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#in our own medieval world
thecatsaesthetics · 6 months
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People really think if Aegon or his brothers hadn’t challenged Rhaenyra for the throne they would have been able to live as a happy family in the Red Keep…
It’s completely naive thinking.
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aegonsbrittlecrown · 2 years
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i ran into a very long post about how hotd never acknowledged alicent's abuse at viserys's hand and first of all. yes, it did. the parallel scenes of rhaenyra being in the brothel with daemon and alicent being called to viserys's chambers is one of the most uncomfortable scenes I've seen in tv.
it's not so uncommon in life as well that when someone is abused they don't necessarily know that they are being abused, not consciously anyway. they just feel bad and feel that something is wrong but don't know the word for it because they've been trained so well by the system of oppression. it's the same as the question of otto being a shit father. from a modern perspective, absolutely. but according to the time's westerosi standards, he made as good a deal for her daughter as he could. i think he genuinely doesn't understand that he ever did wrong by marrying alicent to viserys bc he saw a man who was mostly kind and he knew he wouldn't beat alicent or mistreat her - again, in accordance with the concept of mistreatment of that time and palce.
alicent is suffering but she doesn't really know why and she feels like she shouldn't because doesn't she have everything that a woman of noble birth ever could dream of? highest position a woman in westeros can achieve. the system is still so deeply ingrained in her that she's torn between what she feels and what others tell her she should feel and that's the essence of abuse. every time she's with viserys, she's picking at her fingernails, she's uncomfortable around him, slowly grows resentful of him as he neglects his children in favour of rhaenyra, but when viserys dies, she cries and mourns him because - like it or not - viserys wasn't a fully, to the core terrible person, especially for his time. not one character in the show is a full on irredeemable evil person and I'm baffled that this fandom, which is teeming with morally ambiguous characters who are so human and so flawed, still goes black and white with these characters. i mean, you can but i feel like that's missing an important point.
anyway, i had an extremely toxic narcissistic "best" friend for ten years and when we cut off contact, i still missed her after, because we had some very good times in those ten years besides the horrible gaslighting and whatnot. and i feel like hotd doesn't erase the abuse alicent suffers by viserys, on the contrary. you can feel through the acting, ths scenes, everything that it's just wrong. also the show has 10+ more characters to portray in equal depth so.
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alesseia · 1 year
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Moon + Seraph Pitch Week (Mar 28)
Percy Jackson meets Undertale meets Avatar: The Last Airbender
ALESSEIA
Axel, a young child with no one but their father for company, leaves their childhood home to discover that the rest of the world is magic, and that fate isn't a kind storyteller.
Themes:
love of all kinds (familial, friendship, romance, and self-love)
finding a place to belong when you're an outsider
identity and what it means to be you despite everything
Current Update: Book 1 is being drafted
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WIP-relevant Links: WIP intro | WIP tag
Content Warnings:
classism
strong language
fantasy violence
death of minor and major supporting characters
queerphobia (both external and internalized)
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jadevine · 9 months
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Preindustrial travel, and long explanations on why different distances are like that
Update March 1, 2024: Hey there folks, here's yet another update! I reposted Part 2a (the "medieval warhorses" tangent) to my writing blog, and I went down MORE of the horse-knowledge rabbit hole! https://www.tumblr.com/jadevine/741423906984951808/my-post-got-cut-off-so-i-added-the-rest-of-it Update Jan 30, 2024: Hey folks, I've posted the updated version of this post on my blog, so I don't have to keep frantically telling everyone "hey, that's the old version of this post!" https://thebalangay.wordpress.com/2024/01/29/preindustrial-travel-times-part-1/
I should get the posts about army travel times and camp followers reformatted and posted to my blog around the end of the week, so I'll filter through my extremely tangled thread for them.
Part 2 - Preindustrial ARMY travel times: https://www.tumblr.com/jadevine/739342239113871360/now-for-a-key-aspect-that-many-people-often-ask
Part 2a - How realistic warhorses look and act, because the myth of "all knights were mounted on huge clunky draft horses" just refuses to die: https://www.tumblr.com/jadevine/732043691180605440/helpful-things-for-action-writers-to-remember
Part 3 - Additional note about camp followers being regular workers AND sex-workers: https://www.tumblr.com/jadevine/740604203134828544/reblogging-the-time-looped-version-of-my
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I saw a post on my main blog about how hiking groups need to keep pace with their slowest member, but many hikers mistakenly think that the point of hiking is "get from Point A to Point B as fast as possible" instead of "spending time outdoors in nature with friends," and then they complain that a new/less-experienced/sick/disabled hiker is spoiling their time-frame by constantly needing breaks, or huffing and puffing to catch up.
I run into a related question of "how long does it take to travel from Point A to Point B on horseback?" a lot, as a fantasy writer who wants to be SEMI-realistic; in the Western world at least, our post-industrial minds have largely forgotten what it's like to travel, both on our own feet and in groups.
People ask the new writer, "well, who in your cast is traveling? Is getting to Point B an emergency or not? What time of year is it?", and the newbies often get confused as to why they need so much information for "travel times." Maybe new writers see lists of "preindustrial travel times" like a primitive version of Google Maps, where all you need to do is plug in Point A and Point B.
But see, Google Maps DOES account for traveling delays, like different routes, constructions, accidents, and weather; you as the person will also need to figure in whether you're driving a car versus taking a bus/train, and so you'll need to figure out parking time or waiting time for the bus/train to actually GET THERE.
The difference between us and preindustrial travelers is that 1) we can outsource the calculations now, 2) we often travel for FUN instead of necessity.
The general rule of thumb for preindustrial times is that a healthy and prime-aged adult on foot, or a rider/horse pair of fit and prime-aged adults, can usually make 20-30 miles per day, in fair weather and on good terrain.
Why is this so specific? Because not everyone in preindustrial times was fit, not everyone was healthy, not everyone was between the ages of 20-35ish, and not everyone had nice clear skies and good terrain to travel on.
If you are too far below 18 years old or too far past 40, at best you will need either a slower pace or more frequent breaks to cover the same distance, and at worst you'll cut the travel distance in half to 10 or so miles. Too much walking is VERY BAD on too-young/old knees, and teenagers or very short adults may just have short legs even if they're fine with 8-10 hours of actual walking. Young children may get sick of walking and pitch a fit because THEY'RE TIREDDDDDDDDDD, and then you might need to stay put while they cry it out, or an adult may sigh and haul them over their shoulder (and therefore be weighed down by about 50lbs of Angry Child).
Heavy forests, wetlands and rocky hills/mountains are also going to be a much shorter "distance" per day. For forests or wetlands, you have to account for a lot of villagers going "who's gonna cut down acres of trees for one road? NOT ME," or "who's gonna drain acres of swamp for one road? NOT ME." Mountainous regions have their traveling time eaten by going UP, or finding a safer path that goes AROUND, so by the time you're done slogging through drier patches of wetlands or squeezing through trees, a deceptively short 10-15 miles in rough terrain might take you a whole day to walk instead of the usual half-day.
