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#it probably made all of its own
h0use-fly · 5 months
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needed more fill in ocs for him to terrorize introducing bug wizard its name is scab
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thatkoiboi · 9 months
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Part 2
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This is a fan comic inspired by Cass' Apocalyptic Series and is just my own little fan art of how Donnie and Casey could have gotten closer!
The creator is @/somerandomdudelmao
hebehjeabaje I did a warm up doodle of Mikey on the canvas and liked it so much I wanted to incorporate Mikey somehow (literally made up an excuse just to drop a bunch of easter eggs for fun).
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tea-cat-arts · 8 days
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Shen Yuan getting transported into pidw isn't "the system punishing him for being a lazy internet hater," but instead representative of "step 1 of the creative process: getting so mad at something you decide to go write your own fucking book" in this essay I will
#svsss#scum villian self saving system#shen qingqiu#shen yuan#the fact that people think scum villain#-a series that examines and criticizes common tropes in fiction-#is somehow against criticism or being a little hater is wild to me#especially since shen qingqiu never gets punished for being a hater#heck- he's still a little hater by the end of the series#he mostly gets punished for treating life like a play and like he and the people around him are characters#(or in other words- he suffers for denying his own wants and emotions and his own sense of empathy)#I think some of y'all underestimate how much writing/art is inspired by creaters being little haters#like example off the top of my head-#the author of Iron Widow has been pretty vocal about the book being inspired by their hatred of Darling in the Franxx#I think my interpretation of Shen Yuan's transmigration is also supported by the fact that this series is an examines writing processes#side note- though i understand why people say Shen Yuan is lazy and think its a valid take it still doesnt sit right with me#i am probably biased because my own experiences with chronic pain and depression and isolation#but ya- i dont think Shen Yuan is lazy so much as he is deeply lonely and feels purposeless after denying parts of himself for 20ish years#like yall remember the online fandom boom from covid right?#being stuck completely alone in bed while feeling like shit for 20 days straight does shit to your brain#the fact that no one came to check on him + he wasn't exactly upset about leaving anyone behind supports the isolation interpretation too#+in the skinner demon arc he describes his life of being a faker/inability to stop being a faker now that he's Shen Qingqiu#as “so bland he's tempted to throw salt on himself” and “all he could do is lay around and wait for death” (<-paraphrasing)#bro wants to be doing stuff but is stuck in paralysis from repeatedly following scrips made by other people#another point on “Shen Yuan isn’t lazy” is just the sheer amount of studying that man does#also he did graduate college- how lazy can he really be#he doesnt know what hes doing but he at least tries to actively train his students#and he actually works on improving his own cultivation + spends quite a bit of time preping the mushroom body thing#+he's experiencing bouts of debilitating chronic pain throughout all this#but ya tldr: Shen Yuan's transmigration is an encouragement to write and not a punishment and also i dont think its fair to call him lazy
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poorly-drawn-mdzs · 7 days
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you are so whimsical i qant to check out this mdzs (..??) because of your whimsical nature thank you sorry im very high and your art moved me emotionally
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This is simultaneously the sweetest and funniest thing someone has sent me, thank you.
