Sound Tiger Blake Comeau and GM, one-time New Haven Senator MVP Scott White. HARTFORD WOLF PACK HOME Read the full article
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ayearofpike · 6 years
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Spooksville #5: The Cold People
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Pocket Books, 1996 118 pages, 12 chapters + epilogue ISBN 0-671-55064-0 LOC: CPB Box no. 308 vol. 6 OCLC: 34048131 Released February 1, 1996 (per B&N)
Not long after the freak heat wave, it is weirdly below freezing in July. The Spook Squad isn’t gonna let a chilly day deter them from exploring, though, and neither is finding ice coffins in the woods. But when they thaw out, it turns out the corpses inside aren’t actually dead, and they start turning everyone in Spooksville into ice zombies. There’s only one way to stop them: fire. But how will the kids ever produce enough?
Spoilers: He fuckin’ wrote Monster again. (You thought I was gonna say The Cold One II again, didn’t you?) I mean, the reason for the ice coffins is left unresolved, and the kids acknowledge it, but ... you know what, we’ll get to the rest of it.
One more quick side note: this is the first Spooksville cover that has nothing to do with direct events in the book. We see Cold People dragging humans out of their houses, but from outside and not the perspective of being there when they come ringing. I’m not even sure who this little twerp is supposed to be, because Adam has dark hair and Watch has glasses. So at least they got that right, that neither of them would have been in such a position.
Our intrepid heroes find these mysterious blue ice blocks in the thickest part of the woods, on a day that for some reason is below freezing at I assume 10 am. Now I don’t know about you, but I’m staying inside when it’s cold, because ... well, it’s cold, goddammit. But these kids go out, even Sally, who is a native and probably doesn’t even OWN a jacket. Like, the thing about coastal California is it stays pretty much the same temperature all year, so the locals don’t expect much fluctuation. I have a really hard time imagining a local wanting to brave the cold, but then again, if we’ve learned anything about Sally it’s that she’s not cowed by anything.
But the ice blocks. Watch wants to thaw one out, because science. So they start a campfire, and pretty soon there’s a blue hand and arm exposed. Obviously it couldn’t belong to a live person, right? Except it suddenly grabs Watch, and then the rest of the ice block explodes to reveal a cold blue man with cold blue eyes. Watch is already shivering just from being held, and he yells to his friends to try to attack with fire. But before they can retrieve Watch, the cold blue man carries him off into the forest, faster than they can follow, faster than they thought a person could move.
So now what? If there’s weird shit happening and no way to track down the source, who do you talk to? Yep, the friends go find Bum. He tells them a story of the lost continents of Atlantis and Lemuria, populated by ancient aliens and devastated by war with each other. But as it turns out, one sect of the aliens wanted the Atlanteans wiped out, and persuaded the Lemurians to use extreme prejudice in exchange for eternal life. So the Lemurians put rockets on an asteroid and aimed it at Atlantis, and in return the aliens took some of the leaders and replaced their blood with Cryo, a freezing material that preserves the body and even boosts speed and strength — but at the expense of the soul. You spend the rest of your non-life in your mobile body resenting warm people and preparing to kill them, or at least make them like you. They went to the North Pole to wait out the asteroid fallout, but now it seems these Cryo Creatures have returned.
You can beat them with fire, Bum knows, and there’s no better fire weapon than a flamethrower. Fortunately, the freaky militia man who runs the army surplus store has a couple. While they’re buying them, the Cold People show up and surround the place. Freaky Militia Man goes outside with his guns, and, well, you can’t shoot ice and expect it to do anything. So the good guys barricade themselves inside the store and have to figure out what to do next.
As it happens, there are two hot-air balloons in the back of the store, so three twelve-year-olds and a homeless man haul them up the stairs onto the roof. And right here is where I disconnect from this story. I have spent a LOT of time around hot-air balloons. In fact, I was at the world’s largest balloon rally this weekend. And there’s no way these people can safely and accurately fly balloons around Spooksville the way it’s described. Hell, I don’t think Pike actually did much research into it. Like, it was necessary to the story, so sure, they fly balloons. Please watch for my all-caps incredulity at untrained super pilots.
Sally and Bum set up the two balloons — ONE EACH, BY THEMSELVES — while Adam and Cindy guard the store. Adam happens to see a box of dynamite and carries it upstairs, to load on board just in case it’s useful. While he’s up there, though, four Cold People have pried open the barred door and are getting in. Cindy can’t bring herself to set a human-looking being on fire, so Adam has to ward them off as they race inside. Cindy gets up the stairs, and Adam has a little grappling match with a hand on his ankle, which grips tightly enough to break the skin, before he shoots the fire just right and literally melts the Cold Person’s head. Of course, this little blast of fire catches more in the shop, and remember this is an ammunition warehouse. The four friends are just clear of the roof when the whole thing blows up.
Of course they didn’t get all the Cold People with one shot. Most of them are rampaging around town, going after all those warm assholes. But what else is to be done? Even the witch, Ann Templeton, is stuck inside her castle, with the drawbridge up, shooting flames out the tower window, so she can’t help. And Adam’s ankle is starting to go numb. But they spot Watch in the cemetery, looking lost, and they decide to take the risk and try to save him, even if he’s already been turned. Of course he has, but Bum manages to pin him down with the flamethrower long enough for Sally to whack him over the head with a stick and knock him out. They make it back to the balloon ahead of the other Cold People, despite Adam’s rapidly freezing leg  —
but now what? They can’t just float around forever; eventually they’re GONNA RUN OUT OF PROPANE even though Pike never says this. And anyway, the Cold People are going to realize that there’s a whole world of warm humans to turn sooner or later. If only the witch could have helped them! And suddenly Adam remembers one of Sally’s grousing points about Ann Templeton: her lack of care for the environment. Apparently she’s drilled several oil wells on the hill above the reservoir. Adam remembers the underground streams, and realizes that if he can get enough oil flowing through the water that runs under the town, maybe he’ll be able to warm the temperature of all of Spooksville. What good will that do? Well, he expects that the Cold People need cold temperatures to be able to maintain their bodies. After all, they supposedly went to the North Pole during the war, and it was this sudden cold snap that presaged their appearance. If it warms up, hopefully they’ll all melt.
