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#its always game sonic or boom sonic that people do that with. who Again are not much older than movie sonic at all
sonknuxadow · 1 year
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its kinda strange to me how people act like movie sonic is a little kid compared to other versions of sonic and have the other sonics like. baby him. in crossover stuff. yeah movie sonic is a little guy hes like 13-14. but most other sonics are 15 so theyre also little guys and theres really not a big age gap here. and they also have friends who are younger than them that they dont treat like that. so idk why they would be acting like movie sonic is a little 5 year old if they ever met him
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skaruresonic · 5 months
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I think the argument about Sonic's inconsistency is, like many things, one of those criticisms that actually was born from a somewhat solid foundation but got warped over time by virtue of the Sonic fandom being what it is
Because to claim that Sonic is an inconsistent series in terms of general quality and direction...well that's actually true. I'd even argue it's undeniable, as the series has gone from the highs of the Classics to the lows of 06, to gaining back its momentum with the likes of Gens and Mania, to losing it again thanks to Boom and others. Even direction wise: sometimes it's silly, sometimes it's dark, sometimes it's both, other times it's who knows what?
Of course none of this is unique to Sonic, but the series has had so many ups and downs (while also being the target of many internet personalities and such) that a lot more attention has been given to it
Let's also consider that most of the fans that we see flinging these takes around are, most likely, folks who grew up with the 2000s games aka the period when Sonic was arguably at his most inconsistent, in terms of tone, quality and even gameplay style, so to many Sonic being inconsistent is like an inherent part of the series' identity, thus making it that Sonic has always been inconsistent...to them
Because to imply that Sonic has ALWAYS been inconsistent since day one, since the early 90s, would not only require some interesting mental gymnastics but it would also be pretty weird: how can a series that is so inconsistent become one of the best selling of the 90s, able to keep the pace with Mario? Able to survive through thick and thin for decades?
At the end of the day this is just another way of unleashing one's own frustrations on and about the franchise, frustrations that are even somewhat justified in some cases but, like it's often the case in the radioactive wasteland that is the Sonic fanbase, these frustrations take on some twisted forms
Let's also consider that most of the fans that we see flinging these takes around are, most likely, folks who grew up with the 2000s games aka the period when Sonic was arguably at his most inconsistent, in terms of tone, quality and even gameplay style, so to many Sonic being inconsistent is like an inherent part of the series' identity, thus making it that Sonic has always been inconsistent...to them
Hello. Hi. I grew up with those games just as much as they did. Just stating for the record that not everyone in this Adventure-era-fan Chili's is like this.
Not necessarily saying that every Sonic game is homogenous, but like... One man's inconsistent is another man's versatile. I had no problem playing gritty ShTH and colorful Sonic Advance 3 side-by-side, because to me it was just Sonic, you know? Not that I didn't have opinions about those games, but back then I was in more of this "yay, more of the thing I like" headspace.
Besides, quality is so subjective, it's difficult to say what counts as "inconsistent" from one person to the next. I for one think ShTH is an underrated masterpiece
I think, overall, as we move forward, we tend to lose the historical context in which these games were made, and that influences people to judge the series through a much harsher lens.
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Because to imply that Sonic has ALWAYS been inconsistent since day one, since the early 90s, would not only require some interesting mental gymnastics but it would also be pretty weird: how can a series that is so inconsistent become one of the best selling of the 90s, able to keep the pace with Mario? Able to survive through thick and thin for decades?
I mean. They did it with "Classic Sonic games don't reward instant speed at all times, therefore they're not good games, therefore they only trick you into thinking they're good," they can certainly do that to the games' narratives.
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At the end of the day this is just another way of unleashing one's own frustrations on and about the franchise, frustrations that are even somewhat justified in some cases but, like it's often the case in the radioactive wasteland that is the Sonic fanbase, these frustrations take on some twisted forms
Maybe there is some grain of truth in there, but like all needles in haystacks, it gets buried under avalanches of bullshit.
To be completely honest, with Sonic being as old and as storied as it is, I don't see the point in calling it "inconsistent" even on a quality or marketing level. I don't see any reason to single out or focus on the inconsistency as if it's something special. Because if we judged everything according to that metric, every single franchise in existence would be "inconsistent" as well.
That's why I called the sentiment a thought-terminating cliché; it pretends to impart genuine information when people only use it when they want to end the argument. We've already lost the original context in which the argument ought to be used, if it even existed to begin with.
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kittykillsposts · 1 year
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ok im gonna go off on a quick tangent here;
if i see one more person say that Sonic the Hedgehog is an 'ADHD icon' i am going to rip them in half
the fact people still assume that ADHD is only hyperactivity just shows that they have no idea what the fuck attention deficit hyperactivity disorder is. Its primarely a cognitive disorder which means that it influences how you percieve and process things around you. Its closely related to autism. hyperactivity is not a needed symptom for an attention disorder (only for adHd).
You are unwantingly innatentive, your reactions scaringly impulsive or nonexisent and your motor skills can be rated on a scale from 0-10 where 5 is lucky and 10 is selfdiagnosis.
sth displays zero of those things. his innatentivnes only shows up as impatience, when he is listening to subjects that bore him, where literally anyone else would also lose their mind. it doesnt show for example on battlefield, where he is always aware of every bot and dodges every incoming atrack which would be impossible if he did have adhd. his 'impulsivity' only comes up when he wants to do something fast or he wants to do something now, or in situations where he is very aware of the consequences. not when conversations take place or when literally any outside impuls shows up, ever. he doesnt have a problem with understanding what people want from him, on the contrary, he makes fun of people that dont understand metaphors or other autistic shit that happens to them. (for example I think Silver is a much more 'better' candidate when it comes to adhd/autism)
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the ONLY Sonic being labeled with adhd i am willing to accept is Boom!Sonic, because like it or not, Sonic Boom in its comic/show/storyline forms was actually really fucking clever and funny and accurate and you guys just hate on it because it went out of the norm (ok fine also the games gameplay sucked. ill give u that)
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i.e. Alone Again Unnaturally, Designated Heroes, the one where eggman gives him new shoes and literally almost any other Sonic-centered episode
im not hating on u if you find yourself in him or if u headcanon him as such!! if u do, thats great!! i am actually really happy when people manage to connect with disorders and view them in a positive way <3 i actually do really like the guy. i just think that ppl (especially those who write articles) should stop saying that he is something that hes not, because
that is actually very hurtful
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wprowers · 2 years
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i want to talk about sonic boom characters.
Long post warning.
First of all i would like to say that i really enjoy sonic boom !! I think it has a really healthy and silly humor that for me it's always welcome, so i like this show and its characters. But don't take my opinion as something biased bc i don't really think it is, i can't be biased towards a piece of media that holds little to no value to the true canon mainline games.
I have seen people dragging this show to hell, and at the time it came out it recieved a LOT of criticism for VALID reasons, valid when it comes to comparing them to the actual canon personalities of these characters (which varies from media to media but its mostly the same concept, but you can't say they haven't fucked up in the characterization of certain characters in mainline games but thats for another day).
But neither sonic or amy or tails or whoever in boom actually have any meaning at all, do they have a backstory? a purpose? any serious fight? is eggman even their enemy? Absolutely not!!
BECAUSE THIS SHOW IS NOT MEANT TO TAKEN SERIOUSLY !!
If we are talking about knuckles, he is not smart !! he doesn't have a life mission to protect the emerald !! There's nothing going on for him !! he doesn't even remember anything, in one episode he suddenly realized he didn't have a family and started to look for one, getting manipulated into an "evil" complot and that's he most arc he has ever gotten in boom (found family trope at the end of the ep, rlly cute)
And i did see some worries about the franchise being influenced by the boom! characterization. Mostly for knuckles and amy.
As for knuckles i think that some of you watched the scu shortfilm and immediately thought that they were bringing boom!knux into the mix, i disagree wholeheartedly with this (if s3 comes out and it is like that well then...) i think that scu!knux is just someone who gets represented by his pure heart (as every good representation of knuckles) and lack of knowledge of his surroundings and the people who came into his life. He gets easily manipulated and doesn't know what icecream is, bc he has been a loner for so long !! and he does not know earth, that does not mean he's stupid in any way, and i dont think that's what they would go for in s3.
And for Amy I've seen the discourse that boom! generated around her, some claiming that it was the best amy, for her not overly girly attitude maybe or for the fact that her affection towards sonic was hidden and she didn't show it at all, even though it was stated that she liked him.
So I've seen people saying that due to this amy being well received, it has influenced on how they made her in modern media, which i don't think is that much of a true tbh??? Like besides twitter takeovers, i haven't seen much of boom!amy influence in any other thing, perhaps yes they took a different take for her in frontiers or other modern games, but she has always been true to what really her character is, sonic or not Amy is Amy. Its not about how they made boom! canon suddenly but what is the path they want her character to take while she is still connected to her emotions and love for sonic and everyone.
And no i don't think boom!amy is the best version of amy, i don't think any boom! character is the best version of themselves and they will never be, because there is nothing that conveys their true selves in this interpretation, so it's impossible for these characters to be that.
LETS NOT EVEN TALK ABOUT BOOM!SHADOW because that boy is not shadow at all, then again this is a character that suffered a lot of misinterpretations from his own creators so,,,
So im not making really any point in here?
just simply stating the obvious !! sonic boom is a show that you watch to have fun ! it does not have any action or true emotional moments, never has the team gone through a serious situation. You watch it because it's silly and you don't expect much else from it! Everyone is loveable in their own way if you look at them with the right eyes, so maybe you could enjoy this show without thinking about how out of character most things are.
love you sonic boom i will always defend you
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fanfic-me-up · 3 years
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All The Colors We Cannot See {Bakugou x Reader}
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Synopsis: He sees you in the colors that light the sky, and longs for you in the darkness that follows.
Pairing: Pro Hero! Bakugou Katsuki x fem! reader
Warnings: attempted suicide, suicidal thoughts, language
Word Count: 4k+
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A/N: This took me like 9 months to complete, but it’s finally here. I didn’t completely stick to the request, but this is what came out. I still hope you like it! Banner made by my amazingly talented friend, go follow her @jm.rvice on instagram! 💖
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Blood pumps to his legs. Cement pounds his feet. Bits of rubble catch in his boots. The first spark of the night shoots up- swallowed whole by the black sky. A trail of embers remains in its wake. 
Katsuki stops. And waits.
A second passes- the crowd silent in anticipation. No one can see the spark, but everyone knows it’s there… waiting…  for the right time to explode. And just when the darkness thinks it has won, an enormous burst of light blankets the sky. In that moment, it’s so bright that Katsuki can see the skyline. Like paint splattered on a blank canvas, the sky now bleeds in red, and the explosion leaves an imprint the size of a supernova long after it’s gone. 
The crowd applauds. 
A roar is ripped from Katsuki’s throat. He pounds at the brick wall again and again, despite blood trickling down his fists. He rips his cochlear and smashes it against the wall. A sick satisfaction settles within him. The ringing that greets him is like a devil sucking on the lobe, whispering tempestuous nothings into his ear. 
Katsuki continues his ascent, taking steps by three until he reaches the top. The poor door is yanked off its hinges, but it doesn’t even cross Katsuki’s mind as he’s hit by everything all at once. Smoke slithers down his throat, roasted yakitori wafts up his nose, the rhythmic booms caress his ear, and the lavender shaded sky comforts his eyes. From up here, the people below remind Katsuki of the dots he used to see after he ignited a big explosion- how the dots blur, mix, and separate in one fluid motion again and again. 
His phone ringing is a distant echo. They’re looking for him no doubt, but who the hell cares. Not like they’d find him up here. This was yours and Katsuki’s place.
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He’d blow himself up if he missed even a second. 
His lungs burned. They ached for a clean breath, yet inhaled the stench of nitroglycerin-like sweat. He could’ve just blasted himself to the top and saved himself the trouble, but fuck. That. Katsuki thrived on a challenge. He loved the rush of adrenaline more than his own mother. (He’d never tell her that- she’d kill him before he reached this goddamn roof.)
He threw himself against the door in time to see the first burst of citrine hit the sky. But he also saw you, a trespasser, standing on the ledge and looking like you were about to kill yourself. You didn’t flinch at the sonic boom (like most people) nor cringe at the heat. It was like you thought the beauty outweighed its destruction. 
All that said you were fucking stupid.
“Oi! Get down from there!” 
You were immersed in skylight, and though your back was turned, Katsuki knew you were staring up in awe; your eyes reminiscent of glassy pools reflecting red, yellow, blue and all the possibilities they create. 
“Fuckin’ hell…” Katsuki muttered. He just wanted to enjoy the show in his spot. Alone. Like he did every year. “Oi, lady! You wanna kill yourself? Do it on some other roof dammit!” 
You jumped at the blasted words, losing your balance and falling off the ledge. Katsuki expected you to scream, to gasp, to cry... anything but fucking wink on your way down like playing with death is just some fucking game. But Katsuki had no time to think before he blasted himself across the roof to grab your hand- but you didn’t need it. You threw a safety line in mid-air, hooked it to the ledge with skillful precision, and used the leverage to hurl yourself back up. You landed on the ledge like a ballerina tip-toeing on a tightrope. The sheer turn of events rendered Katsuki speechless. 
 “Phew! That was fun! Let’s do it again sometime, yeah?” You wrapped the safety chord before bouncing up to Katsuki.
The fuck?
How did you…? 
 You didn’t seem to notice Katsuki’s loss for words.
“I’ve never met someone with a quirk like yours. You could put on your very own firework show!”
You tried grabbing his hand, but Katsuki’s growl stopped you. The flickers popping in his hands were a sign to back the fuck off.
You’re scared. Good, Katsuki thought.
“Sorry, sorry, I’m a bit of a pyro.” You sheepishly smiled, twirling a pink and yellow band around your finger. (You’d later twirl your wedding ring the same way.) 
Katsuki’s growl cut in its tracks. You weren’t scared like he thought, in fact, you looked lost in his sparks- your eyes zooming back and forth, trying to catch each and every one. Katsuki killed his sparks, causing you to look up at him in disappointment.
“I can’t. Mine don’t change color,” he muttered. 
Fireworks always fascinated Katsuki. As a child, he wished his explosions could change color. He imagined people looking up in awe when his sparks rained down. They’d recognize the power and the beauty.
“Hmm…color is what makes a firework...” you trailed off.
“No shit,” Katsuki snorted. How stupid are you? 
“Hold out your hands.” 
Katsuki crossed his arms, “No.”
“Oh, c’mon! Gimme your hands!” You bounced up and down, overcome with excitement. Katsuki stepped back but immediately stopped himself because Bakugou Katsuki never backs down. 
“I’m not giving you anything, woman. You’re fuckin’ weird for jumpin’ off roofs and asking for stranger’s hands. Stay the fuck away from me. In fact, this is my fuckin’ roof. Find your own.” Katsuki looked down to see his hands popping. It must’ve happened on instinct- a defense mechanism to scare off the extras who won’t leave him the fuck alone. 
Except it didn’t work on you. You only came closer. 
“Do you want to burn in color or not?” 
Katsuki saw flashes of himself in your eyes everytime a firework went off. A hunger burned in the pit of his stomach- one he’s felt countless times during battle, but this one was different. This strange warmth made him feel like jumping off the roof himself, and if he put all his might into it, he could brush the spark of a firework from fifty feet above.
