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#mage is the best ttrpg setting of all time
corpocyborg · 5 months
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i keep trying to read about how the net works in the cyberpunk world and how it's different from the real internet because a lot of my fics are very heavily focused on that aspect of the setting, and i can't tell if this doesn't make sense because i don't know enough about how the internet works in the first place or just because sci fi never truly makes perfect sense since it's ultimately fictional
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dungeonofthedragon · 21 days
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Magical School TTRPG
With the announcement of Dimension 20's Misfits and Magic season two, now is the perfect time for a post about different games for playing out your wizard school dreams, 100% free of TERF nonsense.
(season one of Misfits and Magic used Kids on Brooms, a magical spin on the popular Kids on Bikes. If you're in Aotearoa, you can support a fantastic local business and find copies of the latter here!)
Esoterica, Her Majesty's College of the Arcane
Style: Narrative
Device: Prompts, GMless
The lightest and most whimsical game on this list- also, it's totally free! Grab a friend or three and have your own magical school adventures today.
Our Spell is Steel
Style: Theatre of the mind tabletop
Device: Dice
This game isn't a traditional magic school game, but it can scratch a similar itch if you're looking for a darker vibe. Players take on the roles of neophyte mages born and raised to serve an empire. Tragedy, revolution, and magical drama are all on the cards here, and this game is just as suitable for a one-shot as it is for ongoing play.
Tangled Blessings
Style: Journaling, GMless
Device: Tarot
Tangled Blessings is set in a cursed magical university. The game revolves around a pair of exceptionally talented rivals. It is played from the perspective of one (or both) of these students, who are reflecting on their time studying here before their long anticipated, climactic final duel.
Worth noting is that you and your rival don't have to be enemies! You could also play this from the perspective of siblings, best friends, or even lovers...there are endless possibilities.
Wyrdwood Wand
Style: Tactical grid-based tabletop
Device: Dice
Wyrdwood Wand is a game I've been keeping a close eye on lately. Young wizards attend a magical academy full of danger and intrigue. Monsters and spirits abound, and there'll always be something exciting to get up to!
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are there any systems that work for player vs player combat with well-defined characters and broad powersets? street fighter the storytelling game really opened my mind to the possibilities of a potentially purely-pvp tabletop game with full character sheets, but the balancing is kind of a disaster in that game and it kinda restricts you to unarmed martial artist characters (as opposed to, say, mages or weapon users)
THEME: Combat, PVP
Hello friend, so I tried to focus on games that prioritize combat. When it comes to mechanically detailed games that specifically centre PvP, I don’t know very many. Some of these games may fit some of what you’re looking for, but I can’t guarantee that anything on this list will fill all of what you’re looking for. That being said, these games are likely to carry at least something that speaks to you, and you might even be able to combine one or two of them to get what you’re looking for!
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Gubat Banwa, by makapatag. (@makapatag)
Gubat Banwa is a  Southeast Asian fantasy martial arts Role-Playing Game, inspired by the refulgent cultures of Southeast Asia. Raise your spears, KADUNGGANAN, you elite warrior-braves and asura-knights who travel The Sword Isles to prove their conviction and dictate the fate of the world. Revel in larger-than-life war drama like in Asian Dramas, ballistic tactical martial arts grid gameplay in the vein of Lancer or Final Fantasy Tactics, and find glory beyond heaven. Wield the Thunderbolt of Liberation! Rejoice! In the Glory of Combat!
Gubat Banwa is all about combat, and it provides you with a wealth of martial options to choose from. The styles include fighting with long-ranged attacks, magic, defensive, offensive, and balanced styles. This means that while the team works well together, each character will have their own strengths and weaknesses. That being said, I can see at least fictional reasons why two players might end up squaring off against each-other - for example, if their convictions clash. I’d say this is worth checking out for the mechanical richness and unique setting: for PVP I think it might have potential, but might require a bit of work on your part.
Vibe Check: Enter the Inversion, by Ostrichmonkey Games. (@ostrichmonkey-games)
Vibe Check is an illuminated by LUMEN tabletop role-playing game for 3-6 players inspired by The World Ends With You.  Players take on the roles of Players in the Watcher's Game - a week long challenge with the prize being another shot at life, while another player takes on the role of the Game's Master to introduce complications and consequences the Players must overcome as they fight to survive the Watcher's Game. 
The idea of competing to come back to life feels like a great premise for some player rivalry. LUMEN games are also one of my go-to recommendations for folks who want some truly satisfying combat, as it lends itself to really impressive combos. In Vibe Check, since your clothing is one way to improve your fighting ability, I can see your combat options being really abstract and unique. The game has a Quickstart that you can peek at to see if it’s your style, so you should definitely visit the link above to check it out!
Arena: Valor and Victory, by The Adventure Co.
Whatever ill fate or delusional promises of fame led you here, your only way out is to fight. Imprisoned with no guarantee of release, you are forced to battle for the entertainment of impressionable onlookers. Using your charm to win their favour or brute strength to best your opponent, your fighting style is yours to choose.
Arena is a combat-based TTRPG run by and for two or more players, that rewards good roleplay and planning, forward thinking and those who choose to get back up when they are knocked down. This is a specifically PvP-focused game, in a gladiator-style arena that relies on a grid to track your combat. I’m not sure if the rules allow more than two players in the arena at a time, but the game also provides a role for anyone not currently in the fight, as members of the crowd. A player whose fighting spirit is reduced to 0 can no longer fight - this allows you to avoid character death and bring a character back for revenge in a future bout! And rewards (apart from status) come in the form of pay, allowing your characters to avail themselves of food, a place to sleep, and better weapons for future fights.
I could see you re-flavouring this game and pairing it with something like Gubat Banwa for moments when your characters want to fight each-other, rather than a slew of enemies.
Guardians vs. Kaiju, by Kormar Publishing.
In the future of 21xx, kaiju threaten the existence of humanity. Emerging from the earth, sea, and cosmos, these gargantuan monsters can only be stopped by GUARDIANS, human piloted mechas and Earth’s last hope.
GUARDIANS vs. Kaiju is a tactical tabletop micro-game that simulates battles between giant robots (mechas) and giant monsters (kaiju). One player takes on the role of a GUARDIAN and one takes on the role of a kaiju as they customize their avatars and battle for supremacy. 
If you want PvP, two-player games are the most popular ways to go about it. This game is an example: each character is thematically unique, with their own method of attack. It also allows the player characters to feel reasonably balanced, as it’s a lot easier to make sure two opponents are evenly matched than it is to balance five or six different move-sets. I don’t know if this really scratches the itch of broad power sets, but it does allow you to tell an epic story about well-matched opponents on a grand scale.
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the-wolf-emoji · 11 months
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Character for an upcoming Kill Sector game!
If you haven't heard of Kill Sector before, you should check it out because it's an absolutely fantastic (and free!) ttrpg that does exactly what it sets out to do and does it well— taking the characters out of the margins of a 14yo's notebook and pitting them against one another in glorious gladiatorial combat.
Full character explanation below the cut
GIRLEATER is best described as a crust punk turned cannibal werewolf berserker, and as her name implies, she's centered around biting.
Being a werewolf means that she has an extremely high metabolism, and therefore needs to constantly be eating in order to function in any real capacity. That's okay, though, because she's pretty indiscriminate about what she eats, so she has no problem taking a chunk out of fallen (or, more often, yet to fall) enemies, so long as they're some kind of flesh— she hasn't figured out how to eat robots yet. Eating flesh and drinking blood regenerates her HP, and this isn't limited to herself! She's happy to let allies take a chunk out of her, which will also heal them.
Her skin, fur, and trusty leather battle jacket are tough enough to grant her some bonus fortitude in the form of extra HP and limited bulletproofing, and her supernatural stamina means that she can come back from the dead every once per gauntlet. That resilience comes at a price, though— GIRLEATER has no sense of pain, and because of that can never tell how bad the damage she's taken really is.
Being a werewolf isn't all fun and games, though— having a constant surge of adrenaline means that she no longer has the fine motor skills needed to write, which wouldn't be a problem except that her muzzle is more meant for eating than talking. Her only real forms of communication are growls, snarls and howls. That's actually how she got her name— she probably used to have one, but everyone just calls her GIRLEATER now since that's what's on the back of her trusty battle jacket.
GIRLEATER has never been great at focusing, and being a werewolf means that she's worse at it than ever before— any time she has to make a decision, if it takes too long she'll forget what she's doing. Also, she has a tendency to get too excited about fighting and will attack anyone— and if there's no one, that can and will include herself.
Eating people doesn't often make friends, and more often can make enemies— case in point being the band from that fateful show. If killing their vocalist wasn't enough, GIRLEATER ate most of their fans. Because of the damage to the venue, the owners are charging them for a cleaning fee, banning them from the venue, and they didn't even get any merch sales after the show.
GIRLEATER doesn't care about them, though— she's more concerned with crust punks' and werewolves' shared natural enemy: water. Getting wet will cause her to take damage, which means that she has never showered in her life, by best estimations.
When she's not using her mouth, GIRLEATER's main weapon is her fash basher, which was cursed by a neonazi mage shortly before she turned him into a splatter on the sidewalk.
The fash basher is mechanically a baseball bat, which by default can counter ranged bludgeoning, and since it's studded with nails it deals piercing damage. The bat's damage is fueled by blood, namely her own, and has blood thinning properties that prevent wounds inflicted on enemies from closing. Also, mechanically it's considered to be an extension of her teeth, but that's really just because she's catching the viscera with her mouth.
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vaporgutz · 9 days
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"First Meeting"
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Session 1
- Night: Outside the College -
Solares night consisted of trailing a suspicious woman. One thats been delivering letters, linked to a few mysterious disapearences. Then seeing that she's not the core problem, instead, it's a man blackmailing her into delivering the letters. After tailgating the man, through crowds, he noticed that the man eventually got switched for a mysterious entity that blocked sound from its surrounding area and moved strangely. This ended in him getting spared by said entity because it threatened to spill blood, and he found it may be best to play it safe due to not knowing what it was.
- The Library -
After all that, Solare finds himself knee-deep in the collage library to try and find what the entity he encountered was. Was it a demon of some sort? A subclass of demon, maybe... but there, he finds a shorter man, albino in skin tone, with pinkish-purple eyes and a big afro. SpongeBob on his T-Shirt. The man asks him curiously about what he's studying, and apparently, the two are researching similar topics. Demons. A short, yet slightly awkward conversation occurs as Solare isn't very much of a social butterfly with other college students, but the other man talks Solare into studying together. Maybe they can get better help out of each other than alone. They introduce. Merlin. Is his name. As Solare is walking to the help desk, though, he feels a pull towards Merlin. A familiar—magical—one, but he wasn't too sure. After sitting down, Solare decides to pursue and pry. Why exactly was Merlin in the demon's section? Merlin plays it off and says a general interest. Merlin bounces the question back, and Solare answers with a gesture to his cross, saying it was in his studies. Merlin then says something that sets off a red flag in Solare. Merlin says he's been to a church recently and claims he had an experience that was more akin to "schizophrenia" and doesn't know if he was going crazy. Solare put two and two together. Merlin in the demon's section? Couldn't be what happened. He'd be dead if a demon was there! But Solare asked if he knew the father, Baros, and Merlin confirmed, yes. He met him. With an intense gaze, Solare stared Marlin down and asked if the father was safe, for that was HIS church that Merlin was at. Tensing, Merlin confirmed he was. That's when Solare felt the pull once more, strong this time. He's been feeling it the entire time but this— it was extraordinary strong. A pull only a fellow tarot holder would have. It clicked right there: This was another Tarot Mage! Solare paused, then slowly showed his Tarot card symbol at the back of his hand with his magick. Asking Marlin if he knew what this was, and if he had one too. Merlin took a second to realize, even going as far as to compliment the "tatoo," but then the realization hit him too. The two conversed more freely then. The cat out of the bag that they were in the presence of an ally. But—Solare suggested that the public collage library wasn't the safest place to say sensitive mage information. So, they moved to the dorms, where Solare met the rest of the party. Turns out, they were all freshly awakened mages by only a week. All given Tarots by Richter. But Richter hadn't told Solare about the 4. He normally would have. Strange.
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Note: I joined the campaign around session 7. So, everyone else was pre-established. That's why it's more of Solare 'meeting' one party member, and then getting introduced to the rest. Also, these small glimpses into the TTRPG itself will be from purely Solares POV. Since the other players are their own POV characters. And no, these blurbs won't have the whole session. Only parts. But enjoy what is provided.
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dare-to-dm · 2 years
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I really liked your posts about D&D and how it's good/bad at certain things — given that I'm a player-turned-DM of several years who's never played any other TTRPG, could you recommend some so that I can get an idea of how to try to improve my game mechanics?