If you are traveling in freezing winters or during a rainstorm (and this inherently means you HAVE NO CHOICE, because nobody in preindustrial times would travel in bad weather if they could help it), you run the high risk of losing your way and then dying of exposure or slipping and breaking your neck, just a few miles out of the town/village.
Traveling in TOO-HOT weather is just as bad, because pushing yourself too hard and getting dehydrated at noon in the tropics will literally kill you. It's called heat-STROKE, not "heat-PARTY."
And now for the upper range of "traveling on horseback!"
Fully mounted groups can usually make 30-40 miles per day between Point A and Point B, but I find there are two unspoken requirements: "Point B must have enough food for all those people and horses," and "the mounted party DOESN'T need to keep pace with foot soldiers, camp followers, or supply wagons."
This means your mounted party would be traveling to 1) a rendezvous point like an ally's camp or a noble's castle, or 2) a town/city with plenty of inns. Maybe they're not literally going 30-40 miles in one trip, but they're scouting the area for 15-20 miles and then returning to their main group. Perhaps they'd be going to an allied village, but even a relatively small group of 10-20 warhorses will need 10-20 pounds of grain EACH and 20-30 pounds of hay EACH. 100-400 pounds of grain and 200-600 pounds of hay for the horses alone means that you need to stash supplies at the village beforehand, or the village needs to be a very large/prosperous one to have a guaranteed large surplus of food.
A dead sprint of 50-60 miles per day is possible for a preindustrial mounted pair, IF YOU REALLY, REALLY HAVE TO. Moreover, that is for ONE day. Many articles agree that 40 miles per day is already a hard ride, so 50-60 miles is REALLY pushing the envelope on horse and rider limits.
NOTE: While modern-day endurance rides routinely go for 50-100 miles in one day, remember that a preindustrial rider will not have the medical/logistical support that a modern endurance rider and their horse does.
If you say "they went fifty miles in a day" in most preindustrial times, the horse and rider's bodies will get wrecked. Either the person, their horse, or both, risk dying of exhaustion or getting disabled from the strain.
Whether you and your horse are fit enough to handle it and "only" have several days of defenselessness from severe pain/fatigue (and thus rely on family/friends to help you out), or you die as a heroic sacrifice, or you aren't QUITE fit enough and become disabled, or you get flat-out saved by magic or another rider who volunteers to go the other half, going past 40 miles in a day is a "Gondor Calls For Aid" level of emergency.
As a writer, I feel this kind of feat should be placed VERY carefully in a story: Either at the beginning to kick the plot off, at the climax to turn the tide, or at the end.
Preindustrial people were people--some treated their horses as tools/vehicles, and didn't care if they were killed or disabled by pushing them to their limits, but others very much cared for their horses. They needed to keep them in working condition for about 15-20 years, and they would not dream of doing this without a VERY good reason.
UPDATE January 13: Several people have gotten curious and looked at maps, to find out how a lot of cities are indeed spread out at a nice distance of 20-30 miles apart! I love getting people interested in my hyperfixations, lol.
But remember that this is the space between CITIES AND TOWNS. There should never be a 20-mile stretch of empty wilderness between City A and Town B, unless your world explains why folks are able to build a city in the middle of nowhere, or if something has specifically gone wrong to wipe out its supporting villages!
Period pieces often portray a shining city rising from a sea of picturesque empty land, without a single grain field or cow pasture in sight, but that city would starve to death very quickly in preindustrial times.
Why? Because as Bret Devereaux mentions in his “Lonely Cities” article (https://acoup.blog/2019/07/12/collections-the-lonely-city-part-i-the-ideal-city/), preindustrial cities and towns must have nearby villages (and even smaller towns, if large and prosperous enough!) to grow their food for them.
The settlements around a city will usually be scattered a few miles apart from each other, usually clustered along the roads to the city gates. Those villages and towns at the halfway point between cities (say 10-15 miles) are going to be essential stops for older/sick folks, merchants with cargo, and large groups like noble’s retinues and army forces.
Preindustrial armies and large noble retinues usually can’t make it far past 10-12 miles per day, as denoted in my addition to this post. (https://www.tumblr.com/jadevine/739342239113871360/now-for-a-key-aspect-that-many-people-often-ask )
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astronicht · 6 months
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Okay I'm almost done with Fellowship, here's an incomplete list of shit I noticed and thought was buck fucking wild on my first ever read-thru: medieval edition.
In literally the second line of the book, Tolkien implies that Bilbo Baggins wrote a story which was preserved alongside the in-universe version of the Mabinogion (aka the best-known collection of Welsh myths; I promise this is batshit). This is because The Hobbit has been preserved, in Tolkien's AU version of our world, in a "selection of the Red Book of Westmarch" (Prologue, Concerning Hobbits). If you're a medievalist and you see something called "The Red Book of" or "The Black Book of" etc it's a Thing. In this case, a cheeky reference to the Red Book of Hergest (Llyfr Coch Hergest). There are a few Red Books, but only Hergest has stories).
not a medieval thing but i did not expect one common theory among hobbits for the death of Frodo's parents to be A RUMORED MURDER-SUICIDE.
At the beginning of the book a few hobbits report seeing a moving elm tree up on the moors, heading west (thru or past the Shire). I mentioned this in another post, but another rule: if you see an elm tree, that's a Girl Tree. In Norse creation myth, the first people were carved from driftwood by the gods. Their names were Askr (Ash, as in the tree), the first man, and Embla (debated, but likely elm tree), the first woman. A lot of ppl have I think guessed that that was an ent-wife, but like. Literally that was a GIRL. TREE.
Medieval thing: I used to read the runes on the covers of The Hobbit and LOTR for fun when I worked in a bookshop. There's a mix of Old Norse (viking) and Old English runes in use, but all the ones I've noticed so far are real and readable if you know runes.
Tom Bombadil makes perfect sense if you once spent months of your life researching the early medieval art of galdor, which was the use of poems or songs to do a form of word-magic, often incorporating gibberish. If you think maybe Tolkien did not base the entirety of Fellowship so far around learning and using galdor and thus the power of words and stories, that is fine I cannot force you. He did personally translate "galdor" in Beowulf as "spell" (spell, amusingly, used to mean "story"). And also he named an elf Galdor. Like he very much did name an elf Galdor.
Tom Bombadil in fact does galdor from the moment we meet him. He arrives and fights the evil galdor (song) of the willow tree ("old gray willow-man, he's a mighty singer"), which is singing the hobbits to sleep and possibly eating them, with a galdor (song) of his own. Then he wanders off still singing, incorporating gibberish. I think it was at this point that I started clawing my face.
THEN Tom Bombadil makes perfect sense if you've read the description of the scop's songs in Beowulf (Beowulf again, but hey, Tolkien did famously a. translate it b. write a fanfiction about it called Sellic Spell where he gave Beowulf an arguably homoerotic Best Friend). The scop (pronounched shop) is a poet who sings about deeds on earth, but also by profession must know how to sing the song or tell the story of how the cosmos itself came to be. The wise-singer who knows the deep lore of the early universe is a standard trope in Old English literature, not just Beowulf! Anyway Tom Bombadil takes everyone home and tells them THE ENTIRE STORY OF ALL THE AGES OF THE EARTH BACKWARDS UNTIL JUST BEFORE THE MOMENT OF CREATION, THE BIG BANG ITSELF and then Frodo Baggins falls asleep.
