I've been musing over a few thoughts inspired by this ask about a mafia-ish style of Apex Polarity without it being too close to Pearl Eye, and after watching a few videos of Orcas hunting their prey (which included dolphins), landed on a sort of Mafia inspired Apex Polarity AU
Also not to add another Y/N to Orclipse's growing collection but this Y/N is a white-beaked dolphin. Look! They're so beautiful!
Sirens are cunning, brutal, and take everything with teeth and claws. The strongest kill and maim at a whim. As a siren who's not particularly strong, though incredibly agile, with a tail streamlined and dark gray with white patches, fins curved and mostly black, you're somewhere at the bottom. You're doing your best to survive and avoid trouble. You pick your battles and you pick your escapes, and most importantly, you stay alive.
But then you do something really stupid: you venture where you shouldn't have.
You don't usually swim so far up north but you're hungry, and the thought of a few tasty squids distracts you from the silent waters and vast, blue emptiness. You realize a bit too late that you're not the only one hunting.
You catch the first orca siren in the distance as a dark figure, and then another. Two who immediately cut through the water, charging straight for you like shadows. Though you turn tail and bolt, you quickly spot them in the corner of your vision. They easily keep pace, their size and strength overwhelming as they flank you on both sides, wide grins flashing their deadly teeth. You can hardly look at the mismatched color of their eyes as you dodge and weave, diving down only to be cut off by one with midnight blue colors at the tip of his flukes, and shooting off to the left just to almost be snatched by the black-bone claws of a siren with bright yellow fins framing his head.
They're toying with you. You know that for a fact in how they just barely keep back, corraling you onwards, draining your already spent energy, and picking at your panicking pulse. You have no choice but to avoid the edges of their jaws and the tips of their talons, and swim in the direction they want.
You near a field of ice floes floating on the water, and though you cut into the jagged structures dipping into the sea, the orca sirens never lose you. A desperate need for air pushes you onward. One small drop of hope still burns in your chest. Despite the aching of your muscles, you steal a gulp of oxygen and dip back down once more, charging away—
Only to run smack into a third orca siren.
This one grabs you, his burning red and orange colors filling your vision. The other two orcas join to help their kin keep you in place long enough for you to truly regret ever venturing here. Between the three of what you can only assume are brothers, hands hooked over you shoulders, claws clutching your wrists, and palms pressing into your hips, you're a fish caught in a net.
You brace for a voilent end. It never arrives. Instead of digging into your sweet meat, the sirens offer you a deal. The tips of sharp fingertips trace your jawline and the soft inside of your arms and down your slick tail while they explain.
You keep watch for human ships and report back when they're getting close, and in exchange, you get the best food you can imagine, the entire Arctic Ocean to swim, and anything else you'd like. The best benefit? You're under their protection. Of course, they expect utter loyalty from you. You are no one else's. Failure to devote yourself to this work and the brothers would mean a grisly fate, but hey, you're nothing if not eager to not be torn apart. So you agree.
You have a few questions about this whole arrangement, struggling to understand why they, powerful orca sirens, bother with a smaller fish like you when they could rip you limb from limb and be done. What's with the human ships? Why task you to this? Are you just fodder so they can keep their fins nice and unscabbed? They reassure you that they'll explain in due time (the sunny one booping your nose, much to your chagrin), but for now, all you know to know is that the human ships are a problem, and you are their solution for it. You've never really encountered humans before, but they've never really encountered sirens, or so you thought.
The burning red one lets you go, but you don't slip away too far before he tugs on your flukes and tells you to follow him. It's not a request. The darker blue one leaves for a moment, jetting away as the other two guide you to a nice resting place on an icy shore. They introduce themselves, and then their brother reappears with a squid in hand, half dead, and an insistence that you eat—they could tell during the chase that you didn't have all your energy.
And that's how you unwittingly join a very powerful pod of orca brothers who may or may not be teasing and taunting you simultaneously.