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there is something so so so Appealing about angry/irritated Barnaby. it scratches an itch in my brain. somethin somethin comic relief characters getting to break their mold and be outwardly unhappy
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elftwink · 9 months
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to preface this post i am anti-advertising i think we should explode the entire industry but it's sooo funny when you people make posts like "and they don't even work!!" like. sorry to be the bearer of bad news but yes they do. that's why we have to put up with so many despite everyone hating them and thinking its annoying. because they actually work really well and make a shit load of money
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lichjuno · 1 year
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model marinette doodles
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killjoy-prince · 3 months
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House M.D. but it's when a character says the name of the episode
#house md#prince's talk tag#flashing#repitition#so as i was watching this show i noticed they'd say the episode title in the episode#so i wanted to see how many times they did it#the people on livejournal who made transcripts of the episodes are my saviors and without them this would of been so much harder to do#thank you all for your service and i hope wherever you all are you're having a great day#sometimes they would use a variation of the word like in the episode poison they would say 'poisoned' or 'poisoning'#i did not include those instances#there was an instance in 'merry little christmas' where they do play the song in the show#but since ella fitzgerald was not a character in the show i did not include it#where as in the episode 'joy to the world' the students are singing it in the concert so i did include that#i apologize for the tonal whiplash when you get to that part but it did make me laugh#one of the times kutner says 'locked in' is overshadowed by the POTW's voice over but i assure you he says it and thats why its in there#out of the main characters from the one who said the title the most to least are#House > Foreman > Wilson > Chase > Cuddy > Adams > Cameron and Taub > Kutner > Thirteen and Park#this took a bit to do lolol its probably been done already but i wanted my own#there is a chance im missing some on technicalities but idc. im fine with this#there are two more i wanna do but with a character saying another character's name but ill do that some other time#EDIT: When I was making this video I was unaware that the Pilot episode went by two names: 'Pilot' and 'Everybody Lies'#Basically everywhere I looked the first episode was only referred to by 'Pilot'#which I found weird bc i remember seeing somewhere that the last episode was paired with the first episode in terms of title#but i couldn't find hard proof so I decided to leave it out at the time#well i checked again last night and yea the pilot IS also called Everybody Lies so I updated the video#I also think it goes well with the fact that House does say 'Everybody Dies' in the finale so another reason to fix it#AND he says it without Wilson while he and Wilson say the title of the pilot sooooo yea hehehehehe
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salemontrial · 2 months
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Why the FUCK didn't Sasha apologize to Quinni.
#no im so pissed about that.#dude you don't give an autistic person a meltdown that big over something that hurtful#and just#walk away scot free#last time someone gave me a meltdown that hardcore I cut them off for a month.#that might just be the bpd tho#but still#quinni doesn't seem like the type to just. be chill without an apology and hearing sasha explain herself#and then she makes her her vice??????????#she already acknowledged sasha is only in it for the power trip#sasha didn't even do anything in the investigation she just followed quinni around#which as she should#but she hasn't made up for how she treated quinni AT ALL#in fact she's just gotten MORE of a performative activist#like why the fuck was she such a bitch to missy abt spider#i get it yea. ur friends sometimes have dogshit taste in men but you don't need to make them feel like trash abt it#and the way she was like 'he fetishizes u for being black omg its probably asian girls next omg i dont feel safe'#THIS ISNT ABOUT YOU????????.#also she 100% jumpstarted quinnis identity crisis#with how she was constantly switching between infantilizing her and undermining her autonomy over her own decisions#and treating doing things quinni wanted to do and the specific way she needed to do them as a chore#and then victimizing herself!!!!!!!#like from experience that relationship dynamic IS abusive to autistic people it just is#idk if nt people get it but it's really fucking awful to come from your partner#anyway. until sasha apologizes to both quinni and missy this will continue to be a sasha hate page.#heartbreak high#heartbreak high season 2#quinni gallagher jones#sasha so#missy beckett
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goobygnarp · 2 months
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#good grief im gettin a lil tired of seeing 'DONT DO THIS' kinda art videos#i very much understand its a youtube thing and that clickbait names and thumbs get the views and attention needed#but it doesnt mean it doesnt annoy me or that I cant be annoyed by it#sometimes i just see it in tutorial pictures too#but the large DONTS with red Xs near the supposed ''wrong'' way of drawing is so demotivating#people start and draw in many ways than one#its what makes art their own#but when videos or tutorial posts are made and show the ''WRONG'' way to go about it#its like scolding the new artist or long time artist with that style that they're doing it wrong and that its bad#no matter the intention its not the way to go about helping artists learn to draw#and in my personal opinion#the click bait ''DONT DO THIS WHEN DRAWING'' thing is what keeps me from actually watching the vids#i get theyre probably helpful but i don't like that I have to feel some NEED or DESIRE to click on a vid cause I feel like I did a thing#wrong or that i never should have done it at all#i wish i could see more 'here are some tips that helped me#kinda vids cause yes i would love to learn what helped you rather than being or feeling wronged for drawing in a way that isn't theirs#im rambling but i have been seeing a lot of 'DONT DO THIS' NEVER DO THIS' 'IF YOURE DOING THIS STOP NOW' kinda art vids#im speakin for myself here#but im an artist sifting through art youtube or spaces always willing to learn new ways of improving my art#i dont need to feel click baited like the next 3am don't this kid to learn how to improve my inking skills#if it was more a 'this is my personal preference and I wanna share it with my audience and maybe teach some things' kinda vid#id watch that too#but im just so tired of seeing art youtube going down this need to tell folks 'YOURE DOING IT ALL WRONG. THIS IS THE RIGHT WAY"
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godsfavoritescientist · 2 months
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well hold on, if we define a character flaw as any limitation a character deals with, regardless of whether it's something Morally Wrong With Them or not, then Ford's paranoia counts as a character flaw since it does in fact negatively impact him and the people around him. Let me use better wording here: I will die on the hill that Ford's paranoia is not a moral failing.
