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#infinite shrug
nelkcats · 1 year
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Half-a Joker
The Joker fell into acid, but that's not all that was in that container. It was all kinds of toxic waste combined, among them: ectoplasm. Of course, no one noticed until much later.
Jason hated the Joker, not just because he was his killer (which was clearly a very important factor) but also because something in his blood stirred every time he saw him. Even if it was unconsciously, Jason had made Crime Alley his Haunt, and every time he sensed the presence of the almost-ghost he hated it the most (even if it was unconsciously) and went into a frenzy of hatred.
The first time anyone suspected the Joker to be anything other than human was when they noticed his smile. His sharp teeth, along with his large, glowing eyes, flashing madness did not make him look human. The second time was during an attack: Nightwing shot him, but he "miraculously" survived.
The third time was much simpler: A boy with an ice crown on his head (the citizens of Gotham did not question, they had seen stranger things) chased the clown and asked him if he knew he was dead. The Joker laughed and answered sarcastically but the boy saw him in such a serious way that he ended up running away from the situation.
Danny couldn't believe there were two sick (and maybe crazy) halfas in Gotham. He wondered if it was a repeat of his history with Vlad or if the world was just making fun of him.
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puppetmaster13u · 10 months
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Prompt 122
So, Danny might be a hint confused and perhaps slightly suspicious about this situation. Look, he didn’t exactly remember how he got in this situation, but from what he hears of the other person-turned-oversized-lizard’s panicked whispers they don’t understand how this happened either. Something something ghost probably. 
Someone had better not have made some sort of wish back home. He didn’t want to deal with Desiree’s shenanigans, even if being a dragon or whatever was pretty freaking cool…
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michyeosseo · 6 months
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Do you know why she is honored as goddess? Bedridden for a long time due to her incomplete celestial roots... a deity everyone thought could not be saved... Lord Xingzhi came to take to the Extranatural Heaven. And cured her. Therefore, the Divine Realm's Heavenly Lord gave her a title: Luotian Goddess – blessings from the sky. The girl blessed by the [ancient] gods.
Li Jia Qi as YOULAN
THE LEGEND OF SHEN LI (2024) 1.17-1.19
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Inspired by Marvel vs Capcom Infinite, I created “Major Danvers” in Saints Row
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fisheito · 21 days
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No rush or anything but when you get to Yakumo's rooms, I'd love to hear your thoughts. I enjoy reading your rambles ⸜(。˃ ᵕ ˂ )⸝♡
oh what a darling kaomoji ahaha of course it would be brutish of me to refuse such a---- *chokes on my own spit* *clears throat*;;;; I MEAN, BRO, LET'S SEE IF HE SHOWS UP, FIRST OF ALL;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(I’ll preface this with a bit of info, in the au Che’Nya is one of the controlled, or ‘followers’ as they’re called in the au, and the au’s riddle n trey somehow slipped into YOUR Tulgey woods in the ask scenario)
“Oh good lord-“
“But- how- I thought- chenya how are you free??”
“There’s no way the strings were cut, that kills the followers. So.. how are you released? Or.. are you NOT released? Asraq, if it’s you speaking through his body, I swear to the sevens.”
(If this might be a bit weird, or too much, feel free to just delete the ask :>)
*looks up at them from where I was catnapping stretched out on a rock and yawns widely*
Oh, looks like the mirror dropped off another Trey and Riddle.
*props myself up and leans my head against my hand, my tail curling curiously*
I’m not sure what you mean by strings - I wasn’t part of the Playful Land event and I make it a habit of avoiding the place. Though I hold no grudges against the kitten, Gidel.
As for speaking through me… well. I’m pretty sure you’re not ready to talk about the fourth wall, so I’ll just say no one is talking through me and leave it at that.
*smiles lazily, yawning again*
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eralea · 7 months
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Infinite Craft and AI Ethics
There's been a big quarrel on twitter about Infinite Craft being AI generated slop, and a lot of people are arguing that it doesn't plagiarise or steal jobs so it "doesn't count as AI generated slop".
But the issue in this particular case isn't copyrighted data, it's biased data.
Maybe it's because most of the players are on the younger side, so they don't remember the debates about unethical AI regurgitating harmful outputs, caused by training data containing unfortunate biases.