Tom Bombadil knows about plate tectonics
This is sort of a lie, Tom Bombadil describes the oceans of old being in a different place, which works as a standard visual of Old English creation, which being Christian followed vaguely Genesis lines, and vaguely Christian Genesis involves a lot of water. TOLKIEN knew about plate tectonics though.
Actually I just checked whether Tolkien knew about plate tectonics because I know the advent of plate tectonics theory took forever bc people HATED it and Alfred Wegener suffered for like 50 years. So! actually while Tolkien was writing LOTR, the scientific community was literally still not sure plate tectonics existed. Tom Bombadil knew tho.
Remember that next time you (a geologist) are forced to look at the Middle Earth map.
I'm not even done with Tom Bombadil but I'm stopping here tonight. Plate tectonics got me. There's a great early (but almost high!) medieval treatise on cosmology and also volcanoes and i wonder if tolkien read it. oh my god. i'm going to bed.
edit: part II
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starcrossed-lov3rz · 3 months
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The Vow Spoken Through Time - Part 3
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Daemon x Rhaenyra x Wife!Reader
Series: Series Masterlist
Warnings: MDNI, violence, minor character death, general filth, mild smut, dirty talk, oral (fem receiving), and Daemon Targaryen is his own warning 
Tags: marriage, poly relationship, Daemon being hopelessly in love with his wives, Queen!Rhaenyra
Words: 2.2K
Description: Y/N is having a rough morning. She's fired. She's hungover. She's in a stranger's bed. She's waking up in a new world? She's married?!
Rhaenyra and Daemon's day started normal. Waking up next to their darling wife before tending to their duties. The difference? Their wife is speaking in riddles and has no memories of them.
Check out more works in my Masterlist!
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You gaze out across the stadium, shocked at the hundreds of people clamoring to see the violence and pageantry of the tournament. Your hands smooth down your dress anxiously. Rhaenyra picked a beautiful gown. The deep red of the gown is offset with gold embroidery along your shoulders and waist. The patterns resemble dragon scales, glistening as the light hits it.
Rhaenyra looks over, seeing your anxious movements and grabbing your hand to still the gesture. She brings it up to her mouth, kissing the back of your hand before she turns to address the crowd.
“Be welcome!” She shouts. “I know that many of you have traveled great distances to witness these games. I trust you will not be disappointed.”
The crowd’s cheers are deafening, but Rhaenyra continues once they die down to a dull roar. “Looking across the fine knights here today, I see a group without equal. May the luck of the seven shine on our combatants!”
She raises your joined hands in a cheer. You brace yourself for whatever disapproval might come from the crowd. If two women in modern days still got weird looks in public, you weren’t sure you were ready for whatever reaction this medieval world would have. The crowd continues to cheer, and you swear you can hear someone shouting “all hail the queens.” 
Rhaenyra pulls you in for a chaste kiss before motioning for the tourney announcer to take over. Your cheeks are on fire from her very public display of affection. “I wasn’t expecting that reaction,” you admitted as you both took your seats. 
“Whatever do you mean, darling?”
“I-” you pause for a moment. “You know? I just didn’t think people would be so accepting of our relationship?”
Rhaenyra laughs, “the smallfolk have always adored you. How could they not?”
“It’s just that people where I’m from-”
“You’re from here.” Rhaenyra interrupts, frowning. “Your place is with me, with us. Our people–your people–would fight wars in your name.”
You sigh in frustration. Rhaenyra, Daemon, and the maester were still convinced that you fell and all the memories of your past life were just an odd dream. It wasn’t a frequent argument, but one that never failed to begin at the most inconvenient times.
When you don’t respond, Nyra cups your face in her hands and forces you to look her in the eyes. “Do you know what the smallfolk see when they look at you?”
“Nyra-”
“They see the same thing that I see,” she says. “A queen.” Your hand comes up to cover hers as you lean into her palm. 
Rhaenyra’s thumb gently strokes your cheek. “I love you. It doesn’t matter where you came from, you’re here now. You’re here, and you’re mine. Never forget that.” 
Your breath catches in your throat. “It’s not fair,” you whisper. “You always know exactly what to say.”
Before Rhaenyra can respond, a yell from the arena draws your attention. “My queen! My lady!” Daemon’s voice reverberates through the stadium. Both you and Rhaenyra walk to the edge of the balcony, and the site nearly takes your breath away. Your husband is terrifying in his armor, and so, so, so attractive. 
“Fuck,” you swear. The dark armor is covered in the Targaryen crest and adorned with dragon-reminiscent flairs throughout the pieces. Daemon removes his helmet, shaking our his hair and preening at the attention.
“My beautiful wives, I am certain that I will win this tournament.” Daemon boasts. “But with your favor, there will be no doubt.” 
Rhaenyra laughs, “I don’t know. Should we offer our dear husband our favor?” 
“Hmmm,” you pretend to think it over. “I fear there are many knights worthy of this honor. How am I to deci-”
“My love, must I get on my knees to beg your favor,” Daemon teases.
“It would certainly be a start,” you smirk. “I suppose I can give you our favor, on one condition.”
“Anything.”
“Win this tourney swiftly so we might celebrate your victory together.” You say, grabbing the favor.
Daemon winks at you, raising his fist as the crowd roars in approval. You watch your husband ride out to meet his first opponent. 
“You know we are never going to hear the end of it if he wins,” Rhaenyra sighs. Daemon takes his place across from the other knight, placing his helmet back on and adjusting his grip on the jousting lance. 
“Was there ever a doubt he would?” you ask as Daemon and his opponent charge at each other on horseback. The crash as the lance hit lands and breaks is unsettling. Daemon’s opponent flies from his saddle, landing hard on the ground.
“True,” Rhaenyra agrees. Daemon tosses the broken half of his lance, jumping to the ground and drawing his sword. “Next year I plan to find Daemon a real challenge.” Daemon stalks in a circle around his opponent, waiting for the knight to regain his footing and draw his weapon. The knight recovers, going on the offensive to swipe his sword at Daemon.
You snort in amusement. “Are the rest of the knights really that bad?” Daemon easily dances around blows, not even bothering to waste his energy by parrying them. He’s toying with the other knight. Letting him exhaust and embarrass himself in the arena before Daemon ends the fight. You see the ghost of a smirk play on Daemon’s lips as he tosses his helmet to the ground.
“No, they’re actually quite skilled,” Rhaenyra replies. The knight’s attacks become harder and more calculated. Daemon parries them with practiced ease. You see the knight lean in as he gets closer to say something to Daemon. They’re too soft for anyone else to hear, but Daemon clearly heard them. His smirk drops and his gaze darkens. 
He’s ending this now. Daemon pushes the knight back, swinging a hard blow with his sword.