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greyias · 1 year
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I really don’t want swtor to shut down it’s the only eu thing that’s active we have left
I knew these asks were going to start coming in.
So for those who haven't heard, it was reported, and then later confirmed by Keith Kanneg on the forums, that EA is "selling" SWTOR to another developer, Broadsword. For those who want to read the article discussing it, you can read here: https://www.ign.com/articles/star-wars-the-old-republic-development-third-party-bioware
TL;DR -- It's not shutting down. The servers are going to stay active for a while
There's a few points to note here:
If I understand things correctly, EA actually owns Broadsword. So EA is in fact not actually offloading a property, I think what's actually happening is BioWare Austin itself is being divvied out and would not be surprised to see if that branch is shut down
At least half of the SWTOR dev team is part of this move, so the key things to keep an eye on is which members of the dev team are moving. If the narrative staff is kept intact, then we have more story ahead of us beyond what's been written, and they've confirmed we're getting 7.3, 7.3.1, and 7.4. It's important to note that their production timeline is generally a year out from things being written, so story-wise, if they have narrative staff, we'll likely still have some story drops ahead of us
SWTOR is profitable (it hit over $1 billion in profit several years ago), and I will admit I don't have the best understanding of video game finances, but my impresion it was far into the black and maybe not an enromous cash cow, but a decent consistent revenue stream. EA is a publisher that is about profits, so as long as the game is profitable, even if there's not new story drops, the game will stay online
Disney has seemingly taken a recent interest in SWTOR after mostly ignoring it after its acquisition of Star Wars, even going so far as to finally acknowledge the general KOTOR/SWTOR era in their presentations last year at Celebration. Does this ultimately mean anything? I don't know, but SWTOR is one of the longest running current properties with a stable player base. They're just as interested in profit as EA. Probably another indicator that the game will keep running for a while.
Other properties that Broadsword operates, such as Dark Age of Camelot and Ultima Online, are old games. Ultima Online was released in 1997, and the servers are still active. So like, I think regardless of what happens in regards of the story, we're not losing the ability to log in and play the game
Long term subscriptions - I remember reading, and forgive me, because I've long forgotten the source, that a key indicator if the servers are going offline is to also keep an eye on the six-month subscription option. Basically, if suddenly the only option for subs goes down to one month, that's when to worry about being able to actually play the game.
This is probably not about SWTOR, but BioWare as a whole. It seems there's a leadership issue at the main Alberta office that's causing issues. This is likely an Anthem issue all over again, but Anthem this time happens to be the Mass Effect and Dragon Age properties. Unfortunately, BioWare Austin looks like it's going to suffer the consequences of that, even though they've been running a tight ship overall compared to the rest of the branches. I feel for them. This sucks.
Now I'm not an oracle, I have no idea if this is ultimately a good or bad thing for the game itself. There's a lot of evidence for both sides of the coin, so right now the best thing is to wait and see. We at least have the promise of the next two patches. Let's focus on enjoying that, and celebrating what we love about our silly space game.
If you love the game, keep playing it. Spend money on it, and keep it profitable and it will stay around. Be kind and supportive of the devs, who regardless of how this shakes out, are going through a major transition. But immediately decrying an active game's death and going into doom and gloom is not going to help things.
Will we get more story beyond 7.4? I do not know one way or the other. I hope we do, but it's hard to say for certain on that front. But I do believe we'll still have our toons and be able to replay all of the released content for quite a while to come. Again, for now I'm just going to enjoy my favorite game, and support it as long as I have it. Even if this inevitably means it's going to change.