“Yes,” he said. 
“Then you’re gonna have to trust me.”
“Trust you!?” Katsuki shook his head, “I don’t even know you!”
“That’s half the fun, isn’t it?” You giggled, “Now hold still.” 
Katsuki grumbled how ridiculous this was, and that whatever you tried wouldn’t work, but you ignored him in favor of pulling his hands and laying them face up. You nodded and Katsuki sighed, activating his quirk anyway because what the hell.
You’re entranced from the moment flickers popped, one by one, in his hands. They died as quickly as they were born, but still left their mark in the air. 
Katsuki’s sparks faltered as cool fingertips brushed against his wrist. 
“It’s okay, keep going,” you encourage, and he does. 
He can’t pinpoint exactly when the change happened. Like all change, he blinked and suddenly his sparks burned in color. Angry red, rooted in tormented crimson, ravished the usual, boring, orange of his sparks. 
Katsuki laughed in disbelief because how is this real? Yellow began to flicker in and out of the red, until it finally caught like a flame and engulfed the red like a warm blanket. Pink and light green began to swirl around the yellow, and the firework show Katsuki had been looking forward to all year didn’t hold a candle to the fireworks fluttering in the palms of his hands.
Katsuki looked up at you. 
Who the fuck are you? 
You giggled at his awed expression, “Our very own firework show.”
And that’s how you spent the rest of the night. His hands in yours while he burned in color for the first time.
Katsuki later discovered you could read emotions through auras. The aura becomes visible, allowing you to color a person’s quirk.
He also discovered that you didn’t need to hold his hand for it to work.
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A round of fireworks triggers the ringing in Katsuki’s ear. He throws his head back in ecstasy and prays the sensation tickles his eardrum for a little longer- enough to shut the part of his brain that keeps remembering you. 
Katsuki pulls the pistol out. The leather grip, so slick with sweat, that Katsuki has to wipe his hand to make sure he doesn’t accidentally set off his quirk. 
He’s not an amateur. He’s held a gun before. Every pro-hero has to undergo weapons training, but he’s never used one in combat. His quirk was always more than enough. But there’s something inherently dangerous about a gun. His quirk is an extension of himself, but a gun is a separate entity altogether- and it was designed to kill. 
Growing up, adults would praise Katsuki for his quirk. They’d say, “With a quirk like that, you’re destined to become a hero!” But they were still afraid to get too close. They saw his quirk as a weapon that was designed to destroy. And soon enough, Katsuki became the embodiment of just that. But he always felt incomplete. He wanted to be a hero like All Might. One that people looked up to- in awe of their power, not in fear of it.
That’s why he loved fireworks. The only explosion that makes people stop and stare, instead of running away, in fear for their lives.
You were the first and only person to see the beauty in his quirk.
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“What’s your favorite color?” 
Such a basic question that Katsuki should already have the answer to. But color meant so much more to you. You saw the world in a way that made everyone else seem colorblind. 
You twirled that same pink and yellow band around your finger as Katsuki twirled the ring in his pocket. You leaned in closer, basking in the warmth radiating from Katsuki. He watched how your eyes never left the sky, and he was content with missing the show if it meant he can watch you instead. He caught glimpses of you only when lit by a firework. He made sure not to blink during those moments else he’d miss you. Your expressions mixed and swirled as the fireworks continued, but you never lost the primary color of mesmerization painting your face.
“Blue,” you said. Katsuki had to lean in to listen; your voice an ember in a sea of fire. “But not sky blue like on a sunny day. It’s nice, but I much prefer the darker washes of blue, deep like sapphire.”
Blue, the color of sadness. 
“Why blue?” Katsuki asked. The ring in his pocket danced between his fingers.
You turned back to the fireworks. You always made sure to think before you speak when answering a question that mattered.
“Because there’s always an interesting story behind an aura of such sorrow, more importantly, there’s always a light at the end of the tunnel.”
“So your favorite color isn’t blue, it’s yellow,” Katsuki cut in, but you shook your head.
“There’s nowhere to go but down with yellow. Yellow is the epitome of brightness and joy, and when you crash during the high, you crash hard. But when you’re drowning in deep blue, as I’ve seen many people do, you’re at the lowest of lows- you really can’t get any lower in this life. But when an aura- and I’ve only seen this once- when an aura changes from the deepest of sapphire to sunrise yellow- well it’s the most beautiful thing I’ve ever seen.”
The twirling of the ring in his pocket stopped. 
“That is why I believe blue is the true color of hope,” you whispered.
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Katsuki should feel the smooth texture of leather as he grips the gun in his hand. He should feel the weight of the gun as he brings it to his temple. But he’s numb to it all. It’s like an invisible string, pulling at his muscles, directing his body how to move. His mind goes blank for the first time, and all the inner-turmoil he’s been unable to escape just straight up… stops. It’s like he’s floating in a body of water with no current. Complete and utter stillness.
It scares the fuck outta him, but it feels good. 
As he’s about to turn the safety off, his phone rings again, snapping him back to reality. Katsuki guts his phone.
“Die!” 
The phone slides down the door like a dead pidgeon. 
“God-fuckin’-damn it...” He pushes the barrel back to his temple, craving that mind-numbing stillness once more. Anything to stop the feelings that just won’t seem to go away. 
The fireworks crescendo as the show reaches its climax. The colors begin to mix and blur together so much that it becomes too convoluted to look at. An infinite regress of color swirling in Katsuki’s mind.
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You glowed on purpose so Katsuki could find you. He spotted you from miles away, like a beacon of light in the middle of a storm. The melancholic blue of your aura contrasted against the raging reds that painted the sky.
Katsuki ran. He pushed and pushed past his limit, harder than any battle he’s fought in. He could’ve made it if he used his quirk, but he was in a crowded marketplace with too many people. He ripped off his gauntlets and threw them in a random alley. He immediately gained speed. A couple more feet and one minute left.
He should’ve saved his breath. If he did, he would’ve caught you in time. But he had to make sure you knew he was there. You looked down at the sound of your name. He could barely make out your face, but you saw him. He knew you saw him because your aura changed from that melancholic blue to sunrise yellow in an instant. Everyone around him gasped at the flood of light emanating from above. 
You were right. It was the most beautiful thing he’s ever seen.
If Katsuki produced a strong enough blast, he could make his way to the top and get you out before the bomb went off. At this point, he didn’t care who else might get hurt in the process. Next to him, Kirishima knew what Katsuki was thinking. He hardened himself to block Katsuki’s takeoff.
“Don’t do it, bro.”
“Get outta my way.”
“You can’t make it.”
“Yes I can.”
“You’ll both die.”
“SHUT THE FUCK UP” Katsuki pushed him away, and prepared to blast himself, when two other heroes stepped in to hold him down, but no one stood a chance when Katsuki goes feral. Explosions erupted, not enough to seriously hurt, but enough to get people to back the fuck off. Even Kirishima (whose quirk is to literally be a human barricade) was having trouble blocking Katsuki. One more blast was enough to send Kirishima back and Katsuki used that half a second to blast off. But suddenly he couldn’t. He tried and he tried, but his quirk refused to work. A growl escaped from low in his throat as he whipped his head around, trying to find the cause to his problem so he could decimate it. 
Target acquired. 
Katsuki was about to march right up to his high school homeroom teacher and deck him right in his fuckin’ face, but before he could, he was held down once again.
He couldn’t fight three pro-heroes off without his quirk. He couldn’t get to you without his quirk. All Katsuki could do was look up and watch you die. 
Five seconds left.
He saw it in your face. The moment you realized he wouldn’t be able to save you. The yellow of your aura growing dimmer and dimmer.
Three.
You smiled through your tears.
Two.
And winked. 
One.
Then closed your eyes as you took your last breath.
The darkness that followed was unbearable.
A cacophonous wail erupted from Katsuki’s throat- loud enough to go up against any explosion. He couldn’t help but fall to his knees, unable to hold himself up any longer. He still wasn’t able to use his quirk and that only frustrated him more. 
He’d never felt so helpless in his life.
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He hardly uses his quirk anymore because he sees you in the sparks. He’s got no drive to be Number 1 if you’re not here to watch him do it. His will to live is gone without you and that scares the fuck outta him. He hates you for filling his head with ridiculous bullshit. He hates you for opening his mind to the possibility of love, and hope, and shit that shouldn’t matter but it fuckin’ does for some goddamn reason. He hates you. He hates you. He hates you.
That same cacophonous wail erupts from his very core. The gun falls from his hands, to the ground. It could’ve gone off at that moment and Katsuki would never know. 
His focus zeroes on his hands. How tense they get when he flexes them, how the vein protrudes from his wrist, and how his glands secrete sweat from his palms. He points them to the sky, and a familiar rush of power, that he hasn’t felt in months, surges through him. His blood boils from under his skin and he’s literally shaking from the intensity. Like a volcano spewing hot-blooded lava after an eternity of dormancy, he shoots blinding white heat into the black night.
The color from the fireworks surround his explosions as if they’re echoing his sentiment. Hot red dominates the sky- reminding Katsuki of the sky that night. This causes Katsuki to rattle off explosions quicker, setting off one after another in a staccato rhythm. The crimson sky ravishes all other color. 
If only he saved his breath. If only he’d taken off his gauntlets sooner. If only he ran a little faster. If only he blasted himself a second earlier. If only he didn’t stay back at work that day. If only he turned right instead of left at that goddamn intersection. If only he picked up the ingredients for your favorite meal the day before so he could go straight home. If only he didn’t have to drive back to the market because he fuckin’ forgot the milk again. If only he decided it was still worth it to pick you up from work early like he planned. If only he cared more about your anniversary than about cracking Top 10. If only he went to more of your art shows instead of taking extra patrols. If only he went on that trip to New York with you instead of cancelling last minute because the agency needed him. If only he realized that you meant more to him than being Number 1 before it was too late.
Little by little the crimson wash is buried by the black night and Katsuki’s eyes hurt just staring into the black abyss. It’s suffocating him, weighing his chest down and making it hard to breathe. It’s enough to drop him to his knees, just like he did that night.
You and Katsuki had long talks about your future plans. How you fit into his life, and how he fit into yours. When you’d be able to properly settle down and have kids. You accepted that the first couple years into his career would be the toughest on your marriage. Katsuki would spend more time at the agency than at home with you. Relationships with pro-heroes were like that. But you respected his ambitions. You understood the amount of time that was required to fulfill those ambitions. You never held it over him, never guilted him into spending more time with you, and never made him choose between you or his career. You loved him enough to share him with the rest of the world. You were never each other’s other halves. Instead, you co-existed as separate individuals who made the best team Katsuki’s ever been a part of. 
Yellow begins to flicker in and out, but it’s muted behind the black veil of regret. The more Katsuki thinks of your empathy and your love, the stronger the yellow becomes. It finally brightens the black sky, to the point that Katsuki almost has to cover his eyes because it’s like looking into the sun in the middle of the day. 
And that’s when it clicks.
He’s burning in color.
You must be conducting this masterpiece from above, using the sky as your canvas and coloring the emotions coming from within him.
He kills his explosions as quickly as he fired them. The fireworks come to an end at the same time. The crowd’s cheers is a fly on the wall to Katsuki.
He falls back, lying flat on the ground and looking up at the sky still shaded in yellow. His chest heaves as he tries to get his breathing back to normal, and the sloppy mixture of sweat and tears continue to slide down his face. The cool breeze is a blessing against the nape of his neck.
He struggles to hold his hands up, they shake as he brings them up to his face. He reignites his quirk with the last bit of strength. The sparks lack their usual vigor as they flutter lazily in his palms. They remind him of fireflies swirling in a jar. For once, the orange doesn’t piss him off. 
Has anyone else seen his quirk like this? When he’s not trying to intimidate or take down a villain? The only person he could think of was you. Maybe his quirk wouldn’t be seen as a weapon, maybe he wouldn’t be seen as a villain, if the world saw what he’s seeing right now.
Katsuki sits in this revelation, and the calm that washes over him is nothing like the numbness from before. He’s far from being okay, and he still longs for you in these moments, but Katsuki has a hunch that if you were here right now - holding his hands in yours- his sparks would be burning in your favorite color. And he’s okay with that.
“That is why I believe blue is the true color of hope.”
Katsuki’s phone goes off even in its broken state. His eyes dart between the phone and the gun. He groans as he gets up. His limbs, heavy, after exerting himself. He picks up his phone.
“Hey. Yeah, man, I’m fine, don’t worry about it.” 
Katsuki’s about to hang up when he takes a look at the gun. A reminder of what he was about to do. A decision he could never come back from.
 If things turned out different, he would not be here right now.  
Just the thought is enough to make Katsuki slide down the wall. He takes a deep breath- his heart beating rapidly at what he’s about to admit aloud for the first time.
“Actually, I’m not okay. I need you to come get me.”
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The Plus Ultra Chronicle
Musutafu Tower Attack: 06/18/2020
WHEN HOPE PREVAILS:
A DAY OF REMEMBRANCE
By: Yamamoto Ichika
06/18/2021
Today marks the one year anniversary of the 2020 Musutafu Tower Attack. Hundreds gathered this morning in remembrance of the lives lost that night. Several people who’ve lost loved ones in the attack have already come forward with statements.
Of those people, Number 7 Hero, Dynamight, has chosen to sit down with The Plus Ultra Chronicle for an all-exclusive interview. His late wife, Bakugou Y/N, was among the citizens that were held hostage that night. After taking a year sabbatical, he has decided to return to the field of pro-hero work. Here is a snippet of that interview; you can find the full interview here. 
“Thank you, Dynamight, for sitting down with us. It is truly an honor. The people want to know- what are your thoughts on what occurred that night? Can you take us through what happened?”
“It was hard on us all. Whether you were at home watching on a screen or out there in person. All of us heroes felt like sh*t- unable to do anything. It’s even worse when you had a personal attachment to a victim like I did.”
“It must’ve been difficult as a hero- having to make quick decisions that forced you to separate your personal life from the objectivity of the situation.”
“If I’m being honest, I couldn’t, and it took a toll on me.”
“Is that why you took the sabbatical?”
“Yes. I constantly questioned the validity of my title. Whether or not I deserved to be called a ‘hero’ if I couldn’t save the one person I vowed to always protect.”
“You’ll be returning to the field next month, and with a new addition to your hero costume. An amulet of what looks to be a blue-colored spark attached to the left side of your chest. It stands out against the black, orange, and green of your costume. What is the meaning of this?” 
“When I was at my lowest, my failures were all I could see. But someone once told me that you can’t get any lower when you’re at that point. The only real change you can make is to acknowledge and move forward.” 
“A symbol of hope is definitely something we all need right now. What made you decide to finally give an official statement?”
“It is my responsibility to protect the citizens of Japan so this never happens again. But I also think it is important for people to see the shortcomings of the heroes they look up to. We’re human too. We f*ck up. I used to think that made someone weak. Now, I see it as part of the journey. The testament of a true hero.”
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idw-sonic-fan-blog · 3 years
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The Mandates
Just wanted to share my thoughts on the pro-ported mandates because they cast a shadow on this comic.
“Game characters cannot have relatives unless they were estabilished in the game canon, i.e. Cream and her mother.”