“Daemon is just….” The knight scrambles to parry the swing, but the blow is hard enough to dislodge his grip. Your eyes widen in shock, Daemon is ending more than this fight. You instantly snap your eyes shut, but you can still hear Rhaenyra’s words in time with Daemon’s strikes.
“That.” 
“Much.” 
“Better.”
The knight’s screams stop with the final blow. You open your eyes to peak at the scene in front of you. The knight is unmoving on the ground. His armor dented in. His sword hand on one side of the arena. His head at the other.
“I think I’m gonna be sick,” you mutter.
“A Targaryen tourney without at least one death would be considered boring.”
Your eyes land on your husband. He’s looming over the headless body of the knight. Daemon spits on the corpse before walking away.
Even Rhaenyra is shocked, but regardless, the tournament continues on throughout the late afternoon. The other fights are nowhere near as violent as Daemon’s round. Daemon is eerily calm as he wins his rounds with brutal efficiency. He doesn’t kill another opponent, but he makes light work of each one. 
After the stadium clears out, you walk with the maids back to your chambers as Rhaenyra left to greet some of the noble houses who haven’t visited Kings Landing since the last tournament. When you get back, you ask the maids to draw a bath and you gather up Daemon’s favorite soaps and oils. You didn’t realize just how serious a tournament was. After seeing that brutality, you were just relieved that Daemon was coming back safe.
The doors to your chambers shuts loudly,and you turn to see Daemon still in his armor. “Daemon-” He cuts you off with a kiss, sweeping you off your feet. 
“I need you.” Daemon says, pulling at your gown as he struggles to unlace the back. Growling in frustration, he tears the fabric. 
“Daemon! What’s gotten into you?” You yelp. “At least take off that damn armor first!”
“Fuck,” he swears, backing away from you as he begins slipping off his armor piece by piece. You reach forward to help him.
Once he’s rid himself of the armor, Daemon picks you up. You wrap your legs around his waist instinctively, and he grinds against you. He kisses and bites at your neck like a starved man. Whimpers and moans fall from your lips as you tug roughly at his hair. “Daemon, wait,” you say breathlessly. 
“Hmm,” he rumbles as he pulls back. 
“If you keep going, it’s going to ruin my plans,” you whine. “I wanted to spoil you. Please get in the bath before it gets cold.”
Daemon follows your gaze to the tub and sees your handiwork–candles meticulously placed around a steaming bath. The table next to the tub piled high with luxurious oils, wine, and fruits. “You did this for me?” He asks. You nod vigorously and he captures your lips in a heated kiss. “Gods above, you never fail to surprise me.”
You giggle as Daemon carries you to the tub and you both sink into the water. Daemon moans as the water eases over his sore muscles. You shift so that Daemon is leaning back against your chest and begin meticulously scrubbing his body. “You’re so perfect,” he groans as you massage at the knots in his shoulders. 
You hum in response, focusing on the knots. You find yourself softly singing as you work, and you glance down to see Daemon nodding off. Moving to work on his hair, you gently detangle his braids and massage the soap into his scalp.
“Love,” you begin, “what happened in that first fight?” You feel Daemon’s body stiffen against yours. 
“Nothing.” 
“Are you sure? It didn’t seem like nothing.” You answer. 
“It. Was. Nothing.” He’s definitely hiding something.
“No it wasn’t,” you insist. “He said something and you lost it. What did he say?”
“It doesn’t matter.” Daemon’s tone is short, but it’s clear he’s still upset over whatever that knight said.
“Yes it does, just te-”
“He called you a whore!” Daemon shouts, whipping around in the tub. “That spineless bastard called you a whore, and asked if he could take a turn after you finished eating Rhaenyra’s cunt on the balcony.”
You blink. Shocked. You assumed it was bad, but didn’t realize it would be quite that vulgar. “And you killed him for it?”
“If I could go back, I wouldn’t kill him,” Daemon bares his teeth as he hisses out the words.
You raise a brow in response.
“I would cut him apart piece by piece until he begged for death,” Daemon growls. “And when he’s on the brink of death, I would call for the maester to heal him so I could do it all over again.”
“Fuck,” you swear. Hearing your husband’s bloodthirst shouldn’t be this hot. Your breath quickens, and you shift.
Daemon notices your sudden shift in demeanor. “I see,” he grins. “I kill a man for disrespecting you, and all you can think about is my cock.”
You whine, desperate for Daemon to touch you. After he and Rhaenyra left you wanting this morning, you’ve been on edge all day. Daemon stands up, water sloshing from the tub as he climbs out and pours a glass of wine. He sips a mouthful before leaning down to kiss you. You moan as the wine hits your tongue. Daemon pulls back, popping a grape in your mouth before picking you from the tub and tossing you on the bed.
“I’ll just have to give my sweet girl exactly what she wants,” Daemon says. He drips wine across your body, lapping up the drops as he follows the trail with his tongue. Daemon knocks back the rest of his wine, placing the chalice on the dresser. He settles between your legs, wrapping his arms around your thighs as he dives into your cunt.
Daemon’s tongue swipes broad strokes across your cunt, lapping greedily. He suckles at your clit, and you cry out in pleasure as his hums vibrate against you.
“What is this?”
You try to shoot up to greet Rhaenyra, but Daemon’s arms have you locked in place. “Rha-Rhae-fuck-Rhaenyra” You struggle to speak as you feel your orgasm building. Your eyes roll back as Daemon moves an arm to slide two fingers into your weeping cunt. Moans fall from your lips as you buck into his mouth and hands.
Just before you climax, Daemon pulls back. “My queen,” he greets as Rhaenyra leans in for a kiss. 
“I take it our girl couldn’t wait?”
Daemon grins. “She never does.”
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NOTE: This was supposed to just be smut, but I got carried away. Anyway, hope you enjoyed bloodthirsty Daemon, I know I did. Next part coming Friday or Saturday night (and yes, it’s going to pick up RIGHT where we left off). I have two delicious requests in the works: 1) a Feyd Rautha request (featuring the iconic darlings), and 2) a Daemon request (featuring some angst and steamy make-up sex). ~ Lacie <3
Taglist: @syraxnyra @avalyaaa
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headspace-hotel · 11 months
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Many people, especially USAmericans, are very resistant to knowing the plants and living according to the ways of the plants. They lash out with a mix of arrogance and fear: "Don't you know what bad things would happen if we lived a different way? There is a REASON for living this way. Would you have us go Back—backward to the time without vaccines or antibiotics????"
Ah, yes, the two immutable categories that all proposals for change fit into: Backward Change and Forward Change! Either we must invent a a futuristic, entirely new solution with SCIENCE and TECHNOLOGY that further industrializes and increases the productivity of our world, or we must give up vaccines and antibiotics and become starving illiterate medieval peasants.
Every human practice anywhere on Earth that has declined, stopped, or become displaced by another practice, was clearly objectively worse than whatever replaced it. You see, the only possible reason a way of life could decline or disappear is that it sucked and had it coming anyway!!! Pre-industrial human history is worthless except as a cautionary tale about how miserable we would all be without *checks notes* factories, fossil fuels and colonialism. Obviously!
