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#kara tur
badragonplays · 1 year
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basementofthearchmage · 9 months
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What's your favorite lesser loved D&D setting?
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vagelio · 1 year
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Gesh, a Celestial Dragon/T’ien Lung. I don’t get to draw them often but they are lots of fun to do. I want to draw a Kara-Turan dragonborn someday too! Find me on Instagram: https://www.instagram.com/vageliokal/ Reddit: https://www.reddit.com/user/Vagelio Twitter: https://twitter.com/vageliokal Facebook: https://www.facebook.com/vageliokali Deviantart: http://vagelio.deviantart.com/ Tumblr: http://vagelio.tumblr.com/
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Kara-Tur Noodles, from the official D&D cookbook! Spicy and delicious, definitely gonna be on the menu again
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wyllzel · 5 months
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"zoom and enhance!" me trying to salvage my screenshots
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deathbind · 20 hours
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Reading these books and seeing the overtime Mystran propaganda works has convinced me priests, Chosen, and maybe even Magisters of the goddess have gone to Zakhara to spread use of the Weave. I’m sure they won a few converts, but they could never really get a foothold. It’s just a distinctly different magical tradition. Dominant attitudes toward religion on the continent aren’t compatible with Faerûnian attitudes either. You can’t just. slot Mystra or Azuth in there.
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thatcerealkiller · 5 months
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With the few references made in the game, I think a lot about Kara-Tur. I think about OCs from there, OCs traveling to Faerun, OCs finding a little pocket called Shou Town or Little Uwaji in Waterdeep. Help me.
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medya-press · 2 years
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29 kuş türü ve 5 memeli, av listesinde
29 kuş türü ve 5 memeli, av listesinde
Yeni av sezonu, MAK’ın 27 Mayıs tarihli Resmi Gazete’de yayımlanan kararı doğrultusunda, 20 Ağustos’ta başlıyor. Avlanacak türler, bölgeleri, avlanma süreçleri, av yasağının olduğu sahalar, illere göre av yasağının bulunduğu türlerle ilgili ayrıntıların yer aldığı kararda; kuş türleri 4, memeliler 2 gruba ayrılıyor. Avına 20 Ağustos’ta başlanabilecek kuş türleri bıldırcın ve üveyik, alakarga,…
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spacebarbarianweird · 5 months
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I haven't seen much of Astarion n Elf!Tav, so I was wondering what you would think about them together 🤔
Hi! I've got so many requests for headcanons I really felt like I couldn't decide which one to take next so I asked my subscribers to choose the race for me.
The most voted for Elf! Tav. Since I have separate requests for Drows and Wood Elves, this one is going to be about High Elves.
Hope you will enjoy it!
Astarion x High Elf!Tav
Masterlist
Headcanons
You are young by Elven standards, still many years from receiving your adult name.
But you already have a lot of life experience - and there is sorrow in your eyes since many of your friends are already too old to accompany you.
And you know sooner or later you will be able to share company only among ones of your kind since the world will change too fast for you to grasp it.
You fall in love with Astarion at first sight. He is your Thiramin, a soulmate, a forever love.
Maybe you were together in your past reincarnations. Or in your past life, you met him as a mortal.
Or it's something new for both of you.
Astarion shrugs this idea away. He doesn't have a soul. He will never see his past lives in his dreams when he gets older (because he will never age), he won't reincarnate when he dies (because he is already dead). There is nothing, only the existence of the undead.
To have a Thiramin you also need to have a soul.
Which he doesn't.
But he still loves you. You are the first person he cares and loves. And unless you don't want him in your life, he won't go away
He also has come to terms with your mortality.
First, you will be around for many centuries. He has at least six hundred years together with you or even more.
Second, you will come back. Not right away, but you will. You will come to him, in your new body, and he will recognize you the same way older elves recognize their long-dead friends in children.
Post-game, you travel. Elven wanderlust takes you places - other continents and planes. Halrua, Kara-Tur, the Vilhon Reach, the Sea of Stars. Sometimes you settle for a bit, but never longer than a decade or two.
You speak Elven to each other. Astarion feels safe speaking his mother tongue to you.
You call each other "Salen Aester" and "Salen Thiramin": my love and my soul.
He likes teasing your ears, caressing and love-biting them.
You do the same to him, though, he wasn't comfortable at first.
But you just made him sit in front of you and allowed him to touch your ears while copying his movements.
He ended up a crying mess.
You also decide to spend some time searching for his family though it's difficult since he doesn't remember anything about his past life.
His surname is though of an Elven origin ("The one who learns by hand") sounds unfamiliar to most Elves you meet.
And Astarion is hesitant about searching for his past life.
"Whatever it was, I don't want it. I want the future. With you."
Once you turn 110 years, you return home to get the adult name.
And marry Astarion.
It's difficult for the elders to accept Astarion - a vampire, an undead, a person with no family or kin. 
But they do.
It's a sin to separate Thiramins, after all.
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@tugoslovenka @marcynomercy @wintersire @vixstarria @not-so-lost-after-all @ashiro20 @theearthsfinalconfession @herstxrgirl @starlight-ipomoea @micropoe10 @astarion-imagine-archive @veillsar @elora-the-slutty-songstress @fayeriess @lumienyx @astarion-beloved @tallymonster @caitlincat-95 @tragedybunny @valeprati
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pennyblossom-meta · 5 months
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A short study on the origins of Gale Dekarios
Going through some game information and Forgotten Realms lore, I found some interesting tidbits about the possible origins of Gale and the Dekarios clan. So, what do we know?
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After finding Tara in Act 3, there's a dialogue tree (as of yet still bugged 08/12/2023) where Gale tells us that his surname comes from his mother, Morena Dekarios.