Unfortunately, not really. I'm a DnD/Pathfinder fan girl. I've enjoyed every version of DnD I've ever played more than every other system I've ever tried. So it would be less of a list of recommendations and more of a list of complaints.
That being said, you did ask! So here are the other systems I've tried and what I think about them.
Call of Cthulhu: This game is about normal people investigating mysterious horrors, and I do not like it. It turns out, I just don't enjoy playing people who are incapable of being heroic. Mainly, Call of Cthulhu characters are good at sucking at things, going insane and dying. If you like horror, maybe you'll like this. The only way I could enjoy it was pretending I was a Scooby Doo character so that all my failures were at least slapstick. Which may or may not help with the desired tone.
D20 Modern: This is very similar to D&D, and shares most of it's strengths and weaknesses. I personally liked it. If you've only ever run/played D&D, and you want to try a campaign in a more modern system, this one will not be a difficult adjustment.
Exalted: I personally really hate Exalted. You play a demigod, and that's a big turn off for me because you're so powerful it's not as exciting. Also, you really have to buy into the lore for this game, and that's not something I like in a system. The ruleset is also more set up so that you're bullshitting the results of what you do, rather than giving clear guidelines of how things work out. I'm sorry, I have friends who are fans of this game, but I really don't have anything nice to say about it. I think maybe it would appeal to people who just want to do Rule of Cool all day every day and are okay with learning a bunch of lore.
Mage the Awakening: I remember enjoying Mage the Awakening, though as I'm looking over their website now, it all looks like Greek to me. I may have had a game master who put in a lot of effort to make this the best possible experience for me personally. You play mages, but it's lower power than D&D as magic has a significant cost and can get very complicated. I think it was a D10 system? I don't remember. My character manipulated probability in order to be really good at punching things, which was fun.
Mutants and Masterminds: I've only played this a couple of times, and I'm not sure it even works. Like, it's a classless character creation system where you use point buy to make a dizzying array of superhero characters. Which is fun! But definitely not balanced. I want to like it, but I've never played anything beyond a couple of one shots, and I can't even say that those were successful. It seems like a difficult system to DM.
Starfinder: This is just Pathfinder in space. It's not as well balanced, but it's still good.
Anyway, those are the other systems I've tried, other than a few completely homebrewed systems that aren't published anywhere. I personally would take AD&D (my least favorite version of D&D I've played) over any of them. I don't feel a lot of motivation to venture outside of D&D/Pathfinder, since it gives me what I want. But I'm always willing to try something else (at least once) if a friend wants to run something different.
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markeyverse · 2 years
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TTRPG character for a Cypher campaign. Setting is "secret society of keeping magic quiet investigates creepy stuff in the 1920s."
Hard fighting the impostor syndrome to post this one.
And objectively it's fine. It's not bad at all. I made mistakes that my brain is telling me are horrible and enormous and unrecoverable. Mistakes it's just as likely only I can see.
A young mage in 1925 knows he's the only one who can speak to the dead, even among his comrades, and it doesn't matter if he points out or describes the things he sees. Ultimately it's better, safer, healthier for himself and others, if he keeps it hidden and tries to live in the natural world and connect to it as best he can. It's better if he stays positive.
And it's better if he shares that he's having a hard time, even if no one else can see what he sees.
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mllw-drmtc · 3 months
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And I'm back! For no-one in particular but myself.
The party has just sat down for dinner with the Gallowgates. There's some spooky unexplained shenanigans going on. What's the deal with Alexander? Wheels within wheels, baby!
No sooner has the dinner started that things get spookier and spookier. The clock strikes midnight, the candles dim, fog presses at the windows. The table was set for a dozen or so guests but why? Rising from their slumber come the guests of honour. The reason for this meal. Once a year the veil between this world and the next becomes permiable and the Gallowgates of years past come for a feast.
Old Gormon Gallowgate, who misplaced his specactles before he died, comes to pay a visit. Matilda Gallowgate, who died tragically on an anthropalogical expedition crushed beneath boulders. Archibold Gallowgate, died at sea by some great beast beneath the waves. All members of the family are here to enjoy in the festivities. All except the infamous and deceased patriarch, Enoch Gallowgate.
The party mingles with ghosts and the living until at last the family retires to the crypt located beneath estate. They are to pay homage to those who came before them, a ceremony the party is not privy to. No sooner than the family disappears to the crypt the ghosts of four vengeful spirits appear! Enoch's trap is sprung! The family is encased in screaming souls of dead; green, ectopic fire engulfing the family. For what purpose? The party must find out before it is too late!
Enoch is joined in his endeavour by three of the worst of the Gallowgates. Skeletons in the closet the family would sooner forget. Black Bart, a roguish bard of the worst kind, famed for his song and silvered tongue. Esmerelda the Untethered, a witch whose cruelty was only matched by her cunning. King Killmonger, a self-styled warlord whose fame was built upon a mound of corpses. Together they sought to return to the land of the living, taking posession of the bodies of the young Gallowgates. The party must work together to thwart this evil plan before their dark ritual can come to fruition.
Their journey brings them to the ruined tower of the Gallowgate estate. At its base dwells the former labratory of Enoch and his twisted assistant, ßpeigßpel. These lands have always harboured spirits from the beyond. They have found their way in through inamimate objects and ßpeigßpel was no exception. A spirit of a long dead mage, now inhabiting a collapsed chandelier, he skulked within the laboratior when the cold air of night drew close.
ßpeigßpel proved to be a fast ally however. He had learned of his master's foul intent and sought to undoe his endeavours. Before he had died Alexander had secreted information away at the top of tower, for those who would come after him. After besting a magical puzzle he had put in place to disuade any but the most adventurous of souls the party procured his treasure.
Indeed, Alexander had hidden a strange device which left more questions than answers. To anyone but a learned magic user it seemed like a stack of gibberish notes. When imbued with magic and arrayed about they became an inversed magic circle. A standard magic circle would endow any who stand within its confines with protection from anything outside. By reversing its powers anything locked within its circumference would be subjected to a spell cast upon it.
Here is where I must digress with my own, present observations. The greatest flaw of this adventure is the fact the players must follow in the steps of a preordained plan. Alexander had already set in motion a plan that the players must follow. Not soon after this session the campaign collapsed in on itself and never continued. It was after its demise that I had time to reflect on its positives and negatives.
Unlike a story a TTRPG campaign follows no set narrative. I however as a DM attempted to make the campaign follow a course of action through internal means. Though my players had enjoyed the story I gave them I see that this falls short of the strengths of the medium. The beauty of a collaborative narrative is indeed the former part of its name, collaboration. So obsessed was I with "telling a good story" that I left no space for my players. A would lead to B would lead C.
I suppose this is why I feel the need to tell this story here. I already know how it would go. I have often felt my campaigns were vehicles for my stories and the players were merely extras within it. It is something I have been unable to shake, though long I have understood its shackles. Without a doubt my favourite moments playing TTRPGs are when a player creates a situation I had no prescedent for. A scenario arises which no-one could have forseen, elements fuse together in an unexpected manner and thus a wholly new event occurs. Such is the essence of life. I hope this is how God feels, "Fuck, I didn't expect that to happen." Maybe they don't expect a thing, they just let it happen like water off a duck's back.
A favourite story of mine is the manner in which the old masters would teach the art of swordplay in Japan. Perhaps it is apochryphal or exaggerated but when reality fails the legend holds the truth. When an apprentice was learning how to weild a sword, the master would hand them a broom and tell them to sweep. Sweep they did for hours at a time, for days, for weeks.
During all this busy work the master would creep about the halls, wooden sword in hand. At any moment, from around a corner, from the shadows, when one would least expect it, they would strike like a banshee. The apprentice would then defend themselves anyway they could.
Of course they would fail, over and over and over. They could not predict the onslaught, there was no pattern. As if from nowhere a blow would come from on high or to sweep the legs. At last the apprentice would be a ball of nerves, jumping at shadows, pausing at every doorway. Every moment they would be on their guard until at last, the final blow!
Hit or miss, well, what does it matter? I block or I don't, at least I lunged. Overwhelmed at every moment, you make a decision. Maybe its the wrong one but acting is the real deal. That's all there is to it, acting.
Anyway, back to the melodrama.
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My 10 Favorite TTRPGs (2021)
There’s plenty of amazing tabletop games out there, but I have a few favorites that I absolutely love. The most important are presented below, along with a paragraph of explanation of why I like them. If you have a bit of spare cash burning a hole in your pocket, then hit up Drivethrurpg and find yourself a copy! Before we get started though, here’s a few ground rules.  1. No two from the same system (e.g. I can’t put Mummy: the Curse and Mage: the Awakening on the list even though I dearly want to). This is mostly to prevent one system from being overrepresented (Looking at you, PbtA). By the same token I can’t put multiple editions of the same game or anything like that. 2. None of my own games. Obviously there would be bias there, wouldn’t there? 3. I have to have enough experience with the game to properly rate it. This means I have to have read the game and have a keen understanding of it. 
4. This is my personal opinion. No specific criteria are used beyond whether or not I enjoy them.  With that being said, let’s start from 10#. 
10#: Golden Sky Stories (Star Line Publishing)
This game is on the list because it is one of the most avant-garde games out there, which only makes sense from the philosophy it was created from. If you want a simple game about talking Japanese raccoons you can play with children, check this out. Furthermore, the game is possibly the most peaceful and relaxed from a writing standpoint you can get with any piece of media.
9#: Vampire: the Masquerade (White Wolf But It’s Complicated)
This game is the most personally significant to me on the list. It has serious flaws which prevent it from being any higher, but this game literally saved my life during the darkest periods of when I was young, and I mean that. I don’t actually recommend this to the majority of people, at least not unless you’re already interested, but I could not honestly make a list without it.
8#: Deadball (WM Akers)
This may strike some people as an odd choice, given it is barely a TTRPG and completely flies in the face of many basic game design principles. However, not only does Deadball stretch the limits of both TTRPGs and the game of baseball at the same time, but it does so in a way so simple that even a child can pick it up. If you want a little soothing game to play with your friends and family, it’s definitely one to consider.
7#: Qin: the Warring States (Cubicle 7)
This is one of the few games, which, in my opinion, portrays my Chinese culture in a way that is nuanced and respectful while also doing something different with it. Portraying a criminally underused historical period is one thing, but the accuracy with which they do it is another. Easily the best historical game I’ve ever come across, sorry Ars Magica, Würm and Pendragon!
6#: Flying Circus (Newsstand Press)
There is not a universe in existence where I don’t praise Erika Chappell on one of these. While Flying Circus isn’t as personally significant to me as a lot of the other games on here, it’s mechanics, lore and use of PbtA are some of the best I’ve ever read. Please check if out, you would make me very happy doing so.
5#: Adventures in Middle Earth (Cubicle 7)
From the 5E engine specifically, this game is easily the most mechanically solid I’ve ever seen. While there were other competitors, the reason Adventures in Middle Earth is so high up is because of all the things you could do with Middle Earth, with Tolkien’s incredible imagination, this is one of the far superior uses. I cannot recommend this game enough. Sadly, this is out of print, but it is still occasionally available via humble bundles. If you can find a copy and want to see what 5E’s mechanics can do at their creative peak, get it.
4#: Star Trek Adventures (Modiphius)
Not gonna lie, my enjoyment of 2d20 is hit and miss. I thought it was okay for most things, I didn’t like the Dishonored hack very much, and the Dune hack had good ideas but top-heavy execution, but Star Trek Adventures is easily the best use of this system. Doing the world of Star Trek complete justice, this game combines masterful synergy with the 2d20 engine at its best with an understanding of Star Trek that has yet to be beat.
3#: Tales From the Loop/Things From the Flood (Free League)
If I’m being perfectly honest, I like this better than Kids on Bikes. This game captures the feeling of youth as well as the ideas of teen movies incredibly well, and the Year Zero Engine is one of my favorite systems. Without a doubt, Free League is one the best TTRPG publishers in the business.
2#: Shadow of the Demon Lord (Schwalb Entertainment)
Not only is the closest thing to a perfect 5.5E we’ll ever get, but this game is easily the most mechanically solid on this list. It’s difficult to argue that of all the interpretation of the D20 systems you could come up with that Schwalb’s isn’t one of if not the most captivating. The world of Rûl is excellently done as well, especially considering it wasn’t even intended to be more than a default setting, so go check it out.
1#: Promethean: the Created (Onyx Path)
This is easily the best TTRPG in the history of the industry. Not only does it function as an exploration of the human condition worthy of preservation in the MoMA, but it is mechanically solid with amazing lore and an incredibly meaningful message. This game is one of, if not the, most amazing creative endeavors in any media. Honorable mentions go to Hoodoo Blues (Vajra), Ashen Stars (Pelgrane Press), Legend of the Five Rings (FFG), and Dark Heresy 2E (FFG). Thanks for reading.