Anyway, who do you think benefits from the idea that pesticide-dependent, corporate-controlled industrialized monoculture farming liberates us all from spending our short, painful lives as filthy, miserable peasants toiling in the fields?
First of all, I think it's silly to act like farming is a uniquely awful way to live. I can't believe I have to say this, but the awful part of being a medieval peasant was the oppression and poverty, not the fact that harvesting wheat is a lot of work and cows are stinky. Same goes for farm labor in the modern USA: the bad part is that most people working farms are undocumented migrant workers that are getting treated like garbage and who can't complain about it because their boss will rat them out to ICE.
Work is just work. Any work has dignity when the people doing it are paid properly and not being abused. Abuse and human trafficking is rampant in agriculture, but industrialization and consolidation of small farms into gigantic corporate owned farms sure as hell isn't making it better.
Is working on a farm somehow more miserable than working in a factory, a fast food restaurant, or a retail store? Give me a break. "At least I'm not doing physical labor in the sun," you say, at your job where you're forced to stand on concrete for 8 hours and develop chronic pain by age 24.
When you read about small farmers going out of business because of huge corporations, none of them are going "Yay! Now that Giant Corporation has swallowed up all the farms in the area, we can all enjoy the luxurious privileges of the industrial era, like working RETAIL!" What you do see a lot of is farmers bitterly grieving the loss of their way of life.
And also, the fact is, sustainable forms of polyculture farming that create a functional ecosystem made up of many different useful and edible plants are actually way MORE efficient at producing food than a monoculture. The reason we don't do it as much, is that it can't be industrialized where everything is harvested with machines.
Some places folks are starting to get the idea and planting two crops together in alternating rows, letting the mutualistic relationship between plants boost the yields of both, but indigenous people in many parts of the world have been doing this stuff basically forever. I read about a style of agroforestry from Central America that has TWENTY crops all together on the same field.
Our modern system of farming is necessary for feeding the world? Bullshit! Our technology is very powerful and useful, but our harmful monocultures, dangerous pesticides, and wasteful usage of land and resources are making the system very inefficient and severely degrading nature's ability to provide for us.
What is needed, is a SYNTHESIS of the power and insights of technology and science, with the ancient wisdom and knowledge gained by closely and carefully observing Nature. We do not need to reject one, to embrace the other! They should be friends!
Our system thinks land is only used for one thing at a time. Even our science often thinks this way. A corn field has the purpose of producing corn, and no other purpose, so all other plants in the corn must be killed, and it must be a monoculture of only corn.
But this means that the symbiosis between different plants that help each other is destroyed, so we must pollute the earth with fertilizers that wash into bodies of water and cause eutrophication, where algae explode in number and turn the water to green goo. Nature always has variety and diversity with many plants sharing the same space. It supports much more animal life (we are animals!) this way. The Three Sisters" are the perfect example of mutualism between plants being used in an agricultural environment. The planting of corn, beans, and squash together has been traditionally used clear across the North American continent.
And in North America, the weeds we have here are mostly edible plants too. Some of them were even domesticated themselves! Imagine a garden where every weed that pops up is also an edible or otherwise useful crop, and therefore a welcomed friend! So when weeds like Amaranth and Sunflower pop up in your field, that should not be a cause for alarm, but rather the system of symbiosis working as it should.
A field of one single crop is limited in how much it can produce, because one crop fits into a single niche in what should be a whole ecosystem, and worse, it requires artificial inputs to make up for what the rest of the plant community would normally provide. The field with twenty crops does not produce the same amount as the monoculture field divided in twenty ways, but instead produces much more while being a habitat for wild animals, because each plant has its own niche.
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Reminder that fantasy is (most often) set in an alternate world inspired loosely by our own medieval history. Fantasy is, however, not historical fiction. Fantasy is not set on our Earth or bound by Earth’s rules and history. You can remove the racism, sexism, ableism, and homophobia if you want. It’s not a requirement. 🫠 (x)
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grey-sorcery · 25 days
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New to witchcraft? Awesome! Here's some things you should pursue.
An understanding of sympathetic magic: Correspondences, their metaphysical and theoretical framework, and their derivation.
Magical systems that incorporate the entire gender spectrum.
Energy work that isn't based on visualization.
The means of manifestation: How, where, and when spells affect physical change. The physical mechanisms through which witchcraft manifests beyond just willpower/intent/wishes/etc.
The history and subsequent influences of, and on, popular contemporary practices like Hermeticism, "Ceremonial Magick"/Golden Dawn, Wicca, and New Age/New Thought/LOA/Reiki.
How to approach and practice magic with critical thinking skills.
Influence of consumerism on contemporary practices.
Divination as systems: all methods of divination beyond tarot, their statistical applications, and their different methods of use.
The anthropology of medieval Arabia, Europe, Near East, and Asia relative to the magical or occult publications of the era. What is purely religious, parareligious, or syncretist and what does that mean for the interpretation of the text?
The genuine limits of our knowledge of the ancient world, what's possible for us to know and what can't we know?
Conversations with practitioners of closed or semi-closed practices and perspectives of POC when it comes to what the western world would label as "witchcraft".
The differences and similarities between superstition and the practice of witchcraft.
An understanding of the influence of colonialism on modern witchcraft and the language used to discuss magic.
Critical Race Theory (CRT), Queer Theory, and systems of oppression.
Botany and herbology: An understanding of the physical and medical properties of plants.
Building a personal lexicon for modern and/or colloquial terms used in and by the witchcraft community to describe and discuss practices.
Spell design: What makes a spell a spell? What is the smallest or slightest action that can be considered a spell and why? What are the most important and influential elements of the design and application of a spell?
Altars: Their use, design, and potential; whether or not an altar would benefit your practice or goals for practice.
A critical approach to spirit work and astral projection, being able to discern between personal narratives and probable experiences.
A safe and solid community to become a part of. One that does not allow the influence of personal narratives (Without addressing them as such), doesn't allow for the mixing of adults and minors, and with established and enforced logical and reasonable rules.
Collect and cross-reference correspondences from as many sources as possible, then start to create your own.
Try to find a STEM subject that interests you and study it through any non-dogmatic avenues available to you.
The items highlighted in blue are things I highly recommend!
Here is a list of things to avoid.
This is, of course, not an end-all-be-all list of possible responsible and healthy pursuits.
You can learn more about me, find my master-post, check out my Patreon, and suggest content here.
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failbettergames · 8 months
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any games you'd recommend? could be for any reason! (similarity to fallen london, you know the people who made it, you just think it's neat, etc.) besides your own, of course, I already own all of those :)
Yes, here's a list of all of the games we talked about in our newsletter last year:
Birth: an adventure puzzle game about constructing a creature from spare bones & organs.
Scarlet Hollow: an immersive, episodic horror-mystery.
Egypt: Old Kingdom: a strategy simulator of the Great Pyramids period.
The Past Within is a fun, eerie way to spend an hour with a friend.