Gale: (...) Courtesy of my mother, the inimitable, dare I say it, sometimes unavoidable, Morena Dekarios.
There isn't much to go on from this. Other than a brief mention that Gale's parents denied him a kitten, we don't know where his father is or what happened to him. Indeed, the surname Dekarios could be inherited from Gale's mother or even his father's side — and for the latter we can assume Morena took on the surname sometime after marrying Gale's father, thus becoming her son's main reference for the rest of the clan upon her husband's absence/death.
That being said, I can't find anything about the Dekarios surname within DnD lore. What we do know, is that Gale's clan is scattered far and wide, perhaps even beyond the Sword Coast.
We also know that Gale is of full human heritage, at least from his closest ancestry.
Now, let's dig in a little deeper.
There are several human ethnicities throughout Faerûn.
As of DnD 3.5, there are seven major ethnic groups widely recognised: the Calishites, Chondathans, Damarans, Iluskans, Mulan, Rashemis, and Tethyrians.
However, as of DnD 5E, the Player's Handbook adds that there are actually nine major ethnic groups in Faerûn, including the Shou from Kara-Tur and the Turami who are native to the southern shore of the Inner Sea. In 3.5E, these groups just receive a brief mention, while in 5E there's more of an attempt on expanding their lore.
Note: If you're interested in knowing more about the different ethnic groups in Faerûn, I would suggest reading the Forgotten Realms: Races of Faerûn (2003), the 3.5 Player's Guide to Faerûn, the 5E Player's Handbook and the Sword Coast Adventurer's Guide.
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Here's a useful map of Faerûn from 3.5E.
It's actually the 3.5 Player's Guide to Faerûn and Forgotten Realms: Races of Faerûn that gives us more in depth information about which communities have a major presence in different areas of the Sword Coast.
For example, while Gale and his mother live in Waterdeep, we don't know whether they moved to the city when Gale was a child or, perhaps, his parents always lived there. Perhaps generations of Dekarios lived in Waterdeep — including Gale's aunt Agnes.
Without further information, it's possible that the Dekarios clan even has their ancestral roots beyond the Sword Coast. Who knows?
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According to 3.5E, the recommended human subraces in The Sword Coast are the Illuskan and Tethyrian.
In Waterdeep, it's the Chondathan, the Illuskan and Tethyrian.
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Given what we know of Gale, lorewise, what would be the most accurate ethnicity for the Dekarios clan? Let's see what the handbooks say about the three major groups in Waterdeep.
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The Chondathan
Races of Faerûn (2003): (...) Although Chondathans make skilled mercenaries and cunning rogues, Chondathan culture, has not encouraged study of the Art or great religious fervor. Notable exceptions exist, particularly in the study of the Art among the Netherese influenced Chondathan cultures that lie north and west of the Inner Sea.
(...) Those Chondathans who dwell north and west of the Sea of Fallen Stars (except in Sembia) are more likely to have blue eyes and have fairer complexions and darker hair than those born in the South, evidence of a Netherese heritage. In Chondath itself, particularly in the lands bordering Sespech, a significant Shaaran influx in recent centuries has given many natives of Chondath more of an olive skinned hue.
(...) Chondathan Society (...) As Chondathans place a high value on book learning, many receive some amount of schooling while growing up.
(...) Animals and Pets (...) Chondathans favor small felines as pets and hunting companions (...). Tressyms are highly favored by those who can afford them, as are lynxes.
3.5E: Descended from the natives of the Vilhon Reach, these hardy folk have spread to settle most of the western and central Inner Sea region and much of the Western Heartlands. Chondathans form the primary racial stock of Altumbel, Córmyr, the southern Dalelands, the Dragon Coast, the Great Dale, Hlondeth and both shores of the Vilhon Reach, the Pirate Isles of the Inner Sea, Sembia, and Sespech. They are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal.
The Chondathan domination of central Faerún came about largely by virtue of extensive trade and settlement rather than by force of arms. Many Chondathans are merchants of one sort or another, and they are not afraid to take risks, travel, or settle new lands.
5E: Chondathans are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan descent dominate the central lands of Faerun. around the Inner Sea.
Chondathan Names: (Male) Darvin, Dorn, Evendur, Gorstag, Grim, Helm, Malark, Morn, Randal, Stedd; (female) Arveene, Esvele, Jhessail, Kerri, Lureene, Miri, Rowan, Shandri, Tessele; (surnames) Amblecrown, Buckman, Dundragon, Evenwood, Greycastle, Tallstag
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The Illuskans
Races of Faerûn (2003): (...) Wizards are rare in Illuskan society. They are widely feared and assumed to be in some way affiliated with the Arcane Brotherhood. Of those who do study wizardry, perhaps the most common specialization is the school of Evocation. Sorcerers and bards are more common among Illuskans, as many Illuskans have a trace of draconic ancestry in their heritage.
(...) Illuskans are not inclined to keep animals as pets, companions, or familiars, as relatively few species are native to Ruathym or nearby islands. Goats, sheep, and geese do better in the cold Illuskan lands than do cattle, swine, or chickens.
3.5E: : The seagoing, warlike people of the Sword Coast, North, the Trackless Sea, and the Desarin river valley, Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Among the islands of the Trackless Sea and Icewind Dale, their hair color tends toward blond, red, or light brown. On the mainland south of the Spine of the World, however, raven-black hair is most common. Iluskans are proud, particularly of their ability to survive in the harsh environment of their northern homelands, and they regard most southerners as weak and decadent. Illuskans make their livings as farmers, fishers, miners, sailors, raiders, skalds, and runecasters.
5E: Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair.
