#interactive software
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monstervr-blog · 1 month ago
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Di era digital saat ini, ekspektasi pelanggan terhadap pengalaman yang ditawarkan oleh brand semakin tinggi.
Bukan lagi hanya soal produk atau layanan, tetapi juga bagaimana interaksi antara pelanggan dan perusahaan berlangsung.
Di sinilah manfaat interactive wall hadir sebagai solusi inovatif yang mampu menciptakan pengalaman yang imersif, menarik, dan sangat personal.
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l0ve-lett3r-4-u-txt · 5 months ago
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This is what my insides look like btw . In case anyone was wondering . ,,
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n64retro · 3 months ago
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Harvest Moon 64 Victor Interactive Software / Natsume Nintendo 64 1999
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vgadvisor · 6 months ago
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posthumanwanderings · 25 days ago
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Hyper Securities S (Victor Interactive Software / Pack-In-Soft - Sega Saturn - 1997)
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acquired-stardust · 1 month ago
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Croc: Legend of the Gobbos Playstation 1997
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retrocgads · 10 months ago
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UK 1998
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nintendumpster · 1 year ago
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pseudophan · 2 months ago
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i know it would only be an unnecessary pain in the ass for him if i did but it does bother me not to respond like THANK YOU SO MUCH to my gp's messages to me through the healthcare online portal thing. he has a tendency to sit and answer messages and prescription refill requests late as hell in the evening because that's when he finally has the time and it feels so wrong to not reply even if it's entirely unnecessary and he neither expects nor wants that
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bmpmp3 · 2 months ago
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i kept joking about kiyoteru's speculated but unrealized lite taking genbu lite's job of being the go-to for free masc background vocals but the true threat was right there in plain sight. and in a cowboy hat.
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monstervr-blog · 10 months ago
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Dalam beberapa tahun terakhir, meja interaktif merupakan inovasi yang canggih pada berbagai jenis restoran. Meja ini bisa menjadi pilihan sangat tepat untuk fine dining sebab dapat mengurangi repotnya menyajikan menu.
Teknologi ini membuat tamu cepat mengakses menu setelah duduk tanpa perlu menunggu pelayan. Serta, mereka tidak perlu mencemaskan tentang kebersihan menu yang harus melewati banyak konsumen.
Tidak hanya menghemat kertas, cara ini juga mengefisiensikan waktu menunggu untuk pencetakannya serta menghemat ruang yang mesti terpakai jika masih memakai menu konvensional.
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gh0stofstarman · 3 months ago
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HELP WANTED: LITTLEBIGPLANET FAN MOVEMENT
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For the past year or so I’ve been working on a fan movement to revitalize interest in LittleBigPlanet on Sony’s terms. Think it comparable to Operation Moonfall, a fan movement for revitalizing interest in The Legend of Zelda: Majora’s Mask, which eventually led to its 3D Remake.
While I can’t promise the plan I’ve set out is guaranteed to result in a new LBP game, I do believe that it is also the best opportunity for one to be made. However, as I’ve worked behind the scenes I’ve found it impossible to maintain on my own. Therefore I must ask for help.
Operation Mushroom Tree, as it is tentatively titled, involves the creation of a professional pitch for a new LittleBigPlanet entry for modern consoles. This pitch would provide a basic outline of what a new entry would entail, and prove why the franchise would still be popular.
The goal is not to make a wishlist nor a whole new installment on our own, but a feasible design concept for a new game that the community can rally behind. While this exact pitch may not be directly used by Sony Interactive Entertainment, Operation Mushroom Tree would be a template to guide development of a new game. The design document at the forefront would show the best way to make a new installment in a way that would be enticing to shareholders and employees of Sony Interactive Entertainment, the current rights holders.
The document has been mainly continuously written by me. However, I am just beginning my journey into game development, and this project would be unsustainable on my own. I need concept artists and render artists to create mockups of believable illustrations of the game Operation Mushroom Tree provides. As well, I’d sincerely love the second opinions of other game designers who are passionate about the LBP franchise. Finally, I have only a very rudimentary idea of how LBP works on a programming and hardware level, and thus this project would benefit from an expert on such.
To be precise, I am looking for:
- 3D Modeling or Photoshop Artists to create renders and mock-ups of gameplay mechanics.
- Individuals with history in Game Design and have a fondness for the LittleBigPlanet Franchise, mainly to help write and guide the main design document.
- Individuals who have intimate knowledge of the LittleBigPlanet franchise on a hardware and software level, and can evaluate the feasibility of certain features on modern hardware.
If you or anyone you know falls into these categories, please contact me through Tumblr. If you are not in these categories, but are interested and believe you are able to help with this campaign, please contact me as well, and hopefully we can find a way to work together still. Do please provide some evidence of your past work and knowledge with your message.
I know that many out there currently are disappointed with the treatment of the LBP franchise after 2024, as am I. However, I do believe that LittleBigPlanet could thrive in today’s landscape, and would be beneficial to the games industry as a whole. Therefore, I am willing to embark on this journey, not only to entertain fans, but to help support up-and-coming developers get their first steps, as LBP did for me.
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n64retro · 2 years ago
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HeXen: Beyond Heretic (Raven Software, id Software / Software Creations, GT Interactive, 1997)
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vgprintads · 4 days ago
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'Lisa Frank Interactive'
[PC] [USA] [MAGAZINE] [1998]
"Lisa Frank (born 1955) is an American artist and businesswoman, the founder of Lisa Frank Incorporated, headquartered in Tucson, Arizona. She is known for producing whimsical commercial design for school supplies and other products that are primarily marketed to children and young adolescents. Her designs were popular in the 1980s and 1990s and experienced a resurgence in popularity in the 2010s and 2020s. (...)Frank's artwork features rainbow and neon colors and stylized depictions of animals, including dolphins, pandas, and unicorns. In the 1980s and 1990s, her designs were used on school-supply products such as lunchboxes and Trapper Keepers and for other products such as toys and stickers. Her designs were popular among elementary and middle school–aged girls. In 2011, they were used for a colorful line of clothing. Frank's designs experienced a resurgence of popularity in the late 2010s and early 2020s during a wave of nostalgia for the 80s and 90s." ~Wikipedia
Software in Ad
Lisa Frank Forever FunWork
Lisa Frank Play Studio
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Source: Family PC, November 1998 || Internet Archive; chris85
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found-in-retro-game-mags · 1 year ago
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Hexen
"Forget everything your mother said about running with sharp objects" (Ultra Game Players #97, May 1997)
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acquired-stardust · 5 months ago
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Croc: Legend of the Gobbos Playstation 1997
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