#launch game development
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A report from Eurogamer and VGC stated that Nintendo showed their next console to a select few developers at Gamescom behind closed doors. Do you think the report is plausible? And is it generally common for console manufacturers to talk about their next console to developers privately towards the end of a console generation?
Is it plausible?
Of course it's plausible. The Nintendo Switch started development around 2012-2013, was unveiled in 2016, and was released in 2017. It's been six years since the Switch launched. If Nintendo started developing a new console shortly after the Switch's launch (2018), we're about due for a new console unveiling.
Is it common for console manufacturers to talk about the next console to developers privately?
Absolutely. How do you think the new console's third party launch games get made? We on the dev side get to work with the console dev kits before the public knows about them because new consoles need to launch with games to play or nobody will buy them. We need at least a year (preferably two or three) to build a whole game on new hardware, so you can do the math - if our game launches with the new console in holiday season 2025, that means we need the console dev kits to start building the game 2022-2024. How do you think we get those dev kits if we don't talk to the console manufacturers? We get the dev kits early and are all sworn to NDA Secrecy for that time.
I'll clarify to say that I can neither confirm nor deny anything that I am currently working on, nor can I confirm nor deny the existence of any next-gen Nintendo (or Sony or Microsoft or other party) console system. I am only speaking hypothetically as someone who worked on launch titles for the [PS4/XBOne generation and the PS3/X360 generation].
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#working in the game industry#console game development#launch game development#tales from the inside
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May Asks and Injury Updates
Got a wrist brace, but my arm is still fucked. So I’m the meantime, I’ll be answering asks about anything, including story, characters, gameplay, or meta.
Here’s a snippet of the writing, though it probably won’t be the only one depending on what people are interested in.

[ID: screenshot of text reading. “You don’t know how long the aftermath lasts. In and out of consciousness, you think you hear someone trying to talk to you, but your mind is consumed with the searing agony that spreads from the bite on your neck. Is there a hand on your back? Are you moving? Is someone carrying you? You can’t find the headspace to comprehend it, but it has to be the case. You convulse in their arms.”]
#I’m not launching the game rn so this is from my work document#(bw)²#blood boils without water#game development#interactive fiction#if wip
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ppl hating on Mass Effect on my rp dash like damn..
#like they are both BW's best selling IPs and have so much room to do things in#and tell new stories#and ME5 has been in development for almost as long as DAV was now#so of course theyre going to focus resources on that#just bc u dont like ME or dont think it needs another game doesnt mean there isnt demand for it#like jesus the hostility is crazy#like yes DAI has incredible LIFETIME sales#but ME3 had iirc 1 million more units sold than DAI did at LAUNCH#anyway im just rambling but a few ppl's posts kinda set me off like.#it's also HUGELY EA's hand in this and what gets marked as successful or not#fandom wank
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Something I think about a lot is how, especially nowadays, people complain about 'dated' references and memes in video games (mainly borderlands in my experience, but I'm sure it happens with others)
And the 'dated' thing they're talking about is something that was popular or trending like. A year or two ago. Sometimes a couple more, fine, but still happened DURING game development.
And it's just like.
Bestie.
It wasn't dated when they wrote it in it was current. They can't write in memes or references that are current as of launch date because it takes time to do this shit.
#borderlands#Seriously I just. Don't get it when people complain about dated shit when said shit happened#WHILE the game was being developed#And then basically demanding that they add in something that happened like. A few months before the launch date#After all the main writing and building of the game is finished and they're working on fixing bugs and such#Like. It doesn't FEEL like it should be very hard to make the few steps in thinking to get to this conclusion????#But apparently it is#I'll admit I don't work in game development so if someone does and it turns out I'm somehow wrong feel free to correct me
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I was doing a thing where I tried every single branch in a good amount of Cyberpunk 2077's dialogue ages ago, and I just have to say it left me surprisingly impressed.
It is largely linear, but not nearly to the degree that I had first thought.
There aren't massive branching dialogue trees, but there are just quiet little diversions that happen so smoothly you don't even necessarily realize you made a branching choice...unless you get in there with time to kill and 6+ reloads. Taking a blue choice or acting in a timed dialogue, for example, can appear to have little consequence at first but has actually quietly shifted you onto one track instead of another.
