Oh look, it seems everyone has been opted into the unfortunate "experiment" now. For everyone who has been blissfully using the old UI up until now, welcome to hell :)
Do you not like hell? Do you want to leave and crawl back up into the sunlight of the old UI? Well, have I got a link for you! A beautiful tumblr user (who is not me) has gone and fixed things beautifully for you already: https://github.com/enchanted-sword/dashboard-unfucker
You will need to have Tampermonkey installed on your browser of choice, and once that's done, just go to the github link above, and peruse the readme to install. And voila! You have your old dash back!
The authors of XKit Rewritten said during the experiments that at the time, since this was an "experiment" they weren't going to implement anything to revert to the old UI (although who knows if they'll do it now). And the dashboard unfucker has worked beautifully enough for me to where I genuinely couldn't tell if they had ended the experiment or not.
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DP x DC: The Most Dangerous Card Game
Ok so Danny has essentially claimed earth as his. And he is fully aware that there are constant threats to the planet. Now he can’t stop a threat that originates on earth (that’s something he’ll leave to the Justice league) but he can do something about outside threats. Doing some research on ancient spells, rituals, and artifacts, he cast a world wide barrier on the planet to protect it from hostile threats so they cannot enter. This will prevent another Pariah Dark incident. However, barriers like this come at a price. You see, there are two ways to make a barrier. Either make one powered up by your own energy and power (which would be constantly draining) or set up a barrier with rules. The way magic works is that nothing can be absolutely indestructible. It must have a weakness. The most powerful barriers weren’t the ones reinforced with layer after layer of protective charms and buffed up with power. Those could eventually be destroyed either by being overpowered, wearing them down, or by cutting off the original power source. No, the most powerful barriers were the ones with a deliberate weakness. A barrier indestructible except for one spot. A cage that can only be opened from the outside. Or that can only be passed with a key or by solving a riddle. So Danny chooses this type of barrier and does the necessary ritual and pours in enough power to make it. And he adds his condition for anyone to enter.
Now the Justice league? Find out about the barrier when Trigon attempts to attack, they were preparing after he threatened what he would do once he got to earth. How he would destroy them. The Justice league tried to take the fight to him first but were utterly destroyed, so they retreated home to tend to their injuries, and fortify earth for one. Last. Stand. Only when Trigon makes his big entrance…he’s stopped.
The Justice league watch in awe as this thin see-through barrier with beautiful green swirls and speckled white lights like stars apears blocking Trigon and his army’s advance. The barrier looks so thin and fragile yet no matter how hard the warlord hits, none of his attacks can get through and neither can he damage said barrier. That’s when Constantine and Zatanna recognizes what this barrier is. Something only a powerful entity could create. For a moment, the league is filled with hope that Trigon can’t get through yet Constantine also explains that it’s not impenetrable. And clearly Trigon knows this too for he calls out a challenge.
And that’s when, in a flash of light, a tiny glowing teenager appears. He looked absolutly minuscule compared to Trigon and yet practically glowed with power (this isn’t a King Danny AU though).
And that is when the conditions for passing the barrier are revealed. And the Justice realize that the only thing stopping Trigon and his army from decimating earth. The only way he can get through….is by beating this glowing teenager in a card game.
Not just any card game though. The most convoluted game Sam, Danny, and Tucker invented themselves. It’s like the infinite realms version of magic the gathering, combined with Pokémon, and chess. And Danny is the master. So sit down Trigon and let’s play.
(The most intense card game of the Justice league’s life).
After Danny wins, this happens a few more times with outer word beings and possibly even demons attempting to invade earth, yet none have been able to beat the mysterious teenager in a card game. Constantine might even take a crack at it and try to figure out how to play. He’s really bad though. Every time this happens, the Justice league worry that this might be the time the teenager looses. Yet every time, he wins (even if only barely).
Meanwhile, Danny, Sam, and Tucker have gotten addicted to the game and play it almost daily. Some teachers might seem them playing the game are are like ‘awww how cute’ not realizing this game is literally saving the world. Jazz is just happy they aren’t spending as much time on their screens playing Doomed.
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It’s kinda funny that Jason is, in every sense of the word, the most normal Robin. Unironically, there wasn’t anything uniquely special about him before he was Robin. He was a street kid. His dad was a goon (which makes sense for Gotham. It’s a goon breeding ground) and his adoptive mom was a girl who fell in love with the bad boy, got disowned by her upper middle class parents and adopted her boyfriend’s infant son. Even his biological mother isn’t anything special! She was just a doctor who ended up becoming corrupt.
Jason Todd was no circus kid who could do an impossible signature trick. He wasn’t being scouted by some evil hidden organization.
He wasn’t the rich boy genius who lived next door.
He’s not the son of a supervillain (as lame as cluemaster is, he still *counts*).
He’s not the secret son of Bruce Wayne.
And he’s not a metahuman, nor did he led a whole organization of teens to fight when Batman couldn’t.
He’s the most regular boy to ever enter become a hero in Gotham. He wanted to do good things for the sake of doing good. He grew up poor with regular parents, where bad things happened to them. The kinds of things that could happen to *any* person living in Gotham.
There is nothing about him, pre-Robin and as Robin, that makes him Not Like Regular Kids.