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kaibacorpintern · 4 years
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hi i forgot the ship name but would u write something thats seto and ryou? (platonic or romantic) where they play a ttrpg together or somethin idk
“or somethin idk” give me an inch, i have run a mile. a mile of 4.7k words.
platonic euroshipping. post-canon. ryou applies for a game writer position at kaibacorp and makes it to the final stage. contains: dragons, swords, some very sexy things about solidvision and the virtual world, kaiba covered in blood and having a great time, me the writer having a great time, hopefully you the reader having a great time, and ryou, not covered in blood, having a very, very, very anxious time
tw for some fantasy violence
++++++
Ryou inhaled, taking a deep breath of: the fresh, sweet smell of grass, the coolness of river water, something dry and grey in the wind, slightly rotten - smoke? And sulfur. The grasses were filled with the restless susurrus of the wind, each blade quivering with anticipation. Above him, a hawk tilted in lazy, wide circles, tracking the hidden paths of its prey. He stood on a dusty path halfway up the long slope of a steep hillside, the farmlands of the valley behind him peeled back to reveal the burned, blackened devastation beneath. The village from this distance looked like the charcoal remains of a bonfire, the air still shimmering with heat. 
The sun itself was hot, making him sweat in the thick, coarse silk of his mage’s robe, every purple thread saturated with light and heat. Mopping sweat from his brow, Ryou opened his options menu, the holographic display falling open, in the guise of an illuminated manuscript, and hovering at waist-height in thin air, perfectly tilted for reading. The parchment was old and yellowed, almost velvet to the touch, the edges frayed with age, and he couldn’t resist the urge to smell it, leaning in cautiously to take an experimental whiff. Strong notes of dust, old ink, age; an undertone of knowledge, of the forbidden kind. 
He selected Player Appearance and the page turned, with weight and heft, to reveal another. Kaiba didn’t miss a beat. Ryou had no doubt if he knelt down to drink from the stream that flowed down the slope, folding in clear ribbons past the rocks, the water would run cold over his fingers until they pruned. And the magic effects?
He swallowed. It was not just the sun that was making him sweat.
He’d just changed into something more practical - a short-sleeved green tunic, a pair of white breeches, leather boots that had just a bit of bite to the fit, like the player had to wear them in - when a chime pealed out from six feet away, as though someone had rung an invisible bell. The air tore apart, in odd, geometric anguish, like a broken mirror twisting into itself - 
and there was Kaiba, standing in the knee-high grass in his customary black turtleneck and tight pants, frowning with his arms crossed.
“Hello,” Ryou said. “It’s so nice to see you again. Your technology is... this is amazing. The attention to detail is incredible. The player screen, with the parchment - it even smells like - ”
“What is this? Medieval?” Kaiba said, glancing around at his clothes, the distant village, taking no notice of his praise; Ryou bit his tongue in self-rebuke. As if buttering him up with compliments was going to help. 
“Western Europe. From the mid-11th century to the 12th. The age of knights and chivalry,” he said, deciding that maybe his best strategy was to simply be straightforward.
“I’m familiar with basic history, thank you. How... classic,” Kaiba said, in a tone that screamed disinterest, and Ryou’s heart began to plummet - already starting from behind? No, no, no, he reminded himself, straightening the slouch out of his shoulders. Yuugi had warned him about this. Kaiba was fantastically tough to impress, in general, and the Virtual World was his world, a realm he'd built with sweat and tears, and stolen back with blood. So he hand-picked every writer that wrote for Virtual World games, refusing to squander a single pixel on conventional nonsense and uninspired cliché. 
The last step - before he brought the axe down - was a short, playable demo, as proof of concept, written by the applicant and executed by the Virtual World team.
Ryou had come this far in the application process. Trust that, Yuugi said. And trust yourself.
Kaiba was looking at him, eyebrows arched with expectant curiosity.
“Er,” Ryou said. “Let’s get started, then. You’ll need to change.”
He pulled up the menu, revelling in the hovering parchment once more, and changed Kaiba’s appearance, like - like magic, the lines of Kaiba’s silhouette rippling like a sine wave from the bottom up, his modern-day clothing becoming a knee-length tunic of chainmail under a belted dark blue surcoat. Kaiba held still throughout the entire transformation, in smug admiration of the effect, his arms held out in a ballet dancer’s pose as chainmail draped down his shoulders to his wrists. 
In his right hand appeared, with a sharp, diamond flash of light, a long arming sword, the edge nicked with age and bloodspill. The hilt was black, with a sapphire gleaming in the pommel. A plain shield dropped onto his left forearm. 
He gave the sword an experimental spin, testing the heft with practiced ease, and slid it back into the leather scabbard on his belt.
“A knight, the charred, smoking remains of a village… I’m assuming I’m on a quest to kill a dragon?” he said, pushing back the hood of the chainmail so that it draped off his shoulders, and nodding up the slope to where the grasses tattered into rocky shale. 
“Yes, you can assume that,” Ryou said politely.
On cue, a child no more than twelve years old staggered up the dusty path from the village, her small torso heaving with breath, sweat and tears running in clean streaks down her soot-stained face. 
“Sir Knight,” she choked out. Flashing a look at Ryou that said cheap blow, but unable to deny his own fraternal instinct, Kaiba dropped to one knee and caught her, his hands swallowing her thin, shuddering shoulders. Playing along, at least.
“Calm down,” he said, steadying her. Ryou imagined his anxiety as a small, hard rock, packing in the twist of every fraying nerve, and leaned all his weight onto one foot, grinding the rock into the dirt with his heel. "What is it?”
“They sent me to warn you, about the dragon,” she panted. “They said only the Chosen One can truly defeat the dragon, and bring peace back to the land. Many have tried. All suffered the same terrible fate - a fate worse than death.”
“I see,” Kaiba said. “And who is the Chosen One?”
The girl glanced at Ryou over Kaiba’s shoulder, her eyes glinting with fear. 
“No - no one knows,” she said. “But all the oracles say they’re coming… a knight with a pure and worthy heart. Sir Knight, don’t go. Come back to the village. It’s safe there. What do you gain from this? Our humble lands aren’t worth the danger!”
“I think they are,” Kaiba said, thumbing soot off her face, and frowning as her cheek pixelated, briefly, and resumed a skin-like texture. "Open master commands, user ID 000002510. Initiate master log. Begin recording: skin-to-skin contact glitch reappeared during writer play-test, candidate Bakura, R. Begin patch work immediately. End recording. Disperse to Virtual World team, flag Sawada, project manager. Close master commands. Did you know, one of the most compelling unsolved problems in physics is the lack of a theory that realizes both general relativity and quantum mechanics?”
The girl gave him a wary look, wide-eyed with faint alarm. Ryou sucked in a breath, grinding the anxiety rock down, down, down.
“You - you speak in tongues, Sir Knight," she said. "Are you also an oracle? Has your future-sight failed you? Don’t you see that only death lives on the mountain?”
Kaiba snorted and stood up, turning to Ryou. “A solid response to non-standard player input. Doesn’t ignore modern concepts, but re-contextualizes them in the setting of this world via a framework of prophecy, and redirects the player to the plot.” 
“Um... thank you?” Ryou said. “I wanted this world to feel like it has a future, too, not just a history. I wanted to place it on a timeline, like it - ”
Kaiba’s attention swung back to the girl, still standing there with her eyes darting between them, full of bafflement. 
“Return to the village, girl. Tell them my future-sight never fails me.”
The girl retreated backwards, warily, twisted on her heel, and fled down the path.
"If I go down to the village, what'll I find?" Kaiba said.
"More information about the Chosen One, and an outlaw who tries to recruit you to her band of thieves, with the option to join them for a stealth-based quest.”
"Hm. You have the imagination and the decency to offer me something other than blatant bait, which I don't always bite. The cliché of the Chosen One is boring as hell, it’s both over-done and deterministic, but I think... yes. Yes, I'll bite. Let's go see your dragon."
In the wake of this... compliment?, Ryou could only offer him a small, tentative smile, his heart clenching tight around Yuugi's advice. 
Kaiba started up the path. 
“Er, Kaiba - you might want to check your inventory before you encounter the dragon."
Kaiba’s hand padded around his waist until he found the small satchel that sat on his hip. Another parchment unfurled in the air before him, listing its contents:
Two full healing spells;
Two glamour spells, for changing the guise of a person or object;
Two transformation spells, for changing a person or an object into an animal;
Two scrying spells, for locating people or objects;
Two ignis spells, for commanding fire;
Two aqua spells, for commanding water; and
Two ventus spells, for commanding wind.
Ryou watched him as he read. He'd carved a small, thick groove into the dirt below his foot. Surely, that was enough for Kaiba to get creative?
Kaiba only closed the parchment with a brisk flick of his hand. Then he started up the mountain, Ryou following nervously behind.
***
The mountain path was rougher than Ryou expected, a tightly-coiled spring of switchbacks, leading to the curved lip of a high pass. After several minutes of trudging the dust in silence, he was panting for breath, his feet aching and blistering in their boots, and deeply regretting adding this little detail to the story. Next time, he was just going to put the dragon on a rolling, grassy plain, and he’d make it like an American autumn corn maze, because it still needed to be a challenge, and when the players got to the center they’d find the dragon’s decaying, rotting corpse and realize they’d been stuck inside the maze for five hundred years and everyone they loved was dead, and if they wanted to go back to their own time they’d have to find out how to resurrect the dragon, but only at a terrible cost, a sacrifice of some kind... Not his best off-the-cuff work, but there were usable concepts in there, somewhere. If there was a next time.
Despite being laden down with the chainmail, each tiny link flashing like fish scales in the airy slanting of the afternoon sun, Kaiba seemed unaffected by the demands of the hike, propelling himself forward with long, energetic strides. How?
Ryou thought about asking for a break. Or drinking water from the stream. Or changing his boots for something comfier, but he didn't have anything else in his outfit inventory except the mage robes, and the slippers might be even worse… he stopped, hands on his hips, gathering his breath.
From here the valley sprawled below them, a wide, velvety plain, its edges rising and scalloped by mountains. The village fit in the circle of his thumb and forefinger, a smoking black thumbprint. The team had done a fantastic job: the stream ran down the mountain, flattened into a river, and ran south, lazy and serpentine, a green-blue ribbon cutting through the yellow plains, just like he’d outlined in his initial description of the world….
Wait. 
This was all virtual. 
There was no such thing as air, here, or rivers or sunshine or grasses.
His real, physical body was half-asleep in a Virtual World testing pod on the 17th floor of the Kaiba Corp Tower, and his body here was just a series of algorithms, and if he didn’t want to sweat, he didn’t have to fucking sweat! Thank God!
Up ahead, Kaiba noted the absence of his footfalls and turned around, one hand resting easily on his sword hilt. From his position on the path, he looked down at Ryou from several feet up, which doubled the intimidation of his already formidable bearing.
“I’m fine,” Ryou said. “Just... admiring the view.”
“Are you having your Matrix moment? That’s what my programmers call it,” Kaiba said.
Ryou laughed. “I think so. I was tired but I don't feel it at all, anymore. Like all the fatigue's just melted away and I could run a marathon.”
“Is that something you enjoy?”
“Oh, no. I hate sports.”
Kaiba snorted.
“So, tell me. Why do you want this job?” he said. “At my company? Writing stories with my technology?”
“Er - ” Blindsided by the swerve in topics, Ryou tripped over his thoughts. Surely he must’ve read his application? Maybe he didn’t have the time. Stick to straightforward. “I’m sure you remember my performance in Battle City?”
“Yes, I remember,” Kaiba said, which was honestly more than Ryou expected of him.
“Well, I don’t play much Duel Monsters anymore,” he said, “but I still.. every once in a while, I turn my Duel Disk on and play a few cards, just to see my monsters come out, see them breathe… you know I run a Zombie deck, full of demons and dead things, but SolidVision makes them feel so - so alive. You took these fantasy monsters that exist only in our heads and put them in our world.”
“Virtual World game writers don’t work on SolidVision products,” Kaiba countered.
“Right, I know that. To me, Virtual World and SolidVision are the inverse of each other, or opposites that contain each other, like, like yin and yang - with SolidVision, the unreal enters the real, and becomes real. In the Virtual World, the real - ” Ryou motioned to himself - “enters the unreal, and becomes unreal. We like to put walls between imagination and reality, you know, taxes are real and unicorns aren’t, but with SolidVision and Virtual World, there is no wall. That’s the world I want to write stories for.”
“Hm,” Kaiba said, the corner of his mouth curving up in a smile. “Interesting take.”
And he waited, saying nothing more, until Ryou realized he was waiting for him; and trotted lightly up the path to join him.