Illuskan Names: (Male) Ander, Blath, Bran, Frath, Geth, Lander, Luth, Malcer, Stor, Taman, Urth; (female) Amafrey, Betha, Cefrey, Kethra, Mara, Olga, Silifrey, Westra; (surnames) Brightwood, Helder, Hornraven, Lackman, Stormwind, Windrivver
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The Tethyrian
Races of Faerûn (2003): (...) In recent centuries, these disparate groups have gradually coalesced into a relatively new ethnic group known as Tethyrians, occupying a vast territory stretching from Calimshan to Silverymoon and from the Sea of Swords to the Sea of Fallen Stars. After centuries of enslavement and oppression by one group or another, Tethyrians are fiercely independent, protective of their freedoms and suspicious of threats posed by powerful kingdoms and empires. Given their disparate ancestry, Tethyrians have never developed a unique language of their own, instead adopting the language of the latest wave of conquerors or refugees. Today most Tethyrians speak Chondathan.
(...) Outside Calimshan, many Tethyrians are craftsmen or caravanners, while others find employment as mercenaries in the employ of other realms. Tethyrians make skilled fighters and rogues, reflecting the struggle to survive successive waves of conquest and generations of warfare. Tethyrian culture has a long tradition of bardcraft, reflecting the absence of a Tethyrian empire at any point ni history and the corresponding reliance on itinerant bards to preserve and spread Tethyrian oral history.
(...) Tethyrians view life as a struggle to be survived through ties to Family, clan, and tribe. To a Tethyrian, freedom is the most precious gift, and the enslavement of another is the greatest sin.
(...) The paths of the loremaster and archmage are both attractive to Tethyrian wizards.
(...) Aside from bards, Tethyrians have not traditionally had access to book learning, although those who do are much esteemed by their peers.
(...) Familial, clan and tribal bonds require that adults look out for one another, so the elderly and those who cannot earn their keep turn to relatives and friends for support.
(...) Tethyrians have strong arcane and divine spellcasting traditions: Bardcraft is revered, and many master bards are of Tethyrian stock. The varied mature of Tethyrian heritage has produced many sorcerers as well. Likewise, the strong influence of Calishite and Netherese cultural traditions has echoes in the large numbers of Tethyrian wizards, although most learn their craft through a traditional master-apprentice relationship, not by attending a formal school.
(...) Animals and Pets (...) Tethyrians are partial to canines, particularly those bred for herding, hunting, or working. Falcons (treat as hawks) and swamp ferrets (treat as weasels) are commonly employed in hunting and often serve as familiars. Ravens are also favored as pets or familiars, particularly in the vicinity of the High Moor.
3.5E: The Tethyrian culture is a melting pot of Calishite, Chondathan, Illuskan, and Low Netherese elements. This unique background makes Tethyrians among the most tolerant, though fiercely independent, ethnic groups in Faerûn. They inhabit a vast territory stretching from Calimshan to Silverymoon, and from the Sea of Swords to the Sea of Fallen Stars. Tethyrians are of medium build and height, with dusky skin that grows fairer the farther north they dwell. Their hair and eye color varies widely, but brown hair and blue eves are the most common. Tethyrians are proud of their diverse heritage and protective of their freedom, so they tend to distrust powerful kingdoms and empires.
5E: Widespread along the entire Sword Coast at the western edge of Faerun, Tethyrians are of medium build and height, with dusky skin that tends to grow fairer the farther north they dwell. Their hair and eye color varies widely, but brown hair and blue eyes are the most common. Tethyrians primarily use Chondathan names.
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Verdict
After analysing these descriptions, I would say that it makes sense that Gale Dekarios can be of either a Chondathan or Tethyrian heritage — though I'd venture a guess that there's a fair mix of both.
Given that the Dekarios clan is "scattered far and wide", it could imply that they're of a mercantile affinity (Chondathan) and thus have settled in various cities along the the Sword Coast and beyond for trade purposes. Further migration patterns veering west, towards the Sword Coast, and an affinity for magic that can be related to Netherese ancestry (Chondathan and Tethyrian) are valid backgrounds for what we know of Gale.
Some things to consider:
The Tethyrians have more of a natural arcane leaning than the Chondathans (Gale was casting accidental fireballs at the age of 8, among other funny accidents).
The Tethyrians form strong familial and clan bonds (Gale has strong ties to his mother, is very family oriented).
Gale has more of an olive skinned hue, brown eyes and hair, as the combo is more common with the Chondathans ethnicity in contemporary Faerûn. It speaks of a Mediterranean background, if we were to compare it with Earth.
The Chondathans also have an affinity with felines, while the Tethyrian veer towards employing animals for hunting and favor birds of prey as familiars.
The Chondathans place a high value on book learning.
Both ethnicities have ties to the Netherese, which creates a compelling narrative device — especially after Gale's fallout with Mystra due to the Netherese orb incident. However, opportune irony aside, I think that what we see of Gale points to a mix of both heritages and that they reflect different sides of him that go beyond ethnicity, as they also affect his background from a socio-economical standpoint.
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galedekarios · 4 months
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gale's early access dialogue transcripts - part 2 a: the deer stew scene
in early access, gale had two additional major scenes: the deer stew scene and the loss scene, both of which would happen during a long rest at camp.
the scenes in early access usually happened in this order:
-1: first night long rest scene (still in the final game) -2: mirror image scene (still in the final game) -3: deer stew scene (cut content / partially reused in act i) -4: weave scene (still in the final game) -5: loss scene (cut content) -6: tiefling party scene (ea version cut / partially reused in act ii last night alive scene)
the deer stew scene was supposed to show that gale had come to trust the protag throughout their time together and the actions they've taken, like saving arabella and mirkon, or trying to solve the tension between zevlor and aradin.
he would tell them about his condition and reveal that he needs magical artefacts of great power (idol of silvanus, sword of justice, staff of crones, shadow of menzoberranzan, etc.) in order to consume the weave within them to sate said condition. parts of that conversation have been reused and repurposed for the full release version of the game, though now this scene happens while travelling if you progress gale's approval enough.