This one is understandable and you can blame Penders for this. Mind you that most licensed comics of gaming franchises don’t actually delve too much in personal family relationships or expand on them. So this is expected and honestly Sega should have put the screws on Archie decades ago about this.
“Game characters can not die. There are workarounds for this, such as being Mistaken for Dying or "Mistaken For Dead”
Again. Yes. Not a big deal.
“Game characters cannot have wardrobe changes unless approved. Chao Races and Badnik Bases has some characters (mainly the female game characters) wear different clothes for extreme conditions. Male characters remain the same.”
This is a useless rule but whatever. I mean Sega, you are the ones putting bad wardrobe choices on the characters so again it’s whatever.
“Sonic can't be shown getting too emotional (i.e;cry)”
This is one that it complained about because it really wouldn’t matter unless it is called attention to. A lot of superheroes don’t cry. But that doesn’t prohibit them from expressing themselves. IDW Sonic has been sad. He has been pissed. He has been furious.
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Is this not too emotional?
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Is he not expressing himself appropriately?
I don’t even know why this is brought up. When in this comic has Sonic not been expressive or displaying the appropriate amount of emotion? When did Sonic needing to cry be necessary?
“Game characters cannot enter in a relationship.”
Oh GOD YES. Don’t threaten me with a good time.
“All major Character Development must be approved by SEGA.”
Yeah, of course. Let me remind you that Penders and Archie ruined any strand of trust Sega could have in comic media. They played loose at first and all of the sudden, they are involved in a lawsuit about characters in a Sonic comic that they didn’t even know about. They probably lost a video game business relationship because of it. If they want to be involved in the comics, fine. That means that they are now forced to World Build. They have to invest in it now and not just be like Lucas Films and let anybody do anything with their flagship title.
“Much like the post-reboot of the Archie comic, the words "Mobius" is banned—the planet is simply called "Sonic's World". Unlike the Post-Boot, which allowed the names "Mobian" and "Mobini", anything related to Mobius is banned in this comic.”
…Of course but how about you throw the writer’s a bone and I don’t know, name the fucking planet. If it is not Earth, give it a name.
“Sonic must always win at the end. Even if he and his friends are at the losing end in an overarching story (the Metal Virus arc, for example), they must come out on top when it concludes.”
I don’t even get this rule and the knee jerk hatred for it. Why even have it? Why even share the existence of this rule? Archie Sonic didn’t really lose too bad. It’s more on how you frame a victory. The fact of the matter is that Eggman is still actively trying to conquer the planet. Sonic stops him but Eggman still has control of land and has military installations all over.
This rule is offset by this. While Sonic can’t lose, Sonic can’t completely win.
“Characters and material from other licensed properties (Sonic the Comic, Sonic the Hedgehog (Archie Comics), Adventures of Sonic the Hedgehog, Sonic the Hedgehog (SatAM)', Sonic Underground, the OVA, Sonic X and the Paramount films cannot be used. This rule extends to characters and redesigns done by the current writers. The only exception is Sticks from Sonic Boom, and that's because she was created by SEGA themselves and showed up in non-Boom media, but any ideas regarding her use still need to be okayed by SEGA.”
First off I am glad that Sticks was spared by this rule and I look forward to her eventual inclusion. Second, again, this is not much of a big deal as it was expected. Sorry Freedom Fighter fans but honestly deal.
“Male characters, sans Eggman, can't wear pants, which was also a thing in the Post-Reboot, albeit never explicitly stated. The inverse is also true; female characters have to have some form of lower clothing.”
Okay this is a pedantic rule. It is so weird with how precise it is. Like…huh?
“Classic characters such as Mighty, Ray, Nack/Fang, Bean, and Bark won't appear in non-Classic issues, as Sega doesn't want Classic and Modern Sonic to mix.”
One of the most bullshit mandates fueled by the nostalgia boner fans created. Like this is stupid because Archie Modern Sonic has added more character and depth to all of these mentioned characters than any of the Sega Sonic games they appeared in which only amounts to 1 or 2 at most. Why neuter your own potential stories with this stupid limitation?
“According to Ian Flynn, a specific incident involving Shadow's characterization when he's exposed to the Zombot infection was written in a specific way because of Sega mandating that he be written as an "overconfident asshole rival" character, similar to Vegeta. He later followed up with an explanation that out of every character, Shadow has the most mandates and notes attached to how he's portrayed. According to the podcast, Sega says that Team Dark is no longer a thing. The three members are not a team and they have never worked for G.U.N.; Shadow also doesn't even consider them friends.”
This is my opinion is the worst rule. First it’s contradictory to the character Sega introduced us to. Stop trying to be like Dragon Ball for once and actually be your own thing. It’s one thing if we are changing it because Shadow was unpopular because of his personality. But no one likes this Shadow. People miss the somber but reserved Hedgehog that continued to fight in spite of the world betraying him. Hothead Shadow is a cheap Knuckles. And I don’t even understand why Shadow even has so many mandates when he wasn’t the most egregious offender. Knuckles was.
Also, Team Dark aren’t a thing and Shadow doesn’t even consider them to be his friends. First off that doesn’t even fly in your own games. Who outside of Sonic does Shadow interact the most? Rouge. They have teamed up and were a packaged duo since their inception. When Shadow appeared, Rouge appeared right next to him. If Rouge was in a game, so was Shadow.
Team Dark or just Rouge has fought alongside Shadow in every game they appeared in. Who else does Shadow talk to if not Rouge?
“Sega has stated to Flynn that only male hedgehogs are allowed to go Super with the Chaos Emeralds.”
Except in Sonic Mania.
“Ian isn't allowed to directly reference a game, since the comic is supposed to be its own thing.”
Okay. Not only is this rule stupid. But it’s untrue.
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This references the end of Sonic Forces.
The first page of comic.
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It has referenced Sonic Adventure, SA2, Sonic Generations , and Sonic Unleashed.
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This referencing Shadow the Hedgehog.
I don’t believe this rule exists and even if it did, it is dumbest rule since the whole point of this comic is to base it off the games more. The dumbest rule.
“Knuckles is not allowed to leave Angel Island unless he has a very good reason to.”
For decades, people have complained that Knuckles routinely leaves the island. For decades. Now does this mean Sega is going to 1. Use Knuckles and 2. Amplify the importance of Angel Island and the Master Emerald? No. Again, this criticism should be levied at Sega because they often conveniently forget Knuckles purpose and just hand wave it instead of giving Knuckles more to do on the island like I don’t know, have other entities invested in attacking him.
In summary, here is what I think is going on. Do I think most of these mandates are real? Yes. Given what happened to Archie, I do think Sega is doing some brand alignment. I think they got the clamps on.
But what I think is going on is a Japanese cultural thing called Power Harassment. It is normalized abuse of power. Sega of Japan is normally laxxed about their brands. They don’t mind blatant rip-offs of their mascot nor do they get stiff about fandom creations or mods. The comic division, however, is getting tough love because not only did it cost them a publishing deal, but ruined a relationship with a high end developer. So the IDW writers and staff are being subjected to intentionally hypocritical rules and strict mandates that they know don’t make sense until they’ve shown to be obedient.
A lot of the mandates aren’t strict. But some are so asinine that I don’t think they aren’t aware with how stupid they sound imposing those rules. Like Shadow is the most narratively complete Sonic character and yet, Sega puts this tight mandate as if Archie Shadow was the most egregious thing. Archie Shadow was overpowered. He wasn’t out of character like Sonic, Knuckles, and Tails were. They can’t be that stupid or be that intentionally dense. So they want to see if the writing crew can follow orders. That’s it.
But that’s just my take.
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thankskenpenders · 4 years
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And so that’s it... nearly 200 issues deep, we’re done with the contributions of original writer Michael Gallagher. I’ve been asked in the past about the possibility of writing an article going over Gallagher’s run, like what I did with Penders. And I might still do that. But for now, here’s a shorter postmortem summarizing my feelings on the work of the original writer for history’s longest-running video game comic
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I think it’s easy to look back on Gallagher’s silly old stories with a lot of nostalgia, especially after seeing what the series would become in its Dark Age. I can’t blame anyone who feels this way. I feel that way sometimes, too. It was a simpler time, with short, self-contained stories and a ton of puns, and it was a lot more easily digestible than a lot of the teen melodrama and half-baked sci-fi that followed. But the thing is... that doesn’t mean that Gallagher’s writing was good
Gallagher was always an odd fit for Sonic. I can’t really blame the man for introducing lame concepts like Cal and Al that didn’t fit in with Sonic early on because it’s not like he had much to work with in the early days. The guy was expected to write a monthly comic series based on a couple 16-bit platformers with very little story and some snippets from a cartoon that wasn’t out yet. He also had no way of knowing that his work here would lay the foundation for the longest video game comic ever made. I don’t envy his job. Of course he’d do a goofball story where Sonic travels back to caveman times. It’s not like he had much else to do
But as the series progressed and the cartoons and games gave the comic writers more material to work with, Gallagher didn’t really play along. He gave us a few solid, fun stories like Mecha Madness, but for the most part he was off in his own world, trying to sell us on shoehorned characters like the Forty Fathom Freedom Fighters or the Downunda Freedom Fighters who existed almost exclusively to deliver new flavors of lame pun. One time he even worked with Jim Valentino to make a naval-gazing parody of classic Guardians of the Galaxy so they could make lame puns about a comic they used to write (that very few children in 2001 reading Archie Sonic would be familiar with)
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People generally pinpoint Penders as the guy who became obsessed with his own pet characters over the main cast as time went on, but really, Gallagher was just as guilty. And honestly, sometimes Gallagher doing it bugged me more. At least Penders had some prominent characters people actually liked, like Elias, Lara-Su, and Julie-Su, as well as some semblance of an overarching plot to work with. Meanwhile Gallagher was over here trying desperately to get people to care about a group of characters he had created exclusively as a vehicle for trite Australia jokes
Gallagher did introduce a few characters who stuck around, but he doesn’t really deserve much of the credit for that. Most notable would probably be Fiona Fox, who would become a major recurring character under later writers... except Gallagher only really invented her robotic doppelganger that Robotnik tricked Tails into falling in love with that one time. He created Knuckles’ grandfather Athair, the one comic character to somehow make it into a cartoon, but Penders helped out with that lore and did more with the character, meaning most people just assume he’s another Penders echidna. He created Tails’ parents, but Karl and Ian were the ones who actually did stuff with them. And he created the Ancient Walkers, who were kind of neat at first but quickly devolved into a tired plot device, only to be killed off by Ian almost immediately to cut down on the deus ex machinas. If you look at the list of characters Gallagher created, it’s mostly just randos he created for the sake of puns
And that’s really what most of it comes down to. Lame puns. I’m totally down for Sonic stories that go for a silly tone. I love Sonic Boom as much as the next fan, and I’ve been having a blast with the extremely goofy Sonic X comics. I’m not a cartoon snob who won’t watch a show that doesn’t have action and drama and lore, I’m out here watching shows like Apple & Onion. But while Gallagher could write good jokes sometimes, he mostly relied on groanworthy newspaper strip-level puns. (I guess it’s fitting, considering he’s related to both the guy who created Heathcliff AND his successor who makes those comics about the Garbage Ape.) I love me a good pun from time to time, and a lot of Gallagher’s are funnier when shared out of context, but when a story is just wall to wall puns it becomes agonizing. Puns should be a spice, not a main ingredient. And when Gallagher got a chance to follow an ACTUAL newspaper comic strip format in the Off Panel, he fared even worse. It was so rare for the Off Panels he wrote to actually be any funny
He WAS genuinely funny at times, though. I’ll give him credit for that. I don’t want it to seem like I hated ALL of his stories. (He did impress me with at least one political joke that’s sadly still relevant today, and in hindsight there’s something really funny on a meta level about the dark and gritty return of Cal and Al.) I think his best work came when he was paired with better artists. Scott Shaw’s more energetic Sonics really helped sell the cartoony comedy in the original miniseries, and obviously Spaziante’s work on Mecha Madness made that story legendary. When he was stuck with the less exciting Manak or Mawhinney, though, not so much
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Beyond the puns, there was also this undercurrent of nastiness, meanness, and general grossness in his stories that I don’t see as many fans pick up on. This was mainly evident in the many odd decisions he made with the female cast
We had his take on Sally, who was treated as little more than Sonic’s annoying, moody, bossy girlfriend who bickered with him, sat on a big throne, and occasionally got to be a damsel in distress. He added Bunnie to the cast early on, but it felt like he didn’t have many ideas for what to do with her except make her the butt of jokes about her being a southern belle, including literally making her say “the South shall rise again!” We had Barby Koala’s extremely creepy flirting with Tails, who was half her age. We had that tone deaf Off-Panel joke about turning the special dedicated to the female readers into a swimsuit special (which isn’t far off from what everyone else actually did). And we also had that baffling story where Dulcy killed her mother. I have NO idea what the fuck he thought he was going for with that one.
It wasn’t just the girls, though--Antoine was somehow even more of a punching bag in Gallagher’s early stories than he was on SatAM. At least in the cartoon Sonic was responding to Antoine’s’ massive ego when he poked fun at him. In the early comics, Sonic would constantly rag on Antoine at any opportunity he got. It was VERY distracting in the early issues, and it made his Sonic come off as way more of a jerk
Later writers would often talk about needing to fix certain characters. Penders, for all his countless insufferable faults, used his early stories to steer Sally towards the version of the character fans knew from SatAM. (He then ruined Sally in his own special way, but, you know.) Just about every writer who touched him spent years and years trying to fix Antoine and make readers stop hating him. The unspoken part here is that the original incarnations of these characters that everyone had to work so hard to fix... were Gallagher’s
Again, Gallagher didn’t have an easy job as the first writer on this series, and most of his stories were... fine. Nothing I’d recommend to non-fans, but they had their moments. They make for an amusing read for their sheer absurdity. But a lot of it ranged from not very good to outright bad. We’ll always cut him some slack for having so little to work off of when he started and for writing stories that were, in hindsight, better (or at least less grating) than a lot of the melodramatic schlock that came later. I’ll always have some nostalgia for those simpler times. But that doesn’t necessarily mean that Gallagher’s stuff was ever all that good
But I can’t hate the guy too much, because he gave me the greatest Sonic character of all time
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nerdythebard · 3 years
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#12: The Doctor [Doctor Who]
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Brother, I disown you...
I don't know what my friend/chosen brother was thinking when he made this request... Actually, no, I know exactly what he was thinking! Well, no time to dawdle, let's do this Time Warp. Again.
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Next Time: Before we return to the gods, I want to make a character very close to my heart. He is also a Doctor... only, word of warning, he's a little... Strange.
Well then... sigh, let's see the goals we need to meet to make the most brilliant alien in television playable in D&D:
Heroes Never Die: The signature ability of a Time Lord (and the most problematic), a way to cheat death and return to life. Yes, somehow we need to make a virtually immortal character in Dungeons & Dragons...
Bunny-Ears Lawyer: Even in his relatively serious regenerations, the Doctor is prone to flashes of randomness, acts of nonsense, mixing puns and physical comedy to often hide the incredibly fast and advanced brain processes.
Go-Go Gadget Galore: Do I even need to say anything? Besides his trusty TARDIS (which will not be included here, we're making the Doctor, not his equipment!), the Doctor also brandishes sonic devices of multiple varieties, psychic paper, the thing that goes DING, etc.
