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#is been a LONG time since I made this kinda post
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caught up with what happens next. thoughts mostly about the comment section under the cut sorry
1. it's always been really interesting to me just how abstract a depiction of a person can be and still have people that find that depiction hot. i check the comments because i'm a dipshit and there are pretty consistently 2-3 people under any vikki or gage panel there for that. also shoutout to that one "when vicki's done resting her head on her mom's lap can i have a turn" comment
2. there's a lot of speculation-presented-as-fact about 202X griffin in the comments and it all feels like stuff we kinda can't know? we've only ever seen him post-murder in that photo with gage and we haven't seen current griffin "in person" at all. this isn't normally something i would care about or disagree with but it doesn't seem like what current griffin is actually like as a person is relevant at all to the role he's playing in the story right now
3. hm it's like very possible that in-fiction named himself after the mcelroy brother huh. what year would it have been like 2014? scary stuff
4. there are like a pretty large number of people ripping on milo in the comment section also. that feels weird. i get disliking That Type Of Guy but he was made to cut up his dead friend with a saw and then also institutionalized for five years. can we be nice
5. i feel like there's stuff here that shows this comic's age even in the three years since it started. gage is less of an extant guyotype than he used to be (as in the cultural signifiers and the true crime/serial killing obsession. "poor and isolated trans guy who talks to people online" is not someone going away so long as poverty, transmasculinity, and the internet exist). vikki says "because of woke" in a panel that's meant to be part of the same scene as the very first page and that definitely isn't something they were saying in 2021. the look of the tumblr ui, that thing max graves draws a lot, has changed drastically since the comic started. i don't mean this in a cinemasins way i just mean this like. idk. the way time moves so much faster than any webcomic updating schedule does is just something that i think about and this comic gives me a lot of occasion to think about it. it's very good
#op
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joextonyxfam-13 · 11 months
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All of Red Velvets “Chill Kill” 3rd Full Album SM track description™
Chill Kill - combines the two words to mean 'an event or existence that breaks the silence'. It is a pop dance song that unfolds uniquely in a dramatic and ominous harmony with the bold moving of bass, string melody, colorful and dreamy synth, and bell sound. It is characterized by the ambivalence of longing for others and singing for hope even in the midst of tragedy, expressing the narrative of love that was changed due to the sudden appearance of the "Chill Kill." Vocals that change colorfully depending on the emotional line given by the "Bright Tragedy" have been added.
Underwater- slow-tempo R&B song based on a heavy, groovy base and a dreamy synth sound. Red Velvet's vocal harmony, which is perfect like one voice, was added smoothly to complete the fantastic atmosphere of the song. The lyrics compare the infinite love that only I can give to a distant and deep water.
Knock Knock (Who’s There?) - a dance song that creates chills through piercing string and mystical bell sounds on top of a heavy bass. The song depicts the moment of falling into a sweet and dizzying game of tag that begins with a knock on the door. The expression of thrilling emotions heightens the atmosphere of the song, showing the essence of 'VELVET MUSIC'.
Will I Ever See You Again? - features a formidable synth drop that harmonizes the balance between the understated vocals and the overwhelming energy of the beat.The lyrics about keeping a calm and positive attitude in any situation combines with a dreamlike melody, creating a dramatic, lingering effect.
Nightmare - is a medium tempo R&B song with heavy string orchestration and a retro swing rhythm. The story is told in a dynamic and theatrical flow with the lyrics talking about how as long as we remember the times we were together and shining, the nightmare will disappear and a bright morning will come again.
Iced Coffee - is an R&B ballad song that features a minimalist instrumental with sentimental strings and guitar along with a clear EP sound, adding to the fun of listening to the lyrics which express feeling of endlessly falling in love with the other person, comparing it to an iced coffee addict who seeks it even during winter.
One Kiss - is a dance song with alluring and provocative charms with an imposing bass, fantastical synth, and addictive, strong hook that meets a fast groove.The bold lyrics expressing "Let's snatch the hearts of unfamiliar partners and make a perfect secret with just one kiss" and Red Velvet's expressive vocals leave a strong impression.
Bulldozer - is an imposing dance song with a heavy and intense bass, and catchy sound effects and an addicting hook. The distinctiveness of the song is heightened through Red Velvet's low vocals and the humming track. They inadvertently convey the message in a cool and relaxed way that anyone who limits and blocks them, they will destroy without holding back.
Wings - is an up-tempo R&B song with a warm and refreshing piano, bell, and synth sound with jazz elements that give off a groovy sensibility. Their sweet voices compare their attitude towards life to the birth and flight of butterflies, the lyrics conveying a message of support.
Scenery - is an acoustic ballad with laid-back guitar melodies and soft vocals that give you a cozy feeling. It depicts a story of taking out and drawing precious memories we have collected over a long time, like a landscape painting containing all four seasons, and filling up each and every day together.
KSGUpdates on Twitter
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fatedroses · 1 month
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And some days, I just wish you wouldn't look at me at all.
#ffxiv#sketch#wol#meteor survivor#zenos yae galvus#adventurer zenos#oh no#its the consequences of his actions#everything is fine until the only man on the star you care about looks at you with the same contempt your father did#(Meteor's not doing it intentionally- its a reflex after he comes back for quite a bit)#and zenos is getting bodied because its been a while since... you know... him being able to really feel anything at all#and no- its not him regretting anything that had to do with varis- just him regretting the thought meteor could look at him like that#little does Meteor know he's emotionally bodying the man he's trying to be cordial with#its a little okay because in how I write adventurer zenos this serves as one of his main wake-up calls to make some changes#and realizing both the mistakes he's made with meteor and that meteor hating him in any way is actually -not at all- what he wants#but not okay on the end that every time meteor does this he has to watch zenos actively dissociate right in front of him#until zenos just kinda autopilots and walks away#the second time (or perhaps third) in the last 11 years that zenos has felt regret to any major capacity-#on meteor's end I just enjoy seeing the progression of the WoL through subtext#and why meteor is willing to even entertain the idea despite how much he hates zenos- his decisions and the path he's walked#is the realization that there is high chance that he could actually be a direct catalyst for zenos' growth#and the realization the wol has that they were the only one zenos has ever genuinely reached out to#besides- i just like the idea of having your equal other half fighting back to back with you- or being able to handle threats you cant#and i find their dynamic neat- of meteor not forgiving zenos but giving him his last chance- and growing to enjoy being around him#and zenos being able to work on moving past being the weapon or the monster- finding the connections he's longed for#and giving himself purpose to finally truly just live- for him to learn to experience and have the freedom to find what he enjoys#(and curiously him having estinien's brand of accidently helping people even in StB gives me ideas...)#but enough tag ranting- ill get to zenos' actual adventuring in another post lol
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t3chborb · 6 months
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I'm one year older today, so I figured I gotta wrap a present or two~
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..
...
... Wait...
... I got it backwards, didn't I...
... I'm supposed to be... uhh... the one opening gifts today...
... Oh, how incredibly silly of me...
Welp, I'm sure Ramattra doesn't mind~
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sea-buns · 11 months
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Holy fuck, man. What a trip Fearne has been on, huh?
You tell her how grateful you are to have her in your life, you flatter her, you tell her you need her, that you have to do this together. You have her make a promise that has this woman, born of chaos and fey, agreeing through shaking hands and a trembling voice.
You make her deceive your friends; you make her follow where they cannot know; you make her help you into this contraption; you make her feed this thing into you despite the fact that you both have been warned extensively of the risks. You make her watch you crumble and splinter and shatter and fracture and burst and implode. You make her watch you die, over and over and over and over, for a minute in agonizing bullet time.
You make her do all these things, because when she tries to back out, when she tries to not be the one who let you do this—how could you do this—
you tell her, "YOU PROMISED."
Because if there's one thing you know, it's that the fey do not break a promise.
#cant wait for her to fucking pissed for a very long time. shes really packing the entire human experience in a very short period of time.#critical role#cr spoilers#c3e77#fearne calloway#ashton greymoore#bells hells#just gonna get ahead of the um actually mfs and state that i am aware that its not confirmed that thats why ash brought up the promise#but boy howdy would it make for some great drama down the line huh?#edit: apparently i did not get ahead enough cuz ive had to turn off replies#since ppl were somehow interpreting this mini introspection piece as me infantilizing fearne??#anyway the first line is now changed to something a bit more neutral. after sleeping on it i do see how it was a bit aggressive at the top#other than that im not sure how else to reword without completely disregarding the core of the post#i might make more posts addressing this but im not sure yet. i wanna try to approach it in the best way possible.#but if it helps any the point of the post was not to say fearne had no agency. she had plenty of moments where she tilted one way or the#other. the POINT was to just shine some light on the emotional pressure she had been put under.#hasnt your friend ever asked you to keep a secret or promise that felt wrong or unsafe or made you anxious?#it has nothing to do with the amount of agency she had. ash wasnt holding a knife to her throat and forcing her to follow against her will#all i was trying to do was take this detail about his reminder of the promise that i thought was interesting and have some fun writing an#overview of the kinda stress she was under BEFORE theyd reached that scene. this entire ep was everyone discussing how grateful they were#for this family theyd made. and while im not saying ash was PURPOSELY emotionally manipulating fearne..#there is a level of unintentional manipulation when you pair the severity of his request with the convo theyd had 2 seconds prior#as well as the desperate need they all have to save each other NO MATTER WHAT.#ash was giving incredibly strong energy of a friend who peer pressures you into helping them do something that you know in your gut WILL#cause problems. hes a fucked up guy. theyre all fucked up guys. even if he didnt mean to “force” her into anything the pressure was THERE.#<- i feel like all of this overall gets my message across. i think maybe ill clean it up later into its own post.#im gonna try not to rush myself to get it done tho.#im under no obligation to explain myself. especially when ppl approach the misunderstanding by being rude af. but i do think it CAN#be clarified so id at least like to try to some degree
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fleouriarts · 1 year
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feeling bad about my art lately. will probably not post for a while. but i wanted to at least dump some stuff here before i retreat into my hidey hole
#hivemind tv#hmfcu#riley savage#graydon weaver#quadeca#jane remover#eden burke#my art#2023#fanart#doodles#furry#its like. augh. longtime fleouriarts followers are familiar with my eternal tango with posting art online#doing this since i was 11 has like rotted my brain and made me rely wayyyy too much on external validation to motivate myself#and every year or so it gets bad enough that i take a break. but the break usually only lasts a month before i miss the feeling#and come back and then the cycle repeats#its probably worse now bc this is a fandom where getting seen by the creators is not really that hard#so there have been times where im like 'well idk if i wanna draw this. but if i do maybe hivemind will rt it :-)'#NO!!! THATS NOT WHAT ART IS ABOUT!!!!! i cant keep letting myself get addicted to the numbers going up man i gotta get out of here#and i was reading a quad interview from around when idmthy got released. cus hes also brain poisoned like this. but he managed to get out#and now just kinda comes online to release music and then leave#i need to be like that. i need to take a break from art posting thats so long that i come back as a changed man odysseus style#idk. its been so long since i drew stuff that no one gets to see but me. all the art i keep to myself is just out of embarrassment#i need to relearn how to draw stuff just for the love of creation and not “maybe people online will like this one”#or “this new thing came out i need to prove my love of it by drawing it”#sometimes it leads to good art but more often than not it just makes me feel worse#whatever. if any of yall are in the hivemind jane or quadeca discord i MIGHT still post stuff there. but otherwise ill keep to myself and m#friends for a while i think#woooooo this is queued to post while im in orgo lab everyone wish me luck with my thin layer chromatography
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sanstropfremir · 5 months
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ok nana unsubtly kicked me in the ass about this and i realized they were mostly done anyways so here we go! only four months late!
best stylings 2023 - first half
runners' up
rising - triples
there are two good stages with funky athletic wear, but it wasn't enough to bump it up to the overall category. mcountdown 230216, the show 230221
abyss - woodz
didn't promote it which is a shame, but the variety in the costuming for the different versions of himself is well done and it's a beautifully shot bottle mv.
moody - superkind
you got a fake member you gotta make it spooky!!! he's not real that's inherently spooky!!! anyways this is what i wanted them to do right off the bat some i'm glad they finally got my psychic memo.
golden hour - mark
absolutely fucking crazy. fantastic imagery. i think i talked about it earlier in the year but it's such a stupid and hilarious idea to make a whole diss track mv about a several year old meme and then actually make it strange and weird art. obsessed with it still.