So here's some AI slop
I know a stupid browser game is the least of Palestine's issues right now. If they're not being killed by bombs and invading settlers, they're dying from starvation and food poisoning. The zionists have killed entire families, over 15000 babies and children, and the current death toll is almost certainly undercounted. We won't know the full damage of the Second Nakba for months, if not years from now.
So in the grand scheme of things, an AI slop game that says "Palestine + Child = Terrorist" is just a minor thing, a little accident caused by an algorithm parroting the racist narratives told by government propaganda worldwide. It's not the developer's fault that the data contains this bias.
But I can't shrug it off, can I?
There are people with 🇵🇸🍉🔻 in their names and profiles saying the game is "just harmless fun". I can't stand it. This isn't harmless. This is the racism the zionists use to justify their genocidal mania. This is the bigotry that causes most people to react to the genocide with apathy or even glee. This is the islamophobia that is so ingrained in our media, in our whole society, that our AI systems will casually reflect it back at us and most people wouldn't bat an eye.
And I thought the game was fun, too. I don't like generative AI, but I thought this word association algorithm seemed like a perfectly fine use of regular AI. Then I tried to make "Free Palestine" and kept finding "terrorists" instead.
It was a harsh reminder that these generative systems are not random or neutral. And I knew it, I had read Timnit Gebru's writings on racial and anti-black bias in AI, I have a collection of ridiculous whitewashed AI pics, I knew that AI had a racism problem but I just wanted to play the silly word game.
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I think a game like this can still be done, but it needs human involvement to prevent "Ooops! Accidental Zionist Propaganda: The Game". The lone dev can't pre-emptively block all the possible abuse cases. He doesn't post about politics so I have no idea if he cares about AI ethics (or genocide) enough to fix it, and he probably won't see my complaints anyway.
And it's not even really about the game. It's about AI inheriting and reinforcing the worst parts of society. The AI model the game is built on (LLaMA) associates Palestinians with terrorism. Will other technologies built on this model return the same output? Are there other nasty biases in the data that we haven't found yet, biases that will be perpetuated every time someone develops anything using this model?
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mr-independent · 1 year
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you know, its not brought up in fics often but ted is extremely well read. he doesnt brag about it, but hes read everything from f scott fitzgerald's b sides to ayn rand's doorstoppers to the sixteen book Ender series, etc etc etc. Ted reads about as much as we see Beard reading (which. in my head is a trait that was passed on, a new focus to sharpen the mind and keep him out of trouble and his mind off drugs, something Ted offered up as a coping mechanism for when his own dad died, a way to have fun and adventure and escape without ending up in jail like Ted himself had a handful of times before, scaring the bejeezus out of his ma.)
this turned into a mini fic and i lost my train of thought but point is, Ted reads So Much and more people need to pick up on this in fics please and thank you.
#ted lasso#hes got an artistic soul!#but also anyone whos fav book is the fountainhead must be both well read and stubborn as a bull#its a slog and thats coming from someone whos read both infinite jest and les mis#im getting through it slowly but surely. mostly to stretch my story endurance before jumping into atlas shrugged#also. yes i know we have no evidence that he read all 16 ender books#but having had read them myself i know in my heart of hearts that ted absolutely finished every one of them with gusto#probably on the bus to and from games with his team back in the US#no wait hold on. he was a backup punter right? that means LOTS of time sitting on the sidelines waiting for a whole bunch of nothing#lots of time was spent watching the plays and the team and formulating im sure (which is also probably why he trusts nate so much in the#beginning. bc that used to be him sitting on the sidelines taking it all in) but also theres long stretches of no play in american football#during which he probably read like a demon to keep his grades up and keep his scholarship#so that this ma never had to worry about him away at school. He wasnt going to get into trouble anymore not like he did in high school#he had to be the man of the house and gosh darn it was he going to do it with gusto#which meant good grades and learning about life and people and spending all that free time the right way#therefore: books. an easy habit that keeps him out of trouble and keeps his mama proud. plus itd be easy to hide from coaches under his pad#if they ever had a problem with it (which im sure they would at first but once he proved he was paying attention and wormed his way in#with the team even as a reserve well. they were less eagle-eyed after that concerning the paperback-shaped lumps under his jersey)#anyway have another mini fic i guess lol#im feeling a tad verbose today
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madhogthymaster · 29 days
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I Played Every BioShock Game in One Month, And I Must Scream!