---
As you can imagine, finding the right race replacement for Time Lords wasn't easy. I'm definitely not using The-Movie-That-Does-Not-Exist solution, and making the Doctor... half-human, urgh. All we need to do is find a humanoid, almost-fossil race that can come back from death a limited amount of times.
The Doctor is a Human Revenant, a playtest race from Unearthed Arcana: Gothic Heroes. In-game, Revenant is an undead that came back to life to pursue a certain goal, whether it's vengeance, retribution, or to make amends. Putting some flavour into it, and turning it into a long-living, mysterious being who perhaps came from the Astral Plane to search for a way to save his home planet... why not? Regular Revenants get only a +1 to Constitution, but if we're using pre-existing race (such as Human), there's another set of rules. So, we get a +1 Constitution and +1 Intelligence, and we don't get to pick a skill or a feat. Not yet.
What's most important here is the Revenant's Relentless Nature feature. We are assigned a goal, a very specific one, that we must complete in order to achieve peace. Work with your DM on that one (the saving-your-home-world one from before sounds like a good start). Until we complete the goal:
If we are below Hit Points Maximum, at the start of our turn we regain 1 Hit Point;
We know the distance and direction to any creature involved in our goal (perhaps a fellow, once-friend Time Lord?);
When we die, we come back to life within 24 hours with 1 Hit Point. If our body is destroyed, we come back in a spot within 1 mile of our place of death (unfortunately, our equipment is destroyed);
BOOM! JUST FLAVOUR EACH DEATH AS A CHANGE OF FACE AND PERSONALITY, AND WE HAVE THE REGENERATION SYSTEM! HAH! YOU SEE THAT, BROTHER!?
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Ekhm... back to work, then.
The Doctor is pretty far from home, so giving him the Far Traveller background seems like the right approach. We gain proficiencies in Insight and Perception skills, proficiencies with one musical instrument (perhaps a recorder?)/gaming set, we learn one language of our choice, and we get the All Eyes on You feature; our mannerisms and quirks definitely draw attention towards us and our group, but we can take advantage of that in order to fish for some information, secure an audience with the local nobleman, or... I dunno, snog Madame de Pompadour?
ABILITY SCORES
No surprise there, we start with Intelligence. We have a literal Big Galaxy Brain™ and we use it often, and only sometimes to show off. Follow that up with Dexterity, we're nimble and we're doing a lot of running, especially when being chased (plus, we've invented the Drunken Giraffe dance). Constitution is next, the Gallifreyan biology is significantly superior to that of regular Terrans.
Next up, Charisma. It usually works, sometimes it doesn't, but even then we're kinda adorkable. Wisdom is a little low, I think we all shall agree to that, the Doctor is a creature of whim. He gets lost in thought, has a hard time remembering to explain his logic to others. Finally, we're dumping Strength. Now, we're definitely physically stronger than humans, I just don't remember any particular feats of super-strength in the show.
Heck, you want even more Time Lord shenanigans? Ask your DM to implement the "every death/regeneration makes all ability scores randomly switch places" rule.
CLASS
Level 1 - Artificer: Once again, nobody is surprised we begin with the Smart & Techy One™ for the Doctor. Artificers were brought to 5e via Tasha's Cauldron of Everything. These magical tinkers have d8 Hit Dice, [8 + Constitution modifier] initial Hit Points, proficiencies with light armour, medium armour, heavy armour, shields, simple weapons, and optionally firearms (although that's definitely not the Doctor's style). We additionally get proficiency with thieves' tools, tinker's tools, and one set of artisan's tools we choose. We can't get the sonic screwdriver (although if you want one, hint to your DM about the existence of the All-Purpose Tool), we have all these tools to replace it with. Our saving throws are Constitution and Intelligence, and we get to pick two class skills: let's get History and Investigation.
Artificers start with Magical Tinkering, an ability to bestow harmless magical properties onto inanimate objects. We choose a Tiny object with no magic in it, and grant it one of the following properties indefinitely:
It sheds bright light for 5 feet and dim light for an additional 5;
Whenever tapped, the object plays a recorded message no longer than six seconds;
The object continuously emits a smell or a sound of our choice;
A static image (picture, lines of text, shapes, etc.) appear on the object's surface.
Artificers are also casters, so at the first level, we get Spellcasting. Our casting ability is, of course, Intelligence and the number of spells we can prepare is equal to [our Intelligence modifier + half of our Artificer level rounded down]. We also know how to cast rituals.
We start with two cantrips:
Magic Stone lets us imbue three pebbles with magic (or perhaps, in this case, kinetic energy?) for 1 minute. We can then use the pebbles ourselves, or give them to somebody else. On a successful hit, the target suffers [1d6 + our Intelligence modifier] bludgeoning damage and the spell ends on that particular pebble.
Prestidigitation is a cantrip of plenty varieties, which very well could be disguised as the Doctor's tinkering with his sonic screwdriver. It can be used to warm or chill food, clean or soil objects, or perhaps lighting and snuffing our small flames.
We start with two 1st-level spell slots, and we get three 1st-level spells:
Alarm sets up a secured perimeter, no larger than a 20-feet cube, for 8 hours. Whenever a create not-designated as safe while setting the spell, crosses its boundary, we get a signal informing us about the intrusion, which also wakes us up if we're sleeping. The signal can be set to inform only us, or everybody around.
Detect Magic informs us of any magical activity within 30 feet of us for 10 minutes (concentration). We sense magic lingering on objects, people, as well as locations, and we can determine the type of magic present (but not a particular spell, for example, we sense that a spell on the object is enchantment-type, but not that it's Power Word: Kill).
Identify is... pretty much the one function of the sonic screwdriver we've all seen. It lets us learn about an object we choose, including its magical properties (if any) and if it's affected by any spells. And it works on wood!
With a spell list like that, we can safely say
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Level 2 - Artificer: We continue with the Tech Savvy Class, and we learn the Artificer's signature skill, Infuse Item. It lets us bestow magical properties onto mundane items. Similarly to Warlock's Invocations, Artificers have Infusions they can select and put into items. Starting from this level, we can infuse two items at once, and we get to pick four Infusions from the list. For the Doctor, let's pick:
Replicate Magic Item: Bag of Holding is probably the most useful infusion in the early game. The infusion does exactly what it says, and a Bag of Holding is always a good item to own (just watch out for the Bag Man!)
Enhanced Defence infusion puts some extra protection (+1 to AC) onto an armour or a shield.
Mind Sharpener is a helping hand for any spellcaster. The infusion put onto an armour, or woven into a robe, sends a jolt to re-focus the mind. When the wearer fails a Constitution saving throw to keep their concentration, one charge (out of four) of the infusion expends, to make them succeed instead. The charges are refilled at dawn.
Returning Weapon gives a +1 to attack and damage rolls of the weapon it's applied on and makes it return to the wielder's hand immediately after it's used to make a ranged attack. With the keyword "immediately", it gives your Rangers and other bow-users infinite ammunition with just one arrow.
We can also get one more 1st-level spell: Disguise Self changes our appearance for 1 hour, or until we choose to dismiss it as an action. The spell affects our body, clothing, and items we carry (including weapons). It is not a physical disguise, just an illusion woven around us; if we make ourselves thinner than we really are, and somebody was to touch the space where our regular body would be, they're going to feel the body, albeit invisible. For the Doctor, this seems like a combination of psychic paper and the Chameleon Circuit.
Level 3 - Artificer: At this level, we get the Right Tool for the Job feature. If we have thieves' tools or artisan's tools in hand, we can create any other set of artisan's tools.
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We also get to pick our subclass, our Artificer Specialization. The Doctor is no alchemist, and we'll probably build Tony Stark at some time in the future, therefore we're picking Battle Smith. Those tinkers are masters of protections, being able to put up defensive mechanisms on the spot. Since the Doctor is a diplomat first, runner second, and combatant very close and reluctant third, focusing on support is a good option.
As a Battle Smith, we gain proficiencies with smith's tools, and we gain some more magic with Battle Smith Spells:
Heroism imbues the willing creature with bravery. Until the spell ends (1 minute, concentration), the target is immune to being frightened and gains Temporary Hit Points equal to our Intelligence modifier at the start of each of their turns (AKA every six seconds). When the spell ends, any Temporary Hit Points remaining are lost.
Shield creates an invisible barrier as a reaction to getting hit. It adds +5 to our AC until the start of our next turn.
Although a reluctant fighter, the Doctor as a Battle Smith also gets the Battle Ready feature. We gain proficiency with martial weapons, and when we attack with a magic weapon, we can use our Intelligence modifier instead of Strength or Dexterity for attack and damage rolls.
Finally, Battle Smiths get the Steel Defender. With our tinkering, we create our first companion, a steel defender; it is friendly to us and our companions and obeys our commands. With that, we got ourselves the one and only K9
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Level 4 - Artificer: At this level, we get our first Ability Score Improvement! However, instead of upgrading our abilities this time, we'll grab a feat. The Telepathic feat from Tasha's Cauldron of Everything will represent the Doctor's limited psychic abilities: we increase one of our non-physical abilities by 1, let's go for Intelligence. We can speak telepathically to any creature within 60 feet, but the creature cannot reply (unless they're telepathic too, of course). Finally, we can touch a Detect Thoughts spell once per long rest, without a need to expend spell slots. Give your target a good headbutt, and learn their surface thoughts.
We also get our final spell: Catapult turns one inanimate object that isn't worn or carried (and weighs from 1 to 5 pounds) and turns it into a remote projectile. The object flies in a straight line for 90 feet before losing its momentum and falling. If it hits a creature, they have to make a Dexterity saving throw or take 3d8 bludgeoning damage. Distract your pursuers with a head of cabbage flying at their heads.
Level 5 - Rogue: We say goodbye to the Artificer, as we move onto Rogue for the rest of the build. Rogues use the same Hit Dice as Artificers, so nothing really changes when it comes to our Hit Points. We already have proficiency with light armour and thieves' tools, but we can pick one class skill – let's pick Acrobatics for better running and parkour chances when escaping aliens and responsibilities.
Rogues start with Expertise, which lets us double our proficiency bonus (NOT ability modifier) for two skills of our choice: let's boost Insight and History, to best utilize our centuries of living. We also learn how to speak Thieves' Cant, a special system of phrases and signals used by other Rogues to communicate without revealing their secrets. Finally, we have Sneak Attack: once per turn we can add 1d6 extra damage if a) we have an advantage on our roll, or b) the target is within 5 feet of another creature hostile towards it. The attack must be done by either a ranged weapon or one with the finesse property (like a dagger or a rapier).
Level 6 - Rogue: We get Cunning Action, which let us turn some Actions we can do in combat into Bonus Actions. That way, we still have an Action to spare if we decide to use Dash, Disengage, or Hide. Considering how much running the Doctor does, it's good to have something else to do just in case.
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Level 7 - Rogue: Our Sneak Attack changes to 2d6.
We also get to pick our second subclass, our Roguish Archetype. Now, initially, I considered going Swashbuckler, as it combines nimble footwork and gives us some charm abilities. However, since we're going with the build that emphasizes support and actual combat as a last resort, we'll go with Inquisitive.
We start this subclass with Ear for Deceit, whenever we roll Insight checks to determine if a creature is lying to us, we treat each roll of 7 or lower as 8.
We also get Eye for Detail. This is mostly to be used in combat (or if your DM runs dungeons in Initiative Mode), as it allows us to use Perception or Investigation checks as a bonus action, where it would normally take an action.
Finally, Inquisitive Rogues get Insightful Fighting. As a bonus action, we can make an Insight check, contested by the enemy's Deception check. If we succeed, for 1 minute we can use our Sneak Attack on the target even if we don't have an advantage or the target isn't near another of its enemies.
Level 8 - Rogue: Time for another ASI! Let's raise our Intelligence by 1 point, and use the spare one for Strength.
Level 9 - Rogue: Our Sneak Attack changes to 3d6.
We also get Uncanny Dodge. Whenever we're being hit by an attack, we can use our reaction to halve the damage dealt.
Level 10 - Rogue: Halfway through the build, and we get another shot at Expertise. Once again, we get two skills to which we can double our proficiency bonus. Let's go with Perception and Investigation.
Level 11 - Rogue: Our Sneak Attack becomes 4d6.
We also get one of the better abilities in the game, Evasion. If we're being targeted by an AoE attack that would deal half damage on a successful Dexterity saving throw, we take no damage if we make the save. What that means is, we can now take a Fireball face-on, shrug it off and loudly proclaim
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Level 12 - Rogue: We get another ASI. Let's improve our Dexterity by two points this time.
Level 13 - Rogue: Our Sneak Attack becomes 5d6.
We also get another subclass feature. Steady Eye gives us an advantage on Perception or Investigation checks if we move no more than half of our movement speed on our turn.
Level 14 - Rogue: Time for another ASI. Let's focus on getting some more Hit Points this time, and get +2 points to Constitution.
Level 15 - Rogue: Our Sneak Attack becomes 6d6.
At this level, we get Reliable Talent, which upgrades our abilities to almost anime protagonist-level. Whenever we make a check for a skill we're proficient in, we treat all rolls of 9 and lower as 10.
Level 16 - Rogue: We're getting one more ASI. Let's raise our Dexterity again, putting 2 points in it.
Level 17 - Rogue: Our Sneak Attack becomes 7d6.
We get our final subclass upgrade for this build, the Unerring Eye. We can now sense illusions and magical tricks within 30 feet, as well as shapechangers not in their original form. We can detect there is an effect trying to trick our senses around us, but we don't know its nature (i.e. if we meet a creature that activates our sense, we cannot distinguish whether it's a Disguise Self spell, or a natural shapeshifting ability, or a Druid's Wild Shape).
Level 18 - Rogue: We get another one of the best abilities in the game, Blindsense. We can now detect the presence of invisible and hidden creatures within 10 feet radius of us.
Level 19 - Rogue: Our Sneak Attack becomes 8d6.
Our mind becomes more slippery with Slippery Mind. We gain proficiency in Wisdom saving throws.
Level 20 - Rogue: Our build's capstone is Rogue 16, which is also our final ASI. Let's finally cap Intelligence, as it should've been from the start when it comes to Time Lords.
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There it is. My take on how to play as the Doctor in Dungeons & Dragons. I believe I've covered most if not all of the important features the Doctor has, but let's see:
Let's face it, we're not a frontline fighter... we're not even a backline fighter. We support. With 14 AC (without armour), 151 Hit Points on average, and a +4 to Initiative, our job is to manoeuvre, around the battlefield and let our friends take care of the enemy, while we do other things. With Reliable Talent and Expertise we are great at sweeping the room for clues and hints, even if in the heat of battle. Thanks to Unerring Eye and Blindsense, our senses aren't that easy to fool.
Unfortunately, our Strength is not great, and that means some weapons are just a hindrance (unless we pick a finesse weapon, which replaces Strength with Dexterity). While we have late-game proficiency in Wisdom saving throws, throughout the earlier stages those might prove a little problem.
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And that is it for this build. I hope that you guys enjoyed it, and I'll see you for the next one!
- Nerdy out!
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magnetothehedgehog · 3 years
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Dimension’s Ridge Announcement!
