Y'know, I think I figured out why the Hells still feel like a new low-level party to me, even though they're level 13 and almost 100 episodes in.
I don't quite think it's the lack of conversations, or the fact half the party's plot hooks are big ties to past campaigns - though that definitely plays a part.
... Bell's Hells still primarily rely on quest givers.
Most of their goals are given to them and do not feel organic to the party, and constantly remind us that the Hells are pretty much never the most powerful people in the room. Which is usually something you see with a low-level party.
NPCs offering jobs is not a bad thing; it's a very common plot hook. Matt has been extremely skilled with using NPC quest givers in those two campaigns. Not only do they provide an obvious plot thread, but they can put the party in the path of others (say, the Nein running into the Iron Shepherds while doing a job for the Gentleman and everything that came of that). And the Hells had a solid start with it too - Eshteross was an excellent quest giver!
The problem is that Bell's Hells have never really not had a quest giver.
Maybe it's a byproduct of the more plot-heavy structure of this campaign? But while prior parties have felt like they decided on their course of action and what they prioritized, Bell's Hells feels less like level 13 (13! Level 13!) experienced adventurers and more like an MMO group clicking on the exclamation point over an NPC's head. Where does the plot demand we go next? Who do we report back to?
They're level 13.
At level 13, Vox Machina had just defeated a necromantic city-state to clear their name and Percy's conscience. And, you know, the Conclave just destroyed Emon. No one was explicitly telling the group to gather Vestiges and save the world (though Matt guided them there), and they were usually among the most powerful people in the room. They chose which Vestiges to prioritize, which dragons to tackle when, even if the over-all plot was pretty clear.
At level 13, the Mighty Nein were celebrating Traveler Con (another PC goal, I'll note) after brokering peace between two nations, accidentally becoming pirates and heroes of the Dynasty. The Nein regularly chose what to do based on personal goals, not grand ones. Though definitely smaller fish than Vox Machina at this level, they were very independent and gaining solid political clout.
While we're at it: level 13 is one level lower than the Ring of Brass, who had a huge amount of sway over Avalir. They ended the world, and also saved it, while in the grand scheme of things being only a smidge more powerful than Bell's Hells are now.
Can you really see the Hells wielding that amount of influence, when they're constantly being told what to do next?
The god-eater might be unleashed, so Bell's Hells have no time to do anything but what is asked of them. No time for therapy unless stolen from Feywild time, no travel on foot and late-night watches. They haven't even had time to grieve FCG. Percy was grieved in the middle of the Conclave arc. Molly was grieved when half the party was still in irons.
Matt is in the very unfortunate spot of not being able to give the Hells the same agency as the other two parties. Not only because of the world-ending plot introduced so early on; they are surrounded by characters they know (and the cast knows) are stronger and wiser than them - the familiarity of the past PCs and NPCs is to their disadvantage.
Why would the party reasonably ignore Keyleth's task that will help save the world and go off on a romp? Why would the cast when they know well Keyleth has to be sensible and with the best intentions in mind? The stakes are just too high.
It means that the Hells still feel like they're running errands instead of pursuing their own destiny. Their accomplishments are diminished as just being parts of a to-do list, and any stakes feel padded by several level 20 PCs/NPCs standing 5 steps away ready to catch them.
This isn't Bell's Hell's fault, nor is it Matt's. It could be amended, I think, if the Hells are really left to their own devices for a long period of time without support and shortcuts (like during the party split)... which would be really tricky to pull off at this point in the campaign.
They're level 13. They're big fish, but they're stuck in a pond full of friendly sharks, so they don't feel big at all.
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Snow Day
SO IT TURNS OUT @tourettesdog also had a far-frozen based Phic Phight prompt so here's a sister fic of Snowdrift Sanctuary from yesterday okay please and thank you
Tundra peeked around the pillar of ice. Again.
The human was still there.
…Tundra peeked left. Tundra peeked right. No one else had seen them yet.
The human, in a big coat and big boots was squatting in the snow, drawing shapes Tundra couldn’t make out with their finger.
Tundra’s tail wagged. Well. He didn’t have a very long tail, so he mostly butt-wiggled. There’d never been a human at the Far Frozen before!! Tundra had heard of humans — he’d seen depictions and heard stories, sure. But now a human was here. And they lived here.
That was so cool.