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rxttenfish · 8 days
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Asking because I’m extremely curious about this, how did MonProm’s writing get different over time? I remember you saying that the lore and characters feel different, and that it's missing sincere character interactions, too. I know almost nothing about the lore and I’ve only seen a few people mention the characters, so I’d be interested in a rundown of what aspects you think got worse in the series
I wouldn’t mind a very long response since I’m not that active in the fandom, I need to catch up on what happened
sorry for taking so long to answer this! i kinda waffled on it for a long bit, mainly because i started doubting myself again, and whether or not this was me simply overreacting or being tinted by nostalgia or simply being extremely picky and choosy in what i like (the last of which is true, i seldom get into fandoms at all for this reason and stay away from most popular media, but i wasn't sure if it applied here). i've posted about it already, but i'm in the middle of a psychotic episode where i can't feel a lot of pleasure to begin with + most things i do experience ending up solidly in the "very bad" category, so as you can imagine, i really didn't want to mislead and check that i was actually in objective reality.
as it is, this is also when a lot more screenshots started to be posted in the monster prom tag, and that helped me bridge the gap back into returning to the games themselves and feel like i was making a more accurate judgement. if you're one of those people who have been posting screenshots, i sincerely thank you, and i appreciated seeing you in the tag greatly.
for those not in the know — i've been in the monster prom fandom since it first released, prior to even the first additional ending to be added (the "Punch the sun" ending, and i recall the minor fandom drama that happened at that time due to it). my impression of monster prom is very much influenced by this, as what got me into the first game was the fact that the characters genuinely seemed to care for each other and were friends with each other (not merely tolerating each other's presences nor dressing it up, they sincerely thought of each other as friends and were open about that fact), on top of the wide variety of small details and statements that, if taken at face value, could create compounding complexity in the lives of each and every character and had wider implications for their lives.
no, they were not necessarily explored nor even necessarily "real", with so many conflicting events and statements, but i liked this too, because it meant a wider flexibility in what you could imagine, helping to create a more tailored experience for everyone who thought about these characters. this was what i liked about the early fandom too. what was baseline "canon" was so vague and minimal that you could have wildly different interpretations of the same characters' histories and relationships with each other. you would have radically different perspectives on what the world itself looked like, what it was like, that there wasn't really any wrong answers so long as their personalities remained the same. this is where you got the old headcanon of polly and liam being childhood friends who knew each other as humans, or that the world of monster prom was post-apocalypse where humanity itself had gone extinct or only existed in tiny pockets, or my personal headcanon that both monster and human society existed right next to each other and had minimal crossover for petty cultural reasons. this was also prior zoe-as-ro, and there were wildly different interpretations of zoe's personality, with most going for a far more disquieting creepy-cute than the deep nerd we got.
this is why you get stuff like the timeloop theory, where everyone is repeating the same weeks leading up to prom over and over, and are perhaps vaguely aware of it but broadly unconcerned. this is also why it felt like the joke that, the characters were still in high school but were all fully legal adults with most in their 20's, best landed, because it was absurd and strange and didn't quite make sense, but the world itself was inherently absurd and semi-malleable to begin with. realistically, i felt like everyone understood it was making fun of the trope of having adults play teenagers in american sitcoms and wildly casting outside the age range, but for more in-universe explanations it wasn't any different from the way that you would have a large, dramatic ending in which everything changed, but then you'd restart and everyone would be right back at the beginning with nothing different, or even having conflicting events in the same run. it was a dream-logic that fit with the tropes and, thus, diagetically made sense.
to be clear, i don't mind canon having a set, well, canon on which it refers back to itself. i don't mind expanding that or including more things which are set in stone. but there was a perceivable shift in how the games handled this over time, becoming a lot more... bitter, it felt, towards all of these different branching ideas and concepts that, yeah, the people making them knew wouldn't necessarily be "canon" because "canon" already liked to contradict itself so much. most people weren't even sold on any one idea, and there was a much greater sense of enjoying and appreciating all the varying ideas people would come up with even if you personally didn't share them. making the characters be out of character was the real crime, because then it didn't diagetically make sense in the same way, didn't wholly fit.