Hi everyone, With all the rise in Sonic media and the great releases coming up, such as The New sonic game in 2022,the sonic movie 2, sonic prime, and literally anything Idw has been releasing including their new side series “Imposter syndrome”, I am challenged to up my game and release information on my long running project in the works. Especially Since sonic prime and Idw is literally gonna blow out all the spoilers before I do if I don't start releasing stuff first. Since its been happening constantly, I gotta be a step ahead.
So, without further ado, I introduce you to the World of Dimension's Ridge.
Dimensions Ridge is My personal Alternate Universe that seeks to combine all aspects of sonic media. In fact, its super similar to the upcoming Sonic prime, archie and Idw Comics in this regard, with it possibly being a bit more ambitious, or at least equally as ambitious as Idw.
The Series will follow a number of favorite canon and non canon characters alike, but will also their universal counterparts and alternate universe selves.
The Main overarching plot line is that a Existence level Threat is putting everything in jepoardy. This Creature Known as an Existence Eater spreads its influence to a planet by releasing its minions into it, then after enough time, it comes to absorb the planet, thus erasing it from existence entirely, as if it had never been there in the first place. This has been happening for quite a while, until a few people caught onto it. They began leaving messages and warnings to others in a attempt to save them.
Being an existence level threat, this will take the combined effort of every Version of Sonic,Tails,Sally, Eggman and everyone else if they want anything to be left in the multi-verse. This Story is about how they all come together to do just that.
However that is the main plot. The story follows many minor or sub plotlines and stories that all connect and weave into this ultimate narrative. For Stories featuring Sonic and friends, Stories start off in the classic area and work their way into the modern area as the characters develop and mature, so we get to see and live their journey alongside them. For older characters and parents, I wanted them to have a  more staple involvement in the series, even if only at the beginning. Their Adventures as the World slowly slips into chaos can be read in War on Mobius.
While there are Prequels to the beginning of the story, such as the “Rift War.”, the main storylines that kicks off all the other starts is one of my current productions “War on Mobius.”This follows the economical and political collapse following the Recent End of The Rift War and begins the Egg Empire's rise to Power.I would like to mention that The Egg Empire Now consists of the collective versions of Eggman all working together as a family. Egg Fam for short. But we have Great additions such as boom eggman, Ova Eggman, Aosth Eggman, Satam Eggman, Russian Eggman,Eggette, and a few custom additions such as Omelette and Scramble.
Things That happen in War on Mobius will be seen effecting or influencing the states of things in my Classic Era Story “Classic adventures.” and others ones such as “The Freedom Fighters.”
Alongside canon appearances of less known or scrapped characters and designs, such as Tiara and Honey the Cat, Readers can expect appearances of my own characters, both as counterparts to main characters, and also as people who drive the story forward and show interesting and dynamic opinions of their changing world. A few Such ones would be “Tribal Ties” Focusing on the Tribes of Echidnas, Bayblonians and Pangolins Tribes, all of which play a part not only in Mobius history, but also will play a vital part in its future.
After Classic adventures, comes one of my long running claims to fame and a personal favorite of mine from my early script writing days. Zone Runners. This takes place after the Events of Classic adventures and as the world has been influenced by the political unrest in War on Mobius. It follows the Group of People on the East Side of the World as they try to fight back against the Egg Empire, Newly risen Oscillators Group, and The Very lack of Sonic and Freedom Fighter there. This series will also begin unraveling some of the mysteries behind the existence eater and the ultimate narrative. Originally this concept came from the Fleetway comics, and ever since I've been completely inspired to incorporate this into my own series. If anyone was ever on Sonic Amino, they might have seen me post things related to it back in the day.
I also wish to be a more character focused series as a whole, one who focuses on the people collectively as opposed to just Sonic himself. I want it to as if each character us actually a main character and can save the day, and that the day is only won because everyone has done their part, whether powerful or powerless.
To that End, I have many characters stories intertwine, or lead to one another. Some characters will have branching off stories, while others will be closely intertwined, and always interact with each other, regardless of who the story is currently focusing on.
A few I'd like to notable mention is, Shadow's Ark, Silvers Sanctuary, and Heir of Sol. Focusing on the characters Shadow, Silver, And Blaze Respectively.
While I have a lot of other Titles for the stories respectively, I'd just to touch on a few more before I close.
Worlds collide finally answers the question in sonic media about two planets and the dimensional connundrum of sonic rush and sonic 06. While also bringing together multiple characters who were on their own paths, for the collected purpose of setting up how everyone will be needed much later.
Dimension Forces is, a reimagined Version of Sonic Forces, including a whole new team of villains to take on the heroes from our prior stories. I call them: Forever Force. The Main Three Hitters Being the Villains Infinite, Eternity, And Enigma. In this Story we'll get to see Whispers team in action, and also get to see new stories involving Gadget and His Brother Widget, and a host of other rising heroes soldiers and returning cast members.
I also had this Idea that the wisps were able to use their abilities on their own, except in smaller weaker versions then when they had a mobians help.Thus you could call in drill air strikes and other things to help you in battle, and the flew alongside you rather than in containers. I had these idea way long ago, but what do you know Idw beat me to the punch again in rise of the wisps. However I would just like to say before they do it too, that I had the idea of the wisps combining their powers, as if anyone played Sonic simulator, you would know you can actually combine wisp powers. If its the same type, its twice as strong with a bonus effect. If its different, you can combine the strengths of two different powers. Think how eggman used cube with laser in the boss nega wisp armor.
Speaking of Sonic Simulator! Thats another Story I have plans for. Following alongside the events of Sonic colors, Sonic simulator follows the group of hedgehogs abducted from Mobius and sent to eggman's interstellar amusement park as part of an organic experiment to take out sonic. Suggested by The Leader of the Oscillators, These hedgehogs will now have to work together to prove their worth to Eggman and as worthy adversaries of Sonic! But what of their past memories? What will happen if they remember? And if they do, can they escape? Find out! Also its follow up story leads to sonic lost world.
I'd also like to talk about the Idw Verse Mini series I have been working on! Getting Art from the Talented CatRage and getting to voice my Ideas to My Friends as well as My sister, I present my own Miniseries! Mimic's misadventures!
This story takes place between  the events of Idw's Bad guys, and follows mimic's operations and struggles as he tries to complete his missions, and deal with people of similar caliber to himself. Will this mercenary manipulate his way easily out of another situation? Or has the Octopus finally met the one group who will send him back to the ocean? Find out!
Currently, this miniseries has 5 canon issues and one undecided.
1.Ghost Of The North.
2.Into the Spiders Nest
3.Hunt is on
4.Jaws of a Predator
5.Belly of the Beast
undecided: 6.Seaside Escapade.
Currently I am writing the script for Part 1 of Ghost of the North and hope to finish up the Audio drama reading for it soon.
So this is all the stuff I've had in production for the past few years! Along with my co writer Pinky heart.
Please, Please! Reblog or retweet this. It would mean the world to me. Also please! Ask as many questions as you'd like. I'll answer as many as I can, and would love to hear everyone's thoughts and opinions, as well as questions and inquires involving the series.
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A Comparison of RTD and Steven Moffat: Saving The Day
So for this analysis I’m going to compare when Moffat and RTD save the day well and when they save it poorly. There are a few bits of criteria I need to explain.
 First I will only be including main series, no Torchwood, no spin-offs, and no mini episodes.
Second, I have to define what makes a good and a bad ending (my examples will come from episodes written by neither of them): 
Bad endings include when the sonic saves the day (see The Power Of Three) (there are exceptions, see below), when a character spouts some useless technobabble that doesn’t make any scientific sense/when it doesn’t make logical sense in general, when the Doctor invents/presents a machine/equipment that miraculously stops the baddy and is never referred to again (see Journey To The Centre Of The TARDIS), and any other ending I deem to be bad (see The Vampires of Venice)
Good endings include when the sonice activates a device that has been well established to save the day, when technobabble is used that actually makes some scientific sense, and just generally when the baddy is destroyed in what I deem to be a creative manner that makes sense with all the things that had been set up in that episode (see The Unquiet Dead).
There will also be cases where there isn’t really a day to be saved, however this happens more often with Moffat.
Let us begin (obviously there will be spoilers but the last episode in the list aired nearly 4 years ago so what you doing with your life).
RTD:
Rose: Bad
What even is anti-plastic?! Like seriously, he’s faced the Autons loads of times and has never thought to use it any other time.
The End Of The World: Bad
The Doctor just goes up to the appearance of the repeated meme (ha meme) and rips its arm off. He then just summons Cassandra back by twisting a knob which apparently everyone can do if “you’re very clever like me”.
Aliens Of London/World War Three: Good
Just nuking them all was a bit dodgy but I’ll give it to him purely because it had been set up earlier in the episode and it is a genuine option that could have been taken.
The Long Game: Good
The heating issue was set up within 2 minutes of the episode starting. It’s always good to see the Doctor using his enemies weakness against them.
Boom Town: Good
Only just. It’s technology that hadn’t been showcased ever before and came out of nowhere, but I’m allowing purely because it was setting up The Parting Of The Ways.
Bad Wolf/The Parting Of The Ways: Good
See above. It was set up the story before so it works.
The Christmas Invasion: Bad
This was so close to being good. If RTD had just let the Sycorax leader be honourable then everything would have been fine. Instead he had to let him be dishonourable and then the Doctor through the Satsuma at a random button that for no apparent reason caused a bit of floor to fall away.
New Earth: Bad
It only makes sense if you think about it for less than 10 seconds as just pouring every cure to every disease ever into a giant tub and then spraying said supercure onto them all, then having them hug each other to pass it on. That is suspending my disbelief just a bit too far.
Tooth And Claw: Good
Everything is set up in the episode so I’ll allow it but I fail to see how Prince Albert had the time to ensure that the diamond was cut perfectly.
Love And Monsters: Bad
It’s Love And Monsters. Need I say more?
Army of Ghosts/Doomsday: Good
It was very clearly set up throughout the episode.
The Runaway Bride: Bad
I don’t like how a few bombs can supposedly drain the entire Thames.
Smith And Jones: Good
All the events were well established
Gridlock: Good
It’s a fairly bland way to save the day, just opening the surface to all the drivers. But how else could he have done it?
Utopia/The Sound Of Drums/Last Of The Time Lords: Bad
As much as I like the idea that he tuned himself into the archangel network, he basically turned into Jesus. It is arguably the least convincing ending in modern Doctor Who history.
Voyage Of The Damned: Bad
Why was he the next highest authority? If he’s the highest authority in the universe why didn’t they default to him in the first place? If not then why not default to Midshipman Frame? And if he’s somehow in between them then why? Also Astrid killed herself for no reason when she easily could have jumped out of the forklift.
Partners In Crime: Good
It works in the context of the episode, but I don’t see why they needed two of the necklace things.
Midnight: Good
It’s human nature, you can’t get more well set up than that.
Turn Left: Good
It works logically
The Stolen Earth/Journey’s End: Bad
Donna just spouts a load of technobabble whilst pressing buttons and then the Daleks are magically incapacitated.
The Next Doctor: Bad
Why do the infostamps sever Hartigan’s connection with the Cyberking? As far as I remember it ain’t explained.
Planet Of The Dead (co-written with noted transphobe Gareth Roberts): Good
A good couple scenes are dedicated on getting the anti-gravs set up.
The Waters Of Mars (co-written with Phil Ford): N/A
The day isn’t really saved cause everyone still dies anyway.
The End Of Time: Good
Using a gun to destroy a machine is much better than using the sonic to destroy it.
Summary for RTD:
Out of 24 stories written by him, I deem 10 to be bad endings with 1 abstaining. That’s 41.7% of his episodes (43.5% if we don’t count any abstaining).
Steven Moffat:
The Empty Child/The Doctor Dances: Good
You’ll see this a lot with Moffat, he knows how to explain things without stupefying levels of technobabble. “Emailing the upgrade” is a perfect example of this.
The Girl In The Fireplace: Good
Some basic logic, the androids want to repair their ship, but they can’t return to it, they no longer have a function so they shut down.
Blink: Good
Always loved this one, getting the angels to look at each other, however they do look at each other sometimes earlier in the episode.
Silence In The Library/Forest Of The Dead: Bad
This is more of a problem with the setup of the episode, I don’t like that he can negotiate with the Vashta Nerada. I’d rather see them comprehensively beaten, but I guess it’s good for the scare factor that they can’t be escaped from.
The Eleventh Hour: Good
He convinced the best scientists all around the world to set every clock to 0 all in less than an hour. In the Doctor’s own words “Who da man!”
The Beast Below: Good
The crying child motif pretty much ended up saving the day (well for the star whale, life went on as normal for pretty much everyone else).
The Time Of Angels/Flesh And Stone: Good
The artificial gravity had briefly been set up earlier so I’ll allow it.
The Pandorica Opens/The Big Bang: Good
Everything had been set up perfectly, the vortex manipulator, the Pandorica’s survival field thingy, the TARDIS exploding at every moment in history.
A Christmas Carol: Good
Literally the entire episode is the Doctor saving the day by convincing Kazran not to be a cock.
The Impossible Astronaut/Day Of The Moon: Good
The silence’s ability to influence people is their whole thing, so using it against them is a good Doctory thing to do.
A Good Man Goes To War: N/A
The day isn’t really saved, Melody is lost, but River shows up at the end so is all fine? I love the episode it’s just the day isn’t really truly saved (yes I know Amy was rescued but she still lost her baby).
Let’s Kill Hitler: N/A
There isn’t really a day to be saved. They all get out alive but no one is really saved other than maybe River but we all knew she was gonna live anyway.
The Wedding Of River Song: Good
Whilst opinion is divided on the episode, the ending still works. the Tesseracta was established in Let’s Kill Hitler, and the “touch River and time will move again” was established well in advance.
The Doctor, The Widow And The Wardrobe: Bad
I don’t like how the lifeboat travels through the time vortex for no reason but to rescue the dad. It don’t make no sense and I don’t think it’s explained
Asylum Of The Daleks: Good
Oswin had access to the Dalek hive mind so of course she should be able to link into the controls and blow everything up.
The Angels Take Manhattan: Good
Paradoxes really do be something powerful, and they even acknowledge how nobody knows if it’d work so I’ll let it slide.
The Snowmen: Bad
Lots of people cry at Christmas, why are the Latimers anything special?
The Bells of Saint John: Good
The whole episode is about hacking so why shouldn’t the Doctor be able to hack the spoonheads
The Name Of The Doctor: Good
It was the story arc for the season pretty much, so of course it was explained well in advance.
The Day Of The Doctor: Good
Both the storing Gallifrey like a painting and the making everyone forget if they’re Human or Zygon works in the context of the episode.
The Time Of The Doctor: Bad
Since when were the Time Lords so easily negotiated with?
Deep Breath: Good
I like the dilemma over whether the half-face man was pushed or jumped.
Into The Dalek: Good
It’s set up well with this new Doctor’s persona of actually not being too nice of a guy (at first).
Listen: N/A
There isn’t a day to be saved. It’s just 45 minutes of the Doctor testing a hypothesis and I low-key love it.
Time Heist (co-written with Steven Thompson): Good
It works logically so I’ll allow it however it isn’t very well set up at all.
The Caretaker (co-written with noted shithead Gareth Roberts): Good
The machine to tell the Blitzer what to do was set up well in advance so I’ll allow it.
Dark Water/Death In Heaven: Good
The fact that Danny still cares even as a cyberman is set up fairly early on after his transformation.