sos - kang daniel
i'm also including the wasteland music sequence here because holy shit when this dropped i lost my mind. i'm always surprised by what kang daniel does bc i can never predict it, which over the last few years i'm coming to enjoy. and i absolutely did not expect him to produce basically an entire wild west mad max movie with equal the production value???? literally how did he do this. how. and then everyone paid it dirt??? it's an amazing mv and one of my faves of the year, the only reason it's not bumped up categories is bc although the styling was actually one of the only times tactical gear has been thematically relevant to a cb, its been so overused that it has no punch anymore, which makes me sad bc the tactical gear was good! and a good choice! and i feel bad saying it has no punch bc it should have!
small talk - kim sungkyu
we love when sungkyu acknowledges that he's annoying and a loser. all these outfits were so losercore. i loved this deviation from form for him; he's normally king wailer supreme, but he does smooth upbeat rock very well and it's a nice contrast with the capital y yearning that's in the bsides. it's only here bc he didn't promote much and i'm mad at him for putting dancing in the mv and then not dancing in any of the stages. mcountdown 230629, music core 230708, inkigayo 230709
ay-yo - nct 127
this is just here for taeyong's urchin outfit. well i'm a bit of liar it is actually a really fun early 00s inspired mv, but we all know the urchin outfit stole the show.
stamp on it - got the beat
i will hear NO slander against got the beat in this house, this was a great mv i love hot women planning a heist.
tricky house - xikers
FANTASTIC debut. does a really great job of establishing a character for them as a group and it's got such unique flavour. kq has made great use of their ateez money and also the lessons that they learned with ateez. i'm excited to see where xikers goes in the future, and since i'm writing this section from the future i can say that i do like where they've gone with full confidence. the only reason it didn't make the top list is bc the styling is kinda average for this era of kpop.
best overall
rose blossom - h1 key
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i was aware of h1key before this but they hadn't really grabbed me, but damn this cb was so good. the mv is a nice mix of story and dance sections. plus a surreal section in the middle! and by virtue of being like the first cb of the year, they got the jump on this alt girl look that would be the dominating look for ggs this year. and i do think first did it best in this case, all the looks are smart with good group synergy and and a lot of creativity; when you do this type of alt-y punky style it's important that there's a diy element to it, which a lot of groups fail to grasp bc stylists are obsessed with luxury branding. h1key manages to avoid that mostly by being flops, but i'd like to believe its also bc their creative team cared about capturing the true spirit of the style.
stages: music bank 230106, mcountdown 230202, music bank 230203, mcountdown 230119, inkigayo 230108
tic tac - 8turn
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honestly i was kinda ready to not like these guys since mnh shat the bed with chungha, but then i remembered that the mnh creative team is very good at their jobs, so here we are. this is one of the few debuts/cbs this year where every single stage was a hit and it was very hard to narrow down to just a few for here; lots of good emphasis on shape and colour and accent pieces with repeated motifs, which was a big part of the fashion in the 00s that they are remixing here. very strong debut especially for so early in the year and i'm looking forward to more.
stages: show champion 230208, mcountdown 230202, music bank 230203, show champion 230222, music core 230211, mcountdown 230223, music core 230225, inkigayo 230226
bonus: this absolutely hysterical 4minute cover (they even got the name bucket hats! not in the stage, but they had them in photos)
sweet juice - purple kiss
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i'm not normally a fan of wes anderson or wes anderson inspired aesthetics because i find them too twee and perfect, but this wasn't too direct in it's inspirations and definitely had the spooky purki flavour. i really liked the uniformity of the costuming, both literally using uniform motifs and using the same fabrics; i really do miss the days when kpop costumes were design to actually be costumes with the group image in mind.
stages: mcountdown 230216, inkigayo 230219, music core 230225, music bank 230224, inkigayo 230226, music core 230304, inkigayo 230305
sour & sweet - bambam
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bambam again proving that he's one of the few idols that knows his shit in terms of interesting styling. also if anyone knows where he filmed the mv/performance vid please tell me i need to know bc its so beautiful.
stages: mcountdown 230330, music bank 230331, inkigayo 230402, music bank 230407, music core 230408, inkigayo 230409,
bsides: music bank 230331, inkigayo 230409,
macarena - blitzers
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i'm so so so glad blitzers got a bit more attention this year bc they deserve it and macarena was so good. perfect culmination of their goofy ass talents and the unusual creativity of their performance + creative directors. i'm even linking the mv teaser here bc its so goofy and offbeat and different. honestly i'd recommend watching as many of the stages as you can find bc they do different intros every time and it's very funny, but unfortunately tumblr has a link limit so i can't link them all.
stages: show champion 230426, music bank 230428, music core 230429, inkigayo 230430, inkigayo 230514, music core 230527
bouncy - ateez
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yea yea yea nobody is surprised so sue me. this was a crazy followup to halazia and proved that ateez can deftly switch between serious dramatic performance and comedic but no less dramatic. i'm very happy to see how much work has been going into the main ateez mvs in the last year because it has very clear and striking direction that fits both their performance style and their creative ambition, as well as their growth as a group. also yea i'm not immune to neon cowboy shit.
stages: inkigayo 230618, music bank 230616, the show 230620, mcountdown 230622, music bank 230623, mcountdown 230629, music core 230701, inkigayo 230702
kick it 4 now - tnx
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tnx had an absolutely banging 2023 and although kick it 4 now is has superior and more comprehensive production, love or die is also a very good cb, and both of them together have shown that they have a really good grasp on the genre of teen listlessness, from two different directions. kick it 4 now has been i think the most successful cb to actually capture the feel of first gen, and the creative team did a lot of extra work in order to pull that off. from all the graphic design to the goofy lil 90s style music show promos, to the styling, they had a clear goal and achieved it. i think it will be quite difficult for any other group to pull it off this thoroughly.
stages: music bank 230609 (the giant lyrics!!!), music core 230610, show champion 230614 (more giant lyrics!!), music core 230617, mcountdown 230622
shooting star + left right - xg
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we all already know that left right was my most listened song this year, but the fact that the mv was b movie sci fi star trek themed? it's like simon made everything about this specifically for me thank you. xg blew everyone out of the water this year on every front; music, styling, choreography, you name it. i said i wanted groups to commit to their bits and i got it. they were completely unafraid to actually commit to the y2k nostalgia AND to harajuku styling; a lot of groups have weakly pawed at it but always back away due to the fact that harajuku and y2k are not actually 'pretty' fashion trends, which leaves their attempts half assed with no real understanding of why and how those trends happened. xg came saw and conquered the current trend in a way that only a japanese gg can do. my only annoyance is that they tone down the stylings when they promote on music shows, and i know why they do it, so it's not an annoyance at them, it's an annoyance at everyone else.
stages: shooting star - mcountdown 230202, con-tour 230217, the show 230221, inkigayo 230212, inkigayo 230205, con-tour 230224
left right - the show 230228, show champion 230222
circle - onew
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absolute masterpiece. album of the year in every way. it's a profoundly beautiful unpacking of grief and the sadness that comes with acknowledging that things change, and the way that in that change life and humanity and story is eternal. a circle. the theatre imagery combined with the 60s style children's tv show use their similar but contrasting forms to illustrate the same point: something can be eternal and fleeting at the same time, and that heightens its value rather than diminishing it. the promo campaign was so thought out as well, i love the integration of the theatre imagery into the highlight medley and i highly recommend you watch it if you haven't. one of the best cbs from a solo artist in years.
stages: mcountdown 230309, music core 230311, music bank 230317, inkigayo 230319
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ignore the fact this was almost five months late even though i started writing in like. november. i'm busy ok. it's planting season and i have to send so much post. the choreos post is the next most finished so that will probably be out before the styling second half one.
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quantum-cat · 1 year
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Enterprise: S01 E06 Terra Nova - MALCOLM REED ICONS
[x] [x] [x] [x]
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joeeatsdvds · 7 months
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you can choose who this is referring to here
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coridallasmultipass · 24 days
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#hhhhhh reread the flashback chapter i wrote w d/dirk and just hooh boy i love it so much ugh#im tempted to post it on its own but i want to save that bomb of a scene for the middle of the larger fic its in#just ughhhhhhh i love everything about how i wrote d#im going nuts bc i have been working on it since like december? ish? but the past couple months have been hell for me personally#fuck like i remember going thru an entire calendar of movie release dates for that historical year and found the perfect spot#to where it accounts for historical events and events in canon and has its own special date and how the release of the movie...#...effects how d managed to make it a success and just#fuck man i researched the hell out of that and only had to put one anachronism to grease a moment in it#like#this fic is so big for me and i am so scared that i wont finish it bc i have so many things planned out for it and so many ...#...annotations i keep adding to modify things i wrote earlier in it (which is why im not publishing any of it yet)#i want to share it w the world so fucking badly but i keep getting amazing ideas to weave in from an earlier point i already wrote#cries lol#ughhh this is why im so tempted to post the flashback as a standalone chapter/separate posting#but#i wrote it to match a scene from both the previous and next chapter so i dont wanna ruin that either#fucking writers block man ahhhh wish my life wasnt shit rn bc i need to finish it#tag edit: i used the wrong spelling of affects earlier lol#but yeah ughhhh so frustrated w life rn i have such bigger problems going on rn but#rereading my fave chapter kinda just made my day at least lmao#personal#vent#kinda i guess#delete later / /#maybe idk lol#ShitPost.exe#like this wip is over 33k words and its probably not even halfway done in terms of event points i want to happen in it lmao fml#all bc i wanted to make one punchline happen which happened a long time ago before i wanted to write all that backstory into the fic
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heloflor · 1 year
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The issues with Movie Peach: A comparison of portrayals
Ok so I know it’s been literal months since the Mario Movie came out but I’m still a bit salty about the way Peach was portrayed in it, and honestly the more I think about it the more I find flaws in this “adaptation”, and I need to get it all out, hoping talking about it here will help me stop thinking about this shit and finally get over it. If you enjoyed her movie portrayal, good for you and feel free to ignore this post. For the others, here are the things that bother me about it.
(Very long post ahead! A bit over 11k words. It’s "cut" in several parts to make it easier to follow. I also made a Google docs version in case it’s easier to read. Tl;Dr under the cut because Tumblr does weird things due to the length otherwise)
Tl;Dr: Outside of a few personality traits that are the same but expressed differently, which is an issue all main characters in this movie have when compared to their game selves, the main issues with Movie Peach are her body language and the fact they removed the overly kind nature, more or less pacifist nature, wit and softness she has in the games and instead made her confrontational, a competent physical fighter and overly-confident, all of which make her OOC when compared to the games. This is especially insulting given the way Illuminations seems to look down on Games Peach and consider what they did with her in the movie to be an improvement, when Peach’s main issue in the games isn’t her personality but her lack of screentime to make said personality shine.
Setting a few things straight before we start, just to make sure we’re on the same page here:
1. No, it’s not about the pants. While an argument could be made about Peach only wearing pants in outfits that require it (adventurer and farmer in Odyssey, some events in Olympics, Strikers, swordfighter and Kung Fu in Showtime, biker in Kart, her cap/snow/moon outfit in Odyssey and detective in Showtime do have pants in a setting where it’s not necessary but both also give her a long jacket, making it look like she’s wearing more of a dress with long stockings rather than actual pants, same for Olympics ice skating) ultimately there’s absolutely nothing wrong with her wearing pants. Heck, one of her scraped Odyssey outfits has her wearing jeans, and it’s one of her best outfits! Also Showtime might have more outfits with pants that will make this argument null (I mean the concept art for Odyssey kinda already does with the jeans). All this to say, the people who claim Peach was “ruined” because she’s *looks at smudged writing* “wearing a biker outfit on a bike” need to chill tf out.
2. There’s also nothing wrong with the fact she can parkour. In all the games she’s playable, Peach can keep up with Mario without any issue (she does have a slower walking speed in Super Paper and 3D World but it honestly barely matters, and it makes sense given she has a dress). Plus, the movie establishes that she was raised here, so it’s normal for her to have the abilities needed to get around. Now I do take issue with her body language in the training scene (more on that later) and the mention that she first-tried it (I like when characters struggle and grow rather than getting everything right first-hand) but both of those things are unrelated to her platforming abilities. So if you see little to no mention of her being great at it later in the post, it’s because that’s not something I consider out of character for her.
3. I am beyond excited for Princess Peach Showtime. From what we’ve seen so far, this game perfectly encapsulates what makes Peach who she is, and I am so happy that she’s getting her own game again!!! As for the swordfighter and Kung Fu outfits, it’s mentioned later on in the post but yeah it absolutely works with her game personality. Again, the issue isn’t with the outfits, or in that case with some specific abilities that work with what we know of her, the issue is with the personality that goes with it.