*** 
By the time they reached the top of the mountain pass, the air had turned a clear, dusky gold. The mountains cast long, black shadows across the valley, like dark teeth, chewing up the farmlands. The mountain pass was saddle-shaped, one side sloping down into the valley they’d just come from, the other flattening into a smaller, higher bowl, cupping a pale blue-green lake between its rocky palms.
Kaiba scrambled onto the nearest large rock, his head swinging as he scanned the lake valley. Ryou wrapped one arm around his waist and bit his thumb. They had found a deep, penetrating quiet, the kind of wilderness quiet that was devoid of texture of any kind; no bugs or burbling streams or bird song. It was not even like holding your breath, waiting, because that implied a coming moment of exhale, a sigh of relief. This was a perfect stillness. 
And hidden somewhere inside it was a dragon. 
Ryou bit harder, until he remembered the pain was fake and did nothing, and he had to come up with something else to temper his anxiety, which was definitely, definitely real.
Kaiba's gonna flip his shit when he sees your dragon, Yuugi said, from the back of Ryou's mind, Ryou's demo manuscript in hand. In a good way or a bad way? Is it too derivative? What does it matter that he'll flip his shit for my dragon when he flips his shit for ANY dragon? He's a slut for dragons. Oh my god, you can't say that! Yuugi, please, help - nope. You got this. You know what you're doing.
Even the metallic shing of Kaiba’s sword coming out of its sheath seemed small, in an unnatural way, a pointless, petty defiance. 
A shadow fell across the lake valley. 
Both of them looked up -
and an enormous dragon hurtled out of the sky, landing with thundering force on all four clawed feet, flattening trees and boulders beneath its reptilian bulk. Ryou staggered backwards and fell, in an awkward, clumsy crab pose; Kaiba threw his shield over his face and dug in, undaunted.
"HAVE YOU COME TO KILL ME?" the dragon boomed. “MISERABLE WRETCH?”
Kaiba lowered his shield, just enough for his first full look at the dragon. From his spot, crumpled on the ground, Ryou saw, in the shadow below the shield, another slender smile. The dragon’s hide was a dark, luxurious blue-black, mottled like snakeskin but textured with the heavy crags and knobs of crocodiles. It lowered its head on its long, arching neck, gracefully bearing the weight of two massive, curving horns, and stared down at them with fathomless acid-green eyes.
Even Ryou, who had designed it, sat enthralled: every movement it made - the eager flick of its tail, the claws, curling into the dirt, glinting under a layer of blood and grime, the shuddering of its leathery wings as they folded into its long body - hinted at indomitable power. It was a true creature of legend, a titan from the youngest days of the world, demanding both reverence and terror.
“I have!” Kaiba replied blithely, despite announcing it in a ringing voice.
“ONLY THE CHOSEN ONE CAN DEFEAT ME,” the dragon said. “YOU ARE NOT WORTHY OF SUCH A FEAT. I SEE YOUR HEART, BLACKGUARD KNIGHT. I CAN TASTE THE BLOOD YOU’VE SPILLED WITH YOUR SWORD, BRIGHT AND PUNGENT. I CAN HEAR THE CRIES OF ALL THE LIVES YOU’VE LET EBB INTO THE DIRT AT YOUR FEET!”
“I’m here to avenge the village!” Kaiba shouted. 
“YOU COME UP HERE TO DEFEND SOME PATHETIC SCRAPS OF BRICK AND WOOD, THINKING YOU CAN KILL ME, AND CALL THAT HONOR? REDEMPTION? YOU CALL THAT COURAGE? ITS TRUE NAME IS VANITY! EMPTY AND FALSE! IT WILL STRIKE YOU DOWN BEFORE I DO!” the dragon boomed again. “LEAVE. I WAS ONCE NAIVE AND VAIN LIKE YOU. COME BACK WHEN YOU ARE MORE THAN A MERE WORM, OR ELSE SUFFER MY FATE!”
Ryou had clambered to his feet and bolted for the safety of a low ridge, which gave him a perfect view of Kaiba, head held high and proud as he gazed unflinching at the dragon, several hundred times his size. He’d written those words in his notebook on the metro, leaning his head against the cool midnight glass, pausing every other line to ferret out another piece of sour candy from his bag. Then he’d missed his stop. That trundling, light-washed world of a train car seemed impossibly distant now - a rapidly fading dream, to be remembered only in flashes and silence. To hear the words come out of the smoking jaws of this dragon, each syllable flowing in a delicious, indulgent baritone from its shining teeth, filled him with a breathless exhilaration, his heart hammering in his throat - this was real!
“Only one of us is suffering fate today!” Kaiba shouted back, a laugh in his voice, and then threw a glance at Ryou. “‘Suffer my fate?’ Is that a typo?”
“VERY WELL. COME KILL ME! THERE IS PEACE IN DEATH, AND ONLY ONE OF US CAN CLAIM IT!”
“I - watch out!” Ryou yelled, as the dragon lunged forward, its jaws snapping shut on the empty air where Kaiba had been standing half a second before. Kaiba threw himself out of the way, a nimble tuck and roll, and scrabbled across the shale towards higher ground. Behind him, the dragon swung its massive head, nostrils red and flaring, mouth curled up in a savage draconic grin, glinting with the promise of violence. 
No sooner had Kaiba flung himself behind a scattering of boulders, shield raised, than it unleashed a jet of fire so hot and scorching the boulders glowed red, their rough faces melting in sheets. Ryou felt the heat wash across his face, from several dozen yards away. 
The fire died out. The dragon snorted in satisfaction, horse-like, a loud, wet huff of smoke. The boulders sizzled as they cooled into their new, bizarrely dripping forms.
Kaiba emerged from behind a boulder, sweating and singed, his face streaked with ash and his eyes shining. He tossed the warped, melted wreckage of his shield aside, where it bounced and clattered against the rocks.
“SO YOU STILL LIVE? A MISTAKE. WHAT COMES NEXT WILL HURT WORSE!”
“For you!” Kaiba hurled back, and threw his hand into the air, a gesture Ryou had seen countless times on a duel field - a lightning rod, a summoning. “VENTUS!” 
The wind picked up, in a giddy, howling whirl, bringing with it a cloud of dust that descended gritty and blinding and pale across the valley. Kaiba and the dragon vanished from sight inside it. Mentally Ryou subtracted one spell from Kaiba’s satchel.
“THIS WON’T HELP Y - ” Cut off by a wet chop and an ear-splitting draconic scream, a raw, awful sound, torn out of an unwilling throat. Just below it, a glorious, cascading laugh. “WRETCH! WORM!”
The dust settled, revealing glistening, dark-green blood splattered across the rocks, and a single severed claw, its flesh still twitching. The dragon seethed, its wounded foot curled in agony. Kaiba was clear across the other side of the pass, by the dragon’s tail, grinning open-mouthed as he panted for breath. His chainmail and surcoat dripped with dragon blood; his hair was thick with it. 
“COME GET YOUR PEACE, DRAGON!” he bellowed, and the dragon slung its head around, tail coiling in an ominous whip. 
Again Kaiba lifted his hand, shouted “VENTUS - !”
And a second dust cloud barreled into the valley, as the dragon roared back, “THAT WON’T WORK AGAIN!”
It whipped its tail through the dust cloud, a scythe-like sweep - smacking something hard into the rocks with a thick, fleshy crunch of bone that made Ryou’s insides clench tight with terrified sympathy.
The dragon whirled around, clearing the dust with several storm-gathering wingbeats.
This was not real. This was just pixels, neatly arranged and running in rivers of algorithms - just a clever series of ones and zeroes - and yet Ryou gasped, the dragon laughing, at the sight of Kaiba lying in a crumpled, motionless heap in the rocks. He hadn’t considered Kaiba might actually fail to kill the dragon - all thoughts of jobs and game-writing abandoned - unreality aside, the mind had a way of making it real - what the fuck happened if Kaiba died?
“IS THAT ALL YOU HAVE, WORM?” the dragon said, nudging Kaiba’s limp body with its claws, rolling him over. His head lolled, his body twisted into a horrifying, broken-boned slouch. How on earth was Ryou going to explain this to Yuugi? Hell. “I TOLD YOU, YOU'RE NOT W - ”
Ryou almost didn’t see it - a hawk in a dive, arrow-straight, from the top of the sky, diving through a blinding flash of light several stories up - and out of the light came Kaiba, alive and whole, plummeting towards the dragon’s head, gripping his sword with both hands - plunging it straight through the top of the dragon’s skull. 
He left the sword hilt-deep in dragon flesh as he pitched forward with the force of impact, rolling over the dragon’s brow, flailing to catch himself - on the massive horn. Clinging, victorious, as the great dragon swayed, its green eyes filming, and finally slumped, in agonized slow motion, to the earth, body first, head last, with a thundering, bone-rattling crash. 
It released one last, rattling breath, the trees shuddering in the fetid breeze.
The valley descended into stillness once more. 
Ryou sat down on his low escarpment with a limp thump, burying his face in both hands. This was just a Virtual World, where at one point everything would power down and they’d wake up safe and sound in the squishy, air-conditioned comfort of a pod, and he had, after all, planned on Kaiba killing the dragon, but Kaiba’s sheer nerve seemed beyond that. Yuugi was right. The guy was, maybe, a little nuts. Completely off his rocker.
“Ryou,” Kaiba said, above him, and Ryou lifted his head. Kaiba rested the sword jauntily across his shoulder, the rest of him filthy with dragon blood and human blood and dirt. “I have to say, I enjoyed your dragon. A shame it had to die.”
“Your strategy... You used a glamour spell? On a... rock? To make it look like your dead body,” Ryou said. “And then a transformation spell.”
“Correct. Is that all for your demo?” Kaiba said, cocking an eyebrow, both bloody and disdainful, and Ryou swallowed. “I was hoping for more of a cha - ”
His words stopped hard in his throat, a harsh, hacking sound. His free hand flew to his neck, mouth dropping open in pain and confusion, eyes widening. He coughed - or tried to, achieving nothing more than a thin, ugly retching, his face going white - and Ryou watched, in fascinated horror, as his gamble began to play out. There was nothing he could do to help; he’d written it that way.
The sword clattered to the stones, green blood dripping off the shining edge, as Kaiba staggered sideways, gasping for breath, both hands on his neck - what was the algorithm doing to him? Ryou had only written ‘a suffocating, squirming pain, concentrated in the lungs,’ and resolved to think more carefully about what types of pain he might inflict on the player characters, if the gamble paid off... But how interesting to know even the creator of the Virtual World himself suspended his disbelief - his knowledge of the truth - sometimes, and indulged in pain...
He collapsed to his knees, stretching one hand out, fisting it around Ryou’s collar and dragging him closer - 
“What - ” he choked out, eyes glaring into Ryou’s, in baffled, furious agony - terrified - they rolled backwards, the blue sliding away to white, as he slumped over himself. 
His hand went slack and fell. What life remained slipped away in a low, shaking sigh.
Ryou took him by the shoulders and gently lay him down, passing a hand over his eyes to close them. Dead, but not really.
“Just hold on a moment,” he said. The body had been vacated. The soul - the player - was awakening elsewhere.
He waited a few moments, absorbing the stillness, the detail on the leaves of the pine trees; the way the lake water shimmered in golden flecks with late afternoon light. It was maybe his last few seconds to enjoy the world he’d written, rendered in full splendor by the magic of technology, and he’d banished his anxiety from both his mind and body, to live out its exile in the real world. It didn’t belong here.
The great dragon body began to stir, drowsily, waking up from a deep, deep sleep. The deepest sleep.
Ryou stood up and slid down the escarpment to the dragon, pebbles and dust avalanching around his feet. The stab wound in its skull was knitting back together; the severed claw was crawling back to its slow-bleeding joint. There was an agonized hiss, forced through the dragon’s tightly-clenched teeth, and a vibrating groan, deep in its chest, as it gathered itself out of death.
Its eyes opened, in wary slits - not the bright, acid green, but a stunning, oceanic blue.
“OW. FUCK,” it growled, in Kaiba’s voice, magnified and twice as resonant. “OPEN MASTER COMMANDS, USER ID 000002510. SUSPEND ALL PAIN ALGORITHMS. CLOSE MASTER COMMANDS.”
He rolled upright, flexing his wings with experimental care. He arched his neck, looking down at Ryou.
“YOU TURNED ME INTO A DRAGON.”
“Yes,” Ryou said cautiously.
“NO ONE HAS EVER TURNED ME INTO A DRAGON BEFORE,” Kaiba said. ”SO I WASN’T WORTHY? IS THIS WHAT IT MEANS TO SUFFER THE DRAGON’S FATE? EVERYONE WHO KILLS THE DRAGON BECOMES THE DRAGON, AND ONLY THE CHOSEN ONE BREAKS THE CYCLE. IS THAT HOW IT GOES?”