Last Christmas: Good
He does use the sonic to wake up Clara but he convinces the others to wake up through talking so I’ll allow it.
The Magician’s Apprentice/The Witch’s Familiar: Good
It’s set up well with that little scene from actually inside the sewers.
The Girl Who Died (co-written with Jamie Mathieson): Good
IDK why the vikings would randomly keep electric eels but they’re set up well so I’ll ignore it. 
The Zygon Inversion (co-written with Peter Harness): N/A 
Not including this one as it’s only the second part and I’d argue the ending is most likely Harness’.
Heaven Sent/Hell Bent: N/A
Again there isn’t really a day to be saved, yes Heaven Sent really is amazing but it’s only the first part and, being completely honest, he dies several billion times before finally getting through the wall.
The Husbands Of River Song: N/A
Again there isn’t really a day to be saved here.
The Return Of Doctor Mysterio: Good
He gets Grant to catch the bomb which is good. But he does just sonic the gun out of Dr Sim’s hand and says UNIT is on its way which just sort of wraps it up very quickly.
The Pilot: N/A
No day to be saved here.
Extremis: Good
You could technically call it the sonic saving the day, I consider it to be the Doctor emailing the Doctor to warn him of the future.
The Pyramid At The End Of The World: Good
The fire sanitising everything makes sense and it’s in character for Bill to love the Doctor enough to cure his blindness in return for the world
World Enough And Time/The Doctor Falls: Good
Yes it is the sonic just blowing the cybermen up, but it’s blowing them up with well established pipelines so I’ll allow it (also the story is amazing).
Twice Upon A Time: N/A
No day to be saved here. Just Doctors 1 and 12 getting angsty about regenerating.
Summary for Steven Moffat:
Out of 39 stories written by him, I deemed 4 to be bad with 7 abstaining. That’s 10.3% of his episodes (12.5% if we don’t count any abstaining).
Conclusions:
Moffat was much better at saving the day than RTD
Moffat liked telling stories where the day didn’t actually need to be saved
I’ve spent way too long on this and I need to sleep
If I spent as much time on this as my coursework I’d probably pass
If you’re still reading this, you probably need to get a life
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sonknuxadow · 2 years
Text
when will people realize that the "everything is canon" tweet from the sonic twitter was a joke. i constantly see people using that tweet to back up their arguments or just going "oh nooo the sonic twitter said that everything is canon'' no they didnt. they literally said that over some obviously not canon crossover art but everyone always crops that part out. everything is canon isnt real guys. sorry
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crusherthedoctor · 4 years
Note
Can we have some unpopular Sonic opinions?
I tried to cram in a lot, so I hope this satisfies you. :P I tried to stick to the ones that I haven't brought up quite as often, since by this point, we all know that I think IDW's storytelling is dire, SA2's story is overrated, X Eggman is an embarrassing portrayal (at least from season 2 onwards), Blaze shouldn't be handcuffed to Silver, Shadow's backstory had issues with or without the Black Arms, Neo Metal Sonic looks silly, etc. But anyway, here we go:
- Knuckles may be tricky to incorporate into plots that don't relate to Angel Island, but making him obsessed with his duties is no better than having him forget about Angel Island entirely.
- I like Marine, and never found her annoying. Oh, I understood what they were trying to do with her, but I honestly wasn't put off by her, and found her Aussie lingo more endearing if anything. Since her debut was during the period in my life where where I couldn't stand Sonic himself, I instead thought he was irritating (and hypocritical) for getting annoyed with her for doing shit he would often be guilty of.
- Silver is just as guilty of being shoehorned into games and plots as the Deadly Six are. Having more fans than the latter is irrelevant, since we're still talking about a character who constantly has to time travel in order to be present.
- Speaking of Silver, if he has to stick around, please do something different with him. They've pulled the doomed future routine multiple times now, and it's been boring every single time. I wasn't interested when it involved Iblis. I wasn't interested when it involved Knuckles drinking the edgy Kool Aid. I wasn't interested when it involved a council of dumbasses... give it a rest already.
- The Tails Doll can work as a mildly creepy thing, with maybe more to it than meets the eye when it's time for a boss fight or what have you. But the memes about him stealing your soul are just dumb, and I thought it was dumb even back in my teenage youth.
- “Eggman is supposed to be clownish!” Yeah, well he's also meant to be a genuine villain with a 300 IQ. These qualities don't have to be mutually exclusive.
- “Sonic is supposed to have attitude!” Yeah, well that's not the same thing as being an absolute cunt. Sonic was only ever meant to come off as having an edge compared to Mario. He was never meant to be a GTA-tier protagonist.
- Rouge is not a villain, and never was a villain. Literally the whole point of her role in SA2 was to reveal that she was working against Eggman and Shadow the whole time, albeit using sneakier tactics to do so. You'd think all those people who exult SA2's story would remember this, but apparently not. She barely even qualifies as an anti-hero, since aside from stealing the Master Emerald, she rarely does anything morally questionable otherwise. She's got a lot more good in her than people give her credit for.
- Captain Whisker is a better Eggman Nega than the actual Eggman Nega. And as far as robot characters in this franchise go, Johnny's design is pretty underrated.
- I don't like Iblis or Mephiles, but I DO like Solaris, and it annoys me that it was out of focus for most of the story due to all the time spent on its less interesting halves. Had they kept the backstory with the Duke and his experiments, and worked from there, I think they could have provided an interesting contrast with Chaos (since Solaris can also qualify as a monster with a sympathetic backstory) instead of recycling the surface level schtick.
- Black Doom may technically be just as bad as Mephiles, Nega, Scourge, Mimic, etc, since he's yet another villain with one-note characterization and fucked over Eggman. But because he never gained a disproportionate fandom, he doesn't annoy me to the same extent. It's easier to ignore him by comparison, and his Dr. Claw voice and face shaped like a lady's delicate part make him enjoyable to mock.
- Likewise, while Lyric is also on the same level as these other villains, it's easier to dismiss him because I was never invested in the Boom games anyway, and being an obvious alternate universe (compared to Sonic X or IDW, which retain the Modern designs and plot elements), it never had an effect on the main series. I also unironically like his design, and if nothing else, at least this snake didn't start a hypnotism fetish across the internet.
- Sally - and the rest of the Freedom Fighters for that matter - have had their importance in the franchise severely inflated. They may have been lucky to be the face of popular media (SatAM and Archie), but they're not these magnificent entities that the game characters are but a speck of dust in comparison to. Having a “legacy” doesn't make them more entitled to shit than any other character, old or new.
- Conceptually, the treasure hunting gameplay is one of the better alternate gameplay styles IMO. But it was let down in SA2 by its one track minded radar (the levels may have been big, but I don't think that would have been an issue on its own if the radar was better). If they brought it back and made it more like SA1's treasure hunting, I'd be all for it, although it would probably be better suited for a spinoff title.
- This goes for a lot of games, but when it comes to 2D, I prefer sprites over models. Not that the Rush models are bad (though the ones in Chronicles sure as fuck are), but the sprites in Mania and the Advance trilogy are just so charming and full of character.
- I actually like Marble Zone. Yeah, the level design is a bit blocky, but I love the concept of an underground temple prison, mixed with lava elements in a zone that otherwise isn't a traditional volcano level.
- I also like Sandopolis Zone. Again, completely understand why it's not the most popular zone around, but I've been a sucker for the Ancient Egyptian aesthetic since childhood (you can thank Crash 3 for that), and Act 1 is visually stunning.
- I prefer the JP soundtrack for Sonic CD over the US version overall... but I also prefer Sonic Boom over You Can Do Anything.
- SA2's soundtrack isn't bad by any means - I love Rouge's tracks, and The Last Scene is one of my favourite pieces of music - but as far as variety goes, it's a step down from SA1's soundtrack.
- If Sonic X-Treme had been released, it probably would have been unenjoyable and confusing. Whatever your thoughts on SA1, it was probably the better option between the two as far as Sonic's first legitimate translation into 3D goes.
- I have no qualms with Modern Sonic and the other Modern designs and characters, but I also fully acknowledge that changing gears from Adventure onwards - and doing it with a great amount of fanfare - was always going to create one of the biggest divides in the fandom, and fans shouldn't act surprised that this happened. The fact that they felt the need to hype up a new design and direction in the first place (compared to Mario, who has mostly been the same since the beginning, with only the occasional minor change with little fanfare) also indicates that they weren't confident enough in Sonic and his universe being the way it was, which often gets ignored by all the “SEGA have no confidence!!!” complaints you see with their recent games.
- Unleashed did not deserve the incredibly harsh reviews it received back in the day... but it doesn't deserve its current sacred cow status either. It had more effort put into it than '06 to be sure, and I can respect that, but much of it was misguided effort, and even if you like the Werehog, you have to admit that the idea came at the absolute worst time. The intro cutscene may be awesome, as is the Egg Dragoon fight, but 2% doesn't make up the entire game. Chip was also quite annoying, and I wasn't particularly sad when he pressed F in the chat at the end.
- On the other hand, while Colours definitely has its shortcomings, and people have every right to criticse those shortcomings, a lot of its most vocal detractors tend to have a stick up their arse about the game because people actually enjoyed it, and it had a gimmick that people actually liked. Yes, it may have been the first game to have those writers everyone hates, but then SA1 was the first game to give the characters alternate gameplay styles and have other villains upstage Eggman, so...
- Forces is absolutely not on the level of '06. It's nowhere close. A game being flawed does not make it the next '06, clickbait YouTubers. Or should I say, the game they want to retroactively apply '06's reception to, since they've been trying hard to magically retcon '06's own quality...
- To echo @beevean, ALL of the 3D stories have their issues. SA1 is probably the most well-rounded of them on the whole, but even that one isn't perfect.
- To echo another opinion, although I do love SA1, I'm not crazy over the idea of a remake, and would prefer them to just take Sonic's gameplay from SA1 and work from there. Because with a remake, you're stuck in a hard spot: Do you keep it the way it is bar the expected graphical upgrades, and risk accusations of not doing anything to actually improve the experience? Or do you try to address past criticisms, and risk the wrath of the fans who will inevitably go on a #NotMyAdventure crusade about it? What people fail to consider is that the Crash and Spyro remakes were accepted gracefully because their original iterations were still unanimously beloved for the most part, whereas SA1 - and especially SA2 - have always been divisive, and have only gotten moreso over the years.
- People take their preferences for the character's voice actors too seriously. I have my own favourites like anyone else, but I don't make a big deal out of it.
- And with fandom voice actors, they usually focus too much on doing a basic impression of their preferred official voice actor, and not enough on the acting. So you end up getting a lot of fan voices who sound like decent impressions of Ryan Drummond or Jason Griffith on the surface, but they sound utterly empty beyond that impression, because there's no oomph or depth to the actual emotions. They think about the actor rather than the character, when it should really be the other way around.
- The thing with Ian Flynn is that he is capable of telling a decent story, and he can portray some characters well. But he's proven time and time again that everything will go off the rails if he's given too much freedom (ironic, given how quick he is to point the finger at mandates when something goes wrong).
- Ian Flynn and Shiro Maekawa are not the only people in the world who are allowed to write for Sonic. I understand that one should be cautious when seeking out new writing talent, but for all the fandom's accusations of playing it safe, they sure aren't in a rush to experiment outside of their own comfort zone.
- And of course, the big one: You don't fix the franchise's current problems by crawling back to its previous problems. It's much more helpful and constructive to discuss the good and bad alike with each of the games. Less “THIS GOOD, MODERN BAD”, and more “This could work, but maybe without that part...”
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beevean · 4 years
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SEGA and the eternal issue of the Sonic-Amy dynamic
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[Translator’s note: here’s the original article written by @latin-dr-robotnik​, originally written on the 26th of August 2018]
While the Bowsette phenomenon shattered the internet into a thousand pieces, it seems like the Sonic fandom is splitting itself over a completely different matter: the eternal discussion over Sonic and Amy’s dynamic, and how much it can be considered official from SEGA’s perspective.
Note: this article ended up becoming the first part of a trilogy. Stay tuned for the next two parts!
The main culprit of this new chapter of the discourse is, believe it or not, the official SEGA Shop.
Emi Jones (I don’t need to introduce her, most people in the fandom know her) brought the attention on the description of one of the new clothing pieces that appeared in the shop for Amy’s 25th birthday, which essentially invited us to “celebrate 25 years of Sonic the Hedgehog’s girlfriend”. This short sentence generated a chain reaction in the fandom, both positive and negative, and it brought to the light once again the eternal question: is it really possible that they’re actually a couple? What is the official position of SEGA about this? There are good arguments for both sides.
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Eggman: If you fight my robot, we’ll be disqualified and you’ll never win that couch for that whiny little girlfriend of yours.
Sonic: SHE’S NOT MY GIRLFRIEND!
*wrong answer noise*
Sonic Boom – S1E41
First and foremost, who is Amy?
Note: the article is based on Cutegirlmayra’s research in different magazines, in the games’ canon, in the differences between Japan and the West, in the structure of the relationship, and in SEGA’s marketing.
Note 2: while there will be mentions of other medias such as comics and TV series, this article will explicitly focus on the dynamic between Sonic and Amy in their official Modern versions, that is, from the videogames.
Since her official conception in Sonic CD, Amy has simply been considered our blue hedgehog’s girlfriend without any issue, but Sonic Team looked for a way to make this common cliché a little different. So a “unique” dynamic was established between them: Amy is the one chasing Sonic, Sonic tries to avoid her explicit affection, but despite this they are destined together, both in the proper canon (according to Amy’s tarot cards the two are made for each other) and outside of it (SEGA’s directives). This means that their dynamic is written in an implicit manner, and it’s never clear if Sonic wants to flee to a different galaxy to get away from Amy or if he wants to stay with her forever. Officially, there have been signs both in favor and against it, and the rest is normally left to the interpretations of the fans. Nevertheless, SEGA of Japan and SEGA of America (with the complicity of Europe) have radically different ways of dealing with the Sonamy dynamic.
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Sonamy in Japan
The relationship between Sonic and Amy, with its twists and turns, is deeply rooted into the Japanese culture of the ‘90s. According with the material found by Cutegirlmayra, Sonic and Amy are a couple in Japan, no doubt about it. This simple vision is due to how the Adventure era games were written: Sonic is much more gentle and subtle with Amy, to the point that there is a clear difference in tone in the Adventure 2 scene when Sonic, about to be sent off into space in a capsule, tells Amy to take care of herself. Japan didn’t have this vision of an openly hostile Sonic or of a totally-obsessed-to-the-point-of-violence Amy, in their culture and in the game scripts everything is much more serene and acceptable. At the same time, the situation is kept under control thanks to the mandates that SEGA strictly enforces over how to write the characters: for example, one of the most infamous ones is “Sonic can’t explicitly show affection to Amy Rose”. This kind of control allows SEGA of Japan to avoid problems like the ones in the West.
Then we have Sonic Channel, the official Japanese website for information and art, where once in a while events about Sonic and Amy take place, with fans sending their fanart of the official couple.
And finally, we can’t forget Sonic X, that, despite not being part of the official game canon, clearly shows the agenda of SEGA of Japan and Sonic Team for the two characters: dozens of scenes that imply something more, many songs about love/lovers and, well, everything about the famous Episode 52 ending.
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Sonamy in the West.