you can watch a video of the deer stew scene here. below you'll find the transcript of the scene and all its outcomes.
the deer stew scene
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Gale: Ah, there you are. How did you enjoy my deer stew this evening? Old family recipe. Protag (Option 1): It was delicious. Gale: Good. I tend to season it with spices from Kara-Tur, but given what's available to us, good old rosemary had to see us through. Not that I mean to regale you with my culinary exploits. Gale: There's, er... Well, there's actually something quite different I'd like to discuss. Protag (Option 2): I didn't have any actually. Gale: Curious time to be dieting. Especially with a chef like myself around. -> Then same as Option 1 Protag (Option 3): Should have kept it in the family. Gale: Can't argue with taste. Or the lack thereof. -> Then same as Option 1
Protag (Option 1): By all means.  Gale: We've been... -> See Option 3 Protag (Option 2): Why so tense all of a sudden? Gale: Some things are easier to explain than others. But first let me say this: We've been... -> See Option 3 Protag (Option 3):  Whatever it is, make it brief. Gale: As you wish. Gale: We've been travelling together for a while now, and during those travels I've been observing you. I want you to know that I like what I see.  The way you handled Nettie when she poisoned you. The way you defused the tension between Zevlor and Aradin. The way you got Kagha to release the girl. The way you saved that boy out of a harpy's clutches. In short: I've grown to trust you.
Protag (Option 1): That's very gratifying to hear  Gale: Now I need you to place your trust in me. Protag (Option 2): Enough of flattery. Where is this going? Gale: An exchange. I expressed my trust in you, now I need you to place your trust in me.  Protag (Option 3): Can't say the feeling's mutual.  Gale: And yet I need you to place your trust in me in turn. Gale: Our journey together is bound to last a while still. As such I feel compelled to speak. I say this because there is something I desperately need, but while I'll tell you what that something is, I won't tell you why. I have to ask you to agree to this before carrying on with this conversation.
Protag (Option 1): Very well, I agree Gale: Thank you. I see I did well to trust you. Now to the matter at hand. You see, I have a... condition. A condition different from the tadpole, but just as deadly. The only way to appease Protag (Option 2): No. It's unfair to demand blind faith in you. Gale: I understand that I'm asking for a lot, but I can't tell you everything. Not yet anyway. Please, reconsider. Protag (Option 3): [Wisdom] You sense secrecy and danger. Use your tadpole to probe Gale's thoughts. [Failure] Gale: I'm afraid that's not going to work on me. Look, I appreciate your curiosity, but don't pursue this path.  Let's agree in actions first and explanations later, yes?
Protag (Option 1):  Fine, have it your  way. / Fine, I reconsider. Tell me what you need.  Gale: Thank you. I see I did well to trust you. Now to the matter at hand... Protag (Option 2): I'm still going to say no. / No, I won't. And that's final. Gale: That's... truly disappointing. I see now that I misjudged you, so we'll dwell on the matter no longer. And at least I know where I stand. This is a part of the journey I must walk alone. Good night. Protag (Option 3): [Wisdom] you sense secrecy and danger. Use your tadpole to probe Gale's thoughts. [Success] Narrator: You become one with Gale's mind and you can feel something sinister oppressing you. It's... inside of you, a mighty darkness radiating from your chest. You could try to push further, but your hold over Gale feels brittle. It won't be easy delving deeper without him noticing. Delve deeper: [Failure] Gale: What are you... You're using the tadpole against me? This is a breach of trust that... And to think I thought you trustworthy in the first place! I'm leaving. I cannot stand to be around such betrayal a moment longer. 
Tav: [Insight] You are in mortal danger twice over. To leave would be foolish, and you are no fool.  [Failure] Gale: I am a fool. A fool to have trusted you. [Gale leaves the party permanently] Delve deeper: [Success] Narrator: You see through Gale's eyes, staring down the corridor of a dread memory. A book, bound, then suddenly opened. Inside there are no pages, only a swirling mass of blackest Weave that pounces. It's teeth, it's claws, it's unstoppable as it digs through you and become part of you. And Gods, is it ever-hungry.
Gale: Keeping me in suspense, are you? Come on, tell me, do we have an agreement or not? It's s simple question, isn't  it? What gives you pause? Protag (Option 1): Yes, I agree. Gale: Thank you. I see I did well to trust you. Now to the matter at hand... Protag (Option 1 / Dependent on Tadpole Use): Risk telling Gale what the tadpole showed you. Gale: What? You used that thing against me? And you saw! After I told you.... This is a breach of trust that... And to think I thought you trustworthy in the first place! I'm leaving. I cannot stand to be around such betrayal a moment longer.  Protag (Option 1): [Persuasion] Be reasonable, Gale. I'm responsible for our party. I had to know.  Gale: [Success] The need remains debatable, but I recognise your responsibility. Perhaps I spoke in haste, it's just that... there are things... things I cannot speak of. Besides, what you saw... You read the opening line of a very big book, no more. The darkness you perceived, that is my primary condition. A condition different from the tadpole, but just as deadly.
Protag (Option 2): [Inisght] You are in mortal danger twice over. To leave would be foolish, and you aren't fool. Gale: [Success] I have to admit, you are right about that. Besides, what you saw... Gale: [Failure] I am a fool. A fool to have trusted you. This is where we part ways. Protag (Option 3): So be it. Gale: So be it. This is where we part ways.