(again, this is not to say fanon didn't happen and characters weren't smoothed down into a simplified personality that fit these varying fan-interpretations instead of the game itself. certainly damien love/lust was just as bad as it had ever been, and everyone loved to mangle his character into a more stereotypical "bad boy with a heart of hold" all the time. but it certainly felt less set-in-stone about it than it does now, with any deviation from the norm being considered strange and odd and even broadly shunned from the wider fandom.)
all of this is setup for establishing what the writing, lore, and characters felt like in the earlier days. the characters were the strongest part, with their relationships to each other being equally as important. the lore played it fast and loose and was far less interested in setting anything in concrete because that wasn't the important part. the lore wasn't the important part, which was what made it all the more intoxicating to think about, all the more fun to play with.
montrip is easily the biggest offender when it comes to setting everything in all-or-nothing terms and demanding absolutism from the world. broadly i blame the hitchhiker conversations for the worst of it, but i think ultimately the way they handled the entire premise of the game is where this problem stems from. it's not really an exploration in the same sense that you might explore the first game, discovering different perspectives and different people with different relationships to each other. it's an exploration in the sense of a sequel that over-explains the monster, that takes the most boring option out of all those that were possible and floating around and settles on something that was blatant, obvious, typically rejected not because of how novel it is but how trite and par for the course it is in the rest of the genre.
yeah, okay. humans know nothing about monsters and there's a "monster dimension" that exists separately from the human dimension. there's no crossover between the two of them. of course there's a big grand-scale fight between the eldritch powers that zoe used to be a part of, from which not only are slayers the main organization against them, but also the merkingdom has some horse in this race too. it's an urge to make things so universal in explaining them, in revealing connecting threads which unite everything that's ever happened in here, that makes the worldbuilding and lore immediately much more boring than it ever was before.
and it didn't have to be this way! nothing in the first game contradicts any of this too explicitly (see the above, the first game loves to contradict itself), and i would even be happy if this was basically canon but never stated or confirmed to be the big overarching everything going on underneath it all. i believe you should probably know these things about any world that you create and have them in the back of your mind. the difference is that you can know these things and keep them in mind, even focusing on things where its very relevant, and still not reveal them. this is why you have lore bibles, after all. every horror writer knows exactly how their monster works and the full underlying reason for everything that happens, but that doesn't mean the audience will see it or possess this same information too, and leaving it intentionally obscure will make far better stories.
which, this is bad enough, but it wouldn't be the breaking point for me if this was all there was.
but the worst thing of all has to be the slow decay of the very same characters that sold me on this world, this lore, this game in the first place. monster prom is nothing without the characters in it. it's a dating sim, it has nothing but characters to get you to play, and liking these characters are the entire reason anyone would pick up monster prom in the first place.
and the first game pulls this off extremely well. it's all in the tagline: be your worst self. they are, indeed, all terrible people. yes, even that character that you just thought of right now. they all have points in the game where they commit atrocities, where they kill or hurt people, where they do inexcusable things that could not be ignored in a more serious setting.
but that's the point. i think there's something very powerful in creating a character who not only do you love and love their personality and the way they interact with the world, but who also are inapologetically terrible, and to have the humor and the charisma be so good that you don't get bogged down in the "this is awful". likewise, it never feels the urge to really go out of its way to justify what's going on. this is not to say theres no discussion of if someone "deserved it", but usually there's still the sense that the joke is on them, that this is still an extreme reaction specifically for comedy and not necessarily something that can be justified. you can have damien set leonard on fire and have it feel earned, without prompting the needed reaction of what it's actually like to watch someone burn to death.
this is what sets the prank masterz ending apart from the rest of the game, and really establishes it as the first real "bad ending". because nothing that you do or happens in the prank masterz ending is any different from anything else that happens in any other run. you summon evil beings from other dimensions as a throwaway gag on how visiting one location raises your stats. you kill other people and damn them to terrible fates. you watch as body horror happens. the only difference is that, in the prank masterz ending, the laugh track doesn't play.
the rest of the game and the writing echoes this philosophy, this careful interplay of tropes that keeps everything tongue in cheek and yet sincere enough to make sure emotional beats still land when they're needed. the characters feel true to themselves and their own emotions, even when the world is extreme and excessive, when everything else runs on comedy logic.
this is also what i noticed failing first as time went on.
like i said, fanon has always existed and there's always been very specific ideas as to what characters are like in the same way fanon always flattens down characters into the same tropes over and over. scott is stupid and innocent and doesn't know what sex is. damien is violent and hot and too cool for anyone else. miranda is the idiot girl character. repeat over and over and over until you get sick of it.
but it's been an issue as time has crept on that canon has started to approach fanon and began to merge with it. now, scott is so innocent that he can't even curse. polly starts being mean to her friends and saying things that would be very hurtful to hear. the merkingdom isn't really super evil and fucked up, it's just miranda that's like that. they become simpler, easier to digest, streamlined for social media posts and mass-sharing. they become less and less subversions of existing tropes and moreso just another example of them, something else to add to the collection, not their own individual stories.