The effect, I realized, is that as you play it feels like the choices you made are the only ones possible.
First of all, how fucking brilliant. Second of all, it's so thankless - if I hadn't gone back with this silly little project in mind I would have continued on my way thinking it was as simple as it first appears. It reminds me of the first person pov, both in how unpopular it was and how it clearly, carefully supports a beautifully immersive experience. The difference, I guess, is that first person pov smacks you in the face and makes you admit it's brilliant, while dialogue flies under the radar.
Ultimately, I still can't get over how intentional they were with this game, and how willing they were to take risks - and I hope to god that mindset didn't get crushed by the initial reception.
#cyberpunk 2077#it feels crazy for this game to be a top tier example of well crafted thoughtful design to me#while general perception is just that it's the “disaster” game “fixed” long after launch based on feedback and “holding them accountable”#I swear to god to everybody who loves the game now - it was 95% there at launch#the console testing company really screwed them#and management screwed themselves and especially the dev team by not keeping tabs on that company#but the development/design/decisions itself was something truly exceptional
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The Code of Crystals (Chapter 1) has been updated! + Game Information
You heard it here first,
[THE CODE OF CRYSTALS CHAPTER 1 IS AVAILABLE ON ITCH.IO]
It has been re-released with a prettier UI, an additional CG for Eranis, and some edits here and there.
But if it's only chapter 1, why is it 10€? 10€ is the price of all five chapters combined.
As of right now there is no way to only buy the first chapter and I understand that you would not want to buy a game that is not technically "finished". However you may very well wait until all five chapters have been released before buying.
There is also a demo which you can download in order to try out TCOC and see if it is a game you would enjoy.
Chapter two will be released in late 2025 or early 2026 and I hope to see you there when it comes out 🖤
#rainspicestudios#visual novel#visual novel dev#game development#gamedev#rainspice studios#indie games#indiegamedev#indie dev#indie game#puzzle game#oelvn#my writing#the code of crystals#the code of crystals game#game release#game launch#fantasy#horror#fantasy games#horror games#indie horror game
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⭐️I JUST PUBLISHED MY FIRST EVER GAME!⭐️
Do you think we're soulmates in every universe? is a short (~10 mins) visual novel about love and alternate universes. It has 3 endings and includes art & coding made by your's truly.
While it isn't anything super impressive, I have been wanting to release a game (whether it was a short or long one didn't matter to me) for so long and to finally do so is super exciting for me! Thank you if you download and play it, I put my heart and soul into making it for the Dialouge Game Jam this past week. I hope this leads to me uploading bigger projects in the future, and I hope you'll be there when I do. 🧡
You can find the link to play my game down below.
#indie dev#indie game#ren'py game#ren'py#visual novel#game development#indiedev#indie games#game launch
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✨ Attention, Gears of War fans! The wait is almost over! 🎮 Gears of War: E-Day is returning to the roots of our beloved franchise, taking us back to the iconic Emergence Day! Developed in partnership with People Can Fly and The Coalition, expect stunning visuals with Unreal Engine 5 and an unforgettable gameplay experience.
📅 Mark your calendars for Fall 2025 on Xbox Series X/S and Windows PC—and it’s launching on Xbox Game Pass from day one! Ready to fight for Sera again? 💪
#Gears Of War#E Day#Epic Return#Emergence Day#Locust Horde#People Can Fly#The Coalition#Unreal Engine 5#Gaming News#Game Development#Xbox Series X#Windows PC#Gears Of War Fans#Game Pass#Fall 2025#Video Games#Action Games#Game Trailers#Gaming Community#Game Launch#Xbox Games#Next Gen Gaming#Story Driven Games#Video Game Updates#Gaming Industry#Gears Of War New Game#Gaming Events#Game Development News#Gears Of War Series#Visuals In Gaming
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Can’t Wait for Grand Theft Auto VI
You ever get those moments when you’re just sitting there not doing anything in particular and suddenly you feel it hit you? That little buzz of excitement. Today, for me, it was one of those moments. I was just sat here, feet up, thinking: “Bloody hell, I can’t wait for Grand Theft Auto VI.”