“That’s how it goes.”
“HOW DO I FIND THE CHOSEN ONE?”
“You choose them,” Ryou said. “You decide what makes them worthy.”
"SO ANYONE CAN BE THE CHOSEN ONE? ANYONE CAN BREAK MY CURSE?"
"That's right."
Kaiba pondered that for a moment, flexing his claws idly in the dirt, the massive slabs of muscle in his shoulders shifting as he tested the strength and fit of his new draconic body. His gaze drifted out over the lower valley, eyes clouding briefly with memories of another story, another game, another man; one who had always seemed real and unreal, all at once, no matter what world he lived in. Ryou had heard it all from Yuugi.
Then Kaiba looked at him and started to laugh, a sound that echoed and rebounded across the small lake valley, the water shivering as each delighted peal of laughter rolled across. Ryou blushed as it buffeted him from all sides.
“IS THAT SO,” Kaiba said, with dry relish. “YOU’RE HIRED.”
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steveneiman · 4 years
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Here Comes the Sun
This is probably my all-time favorite session from any tabletop game I have ever played. It was in a game of Vampire: the Masquerade set in 1970s San Francisco. As I presume is typical for the system, the game worked out to be largely mayhem on-screen shaped by NPCs scheming behind the scenes, but one particularly important thing was that we actually plotted to remove the original prince of SF from power and, and then realized that the guy we’d ended up installing in his place was an asshole too. Our solution was to plot to have him killed too, because learning lessons from the problems you’ve caused is for weenies. Only one small issue.
The new prince was the sire of one of our player characters, and he was basically the only one who had any actual loyalty to clan and sire. He was also a Tremere blood mage, and absolutely terrifying. He had several dots each in the two most powerful disciplines, thaumaturgy (which gives a dizzying range of special abilities and lets you learn powerful rituals on top of that) and Celerity (which counts as dexterity and can be powered with blood to grant extra turns), and he also had a flaming sword he made with magic, whose wounds were anathema to vampires and resisted magical healing.
We had a plan to deal with him though. Clan Tremere’s weakness was that they were more susceptible than most vampires to a condition called blood bonding. If someone (vampire or mortal) drinks a vampire’s blood, they become enthralled to that vampire, eventually reaching a point where they need to spend a limited resource called willpower just to have a chance of resisting their commands. And one of our members had a bar for vampires, where if you know about the secret menu you can order blood. So, the plan was to invite him over to hang out and have a few drinks, spike his drink with blood, and then he’d be ours. The plan worked flawlessly, and we managed to inflict a level 2 blood bond on him. That meant that he had to make a roll any time he wanted to exercise free will against our commands. If we managed to sneak him one more dose, he’d have a level 3 blood bond and need to spend Willpower to do the same.
Unfortunately, we didn’t get a chance to do so before the final session, when everything fell apart for us. We were tasked with dealing with a situation that a variety of different supernatural forces were involved in, and eventually discovered that the root of it all was an ancient, 4th generation vampire. For reference, vampires are stronger the earlier their generation, with typical PCs being 13th generation and the vampires who originally founded the various clans being third, so this guy was an absolute terror. And that was when we learned that Damien, the Tremere PC, was scarier than we thought. He took literally less than a full turn to kill the ancient vampire, taking no wounds in the process. And then he turned around and told us to leave San Francisco, and if he ever saw any of us again, he’d kill us. As it turned out, he never had been blood bonded, he’d known what we were doing and switched his drink while we weren’t looking, and not only that, he had literally been the one to give us the idea by way of a treacherous ally who suggested it to us after he broke her own blood bond. He’’d been playing us for fools, both in character and out, for months.
And this isn’t even the best part. You see, the guy who we had been scheming to put in charge was still there, and the Tremere prince couldn’t have that. So, he lured him into his office and staked him (rendering him helpless) before chaining him to the roof of the building. to wait for the sun to come up and burn him to ash. He then removed the stake so the other vampire would be conscious, and the very last scene of the game was the Tremere regent gloating over his defeated foe while the Storyteller played “here comes the sun” by the Beatles over his laptop speakers.
That’s the story of my favorite session of any ttrpg, where another player played me and everyone else at the table for fools, and that’s why to this day I can’t hear that song without chuckling to myself.
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theonyxpath · 4 years
Link
Yes, that’s right, we actually do not have a Kickstarter running this week. Weird, huh?
Legendlore just wrapped up with a very strong (and unexpected but delightful) final 48 hours last week, and we have not yet launched the They Came From Beyond the Grave! KS.
So instead, let me tell you about the guy I illustrated for the cover shown above. In-universe (or Continuum), that’s Duke Rollo, the gonzo journalist/commentator of the TC: Aberrant setting.
But.
He’s also Justin Achilli, who originated the character and wrote both small Duke Rollo books – one for first edition Aberrant and now the book pictured for Trinity Continuum: Aberrant.
I originally pictured him as Justin appeared back then, piercings and all, and with a very gonzo attitude to life, and work, and especially after-hours playtime. The version above was drawn to still be the same character, but seasoned. More experienced, but still railing against the inequities of the TC: Aberrant world.
I bring this up because real-world Justin has amassed even more experience and knowledge since the WW days, and has explored game design in the electronic gaming sphere very successfully, and yet has never stopped applying what he has learned to TTRPGs, and specifically the World of Darkness and Vampire: The Masquerade.
His experience with party deduction games led to his working with us on The Prince’s Gambit card game, for example. And his online design theory posts through the years are rife with game design theory that could be applied to electronic games, or right back in TTRPGs.
And in fact, he himself, is also right back in TTRPGs with last week’s announcement that Justin is the new Creative Lead for the WoD 5th Edition efforts over at Paradox!
Congrats, Justin!
Now, I have a long history with Justin, going back to when he was developing the RAGE card game at WW. (A “dragon biting some clown in half”, anybody?) He was developer and I was art director for years on VtM Revised, we worked on the late, lamented, WoD MMO together, and he was the first developer for V20, and then helmed many V20 books for Onyx Path.
And yet, even I really don’t know what he’s planning for V5. The Covid situation here and in Sweden, where Paradox is based, has complicated matters, so we’re still looking forward to what’s going to happen next.
As they say, more news when we have it!
Let the Streets Run Red art by Sam Denmark
Surely You Have Something Kickstarter-y?
OK. Fair enough, I hear ya!
You want to know more about They Came From Beyond the Grave!, especially since that’s going to be the subject of our next Kickstarter.
Well, it is the second game in the They Came From…! game line, and this time, rather than being based in the world of Sci-Fi movies of the 50s, TCFBtGrave! is set in two time periods favored by horror movies of the 60s and 70s: the Victorian Era and the late 60s into the 70s.
In fact, the game supports either era, or both with players swapping back and forth between the two. Hammer Horror is of course a huge influence, along with Roger Corman horror films, and even the Dark Shadows TV series.
Like TCFBtSea!, TCFBtGrave! uses the Storypath System plus Quip cards that allow players to contribute appropriate (or far more often extremely inappropriate) comments and dialogue that is often hilarious, but also can give mechanical benefits to the character. With the cards, the player doesn’t need to be funny, just how they use the quip.
Similarly, there are cards for filmic situations appropriate to the genre we’re emulating, like “The Devil Himself!”, or “Missing Scene” which allows for a miraculous escape that players can note as having happened during that scene. It was amazing, just a shame the scene is missing, but at least we’re all OK.
Honestly, we should have one titled “Christopher Lee’s Voice”, but that might be too powerful for players.
Keep an eye out on our social media as we continue to tease the game, and check out the actual play sessions that are available on our Twitch channel.
Pirates of Pugmire art by Pat McEvoy
Updates On Previous Mentions:
As I mentioned last week, we were looking to hire an out-of-house HR representative as a contact person for anyone with concerns on an HR level with Onyx Path. We indeed did hire Georgina who can be contacted at [email protected].
Scion Companion art by Shen Fei
Sorry to say it, but the pandemic is still affecting everyone – writers, printers, shippers – so while we are seeing some folks come back to business as sorta-normal, many others still can’t do that. Sometimes that’s our creators, and other times it’s our manufacturers and shippers. I’m currently waiting for at least five books worth of PoD proofs to get to me for approval so we can start selling them.
So, please hang in with us as we maneuver through this continuing alteration in our normal business practices. There’s a lot of things changing all across the world, and our little hobby isn’t in a bubble – and even if it was, we’re still going to be affected like I mention above. Just know that we are doing what we can to get you the materials so you can enjoy our:
Many Worlds, One Path!
Blurbs!
Kickstarter!
Next Up On Kickstarter: They Came From Beyond the Grave!
And keep your eyes open for:
Onyx Path Media!
This week: the Terrifically Terrible Trio chat about the Onyx Path Virtual Gaming Convention, and online TTRPG gaming in general!
As always, this Friday’s Onyx Pathcast will be on Podbean or your favorite podcast venue! https://onyxpathcast.podbean.com/
This week on Twitch, expect to see
V5 – Chicago by Night
Behind the Screen – Scion
They Came from Beneath the Sea! – They Came from Devil’s Reef!
Changeling: The Dreaming – The Last Faerie Tale
Mage: The Awakening – Occultists Anonymous
Scarred Lands – Purge of the Serpentholds
Get watching for some fantastic insight into how to run these wonderful games and subscribe to us on Twitch, over at twitch.tv/theonyxpath
Come take a look at our YouTube channel, youtube.com/user/theonyxpath, where you can find a whole load of videos of actual plays, dissections of our games, and more, including:
#OnyxPathCon | How to Write for TTRPGs [Panel]: https://youtu.be/UKmJQEhInP8
#OnyxPathCon | Consent & Safety Mechanics [Panel]: https://youtu.be/LljJV-TRLWA
Legendlore – The Metal Scourge: https://youtu.be/IrhhKnf6dHg
#OnyxPathCon | The Art of Onyx Path [Panel]:https://youtu.be/2mG_BqXzkfE
#OnyxPathCon | What’s Up with Onyx Path #2 [Panel]:https://youtu.be/GjukejNcCcc
#OnyxPathCon | Create Your Best Character [Panel]:https://youtu.be/UZIBL87hu6U
#OnyxPathCon | Onyx Pathcast Live [Panel]:https://youtu.be/XxNvUPUtC1o
Subscribe to our channel and click the bell icon if you want to be notified whenever new news videos and uploads come online!
Did you miss Occultists Anonymous‘ last episodes of their excellent Mage: The Awakening chronicle? Here they are:
Episode 108: Car-V Heist While Songbird prepares for a dangerous summoning, Atratus and Wyrd hit the junkyards with an overly elaborate plan to make an overly elaborate gift. How very Mage of them… https://youtu.be/wSy3c74jkfM
Episode 109: Crown of Blood Wyrd and Atratus enjoy the joy of a well-made gift and the good vibes that comes with that. Songbird joins together with Hadramiel to summon an Angel of Death to anoint a Vampire Prince in power. https://youtu.be/QxB6Ml6uStY
The Botch Pit have released an excellent overview of Mage: The Awakening right here. Do give them a like and a subscribe: https://youtu.be/D-0O1Nun6NA
Systematic Understanding of Everything is a new Exalted Explainer Podcast by Exalted Dev Monica Speca and Exalted Writer Chazz Kellner that is breaking down Creation in 45 minute chunks in preparation for Exalted Essence.
Their most recent episode in on Creation and its history – https://anchor.fm/exaltcast/episodes/Trackless-Region-Navigation—What-is-Creation-eg2g9d
Get past episodes at http://www.exaltcast.com/
Please check these out and let us know if you find or produce any actual plays of our games! We’d love to feature you!
Electronic Gaming!
As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is awesome! (Seriously, you need to roll 100 dice for Exalted? This app has you covered.)
On Amazon and Barnes & Noble!
You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).
If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue from which you bought it. Reviews really, really help us get folks interested in our amazing fiction!
Our selection includes these latest fiction books:
Our Sales Partners!
We’re working with Studio2 to get Pugmire and Monarchies of Mau out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire
We’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game
Now, we’ve added Changeling: The Lost Second Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost
Scion 2e books and other products are available now at Studio2: https://studio2publishing.com/blogs/new-releases/scion-second-edition-book-one-origin-now-available-at-your-local-retailer-or-online
Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/
And you can order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e at the same link! And now Scion Origin and Scion Hero and Trinity Continuum Core and Trinity Continuum: Aeon are available to order!
As always, you can find Onyx Path’s titles at DriveThruRPG.com!
On Sale This Week!
This Wednesday, to celebrate the arrival of Justin Achilli, we present V5 Chicago By Night electronic wallpaper and V20 Lore of the Clans Storyteller’s Screen PDF files, both on DTRPG!
Conventions!