His dad was a goon (who, depending on the run, was either killed by Two-Face OR. Just sent to prison and killed in prison! Which makes his backstory even PLAINER-) and his mother was a drug addict with cancer. Jason ends up homeless, and almost steals the bat mobile tires. The only thing that makes him stand out from any other tragedy befallen kid in Gotham is the fact he was bold enough to do that, get Batman’s attention, and continue to be bold enough to go against a crime lord (who was apparently his grandmother, the most interesting person in his family, but since she’s almost never brought up, she’s likely no more significant than a one-issue villain in the crime lord power hierarchy). Batman realized that Jason wasn’t going to really stop, and honestly he kinda grew on him, so he decided to adopt Jason, and eventually allow him to become Robin.
There just isn’t anything amazingly special about his backstory. The few moments where something could have been done to make it more interesting (like his biological mother) but ended up taking the most boring option. You can’t do much of anything now to enhance his past without upsetting much more well established canon, and not without making people wonder “well if his grandmother was such a big name in crime, why hasn’t she been brought up before?”
Jason Todd was a wonderful Robin (providing that he actually has a writer who likes him). He has a golden heart, he’s the voice of reason. He’s everything that a Robin needs to be for Batman. But compared to everyone else, he was nothing special. In a way, his lack of Not Like Regular Kids makes him stand out in a much more subtle way.
As if someone asked the question “Do I need to be someone special to be Robin?” And the answer was “You don’t need to be someone special, you just need to be brave, like Jason Todd was.”
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So I'm sure this point has been made already but something I really enjoy about the Corinthian (specifically in the show as I haven't read the comics) is that the entirety of season one is just him finding increasingly elaborate ways to avoid interacting with Dream.
And I love it because it's the smartest thing he could have done.
Desire technically does something similar but that's a different point. Typically the 'villain' plots to have at least one moment to gloat over their fallen enemy. Arguably we should have seen this in episode 1, once Dream is trapped, because it's the perfect moment for the Corinthian to saunter down to the basement and be like 'haha I've just told Burgess all of your secrets and I'm going to leave you here in this glass cage I told him to build'.
But the Corinthian doesn't do that.
For an antagonist that enjoys indulging in his vices the Corinthian shows impressive impulse control when he chooses to. He keeps away from what is perhaps the biggest temptation of all.
There is so much I could say about that specifically, but I might come back to it another time. The point is that even though there shouldn't really have been any risk the Corinthian leaves as fast as he can, hoping to never come back, and while I'm sure he felt tempted to taunt his creator he never does. Then when Dream is free the first thing he does is try and get someone else to confront him, and when that doesn't work he follows Ethel to where John is. But the Corinthian only interacts with him enough to make sure he's on his way to the ruby, doesn't go with him, because he's not interested in getting caught up in the battle himself.
And the Corinthian doesn't even want to make it obvious he's helping at all.
Yet he's still prepared. Though the Corinthian only acts when Dream is free he still knew exactly where to find Ethel, who she was, what she'd stolen. That confrontation may have sent him back to the Dreaming (arguably the first time the Corinthian indulges a little of his urge to taunt though he only says he'll fight Dream if he comes after him, not that he's already making a move) but Ethel's amulet doesn't really do much to slow him down.
It's a near miss for sure.
It could have put him directly in Dream's path if timings had been different but the Corinthian doesn't lose his cool. In fact, as soon as he realises Dream isn't in his realm he slyly starts seeing how much information Lucienne might tell him. Her neutral greeting already made it clear she wasn't outright suspicious of him. It's a great scene!
(Again I could ramble about it.)
The Corinthian knows that he doesn't have the power to defeat Dream himself but he's smart enough to consider what else he can do. He knew enough about how to hypothetically keep Dream trapped to the point of advising Burgess on it, had obviously thought about it, and crucially ended up being right. Diving into the second half of the season would make this post way way too long, but the Corinthian is still trying to play things from behind the scenes, figuring out who else he can use to attack Dream.
He spends the whole season trying to stay hidden and at no point did I think it made him seem weak.
Alongside all else he is the Corinthian is shown to be methodical, patient and calculated. Realistic. It's a really nice demonstration of character for them both - for him and Dream - the Corinthian understands how powerful Dream is and never lets himself forget it, which means we as the audience never forget it. The inequality in power is built into the story, he constantly treats Dream as the biggest threat, someone who could wipe him out of play if he revealed himself. It makes for a very satisfying antagonist, one who actually seems to use their brain, because the Corinthian knows exactly what he's up against.
And it shows how terrifying Dream is to his enemies.
Because he's the antagonist of the Corinthian's story. One the Corinthian refuses to give in to, rejecting every opportunity he might have had to manipulate his way back into Dream's good graces, to return to the Dreaming with the rest. While I do think the Corinthian believed he wouldn't be forgiven no matter what, I still love how he stands by his own convictions, and though there are similarities with Gault I find his reasoning more complex and compelling. However we might consider the morality of both characters, however we might weigh the merits of their perspectives, from the Corinthian's point of view Dream is very much the villain. And he isn't an easy one to defeat.
The best chance anyone has against him is to run, to hide, maybe try and delay him with a trap if circumstances permit, but you better hope he has better things to do then give chase.
The Corinthian doesn't try to fight him.
Instead he does everything he can to stay out of Dream's way right up until there are no other options.
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