4. While the post will likely give the opposite impression, in no way do I consider myself some sort of expert on Peach’s character. This is a character that was created 15 years before I was even born, and I have no rights whatsoever to dictate what Nintendo can or can’t do with their own characters or how they choose to portray them. It’s just that she’s a character I absolutely adored as a kid and, while I’m not sure if she’s currently my favorite Mario character (hesitating between her and Bowser), I’m still incredibly attached to that character and her potential, hence why I care so much. But by the end of the day, I’m just some random weirdo over-analyzing a character from a kid-oriented piece of media.
5. I have no issues with the strong female character archetype, or at least none outside of the common grievance of “stop giving us boring planks of wood with amazing natural abilities and instead give us great characters who happen to kick ass and be badass!”. In fact, was this movie a completely original piece with characters unrelated to Mario, I’d probably enjoy Peach’s character. My issue in this specific case is that this movie is meant as a faithful adaptation of a specific franchise, so you’d expect all the characters to be in character. And while all main characters have some traits that are missing or not exactly the same as their game counterparts (I could make a short post about it if anybody asks), it still works very well for what Illuminations was going for and they’re still recognizable. Peach is the only exception where her character feels very butchered. There’s also the issue that it feels like Illuminations looks down on Peach’s game portrayal and wrote her this way with a desire to “fix” her, when there’s nothing wrong with her in-game personality. More on that later. But yeah, it does feel insulting if they do look down on her game character.
(Also I know this is a whole other discussion but I’m really not a big fan of the way everytime a new female character is created she needs to be called like “girlboss”, “damsel”, “Marie Sue” etc. Can’t a female character just exist without being put in a box, like male characters do (obviously I’m talking outside of fandoms, I know men are put in boxes around here)? Also can’t sweet female characters, strong female characters and anything in-between just exist without people arguing over which ones are “better”? Just let women be women. And while I do understand the issue with how many movies do nothing with their women outside of making them the love interest, which is an issue, by that point we have so much diverse female rep that we should be able to write characters the way we want without having to compensate for the shitty portrayals. You want your female characters to be likable or great role models? Just make them interesting. Give them goals, an arc, interesting relationships, things they’re good at and things they struggle at. And if you want them to be soft and kind and raise a family? Go ahead! You want them to be badass as hell and kill without a sweat instead? Go ahead!
Also last thing about it but I find it pretty crazy how Disney specifically struggles so much nowadays with female characters in live-action. I mean Disney Animations Studios gave is tons of great women, both protagonists and antagonists, all with different personalities (Snow White is childlike and naive, Cinderella refuses to let her situation take her down and remains kind to those “below” her, Ariel is curious and passionate, Jasmine is stubborn and independent, Esmeralda is incredibly selfless while still having no issue standing up for herself, Megara is cynical and sharp, Tiana is determined and hard-working, Mulan is very smart and loves her father so much she’s willing to die protecting him, Rapunzel is spunky and has a natural talent to bring people together, Elsa is shy and introverted, Anna is impulsive and empathetic, Mirabel is probably the most relatable Disney protagonist, the list goes on), heck the Disney Princesses is their most popular brand that they didn’t buy out from the competition, and yet when you look at the remakes and the superheroes movies, they give us the blandest characters, whose “empowerment” messages are the most nothing thing when compared to the original animated movies. Mulan especially is a ridiculously good example of that given how fantastic the message of the original movie was in terms of female empowerment.)
Now, with all that out of the way, let’s get into why I dislike Movie Peach when compared to Games Peach:
1. The two biggest issues with Movie Peach
Starting with one of my two biggest issues but also the shortest to explain: her body language. To go over it quickly, just watch her scenes in the movie while focusing on her body language, mannerisms and facial expressions, and then go to her scenes in the Mario + Rabbids games along with the trailers for Princess Peach Showtime and do the same thing. You’ll quickly notice that Rabbids and Showtime have a very similar Peach, while the Movie gives a completely different vibe. In fact, on body language alone, they come off as two completely different characters.
Now there are small moments where her body language in the Movie works as Peach, such as her reactions when Mario is training or when she’s watching the fight between him and DK (at least when the camera isn’t fully focused on her for that second case). But overall, she’s still very different from the games.
To give more precise examples, notice the way Movie Peach always looks very confident when she’s about to start a fight. In comparison, the first teaser for Showtime opens up with Peach and Stella going on stage, and Peach comes off as someone who isn’t sure if she can do it but is willing to try her absolute best. Basically when I look at Movie Peach her face says “Alright, let’s do this >: )” while Peach in the first Showtime trailer has a face that says “Alright, I can do this”, if that makes more sense.
Then there’s also things like in the first Rabbids games with Peach showing up to the fight floating with her parasol Marry Poppins style. And upon being about to land, Mario extends a hand to help her even though she doesn’t need it, which kind of reminds me of the ending of Super Princess Peach where Mario is the one in distress yet Peach is the one getting carried bridal style by him because that’s just the kind of person she is. I just can’t picture Movie Peach doing the same.
Btw funny thing but while I disagree with the people claiming that Movie Peach is basically Daisy, since Daisy is very aloof about her role as ruler while Movie Peach takes it incredibly seriously, I do believe that Movie Peach’s body language would fit Daisy very well.
I guess it’s also worth mentioning how different her voice sounds in the movie? But then again I watched it in french and only saw some english-dubbed scenes through video reactions, and I can’t say I really care about the og dub enough to take a good listen. That being said, I’m not the biggest fan of her french voice when you compare it to what Peach sounds like (I do think the voice actress did a great job though, regardless of whether or not she sounds like Peach). And looking at trailers in different languages, the German version I believe has a much higher-pitched voice and it does feel a lot more like what Peach sounds like.
Second biggest issue is how great she is in combat and that’s the biggest one for me. Not only did they remove some of Peach’s traits (which we’ll get to in a moment) but they added something that is extremely out of character for her.
In the movie, Peach is a fantastic fighter, especially with hand-to-hand combat. She drop-kicks Mario, would have probably won against DK no problem had she accepted the duel, does a great job defending herself in the Rainbow Road scene, is very quick and agile when confronting Bowser at the wedding, and was single-handedly winning against a whole army, probably would have won had she not gotten distracted. She’s also clearly aware of those abilities, very often smiling during those fights, showing tons of confidence in her abilities.
On top of that, she’s very confrontational. She hears of Bowser being a menace and immediately wants to go to war. When a stranger gets a bit too close for comfort, she attacks. When encouraging her Toads before leaving, her posture when she gets interrupted shows a desire to fight. When they meet the first Kong and he glares at her, she immediately glares back. She also takes a fighting stance when he roars at them. When Bowser approaches, she’s willing to take him out all by herself and later on starts the battle at the altar. All-in-all, fighting is her first solution to pretty much every problem.
Peach in the games, however, is very different. If you look at her relationship with fighting throughout the series, three things will arise:
1. Peach doesn’t like fighting and only does so if there’s no other choice. In Mario 3D Land, she fights back against a pile of Goombas but looks incredibly uncomfortable doing so. In what we’ve seen of Showtime, she cowers when Stella uses her magic on her hair and then looks confused about having to be the hero for a second there.
In Smash Bros Brawl, the one cutscene where she truly shines has her stopping fights left and right and trying to befriend everyone while letting Sheik protect her if needed; she doesn’t even take a fighting stance when Mr. Game and Watch attacks (at least in the cutscene compilation I saw, could have been a glitch where her animation didn’t trigger considering she’s dusting her dress off instead, which looks like an idle animation; note that I haven’t played this game). Btw it’s both very funny and pretty embarrassing for the Movie writers that a fighting game of all things understood Peach’s dislike over fighting better than they did. On that note, this one Ultimate trailer with no music that got memed a lot features Peach and Zelda surrounded by a gust of wind, and while Zelda looks ready to fight, Peach instead gasps and looks at the wind, completely dropping her guard and forgetting about the whole “having to fight” thing.
Then there’s the Mario and Luigi series where she sends the twins to fight her battles, the first Rabbids game where you meet her very early on yet she only becomes playable much later in the game, plus in both Rabbids games she’s a support character whose role is to protect the others (of course she still has an attack like everyone else; also I’m in no way saying that a support character is “lesser”, it’s an essential role in making sure the hard-hitters use their turns to attack rather than heal).
In Paper Mario 64 she also doesn’t fight directly and in the last boss uses her wishes to strengthen Twink, playing support. Even in the Super Mario Adventures Comic, outside of dropkicking on the Koopalings, she never fights directly. When going back to the tower, she threatens to blow it up but doesn’t do anything when Wendy calls her bluff. There’s literally only one panel during the “getting the keys” fight in which she’s visible, and she’s in the background running around and looking surprised!
Oh yeah and while I might be wrong as I’ve only seen it in like, 2 cutscenes, Peach in the Rabbids games doesn’t seem to have a fighting stance, at least outside of cutscenes. So you know how the characters have some small animations, like “thinking” stances or “happy/cheering” stances or “sad” stances, you know the ones? Well in at least two scenes, while everyone is taking a fighting stance, Peach is standing with her mouth open in surprise. I know one of these moments is in the Last Spark Hunter DLC but I couldn’t tell you which is the other cutscene. I’m not even actually sure if it’s true for a second one but also for some reason I remember seeing it at least twice. 🤔 Btw random fun fact but Bowser also doesn’t have a cheering stance, at least not in this DLC.
I also know incredibly little of Super Mario RPG but doesn’t she use magic in this game, and is again the supporting character meant to heal the others?
Also also not sure if this matters much since other characters like Daisy do it too, but in Super Mario Party, and possibly other party games (?), during the minigames that require punching other people, she pushes them instead. You can see she doesn’t use her fist but her palms instead.
Lastly, because it does need to be brought up, yes Peach jumps on enemies without any hesitation in the platformers she’s playable in. This is basically the main reason why I called Peach “more or less pacifist” in the Tl;Dr. And honestly, the only counterargument I can give is the fact that those aren’t really fights, at least outside of bosses. You’re just kind of hopping on enemies’ heads and then they disappear. But in games that are more focused on the fight itself like the RPGs or the Smash cutscenes, Peach tends to either be less comfortable with fighting or have more of a supporting role.
Now, I could also point out how the vast majority of platformers Peach is playable in are co-op games (Bros 2 USA, 3D World, Super Paper, Wonder), and the stories of those games imply the whole group is going on an adventure together, meaning it’s possible Peach does less fighting and more exploring for example, leaving Mario and Luigi to do most of the fighting. And while this is an idea I like to explore in fics, I don’t want to diminish Peach’s abilities here. Plus Super Princess Peach and Showtime prove that she doesn’t hesitate when on her own.
And yes I know the real reason why she doesn’t hesitate in the platformers is because people want to be able to play as her and it’d be stupid to have a character who doesn’t have the basic abilities literally every character has, so it has less to do with her personality and more to do with gameplay. The RPGs on the other hand assign different abilities and roles to different characters, so they can make Peach the healer/support as a means to make her an active character while keeping her personality intact. Still, for the sake of argument and to avoid being a hypocrite, I consider the platformers as proof that she can fight directly when she needs to, with the RPGs and Smash cutscenes showing that this might not be her preferred choice.
All this to say, Peach is not much of a fighter. If she can prevent a fight, she will choose the more peaceful option. She’d also rather have other people fight instead of her or play support for them. But if it all comes down to it, she will fight. She’d rather not, but she will if needed.
2. Peach doesn’t know how to fight. Now this might be a flimsier argument but bear with me here. Basically, the first time I thought of this was due to the 86 anime and Adventures Comic, both of which have her defend herself using furniture, which does give the impression that she doesn’t know how to fight so she does the second best thing: throwing heavy shit to at least do some damage.
But even with those aside, Peach is definitely one to use unusual weapons. In Super Princess Peach and a few other games, she fights with a parasol. Her gun in Rabbids 2 is even shaped like a parasol. In Super Mario RPG, from what I’ve heard/seen, she uses a frying pan. And while I don’t know her Smash moveset, looking at her character descriptions from the wiki, the Smash games keep mentioning her using said frying pan along with turnips, her parasol, sports gear and Toad as a shield, with her hand-to-hand combat being her kicking while in the air. I also know what her final smash sort of looks like with the way the screen changes to look like a Peach-themed frame (and I think I remember hearing that peaches fall off the sky but don’t quote me on that).
She also uses magic, mostly star/wish-related magic, which seems to be healing magic for the most part? On that note, her specials in the sport games tend to be heart-shaped. And while it’s definitely undermined by the swordfighter and Kung Fu outfits, her main means to defend herself in Showtime is a ribbon. And who knows, maybe we’ll get some other wacky ways to attack in other transformations?