So, maybe Tundra wanted to say hi! So what? Mama had said that he should be nice to the human, since they needed help and shelter that the Chief would provide, but they were also new and interesting and they hardly ever had anyone stay with them who wasn’t a yeti ever!! Maybe they’d let Tundra play with them while they were here?
So Tundra got down on his haunches. He crawled over the snowbank, wriggling as he went, taking advantage of his coat that blended into the terrain.
The human didn’t see him at all.
Tundra bared his teeth in a play grin, eyes squinting, tongue caught between his teeth. The human was so close. He crouched down as far as he could. He waited until the human wasn’t looking.
Tundra pounced.
And then there was a flash of green burning through the air, hot and bright and loud. Tundra startled.
He landed in the snow, dazed and off-balance. He could feel a hot spot in his fur—putting his paw to it, Tundra could feel where his fur was burnt to singed ends, the tips of each hair bulbous with char.
There was a steaming hole in the snow behind him.
…Oh.
“HOLY SH—are you okay?? Did I hurt you?? I’m sorry!!” someone shouted. Someone gently turned Tundra’s head, careful not to move him too harshly or too quickly. “Is your head okay? Are you bleeding? Is—“
“…Cool.” Tundra muttered, eyes still stuck to the hole in the snow. That was so strong. Even Avalanche wasn’t that strong, and she beat everyone in the tournament last season. No wonder the chief was in charge of the human ghost, even if there were lots of adults willing to help.
“Sorry, I’m so sorry,” the human apologized again, hands on their flat, pink face. Huh. Their hair was white now. When did that happen? “Usually when ghosts sneak up on me, they’re, uh… they’re not usually playing.”
Tundra looked at the human’s flat face and frowned. They got attacked? For real, and not for playing? “That’s mean. I hope you got them.”
The human made a strangled noise. Super weird! “Yeah…yeah. I did.”
“Good,” Tundra decided, back straightening straight up. The human was about as tall as he was, but humans were smaller in general. They were probably older. “If anyone attacks you now, you should get the Chief to eat them, and then they won’t attack you anymore.”
The human made another choked noise. Tundra assumed it was a laugh. He grinned back, pleased with the response, and wriggled back upright. “I’m Tundra! Mama says that you’re older than me even though we’re just as tall as each other! Are you a boy human, or a girl human? Or neither? Or both?!”
“…I’m a boy,” the human said, voice weak. Tundra peered in close at him, trying to see if he’d been injured too, but no; he looked fine, and he got his black hair back too.
“Cool,” said Tunda. “So am I. Arctic is too, but he’s big already, so he doesn’t want to play all the time. Do you like hunting?”
“I’ve…never hunted before.”
Not ever? Tundra gasped. “We can play chase, then, and then the chief can teach you how to hunt! And then we can hunt together!” Tundra scrambled to his feet, excited. “Do you want to stalk Avalanche with me?! She always throws me off, and then we can wrestle!”
The human hesitated.
“Or,” Tundra amended, because the human was still kind of small, “You can watch me stalk Avalanche, and watch us wrestle, and then I can teach you to stalk the chief so that you can wrestle with someone you know is safe.”
The human snorted, the fur cuff from his sleeve hiding his face. “I don’t know…isn’t he busy? You know, being the chief and all…””
“You’re supposed to wrestle your parents,” Tundra assured him, chest fur puffing up with pride. “I used to chew on Mama’s ears all the time when I was a cub. Now Avalanche and Arctic and everyone else can wrestle with me because they’re big enough to know how to stop playing before they squash me flat.”
The human laughed, openly and brightly, and it sounded nice.
Tundra stood so that could he could launch himself back towards the settled part of their little patch of the Infinite Realms. “Come on!!” he shouted, more than eager to play. “Last one there doesn’t get any fish eyes!”
There was a moment of silence—and then they were both rolling in the snow, the human having decided to launch into him!! This was great!! Tundra whooped, feigning bites and wriggling while the human pushed him further into the depths of the snow. The human’s grin was kind of wide and weird without a muzzle, but that wasn’t his fault, and he was having fun!! And so was Tundra!!
And the human-ghost could fly, and Tundra couldn’t, so chasing after him was super fun. They made it all the way back to the settlement in no time flat, dodging other kith and kin—
And running into Mama and Chief Advisor Pritla on accident was worth how much trouble he got into later.
Whoops!
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