The Pale Beyond: high stakes on the frozen wastes, Sunless Sea feelings. 
King of the Castle: medieval monarch party game.
Stray Gods: an urban fantasy, musical visual novel featuring the gods of Greek myth.
Vampire Survivors: so moreish.
Knotwords: extremely satisfying crossword-anagram-puzzle game.
The Banished Vault: so gorgeous it actually makes us a bit cross.
Astronaut the Best: an anarchic comedy about assembling a team of hapless astronauts. 
El Paso, Elsewhere: supernatural neo-noir shooter, in which you must destroy the villain you loved - even if it means dying yourself.
Thank Goodness You're Here: may be the only game that’s more British than the ones we make.
The Fabulous Fear Machine: pulpy horror narrative strategy.
WORLD OF HORROR: Junji Ito-adjacent roguelike.
Lies of P: tickles your Fromsoft fancy. 
The Lamplighters League: essentially 1930s supernatural XCOM 
Tails Noir (formerly known as Backbone): gorgeous, bleak, compelling and unsatisfying in equal measure. 
Mediterrea Inferno: a spicy story about finding yourself after isolation.
DotAGE: manage a village where the Village Elder has helpfully precise visions of the future.
Slay the Princess: the princess is very bad and you have to kill her. 
VR remake of The 7th Guest: very fun, silly and far less punishing than the original. 
Astrea: Six-sided Oracles: interesting dice-and-deckbuilding system. 
Return of the Obra Dinn: truly a modern classic.
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lesbianaglaya · 2 years
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going to start texting like a medieval monk… Woe! my brother in christ the line at the banking house has by the will of our Lord God in Heaven taken longer than I had previously in my mortal folly predicted. A lesson to us to remember our own shortcomings and that our Lord is the only Being able to understand in full the world He has blessed us with. Pray that I shall be released so that I may sooner join you. May God Bless and Keep You. - anno domini nostri Jesu Christi MMXXII
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eros-cestlavie · 6 months
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since we're all talking about eclipses let me share my favourite eclipse fact: the mystery eclipse of 811
eclipses were pretty noteworthy in the middle ages, as were all movements of the heavenly bodies - particularly for calculating the date of easter (which is determined by the lunar cycle, following the calculation of passover).
a list of eclipses can be found in a few manuscripts produced between 809 and 812 in the carolingian empire, and it's broadly accurate. the entries record the date and time of the eclipse, as well as its location in the sky, as for the eclipse of 807: "In 807, there was again an eclipse of the Sun on 11 February in the 26th part of Aquarius around the sixth hour of the day." (this is correct for the year 807, and was probably a record of a past event.)
however, one entry simply reads: "In 811, there was an eclipse of the Sun on 27 April, in the first hour of the day." NASA records show when historical eclipses occured, and there was no eclipse visible in Europe in the year 811. But there was an eclipse that year - in Australia (on the 26th of May).
So the list wasn't a record of observed eclipses, but a list of predictions - using the easter table and some very good maths, the author was able to calculate when future eclipses would occur, even in places where nobody from europe had ever been. the location wasn't included, because they knew that the constellations would look different in the southern hemisphere.
this all goes to show that medieval people weren't stupid - their understanding of the world may have been vastly different from our own, but they were just as curious as anybody else at any other point in time. dismissing the middle ages as a 'dark age' when knowledge was stunted by belief fails to see how wonderful the middle ages can be - how people have always been brilliant, and curious, and have sought out new knowledge, all through history.
(this info comes mainly from a blog post by the wonderful james t. palmer, which is here, and has some more source links. ive also heard about it in papers/wider reading but i cant give a source for those)
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k-hippie · 1 year
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CHAMPIGNAC : A NEW SIMS 3 WORLD
Champignac is a fully living Frenchy suburbia World based on Champs-les-Sims and has nothing to do with a vacation place ... Well, nothing is not really the right word ;)
Back in 2016/2017, when we began to think how we could remade Champs-les-Sims, we didn't know really what kind of world we wanted to do. We named the project : Sims de Nimes. Then, because we were on other projects ( such as sims 4 k-mods ) we left Sims de Nimes somewhere in the pipes.
We made Oaksoak Hollow ( based on Mystic Falls ), we made Eureka Valley ( a world between tech and classic life ) and we left behind the Sims 4 because, well ... too long to explain. :D
So, it was time to get out of the box our old project of Sims de Nimes ... During this time, some talented creators re-made Champs-les-Sims with their own vision, more oldy or more city life like, or more like Sunset Valley ... All those versions are interesting, but we wanted something else. And so, is born Champignac !
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If Champignac is a true living suburbia world, it is too a quite rural world, almost a village with :
37 Community Lots
36 Residential Lots
10 Medieval Towers all around the town :)
:)
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In addition, it remains few Empty Lots, differently sized to suit whatever you wish ... So, let's say Champignac is a french-not-so-little-town where life is slowly flowing and dynamic at the same time, perfect for families and Sims looking for a different lifestyle :)
A typical downtown and outskirts, full of old buildings and southern architecture, a joyful mix between south-east and south-west housing, with a touch of something more northener ( but don't tell the citizens; it's a sure way to be frowned upon ) ... After all they worked hard to keep Champignac as it is!
People living in Champignac are quite glad of it. Sure, teenagers dream of foreign lands, but they are not too eager to leave.
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Once, the townies of Champignac were grumpy because Champs-les-Sims was so more popular than their hometown ... After all, everybody went to Champs-les-Sims, stayed there, made nectar, drove a Kenspa, flirted with locals, or … anyway! Tourists had a full experience in Champs-Les-Sims and weren't interested in visiting any other city. Champignac, the official twin city, didn't benefit from any international exchanges, and was left anonymous, far from fame and glory. As unreachable as the Eiffel Tower seen from Champignac ... until ...
In February 29th of a certain year, a distant descendant of Marquis de Landgraab lost his way on the road to Champs-les-Sims and landed in Champignac. Instantly, he fell in love with the town.
He saw an always growing vegetation, a Monastery full of secrets, the familial beach ( yes, there is a beach in Champignac ), the forgotten obelisk, the shop keepers full of stories, the well preserved houses, the green fields and the paved streets, the true Café Catane and a remaining wild fauna running here and there ... He saw perfection !
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For a time, the townies of Champignac experienced fame and glory. But how exhausting it was! Tourists not really caring about the legacy of the kiosk owner, the monks overwhelmed, the museum director who couldn't find enough teenagers to help ... Even the fishes were exhausted! Hard times indeed ... Happily, this descendant of Marquis de Landgraab met someone, somewhere, and moved out, far far away from Champignac. Celebrities said their last goodbyes and slowly, life, as it should be, was back :) The townies and City Council learned from that experience that they very much preferred not to be as famous as Champs-les-Sims ...
Life in Champignac was relatively calm again when suddenly, a global health crisis emerged and the Simvid-18 pandemic hit many many people ... Anxiety swept through the villages and the small towns, including Champignac of course ... With an aging population, residents became increasingly concerned about the well-being of their neighbors and the future of the city.