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On January 2nd 2023, I made the sporadic, partially ill-begotten decision to buy all three BioShock videogames. Up to that point, I had never experienced these titles directly save only through cultural osmosis, the occasional meme and, naturally, The Discourse! I would spend the following lunar cycle playing them, writing down my thoughts and posting them on Twitter dot com. Today, after enough time passed for my heightened feelings to reset, I have collected those floating brain bubbles and transliterated them into some manner of structured essay for your reading pleasure - or utter lack thereof. Did I have anything meaningful to add to the conversation on one of the most dissected and dissertated franchises in the history of the art form? You may be the judge of that. It begins.
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Part One: Atlas Drowned
BioShock. The first BioShock. BioShock the First. "Spiritual" successor to System Shock 2, Bioshock. Yes, that BioShock. This is most certainly not a title that requires any sort of elaborate introduction. Since 2007, there have been many videos, articles, essays, podcasts, and everything in-between, dedicated to its analysis. For better and (decisively) for worse, the concept of Videogame Discourse was birthed from the metaphorical wreckage of this opus smashing itself onto the collective consciousness. I may be indulging in prosaic hyperbole here but the point still stands: it was, and still is, a big deal. You have probably heard it all before: the game is about the Folly of "Free-Market" Capitalism as it drives Society to ruin, the inadequacy of the wealthy to lead, a satirical takedown of Ayn Rand's Objectivism as it unceremoniously flops when confronted with the reality of basic human nature and needs. It's about America, in other words. It gleefully revels in its political stance with the subtlety of a clown-faced vending machine yelling: "Welcome to the Circus of Value!" It might as well be using a copy of Atlas Shrugged to wipe its anus, at this point. That is all to say, first impressions were quite positive and I was enjoying it a lot.
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The underwater city of Rapture is a poignantly depressing location: everything from its very name to its opulent Art Deco architecture screams of egomaniacal pretention. It is a monument to its founder's hubris turned into a decadent, decaying tomb for his ambition. It perfectly conveys all you need to know about Andrew Ryan, the founder of Rapture and initial antagonist. He is a rich twat who hated having to pay taxes so he created his own version of a Libertarian Blockchain disguised as a country where there would be "No Gods or Kings. Only Man." He then proceeded to make himself the god-king of his utopia; it crashed and burned along with everyone in it. "Is a man not entitled to the sweat of his brow?" he said, indeed.
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Rapture is a wonderfully designed world, in that sense. The only elements that clash with the contextual aesthetic would be the aforementioned "Circus of Value" marketplaces. Let me explain. Andrew Ryan, like all demagogues, takes himself super seriously. His entire platform was built on the premise that he's a charismatic genius and everything he says is Gospel. His whole civilization was constructed on the terrible ideas he convinced both himself and many others were actually good. Seriousness, self-importance and overcompensated grandiosity were the building blocks of Rapture, the roots of its aesthetic, the basis by which this society could function - until it wouldn't anymore. As such, the presence of those vending machines, openly mocking the very foundation of Uncle Andy's Ryanworld, feel out of place within the narrative and universe at hand. They have been clearly put there so that the developers could do a little meta-humour, a wink and a nudge at the player, to redundantly point out how absurd it all was. They must have been worried the game was too subtle and some players would not get it... Anyway, this was but a minor complaint. By all means, take it with a grain of salt. Now, I have some legitimate criticism to bring forth.
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Whilst a lot of the conversation has been directed at Brow Sweat Man, his God complex, his insane ambition, his "Chain of Industries" ideology and "Laissez-Faire" economics, not nearly enough analysis was ever dedicated to the other major antagonist of the game, and I can definitely gather why. I will now openly address spoilers for the latter half of the story by discussing the character of Frank Fontaine (aka ATLAS), the de-facto main villain of the piece.