even further from this, what more complex traits they had are now stated and not shown. polly is stated to be smart and clever in a way that her party girl persona doesn't imply and to be sincerely rather down to earth with the people she cares about, but we seldom ever see this anymore unless its the game specifically trying to make a point about it, in which case it won't let her do anything that implies cleverness and moreso will just outline it in the narration. vera is stated to care for people in a very genuine and heartfelt way, but seldom will get a chance to do so, and every opportunity for her to do so to their faces is missed while she will just outright state it later. it does not feel consistent, it does not feel like any of these are intended reads of their actions. it feels like the devs have something they want to do but no idea on how to actually do so. and forget it if you want these traits to manifest in small ways that show up in unrelated moments and scenes.
the dialogue becomes harder and harder to tell between each speaker, if you are just looking at what's said and not at the pictures attached to it. the characters' distinct voices have been eroded away, so that they speak more and more like each other, relaying the same terms and ideas in the same words. perspective becomes a suggestion, instead of a must.
this is something that started back in monster camp too, as all of the endings in that game felt ultimately the same as every other ending. it's very hard to place or define the full reason why, why there feels like there's no emotional stakes nor investment, why everything feels moreso like selecting different coats of paint and trying to find all the different ending pictures rather than being interested in exploring the characters as characters.
stranger yet, the series that started with the tagline of "be your worst self" has experienced a kind of... softening, for lack of a better word? what i mentioned about being able to handle the balance between terrible people who do terrible things and the light tone of the game starts to change, as abruptly the same characters who were down with violent murder in the first game start to lose their nerve, acting more and more on more typical morality. it's one of those things that feels like it's starting to damage the tone, as abruptly it's not as absurd as it used to be, demands less suspension of disbelief which could buffer and support the rest of the setting on it. there's even a part in one of the endings in montrip which involves current-polly and current-scott looking back on their monprom selves and reacting in horror at how violent and careless their pranks are, in a way that fundamentally felt like it was undercutting and disparaging all the things that felt fun and made monprom what it was.
which is odd, really, because more and more i feel like the characters in these games like each other less and less. the friendships and genuine enjoyment of each others company that brought me to this game in the first place has gone. now they don't mention each other as much, don't care for each other's feelings and reactions as much, aren't as willing to support each other. they are more and more found on their own, relied on their own, seem to seek out contact and interaction with their own friends less and less. it feels like they're all separating out into their own worlds, but also feels like they wouldn't willingly want to interact with each other if they weren't already forced together by some other outside contrivance.
if anything, i'd compare it to every other dating sim out there, where you, the player, are the most important person in these characters' lives, and they only feel ambivalent or antagonistic towards every other character. which, again, is not why i picked up monster prom or why i liked it so much in the first place.
and it's because of this that it feels like the current state of the series has to focus on its increasingly weak worldbuilding and lore, trying to form a more serious foundation without character relationships being so tightly bound together, without the characters themselves being more developed and rich, without an aspect of absurd humor to rely on.
more and more i've noticed monprom has to rely on referencing other series to make itself funny and create humor, which, again, it's always done. it was just easier to ignore back then, if you didn't know what was being referenced, because there was always more going on in the exact same scene to bolster it and give context clues as to the setup and punchline at play. it feels like the current games are much more dependent on you knowing pop culture references in order to have any fun with it, and i'm someone who, again, is very picky in what i like or what i'll seek out. i'm not interested in a stream of references about other things that i would much rather be doing than playing through a game that feels like it hates that i like it at all, when i could, again, just be engaging with the thing that takes itself seriously and knows what it wants.