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Shop owners and farmers who were already considering retirement were now faced with the daunting task of deciding whether to continue their businesses in such uncertain times. The entire world seemed to come to a halt, leaving everyone in Champignac wondering who would carry the torch and ensure the future.
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Surprisingly, the youngsters that only came sporadically for holidays, moved back to Champignac. Fearful of living in a crowded city and eager to gather with family members, they came to the old town with friends. After all, there were spare bedrooms in most houses!
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When the restrictions were lifted, many were reluctant to leave. Going back to a stressful life and fast-paced city wasn't enticing anymore. Most decided to turn their lives around. They took up the florist shop or asked for a job transfer ... So, life emerged again :) Champignac is now a thriving town where you have everything you wish for and nothing more.
Champignac is blessed with old churches turned into bars or wineries, old palazzi that are inspiring, and small boutiques as gathering places ...
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Winters and autumns are short, while spring and summer are long. Come and live among thousands of old buildings, walk on streets Roman soldiers once trod upon, see treasures from foreign campaigns, and benefit from the perfect blend of country living and town living.
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Remember ... With its unique blend of history, culture, and natural beauty, Champignac offers the Sims a captivating and enriching experience. From the stunning architecture to the delectable cuisine, every aspect of this town reflects the South of France’s intoxicating charm.
Are you ready to move in Champignac ?
blackgryffin \o/
IMPORTANT : We advice STRONGLY to begin with the half-populated SavaGame provided in addition to the World itself ...
DO NOT FORGET to download the CC of Champignac we provide on our website too ! for more information, see the 2 posts below ;)
Have fun !
DOWNLOAD HERE
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wickworks · 8 days
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Lancer Tactics dialogue layout crisis of faith
(from this month's backer update)
Every so often, I'll run into something in development that eats away at me until it pushes me to a crisis of faith and I have a breakdown, burn down a bunch of work, and build something better from the ashes. These are moments of transformation and we're almost always able to come out the other side with something much better than what we started with.
This all sounds very dramatic until you take a step back and see the issue in question is just, like, the layout of a menu. But if medieval priests were able to have schisms over angels on pins I can have strong feelings about graphic design, dammit!
This month's episode revolved around how we're doing character dialogue. For reference the plan was to do a standard 4-slot visual-novel talking heads layout. I call it a 4-slot because there's usually four positions that characters can stand; two on the left, two on the right:
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I had it ingame, and it was working. But... something felt off. Do you see the difference between every one of the above examples and this?
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It's all about perspective, baby.
Answer: all the character art in those examples are drawn at a slight angle so they can be flipped back and forth to be made like they're looking at each other.
Trying to do this with the perspective we chose early — straight on — makes for a chorus line of weirdos who are looking directly into your soul as they ostensibly chat with each other. Credulity is strained; the illusion of these puppets interacting in the same space is paper-thin.
(I was skeptical of choosing this perspective for this reason, but we ultimately went with it to make the customizable assets in the portrait maker easier to fit together)
We tried a bunch of different layouts, but they all at least one of these problems:
they'd stare into your soul while ostensibly directing comments elsewhere.
they felt like text messages; this would be fine if that's what we were going for, but we wanted something that could represent face-to-face conversations. (Tactical Breach Wizards was able to pull this style off because they had little 3D dioramas to go along with it)
or, most damning of all, they felt like zoom calls.
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So, my heart aflutter and spirit in want, I spent a day doing a research dive into various dialogue layouts (bless the Game UI Database!) to see if any other games had managed to pull this character art perspective off. I ended up with this massive non-chronological taxonomic tree:
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(fullsize here)
The type of layout that particularly caught my eye was this style where each character had their own little box. These layouts borrow a concept from comic books called "closure" where the space and time between characters are left blank. Freed from the constraints of trying to simulate a single space, these layouts allow the reader to fill in the blanks with something that feels more true-to-life than anything we'd be able to render ourselves.
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I was especially impressed with the dynamism of Tales of Symphonia and The World Ends With You; rather than sticking to single slots they would animate the entire panels moving around to indicate motion an relative position of characters.
So we threw out the old code and copied them. Here's what we've come up with:
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We'll be able to have portraits interact, like smacking each other (I felt like a kid hitting two action figures together, lol)
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We can also apply effects like princess-leia-holograms and full-screen "lighting" effects like warning banners:
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Carpenter and I came up with a number of arrangements that the portraits can smoothly transition between:
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I've also implemented support for choices during a dialogue, potentially leading to branching paths.
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Overall, I feel SO much better about this system than our initial designs. It might feel a little more cartoony, but I think we're making a cartoony game so that's not a problem.
Whew. We bit a lot off to chew with this project. I feel like I just made a second visual novel game engine inside of the first. Fingers crossed that it all ends up worth it.
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room-surprise · 7 months
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Addendum to Dungeon Meshi Age Calculations, and Thistle's age estimate...
This is sort of a sequel to two posts of mine, How to Calculate Comparative Ages of DM Characters and How Old Is Thistle?
I've seen some people claim that the age scale between elves and tall-men where elves age 5 times slower than tall-men can't be used accurately for elves that are very young or very old. I've also seen people claim that the half-foot age modifier is wrong.
I'm not a mathematician, but so far I have not seen any actual evidence that the 5:1 scale doesn't work, and a good amount of proof that it does, and I think the confusion about half-foot aging is a translation issue.
Please keep in mind, information about Marcille's age does not apply to any of this, because [SPOILERS].
WHAT ABOUT VERY YOUNG ELVES?
Here's something we know about the babies from the different races, which comes from Ryoko Kui's blog:
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1 year old elven, dwarven and gnomish babies can only lay on their backs. Tall-man and half-foot 1 year olds can both stand, though the tall-man is not as good at it as the half-foot.
This lines up with real-world development milestones, human children can usually stand on their own somewhere between 9 to 12 months. Half-foots age faster than tall-men, so it makes sense that the half-foot would look more balanced and steady while standing.
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A 2 year old elven baby has just gained the ability to sit up, while the babies of other races are walking or running. Normal human babies can sit up with help at around 5 months.
2 divided by 5 equals 0.4, that's 40%, and 40% of one year equals 4.8666666 months. That's 5 months.
I think it's very likely Kui herself is using the 5:1 ratio in order to calculate her elven ages in order to get this very specific 5 month developmental milestone to line up this way. So we can confirm that any elf over the age of 2 years old should have an age that is calculable with the 5:1 ratio. I also think it's not crazy to assume Kui may be using the numbers I calculated in my age post to work out other character's ages as well, since she's clearly doing it for the elves.
LET'S TEST IT WITH HALF-FOOTS
Human children learn to run between 18 and 24 months, so around 2 years old, like the chart shows us. 2 years divided by the half-foot age ratio (1.1428571429) equals 175% because they grow faster than tall-men.
175% of 2 years is 1277.5 days... Which is 3.5 years. So a 2 year old half-foot has the maturity of a 3.5 years old human child. 3 years old is when human children are expected to run and jump easily, and climb stairs without help.