Gale: The only way to “appease” said condition is for me to take powerful magical artefact and absorb the Weave inside. It's been days since I last consumed an artefact, before we were abducted. It is time. By that I mean it's Imperative that I find and consume powerful strands of Weave at the earliest possible juncture. Protag (Option 1): Tell me more about that condition of yours [Saw with the Tadpole] Gale: You've already seen more than I was willing to share, remember? Best leave the darkness in darkness for now. [Did not use the Tadpole] Gale: That's part of the 'why' you agreed not to discuss. Wouldn't want to make an oath breaker out of you. Protag (Option 2): Where are we supposed to find the kind of artefacts you need? Gale: We already done the finding. The Idol of Silvanus is such an artefact. Protag (Option 1):  Are you crazy? There's no way I'm stealing the druids' idol. Gale: I'm not saying we should – I'm just pointing out it happens to be exactly the sort of thing I'm looking for. Of course we're bound to come across more artefacts during our travels. -> Continue to As luck would have it... Protag (Option 2): That sounds like more trouble than it's worth. Gale: And it might well be. It's a holy relic after all, and taking it would enrage the druids to no end. Not that I'd say no, but we're bound to come across more artefacts during our travels. -> Continue to As luck would have it... Protag (Option 3): Then let's go get it.  Gale: I'm not so sure that's advisable. It's a holy relic after all, and taking it would enrage the druids to no end. Not that I'd say no, but we're bound to come across more artefacts during our travels. -> Continue to As luck would have it... Protag (Option 4):  What happens if you don't consume any artefact? Gale: Catastrophe. Protag (Option 5): This is all madness. Gale: Define it as you will, the semantics aren't important, the condition's conditions are: I am in need of artefacts. That's all there's to it. -> Continue to As luck would have it... Gale: As luck would have it, Faerûn is full of them, though I do feel obliged to point out that items of power tend to be in the hands of the powerful. There will be danger involved – or great cost.
Protag (Option 6): So Astarion wants to suck blood and you want to suck magic. What's next? Gale: We all have our eccentricities. Ours are just more eccentric than most.  Astarion: As a matter of fact, you should feel lucky to be travelling with men of taste. -> Continue to As luck would have it...
Protag (Option 1): Danger? I wouldn't have it any other way.  Gale: Good. A bit of boldness will serve us well. -> Continue to I know the allure... Protag (Option 2): So you're saying I need to risk my life for you.  Gale: I know the allure these artefacts hold. I understand their value and their power. All this to say: I understand the sacrifice I ask of you. But if I may so bold: it's for a good cause indeed. I hope I can count on you.  Protag (Option 3): When I acquire powerful magic items, I'm not so sure I'll choose you over them.  Gale: That's your decision to make. I expect you to make the right one. Much is at stake. More than my own meagre life alone. Protag (Option 4): I can tell you right now I don't care at all for this wild Gale chase.  Gale: That's your decision to make. I expect you to make the right one. Much is at stake. More than my own meagre life alone. Gale: I know the allure these artefacts hold. I understand their value and their power. All this to say: I understand the sacrifice I ask of you. But if I may so bold: it's for a good cause indeed. I hope I can count on you.  Gale: [if the tadpole was used and told] Oh, and as far as that tadpole trickery goes, I really do trust you'll not be so untoward again.
coming up next:
-part 1: the three tadpole dreams -> completed
-part 2: major cut scenes: the deer stew scene -> completed with this post & the loss scene -> will be posted next
-part 3: minor cut scenes: abandoned temple of jergal, failed to save arabella, talking to the paladins of tyr and agreeing to go after karlach, edowin and the tadpole reveal, mayrina giving ethel's wand to her or breaking it, handing astarion over to the gur or defending him, reaching the druid grove, killing lae'zel, reaching the goblin camp & looking for halsin, killing the druids, priestess gut & the brand & the cult of the absolute, dror ragzlin and talking to the dead mind flayer, ogre couple, necromancy of thay, ethel, zhentarim chest, myconid colony
-part 4: gale's condition & the way it was treated in early access
taglist: @chainsawmascara, @randomfanner, @tacogoats, @khajiit-necromancer, @gwinharper, @galesenchantedpanties, @swampfaerie, @ardently-queer, @nirraein, @gale-enjoyer, @xiv-wolfram, @kairoswouldnever, @a-psychopathic-dream
i thought i'd tag the people i'd seen taking an interest in my original post! if you want to be taken off the taglist, please let me know!
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badragonplays · 1 year
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TSR DND KaraTur adventure Mad Monkey vs the Dragon Claw continues adventures in the Shou Lung region expanding the more chinese inspired culture and mythos.
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Blue and Fire Engine Red, Pt 6 (smexy times ahead)
To Kara’s surprise, steak dinner happens at Lena’s apartment. From how little Lena has shared so far, she’d expected to wait weeks or months to see where Lena lives. It’s not until she arrives that Kara realizes exactly why Lena is so willing to let Kara into her inner sanctum. 
It’s completely void of personality.
Well, Kara allows, it could be that a lack of personality could be a personality in itself. And there are photos, but they all feature Lena and her crew. All smiling– all recent. Nothing to suggest Lena had a life before National City. She spies a punching bag in one corner, but the rest of the furniture is worn and basic, suggesting the place had come pre-furnished by a landlord who didn’t particularly care about aesthetics. It’s spartan and plain– forthright in a way that actually fits Lena. Still…
Kara wishes the space could have given her a better look at Lena’s inner life. 
The kitchen, at least, is functional enough. Enough that Lena is able to season and sear her steaks to perfection, with some fresh asparagus sauteeing on a side burner. And she does it all with a smile, chatting with Kara as well as she had on the way home. A capable multitasker, Kara notes, though it’s less than surprising. 
Lena seems incapable of being incapable at anything. 
The meal is served up on non-descript plates– at least they’re ceramic and not paper, and Lena does lower the overhead lights to set the mood. Kara moans when the first bite of steak hits her tongue. Moist and savory and perfectly seasoned, it puts anything she herself could have made to shame. The asparagus is also perfectly softened without being mushy, retaining enough of its texture to allow for a bit of a crunch at the center. 