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Fontaine is a grifter who played a long con at the expense of the "Kingdom of Reason." He started a smuggling ring that introduced gun violence and religious bigotry to the city, used the malcontent of the exploited working class to start a bloody rebellion, manipulated and killed people behind the scene through various aliases. His corporation is the one responsible for mass producing all the Big Daddies and Little Sisters, the iconic "monsters" of the series running around town. They are a product of Eugenics science based off Nazi Germany's human experiments. I should stress that Ryan approved all this as the city needed exploitable labour in order to run. The reason behind Frank's actions is simple: money, profit, cold hard cash. Andrew Ryan was a wealthy fool hooked on his delusional Capitalist drivel, his "daring vision" for the future of mankind, Fontaine was the reality check. The thematic exclamation point to the game's entire thesis, the depressing yet irrefutable truth behind all the cruelty and horrors caused in the name of IDEAS is good old fashioned Greed. Someone in a position of power will always be there to make a buck out of human suffering.
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To be perfectly honest, I find this throughline rather pedestrian. It is the truth of Capitalism, yes, but it is such an obvious statement delivered with such un-earned gusto that it makes the entire game less interesting as a result. Here we have a compellingly detestable villain in Uncle Andy, the "good guy" of his story, a living byproduct of American Exceptionalism, Ayn Rand's poster boy, a poignant satire of the current socioeconomic establishment, being replaced by a basic money-grabbing baddie. What made Ryan so effective is how real he felt: he represented the warped worldview of the out-of-touch, obscenely rich class that rules the planet and that's going to eventually lead us to our demise - much like in Rapture itself. Fontaine, by contrast, is a mustache-twirling cartoon. He acts and talks like a typical videogame villain who doesn't have anything meaningful to say to you other than how smart he is, how he loves money and how he's totally going to get away with it (insert evil laugh here) while sporting the worst accent I have ever heard in my life. His point as a character is moot and the writing is messier as a result. Still, BioShock is a good game, perhaps not as masterfully crafted as many believed it to be, but rather innovative for the time. There is a clever (for 2007) twist right before Fontaine takes over as the final boss in which it is revealed the player's character was being mind controlled the whole time. It's a cute meta-commentary on the unique nature of our interaction with videogames.
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Had I played BioShock when it first came out, I would have probably placed it atop a golden pedestal, sung its praises as the best written story in the history of the medium and angrily rejected any criticism towards it in the most obnoxious way imaginable... I think I was trying to make a point but my brain gave up half way through the tangent. As such, I shall conclude this tirade by saying I enjoyed playing this classic title but I have no interest in going through it a second time. Is that fair? Yes, it is.
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Part Two: Tetsuo The Drill Man
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I moved on to Bioshock 2: The BioShockening, a game that didn't need to exist, in many ways. On one hand, it drags the theming of the first game to unnecessary levels of dilution as its message had already been abundantly delivered. On the other hand, you play as a Big Daddy with a Big Drill. There is a new ruler in Rapture, her name is Dr. Sofia Lamb. She took over after the fall of Andrew Ryan's "Individualist Utopia" by indoctrinating its inhabitants into a cult that's equal parts Early Christian commune and Eugenics with an extra dose of fanaticism. Much like with Frank Fontaine, we have a case study as to how an unregulated, isolationist, capitalist state lays the foundations for stochastic terrorism and sociopathic grift - just in case it wasn't already obvious that Rapture is supposed to represent America. I say that but, to be brutally honest, Dr. Lamb's politics or set of beliefs are as undercooked and generically laid out as they can get. I had to interpret and extrapolate what her deal was through context clues more than anything else. It wouldn't surprise me if the game's intent was to comment on Communism instead of everything else I pointed out, which would somewhat invalidate its previous stance on Capitalism and would further bring into question the overall political stance behind the BioShock series... but let us put a pin on that thought, for now.
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As far as the gameplay is concerned, I believe this is a slightly better, more refined, more challenging loop than its previous iteration. These titles are both solid First-Person Shooters with light RPG elements but the second one improves upon its many shortcomings. The ability to hold both weapons and "magical gene powers" at the same time is such a simple yet elegant mechanic that it (bio)shocks me it wasn't implemented earlier. The hacking mini-games have been simplified to the point of fruitlessness - and I'm fine with that. The big change comes with the Big Daddy himself and his huge, oversized, dominating drill that penetrates all its victims at full force, making them scream. It singlehandedly redeems melee attack as a worthwhile feature. Did I mention it's a huge drill?