Honestly, Rockstar Games has that magic touch. They’re the Apple of the gaming industry. And I don’t say that lightly. We’re talking about a company that doesn’t just make games they craft experiences. Stories. Worlds you can get lost in. Just like Apple doesn’t just make phones they create tech that becomes part of your lifestyle.
Now, let’s not pretend they’re perfect saints. Rockstar’s had their scandals remember the Hot Coffee debacle back in the San Andreas days? That stirred up a media firestorm like no other. But you know what?
So did Apple. Remember when they removed the headphone jack from the iPhone? Everyone lost their minds. “How dare they!” they cried. And yet… here we all are, AirPods Pro in our ears, loving the sleek wireless life. Because whether it’s Rockstar or Apple, when the dust settles, what you’re left with is a product that just works and works bloody well.
They’ve got the same silence, the same smug confidence, the same ability to vanish for years and then reappear with something that blows every other product out of the water. And like Apple, they’re extremely private almost obsessively so.
GTA VI is shaping up to be one of those monumental moments. We’ve waited over a decade since V dropped. In that time, Rockstar’s stayed relatively quiet focused. Calculated. It’s very Apple-like. Minimal noise. No unnecessary hype. Just letting the anticipation build like a kettle on boil. And you know when they finally do lift the curtain, it’s going to blow the bloody doors off.
There’s a certain artistry to the way Rockstar does things. Every detail matters. Every character, every line of dialogue, every city block it’s thought out. Planned. Delivered with polish and punch. That’s what gets me excited. It’s not just the carnage and chaos we all love about GTA it’s the atmosphere. The social commentary. The satire. The raw realism wrapped up in absurdity. It’s a game, sure, but it reflects life our world, our nonsense, our contradictions.
And just like with every new iPhone, people will moan. “It’s too expensive.” “It’s just more of the same.” “They removed X feature!” But when launch day comes, everyone wants in. Everyone’s queueing up digitally (or physically) to be part of the experience. Because it’s Rockstar. Just like it’s Apple. The game (or gadget) might ruffle feathers, but by the end of the day, the consensus is the same: damn, they’ve done it again.
So yeah. I was just sitting here… and I thought, “I can’t wait.” Not just for the missions and the mayhem but for the moment. The cultural flashpoint. The debates, the reviews, the memes, the YouTube breakdowns. GTA VI is going to be one of those releases. One we talk about for years, like we still do with Vice City, San Andreas, and GTA V.
Mark my words GTA VI will be the iPhone moment of gaming. And I, for one, will be front and centre with controller in hand, grinning like a schoolboy.
Bring it on, Rockstar. We’re ready.
#Grand Theft Auto VI#GTA VI#Rockstar Games#Apple Inc#Gaming Industry#Tech Giants#Secrecy in Tech#Gaming Culture#Game Development#Hype Culture#Video Game News#Apple vs Rockstar#Vice City#iPhone Culture#Hot Coffee Scandal#Game Launches#GTA Online#Gaming Commentary#Pop Culture Moments#Tech and Gaming Comparison#today on tumblr#new blog#deep thinking#deep thoughts
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“baLduRs gAtE diDnT deServe tHe GoTY AwArd” I’ll bite you
#1. has 50-100 hours worth of gameplay#2. each dialogue has a unique reaction#3. has several different unique story modes that have individual stories for each playable companion#4. normalizes LGBTQ+ diversity#5. has a development team that readily listens to their players and on several occasions have added exactly what the players want#6. the story is fucking amazing#7. has been in development for YEARS including a several year window of early access where they got activefeedback from their players#includes Easter eggs of its predecessor (BG2) that launched more than 15 years ago#9. Promises no payable DLC or additions will be added so all players can enjoy the game to its full potential without having to pay extra#must I go on???
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Scrapveil Nebula 0.5.5 (softlaunch)!
Play a Posthuman, Uplift or Machine crewmate with your friends; guide your modular clunker of a Starship through the gloomy, dangerous pollution clouds of the far-future Scrapveil Nebula.
Download the game, updated regularly on Patreon!