“Are you sure the Army didn’t put you on the chow line? This is delicious!” Kara groans. 
Lena smirks, taking a sip of her wine. “You think ‘chow’ tastes like this?” An arch eyebrow dispels that notion. “Nah. Not so much.”
“Well, wherever it comes from, color me amazed and impressed.”
Kara takes another large–too large– bite, and has to spend several quiet moments chewing her way through it. When she swallows– still too large– she tilts her head. 
“Is there anything you’re not good at?”
Lena’s eyes warm with mirth, but takes a moment to consider.
“Jumping rope.” Lena shrugs. “I hate it. Can’t stand it.”
“But you can do it?”
Lena waves away the answer. 
“Then it doesn’t count!” 
Lena laughs. “Alright, alright… um. Okay. I can’t draw to save my life.”
It’s a surprisingly candid answer. “Really?”
Lena nods. “Any required art classes were passed on charm alone.”
Kara grins. Lena eyes her suspiciously. 
“What?” 
For a moment, they play a game of silent chicken as Kara waits for Lena to say the words, and Lean waits for Kara to confess what she already suspects. Finally, Lena caves.
“You’re an artist, aren’t you.”
Kara laughs, tickled by the suspicion at odds with the twinkle in Lena’s eye. “Maybe…” she draws out, unable to help the taunt. She relents when Lena’s eyebrow climbs dangerously close to her hairline. “Okay, fine. Yeah. I am. Kind of. At least, I was.”
“You were?” 
“Not much opportunity to flex my brush skills on a cop’s schedule,” she deflects, unwilling to dull the mood with the somber reality. If Lena suspects the deeper reason, she gives no indication. 
Instead, she tilts her head. “Well, I’d like to see some of your work, sometime.”
“Yeah?”
“Yeah,” Lena confirms. “If you’re willing to share, of course. No pressure.” She takes another sip of her wine. “I just know that anything you do would be amazing.”
Lena’s voice is low and throaty, and Kara senses the shift to a mood far more intimate than playful banter. “In that case, you would be right,” Kara confirms, leaning forward across the table. “Play your cards right, and I’ll prove it to you. Again.”
“Uh uh,” Lena returns, leaning to meet Kara midway across the table. She pecks a tantalizing kiss to Kara’s lips. “Tonight is my turn to go first.”
“Oooh,” Kara purrs. “I don’t mind the sound of that.”
She plays a light drumroll on Lena’s ass as she clears the dishes, which only receive a quick rinse before being forgotten in the sink. Lena’s attention turns to Kara, who feels the weight of her focus like a planar shift. The rest of the world ceases to exist, narrowing to the two of them alone.
They haven’t even reached the threshold of Lena’s bedroom before warm lips caress the skin of her neck. Her flesh prickles with goosebumps, a frisson of desire coursing through her. She wants this, and the flutter of nerves in her belly only heightens her anticipation. She’s never wanted anything– or anyone– as much as she wants this, wants Lena. She doesn’t know what Lena has in store for her, and doesn’t quite know how her body will react to her ministrations. If her current arousal is anything to go by, Kara suspects she might not survive what’s to come. And she’s perfectly fine with that.
Lena guides her with gentle hands to sit on the edge of the bed. For a moment, Kara thinks she’ll sit on her lap, like the last time on her couch. But instead, Lena lays her back, leaning over her with a muscled arm holding her up.
“Tell me what you want,” Lena murmurs between slow languid kisses. Kara whimpers into her mouth, making Lena’s lips curl in a smile against hers. “That’s not an answer, love.”
For a moment, Kara struggles to think, but Lena doesn’t relent in her ministrations. It takes long minutes of nearly losing herself in the sensations before she manages to conjure her wish.
“Let’s go slow.” she murmurs.
Lena pauses immediately, but Kara keeps her from pulling away by cupping her cheek. Lena gazes into her eyes, studying her to understand the meaning behind her words. Then, slowly, a low fire sparks deep in her gaze.
“How slow, exactly,” she asks, low and silky.
Kara lifts her chin to kiss her. “As slow as possible.”
Nodding her understanding, Lena runs a velvet touch up under Kara’s shirt; slow enough to count each and every rib. “And where would you like to start?”
Breath hitching when Lena hits a sensitive spot just under Kara’s breast, Kara tries to blink her way to at least partial coherency. 
“Do you have a vibrator?” she gasps.
Lena nods, nuzzling Kara’s ear. “Excellent idea, darling.”
Finally, Kara releases herself to the experience. Lena takes her time with her, going deliciously slow as she raises Kara’s shirt by inches, kissing every exposed bit skin on her way. Not just kissing. Licking, nibbling, suckling. She lingers on Kara’s breasts, brushing her thumbs over pebbled nipples as she diverts back to Kara’s lips. 
Slowly but surely, Kara’s skin heats with pleasure. But when her breath starts to quicken, Lena draws herself away. Without Lena’s body heat against her, chill air washes over her, making her groan. She squeezes her eyes shut in frustration.
“Now, now,” Lena tsks. “I want you to watch.”
Kara’s eyes fly open, and she props herself up on her elbows to watch as Lena unbuttons the fly of her jeans. Her fingers dip beneath her waistband, and Kara’s breath goes ragged in her chest. But just as smoothly as they slide under, they slip back out, and Lena shimmies out of her pants. 
She kicks them aside as soon as she steps out of them, and Kara is left to ogle smooth, tones legs. Lena may not match Kara for height, but her legs are long and packed with muscle. Kara’s mouth goes dry.
“Jesus fucking christ,” Kara mutters. 