So that’s the plan, officially: crack the lines from the oil wells so crude flows into the town’s water supply, and then set the whole thing on fire. And the hero of the story is slowly turning into one of the bad guys while he plans this. Do you see Monster yet?
The kids land their balloon SQUARE ON THE TOP OF A TRUCK and LIGHT THE BASKET ON FIRE BUT SLOWLY CLIMB OUT BEFORE IT FLIES AWAY. Of course Sally knows how to hotwire a truck, and they drive it up to the reservoir and prepare to flood it with Texas tea. Adam’s leg is totally numb now — and his whole body is slowly getting colder, and he’s slowly starting to resent Sally more and more, and he knows they don’t have much time before he turns on her. But the cold in his veins gives him enough intellect to advise on the best way to blow up the oil tanks without making them explode, just enough to open a hole. Unfortunately, as she’s setting it up, Watch wakes up and goes after her. She doesn’t have enough gas in her flamethrower to get him and the dynamite both, so she blows the lines and runs for it, leaping into the reservoir itself to keep some distance from a newly-turned Cold Person who for some reason doesn’t want to get wet. And this is the moment Adam’s been waiting for, as the oil sinks down and starts flowing through the town ... but Sally’s in the water, and if he lights the oil, she’ll fry.
Cindy and Bum to the rescue! While the other kids stole the truck, they LANDED ON A HARDWARE STORE ROOF and busted in to swipe a fan and a generator. Cindy had to overcome her flamethrower-averseness to save Bum from a random Chilly in the store, but once they were back to the balloon they RIGGED THE FAN SO THEY COULD FLY IN ANY DIRECTION THEY WANTED, NEVER MIND THAT THE WIND IS PUSHING ON THE WHOLE ENVELOPE OF THE BALLOON AND THEY’RE USING A FUCKING HOUSEHOLD FAN. Then they STEERED THE BALLOON TO THE RESERVOIR and SWOOPED DOWN TO THE SURFACE to grab Sally somehow, even though there’s NO WAY Cindy has an arm long enough to REACH DOWN FROM THE TOP OF THE GONDOLA TO GRAB ANOTHER ARM STICKING OUT OF THE WATER. 
But now Adam can light a stick of dynamite that catches all of the oil and heats up the town. And all the original Cold People melt, and all the new Cold People warm up enough to go back to normal, I guess because the cold wasn’t too invasive yet. But we still have our question: how did they get here? I guess that’s got to be answered another time, because Pike is out of pages.
I can’t get too mad at the Monster rehash here. Like, this is four years later and aimed at a different audience, and the rationale for filling the reservoir with oil is just different enough that I’m willing to let it slide. I’m not mad at the cover, really, either, because there’s not quite a bookstore-safe way to represent kidnapping and zombification and blowing shit up. I’m not even mad that we don’t get to learn what the hell Kalika is going to do when she gets big and realizes her undead dad gave her death powers. I am mad at the impossible hot-air balloon acrobatics, but again, I’ll admit that I’m closer to that than a lot of people. But overall, The Cold People is the first Spooksville that I’ve been ... er ... less than warm on.
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tanah47 · 3 years
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Value Added Tax When Buying Property in Cyprus
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There seems to be some confusion regarding paying VAT on the purchase of property after Cyprus takes on the Euro beginning in 2008. Many people believe that starting in 2008 all property purchases will have Value Added Tax added to it, which is not the case. Any purchase of property that received its' planning permit prior to May 1, 2004 will not have VAT apply and every property that has applied for building permit after May 1, 2004 will have VAT added regardless of when the agreement is signed between developer and buyer. VAT currently does not apply to the purchase of vacant land but as of January 6, 2008 all purchases will have V.A.T. added.
In regard to V.A.T. rates on other goods and services the standard 15% is charged on almost all goods and services. There are some exceptions and for these exceptions there are four VAT rates depending on the good or service: 15%, 8%, 5% and 0%. Restaurants, except for alcoholic beverages, hotel accommodation, as well as transport of passengers by taxi and buses are taxable at the rate at 8%.
The 5% rate applies on services to writers, artist, undertakers, farm products (fertilizers, live animals, food for the animals, seeds.) non bottled water, books, newspapers, transportation, coffins, newspapers, books, periodicals, certain products for persons with special need, ice cream and the letting of camping sites and caravan parks.
Medicines and airfares, bank services, medical and dental services are taxable at the zero rate or exempted from any VAT charge. Also leasing or letting of immovable property, the supply of immovable property with the exception of buildings or parts of buildings and the land on which they stand if the application for a building permit was submitted after the 1st May, 2004, financial services, lotteries, social welfare, education, sports, cultural services, insurance transactions area all at the zero rate. Know more iklan rumah
There is also a special exemption for foreigners visiting Cyprus so that they can get tax free shopping. According to the V.A.T. legislation, visitors to Cyprus from countries outside the EU can -claim back the V.A.T. on goods exported to a country other than in the EU in their hand luggage.
Temporary visitors do not have to pay any duties and VAT on arrival in Cyprus for the goods they bring with them for personal use.
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