So yeah, overall, Peach doesn’t seem like someone who knows how to fight. She just holds onto an object that she’s comfortable with and wacks people with it. In a way, it goes with what’s said in the previous part. In platforming games, she jumps on enemies just like everybody else. But when it comes to more hand-related combat, Showtime is seemingly the first time where she’s getting some abilities on that front.
Now, there is the argument that Showtime is all a play, meaning her abilities are her playing a role. But I do think that, regardless if this is a play or not, her physical abilities in this game do come from her. So even if the fights are “scripted” to an extent, she’s still capable of executing those moves. Same deal with the possible argument that Stella might be giving her those powers/boosting her. Peach still is capable of doing them on her own, unless we’re explicitly told in-game that Stella gave her those abilities and Peach wouldn’t be able to do them without her. But then this would undermine her baking and detective skills, and we know how much Peach loves baking. Guess we’ll just have to wait and see once the game comes out.
3. Peach is physically weak, much more so than what the movie shows. This is actually why I saw her Smash descriptions because I went to the wiki pages for all the sport games to check her stats. And in all the games showing said stats, her strength is almost always below average, sometimes by a little, other times by a lot, with quite a few instances having her as one of the physically weakest characters. I can only remember one exception where her strength was around the same level as everyone else. Everything else, she’s below.
For those curious about which stats I used to check on that: every game that has a “strength” stat, I checked it. As for the others, for the golf games I looked for the ball distance a throw gives as it seems like the one that would require the most strength, and for some Strikers games it was the shooting stat. I didn’t take Mario Kart into consideration as I don’t think there’s anything in that series that would count (even weight doesn’t really have anything to do with it), and the baseball games were a bit more complicated. By that I mean that Peach in Sluggers for example (at least I think it was Sluggers) has a bad stat as a hitter, but good at pitcher. And both of those positions require physical strength I believe? Unless Nintendo considers pitcher as more of a technique-related skill and hitter as more strength-related? But yeah, just leaving this here in case it’s relevant. Literally the one time I don’t spend time looking at the other characters’ stats to see what they have in comparison, it’s the one time where I’m not sure what it means in terms of strength.
(Speaking of which, because I found those interesting, know that Mario is always the most balanced character, Luigi tends to be not as strong as his brother but has more agility than him, Bowser is always one of the strongest, DK and Wario swap between which one has the same strength stat as Bowser and which one is a bit weaker depending on the game, Daisy is a fast character in the Olympics games which I find funny considering Mario Kart Wii, and Waluigi tends to be on the weaker end due to being lanky apparently.)
And outside of the sports games, one of her Smash Melee descriptions calls her one of the weakest characters physically, and how using her is a test of endurance (again, a literal fighting game gets it), while that one long gone Doctor Mario mobile game has her attack stat in combat mode be at its lowest, while her defense on the other hand is pretty good (haven’t played this game actually, just stumbled across the page and looked up some stats, funny how well they’re tied to the sport games, like with Mario being balanced, Bowser having the most attack etc).
Now there might be more examples I’m forgetting, but all-in-all, there’s a pattern of Peach being weak when it comes to physical strength. And on unrelated news, the part of me that headcanon her as a Toad is very happy about that fact.
2. Other personality differences
And speaking of patterns! Here’s something the movie removed from Game Peach: her wit. Peach in the games is smart, resourceful and quick-witted. And while it’s not something the games really focus on, it’s absolutely there.
In all those sports games I mentioned, there’s one stat that’s always her highest, and that’s her technique. In all the games that have a stat called technique, she has the highest one. In almost all the games that don’t have stats but just put the characters in categories based on their abilities (all-around, strength, technique, speed etc), she’s put in the technique box, with only like one exception in an Olympics game that puts her in the speed category, switching with Daisy. In strikers, the golf games, the tennis games, and likely the baseball games, her best stats are the ones related to her control over the ball, which I’d argue is the most related to technique (don’t remember the exact names of the stats but it was something along the lines of passing the ball, giving effect to the ball, choosing the trajectory of the balls and being pitcher respectively). One of the Olympics games I believe even calls her quick-witted.
On that note, I like to think that this is why she makes for a great swordfighter and Kung Fu artist in Showtime, as those are skills that require a lot of technique and she’s good at picking up on it (also is there an Olympics games that has a fencing challenge that she’s playable in? Because that could explain it too).
As for outside of the sport games, you have the 86 Anime where she manages to outsmart Bowser though she doesn’t get away with it, the Adventures Comic with her outsmarting the Koopalings and even managing to escape the tower by making fast decisions on where to run to and using Wendy’s possessions against her (granted she got lucky with the cape, but still), Paper Mario 64 with her sneaking around the castle finding info to help Mario, same deal with Thousand Years Door (from what I’ve seen of it), Superstar Saga with her switcharoo plan, Partners in Time with her quickly grabbing the star against Elder Princess Shroobs, Dream Team with her and Toadsworth going through a few trials on their own (plus, depending on when she got captured, she might have been the one to think of hiding with Madame Broque), Showtime with the detective outfit, all the games where she’s able to send Mario items (like Galaxy) or attempts to run away (3D Land), and overall she’s seen as a great Princess loved by her Toads, which is a role that requires a lot of thinking to take the best decisions for her people.
On the other hand, Movie Peach lacks this wit. While she does have a lot of technique given how much she can do physically, she lacks the smart decisions that Games Peach is able to do. Or at least, she doesn’t think things through like, at all. I mean if you look at her decisions one by one:
- She intended on traveling to meet the Kongs all on her own, going on a fairly dangerous adventure without a single person in tow. The only reason she went with others was because Mario showed up.
- She meets that completely random guy that broke into her castle and is immediately willing to take him on said difficult journey after one day of seeing him train, all because he looks like her (this is the main reason why I would’ve loved to have Toadsworth in the movie, he could’ve told her not to go alone, thus giving an excuse as to why she would take Mario with her).
- When Cranky refuses to land his army, she just doubles down on what she just said. While her arguments make sense, she clearly didn’t know what to say and had no backup plan in case he refused, and only got the army due to Mario’s impulsiveness (granted I think she could’ve taken DK in a fight). And while yes, she’s surprised when Cranky first accepts, meaning she might have expected him to disagree, the fact she says “that’s it?” makes it seem more like she expected a deal rather than a direct approval. She didn’t come off as someone who expected him to say no, but instead expected a conditional yes and didn’t consider what to do in case of refusal.
- When Bowser arrives, she intends to face him alone, literally getting surrounded by Koopas the second Bowser steps out of his ship. Then she tells him to use the star now. She basically sent herself on a suicide mission here, and clearly decided to face him without any sort of plan. Was she hoping her looking badass and all would be enough to deter him or something???
- The wedding scheme. Now, this one is fine overall and does show she can come up with plans, but also a few people have pointed out how there could have been alternatives. She could’ve tried talking Bowser out of the sacrifices, try to accept the marriage and bide some time in order to strike when there isn’t a fricking army standing right next to her. But instead, she chose to blow up the whole thing, which was a crazy dangerous plan. It also showcases what I was saying about her being confrontational, when this is the first thing she can think of. Now of course, in the end it was the best idea due to Bowser wishing to sacrifice other people, meaning she needed to act now. But with the context of Peach not knowing about said sacrifices, it means she still intended on doing the most dangerous thing first rather than getting the marriage over with and destroying Bowser’s empire from the inside. Heck had she waited until after the marriage she could’ve gotten access to the Star during the night or something. Also, again, there’s no telling how Bowser would’ve responded had she asked him to spare those lives, at least for the time being.
So overall, while I wouldn’t call Movie Peach an idiot as she’s not, she isn’t that smart either. She keeps rushing into dangerous situations thinking her fighting abilities will be enough to solve the issue, exercising none of the caution and patience Games Peach has when trying to escape or snooping around. And it honestly sucks that Illuminations decided to take out what is arguably one of Peach’s biggest strengths and replace it with another type of strength that not only she doesn’t need but also goes against her character.
Now, before we get into the last thing bothering me, which is her kindness or lack thereof, I’d like to talk about a few minor traits that could’ve worked in the kindness part but can also be talked about separately. Those things are her snark/sass, her seriousness and her anger. Basically, those are traits that both Movie Peach and Games Peach possess, and as a result it doesn’t bother me when Movie Peach displays those.
Peach in the games can be sassy at times, especially in the competitive games. That sassiness can also be turned into playfulness a few times, like in Superstar Saga when she trolls Mario and Luigi about her voice and laughs about it, or during the escort mission where she makes comments about how “it wasn’t that bad” when you exit an area.
Like Movie Peach, she’s also fairly serious during dangerous situations. It’s just that, due to her personality, she expresses a lot of worry in those situations, which might take away some of her seriousness when compared to her movie self.
As for her anger, boy is it present in the games, but again it comes off as toned down due to her inherent softness. In the 86 Anime, she’s constantly talking back against Bowser and gets mad at him a lot, same for Paper Mario 64. In Super Paper Mario, it’s easy to get her angry. In the ending of Odyssey, she’s pissed off, and I actually love how when she gets on the ship she needs to take a deep breath to calm down enough to bring back a smile for Mario. That doesn’t mean she isn’t angry anymore, but again she’s incredibly kind and compassionate so she’s willing to put it on the side for now and focus on getting home. Also in the intro of Super Princess Peach, she’s absolutely furious after reading Bowser’s letter.
About her anger, I can’t help but wonder if this is what Miyamoto meant in an interview related to the movie where he apparently claimed that Movie Peach is how he’d always wanted her character to be. Because let’s be real here, this claim, if true, is corporate bullshit. Miyamoto has a lot of power at Nintendo, he could’ve made Peach like that from the get-go if that’s what he’d always wanted. Hell just look at Showtime where Peach is the same as she’s always been in the games, very much proving that claim is false. So again, I can’t help but wonder if by that claim, Miyamoto meant her temper. Or maybe he was referring to the Adventures Comic, which is the only version outside of the movie in which Peach is confrontational, but then again she doesn’t know how to fight in that comic so…
I’d also like to talk about her confidence, since earlier I mentioned how overly-confident Movie Peach is in her fighting abilities compared to the games. Now, that’s not to say Peach isn’t a confident person, far from it. In fact, there’s that character pic from the second Rabbids games showing off her weapon and her smile makes her look very confident (that pic is at the very end of that post btw, if by then you remember this part). But despite her confidence Games Peach definitely comes off as a very humble person, while Movie Peach is low-key showing off during those fight/platforming scenes.
All this to say, if you praise the movie for “giving” Peach those traits, she actually always had them. It’s just expressed differently in the games. This is also what I meant in the intro when saying how all the characters are a bit off when compared to their games selves, but it still works for the most part. The traits are there, but in a different way that does make it seem weird while still making the characters recognizable. The issue with Peach specifically is that they went further than just changing a few traits.
Also because I don’t know where else to put it, Peach in the games is definitely a lot softer and delicate than her Movie counterpart, but I consider this mostly linked to body language, hence why I’m not making a whole part about this. But it’s definitely something the movie is lacking about her.
There's also her stubbornness and love for baking, but those are also things I don’t really want to focus on. Given the situation the characters are in and the fact Illuminations doesn’t know how to write scenes where characters just sit down and talk, there really wasn’t any opportunity to have Movie Peach talk about cakes. Now I do believe that this lack is due to Illuminations considering Peach’s love for baking as “making her weak and feeble”, but again, even if it wasn’t the case the movie has a pacing issue so they couldn’t have talked about this anyways.
As for the stubbornness, I just don’t really have any example in mind and don’t really know how to explain it as a result, but I do believe that both the movie and games selves have it. I might actually be inclined to say Games Peach is more stubborn, but again I don’t really have any examples of that. I mean I guess there’s the Mario and Luigi series where she disregards Toadsworth’s concerns a few times (wanting to see the Toad village in Superstar Saga, using the time-travel machine in PiT, the intro of Dream Team with the trap door). From the little I’ve seen of it, Paper Mario TTYD also has her go against his wishes at the beginning?
Now, for the last difference between the two: her kindness. Peach in the games is one of the kindest sweetest people you’ll ever meet. I think I remember someone actually mentioning how her liking cakes so much is fitting given her personality, as cakes are sweet and soft and bring a smile to your face, just like she does (sadly I can’t remember where I read this, whether it was a tumblr post, a youtube comment, something said in a video or something else). And while Movie Peach is definitely kind, it’s not as much as Games Peach. Hell whenever I see people praise Movie Peach for her kindness, they say something along the lines of how the strong female character archetype usually doesn’t make women be this nice. So what Movie Peach is clearing is actually a very low bar of human decency that people were asking for. In other words, Movie Peach is nice the same amount a basic supporting character should be nice.
