we could have mobile games like cool math duck life and papas pizzeria and bloonz tower defense and old masterpieces like original angry birds and jet pack joyride and small online games like webkinz home before dark and polar bear plunge and flash games like holeio and snake and we could have barbie dress up and horse riding and we could have them all without thousands of shitty 2 minute ads and microtransactions and unskippable popups and imbedded app store links and we could have new games new incredible story based adventures, puzzles, well designed mini platformers, we have an entire universe of unexplored medium right here in the palm of your hand! we could have REAL games! real wonderful games not misleading not clickbait we could have everything in the whole wide world and we could have them them on the phone! WE COULD HAVE THEM ON THE PHONE !!!!!!!!!!! DOES IT NOT MAKE YOU SICK???? DOES IT NOT SHATTER YOUR HEART !!!!
A great (and tragic) story of three men who built a jet pack in the 1990’s.
By the end of the ordeal, one of them was murdered, one was kidnapped and barely escaped with his life, and the third was arrested for kidnapping the second man.
It’s an oldie but goodie, and Paul Thomas Anderson really needs to direct a film about this.
Starting with Autodesk Maya, I meticulously blocked out the main shapes, always conscious of the need to simplify the retopology process. The choice of a humanoid robot with a ¾ perspective posed challenges, leading to the addition of a backpack loaded with guns and energy sources.
It's a little-known fact among the Watchtower residents that there is a fierce rivalry going on amongst its members. On one side, the Flash, a core member of the Justice League. On the other, Daniel "Danny" Fenton, Head of Engineering for the Watchtower.
Nobody knows when the rivalry started. Some rumors say that it began when, after hearing the Flash rant about how stupid it is to believe in ghosts, Danny took the effort to reroute all of his outgoing calls to the advice line of the JLD. Others say that after Danny doubled the max speed of one of the jets, Flash took it upon himself to have a joyride in it and then submit a complaint about it being too slow... twelve separate times, each one no more than 24 hours after Danny had finished the last speed improvements.
Ever since, the two have been taking potshots at each other with pranks large and small. Danny arranged a standard maintenance check to change room authorizations... resulting in the Flash being unable to access the kitchens for a week. In return, the Flash spent an entire week replacing every single cup of coffee Danny had with the cheapest, most watered-down decaf he could find - and he swapped out the mugs for Flash-branded ones as well. Danny's modification of the Flash's suit to change colors to randomized sets of the most eye-searingly-bright, clashing colors possible for exactly one second after being exposed to the Speed Force were met with "Kick Me!" signs taped to Danny's back.
But... surely this has gone too far, right? Flash... really can't think of what he can do to top this.
He stares as every single Watchtower engineer zips between tasks using the Speed Force as if it's nothing. It's not a permanent change, thank god, he can see the packs on them that apparently give them the Speed Force, but it's still ridiculous.
You know what, no. He's just... not gonna engage with that. He turns around and leaves the engineering department.
It becomes a lot harder to avoid engagement when, over the course of the day, he has to witness each and every member of the Justice League speed around with a Speed Force pack of their own. Shouldn't Batman and Wonder Woman be above this sort of thing? Why does Superman need to be faster?!
I have nothing but respect for the temple run devs because after all these years the only ads in the game are the “pay a gem or watch an ad to continue your run”
Jetpack Joyride 2, the sequel to popular iOS game Jetpack Joyride, is available on Apple Arcade as of today. For those unfamiliar with the game, it is part of the side-scrolling runner genre, where players control jet pack-equipped main character Barry Steakfries through multiple levels.
Like the original, Jetpack Joyride 2 features one-touch gameplay, and players can touch anywhere on the…
Blast from the Past: RIQA Resurfaces, Unlocking Nostalgia for Nintendo 64 Fans
Unreleased N64 Game, RIQA, Leaked
Time is a cruel mistress to the video game world, relentlessly burying treasures deep within her vaults. But hold onto your controllers, because today is a frickin' joyride for all you Nintendo 64 aficionados out there! The long-lost gem, RIQA, has emerged from the digital depths, thanks to a recent reveal by the YouTube channel Hard4Games.
For those of you who’ve been in the dark, RIQA was hyped up eons ago before it got axed faster than you can say "Game Over." This leak isn’t just a trip down memory lane; it's a full-blown resurrection party. RIQA, crafted by the folks at Bit Studios, was once dubbed the "Tomb Raider for the N64," featuring a badass female protagonist among its trio of characters. Forget the comparisons to Lara Croft, though; RIQA is more like Jet Force Gemini had a baby with every action-packed adventure you wished the N64 had.
Screenshot of the Game
Flashback sixteen years, and you’ll find Unseen64 spilling the beans about RIQA, complete with screenshots and juicy deets. It strutted its stuff at E3 1999, promising to be the N64’s next big thing. Alas, it never escaped the prototype phase, and whispers suggest its soul might’ve been repurposed into Rogue Ops in 2003. We may never snag official confirmation, but that’s the kind of conspiracy that keeps the forums buzzing.
Craving a slice of this vintage pie? Thanks to the wizardry of Twitter’s Yakumono (you might know him as LuigiBlood), there’s a patched RIQA ROM floating around that’s ripe for the playing on modern emulators. Got a flashcart? Then get ready for the ultimate nostalgia trip. Gear up, game on, and let’s dive into the pixelated past that's finally been unlocked for us to relive.
https://twitter.com/LuigiBlood/status/1777392245265604997
https://twitter.com/LuigiBlood/status/1777681774979526662
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Jet pack joyride uses randomization to randomize the path ahead of the player so the player has no idea what the game might spawn, the game has a seed of what could be next like when game puts you in dragon and the game changes the path so the player or a wave rider the game changes what obstacles are in the way.
Battle brothers has elements of randomness like the characters can be random and the map can also be a random pick of a selection allowing there to be a lot of random combination.