#ttrpg#indie ttrpg#art#scrapveil#nebula#scifi#science fiction#developers & startups#roleplay#spaceship#starship#game#0.5.5#soft launch#ttrpg art#tabletop#tabletop art#card art
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Can video game launchers just die? There's no good reason i should have to run some crummy, laggy, advertisement riddled, useless pseudo-website just to make a game run. For a game that runs fine entirely on my computer, there's no good reason I should need to log into an account, or connect to the internet.
What happens when the checking server closes down? What about when you want to play somewhere outside the city? They're so slow too, even the ones with minimal news and rubbish take longer to launch than the actual games.
Anti-Piracy? This is making me want to pirate to avoid this bs. I just downloaded Tor.
I don't mind online videogame stores, but the launcher is the worst development in recent history.
#the second worst is bloat#video games#businessmen should not be allowed to run things i think#steam#origin#Epic games#i hate video game launchers#i just spend 45 min trying to launch sims3 - a game entirely on my computer which i have owned for years#dear game developers: i don't care enough about your news to put up with having to download it every time i open a game#just put a link in your actuall in game launch menu. That worked far better
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bruh they did not release coral island ("full" version) without even finishing a main storyline and slapping WIP in your fucking journal 💀💀💀💀💀
#tbd#jesus christ i am baffled#i can't believe i am sitting here at my desk feeling like the most complete game i played this year was the bethesda game#had i known a main fucking quest would end in wip i would not have bought this game what the fuck#why are people so brazenly releasing games like this#for all the shit cyberpunk got at launch at least they bothered to write an ending for the game even if some were cliffhangers#same for starfield at least the game has a fucking ending lmfao#meanwhile bg3 act 3 is unfinished as fuck#and apparently so is this game#bro if there's a 2024 roadmap that better be front and center on your game's steam store page#bc nothing on that front page implies the existence of unfinished shit that is coming next year#it's out of early access and ngl no one should even have to go rooting around for developer updates#bc you slapping the 1.0 there and saying it's out of EA implies that it is finished#it's so deceptive i swear to god.#not everyone backed your kickstarter harold#anyway i am used to this shit from aaa developers but seeing indie devs do it just feels gross
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ppl joking abt hating on mario rpg for being turn based… you don’t love the grind (ignore my username here)? The endless toil? The music that loops way to early for how long the fights take? Have some fucking respect (again please ignore my username for the moment) know your fucking history. turn based gang forever (please ignore the username)
#I have been looking at leaks the ff4 theme remaster is actually. really incredible I’m kind of obsessed#also hilarious to me that fight against monsters has one billion key changes now. like even#shimomura was like yeah this song is way too repetitive LMAO#I’m so excited to get my grubby little paws on this game. I wish I had gamer friends in the city I would go to the launch LOL#the ff -> mario rpg -> moon rpg pipeline for the few developers that did all 3 must’ve been a wild ride lol
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Feral Forest hits Kickstarter in 14 days!👀 Mark your calendars, call your loved ones, save the date. The time is near🐺✨
#artists on tumblr#smallbusiness#creator#steam games#mobile games#small artist#indiegamedev#kickstarter launch#game design#game development#game dev blog#video game music#video games#indie dev#indie artist#milwaukee wisconsin#feral forest#gamemaker#independent artist#newgrounds#youtuber#pc games#2d animator#2d game#survival games#shooter#arcade#caricature art#cartoon#kickstarter
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🌟 Just dropped: Sea of Stars Dawn of Equinox is live! 🎉 Experience thrilling three-player co-op, revamped combat with Sticky Combo Points, and uncovering the new Mystery Locks! Whether sharing the adventure with friends or enjoying it solo, there's a ton of new content to explore! Check out our full blog post for all the exciting details!
#Sea Of Stars#Dawn Of Equinox#Gaming Update#Co Op Gaming#Combat Mechanics#New Features#Couch Co Op#Online Play#Speedrun Mode#Game Enhancements#Gaming Community#Sabotage Studio#Adventure Game#RPG#Difficulty Presets#Custom Gameplay#Cinematic Cutscene#Gaming News#Interactive Combat#Game Development#Video Games#Game Updates#Relics In Games#PlayStation 5#Next Gen Gaming#MMORPG#2025 Game Releases#Gaming Updates 2023#Explore Together#Game Launch
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