In comparison, Games Peach really is kind to a fault. She’s always warm and welcoming to any new person, is said in one of her Melee trophies to be such a forgiving person she’s willing to play against Bowser, which is a sentiment you can also see with the few times they’ve worked together, also that one cutscene in the Last Spark Hunter DLC where the Rabbids go to Bowser for comfort and when he lets that happen Peach gives him the softest smile. Even in games like Mario Odyssey where Bowser is trying to forcefully marry her, she seems to show concern for him after he’s defeated in the Cloud Kingdom. On that note, she’s also very nice to Junior, despite how awkward it might be for her (never raises her voice on him in Sunshine, has over 80% compatibility with him in the Gamecube Baseball game, plays with him in one of the Switch Online ads/explanations).
Also as mentioned before she’s willing to temporarily let go of her anger at the end of Odyssey to call Mario to come to the ship. I also made a post about four instances where Peach jumped into a dangerous situation without thinking because other people were in danger, whether she knew those people or not + whether they were good or bad people. Btw since earlier I mentioned how Movie Peach lacked wit compared to Games Peach, those four moments show that yes, Games Peach can be impulsive at times and do things without thinking them through, but those instances are specifically related to her kindness/desire to help others, unlike Movie Peach who just does what she think is best in the moment and never plans anything. Also ironic I bring back the wit since I consider Peach’s kindness to be her second biggest strength, on par with said wit.
On that note, I’m one of those people who make up animations in my mind while listening to music and recently was listening to Wander Over Yonder songs thinking about Mario (“I’m the Bad Guy” with the Shadow Queen tho, or “You’re the Greatest Reprise” with Kamek, Bowser, Luigi and Mario when taking the order of which characters speak/sing first, also you have no idea how much I hope someone will make an animatic of Bowser singing “You’re the Greatest”). And the funny thing is, while thinking of voices and how the actor for Wander would fit either Mario or Luigi very well, it got me thinking of how both properties have a very nice/positive cast where even the villains can be friends from time to time, and I ended up comparing Mario with Wonder and realize that Wonder is actual pretty similar to Peach in some ways.
Both Wander and Peach are people who value friendship and understanding over fighting. They both love helping others, though it’s a lot more amplified with Wander, and are both willing to give the villains a shot at redemption, perhaps a bit too much, trying to see the best in people. Now what’s interesting here is that, while Peach is intelligent and her governing a Kingdom shows a level of maturity, at times she comes off as naive or airheaded, and I can’t help but feel like her kindness is the reason for it, and comparing it with Wander explains it.
The short version is, if both of them received an invitation from their respective villain claiming they were willing to change their ways, both would happily accept and go meet the villain with a smile. The difference however is that Wander would have Sylvia looking out for him, ready to jump in any moment. While Wander will play dumb on the possibility of the villain setting up a trap, he’ll be very much aware of said possibility and will be able to escape it. Peach on the other hand will drop all defenses and completely fall for the trap.
And I think that’s the thing with Peach’s kindness, and why she comes off as naive. Unlike someone like Wander who keeps a level of realism over the villains’ intentions and plays dumb about it, Peach believes the best of everyone to a fault. I’m especially thinking of that scene in the Switch Tennis game, with Wario and Waluigi showing up and half-collapsing, leading Peach to immediately run to them, ready to help, forcing a Toad to step in and tell her to be careful. Peach knows that Wario and Waluigi are bad news, yet the second they’re shown in trouble, she forgets all about the possible danger and wants to help, straight up needing someone else to remind her of said danger. In a way, it reminds me of that statement Miyamoto once made about how easy it could be to capture Peach by just giving her cake. While I’m not the biggest fan of this statement as it comes off as mocking her character, when you think about it, there is some truth to it.
Now I guess we kinda went off-topic here but also it’s a good way to show the way Peach expresses her kindness in the games, and how the movie failed to convey that. Games Peach sees the best in everyone, to a point where it can become a flaw, while Movie Peach is a lot more guarded (see her attacking Mario when he got close or her body language around the first Kong they meet). Also, Games Peach is someone who doesn’t seem able to hate anyone, though it is mentioned in I believe a Mario and Luigi game that she hates Bowser. Even then, I don’t remember said hate being really conveyed. Don’t get me wrong, Games Peach can very much be mad at someone and/or dislike them, and I do believe she doesn’t have the best opinion of Bowser, but she never comes off as outright hating anybody. Movie Peach on the other hand absolutely hates Bowser. Just look at her face when he tries to flirt with her. There’s nothing but contempt in her eyes.
3. In defense of Princess Peach
Lastly, I want to expand a bit on that whole “Illuminations looking down on Peach’s character” thing and the way people see Peach in general, along with talking about how I feel about some of her portrayals because why not.
Thing is, to an extent, I get it. Peach’s character origin is rooted in sexism, with her being meant as the damsel in distress who’s constantly helpless. She was definitely meant as a character of her time, and I get why some might find her boring as a result.
But the thing is, even with that origin in mind, Peach has always been more than that. Literally one insignificant year after the first Super Mario Bros game, we had the 86 Anime which gave her a personality. And then we had Mario Bros 2 USA where she was a playable character, one of the earliest playable female human characters in gaming (she wasn’t the first but still definitely pretty early). And while the mainline games kept a status quo of her being captured, we had the Adventures Comic with her being able to escape all on her own, the Mario Kart series with her being playable in every single one of them, same deal for the sports and Party games. She was playable in Smash starting with Melee, she was playable in the first two Mario RPGs (Super Mario RPG and Paper 64). Despite her role as damsel in distress, she was far from being put on the side when it came to non-mainline games. She even got her own platformer where she had to save Mario!
In some small ways, Peach actually reminds me of Luigi. He was player two in tons of games and absent in almost all big 3D games, meaning most players didn’t get to play as him in the majority of mainline games unless they played in multiplayer. Or he was playable but under specific conditions (pushing buttons in the right order for Mario Bros DS, finishing the main story and doing one special world in Mario 3D Land, literally finishing the game 100% in Mario Galaxy 1). And the first time he had his own game, it was in the early 2000s, less than 5 years before Super Princess Peach (granted Luigi’s Mansion was apparently a console launch title, which is a bigger deal; also no I’m not including that Mario is Missing shit), and it took forever to get sequels. And while he was playable in the Mario and Luigi series, he’s barely playable in the Paper series, neither is he in RPG.
Overall, while he does have much more playable appearances than Peach, a lot of it is conditional in the mainline games and he definitely struggled to get recognition, to the point of it becoming a recurring joke in the Mario and Luigi series + Nintendo made a whole “Year of Luigi” event to compensate for his lack of time under the spotlight.
As for personality, Luigi is shy and quiet, easily frightened, and often gets himself in trouble, with a few games needing you to save him. He looks up to Mario for safety and confidence and relies on him a lot, Mario basically being his rock. So you can definitely draw some parallels between him and Peach.
Now where am I getting with those parallels? Basically thinking about it, it does bother me a bit that Luigi gets praised for being an adorable dork while Peach is called bland and boring for expressing rather similar traits/being in the same situation, and I say that as someone who absolutely adores Luigi! In the end, I’m just going to assume it’s due to the weird hatred against women some gamers and fandom spaces have for some reason.
Speaking of which, since people claim to have an issue with Peach’s personality and how bland she is and how the movie “gave her a personality”, I’d argue that there’s nothing wrong with her character, the issue is her lack of screentime.
The best example of that is with Smash Bros Brawl. For most of the cutscenes, she’s getting captured left and right and is basically a non-character. But then there’s that cutscene on the ship where she takes the spotlight, and that scene is great! It’s incredibly fun to see that character during a huge crisis just pulling out tea out of nowhere and generally being more focused on befriending people than protecting herself. Seriously, while I strongly dislike how little agency Peach has in this story, I absolutely love this scene! Btw can we get some justice for Zelda? No because if Peach got shafted by the story, Zelda got it even worse. Even as a kid I could tell from her design that she could’ve done more to help, but instead the only time she actually does something, it’s as Sheik. Girl is clearly able to fight for herself yet she’s useless for the whole thing, it sucks!
The second best example is with the first Paper Mario trilogy, which is also probably my favorite version of Peach. The first game especially did a wonderful job at showing that just because Peach is captured doesn’t mean she has to stand around and do nothing, she can still help. This idea of having interludes with her sneaking around the castle does wonders for her character and really helps in making her personality shine, from her kindness to her wit to her adventurous side to her ability to put her foot down when interacting with Bowser.
Another thing I really like about it is how much it puts some of the kidnappings into perspective. In Paper 64, she finds items by sneaking around and then sends them to Mario. Hey remember the few games where she manages to send letters with one-ups and other items? Same with Mario 3D Land where she’s put in some sort of dungeon, tries to escape, and is put in a cage under high surveillance. Notice how in most New Bros games she’s in a cage when you reach Bowser’s castle, implying all those instances might have been failed attempts to escape.
Basically, while Peach doesn’t get much screentime, some games kind of makes you realize that she does a lot more than you’d think. She tries to get away, she tries to find ways to help Mario. She doesn’t just sit there and lament like many claim. Heck you can also see it in the 86 Anime and Adventures Comic. And reminder that the anime was created one year after the first Super Mario game!
Now the last example I have of Peach suffering from lack of screentime is with the Mario and Luigi series which, outside of the 2023 Movie, is probably my least favorite version of the character, not due to her personality but due to how wasted she is. And between those games being RPGs, meaning they’re supposed to focus on the characters, and the fact that the first Paper Mario games did such a good job with her character, the lack of screentime in those games is particularly aggravating.
In Superstar Saga, she’s actually pretty great! She’s fun, we see her kindness, playfulness, wit and desire for adventure shine. I especially like the way we see her craving for more adventures but can’t go on her own due to how defenseless she is. As someone who made a timeline of the games and has the first Paper trilogy + all the platformers with Peach playable taking place after this series, it’s a great way to slowly set up Peach’s growth into someone who can eventually go on her own adventures as a hero. Honestly the only issue I really have with Peach in that game is the game itself making a joke out of her getting kidnapped all the time. Not the greatest example of meta humor, guys...
I’ve also seen about half of Dream Team and she’s fine in it. I like how they brought back her thirst for adventures. But unlike Superstar Saga, she does feel more like a plot device in this one. Like there’s this whole section where Bowser and Antasma got the dream stone and Starlow is making a big deal about them kidnapping Peach, leading you to try and hide her. Thing is, if it was any other villain, I’d understand the urgency, but this is Bowser we’re talking about here. Peach is going to be fine, why are we wasting our time hiding her when we could focus on the bigger picture!
And even before that there’s this whole section of finding an older Pillow to reach Antasma for no other reason than Peach getting captured, because apparently they couldn’t think of any other excuse to have us meet the main villain, or give a reason for Bowser to show up for that matter. So yeah, the way they used her in Dream Team does make her feel like more of an object than a person, at least past the intro of the game.
But then we get to Partners in Time and Bowser’s Inside Story, and oh boy do I hate what they did with her. In PiT, you could literally take her out of the story and nothing of importance would change. The missing time machine? Just have the whole crew be Toads, it’s enough motivation for Mario. Petey Piranha? Either put a Toad, Kylie Koopa (and remove her scene later on) or even Baby Bowser, I mean why not! Princess Shroobs’ fake-out? Either keep that whole thing in since it’s technically not Peach (just have the characters comment on how she’s supposed to be on vacation or something and how weird it is that she’s there but oh well we gotta protect her) or, if you consider that cheating, just remove the scene and find a better excuse to have Bowser show up and go to the volcano. Or have Shroobs disguise herself as someone else, that’s still a possibility. As for the scene explaining who Elder Shroobs is? Was Peach even necessary in this scene? I mean, it’s pretty obvious what happened, and Elder Princess Shroobs could even explain it herself while gloating. I swear when I saw a let’s play of this game and Princess Shroobs commented on Peach now being useless to her, my first thought was “She was useful to you? Didn’t you try to kill her like an hour ago?”
As for Bowser’s Inside Story, she’s nothing more than a plot device. What does she do in that game? 1. Gives exposition about the Blorbs. 2. Is in danger as a means to motivate Mario. 3. Gives exposition about the Dark Star. 4. Is in danger as a means to motivate Bowser. Oh and did I forget to mention that she’s unconscious for the latter half of the game? Peach in that game could straight-up be replaced with a non-sentient magical item and the plot would stay the same. And I honestly don’t know what’s more insulting between that and what PiT did.