In the West things became more complicated. On one hand, the West came to know Sally Acorn before Amy, and the way they presented the Sonic/Sally relationship was, without any doubt, much healthier in SatAM than, for example, Sonic/Amy in Adventure (note: I purposefully won’t mention Archie Sonic here). At the same time, the differences in translation of the original Japanese scripts, and the cultural differences between these two countries on opposite sides of the world, radically changed the personalities of both characters, giving us the infamous “hysterical fan” Amy in Adventure and Heroes, the one who chases Sonic to force him to marry her. The general public’s perception quickly opposed these attitudes, seeing that they could be potentially toxic and that they undermine the very nature of Sonic. Sonic X did little to help in the West due to the strong censorship process it received when translated from Japanese to English. By 2006 the damage was done, and subsequent attempts to modify Amy’s personality, so that she was not as effusive with Sonic, have been tried over the last decade to repair their dynamics, with a little help from Sonic Boom (where the dynamic is so well written that, in the penultimate episode of season 2, Sonic literally stops racing Tails and Knuckles at Amy’s request to go buy ingredients for the cake he was making - Modern Sonic wouldn’t do that in a thousand years) and from the direction Ian Flynn has been taking the comics he’s been involved in. SEGA’s mandates were applied in the West as well, but relatively late and as a consequence of some things that were slipping out of control, like Archie Sonic. Both Flynn and the writers of Sonic Boom had to find new ways to present the characters, adjusted to both Western cultural patterns and also to the mandates of a Japanese company. Anyway, thanks to the recent accomplishments, we can deduce that the rigid structure of the official mandates is going through some changes that could mean a new agenda from SEGA to represent the Sonamy dynamic.
All of this information leaves us with the last question, that brings us back to the topic of this article and concludes it:
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Could Sonamy work today?
In the last 5 years we’ve seen a series of important transformations, both in the way Amy sees the world, her responsibilities and Sonic (ex: Sonic Lost World), and in the way Sonic himself treats Amy. Sonic Forces took some pages from Boom’s book when it came to their personalities, and it seems to be the beginning of a new era, made explicit by that description appeared in the SEGA Shop that sparked today’s discussion.
In 25 years, we’ve seen Amy chasing Sonic all over the world, living a life of adventures that contradicts her dreams of a stable life and a marriage, according to her declarations in games like Adventure. At the same time, Sonic never stopped seeking adventures all over the world, both alone and with his friends, of which he became the protector, including Amy. For the Sonamy dynamic to work today, I think the most obvious solution would be for the two of them to go on adventures together. How we see love has changed a lot in the span of 25 years, and Sonic and Amy would fit well the modern stereotype of those couples that travel all over the world to find adventures, and that we see in those posts labeled “Relationship goals”; at the end of the day, Sonic and Amy are this, stereotypes that follow a certain pattern. What’s more, such a relationship can still be kept subtle and true to official mandates if we add the rest of Team Sonic to the equation, which is basically what Sonic Boom did.
No need for kisses, no need for grandiose love declarations, weddings, or forming a family. All of this would even be extremely out of character for Sonic, and I’d hate for something like this to happen. Team Sonic is the only family he needs, and the Sonamy dynamic could benefit from the adventures, the anecdotes and the moments they spend together. A race at sunset, the view of a mountain, defeating a giant robot together… that’s how I would see a canonical relationship possible, and indeed I’m not the only one who sees it that way - remember IDW Sonic #2? [Translator’s note: the article is in Spanish and outdated]
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And let’s not forget about this scene from IDW Sonic #2: Sonic tells Amy that she can come on an adventure with him, but Amy refuses Sonic’s offer because of her responsibilities. Small changes like these have the potential to be slowly integrated into the official canon, and we have already seen how in Forces Amy barely bothers Sonic with her feelings.
So, when the eternal question of whether or not Sonic and Amy would work as a couple comes up again, you can say, yes! Yes, it can work without Sonic having to sacrifice his freedom, or Amy her dreams! The current context is making way for this, and while I may not think this whole SEGA store thing was completely intentional to drive the fandom crazy, I do think it’s time to start accepting the validity and potential of the couple. At the end of the day, everyone will ship what they want anyway, and that’s perfect. It will sound cliché, but remember that phrase that always circulates on social networks: "There are best friends who look like a couple, and couples who look like best friends."
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aawesomepenguin · 5 years
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RATING EVERY SONIC FROM THE SONIC MULTIVERSE
How much of a good boy they are? All of this in this thread.
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Disclaimer: Of course, this is my opinion. You might feel different. You’re welcome to disagree!
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(MAIN UNIVERSE - Universe 1991)
The Sonic from the games, a true good boy. He does things on his way, his own way, he aims to do what he believes is right, hates injustice. He cherishes his freedom above everything.
He loves to explore the world, always running around. Doesn’t have a house.
Doesn’t like to see tears. He also likes to crack some jokes to have fun with his friends. Is a hedgehog of action, usually doesn’t think twice before taking action.
Also has not shown much interest in doing romance.
10/10, this is my favorite Sonic
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(UNIVERSE 1991A - 1991 Promotional Manga)
This Sonic is the vocalist of his world’s most famous band, and also has cool sharp fangs. A lot of human girls have a crush on him.There are certain rumors circulating around that he might be dating a human girl named Madonna... could it be true?
He is also a good boy, takes action when he sees others in danger, and is also determined to fight against injustice.
9/10
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(UNIVERSE 1991B - American Sonic)
Originally brown, Sonic was a great friend of Dr. Ovi Kintobor, a good human scientist. Kintobor studied the Chaos Emeralds with the intention to get Mobius rid of all evil.
Kintobor gives Sonic cool new red sneakers as a gift, and after getting involved in an accident on one of Doctor’s inventions, Sonic turns blue. Eventually Sonic and Kintobor become enemies after the Doctor trips and breaks the machine that stored the Chaos Emeralds, becoming Robotnik.
A good boy, a dude with atitude, also way past cool, and full of 90s charm.
9/10
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(UNIVERSE 1992 - Sonic the Hedgehog Manga)
Nicky is a shy boy, he has a younger sister, his father is a pilot, and his mom is a housewife. Nicky is a nerd dedicated to math and all kind of things related to it. He’s very coward and shy, and has a huge crush on Amy Rose.
But, when there’s danger on the horizon, Nicky’s second personality shows up! It’s Sonic, a way more brave dude, and with no reason to be shy! Sonic always fights against the tirany of the evil Dr. Eggman! After his duty of saving people is done, he turns back into Nicky.
Nicky does not have memories of what he did as Sonic, but Sonic retains the memories of what he does as Nicky. Nicky is a VERY good boy, a nerd, awkward and shy, I love him a lot 10/10
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(UNIVERSE 1993 - ARCHIE’S SONIC/PRE-SGW) This Sonic is also a good boy. But, differently from the Sonic from the 1991 Universe, this Sonic is more “domestic”.
He has a place where he lives regularly, being it New Mobotropolis. He also has a father, mother, uncle and even a pet dog. This Sonic also does have some interest in dating/romance, having relationships with some girls in the past. But his main love is Sally, someone who he knows since he was a child. Currently dating Sally Acorn. But even with all of those differences, he still has a big sense of justice, always fighting agains Dr. Robotnik’s tirany and also Dr. Eggman’s. Just like some other Sonics, he sometimes allows his emotions to take over, which sometimes makes him do some unfortunate choices, but he eventually sees how he messed up and tries to do his best to fix things. This Sonic also has a certain ego, but he grows and learns as a person more and more as time passes. 9/10, a good boy
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(UNIVERSE 1993B - SONIC THE COMIC)
This Sonic at first can see to be a little hard to approach. He has an even bigger ego than the other Sonics, and can say some things that can hurt his friend’s feelings.
But inside he is extremly unsure about himself, and tries to play “tough” in front of others to hide it. He also has shown some difficulty in reading other people’s emotions, which has put him in some complicated situations in the past.
He’s been trying to improve and be more friendly and approachable with others after being yelled at by Tails and Amy.
He has the same origins as American Sonic, being born brown and a friend of Kintobor. This Sonic was wrongly acused of crimes through an out of context video that was shown for all of Mobius to see. He’s been trying to regain people’s trust and show how much he has improved since.
His Super Sonic is an evil entity that has intentions of hurting all of those that Sonic cares about.
He is trying his best, 8/10
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(UNIVERSE 1993C - AOSTH)
This Sonic is also a good boy. He’s an excelent older brother for Tails, that in this universe is only 4 and a half years old. Sonic always tries to be an exemplary figure for Tails.
He has atitude, likes to play and mess around, and lives running around Mobius. Just like Main Sonic, he also doesn’t have a house. He lives fighting all injustice wherever he goes through.
But, he can be a little bit of a womanizer, always getting himself a little carried away with the girls he crosses path with in his adventures. A cool dude, 9/10
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(UNIVERSE 1993D - Sonic SatAM)
Blue streak. Speeds by, Sonic the Hedgehog. 
He’s a cool dude to talk and hang out with, he’s very chill. He can be a little bit of an airhead and is not very bright-- but in compensation he has a heart of gold, caring a lot about his friends and family. 
He also fights to have his Uncle Chuck back. Just like Archie Sonic, he also has a home. In this case being Knothole. But, now with Robotnik defeated, it’s maybe time to bring Mobotropolis back to its’ glory days.
He also has a big ego, and can be a little bit full of himself. But Sally keeps this side of him in check.
He dates Sally, that acts as Sonic’s conscience a lot of times.
A good boy, look out, when he storms through. He’s the fastest thing alive. 9/10.
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(UNIVERSE 1994 - SONIC ADVENTURES)
This Sonic, just like Game Sonic, is full of attitude, brave, and fights against all kinds of evil he finds in his way.
He also becomes friend with an Echidna Lady. He has a thing going on with Amy Rose. He also has a cool mohawk.
8/10
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(UNIVERSE 1996 - SONIC THE HEDGEHOG: THE MOVIE OVA)
This Sonic at first can seem a little bit arrogant, but inside he hides a huge heart full of compassion. He lives on a plane that crashed on South Island a long time ago, possibly the coolest house any Sonic has ever had.
Tails is his best friend, and lives together with him. Both usually either relax on the beach or go on adventures to fight against Dr. Eggman.
A very carefree Sonic, that takes action, and very rebellious.
10/10, an absolute good boy
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(UNIVERSE 1997 - SONIC: MAN OF THE YEAR)
A Sonic that clearly fights against Eggman’s evil schemes for a long time. Was chosen as the Man of the year, even though he’s clearly a hedgehog.
Eggman ruins his image when disguises as him. I hope he got it back together, since we never got a continuation to this.
Just looking at him, you can tell he’s full of charm and has that Animaniacs flair in his animation, just from this alone I give him a 9/10
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(UNIVERSE 1996B - SONIC THE HEDGEHOG: WONDERS OF THE WORLD)
This Sonic, unlike others, is a fictional character even in his own universe. He ends up going to the real world through an invention done by Josh’s dad. Josh is a real world kid that becomes Sonic’s friend.
This Sonic is a good boy, he believes that the powers of the Chaos Emeralds shouldn’t be used so carelessy, and helps Josh fights against his insecurities, while at the same time he saves his world from the evil Dr. Robotnik, that also ran away from the videogame world.
7/10
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(UNIVERSE 1999 - SONIC UNDERGROUND)
He swore his mother will be found. He was raised by Uncle Chuck. He also wants to save Mobotropolis. He’s also a prince, being the son of Mobotropolis’ original Queen, Aleena.
He has two siblings, Manic and Sonia, and while they ocasionally fight between themselves, they care a lot about each other.
He also plays musical instruments, he can invoke a guitar through his necklace. Playing music somehow solves his problems.
7.5/10, a good boy
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(UNIVERSE 2003 - SONIC X)
One of my favorite Sonics. This Sonic is more calm and reserved. Loves to take naps. He is usually more reserved about his emotions, and hates to show emotional weaknesses in front of others.
He likes to read, hates injustice, and likes to pass most of his time alone. But he is shown sometimes to have a romantic interest in Amy Rose.
Extremely helpful, always tries to do his best to make his friends happy. Ditches a meeting with the president to make his friend happy.
An EXTREMELY good boy, 10/10 for him 
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(UNIVERSE 2003B - SONIC: DASH & SPIN)
This Sonic is probably one of the zaniest Sonics there is, he’s pretty up there with AoStH Sonic. He fights against Eggman’s evil plots, that in this universe can go from stealing a bank to using Sonic’s flu to cover the world with his snot (I’m serious).
He also can count with his friends for help, is full of attitude, nothing will stop him. He likes snowboarding.
7/10. 
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(UNIVERSE 2013 - ARCHIE SONIC POST-SGW)
This Sonic resembles Game Sonic in a lot of ways, but he is also part of the Freedom Fighters. But he also likes to have his own adventures across his world.
This Sonic, diferent from his other Archie version, isn’t much interested in dating.
He cares a lot about his friends, but he don’t want them to worry a lot about him, usually hiding any signs of weakness.
In general, a good boy, and an excelent friend you can trust.
10/10
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(UNIVERSE 2014 - SONIC BOOM)
This Sonic, like Archie’s Pre-SGW Sonic, is also very domestic. He has a house, lives in a calm island, and just likes to have fun with his friends, specially Knuckles and Tails.
He has a huge crush on Amy Rose, and there are a lot of signs pointing that they are boyfriend and girlfriend.
He likes to constantly foil Eggman’s schemes, saving the Bygone Island a LOT of times.
He can lose his patience sometimes due to dumb stuff said or done by his friends or townsfolk; or also with the surreal situations he gets involved.
9/10
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(UNIVERSE 2011 - CLASSIC SONIC’S DIMENSION)
After the events of Sonic Generations, the timeline has split in two, thanks to alterations done to the past. Because of this, we’re having brand new adventures with Classic Sonic.
He’s also a good boy, fights against all kind of evil he faces against, and cares a lot about his friends. Doesn’t talk much, prefering to keep quiet during most of his adventures. 10/10, a cute mute wholesome boy
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(UNIVERSE 2018 - IDW'S SONIC THE HEDGEHOG)
Passing in an universe after the events of Sonic Forces, IDW’s Sonic is, in a lot of ways, the Sonic from the games.
He has no fixed place to live in, always running around, making this his own way. Is constantly fighting against Dr. Eggman.
He usually believes that everyone can get redeemed or improve. This sometimes can come back to bite him in the ass, though.
A good boy, 9/10. Give him some rest, let him sleep
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(UNIVERSE 2020 - THE SONIC MOVIE)
This Sonic found himself on Earth after running away from his home planet. He becomes best friends with the Sheriff of the city of Green Hills. He ends up being adopted by him. Tom is now his dad.
He is super hyperactive, full of energy and can get easily distracted. He is a Sonic that doesn’t have much of a notion on how big the world can be. Some times can feel very lonely. Unlike some other Sonics, he seeks affection and interaction with others, doesn’t like being alone.
An absolute good boy, I LOVE HIM A LOT, 10/10
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(UNIVERSE ZERO - ZONIC THE ZONE COP)
Zonic is responsible for patroling the Sonic Multiverse, checking if everything is in order. He takes his profession very seriously.
Works for Zobotnik, as much as he believes that Zobotnik shouldn’t be the one protecting the Multiverse prison.