#all the care guide says is 'biomass'#monster prom#asks#vanillabeenflower#this is. so long i am so sorry.#and its still not my entire thoughts because i have so many thoughts#this is an unedited ramble tbh and im very sorry for that#i have more complaints like#how fucking snide and condescending the narration is to its own characters#which it already had but gets even worse in the later games#which is why despite loving aaravi i dont want to play moncamp at all#where a character says they like something or feel something and the narration has to be so. sarcastic about it?#like how i mentioned about how it feels like how its looking down on them as people#instead of whats probably the intended read which is#more jokingly calling them dumb in an affectionate way like how you might do with friends#and ofc theres the whole miranda rant#i hate what theyve done with the merkingdom and i HATE adrien as a concept i wont lie#just. cool. this female character is too stupid to count as a lore character. we obviously need a MALE character to fill in instead#we cant just have miranda talk about this or center any of the other female characters#and how they feel about this and whats going on for them#no we need to make up a new man to talk to instead#im. im still really bitter about it i wont lie.#like i said i could go on and get way more specific about it#i just feel like any and all emotional weight to this has died and the characters are more and more obviously actors on a stage#for your own self gratification rather than their own people living their own lives#this is so bitter and i really shouldnt put this in the main tag#i am so sorry everyone who will see my rant. but my peace must be made.#dont worry im already asking myself if im just making all this shit up myself#what if some of us liked that the characters were so mean to the player and had no qualms about aggressively rejecting us#because it gave some illusion of them being able to make their own choices and decisions in what they wanted
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regallibellbright · 5 months
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Oh, also:
GOLDEN SUN DUOLOGY DROPPING TOGETHER IN A WEEK!
So I will once again drop The Most Inexplicable Ad Possible In Terms Of Actually Having Anything To Do With The Game’s Contents, But Which Is So Weirdly Awesome The Sequel Proceeded To Directly Reference It.
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No one can offer any explanations here. I’m ASSUMING the Crystallux Summon in Dark Dawn wasn’t planned a decade in advance and therefore the causality here is what I laid out? Which would, you know, be sensible. But like it’s such a DEEPLY SPECIFIC and striking design for a minute-and-a-half long ad that has nothing to do with any of this. Also probably super expensive, this was like 2002. Look at those effects. This was for a GBA RPG from the developers who made Mario Sports Games.
There’s not even an opera house in this game and while there IS a dragon, it has nothing whatsoever to do with *gestures* any of that.
It is generally a very awesome game with impressive music though, you got me there.
So anyway, play Golden Sun. It’s good enough to distract you from an epic orchestral battle with their own hall as the wall cherubs come to life and the orchestra launches flaming bows at them while continuing to play until the chandelier turns into a dragon, is tamed by the conductor, and turns into glass shards that turn into a rose? It feels like that?… Like I said. Inexplicable.
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soupmanspeaks · 1 month
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you ever wonder if the Glamrocks's face tracking acts up when they look at Glamrock-Freddy, like they'll look at his face, and the recognition will register as Freddy, but their systems for whatever reason or another think that there is a face overlapped on Freddy's do you think they see two small squares next to him, at his side, roughly child sized, but no one is physically there.... right...?
#fnaf#michael afton#five nights at freddy’s#glammike#crying child#elizabeth afton#i wanted to allude something to william but idk#would the glamrocks go into the sinkhole? maybe#maybe next to glamrock freddy alongside the weird overlapping face he has and the two kid height faces#there is a face tracking box next to him...standing#remember that post about the ghost hunters comin to the pizza plex? maybe the weird face tracking happens too...#im watching garret watts and Andrew's constant facial tracking anomalies inspired this post lol#anyways i really like the thought that despite being the most friendly Glamrock; Freddy has this......feeling about him#his AI was made just this year! programmed with cutting edge and top of the line technology!#then....then why does he go off script sometimes? why does he say things that wasn't programmed show dialogue?#how does he know about Mr. Afton? the killer from the 80's who committed heinous deeds?#Why does he speak as if he knew him personally? if his AI is just pulling stuff from online; Why does he speak with resentment about him?#IM SORRY I JUST LOVE THE CONCEPT!!#like just because this franchise has gotten more neon and sugery than ever; remember; lights can be blinding and sugar causes cavities#idk what that means just omg there is more horror potential than you think in the SB era of games if you look hard enough#off topic but back to freddy being a sweetie pie i think that its funny okay#freddy sasses adults okay okay but he isnt mean to kids okay maybe michael just idk; MATURED? maybe he just got some whimsy mkay?#listen if i was forced to be in a perpetual cycle of atoning for my own and my father's sins i would find any and all silver linings mkay#aw yeah this is sick i get to be a freddy mercury inspired glamrock bear WOOO#granted michael was probably tired of animatronic bands and pizza by fnaf 6 but ykkkkkkkk it.....could be worse? he could be his dad lmao#anyways headcannon michael listend to freddy mercury and this is the equivalent of cosplaying him scott told me so (trust)#tag rambles! theyre fun lol
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