All-in-all, the issue with Peach isn’t her character, it’s the lack of time devoted to her. When she has enough room to be a character, she’s great! When she doesn’t, she’s either boring or a plot device, and it sucks that this is what most people remember her for when she has more going on than just getting kidnapped.
And since I’m out there giving my opinion on Peach’s different appearances throughout the franchise (you can skip directly to the conclusion if you want, this part is pretty off-topic):
My views on the first Paper Mario trilogy and the Mario and Luigi games are explained enough I think.
I also really like how she’s depicted in the 86 Anime. I like how she keeps standing up for herself against Bowser and talking back to him, on top of the usual being kind to Mario and co + her trying to be smart to escape. For Bowser, it’s like early on she realized he’s not going to raise his hands on her, so she’s free to fight back as much as she wants, even if she doesn’t have the abilities to get out of there by herself. Idk, while the Anime itself isn’t all that amazing (it’s pretty funny in how bonkers it is though), I really like what they did with both Peach and Bowser. And it’s pretty fascinating how their modern personalities aren’t that far off from this very early portrayal.
The Mario + Rabbids games also absolutely nail Peach’s character. It’s honestly kinda crazy when you think about it that both the 2023 movie and Sparks of Hope were being developed at the same time, both worked on by a different company that Nintendo had some level over but ultimately mostly gave advice to, and yet the movie struggles to depict the characters properly while Ubisoft did a ridiculously good job at it. Seriously, remember earlier when I said every character in the movie was a bit off? If you want to see a comparison, go see the cutscenes of the Rabbids games. And even if you don’t care about characterization, still do yourself a favor and go watch those cutscenes, they’re amazing!
The Adventures Comic is an interesting one. While she’s very provocative and willing to fight, she also doesn’t know how to do so, and it makes her scenes very funny. Like I love how in the beginning she rants about how she’s going to defend her kingdom, then the next time we see her she gets attacked by Lakitus and gets kidnapped. Girl lasted 10 seconds out there. That contrast of her being all bark but no bite is just very funny, and it fits well with how comedic the story is overall. Also, the way she’s so willing to act is probably why people remember her as a badass in it. Because she does talk like a badass, but she’s not one because her actions don’t follow suit. Still, I don’t take that comic much seriously so Peach is definitely very fun in it, and that’s enough for me. And again, that comic does a good job at showing that Peach’s biggest strength isn’t her ability to fight, it’s her wit and good heart, shown respectively with her tower escape and her constant desire to actively help.
Also, about this comic and how people see it, even outside of the fact they’re not the same as she doesn’t know how to fight in it, I find it really weird that this comic is used as proof that Movie Peach is in character, considering how 1. Before the movie, this comic was the only time in over dozens of portrayals that Peach was shown as confrontational; in statistics we call that an outlier, 2. This comic was made in the 90s, you’d think a more recent portrayal could be used as proof but nope, Luigi’s Mansion 3 and Showtime are still different from her comic and even more so her movie self, and 3. That comic is outdated anyways considering the Koopalings are said to be Bowser’s kids in it, so unless Nintendo came back on their words after re-releasing this comic in the late 2010s, it’s still outdated.
The mainline games are...the mainline games. I’d also put the second Paper Mario trilogy and Luigi’s Mansion 3 in the same basket. When she’s on-screen, Peach is her usual sweet self, but those games also suffer from barely giving her any time to shine. I do enjoy her depiction in games like Odyssey, Mansion 3 and the intro of 3D World (mostly because those cutscenes are cute), but again all those games definitely suffer from having her on the back-burner for pretty much the whole thing, and are the main reason why people dislike her character.
I also can’t help but wonder if Sunshine is the reason why she’s seen as a “dumb bimbo” by some people, especially given the “Mama Peach” trainwreck of a cutscene. And I will say, Peach definitely feels very meek in this game. She clearly can tell that something’s off, yet she barely insists on telling Mario and Toadsworth. You’d think a princess would be more assertive than that, especially when the Mario and Luigi games show that she’s not afraid to go against Toadsworth’s wishes.
Going back to the kidnapping issue, ultimately I don’t think there’s anything inherently wrong with her being kidnapped, especially when it’s impossible in the mainline games to beat Bowser directly without a power up (the intro of Odyssey straight-up shows that Mario can’t win against Bowser in a fist fight) meaning it’s normal for Peach to be unable to fight back easily. Bowser is incredibly powerful all things considered (enormous physical strength, fire breath, every part of his body is a weapon, can use magic, necromancer, can jump incredibly high, has an army at his disposal, his car clown heavily negates his slow walking speed), to the point where even Mario and Luigi are kidnapped sometimes (Super Princess Peach, 3D Land for Luigi, and while it’s not Bowser, Luigi’s Mansion for Mario too). This also all kind of leads into a message about working better together or how it’s okay to ask for help, which reminds me of that Tumblr post about how Mario never travels alone.
That being said, Nintendo should definitely either do something similar to Paper 64 (or at least what 3D Land did with the letters showing her try to escape, that’s already a start), either have her only kidnapped in specific games like the big 3D games the same way Luigi isn’t playable in almost all of those, or reinforce her role in other Mario series like making Showtime the first of several games + bring her back under the spotlight in the Paper Mario series. Again, when thinking of Luigi and his time under the spotlight, you can definitely do a similar work-around where she still gets kidnapped in some games while being playable in others, whether those others are different game series or for example around half of the upcoming 2D platformers.
And call me an ass for that but, while I’d love to have her playable in almost if not every 2D platformer, I still maintain that the big 3D games should keep having her getting kidnapped. Again, outside of Galaxy (and even then for the first one it was very conditional), Luigi doesn’t show up in those either. And if you maintain a good balance between her being kidnapped in the big 3D games + a handful of 2D platformers all while making her a major character in the RPGs and even getting her own series, you’re basically keeping the status quo of the kidnappings all while removing the issue of a lack of screentime.
(Note that my main “issue” with having less kidnappings has to do with Bowser’s character. If Bowser doesn’t kidnap Peach, you need another excuse for him to be the villain. And given how his crush on Peach, the main reason why he kidnaps her, is the first thing used to make him more of a softie which I love him being, I don’t want to see him do more and more messed up things all while his crush gets forgotten. Then again, him being a dad is currently the main thing Nintendo uses to make him a softie, and Origami King still showcased his crush despite him being a teammate, with the two upcoming RPG remakes following the same trend)
Not very much to say about her depiction in the sports and party games. The characters don’t exactly have much personalities here, so other than more proof on how her body language should be, there isn’t really anything to say in terms of “I like/dislike the way they portrayed this character”...also I don’t own a single sports game and only have like 3 party games (DS, Island Tour and Super) so outside of watching the cutscenes there’s not much I know about those games.
Conclusion
Edit: Ended up making a table explaining the differences so putting it there as a good way to wrap up the comparison. While I won’t edit that part of the post as it’s a small thing, note that I ended up considering Movie Peach as not being someone who gets angry as all her “angry” moments are her being serious, and she also doesn’t come off as a stubborn person as she doesn’t have to argue in her choices and doesn’t have moments where people tell her something’s a bad idea yet she does it anyways.
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+ Huge difference in body language, mannerisms and facial expressions
+ Huge difference in voice if you want to take it into consideration
+ Slight difference in facial structure if you want to take it into consideration
Finally, a few closing thoughts about this whole thing, and more specifically the fact that one of my two biggest issues is her fighting abilities. Thing is, when you look at her jumping on enemies in the platformer games, her abilities in the sport games, the fact she’s in Smash and the upcoming Showtime game, it’s very easy to disprove my arguments, since Games Peach very much knows how to defend herself. And while I maintain that she’s not that great of a fighter in the games compared to the movie and is more of a pacifist, I understand this view. And thinking about it more, I think the true issue with her movie self is the attitude Illuminations has about it.
As said much earlier, it feels like Illuminations doesn’t like Peach in the games. I also think I’ve seen somewhere that her VO made a comment in an interview about finally giving Peach some personality, something along those lines? Then there’s also the supposedly original script where Peach was the main character, and how Nintendo told Illuminations to rewrite it upon reading it.
And even outside of the production info, that disdain over her Games character is all over the movie. Toad keeps hyping her up, along with other characters. During the training montage, when she does the demonstration, the camera slows down to show just how “cool” and “badass” she is. You get the vibe that, even if Mario wasn’t here, she still would’ve gotten the Kong army and taken on Bowser all by herself. There really are moments where it feels like the movie is going “Hey look at what we did with Peach! Isn’t she awesome! Isn’t she so much better than that wimp that keeps getting captured!” The best example of that is when she saves Toad on Rainbow Road. Like, this was the worst offender for me.
Princess Peach Showtime, on the other hand, gets who Peach is. The intro shows her going on a stroll with her little pink parasol. She cowers when Stella uses magic on her. And while she has a swordfighter and Kung Fu outfits, said outfits are given just as much importance as her baking and detective outfits, the former showcasing the one hobby Peach has been into for years, and the latter showing off her intelligence. And even outside of those outfits, her main attack is magic, more specifically a cute little pink ribbon. Also, like mentioned way earlier, the fact that it takes place on a stage gives the impression that Peach is playing roles, though again it doesn’t diminish her abilities.
I think that’s why I can’t stand her fight-oriented attitude in the movie but can’t wait to play Showtime. The movie looks down on Peach’s character and feels the need to “improve” it by changing many things about her, while Showtime embraces who she is and simply expands on it by giving her a more action-oriented role with the abilities she already possesses. I think that’s also why her body language in the movie bothers me, as it goes into that direction of “making her stronger” by removing her mannerisms. Now, again, there are a few more things other than her fighting abilities that they did wrong with her character, there’s a reason this post is so long after all. But by the end of it, I think it really comes down to how much disdain Illuminations has for Peach.
And on that note, you have no idea how relieved I was when the first trailer for Showtime dropped and Peach was her normal self! While I know the movie is going to get sequels, meaning we’ll keep seeing this random badass woman cosplaying as Peach, it’s at least very relieving to know Nintendo is going to keep writing Peach the way they’ve always done. And I can’t wait to see what Nintendo got in store for this wonderful, adorable, hyperfeminine, incredibly kind, witty, soft, cake-loving pink Princess!
Thanks for reading!
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(All pictures were taken from the Mario Wiki except the first one that’s from the 86 Anime and the Mario Odyssey one)
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datastate · 6 months
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@enterbrain
ohhhh is that the apothecary diaries? i heard its good ive been wanting to watch it... how is it so far?
YES! IT'S REALLY GOOD <3 this won't have any real spoilers, i'm just rambling
i'm really, really fond of all of the characters -- definitely its strong point, especially with the complexities of characters who are sympathetic to the audience but you can very much understand the anger/resentment with the limited (or abundant, depending) information other characters have to form that dynamic. even with those who you initially have a flat impression of, it really does its best to flesh them out the most... really the only one that felt unjustified to me at all was the doctor's story (guen), it felt very quick and out of place (at least in the anime) but for that to be the only moment it stood out negatively to me is impressive! i'm usually wary of " loredumps " (especially with my recent experience with the yakuza games OTL... i love you exposition but please integrate it smoothly...)