This Sonic is a lot more serious and mature than the others, but he has shown to have a sense of humor to the Sonic from the 1993 Universe.
8/10. This Sonic isn’t a good boy though, he is a good man.
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(ALTERNATE 1993 UNIVERSE - SCOURGE THE HEDGEHOG)
Coming from a mirror dimension from the 1993 Universe, Scourge was born in an extremly peaceful Moebius. His father was a politician loved by all. Scourge felt neglected by him, deciding to become a rebellious punk to tease and provoke his father.
He forms the Supression Squad with Anti-Sally,  Anti-Tails, Anti-Rotor and Anti-Antoine. They decide to commit acts of vandalism and robbery all across Moebius.
Scourge also antagonizes Dr. Kintobor, a benevolent scientist that tries to bring the best for the Planet’s citizens.
Eventually he becomes the King of Moebius, but Sonic managed do defeat him. He plans to have his revenge on Sonic. This one is a bad boy, he’s an asshole Sonic. I kinda like him. 8/10.
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(UNIVERSE 1993E - CYBORG SONIC)
In this universe, Robotnik manages to capture the Freedom Fighters, but something goes awry during the roboticization process, and as a result, Sonic and the others ended up as cyborgs.
A lot more stronger than they originally were, the Freedom Fighters decide to end with Robotnik once for all. But, Robotnik roboticizes himself as a last ditch resort, becoming the mighty Robo-Robotnik.
6.5/10, he mostly exists to make The Terminator References
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(UNIVERSE 1993F - SONIC BATMAN)
He is the night. He is also the speed. 
8/10.
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(UNIVERSE 616 - SONIC WOLVERINE)
An angry Canadian Sonic with claws.
8/10.
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(UNIVERSE 697 - FREEDOM FIGHTERS OF THE GALAXY) This Sonic spent a while in space after some circunstances. Thanks to Einsten’s Law of Relativity, when he returns to Mobius, 2000 years have gone by. This Sonic allies himself with the descendants of the Freedom Dighters, and tries to stop Silver Snively and Robotniklactus’ evil schemes.
He’s kinda lame. A 5/10.
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(UNIVERSE 1993FT - Light Mobius)
This Sonic accomplished defeating Robotnik, and with Mobius finally in peace, he married Princess Sally. He grew up, became an adult and had kids.
But he didn’t count with the fact that Robotnik had a Plan B-- the scientist sent his inteligence to a space ship, and from space he sent nukes to Mobius-- killing this version of Sonic in the process. This Robotnik would eventually go to universe 1993 and adopt the name of Eggman.
F to pay respects for this Sonic. F/10.
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(UNIVERSE 1993FT2 - MOBIUS X YEARS LATER)
This Sonic went through a lot. After having to rewrite his own timeline to save the universe, he had to win back his friends’ friendship and the love of his life, Sally.He eventually marries Sally, has two kids, and lives happily. Can you believe this Sonic is almost 50 years old? He’s 47 years old!8/10, a good dad
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cutegirlmayra · 4 years
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What do you think the new sonic cartoon is about
There’s not really a lot of news yet, yeah?
My hope... is that it’s either by the Japanese team who made Sonic X (hopefully a continuation) or following the train of reboots, it’s either Sonic Boom or Sonic X remastered something XP
I’m hoping it’s not a ‘entirely new thing’ UNLESS it’s based in the realm of actual canon.
SOA posted that “everything is canon” thing and it really ticks me off sometimes how they follow a trend that is fading, about keeping everything so unserious, but I’m over here with the Japanese GIANTIC lore fountain like-
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Oh hey y’all, SOA, did you know SOJ-
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HAS ACTUAL CANON LORE???? -There is so many quotes I want to write but due to having NO ACTUAL IMAGES of some of these stated I’ll simply write-
BUT NOT THIS LORE:
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Don’t let America tell Japanese Hedgehog lore, okay? They don’t get the culture sometimes and it leads to really bad rewrites of the Sonic characters and storylines--Just ask their creators, get the facts, it’s not that hard, SOA PLEASE there IS canon lore and it’s so good and underdeveloped because no one goes back and expounds upon it like-
Half your villains never return
Your casts doesn’t age or go through actual character building drama
Your stage building is great, why not add exploratory mechanics like they knew they should do in SA1 and SA2? Heck, Even Sonic Heroes and Unleashed had moments to go explore.
You’re not Mario, so quit advertising to younger audiences and realize that kids like to watch what their older siblings are into, we want actually compelling content please!
Sorry, I went off, I just know there's so much potential if you just took the time to go back, research/re-learn it, and develop from there. It doesn’t need to be as complicated as Kingdom Hearts, just BUILD FROM WHAT YOU HAVE DONE. It’s so simple. Zelda has an official timeline, doesn’t always make sense, but Sonic has something similar and even the creators have stated that Classic Sonic is from his own universe and isn’t young Sonic of the past. Do you know what that means???
You can have Modern Sonic diving into his actual past to stop someone from taking over, you could have a Sonic X cartoon showing what happened after Cosmo and going into further games that released just like when they did those arc specials for when SA1&2 were a thing, what about a feature that simply shows Sonic’s world and his adventures and his friends and a big evil they’ve encountered previously, I don’t know--NEO METAL SONIC? But this time, Neo has a new way to rebel, and it’s shown that he’s ALSO separate from Classic Metal Sonic who still serves Eggman?
I mean, pitch some things to Japan and word it in a way that works with their culture and CANON Sonic Lore, It’s so easy to make a new thing, new character, yadda yadda, but what makes a TRUE skill and marketable franchise is taking what is already there and building a firm establishment on it.
Pokemon. Pokemon has evolved but never forgotten the basics. (Pun intended)
If you want to be like any other franchise that is THE one to think about.
What are their shows like? Introducing a time-old favorite or new pokemon to add to your ‘pokedex’ which you have been building upon since the start.
How to make that a Sonic Cartoon thing..?
Every few episodes, you introduce another time-favorite CANON character. They have a few episodes and arcs SPECIFICALLY to re-introduce, re-live background, and then SHOW real developmental change and progression, then a few episodes later you couple that with them reappearing and having some significance in the over-arching theme.
Example? Sonic, Tails, Knuckles and Amy are the main casts.
This one episode, they say goodbye to Team Chaotix (who will return for a significant role later) after having their few episodes arc of their team, who they are, and what they do before they suddenly meet and are introduced to Shadow (who they already know but the audience -if younger- might not until now) and the episode is showing G.U.N after Shadow. We realize Shadow’s past with Maria and G.U.N, and realize that G.U.N are being manipulated by a higher power. Enter the puppet master role of Black Doom which further explains the story of Shadow The Hedgehog after SA2. Then we have his arc after a few episodes and the team are ready to say goodbye to him as well before he drops a plot hint that ties him into the season finale as well, which means we’ll see him again. In that arc, we see him develop from what he once was, to what he was when the team found him again, and finally to what he is now... it shows that he’s still a growing character and by the end of the season arc, we see his ‘new form’ and ranged characterization from a fully rounded character arc that was perfectly executed in the main plot dynamic arc.
POKEMON. Introduce a character, have a specific few episodes of character growth with that character, and have them appear again to reinforce said characterization growth.
If you really need a new thing, and not a reboot, just let me pitch a few concepts and I’m SURE we’ll have a successful BRANDED feature for you. It’s only a matter of time before Sonic is taken seriously enough again by the company to have a massive Sonic BOOM in popularity and satisfying media. I just want to hopefully contribute if I can...
Yes, not very neutral writing, but I’ve seen a lot of ‘call to arms’ writing recently and I kinda jumped on that bandwagon, so if this is unprofessional, I AM A HUMAN WITH EMOTIONS AND SONIC NEEDS, GRAB YOUR SWORDS, YOUR BOWS, AND YOUR POETIC PROSE CAUSE ITS ACTION TIME PEOPLE.
Seen and not heard, is now heard and please be seen T-T
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gll-chui · 3 years
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☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲
★彡( 𝙻𝚘𝚐𝚐𝚒𝚗𝚐 𝙾𝚗 )彡★
“Checkmate.”
The young tadpole before him had a stern expression on her face, her bright colored eyes surveying the 16 boards in between them with intense concentration. The boards all lined up four high and four across, pawns, bishops, rooks, and only two knights each in spare spaces across them. Lieutenant Garuru’s queen was taken sometime in the last hour or so, but it was just a small price to pay for this exact moment to call a checkmate. He and the young girl before had left their chairs and now were standing in the middle of the classroom, on each side of the two desks that were pushed together for this game.
Originally, he was asked by one of the military schools to come in and talk to the students about the Keronian forces, which he was more than happy to do. This wasn’t the usual military school that he and his brother had gone to when they were children growing up in the capital Gerosect, this school was different. He was visiting one of the other countries on Keron, outside of Gerosect and near the bottom hemisphere of the planet where the scenery was just miles and miles of tall grass, calm galactic cattle, and maybe once in a while you’d find a small town acting as a spaceport for when supplies came in from larger cities. Lieutenant Garuru was in his father’s birthplace and hometown, Rellou (was it pronounced Ree-lou? Or Reh-lo? The accent is so thick here he can’t even figure out how to say the town’s name) visiting their first and only military school for the local children. In its heyday the school was there to act as a college and primary school for its small population, but when General Guroro of the military rose to fame a lot more people from the ‘surrounding’ villages started to move in and enroll their children to the very same place in hopes that the younger generation could rise to such accomplishments. So when General Guroro heard that his hometown was gaining popularity he funded the schools himself so that it could accommodate all the children coming in.
The military college and school were still connected by the main building with all the classes connected by many hallways, but now had two separate buildings on either side to act as housing for the adult students and the young children. It seemed more like a boarding school for the young ones, in Garuru’s eyes at least; there was housing, three meals a day, an hour for exercise or recess, study hours, and even a curfew. Garuru had just returned from his first ever war as a Corporal when he was invited to Rellou to talk to their students about the military, of course, it was all set up by his father so he couldn’t really decline the offer. But damn was he glad he never threw that opportunity away, he’s met some of the older folks who were teachers at the school and college, all colleagues and old friends of his father’s back when they used to run around in the open fields. He’s met some incredible children, bright, enthusiastic, hungry for learning and he’s met some strong-headed college kids who were eager to make their military proud.
Just like this young girl, Eriri.
She reminded Garuru so much of himself, she was ten, quiet, but her keen eyes always yearned for more knowledge. While he was still walking the halls with a professor who acted as his guide, Garuru watched as Eriri was trying--and struggling--to catch up to her peers on the track for gym. The poor girl was red in the face even though she was bright yellow in color, even when a few of the male classmates passed her and started to taunt her, her eyes were determined to keep going. In the mess hall, Garuru saw that even though she was invited by some of the other girls to sit with them she quietly dismissed herself and instead went to go eat outside, a book in her hand as she left. Just like him when he was at that age.
After Garuru talked the student’s ears off with one of his speeches and answered the dozens of their questions he took his free time during study hall to approach little Eriri to talk to her. That was when he saw the book she was reading--about 4D chess players. He asked her if she knew how to play, Eriri did, answering promptly ‘yes sir’ and even nodding her head politely when he asked if she’d like to play a round. They pushed two desks together and brought the boards to play.
Though a game usually would be over in about an hour whenever he usually played, this one, in particular, was going on three. Garuru was very impressed, he’s played thousands of 4D chess matches with all forms of life but this one round had to take the cake. He’s made soldiers, professors, generals, Lieutenants, politicians, and diplomats all turn with shame or defeat at one of his ‘signature’ moves, but here before him was a little girl wearing a simple unmarked uniform, pigtails, and no shoes or socks. She was circling their board with determination in her eyes and a hunger to take him down. The rest of the class was watching as well, at first uninterested but after two hours had passed and fifth period was being interrupted by their game there was students--college age and primary--as well as teachers grouped up on top of desk faces and sitting against the walls to see how this was all going to end.
When Garuru had claimed ‘checkmate’ the room fell into a gasp, students whispering to one another feverishly before their teachers and professors all hissed at them to quiet down to not distract the players. Eriri slowly made her way around the two desks, peering in between one level of the chessboard before moving to Garuru’s side to look at where his King still stood, untouched, then moved back to her side. That was when Garuru saw it.
A smile.
Eriri took one of her Knights from the third tier, just a step away from where the Lieutenant stood and then she knocked over his Bishop that threatened one of her pawns and defended his King, taking her new kill.
“Checkmate, Lieutenant.”
Garuru blinked back silently, tilting his head coolly to the side to peer in between boards two and three, then lifting his chin up just enough to look back at cross-boards B and C to his other pieces. His Rook on board A was too far away to cross vertically and too high up to make the move horizontally to cover his King. His knights all were cornered. And when he peeked down he still had three pawns remaining, but they were on board B tier 3.
A small smile came to his face, his shoulders bouncing just a little when he started to chuckle and then finally laugh boisterously when the room continued to watch in sheer and complete awe. Eriri was still smiling when Garuru’s laughs had stopped, nodding his head to signal to her that he was indeed in a tight space. He had no more moves left, he lost all his defense, he had lost. The young tadpole nearly vibrates with excitement as she takes her pawn and knocks over the white iridescent King piece to signal her win, the room abrupting with cheers and hollering. It was just like a scene from a movie--laughably--with students of all ages running up to Eriri to hug her, pat her on the shoulders, and congratulate her on winning the game. The teachers boasting to one another stating ‘they’ knew she was going to win, and the professors all making remarks of ‘she’s going to lead a fleet one day!’. It truly was a sight to behold.
“That was a great game, Eriri-chan.” Garuru states with a small grin, the little tadpole bowing politely to him with a quick and prompt ‘thank you, sir’. “Tell me, have you planned out exactly what you wanted to do once you graduate school?”
“I plan on joining the tactical division for the Keronian military! U-Uh, sir!” she states proudly, standing up straighter than before with both arms tightly at her sides. “I want to expand Keron’s defense lines, and traverse the galaxy to make allies for our militias!” Garuru couldn’t help but laugh a little more, not because of her dreams, but because of the way that she was answering so loudly, so proudly, it really was like looking into the past. Different goals, of course, but man, there was something so refreshing about seeing a child that he could definitely relate to.
“That’s a very ambitious goal, kiddo.” Garuru says; he was standing at ease the whole time that they were playing chess but now that he was addressing her he finally told himself to let his hands behind his back go and relax. Gesturing to Eriri a high five, she was looking relieved when she saw his hand and gave him a little tap with her hand. “Oh c’mon, you can do better than that. I expected much more from a 4D chess winner and our future tactical officer--!”
CRACK! Their hands slapped so hard Garuru couldn’t help but rumble with laughter again, his hand barely stinging from the collision but both he and little Eriri waved their hands from the miniature sonic boom.
“Excellent! That’s what I’m talking about! I look forward to seeing your accomplishments in the future, young lady.”
“Thank you, Lieutenant, sir!” Eriri proudly shouts. Garuru gives her a firm pat to her shoulder and dismisses her so she could run to her classmates and receive a more open congratulations from them. It was quite something, today she was just a little girl who loves to study and play chess, tomorrow--who knows? A field marshal? A tactical officer? All he knows is that the kid got something special in her.
☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲☲
★彡( 𝙻𝚘𝚐𝚐𝚒𝚗𝚐 𝙾𝚏𝚏 )彡★
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