Though dates for physical conventions are subject to change due to the current COVID-19 outbreak, here’s what’s left of our current list of upcoming conventions (and really, we’re just waiting for this last one to be cancelled even though it’s Nov/Dec). Instead, keep an eye out here for more virtual conventions we’re going to be involved with:
PAX Unplugged: https://unplugged.paxsite.com/
And now, the new project status updates!
Development Status from Eddy Webb! (Projects in bold have changed status since last week.):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep.)
Exalted Essay Collection (Exalted)
Adversaries of the Righteous (Exalted 3rd Edition)
The Devoted Companion (Deviant: The Renegades)
Saints and Monsters (Scion 2nd Edition)
Trinity Continuum: Anima
M20 Technocracy Operative’s Dossier (Mage: The Ascension 20th Anniversary)
Squeaks In The Deep (Realms of Pugmire)
Redlines
Dragon-Blooded Novella #2 (Exalted 3rd Edition)
Hundred Devil’s Night Parade (Exalted 3rd Edition)
Novas Worldwide (Trinity Continuum: Aberrant)
Exalted Essence Edition (Exalted 3rd Edition)
Wild Hunt (Scion 2nd Edition)
CtL 2e Novella Collection: Hollow Courts (Changeling: The Lost 2e)
Second Draft
Many-Faced Strangers – Lunars Companion (Exalted 3rd Edition)
Mission Statements (Trinity Continuum: Aeon)
Contagion Chronicle Ready-Made Characters (Chronicles of Darkness)
Trinity Continuum: Adventure! core (Trinity Continuum: Adventure!)
Dead Man’s Rust (Scarred Lands)
The Clades Companion (Deviant: The Renegades)
V5 Forbidden Religions (Vampire: The Masquerade 5th Edition)
M20 Rich Bastard’s Guide To Magick (Mage: The Ascension 20th Anniversary)
V5 Children of the Blood (was The Faithful Undead) (Vampire: The Masquerade 5th Edition)
Development
TC: Aberrant Reference Screen (Trinity Continuum: Aberrant)
Across the Eight Directions (Exalted 3rd Edition)
Contagion Chronicle: Global Outbreaks (Chronicles of Darkness)
Exigents (Exalted 3rd Edition)
Assassins (Trinity Continuum Core)
V5 Trails of Ash and Bone (Vampire: The Masquerade 5th Edition)
Kith and Kin (Changeling: The Lost 2e)
Manuscript Approval
Crucible of Legends (Exalted 3rd Edition)
M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
Under Alien Skies (Trinity Continuum: Aeon)
N!ternational Wrestling Entertainment (Trinity Continuum: Aberrant)
Post-Approval Development
Editing
Lunars Novella (Rosenberg) (Exalted 3rd Edition)
Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
Player’s Guide to the Contagion Chronicle (Chronicles of Darkness)
Contagion Chronicle Jumpstart (Chronicles of Darkness)
TC: Aberrant Jumpstart (Trinity Continuum: Aberrant)
Trinity Continuum Jumpstart (Trinity Continuum)
Masks of the Mythos (Scion 2nd Edition)
LARP Rules (Scion 2nd Edition)
Heirs to the Shogunate (Exalted 3rd Edition)
The Book of Lasting Death (Mummy: The Curse 2e)
They Came From Beyond the Grave! (They Came From!)
Scion: Dragon (Scion 2nd Edition)
Scion: Demigod (Scion 2nd Edition)
Dearly Bleak – Novella (Deviant: The Renegades)
Post-Editing Development
City of the Towered Tombs (Cavaliers of Mars)
W20 Shattered Dreams Gift Cards (Werewolf: The Apocalypse 20th)
Cults of the Blood Gods (Vampire: The Masquerade 5th Edition)
Hunter: The Vigil 2e core (Hunter: The Vigil 2nd Edition)
Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
Deviant: The Renegades (Deviant: The Renegades)
Monsters of the Deep (They Came From Beneath the Sea!)
Legendlore core book (Legendlore)
Pirates of Pugmire KS-Added Adventure (Realms of Pugmire)
Tales of Aquatic Terror (They Came From Beneath the Sea!)
Terra Firma (Trinity Continuum: Aeon)
One Foot in the Grave Jumpstart (Geist: The Sin-Eaters 2e)
Indexing
Art Direction from Mike Chaney!
In Art Direction
Tales of Aquatic Terror – Handed off to Meredith to AD.
WoD Ghost Hunters (KS) – KS assets wrapped up.
Aberrant – AD’d. Checking with Gunship.
Hunter: The Vigil 2e
Mummy 2
Deviant
Legendlore – KS running.
Technocracy Reloaded (KS)
Cults of the Blood God – Rolling along.
Scion: Dragon (KS) – Waiting on art notes.
Masks of the Mythos (KS) – Getting the cover art going.
Scion: Demigod (KS) – Art rolling. KS assets AD’d.
They Came From Beyond the Grave! (KS) – Prepping KS assets.
TC: Adventure! (KS) – Shen Fei cover art finished by end of the month.
Geist: One Foot In the Grave – AD’d.
In Layout
Yugman’s Guide to Ghelspad
Vigil Watch
TC Aeon Terra Firma
V5 Let the Streets Run Red – continued working it.
Pugmire Adventure – small project, knocking the layout together.
Scion Titanomachy
Proofing
Trinity Aeon Jumpstart – Errata gathering.
Lunars: Fangs at the Gate – Page XXs.
Contagion Chronicle – Backer PDF out to backers, closing errata.
Cavaliers of Mars: City of the Towered Tombs
Magic Item Decks (Scarred Lands)
Yugman’s Guide Support Decks (Scarred Lands)
Dark Eras 2 Screen and booklet
Scion Companion – Inputting changes from devs.
At Press
TCFBTS Heroic Land Dwellers – PoD files uploaded.
TCFBTS Screen and Booklet – Files at press.
They Came from Beneath the Sea! – Press proofs signed off on, PoD files uploaded.
Creature Collection 5e – PoD proof ordered. Traditional files sent to printer.
Pirates of Pugmire – Files at press. PoD proofs ordered.
Pirates of Pugmire Screen – Files at press.
Pugmire Buried Bones – PoD proof ordered.
Changeling: The Lost 2nd Edition Dark Eras Compilation – Uploading PoD file.
Today’s Reason to Celebrate!
I’d really like to get back to needing to pull wacky things that happened on this date, but we need to celebrate the life of a towering giant in his field. Ennio Morricone, one of the greatest film composers, has left this earth he brought so much magic and passion and joy to. The Untouchables. The Good, The Bad, and The Ugly. The Mission. Once Upon A Time In the West. His film scores were the background music I played while illustrating all the way back to high school, and as late as two weeks ago I asked Alexa to “Play Ennio Morriconi music” as I wrote that week’s MMN blog. Not only was he a genius in composing instrumental scores, but he was willing to incorporate single instruments, or non-instruments, or inserted choral sections, or even compose an entire theme using fart sounds. Maybe not to everyone’s tastes, that last example, but my point is, he stretched what could be done with musical scores with a deft hand and a genius’s ear. His like will not be heard again.
8 notes · View notes
thedeadflag · 5 years
Note
Hey, question, I've only ever heard of Vampire the Masquerade, but are there other World of Darkness games? 'cause I know there are other supernaturals, like changelings, and mages and werewolves, and I'm curious if you have to play another game to play those creatures, or if they are just NPCs, or something else. Also, if there are multiple games, are they compatible? Could I play a Changeling, from the changeling system (if there is one), or a werewolf (from it's system), on a VtM game?
There’s a whole bunch of other games, yeah.
I know the old head evangelists might hate me for saying it, but you should check out the ‘Chronicles of Darkness’ era of WoD games. The “Old World of Darkness” games can also be found for cheap, generally, but IMHO the rules are wonkier and don’t really align too well with the kind of mainstream TTRPG dynamics we’re seeing today in DND 5e, Pathfinder 2E, V:tM v5, etc.
I loved Chronicles (or, New World of Darkness, as I knew them back when they were released) for the gameplay dynamics that were ahead of their time. They scrapped a set-in-stone universal lore for a more modular approach that a lot of the main WoD fanbase hated, but I loved how plug and play things got to be. Sure, it was imperfect, and you had to do a bit of a feeling out process to make it work, but you could mix and match. I ran a few WoD campaigns mixing in Vampires, Werewolves, Changelings, Hunters, Ghosts, etc. and it wasn’t too hard to figure out after a few attempts at finding a method for balancing and gearing the player group to a certain tone and understanding of power differentials (as in, human mortal hunters tend to be waaaaay more vulnerable and weaker than supernaturals)
Chronicles has a generic system core book, World of Darkness. It then branches out into specific supernatural core books to expand upon the system. If you’ve ever played Monte Cook games like Numenera, or any of the FATE Core-related games,  you’ll be familiar with this sort of approach.  Essentially, if you know the WoD rules, you can jump into just about any of the other source books without much difficulty, and won’t need much time/effort to get things up and running.
In oWoD, and in newer editions of Vampire and whatnot, there’s no way to really accomplish that that’s not through massive homebrew edits, and it would require tossing the basic lore in the trash (in which case, why even go with oWoD/classic since that’s what it has going for it and nothing else). V5 is new, so while Werewolf is on the way, and probably Changeling and Mage afterward, the older settings are where you’ll find the diversity and capability for what you’re looking for.
And FWIW, it’s easy to get the best of both worlds. You can grab some of the lore from the oWoD books (I did a lot of this in my campaigns), and use the mechanics of Chronicles/nWoD. 
One thing to note, though, as an exception:
Do NOT merge Mage with any of these. Yes, it’s possible, but Mages are game-breaking in multi-source games even when people don’t try to make it that way. There’s no real way around it. Vampires and Werewolves in the same group? Yeah, that can work, there’s a sub-book or two with balancing details specifically for that, I think it had to do with a Mexican locale/setting. Adding CHangeling in on top of Vamps and Werewolves could prove a little trickier, but that’s more in a  narrative sense, so you’d really want to be comfortable with all the source materials so you’d know how to manage all of those threads. 
But it’s 100% possible to run multi-source games, and the game system makes room for that. 
I recommend checking out:
Chronicles of Darkness/World of Darkness (important to understand the core mechanics and the spirit of the system)
Vampire: The Requiem (if you want to run a vampire character, you’ll need this)
Werewolf: The Forsaken (ditto for werewolves)
Changeling: The Lost (ditto for changelings)
Hunter: The Vigil (if you want to run hunters, or even just have organized mortal antagonists facing your coterie of supernaturals, make sure you read this so you’ll know how to manage those)
Also, watching L.A. by Night on youtube for a few episodes (or the Twin Cities by Night podcast, or the Seattle by Night liveplay also on youtube) could give you an idea on the feel of the game, if you’re unfamiliar.
And if you feel it’s a good fit for you, I suggest grabbing up some of the additional material within each subset, because they expand a lot lore-wise and add in funky new stuff in a bunch of those extra books. Lots of fun stuff to play with. Some of those books are still restricted to 1st edition Chronicles vs the newer 2nd edition, but the meat of the system didn’t really change much (if you’re familiar with D&D, think 3rd edition vs 3.5e), just how morality’s handled, merits, and a few other mechanics. Not much in terms of a workload/effort level when it comes to managing crossover balancing, just something to be aware of. 
Best of luck,and feel free to hit me up with any questions if you have them!
8 notes · View notes
forgottenrealmsrp · 6 years
Note
Hello, I am very new to DnD and I would really like some tips on how to play and roll for certain things (Im not too good with examples) etc. etc.
Howdy! Mod Nate here coming at you with some Tips for Beginners. There’s a hell of a lot to cover that I cannot fit into one post (because, let’s be honest, that would be a nightmare), but I will try my best. So, without further ado, hold onto your butts.
The Three R’s
I find there are three main aspects to remember (and master!) when starting off in DnD or other such TTRPG’s. You can sort them into three categories: 
Rules,
Rol(l/e)s, and
Roleplaying
Of course there are heaps of other things to consider in game, but for a beginner, it can get overwhelming very quickly, so we’ll just stick to the Three R’s for now.
Rules
What better thing for a game than rules! The first thing you hopefully would have done if you were gearing up for your first game is to get your hands on a Player’s Handbook (For DnD 5e), or your RPG’s respective rulebook. Hobby stores, book stores, libraries, even video game shops might stock a physical copy of our favourite WotC volumes, but you can also secure them online wherever you may find them. 
Once you have your grubby little goblin hands on a handbook, give it to a friend, and have them read it to you. If that gets too boring, have them explain the rules in detail - you’ll need a pen and a notebook! If that is too time-consuming or - more likely - you don’t actually have any friends, you’ll have to settle for a hurried and often last-minute explanation of the core mechanics of the game, the finer details of which will be left unaddressed until you get your creative spirit crushed by your mean Dungeon Master, or local rules lawyer. 