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Something I wonder about Simon and Betty's relationship is how long they were together before the whole crown ordeal. But they were engaged, you say. My aunt (in)famously met my uncle and had a ring on her finger in 8 weeks. We've seen that both Betty and Simon were both weird outcasts, crazy determined and a pinch insane. I would not be surprised if they decided they'd met their one true love and got engaged super quick.
My point being, Betty's shifting to revolve around Simon and Simon's rose colored glasses of their relationship feels very much like New Love. They're people who love each other and love being a couple but still haven't quite figured out how to coexist together, as two people in a partnership. I feel like if they'd known each other longer, lived together longer, some of the issues we're seeing would have probably self resolved.
I don't think their relationship is toxic nor is it totally perfect. It's two lonely, most likely neurodivergent people in a relatively early relationship still figuring out how it works. Everything that happened afterwards: the crown, the seperation, the time travel, the magic/madness/sadness just exemplified issues they had both as individuals and as a couple.
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'Some days it seems so long ago, and some days…'
I'm deeply fond of Thomas Nightingale and also he frequently makes me very sad, so I wanted to draw something about that. Also, I figured if anyone would suit Leyendecker illustration vibes, which I'm really into right now, he would.
(Drawn in alcohol markers and coloured fineliners, and image described in alt text.)
Edit: I have a few A5 prints of this image available in my online shop! Check out my blog page or pinned post for a link to my Storenvy.
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do you have anything more about the bigeneration au for 12 and 13, I'd love to hear what you think their dynamic would be.
-they take great delight in confusing everyone any time they can. twelve calls thirteen old man and thirteen calls twelve young woman and it makes them laugh every time. while they love the fam equally thirteen tends to end up chatting with graham and (badly) playing footie with ryan while twelve does yaz's nails and hair and it's nice that they don't have to force themselves to do activities that don't feel right
-twelve actually tells the fam things! like still not a lot but at least they hear the name time lord before like a whole year has passed lmao. thirteen really fucking hates it. he's like tough. stop trying to be unknowable bitch. he (pretty vaguely) tells graham about river and the three of them just sort of sit together sometimes reminiscing
-while they generally are pretty chill they also have a competition on who can explain the most things the quickest. every time something new happens they're like standing in the corner visibly shaking waiting for the fam to pick one of them to explain. thirteen starts the points system just so she gets picked more often, and then twelve starts composing little tunes for whoever asks the smartest question. the fam think it's adorable
-twelve convinces yaz & ryan to go to uni. thirteen's like we don't really have time and twelve's like There Is Always Time For Education. unlike thirteen, who would literally die if left alone, he's always trying to gently encourage the fam to have lives outside of the tardis. he's also trying to convince thirteen that being alone's okay at times (it's not going well)
-twelve's still lecturing at st luke's in his spare time (though it's harder, without nardole and bill and missy). whenever he's having a particularly bad day thirteen turns up to his lectures and shouts corrections. he will never ever admit how much it amuses and distracts him
-they still fall out sometimes, because who do they hate more than themselves? they both can be pretty condescending and impulsive and it turns out that it sucks to be on the other end of that. thirteen refuses to take care of herself in a way that borders on obsessive and hates when twelve tries to keep her safe; twelve tends to isolate himself for days upon end and hates when thirteen tries to drag him back into sociability. they usually keep these arguments away from the fam. the first time they really really lose it at each other in a public space is when they first encounter the cybermen. it takes. uh. a while to get back into a good place after that
-twelve mainly gets frustrated with thirteen more than the other way around because she literally refuses to show any pain or negativity Ever until it all explodes. this is partly because a lot of the coping mechanisms she instinctively wants to use are little quirks they started doing due to the loop in the confession dial and she doesn't want to trigger him. when he realises this he's like i'd rather you tapped out the seconds when you feel trapped than yelled at all of us actually.
-sometimes twelve's like hey you're going all cold and weird again. go kick something. and thirteen's like fuck off and then she goes and punches a cushion and yells into a black hole and comes back later like thanks you were right. and sometimes thirteen walks into a room and takes one look at twelve and walks right out and goes and gets his guitar and chucks it at him and after like five hours straight of playing he's like thanks man i really needed that
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