That sounds about right to me, since the half-foot child in the drawing looks like they can confidently run around without balance issues. One foot is off the ground, and their arms are pulled in closer to the body than the tall-man child's arms.
Meanwhile the tall-man child is more unsteady, both feet firmly planted, standing with their arms held out as far as they can go to help with balance.
DOESN'T 29=50 FOR HALF-FOOTS?
Kui says that Chilchuck would be about 50 if he were a modern day human (which he isn't, he's a medieval half-foot), and then she says that half-foots in the time of Dungeon Meshi only live to be about 50 years old on average.
I'm pretty sure she's telling us that if Chilchuck were a human in our world, he'd be past middle-aged, and then for contrast, she tells us that most half-foots in Chilchuck's world die by age 50. Not that Chilchuck's 29 years is equivalent to a 50 year old modern human.
Chilchuck is 29 years old, and he had his first child at age 13. The average age of death for half-foots is 50, then that means middle-aged for a half-foot is 25.
Chilchuck is 4 years older than that, which makes Chilchuck past middle-aged. It does not make him developmentally the same as a 50 year old modern human though.
Using the numbers I've worked out, a half-foot would be developmentally 50 years old when they're 44.
Kui says that although Chilchuck wants to retire from going into the dungeons, if he did, it would be premature... Just like it would be premature for a 33 year old to retire.
In the real world retirement ages are connected to the average age of death. As that number goes up, so does retirement age. Because modern humans live until around 72, as a global average, retirement age is somewhere in their 60s.
So since half-foots average lifespan is 50, a normal age for Chilchuck to retire would be in his 40s.
WHAT ABOUT OLD ELVES?
The average age of death for tall-men is 60, however we know that tall-men can live into their 80s because Marcille's father did.
The average age of death for elves is 400, but they can live up to 500 years.
There's no reason to think that DM tall-men aren't like real world humans, and can't live into their 100's if they are lucky and wealthy enough. Even in the real medieval period, some people lived into their early 100's.
The thing that makes average death ages low in real life is usually issues like high infant mortality, starvation, war, lack of medical care, and lack of sanitation.
In the real medieval period, the average age of death was 30 not because people dropped dead at 30, but because SO MANY children died young that it pulled down the average. In medieval times, if you managed to live to 25, you had an average of 23 more years of life ahead of you, which is 48 years old.
I think Kui raised the average death age to 60 for tall-men to account for the fact that even tall-men have access to more advanced medicine and healing magic in DM, so infant mortality isn't as high and the adults live more than a decade longer.
The elves naturally have a longer lifespan since they live 5 times slower than tall-men. However they also probably have a far more advanced society than any of the other races in Dungeon Meshi. Fleki calls the Eastern Continent a "primitive land", and it's mostly populated by dwarves, gnomes and tall-men.
If elven culture was developmentally the same as tall-man culture, I bet elves would only live to about 300, which would be 60 for them, maturity wise.
WHAT DOES THIS MEAN?
80x5 is 400. That seems correct to me, a 400 year old elf would be considered elderly and getting close to the end of their life. An 80 year old tall-man would be considered VERY old, having lived past average expectations... But those expectations, as I said before, are based on poor living conditions, not biological certainty. 100x5 is 500, so the two maximum ages (100 and 500) also line up when you use the 5:1 ratio.
POSSIBLE MAXIMUM AGES FOR OTHER RACES
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Using the same math, if gnomes and dwarves had the same culture as tall-men, they'd only live to be 150-ish instead of 240/200...
This is only a theory, but dwarvish and gnomish maximum possible ages should probably be around 250, if you multiply their age modifier (2.5) x100 like I did with the elves.
The current difference between their average age of death is probably attributable to lifestyle and cultural differences (gnomes use a lot more magic, and so they live longer).
Then, just to do the rest of the races:
Half-foots and orcs theoretical maximum age is 88. Ogres theoretical maximum age is 94. Kobold theoretical maximum age is 81.
Keep in mind, these numbers are based on the idea that "around 100 years old" is the oldest a human being can get. The oldest human to ever live survived until they were 122 years old... But obviously that is rare, and happened in the modern era.
Point is, there's wiggle room at the top end of the age limit, for some of the races that may be a matter of extra days or months, for others it could be an extra decade or two. But I'm using 100 for simplicity's sake.
Sorry for the long post! I hope this answers people's questions, and if I messed something up let me know!
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kickmuncher3 · 1 year
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Emily Axford’s PCs Ranked by How Likely They Are To Have Worn Crocs:
There was discussion on a recent short rest about which of Emily’s PCs are most likely to wear crocs, so I humbly present my findings:
1. Brenda Elizabeth: 100% canonical that she wears crocs. She is even wearing crocs in her canon artwork. God bless you Zac Oyama.
2. Tarragon Snakeroot: Also 100% canonical that she wears crocs, but the DM is being a little punk about it. Regardless of whether or not Murph thinks crocs exist in Eldermourne, if Emily says she’s wearing crocs, she’s wearing crocs.
3. Sophia Lee: A human living on present day earth. I’m certain she’s worn crocs around her place on Staten Island.
4. Chirp Featherfowl: Lives in the Feywild, but has a wife and child on present day earth. Has definitely tried on her wife’s crocs. Loves the novelty of them.
5. Ylfa Snorgelsson: Same voice as Brenda Elizabeth, so she’s already croc-coded. Plus, due to multiversal shenanigans, it’s almost guaranteed that there exists a version of her who’s worn crocs.
6. Onyx Lumiere: I don’t remember if crocs have been confirmed as canon in Trinyvale, but they definitely are. If Onyx didn’t already own a pair of pastel crocs, she’s surely looted a pair from someone she’s killed.
7. Fia Boginya: Crocs are not necessarily her style, but she lives in Eldermourne, so she’s had ample opportunity to wear them.
8. Brimstone Billy: Also, lives in Eldermourne, but I’m not sure if crocs have made their way to Endoterra yet.
9. Sundry Sidney: Technically exists in our future, but crocs are probably ancient relics in her time. Even if she could get her hands on a pair, she wouldn’t be able to get them on over her permanent roller skates.
10. Fig Faeth: I’m gonna say that crocs probably exist in Solace, but Fig was too preppy to wear them as a kid and is too punk to wear them now.
11. Moonshine Cybin: I’ll throw Murph a bone and say that crocs don’t exist in Bahumia, but if they did, I bet Moonshine would wear them. If a crick elf was gonna wear shoes, they’d probably wear crocs.
12. Calliope Petrichor: Again, no crocs in Bahumia, but even extra no crocs in the Feywild. Furthermore, they aren’t really the shoes of choice for either crime families or knights. No crocs for Calli.
13. Saccharina Frostwhip: Calorum is the setting least likely to contain crocs. It’s such a classic medieval fantasy world. That said, growing up poorer than the other PCs makes Saccharina the most likely A Crown of Candy character to have worn crocs.
14. Jet Rocks: By far the least likely Axford character to have worn crocs. Spent her short life growing up royal in a lavish castle with dreams of becoming a military commander in a world where crocs absolutely do not exist in the first place. Case closed.
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