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Beyond that, there isn't much to add to The Discourse. To reiterate, BioShock 2 is a thoroughly pointless sequel and it barely qualifies as one. It's a glorified expansion pack that adds nothing of substance to the narrative, lazily resting on the laurels planted by its predecessor. It's a more polished and fun title to play, undoubtedly, but it's otherwise easy to see why it is considered the forgettable middle child stuck between an era-defining first outing and whatever Infinite turned out to be. Speaking of which, it's time to get into that one.
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Part Three: Infinite Mysery
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WARNING: the following few paragraphs represent my initial impressions on the game, left mostly unaltered as I experienced it for the first time back in January 2023.
So, Infinite, BioShock numero tres but technically a prequel set in 1912, the flying city of Columbia, and all of that. All I knew about this game beforehand was that its engine was used to revolutionize 3D pornography for years to come... Do not ask how or why I know that.
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Our "Andrew Ryan" for this episode is played by Father Comstock (oh, brother), an evangelical, white supremacist prophet who gathered his "flock" to live in a conferedate utopia closer to the "Kingdom of Heaven" and far above the "Sodom Below." I used to think the first game was unsubtle and heavy-handed with its commentary, impassioned in its righteous indignation if a bit simplistic by the end, but this game takes that sharp edge and slashes the US flag with it, literally!
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This game appears to have things to say about American myth-making, the religious zealotry fueling the glorification (and alteration) of history as a means for Power, The White Man's Burden and the dangerously real threat of Christian Nationalism. It seems to condemn it all with the fervor that bespeaks decapitating a cop with a portable blender - which Infinite is all too eager to provide. What makes the experience truly effective is the setting itself: a far cry from the claustrophobic doom of Rapture. The misery of that place served as a remainder that Capitalism is unsustainable and leads society to ruin. That's an obvious statement by this point and, as such, it left me lukewarm on the experience. All it did was reinforcing my beliefs. Columbia, however, is a different beast. It is not the sunken tombstone to the hubris of a rich fool, it is the realm of the "Chosen Race" thriving under the watchful gaze of the deified Founding Fathers. It's a thriving, gorgeous vision right out of Jules Verne's mind, and it runs on the back of slaves.
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That's what makes it truly horrifying and infuriating. The fact that it works, that its ruler managed to build a community for "good white Christians" thanks to the power of religious indoctrination and the exploited labour of the "lower races" that keeps it afloat. It is unsettling, bone-rattling, how inviting the city looks at a first glance, its Victorian architecture bathing in the sun as a barber shop quartet entertains curious onlookers. It's a grotesque dream of Dixieland as filtered through Gone with the Wind lenses.
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As such, getting to disrupt the perfect little order of this bigoted, racist 19th century style town through acts of wanton violence is INFINITEly more cathartic than killing random junkies in an already disrupted, dead society. Sticking it to an unjust hierarchy by murdering cops and destroying property elevates the enjoyment of playing this title tenfold. It's exactly what was missing from my ideal BioShock experience. It's simply more compelling to defeat that which is yet to be even challenged. Another major element in the game's favour is a main character with actual agency, as opposed to a silent protagonist whose whole deal was his tragic lack of agency. It's much easier to be invested in the narrative when my guy has a literal say in the matter.
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I sure hope the game does not somehow ruin everything in the second half. That would be so disappointing...
WARNING: the following are my real, unfiltered opinions on BioShock Infinite.
Do you know what is the most egregious, baffling, aggravating turn a narrative like this could have made after all it's done, after putting out such an inflammatory takedown of the American conservative institutions? Why, Bothsidesing, of course! According to this game's oh so wise writing, when those rebelling against their literal slavers do it by employing Direct Action instead of "the right, non-violent way" then they're just as bad as them. That is how Infinite chooses to frame the Anarcho-Socialist revolution of one Daisy Fitzroy (the only named black character) as she's compared to Father Comstock (the racist theocrat) with the all too familiar adagio of "Both sides are in the wrong." I am seething with rage.