& it's honestly surprised me with the balance of eccentricisms (especially easy to overdo the humor of maomao and her mad scientist tendencies… but they did well imo!) and genuine emotional moments, but it really did know when & how to hit those beats... <3 especially fun when it leads into them from character traits that were once used as gags... you thought it was a joke? it was! but now we're backing it up to show more about the character as a person (mao's experimenting, jinshi's flattery, etc.)
speaking of! maomao's friendships with others felt really. natural, as well! which i really appreciate... i don't quite know how to put it into words, but also the humanizing regard for [sex work] was relieving too - which i suppose is a given when the main character was raised in a brothel, but even so x'] seeing her casual interactions/friendships with both verdigris workers and those who work under gyokuyou for no reason but to genuinely support one of their younger peers... it's nice. even xiaolan... i regret to say it, but i was expecting her to be killed/betray maomao for drama due to other stuff i've watched, but like. they got it! she's cheerful and bounces off of maomao really well without being overbearing. it was really nice. also look at them. they are literally avg high schoolers
the animation as well was really smooth and nice to watch! there was clearly a lot of effort put into it; very beautiful art and i admire the ways that they draw flowers... i have to take notes on that (and also the flowers they've used to represent each of the main cast... wails) -- they also have nice color coordination here! even without it necessarily being plain and uniform (at least, as the series goes on), i feel like it's really easy to pick up on which courts you're in or the position of who is on screen solely through their outfits. it's a really nice touch! also very pretty
let's see... i would warn that it does acknowledge age gaps and kidnapping/assault by virtue of the main line of work a lot of the characters take </3 nothing is explicit, but it is referenced occasionally - as well as talk of heirs and infant death (particularly with the first arc)
anyway :P all this is to say... i've really enjoyed it! was a really fun watch <3
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girlcrushau · 6 months
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#me? about to use tumblr as a diary again? in 2024? unfortunately:/#but here have a waterfall i saw on a hike last week as payment#i am sO tired and exhausted emotionally after dating#there's this guy that i fr thought was going to last and be around for a long time. we spent like every moment together that we could for 2#months straight and if we werent physicaly together we were texting or calling or on ft . just every part of our day had the other in it#not once did i ever feel unwanted undesired or uncared for. not once did i feel that i wasnt sure of his intentions. i felt safer with him#in those 2 months than i ever did with any one else i could think to compare to.#until one day he just didnt think it important to communicate any more. after 3 days of nearly nothing .. hardly any talking . i asked if#he was ok if we were ok. what was going on in his head. he said some ive just been with my buddies and family and havent been on my phone#and just. immediately thats heartbreak yanno. thats :// thats what they say when theres a new girl. but there'd never been a reason to think#there was another girl so i was like ok we're gonna trust bc this dude has been So good in every way. so i said imy but i understand. enjoy#your time with your buddies and with your fam -- i cant wait to hear about it (and hold you)#and i havent heard from him in the 3 weeks since. just randomly#so last night#i send the dreaded 'i miss you' text.#i dont expect to hear back and i accept the hurt that will come with that and the confusion that i've felt settles deeper into my heart#until this afternoon i hop on ig and see a hard launch that was posted an hour after my text was sent#that shit kinda hurt different. but also sent me into a bit of a delirious state where all i could do is laugh bc are you for fucking real#did she see my message? i know it. bc i know him and i know that he wouldnt hide anything from the person he's giving his heart#and his softness to. i can almost imagine how he showed her and promised her theres nothing to worry about#and there really isnt anything to worry about because he genuinely is the type to give his all to the relationship he's in#which feels silly to say after what happened w us. like no there wasnt a title ever#it sucks to call it a situationship because a month ago we were laughing in bed together about how we could never bc we were all in.#just the timing of the hard launch makes me giggle. did my text push them to have a conversation about what they are. was she really the#reason that he went away on me.#im trying not to blame myself . trying not to think about the phone calls i didnt answer. about what i could have done differently. trying#not to think about where we would be if i didnt let my anxieties hold me back. if i wasnt scared about what he'd think of the parts of me#that i keep hidden just a little bit longer than the rest.#and at the same time im trying not to put him on a pedestal. but that pedestal is just where i wholeheartedly believe he belongs#he set the bar for me. he set the standard. i was never too much. i was never too little. he made me feel perfect just as i am
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sysig · 5 months
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Tainted batch (Patreon)
#Doodles#Just Desserts#Villainsona#Fine nevermind >:(#It's so weird to be posting vent-adjacent stuff while I'm doing so well currently haha#I started this months ago and have significantly improved my mood since then pfft ♪ I'd hope!#There wasn't anything specific at the time anyway just a thought circling around that I figured Charm would be more affected by#Considering most things for her are heightened in comparison haha <3 She'll get therapy someday#She also deals a lot in sublimation through art! And sometimes that means literally taking the materials and using them elsewhere#Honestly it's pretty cool that she can reconstitute her art :0 Drawing is a little different haha#I hadn't realized it'd been as long as it's been since I last drew Cirrus :0#Oh yeah Cherry Shortcake actually has a first name now lol#A few residents do! If you remember my mention of Aria from a while back - Marshmallow Fluff - I think those are the current three?#Still haven't really pinned down a naming convention haha...I've been thinking about three-letter last names for what feels like forever now#She was also an early contender for Digitally Rendered Resident huh... I could at least stand to name the others that have gotten that lol#So many things I wanna do with her - really want to finish her Biased Narrator fic sometime just dunno how to end it hrmngh#Anyway lol she gets a one-panel cameo and takes over the post pft no! Charm time!#Evil Time Charm time - kicked up her pulse as soon as she remembered#She kinda sorta remembers what happened but more than that remembers the Emotions - feeling Laughed At#And clearly it's [this specific thing]'s fault that she feels foolish! Avoid [this specific thing] and never feel foolish again Guaranteed!*#*Not actually even remotely close to a guarantee lol instead she's just avoiding something that at one point made her feel good#So easy to turn a positive memory into a negative one with just a change of framing huh?#I can't think of anyone in her life who would exploit that fun little feature in her outlook not even one!
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I wanted to write in about my thoughts on Jo as a CSA survivor separately for a couple of reasons:
I already more or less have what I have to say on the topic in order thanks to talks with @starssystem and another friend [<3]
This is a massive tonal shift from anything else I could be discussing
This Is Massive In General For The Love Of God PLEASE Help Me
Obvious CSA CW for anyone else reading; I only discuss statistics, psychology, and the aftereffects seen in survivors here, but it's worth a warning.
With the disclaimers out of the way… I'd mentioned before I've only ever added one thing to Jo's background, and you were right: this is it! To me, there's so much thematic overlap in Jo's narrative with the experience of surviving CSA it's worth it to examine his character through the lens of that being the case. Of course, there are clearly-stated reasons for it all that Aren't That, but…
It's the pervasive guilt and shame, the lifelong secret that becomes too unbearable not to tell, the faulty coping mechanisms aimed at burying the trauma without having to face it, the reluctance to be sincere [vulnerable] and the lies and half-truths used to maintain the facade of invulnerability, the pursuit of power and control and the knee-jerk anger response when it's threatened, the pursuit of mastery over his body and the indifference to what happens to it. And the way a lot of it really does stem from a deeply traumatic childhood sexual experience from before either he or Ikumi understood what they were getting into, from before they could give informed consent.
Statistically, the further below the average age someone is for their first time, the likelihood of [at best] having been introduced to sex inappropriately and [at worst] having been abused at the time or earlier rises exponentially. Jo was 15 when Masato was conceived--possibly 14, since he was saying he "met" Arakawa at 15, and by then Masato was already born. To put this into perspective, since what ages register as concerning is largely cultural, the average age in the US and UK is 16-18. But in Japan, it's over 19.
To a Westerner [or even a heavily Westernized non-Westerner], having a kid at 15 is unfortunate, but not untenable; you've seen it on TV, you might know people like that, you might even be that kid or that parent. But in Jo's case, with him being 4 or 5 years younger than average, it's like if someone told you they had their first time--had a /kid/--at 13 or under. That's the equivalent discrepancy. That /is/ concerning, to me.
It's also something that's linked to negative outcomes in adulthood, partly because of the likelihood of forming bonds with poorly-adjusted peers. Jo specifically states he and Ikumi were only together because others who came from backgrounds like his own were all he had back then. [As an aside, it's interesting to see him instinctively seek out a relationship where his pain would be understood without having to say anything--or one where he could assume it would, at any rate.]
When it comes to his relationship with Ikumi, I've always felt there was this "adult dynamic" between them--in the sense it feels like one that'd be more fitting for adults to get into than a couple of teens. It was, based on his wording, a primarily physical relationship neither of them expected to last even if they were living together. To me, it's one thing if you're fully convinced you're in love or you're experimenting or whatever and that results in an unplanned pregnancy, but it's another thing entirely to have such a bleak yet objective outlook on your relationship so young.
And it didn't have to be that way. He could've been just like Arakawa, head-over-heels in love with this girl who was The Only Good Thing He Had Going, or something like that. But the sheer contrast between how Arakawa was crazy about Akane and never forgot about her for the rest of his life, while Jo more-or-less-clearly didn't have feelings for Ikumi and can't bring himself to remember her name after living with her for at least a year and experiencing life-changing events with her…
It's notable to me that Arakawa maintains an interest in women while nearly every in-character interpretation I've seen makes Jo averse to women. Obviously, we don't really know that; it's probably just based on his general attitudes, his contrast with Arakawa, and maybe his immunity to Charm. But I think there's a reason a lot of people pick up on it and tie it to trauma rather than/in addition to a lack of interest in women.
I've talked about this through the lens of comphet already [and Jo being gay or ace or both would present other difficulties], but I can't overstate how notable it is on its own. We see Jo's response to traumatic events, and it's to become preoccupied with them, to investigate further if he has any leads. That's why he remembers every minute detail of the night Masato was born and the time he saw Arakawa attempt to comfort Masato when he was crying and hitting himself. I think it's also why he gets as far as he does when looking into Arakawa's death, and why he entrusts the search to Ichi. He never seems to manage to block them out, even if that's what he'd rather do--even if that's what he thinks he's doing.
So if he "[doesn't] even remember" the name of the mother of his child, I get the feeling there's something more going on. Like I've [probably] said in the past, Jo genuinely sounds traumatized by the relationship as a whole. More than anything else he's been through, and he's been through a lot. It's often the case that CSA survivors who are also survivors of other trauma view it as worse than anything else that happened to them.
And that's not to implicate Ikumi at all, I don't think it's a case of COCSA--everything I've said holds just as true for her, and she had to suffer the additional trauma of an unwanted pregnancy and childbirth, at that. Rather, I think it would make sense for something like CSA, which often incontrovertibly reconfigures one's relationship with sex and love, to be a factor in why they rushed into a something physical before they were mature enough to handle it.
Some victims end up having perfectly healthy experiences, some victims end up avoiding them, some victims end up re-victimized, and some victims end up with a mixed bag--there's a lot of variation. But some victims do end up having relationships like this and making mistakes like this, because that's all they know, or because they want to heal but don't [or don't know how to] go about it in a healthy way, at a healthy pace. And I definitely think if you recognize that's what the basis of your relationship was, that it all comes back to something you'd rather forget, it'd make sense to want to forget the relationship as a whole.
To that end, it's possible to come away from a relationship traumatized even if no one did anything wrong. I've [probably] talked about how the way Jo comforts her at the station feels like he's doing it for her sake and pushing his own feelings down, but neither of them is really buying it. If that's a pattern in their relationship, perhaps he wouldn't have been able to communicate if maybe what they were doing was dredging up bad memories, if he wanted to stop but didn't think she did. So to go through with it, then get the news months later…
Either way, the fact Ikumi couldn't bring herself to tell him she was pregnant until nothing could be done would, for Jo, invariably cement the feeling he has no control over what happens around him. I think the sense of powerlessness he felt is why he blew up at her when she told him, because it's really the only time we see him lash out like that at her. At the park, he objects to going back for Masato, sure, but he's passive. And I think that unbroken pattern of powerlessness in his life [which CSA would only compound on] is why he's so reactionary, why he's so emotionally dysregulated, why he expresses his rage through what basically amounts to power-tripping.
But I do think Jo does have a great deal of awareness. A lot of his wording when he's telling Ichi about it borders on poetic, or at the very least candid and effective. That requires both prior reflection and a command of language. I think there's a lot he understands deep down, at least after sitting with it for long enough, but he isn't capable of voicing--or doesn't know how to voice--what's on his mind, most of the time.
So when he joins the Arakawa Family, when he rises the ranks and has that control back, his control has to be near-absolute. If it's undermined in any way--such as, for example, a certain someone failing to answer a call within two rings--he loses it. On the other side of the coin, I do feel a lot of why his devotion and gratitude towards Arakawa goes to the extent it does, why he's so comfortable with him, is because Arakawa gave him the safety of the Arakawa Family, gave him back his autonomy, gave him the environment--and treated him with enough humanity to give him the reason--to learn to regulate himself, to better himself.
And Arakawa /gets/ trauma. He really does. Aside from his own abusive background, literally the only time the word trauma comes out of any character's mouth in this series, it's Arakawa's. It comes back to Jo saying others who came from backgrounds like his own were all he had; that never changed, did it?
Lastly, For Funsies [<- LIE. COMPLETE LIE. TURN BACK NOW] I wanted to go through the items on this [CSA] Survivors' Aftereffects Checklist I could check off with near-certainty. 19/34, by the way, give or take. Now, as I said at the beginning, there are existing concrete reasons for why he has many of these experiences… but it's like the trans allegory with Masato, To Me… If I can check off over half the list based on a very limited backstory and an hour of screen time total, that's indicative of a notable overlap… TO ME…
Note that the book this list is from was published in 1990 and focuses on women's experiences. It was a huge step forward in giving survivors a voice back when a lot of existing research indicated CSA had neutral or even positive effects on children, but it's definitely a product of its time. With that out of the way…
Wearing a lot of clothing, even in summer […]
To be fair, most male characters in RGG are fully-covered and have near-unchanging designs, and it's winter in both 2000/2001 and presumably 2019, but… when it comes to Jo, it feels a little different.