(Remember kids, if you aren’t sure of where to locate one of these “rules lawyers”, simply talk out loud about your homebrew weapon or Pathfinder game, and they will be sure to find you!)
In this fabled Player’s Handbook you will find a fun breakdown and walkthrough of the game’s races, classes, and backgrounds, all of which you will need to read through several times and then immediately forget. Only after you have asked yourself “Which Bard School is going to make Sildaar Hallwinter not a steaming pile of crap?” for the fifth time in 10 minutes, can you move on to “equipment” and “rules”. Make sure to read these thoroughly, because you’ll learn them pretty quickly after your party’s Paladin once again forgets how many d10s to roll. It’s two, Derek. You asked the exact same question last round. 
Idiot. 
Rol(l/e)s
Once you manage to wrap your head around the rules, you get to the meat of the sandwich - rol(l/e)s. Whoever came up with this idiotic word hybrid (me) needs to report to their editor (also me) and get his ass whooped (still me). 
Now, I know you’ve gotten this far and thought “Wait, Nate, that may have rhymed but you haven’t actually given any tips yet?!??!?!?!!/1!?!?!?!?1?!???????????”. To that, I say yes (or no?), I have(n’t?) given you tips for how to play and roll for certain things, because the biggest tip I have for you is coming right up.
Wait for it.
You cannot build a dragon’s tower without strong foundations. 
Meaning: Only once you have “mastered” the rules and basics of roleplaying (and rolling!) will you be able to spread your beautiful dragon wings and soar as a damn good DnD player. This doesn’t necessarily mean that you will have to learn and remember every single mechanic or rule in the book! Because that would be a nightmare and if you can do it, you will be God. No questions asked. But hey! People make mistakes, or remember things wrong, or guess incorrectly, or even make it up as they go along. Having the handbook or Dungeon Master’s Guide on hand for these occasions will save everyone’s sanity at least once, but knowing when to draw the line between fairness and fun will make everyone’s play a whole lot better. 
So! Now that you’ve become God, rolling and role-ing (not a word) are your new best friends. And you know who makes the best friends? DICE! Just google it and have fun, kids, but remember that you have to eat and sleep somewhere warm and cozy tonight, so try not to build your hoard of shiny forbidden snacks too quickly, now. All you will need for starters is your standard 7-dice set: d4, d6, d8, d10*, d12, and d20.
*The d10 often comes in pairs to act as a percentile dice. The die with the ten’s (00, 10, 20, 30, etc.) will act as the ten’s place, and the other die will act as the one’s place. So, if you roll a 60 and a 9, you get a really funny number. If you roll a 00 and a 0, that’s 100! If you roll a 00 and a 1, however, that’s a 1. You die in game and you die in real life. Goodbye.
The handbook will tell you all the dice you will need to roll in order to both run the game, and make your character! That’s right! Maths begins even before the game does. Even Death themself cannot escape the point-buy system. Just submit. 
Stats are fun. 
What do they mean? What do they do? Who even knows what Constitution does?! I certainly don’t! But that’s where you’re in luck, bucko.
This post is already long enough without getting to the good stuff, so I’ll keep it simple. 
Strength - a measure of how well you can do stuff with your muscles. Skills like Athletics (aaaaaaand nope just athletics, huh, really? No fish-lifting skill? Huh? Cowards) will benefit from having some damn good muscles. Also you can stab stuff real good.
Dexterity - a measure of how deft, nimble, and stealthy one can be. Contributes to skills like Acrobatics and Stealth, unsurprisingly. If you can move good, you can groove good. I’d add a skill for dancing if I were you, WotC. 
Constitution - I lied before when I said I had no idea what constitution does, but it was only partly a joke. Constitution contributes to skills like not dying, staying alive, and stopping being dead. Sometimes it determines how much health you have. Sometimes it means you can drink an entire frog. Don’t ask.
Intelligence - Are you a smart cookie? Can you learn languages fluently in a short span of time? Can you destroy scores of defenceless troops with a single pillar of flame? Can you read? Are you kept awake at night by their screams? Intelligence makes you good (or not) at skills like History, Religion, Arcana, and being a nerd. Oh wait. No one is good at being a nerd. Sorry nerdlord. Also, if your intelligence is under 10, you can’t read! Just like me.
Wisdom - Not the smartest cookie in the shed? Like to eat leaves? You and me both, kid! Wisdom is a measure of your STREET SMARTS! so you can throw those nasty pervert kobolds off their rhythm. Unfortunately, starting equipment does not include a money clip. It makes you good at eating dirt and walking through forests and stuff. Also I think you can pet dogs really well?
Charisma - If you’ve ever played a bard, you would know what this is. If you haven’t played a bard, it’s not too late! Quick! Choose a Warlock or a Cleric if you want a Charisma based build! Choose the entertainer background if you must! -sigh- but if you insist, charisma is a measure of how easily you can quite literally charm the pants off a dragon. Also, sometimes you can roast people really well?
Having high skills is all fine and dandy, but the next tier of DnD player character power is owning your low skills. Have low constitution? Your tiefling is sickly or has a weak stomach! Low intelligence? Your character can’t read or write! Low charisma? You cause every single npc interaction to end with you being punched in the face. There is colour and interest in every aspect of your character, so make sure to let your character sheet represent your character as well as you can!
But how do you determine these stats?
Looking in your class description, you will see under the ‘Quick Build’ section the recommended stat scores, backgrounds and/or spells for that character. These are NOT mandatory, but I find them to be a helpful guideline for how to keep your character functional and, well, alive. Stat scores themselves can be determined a few different ways: Point-buy (I have no idea how this works but it looks like a lot of maths and that’s homophobic, so); Cascading, and rolling. 
Cascading (or at least that’s my name for it, I have no other way to describe it) is where you take the values 15, 14, 13, 12, 10, and 8 and assign each to one of your stats. For example, before adding racial stat modifiers, I could assign my barbarian’s stats as follows:
STR: 15, DEX: 13, CON: 14, INT: 8, WIS: 10, CHA: 12.
I may have a character-based reason for assigning my barbarian a relatively adequate Charisma score. Maybe he was a particularly intimidating character, or perhaps his iron-will makes his Constitution a 14. Maybe he likes to dance. You could have a particularly burly mage with a strength score of 15, just because you feel like it. Maybe your cleric is part of team sweet-flips? Or your monk could study tomes night and day to get her Intelligence to a lofty 17 points post-modifiers. Balancing stat scores so that you don’t die is awesome, but having a change to shout “YOU DO NOT SEE GROG!” and win 9 times out of 10? Priceless.
Rolling your stats is perhaps the most widely-used way to determine stats, but to be safe, ask your DM (or get crafty if you’re the DM!) about their preferred method. It’s pretty simple: roll 4d6 (the six-sided dice four times), noting down each individual roll. After four rolls, you cross out the lowest roll, and add the remaining three. Repeat five more times and you have some good good stats, bro! Don’t forget to add your racial stat modifiers before you assign your stat scores! 
Modifiers seem pretty confusing as a newbie, but there is a handy table in the PHB to help you keep track. Alternatively, you could subtract 10 from your score, and then half what you have left, making sure to round down! A score of 19 would have a modifier of +4 (19 - 10 = 9/2 = 4.5 ≈ 4, rounding down). A score of 8 would have a modifier of -1 (8 - 10 = -2/2 = -1). Pretty simple, right?
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So now I think I can finally address whatever the F*$# I mean by ‘Roles’. What the heck is a role? Do you mean roleplaying? No, dear reader, I do not. A ‘role’ is what I like to call your position in the party. Because yes, on the unlikely occasion that you do manage to wrangle a group of people willing (or able) to play DnD with you, you still have to play with other kids, Derek. That means that the typical balancing applies. You cannot just have a 7-person party filled entirely by bards. Or bees. Though I would prefer the bees. Who would want 7 bards? That sounds like the start of a bad joke. 
A good rule of thumb is to make sure you have enough bases covered in the traditional party makeup that you won’t die immediately, but you also don’t have to deal with 7 goddamn bards, Derek, I swear to God-
You’ll want someone to hit stuff, someone to get hit, someone to help those who get hit, and someone to hit things when you don’t want to get hit. This could be solved any number of ways. Get creative, go hog wild. But not buck wild, Derek. I will not have the “Seven Buskateers” at my table again, do you hear me?!
This brings us to the finale. I’ve been writing this post for half an hour, and we’re finally getting to the good stuff. Thanks for stick with me so far. How about dropping your favourite stardew valley bachelor/ette down in the replies if you’ve read this far? Mine’s Elliot, because he’s beautiful and I love him, just like I love you. :3
Roleplaying!
It’s in the title! The very mechanics of the game! So, the question you’re asking me is: “Nate, how the Flippity Doo Daa do you roleplay?????????” 
And I reply, “How are you making those noises with your mouth? Where am I?! Who are you? Why can I hear each individual question mark even though they shouldn’t have a place in the mortal coil? What are you?!”
And then I tell you about my favourite thing to tell my own players. 
The easiest character to play is one that exists. So? What does that mean???
It means that YOU, my dead, dear nerd, can’t just pull a self-insert every single dang game, Damn it Derek! No one LIKES YOU! GO HOME! You have this opportunity to think of a fun, unique concept, and roll with it. So, how can you create the next Taako, or Nott, or Yashee’rak or Caduceus? 
If you have a concept to work from, that’s great! If not, start from the ground up. Who is your character? What are their likes, dislikes, loves, hates, loyalties, vendettas? I often like to establish both a backstory and a goal for them to accomplish, the simpler the better, to get you on the right track. Perhaps a Neverwinter begger wishes to open their own tea shop in Ba Sing Se? A cursed child of an angel and a demon takes it upon themself to avenge their brother’s death? A simple farm girl falls in love and follows her princess Buttercup across Faerûn? You name it!
Some good questions to ask yourself about your characters personality could also include:
What would they kill for?
What would they die for?
What would they watch someone else die for?
What are some rumours your party members would have heard about your character?
What would they think of your favourite meme?
How do they treat their mum? How would they treat your mum?
Do they have any recurring nightmares? Why?
Etc. Etc. Think of them as a real being, with thoughts and feelings and hopes and dreams and fears! The more detailed you can get in theory might help in the long run. If you find yourself deviating from these details, however, don’t sweat! That’s a character’s natural development and progression as a character! In fact, if things don’t change as you play, you might have to have a look at your play style. Loosen up. No one is one emotion their entire lives. Characters lie! They hide things and change details and cheat and steal! But they also act kindly, even randomly, and change and grow. Encourage that. Let them grow. They (and your party members!) will thank you for it!
I think that’s all I have in me for now, and oh man there are so many more things I could mention. DMing in itself will have to wait for another day, of course, but I hope this helped! I’m going to die now. 
9 notes · View notes
mwritesink · 6 years
Note
OC meme: 1, 2, 28, 43
1) Your first OC ever?
okay, the first one ever ever ever ever in any context was a self-insert for Gundam Wing in a fanfiction that shall never see the light of day.... as much because I tossed the notebook it was in as anything else. 
My first TTRPG OC (that I remember at any rate) was for Exalted, Tepet Sandara. In that original incarnation she was a socialite martial artist who was hiding her exaltation as a Zenith Caste Solar, and trying to reform the Scarlet Empire from within. I never wrote down any stories with her in them, but I had this big saga also happening with the effects of her first age incarnation known as “Grandmother Fan”.
2) Do you have a personal favourite among your OCs?
hmmm... Hard to say. Probably Charybdis Beneath the Tides, my sea-person Daybreak Abyssal who is Skullstone’s Minister of Ceremonies. Putting together her backstory in Sunken Luthe was fun and her name is one of my absolute crowning achievements. 
28) Your most dangerous OC?
Three way tie between 3rd edition Sandara, Charybdis, and Obsidian Butterfly. 
3rd Edition Sandara is dangerous from a social perspective, in part becuase she doesn’t look it, but at the same time she’d be able to cut someone to their metaphorical knees with a well placed insult. Then you add in shapeshifting and the breadth of knowledge that is potentially at her fingertips. 
Charybdis has the backing of the Silver Prince behind her for political danger, and is also a top notch necromancer. She’ll kill you then use your corpse against your allies. 
Obsidian Butterfly, a Dawn caste Solar, is well, a swordmage, more or less. And what makes her dangerous is her capacity for merging sorcery with swordplay, as well as the fact that she was broken by her captivity in the Wyld, even as it gave her access to sorcery and eventually lead to her exaltation. If you don’t act in the way her internal story says you should act there’s not much to be done as she tries to correct you. 