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This game went out of its way to pontificate against America's history of bigotry and racism up to including actual horrendous ethnic caricatures to drive its point home. Then it cowardly decided to throw it all away by taking the "Enlightened Centrist" stance. Essentially, the people in charge of the project have demonstrated to me their unwillingness to commit to a difficult subject as soon as it came to addressing the Real American history, opting thusly to an implicit endorsement of the Neoliberal Status Quo. The message now reads: "Slavery was bad but the slaves should not rebel against it! They should debate the slavers in the Market Place of Ideas!" You could take such a blanket statement and apply it to every sociopolitical scenario where there is a clear Oppressor with a clear Oppressed and expect it to be uttered by those who benefit from the Oppression.
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I understand this title is more than a decade old but I will unendingly rag on the plate of unfulfilled potential due to cop-out writing. In fact, this whole situation has forced me to reevaluate my thoughts on the first title, as well! All of a sudden, the dichotomy between Andrew Ryan and Frank Fountain (the latter pretending to be on the side of the working class with a "clever" pseudonym) starts to feel like a less immediately obvious form of political bothsidesing. It wouldn't surprise me to learn that the game was cherry-picking its themes as if they were somehow divorced from the larger critique on the Establishment. Implying, in other words, that concepts like the "The Invisible Hand", Objectivism and Manifest Destiny could be extricated from the very fabric of American Society when the inconvenient truth is that they are as much a part of it as Racism, Slavery and Genocide. I am not necessarily changing my opinion on that first iteration, mind you, but I do find myself dubious over my initial read given how the series ultimately panned out, with all the poise of a bald eagle covered in blood-soaked feces! It has just occurred to me, as I was writing this down, that Infinite is basically a remake of the first BioShock but dumber in every conceivable way. More over, BioShock 2's main antagonist, Sofia Lamb, was presented as the total opposite to Andrew Ryan (but just as bad) which reinforces the aforementioned Centrist stance the series now appears to champion while serving as a prelude to what would become the profoundly stupid thesis of the third one! It is astounding just how bad Infinite is turning out to be: horrible in a manner that makes me retroactively question my own ability to understand media literacy. This, dear readers, would be the time when I start screaming.
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That said, it's not even the worst part. No, the most offensive aspect about any of this is that None of it actually matters, by the end.
WARNING: That Ending.
It turns out Father Comstock and your main character are the same person but from a different timeline when an Important Choice was made because of Guilt which led to becoming a Reborn Christian and the foundation of Columbia. You had a daughter which was taken from you by your evil doppelganger from another dimension and you were left trapped in a pocket world of some kind and then the rest of the game happens. Something, something, Regret. Something, something, commentary on Player Agency. Something, something, you must stop existing in the past in order to erase all the bad timelines, Sonic '06 style. By the way, there are timey-wimey bollocks, in case it wasn't clear. This is garbage and I do not care for it.
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To see what this game was actually about, all along, further undermines whatever "political position" was presented to me throughout the diegesis. Depictions of oppression, racism and human suffering very much rooted in actual history were used as a mere thematic red herring. Meaning that there never was any real commentary, it was a "distraction" from the true narrative. Let this thought consume you for a spell. The game will have you slaughter fascist cops as well as recently liberated black men in the same gruesome, sadistic fashion while framing both groups as "equally bad", only to then pull the rug from under you and tell you it was all window dressing for the Real Story, which was about our (white) protagonist being tormented by his bad life decisions. I am beyond done.
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The best I can say about the third and final chapter of the thoroughly tainted BioShock saga is that its contentious presence can be applied to a broader discussion about the nature of Art, namely if or when certain lines should be crossed, for what purpose should they be crossed and, especially, by whom. Infinite was built on the foundation of bad ideas and irredeemable execution. It presented a vapid vision of political radicalism from the obvious perspective of White Privilege and managed, bewilderingly, to not have anything to say about said politics, at all! It's the kind of idiocy that should have been nipped at the bud before wreaking untold damage - much like the main character himself. Nevertheless, it is a real piece of media that exists, a piece of gaming history and, like all history, we can learn something from it... Never Again! That would be the lesson to learn here.
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Part 4: Something, Something, A Conclusion
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As I am about to put this series inside the proverbial Tomb of Amontillado, I suppose this would be the right time to enlist my many gameplay pet peeves, my general pedantries, starting with the hacking mini-games: annoying in the first game, pointless in the second. In general, dealing with turrets, cameras and security robots was an unpleasant experience throughout the trilogy.