Lena saunters closer, a satisfied smirk on her face. “Well, hopefully he won’t be the one fucking tonight.” 
She tilts Kara’s chin up. Kara lets her mouth gape, just enough for Lena to see the invitation and take it. Her tongue slides over Kara’s, then curls languorously up and along the roof of Kara’s mouth. She sucks against Kara’s upper lip as she withdraws, and Kara lists after her when she sits back on Kara’s knees. 
“Do you want to see more?” Lena croons.
Kara swallows thickly. “All of it,” she croaks. “I want to see all of you.”
Lena smiles, pleased with her response. She grips the hem of her shirt with her fingertips, and slowly begins to pull it up, up, up over her abdomen, her breasts, and finally her head. Dark hair flows through the neck opening, swishing around Lena’s bare shoulders. When Lena’s fingers move to her bra, all higher function vacates Kara’s brain. The little strip tease that follows sends bolts of arousal down through Kara’s core, pooling between her legs. Soon, only Lena’s underwear remains.
When Lena twists to deposit her bra on the pile with the rest of her abandoned clothing, Kara catches sight of a dark smudge on Lena’s ribs, but it flashes out of sight and out of mind when Lena turns her attention back to her. 
Thankfully, Lena makes quicker work of Kara’s own pants. Soon Kara is completely and enthusiastically nude, and Kara notes that Lena makes no mention of how wet she is. Kara’s glad for it– she suspects it will be her default state whenever Lena’s eyes take on this sort of glint. 
She jumps when the first rumble of the vibrator tickles the inside of her thigh. She inhales through her teeth, and is answered by a palm pressing flatly against her labia and clit. 
“Easy,” Lena coaxes. Her lips still smirk though. “Don’t want you getting worked up too soon, do we?”
The even pressure on her groin eases some of the edge that had been building within her, and she manages to take a breath that relieves any more. Even so, she knows that once Lena gets to work with the vibrator, she would be hard pressed to draw this out as long as she hoped she could.
Lena isn’t one to disappoint. She plays Kara like a fiddle, taking her tantalizingly close to edge after edge, before drawing her back down again and again. Her technique is expert– the vibrator seems to trace patterns everywhere but her clit. Her labia, her bikini line, even the bottom edge of her belly. Sometimes, when Kara lingers too long on one edge, a warm tongue soothes her clit, dulling the hungry ache.
“Hanging in there?” Lena checks in once Kara stops squirming. 
“Barely,” Kara gasps, panting. 
“You are so hot,” Lena purrs. “You’re doing so good.”
That alone almost almost pitches Kara over the precipice. She curls her fingers into the sheets, gritting her teeth. “Soon,” she warns.
“Just say the word, baby. I’ll get you there.”
Lena starts again, taking her time tracing more patterns around her ultimate destination. Slowly, inevitably, the pressure building to unprecedented heights. Kara’s never been attended to like this, never been read so plainly, so intuitively. It’s as though Lena has already memorized her body, chasing every sensitive part of her with expert precision until even the ebb aches as deliciously as the flow. 
When Lena brings the vibrator closer to her clit than she has so far, Kara cracks. 
“Now!” she gasps.
The vibrator has hardly touched her clit when Kara hurtles over. She can’t help the cry that escapes her, loud and long and desperate. She’s never made a sound like this before. She doesn’t realize Lena hasn’t moved the vibrator before she’s tipping into a second orgasm, then a third. The last lingers for long, long seconds and only then do the vibrations cease.
The whine that Kara issues is inhuman to her own ears, but Lena only chuckles as she climbs up to check on her.
“Still conscious?” 
Kara grunts plaintively, as her fingers slowly release the sheets. 
“That was– whoah!”
Lena’s exclamation is swallowed by Kara’s mouth on hers, lunging for a kiss before full conscious thought has even returned. Lena melts into it, letting the kiss deepen and last until Kara is the one to break it. 
“Amazing,” she finishes Lena’s sentence for her. “That was amazing. You’re amazing.”
Lena’s cheeks flush under the praise. “And you,” she returns, “are a glutton for punishment. You lasted longer than I thought you would. Much longer.” She licks Kara’s upper lip so sensually, it almost makes Kara ask for another round. Almost. “Good girl.”
Kara sighs. “I don’t know if I can return the favor,” she confesses. It kills her to say it, but she barely feel her toes. Lena laughs. “I’m sorry…”
“Please,” Lena dismisses, still laughing. “That’s possibly the greatest compliment I’ve ever gotten.”
Kara blinks. “Ever?”
“Ever,” Lena confirms. She smiles, her eyes warm and full of comfort as she gazes down at Kara. “How about an early night then?”
A sigh escapes Kara. “That sounds…”
“Amazing?” Lena teases.
“Yeah,” Kara confirms contentedly. “Amazing.”
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barbatusart · 9 days
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for those interested i figured out the most likely geographical background for the szarr family - the rat door's text is written in kozakuran & you need this dictionary to figure it out, & kozakuran comes from kozakura (apparently based on japan between the kamakura & sengoku periods ie 1336-1573AD) in the eastern continent kara-tur
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robotbeetle · 1 month
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Bg3 has neither an Asian nor monk companion so I took matters into my own hands.
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Here’s my idea for a companion character. He’s not supposed to be tav/durge but a character you would recruit and have on your party like Gale or Karlach. And yes, he would be romanceable.
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I’ve been thinking a lot about how he would fit into the storyline and gameplay. Here’s the notes I have on my phone regarding his companion quest and hypothetical game mechanics:
Upon first recruiting him, he will tell the group he got captured amidst their pilgrimage across Faerun but in actuality Yeon Ryang was searching for their brother, a leading figure in a growing Kara-Turan crime syndicate
Complicated sibling relationship™
Pretty early on you will learn of his keen disliking of Kozakura and its people. Prying further you’ll discover that he was refugeed as a young child due to a particularly violent Kozakuran invasion attempt of Koryo.