He does have Some Heavage in his twenties [although the necklace takes the attention off of his actual chest], but as time goes on, he shows less and less skin and adds more and more layers. When he has the gloves on, it leaves no skin exposed at all, and there's this direct symbolic correlation with secrecy that isn't there for other characters. And if you're wearing three layers of leather [or even one], you can neither feel what you're touching nor feel anything touch you.
Pure Speculation, but I just can't really see him underdressed for any occasion… That's why his fit in Day with the Sun is funny as hell but also… yeah…
As a behavior, if it's rooted in anything, it's probably rooted in having to hide signs of physical abuse, of course--but then he kind of already had an excuse, with how he was constantly getting into fights. I guess it depends on the specifics, but I think it's interesting to consider this as one way CSA victims attempt to regain control of their bodies, avoiding emotional discomfort at the cost of physical discomfort.
Self-destructiveness
It's nothing super overt, but I see this most clearly represented in his second boss fight in particular; his willingness to wield a blade bare-handed while using enough force he could very well render his hand useless. I think it's potentially also evident in how he has severe cataracts he chooses to ignore and allow to worsen, despite having the reasons and resources to undergo surgery to restore his vision. In doing so, he literally and figuratively blinds himself to so much.
I also kind of think the assassination of Hoshino/the anonymous call and The Eye Scene are examples of self-sabotage. I mean, he literally was sabotaging himself in the former, but it's also the specific way he feels the need to be physically taken down in order to be stopped--possibly a holdover from RGGJo, who's only too happy to be beaten into a coma.
I don't know… It's hard to pinpoint, but I feel like he would be averse to most of the more "obvious" self-destructive behaviors--especially when he has people in his life who might notice and worry, like Ikumi and Arakawa. That and because many of them are addictive. He's seen what that's done to his father, and he's also developed this incredibly rigid sense of discipline he can't maintain if he doesn't have a clear head.
From how he talks about himself [as having lost his humanity and lived a half-assed life], I definitely think he's at the very least unkind to himself, but I also think he does externalize it by provoking others to harm him [in the case of physical fights] and reject him. Like he needs some kind of proxy perpetrator. For some abuse victims, this specific manifestation of self-destructive behavior is a way to regain control--whether or not you "deserved it" back then, you do now, as a direct, logical result of your actions.
Need to be invisible, perfect, or perfectly bad
I think each of these needs manifests in different ways for Jo. The need to be invisible can be seen with authority figures (mainly Aoki, but also Arakawa in The Yubitsume Scene, a little; how drastically he pulls back and tries to act "normal")--this relates to what you were talking about with being reluctant to intrude or take up space. If you fall under the radar, maybe you won't get hurt.
The need to be perfect can be seen in his seemingly "impossible" standards, I would say. Of course, because we see things from Ichiban's perspective, we tend to see them as unfair and often arbitrary demands. But they aren't arbitrary to Jo, are they? They're standards he holds himself to through and through. If you're good, maybe you won't get hurt.
The need to be perfectly bad can be seen in and relates to much of what I discussed under self-destructiveness [The Eye Scene and the way he antagonizes Ichiban specifically by making himself out to be worse than he is]. If you must get hurt, it can at least "make sense"--be "deserved."
Suicidal thoughts, attempts, obsession (including "passive suicide")
Obviously he's not like… Mine Levels Of Overtly And Consistently Suicidal, and he doesn't attempt suicide himself, but at the same time, I have to note his total ambivalence towards Aoki seeing him as a "bullet" (a kind of hitman sent on suicide missions). He agreed to what he himself viewed as a suicide mission and he didn't care what would happen to him afterward, as he says to Joon-gi, Zhao, and Adachi.
Aside from that, I certainly feel he's at least had passive thoughts like wanting to disappear or wishing he'd never been born. Y'know. Nothing concrete, but reflective of his mental state, and just as detrimental to dwell on long-term.
I think there's a sort of childishness [for lack of a better word] to thoughts like these [in that they're impossible], but also a level of maturity in that it probably doesn't escalate to something more actionable because he understands he has responsibilities he can't abandon. I think if he was ever seriously suicidal, it would be at the points of his life where he really didn't have any responsibility to anyone, like between Ikumi leaving and him joining the family, or after he was arrested.
Depression (sometimes paralyzing) […]
I'm trying not to over explain going forward because I Have BEEN Overexplaining It Is SUCH A Disaster… he's depressed If You Have Eyes And/Or Ears… I'll leave it at that…
Anger issues; inability to recognize, own, or express anger; constant anger […]
Lol
Rigid control of one's thought process; humorlessness or extreme solemnity
Relates back to what I was saying about how disciplined he is [and expects everyone else to be], but in general, he's incredibly, incredibly serious and focused. I don't think he's /entirely/ humorless [but then again, very few people are]; I just think his specific sense of humor is. Like. What Is Your Problem [I Know What Your Problem Is I Have Been Discussing It In EXCRUCIATING Detail But What The Fuck Is Your Problem]
Trust issues; inability to trust (trust is not safe); total trust; trusting indiscriminately
That's why he was planning on taking his secret to the grave, isn't it? It was only when faced with the realization it would soon be too late to say anything that he was able to tell Ichiban. He could've trusted Arakawa, should've been able to, but… in his mind he never could.
This book [and this checklist] is about "incest" actually, but it redefines "incest" to mean any instance of CSA perpetrated by any individual the victim trusts or has an expectation of being able to implicitly trust. Which… is most CSA as we understand it today, so I've edited some parts to just say that.
Anyway, I've never given much thought to the specifics of what Jo might've experienced--who did it, what happened, how long it went on, etc.--so there's no conclusion I can draw here [and elsewhere, I'm sure]… but even without that, to grow up unable to trust the one person who should be in his corner, his father, and to have his trust betrayed by Ikumi, it's no surprise Jo ended up like this either way. So… I'm happy he had the courage to tell Ichi, in the end.
High risk taking ("daring the fates"); inability to take risks
I think these are supposed to be mutually exclusive, but to me, Hoshino's assassination and Arakawa's assassination represent both sides of the coin, although they're not the only examples. There are risks Jo won't think twice about taking and risks that paralyze him.
Boundary issues; control, power, territoriality issues; fear of losing control; obsessive/compulsive behaviors (attempts to control things that don't matter, just to control something)
Lol…
Guilt, shame; low self-esteem, feeling worthless; high appreciation of small favors by others
Lmao Even…
Feeling demand to "produce and be loved"; instinctively knowing and doing what the other person needs or wants; relationships mean big tradeoffs (love was taken, not given)
I actually think this encapsulates a lot of what I've been saying about his work ethic, his ideas of discipline, and his relationship with Ikumi, but I also think it's why Masato took a liking to him. His attentiveness. It ties back into wanting to be perfect; when you're abused--especially long-term--you become attuned to observing and responding to any shifts in mood or tone. This is another area where I can't draw any conclusions relevant to my point, but it does certainly relate to his father's abuse, at any rate.
Abandonment issues
Kind of contentious… The anticipation of being abandoned by or losing someone he cares about appears to be worse than the actual experience. He's fine with Ikumi leaving him, and he's… not Fine With, but able to come to terms with Arakawa's death and Aoki's abandonment of him. At the same time, he really does try to make Ikumi's stay in his life comfortable, and he spends almost forty years doing his damnedest to keep his family together, whatever the cost. If I were to extrapolate from RGGJo, though, /he/ does have an obsessive, unhealthy attachment to Arakawa.
Blocking out some period of early years (especially 1–12); or a specific person or place
Ikumiiiiii that's what I'm SAYINGGGG
Feeling of carrying an awful secret; urge to tell, fear of its being revealed; certainty no one will listen; being generally secretive […]
Rofl Perhaps…
Denial; […] repression of memories; pretending; minimizing ("it wasn't that bad") […]
He admits to it himself. Not much else to say. Though I don't think he necessarily minimizes what he's been through by dismissing how bad it was; rather, he tends to overestimate his ability to move past it.
Pattern of ambivalent or intensely conflictive relationships (intimacy is a problem; also focus shifted from [CSA] issues)
Also kind of contentious… we don't see a pattern of romantic relationships, as I assume the author meant here, but at the same time, the romantic relationship and non-romantic relationships we do see fit this pattern. I guess I'd say I definitely think intimacy /would/ be a problem, and he /wouldn't/ be ready to address his issues.
Limited tolerance for happiness; active withdrawal from happiness, reluctance to trust happiness ("ice=thin")
The quote that prompted this ask in the first place. It's sort of connected to the point about humorlessness and extreme solemnity; if that was the "what," this is the "why." He doesn't know how to relax ["holidays don't exist" and all], he doesn't have much to be happy about, but even rarer is the occasion where he doesn't feel too conflicted in the moment to be able to enjoy himself. That's just how I see him.
[…] verbal hypervigilance (careful monitoring of one's words); quiet-voiced, especially when needing to be heard
EXACTLY what I was talking about in this ask, so I'm leaving that one up to past me…
......
... That's It That's The Essay I'm going to hibernate until Infinite Wealth comes out and somehow refutes my points but UNTIL THEN. Farewell, take care, and once more, don't worry too much about matching my energy… Like I Said if I were the one receiving this ask I'd just delete my blog, so… I'll just be happy to know you read it :] If That lmao
ok i read it :) 👁️👁️ READMYTAGSTHERESMORETHEREIPROMISE
#long post#cw csa#doublin up to add cw warnins in the tags just in case <3 lemme know if i should throw more tags down here..... im bad at cw tags....#i forget my bookmark tag for asks from you i stg if i cant find this ask in the future im kmsing (in minecraft) immediately#snap chats#THE SNORT I MADE AT THE DEADPAN 'LOL'☠️ maybe i SHOULDVE put text In The Main Text i have A Lot of Thoughts..#im leavin the main text empty since. ngl i was just gonna compare/contrast to myself again... and say a lot of what weve said b4..#UNFORTUNATELY a lot of the things listed here uhmmmm Hm <3 Uh Oh <3 i do understand. Dare I Say personally. just a bit#I DO HAVE TO DISCLAIM ive never been a survivor of THOSE circumstances or really. any abuse tbh- brain just sucks and im a baby#and i cant say no BUT ANYWAY I HAVE REASONS FOR BEIN AN EGOTIST I SWEAR its cause I Somewhat had those exps/i understand them#i can REAAAALLLYY easily see where your points are coming from.... very easily even... like very in-depth..#even if i didnt cry bout spilled milk every other day it IS clear to see the signs of abuse in sawashiro once you know them#i've def talked bout those aspects of him whether in tag rambles or in streams or have Attempted to express it via fics#so really the bits to chew on for me esp this time round is the more CSA aspects#tbh when it comes to bein unable to see him intimate or 'underdressed' i agree: incredibly hard for me to imagine#the thing with 'symptoms' of abuse is that they kinda overlap i guess ??#in that regard it can either be a need to impress or protect himself/needing to be seen less#when it comes to doing certain things because of CSA i could see it as a result of another abuse too. if that makes sense#THOUGH THAT ISNT TO DISCREDIT THE IDEA nono cause there still exists the Now That I Think About It circumstances of masato#even if we look at it through Western Norms(TM) two- essentially homeless- kids having. A Kid is still bizarre#cause again teen pregnancies generally happen as a result of Bein Irresponsible With A Schoolmate- not that other situations cant exist#but thats the most common innit so. def an aspect to consider. All Things Considered. esp jo's self-separation from ikumi#BUT YEAH i feel like if i try to respond im just gonna end up typing up a textbook bout abuse since. UNFORTUNATELY#childhood psychology is my field of interest. and aint no one readin THAT phat thing. esp when ill prob repeat myself or you ☠️#tbh remindin meself of when i said id write psyche papers on mine and/or jo.... oops 👀💋👀 savin this to steal notes from LOL#i hope yo know i WAS thoroughly intrigued reading this. As Ive Said childhood psyche is Literally My Field and this is v thorough and good#so im always interested in readin bout How X Caused Y in Z... very interesting many MANY things to think about.. ty...#forever cursed to be an idiot cause i really wish i could talk better and say somethin of substance.. ik you said its fine but still..#im always open to chat bout this more if youd like PLEASE dont think my lack of Main Text is disinterest Im Just Stupid. But We Know That
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boyruggeroii · 2 years
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I know beating yourself up is pointless but when you make a decision even though you know exactly what the consequences are going to be, because it's habit at this point, then not beating yourself up is really hard cause the circumstances themselves are beating you up
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