In the first two entries, some wise guy had the "great idea" of mapping the jump input to the upper button of the controller. I positively loathed that. They finally fixed it in the third game, just in time for it to stain the bed with several more horrible decisions! Why can't I hold more than two weapons at once in my inventory? That is such a backward step compared to the rest of the series!
Infinite must have also been one of the first AAA games to implement the hideous, horrendous, hackneyed sprint feature that would have you press on the left analog stick while the character is moving. Why was this ever considered an acceptable design choice?
I guess there were a few DLC. They sure exist.
... And with that underwhelming post scriptum, I shall now set my sights elsewhere - away from "Great Chains" and "Kingdoms of Heaven." New games await but we will always have the memories.
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The memories of the giant drill, specifically.
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BioShock and BioShock: Infinite were developed by Irrational Games. BioShock 2 was developed by 2K Marin.
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navree · 7 months
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anyway i know people don't like to hear it because of the whole 'sic semper tyrannus' vibe of it all but the modern day equivalent of the ides of march would be if all those senators who've been in office since the 50s and were getting busted for insider trading in 2020 got together and stabbed bernie sanders to death in the capitol rotunda. i'm not even kidding.
#personal#ides of march#like let's be clear this wasn't the oppressed masses rising up against a tyrant#it was a bunch of aristocratic nepo babies who were the wealthiest and most elite of roman society#deciding that they didn't like This One Guy's Ambition and deciding to perform extrajudicial murder#and then utterly failing to plan for after that#given that this guy had a reputation as being 'a man of the people' and created a lot of infrastructure to help the plebes and the masses#so you know the actual people and not just pseudo-royalty of the time were really fucking pissed about the whole thing#and because the conspirators were apparently fucking DUMB they didn't have contingencies and basically hastened along roman autocracy#by thrusting the infinitely more ruthless and bloodthirsty octavian into power during a time that demanded ruthlessness#like caesar was a tyrant in the sense that he went around the countries that weren't his conquering and killing and colonizing#but like the senate didn't give a shit about any actual atrocities he might have committed against other peoples as he subjugated them#cuz they were all for that subjugation!#their grievances were just the most upper echelons of society deciding they knew best and being dumbasses all the while#sorry to burst any bubbles#(also very funny that sic semper tyrannus gets thrown around a lot as a thing for pro ides people)#(cuz the most famous moment where someone said that was when pathetic racist asshole john wilkes booth said it after shooting lincoln)#so you know. shrug dot emoji on that too
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siofra-river · 7 months
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I think I will do all the skull hunting and whatnot on normal.. I’m very close to beating the campaign on legendary now I stopped at the house of reckoning, no idea if I did it in 7 hours tho tbh. I struggle with what time they actually pay attention to and what they don’t
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genspiel · 10 months
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i hate how throughout the week i'll be like "hmm there's all these things i should spend my resin on, but it's always the wrong day" and then i get to sunday, when everything's available to farm, and suddenly i....... can't think of anything i want to work on??????? brain please.............
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walterdecourceys · 9 months
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ok i go to bed now. goodnight world
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fisheito · 3 months
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welcome to elysium part 2: trial time...
Kuya asks question 1: I'm. I'm stressed for olivine. I can feel my chest tighte ning. I ma sweat.ib
Kuya asks question 2: YIKES😬. AND a HaLf i. I have to leave
(minimises the app and lies on the floor for a solid minute)
ok. Ok let's keept his goin. It's ok It's ok olivine confronting his truths is ok he will be better after airing it all out IT WILL BE FINE deepbreathsdeepbreaths
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*coughschokes and falls flat back onto the floor*
(....)
