im not sure if youve answered this before, but im really curious about how you decide which contrasting colors to add where! i know about adding a reflected color of something next to it (idk how to explain that sorry) but i always find when i try to add little splashes of color while shading a piece, they look out of place!!
heres a rough general explanation feat. Beato + some extra stuff!
What I focus on with making a color feel cohesive is seeing where exactly i can use that color again through out the piece that way it balances everything out. To choose the colors themselves i normally just take the base color and saturate it in my preferred direction (i.e. parts of her blonde hair becoming green, her headpiece becoming hot pink)
for something with a Lot of added/different pops of color I tend to unify the whole thing by throwing a layer of overlayed color jitter on like 10% or less which helps those colors not feel so out of place (also this piece you can see more of where im adding color at overlaps or areas of interest instead of just the shadows)
something that can also help if you are going a more painterly route is having a base layer of a bright color and then laying down your flats lightly over top allowing the under layer to peak through which is what i showed in this breakdown (which you can also see me adding a complimentary color to areas of visual interest)
And lastly a lot of this is just kinda trial and error! as I said before i tend to work on one layer but for these final embellishment type things (added pops of color, halftone, patterns, etc.) i mostly save that for last and keep them on a layer above the piece because a part of the process is just messing around with a bunch of stuff and seeing what looks good
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so, inspired by the warm welcome the captain received with that rough doodle i posted, i made an updated design for Ki'ita as well (basic and with clothes)
i removed the piercings she had bc considering that they spend the majority of their time in arctic waters i think having metal directly in your skin is a bad idea, no matter how thick your blubber is; i also gave her typical white markings a green hue bc ... i liked how it looked and makes them stand out a little more
(i will not repeat what i wrote on the post about the captain but wanted to add a bit of more info about Ki'ita herself)
(i dont have ALL of their backstory done yet but) the captain and Ki'ita worked together in another organization, one in which the father of the captains child also worked at, before being betrayed and barely managing to escape, after which the both of them founded their pirate crew (possible name is the Solar Pirates bc of their solar powered boat stuff); since the captain had her daughter shortly afterwards Ki'ita managed most of the organisational matters at first, including the construction of their base on an abandoned island they had initially fled to
over the years they invented the solar powered ships that allowed them to gain control over a large part of an important trade route, leaving normal ships (mostly) alone but attacking those of hunters and similar, rescuing demons and mutants, even some humans from them, most of which also join the crew and it quickly lead to them becoming their own little community
Ki'ita does not like to spend alot of time among large groups of people, no matter how much she cares about them, and her originally being from norther lands gave her the idea to explore, and if viable, do underground missions in those norther areas to disrupt the infrastructure the hunters had built in recent years and overall keep the crew informed about things that may otherwise stay hidden; with each of their travels her time absent from the base increased but the patience of the captain is wearing thin so its likely a serious talk is underway
on Ki'itas third solo mission she nearly died due to entanglement in abandoned nets made by hunters from an unknown material that she could not break, the massive scars on her tail especially come from that, only surviving bc the date they were supposed to return to the crew had passed and the captain grew to worried about her and made the entire crew rush into an emergency search, including the captain herself and her toddler, who were not suited for the cold climate just like the rest of crew, taking a huge risk that Ki'ita still feels ashamed of for causing; they stayed within the base for a whole year afterwards, not just to recover but also as a silent apology, taking time preparing herself to ensure theyd not get into a situation like that again
(before departing on their next mission the captain gifted her a sword with the blade made from the material of the net, a wooden handle, bc of the cold, and a blue wrap around it reminiscent of the captains striking blue teeth; a reminder of what had happened, a means to defend herself when their strength and teeth are not enough, and also a promise to always return again)
the oldest members of the crew know Ki'ita well and treat her like an old friend, among the newer members she has more of a .. cryptic status, the mysteriously absent vice-captain who only appears every few months or so out of thin air, throws a big party, sleeps for a few days and then vanishes again, the only hint to when they will return soon again being the captain getting noticably grumpier
(OC art, Ki'ita, she/they)
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Okay, my brain refuses to think about anything other than Murderbot, so I looked at every use of the word "friend[s]" in TMBD and... created some pie charts. Normal human activities.
Some Thoughts™ I had while putting this together (under the cut):
In All Systems Red, Murderbot notes that the PresAux crew are all close friends (twice! and goes on to explain their internal relationships which I think is very cute). This is pretty much the only use of 'friends' in ASR, except for when Murderbot says that SecUnits can't be friends with each other.
It seems that this may be one of the first times Murderbot has ever really been around a group of friends before? Murderbot notes that this is not the norm for its contracts and admits that the fact that they are all friends and the way they interact with each other make it actually enjoy that contract (before!!!! the hostile attack, so it already enjoys this contract before they start seeing it as a person etc ghghhhh). [Inference: Friendship seems enjoyable.]
The first character that calls Murderbot its friend is ART in Artificial Condition. Murderbot immediately refutes this (and then goes on to call ART its friend to its clients for the rest of the book). [Inference: Maybe ART is Murderbot's friend. And maybe that is... agreeable]
Rogue Protocol has more than twice as many instances of the word 'friend' as any of the other novellas. Why? Miki. Friendship and its implications for non-humans are a central theme because Miki is friends with everyone. Murderbot initially scoffs at the notion that Miki and Miki's humans are friends. At the end of the book, after witnessing how desperately Don Abene tried to stop Miki from trying to save them, and her grief after its death, Murderbot has to admit that she had in fact been Miki's friend. [Inference: Humans can be friends with bots and can sincerely care about them]
In Exit Strategy, Murderbot tentatively uses the word "friends" for its humans for the first time (several times actually). It questions whether it can actually call them its friends or not and later realizes that it had been afraid what admitting that the humans are its friends would do to it. At the end of the book, Mensah tells Murderbot the PresAux crew are its friends, which is the first time a human has directly said that to it (at least on-page). [Inference: Humans can and want to be Murderbot's friends]
In Network Effect, Murderbot seems to be more habituated to the word 'friend', confidently calling ART and Ratthi its friends, like it is no longer just trying the concept on unsure if it fits. There are many instances in which other characters refer to MB as ART's friend or the other way around and Murderbot's humans refer to Murderbot as their friend several times. Generally, there seems to be less hesitancy, because yes, all of them are Murderbot's friends, why wouldn't they be. [Inference: SecUnits can have friends. This SecUnit has friends. They care about it a lot.]
Conclusion: The Murderbot Diaries tell the story of a construct that does not seem to consider the possibility of friendship for itself and is fine with that - until it accidentally starts caring a little too much and suddenly more and more people annex it as a friend (ew) to the point where it can no longer deny that this is happening and has to begrudgingly admit that yes, it has friends now and maybe that is actually not a bad thing.
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