Traveling with Yeon Ryang and garnering approval from him will allow you to refer to him as just Ryang. You will also learn that before he was a monk, he was a criminal. A petty thief at first but his sense of entitlement grew alongside the severity of his crimes. It’s a past he holds ever so shamefully and the reason why he blames himself for his brother’s upcomings.
You’ll learn this past after interacting with the Zhentarim and later the Guild which activate unique cutscenes for him. He will strongly disapprove if you earnestly work for these crime groups and approve if you fight against them. If you romance him and help the Zhentarim overthrow the Guild, he will break up you as well, believing the Zhent to be the greater of two evils.
After learning said past, you also learn that Ryang is highkey obsessed of cleansing himself of his past sins and of all sins entirely. Ryang refuses to let go of his shame over himself and part of his companion is quest is helping him get over it for better or for worse. In the end, either he’ll become cynical to his shame and uses it to justify his return to crime or he’ll acknowledge that his shame will always be a part of him that he can only accept it and try to better himself as much as possible. 
Romancing him will give you the dialogue option to ask about his missing pinkie fingers in which he’ll explain to you that it was in fact the head monk of his monastery who severed them as a show of reform and discipline to Ryang. Yeon Ryang doesn’t resent his teacher for this and instead sees it as a deserving punishment and reminder. 
Later on it’s revealed that his brother, Yeon San who is currently operating under the name Sanjong, is in alliance with the cult of Bhaal and thus the cult of the absolute by supplying them with paralytic poisons from Kara-Tur (the same Dolor uses). He is hoping that when the Absolute takes control over Faerun, that’ll they extend a hand in an assault against Kozakura
If you encounter Sanjong and kill him without Ryang in your party or kill him without talking to Ryang beforehand, you’ll have to pass a dc30 persuasion check to keep Ryang from leaving your party permanently
His companion quest ends with a showdown between him and his brother where you’ll have to fight Sanjong and his goons. Once you bring him to low health or knock him prone, a cutscene occurs where you can convince Ryang to either spare or kill Sanjong. Remaining silent will result in him sparing his brother and leaving the two to repair their relationship
Whether Sanjong is killed or not, the player will have another choice in influencing whether Ryang will either join the ranks of the Kara-turan crime guild or continue pursuing total redemption
Basic rundown: His companion quest centers around the idea of plausibility of change and Yeon Ryang’s feelings of responsibility over his younger sibling. Either you can lead him down the path of rejecting his monastic ways and reverting back to his criminal life (either alongside his brother or replacing him) or you can inspire him to continue traversing across Toril (with or without his brother) to truly realize enlightenment. 
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fuckyeahbaldursgate · 8 months
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Bhaal's errant progeny and BG3.
Hey all, just some witterings from me that I really wanted to post about a particular encounter because it just super irked me. This post contains spoilers for Act 3 and specifically the serial murders quest.
My overall view is that most of the returning cast from the original BGs have been treated fairly respectfully and consistent with their character arcs in BG1/2 however, there is one unfortunately that I just don't like and that's Sarevok. Yep he's back for a brief encounter where he's revealed to Orin's granddaddy and he's going to smack your butt for funsies. Now while I enjoyed the fight itself the overall conversation / plot points were kind of disappointing for the following reasons:
1.) No Kevin Michael Richardson. Given the guy recently starred in Baldur's Gate: Siege of Dragonspear and is a fairly prolific voice actor I have no idea why they didn't ask him to do this role and given his distinctive voice, it's really noticeable. I appreciate with the other returning characters haven't got their original VAs either but I think Jaheria and Minsc's VAs do a good impression of originals and in some ways can hide behind the accents of the characters.
2.) Ignores the impact of Imoen's soul. It's referenced in the conversation that the fairest Bhaalspawn resurrected him so that implies that BG3 assumes it was Imoen who gave a bit of their soul to revive him in Throne of Bhaal. Now there were a few conversations that touched upon the fact that Sarevok was actually mildly influenced by this (he has cravings for sweet things and other strange things etc.). I'm not saying that this would have completely turned him overnight into a good guy but his re-embracing of Bhaal seems contrary to this.
3.) Inconsistent with conversations with Sarevok in BG1/Throne of Bhaal. In my view, the game is fairly clear that Sarevok's goal was never to serve the Lord of Murder but to become him. Furthermore, in TOB he actually seems pretty accepting of the fact that he failed to achieve that and is almost regretful in places, particularly in relation to Tamoko's fate. Why has he gone back to serve the Lord of Murder no less in BG3 when he wasn't really a true believer in the first place.
4.) Inconsistent with Sarevok's epilogue at the end of Throne of Bhaal. Sarevok's arc in TOB revolved around the nature versus nurture argument. One of the big challenges the Bhaalspawn faces is the revelation that Gorion had the opportunity to take either you or Sarevok and it was pure luck that you were chosen instead of him. The question for the Bhaalspawn is: would you have turned out exactly the same as Sarevok had you not lived in the relative safety of Candlekeep? Sarevok is given an opportunity to do things differently at the end of TOB. His epilogue notes that he never settled in one place for too long, routing an army of orcs before he conquered an entire city by himself only to then mysteriously vanish. The epilogue concludes that he actually returned to Kara-Tur to bury Tamoko and never returned, which ultimately suggests that Sarevok is a changed man at the end of TOB.
So yeah it seemed really lazy to me that he's just back as another mook of Bhaal for you to mow down. Now I've been playing a fairly neutral drow wizard who turned down the offer of becoming an assassin of Bhaal so maybe this comes across better if you have more time to talk to him but yeah was left feeling a bit sad by how he ended up in BG3.
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