(Regains consciousness a few moments later)
Phew, ok,,, we're safe, olivine is facing it head-on and kuya is-
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What THE EVERLIVING FR$* ISTHA*passes out again*
#dragQUeen STORYTI-- I MEAN. evil wife OLD FOX STORYTIME WITH THE CHILDREN AT THE LIBRARY!!!!!!#kuya smiling without malice? in an event? where people can see?????#oli calling kuya out on his existential dread?????#from one mother to another. i can see the ennui in ur eyes#eiden's voice piercing thru the veil of self-doubt and general wallowing...#oli and kuya being surprisingly civil toward each other#despite oli's first comment upon their introduction that kuya's personality is a trial from god 😄#master of elysium was all LET ME TIE UP THIS PRIEST WITH A RIBBON AND PRESENT IT TO MASTER KUYA#and kuya's like naaahhh i bet he's more amusing when he's free roaming and independent#(subjects him to an extremely stressful game of truth or dare)#the girls (kuyoli) are turning slumber party games into Saw movies :(...... :)?#part of me wonders whether kuya actually gave that dude what he wanted#actual infinite sweet dream coma or...? plot twist i'm actually gonna torture you forever#i think he got the sweet dream but i just wanna know what happened at his old trial#i am not clever when it comes to these things. somebody needs to stand there and blast me with exposition#paragraph style. all written out.#he dodged the question... but he didn't get stung...? and .... uh whu? or he jus t lied? but he thought his lies were the truth?#furrows brow. idon't know. and i mean. i guess he got what he wanted in the end#what he THINK he wanted in the end?#*shrugs* oh well. i guess it's just . kuya and oli finish their very special episode of uhhhhh#addressing your actual problems before turning to drugs? no. use responsibly and safely if you must?.. uh.....#don't force drugs onto people? ...and... never bring children into a den of desire?#sure! let's go with that!#welcome to elysium
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true-blue-sonic · 10 months
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actually on the topic of nightmares!!! i wonder if anyone in the cast has had nightmares related to the phantom ruby. that war lasted like six months after all!
Heh, I personally do feel that making the war last literally half a year was just far too long. It's quite a significant chunk of time for many characters... yet absolutely nobody is affected by it. Not physically, not mentally, not emotionally. And of course I understand this is a Sonic game and they're not gonna shown everyone gravely injured and with PTSD, but with six months I truly would have expected some consequences on the cast. If it had only been one or two months or so, it would have been easier for me to suspend my disbelief on this topic, I feel.
Regardless, to answer your question, it does make sense to me that characters would indeed have nightmares. Infinite killed like four or five people right in front of the Avatar, Eggman's Death Egg is filled with captured people and he is heavily implied to have murdered captives, Tails saw Sonic "die" before his eyes(?), the Resistance at the end of those six months was reduced to almost nothing... and then lost 80% of their forces in Operation Big Wave on top. And then they all nearly got scorched alive in the fake fun. It gives enough grounds for nightmares, also considering how absolutely insane Infinite's power is with the Ruby. So I would not be surprised if the cast is in some way affected by it and needs time to mentally recover from the events of the game; it's just not shown or indicated to us, basically.
#I have somewhat conflicted feelings on Forces#on the one hand I do quite like the game and gameplay and I love Infinite as a villain and I don't hate the plot at all#but on the other hand... I do feel that the execution is lacking‚ so to say#they wanted it to be very grandiose but couldn't deliver there because that is not how Sonic games really *work*‚ perchance?#in the games characters 99% of the time are not affected by what happens to them and especially not on a longer time span#but with a *six month* war it feels *impossible* to me that they are not affected by their circumstances#so then the entire world gets basically destroyed/terraformed towards Eggman's interests... and yet it will never show up again#and everyone honestly just shrugs it off like it never even happened#it's definitely a strength of Sonic characters that they *can* do that and I find it inspiring#and my disbelief luckily does not take away from my enjoyment of the game#but... yeah‚ haha. It's a situation where they could not have won anyway: the earlier plot drafts are glued together by narm galore instead#and those definitely tried to be more serious about it all#hmm... it makes me wonder how 'far you can go' to make an epic story wherein you still can expect the cast to not be affected so much#but I would say Sonic being captured for 6 months while Eggman destroys the planet and murders/captures the populace throughout is too far-#-considering the complete lack of engagement with those rather heavy/serious points and the timespan they took place in#but regardless this is a very incomprehensible ramble about my thoughts on Forces haha
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l4zyb0n3s · 10 months
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99.99999/100 i do not like seeing leon in a suit unless he's next to ada who's also in like finer formal wear then its like oooh thats her trophy husband she dressed up my bad queen
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