43) Do you have any certain type when you create your OCs? Do you tend to favour some certain traits or looks? It’s time to confess
my confession is that there’s a good portion of my OCs are based upon characters in other franchises that I then alter to fit the ttrpg setting. Like... maybe half of my list is like that. (ex. Deris is based on Spencer Reid from Criminal Minds, Anada, Yasuo, and Sanya are based on characters from the Anime/Manga Drifters, but I also changed around genders. Sherry is a genderflipped Sherlock Holmes a la Elementary. Lie-Smith is based on Marvel’s Loki. the unnamed Eclipse solar is based on Doug Ramsey from Marvel. the unnamed maned wolf lunar is based on Warlock from Marvel. Lock the Soil Liminal is based on Douglock from Marvel. so on so forth.)
For OCs created without the influence of another franchise, I’m mainly trying to make a build of sorts or fill a role that I find cool, with the personality often coming second (Sandara was originally made to be the opposite of Tepet Lisara in the 2nd core book. Ghost Flower was trying to make a DB using Performance combat charms. Obsidian was me trying to make a D&D like sword mage. so on so forth) 
idk if all that actually answers the question presented but it’s the best I got for this morning xD
4 notes · View notes
theonyxpath · 4 years
Link
Our Legendlore KS only has days left to run, and actually ends on Thursday this week, so as my final push for folks to check it out, I’m not going to try and convince you like last week. I’m going to let two excellent writers do that!
Here’s a great description of Legendlore, written, as only he can, by our own Matthew Dawkins:
But why should you back it? Well, in this time where some gamers are clinging on to the notion that “all orcs are evil from birth”, “disability has no place in fantasy adventures” and “there’s no such thing as a good drow” (they haven’t heard of Drizzt), Legendlore says the opposite.
Legendlore is a fantasy setting where diversity is a strength, we don’t shy away from complex societies and cultures, and where you can damn well buy yourself a wheelchair especially designed for dungeon crawling, or sit on a bloody floating disc! This is a game that embraces the fact that it’s magical, it’s wondrous, and yes, there’s evil out there in need of vanquishing, but there’s also a brilliant world to discover and enlightenment and wisdom to be found.
I’m in love with the art, the writing, and skilful design of this game, which uses the 5th Edition system to amazing effect. I’m impressed by the effort and energy Steffie De Vaan and her entire team of writers have poured into it. It’s a game I want to play, and if you feel orcs are better only as black and white villains, I invite you to read the manuscript – which is available as a free download from DriveThruRPG.com – and feel as impressed as I do.
And here’s developer Steffie De Vann’s excellent take on why she loves the game:
Legendlore offers a rich and layered world. No one is born good or evil, nor does it have ‘evil races.’ People come in all colors, genders, orientations, and alignments. You can be a black trans feminine elf & be right at home in the Realm. Our iconics put our ‘money where our mouth is’ – our elf is a trans black woman, our pixie a non-binary person, our dwarf is a combat veteran in a wheelchair, and I could go on. This is a game that believes diversity is strength. It’s an isekai/portal game, and we created Backgrounds ranging from ‘Activist’ and ‘RPG Aficionado’ to ‘Working Poor.’
The world of Legendlore is home to a sentient 1974’s Ford Mustang, parasite mushrooms that try to kill you by YELLING VERY LOUDLY (trust me, it’s effective), sacred Chipmunks, and the descendants of Amelia Earhart running an aviation nation. It pairs this whimsy with a genuinely complex world. For example, the orcs used to live in what’s now the nation of Drohm. Orcs ambassadors are petitioning the other nations to recognize their sovereignty, but doing so would give Drohm the excuse it needs to go to war – and make no mistake, Darkoth the Darklord *wants* to go to war. Are the orcs right? YES. Should the other nations help them out? HECK YES. Is it understandable that the nations are dragging their feet because war is good for no one except the Generals? Also yes. If that sounds like a conundrum you want to tackle, and sway the fate of Azoth, this is a game for you.
If that sound good to you, go check us out on KS. And if you’re still on the fence – there’s a link in there to a free preview manuscript.
In fact, Steffie has been posting examples of the Legendlore characters she mentions above:
This is Aaliyah, our elven iconic. She’s a Black trans woman who uses a mix of ASL and forestspeak signs to communicate. She’s a peaceful ambassador foremost, but doesn’t back down from a fight when it comes to that.
This is Najda, our dwarven iconic. She is a Muslim army vet who was wounded during her tour in Afghanistan. She now works in a Los Angeles comic book store, where she discovered a crossing into the world of Legendlore.
Here’s Jada, our pixie iconic. Pixies are born agender, and choose a gender as they grow up. Feminine pixies have 2 antenna, masculine pixies have 0, and non-binary pixies have 1. Pixies are as fierce as they are small, they love laughing and hate bullies.
There you go, and here’s the link to the Legendlore Kickstarter: https://www.kickstarter.com/projects/339646881/legendlore-rpg-setting-for-5th-edition-fantasy-roleplaying-0
Let the Streets Run Red art by Oliver Specht
Besides Legendlore, What Else?
Just a warning, and it may just be a short-term issue, but right now it seems that we can’t ship anything to Canada or Mexico. We haven’t yet heard whether we can receive packages from those countries, but since our most prolific printers are based in Canada, we may experience some delays in our traditionally printed projects.
Right now, we’re only having issues with getting the physical printer proofs sent back and forth for approvals, and not the actual books themselves.
You’d think after all the panels and Actual Playing I did during the Onyx Path Virtual Gaming Con a few weeks ago that I’d be all talked out. Well, that does not seem to be the case. Ever.
Naw, I love telling folks about what Onyx Path is and the game worlds we make! I just can’t help myself, we have so many exciting and fun things going on!
Last week, Mike and the gang over at the This Week In Geek podcast interviewed me about WW and Onyx Path, and it turned into a sort of oral history of how the companies transformed into each successive version, and just where game lines branched off to different companies and editions.
If that sort of stuff is interesting for you, here ya go: http://thisweekingeek.net/news/interviews/fan-service-interview-rich-thomas-onyx-path-june-2020
Then this weekend, I sat in on a retrospective of the Art of Mage at Ascension Con 2020 along with Satyros Phil Brucato and artists Mark Jackson and Echo Chernik. Echo took on the slideshow duties and we all discussed the Mage art that came up as it appeared.
That was pretty great, and it was certainly a treat to chat with folks I haven’t talked to in years. Hopefully, that recording will show up on YouTube soon and we’ll get you all a link.
Cults of the Blood Gods art by Thomas Denmark
What wasn’t great last week were a couple of issues that we needed to deal with. While we dealt with them as best as we could, we realized that at core our little crew of folks here are simply not HR experts. And more importantly, we shouldn’t try to be.
We need to concentrate on making great games and amazing worlds, like we do.
Which means that tomorrow, I’m interviewing our current best prospect for an HR point-of-contact for the company. Someone who is HR trained and has worked in HR at other companies. And very important for us, someone who is unconnected to Onyx Path and has never been a gamer or in the TTRPG business.
We need someone who doesn’t have the connections or baggage that might make it hard to be objective when they review HR concerns. Hopefully, my interview is the one, and once everything is good to go we’ll include info concerning them prominently on our website so folks know who to contact.
I mean, it’s important that our worlds are all about excitement, and fear, and victory, and defeat. What our creators and community go through in the real world shouldn’t also require all those moments. We want everyone playing our games and reading our books to be safe while they explore our:
Many Worlds, One Path!
Blurbs!
Kickstarter!
The Legendlore Kickstarter is in its last few days and ends this Thursday, and now we’re really building towards Stretch Goals: the GM’s Screen, and starting the Legendlore Companion book PDF!
https://www.kickstarter.com/projects/339646881/legendlore-rpg-setting-for-5th-edition-fantasy-roleplaying-0
Grab your friends and escape to another world!
You’ve found an enchanted portal — a transition point — between worlds. The portal, called a Crossing, takes you to a world you thought only existed in novels and films: a magical land where dragons roam the skies, orcs and hobgoblins terrorize weary travelers, and unicorns prance through the forest. It is a world where humans join other peoples such as elves, trolls, dwarves, changelings, and the dreaded creatures who steal the night. It is a world of fantasy — of imagination.
It is the Realm.
It is Legendlore.
Next Up On Kickstarter: They Came From Beyond the Grave!
Onyx Path Media!
This week: the return of the return of the Scion Actual Play as Eddy and Dixie’s characters dig further into the machinations of the gods!
As always, this Friday’s Onyx Pathcast will be on Podbean or your favorite podcast venue! https://onyxpathcast.podbean.com/
All our panels and games from Onyx Path Virtual Gaming Convention are still available on twitch.tv/theonyxpath! All you need to do is head on over to the website and subscribe. If you have an Amazon Prime account, you can do so for free and access our entire catalogue of videos!
Legendlore‘s Kickstarter is coming to an end, but Jen Vaughn’s actual play is still going on our Twitch channel every week on Friday night! Lost in the Crossing is an amazing story played through by a fantastic GM and excellent roleplayers, and handles the Legendlore world from the perspective of visitors and native inhabitants of the Realm! Make sure you’re tuning in every Friday or catching up afterwards by subscribing.
That’s not all for Legendlore, as we have actual plays by Steffie de Vaan and Corinne McCrory over on our YouTube channel, which you can find here https://youtu.be/UaQXSlEatDw and here https://youtu.be/RRvnJOrmNzM! Please give our GMs some support and tune in!
This week on Twitch, expect to see:
V5 – Chicago by Night
Realms of Pugmire – Paws & Claws
Legendlore – The Metal Scourge
Dystopia Rising: Evolution – Thieves of Old York
They Came from Beneath the Sea! – They Came from Devil’s Reef!
Changeling: The Dreaming – The Last Faerie Tale
Mage: The Awakening – Occultists Anonymous
Legendlore – Lost in the Crossing
Scarred Lands – Purge of the Serpentholds
Chronicles of Darkness – Tooth and Claw
Deviant: The Renegades – A Cautionary Tale
Get watching for some fantastic insight into how to run these wonderful games.
Come take a look at our YouTube channel, youtube.com/user/theonyxpath, where you can find a whole load of videos of actual plays, dissections of our games, and more, including:
Legendlore – The Metal Scourge: https://youtu.be/ECRrErPLm64
Storytellers with Coffee – Safety Tools: https://youtu.be/FjG-YbG_Q1k
Mage: The Ascension – Technocracy Reloaded: https://youtu.be/9Al7ZdkLGiM
Even more Legendlore – The Metal Scourge: https://youtu.be/RRvnJOrmNzM
#OnyxPathCon | How to Write for TTRPGs [Panel]: https://youtu.be/UKmJQEhInP8
Subscribe to our channel and click the bell icon if you want to be notified whenever new news videos and uploads come online!
Occultists Anonymous continues right here with their excellent Mage: The Awakening chronicle:
Episode 108: Car-V Heist While Songbird prepares for a dangerous summoning, Atratus and Wyrd hit the junkyards with an overly elaborate plan to make an overly elaborate gift. How very Mage of them… https://youtu.be/wSy3c74jkfM
Episode 109: Crown of Blood Wyrd and Atratus enjoy the joy of a well-made gift and the good vibes that comes with that. Songbird joins together with Hadramiel to summon an Angel of Death to anoint a Vampire Prince in power. https://youtu.be/QxB6Ml6uStY
A Bunch of Gamers continue their actual play of They Came from Beneath the Sea! and conclude it with a mini review: https://youtu.be/qIMwcOZmR8k
The Botch Pit have released a wonderful new guide for Changeling: The Lost right here. Do give them a like and a subscribe: https://youtu.be/Bd0UZQZt2OM
Please check these out and let us know if you find or produce any actual plays of our games! We’d love to feature you!
Electronic Gaming!
As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is awesome! (Seriously, you need to roll 100 dice for Exalted? This app has you covered.)
On Amazon and Barnes & Noble!
You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).
If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue from which you bought it. Reviews really, really help us get folks interested in our amazing fiction!
Our selection includes these latest fiction books:
Our Sales Partners!
We’re working with Studio2 to get Pugmire and Monarchies of Mau out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire
We’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game
Now, we’ve added Changeling: The Lost Second Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost
Scion 2e books and other products are available now at Studio2: https://studio2publishing.com/blogs/new-releases/scion-second-edition-book-one-origin-now-available-at-your-local-retailer-or-online
Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/
And you can order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e at the same link! And now Scion Origin and Scion Hero and Trinity Continuum Core and Trinity Continuum: Aeon are available to order!
As always, you can find Onyx Path’s titles at DriveThruRPG.com!
On Sale This Week!
Available this Wednesday, we present Dystopia Rising: Evolution shirts and posters on our RedBubble store!
Conventions!
Though dates for physical conventions are subject to change due to the current COVID-19 outbreak, here’s what’s left of our current list of upcoming conventions (and really, we’re just waiting for this last one to be cancelled even though it’s Nov/Dec). Instead, keep an eye out here for more virtual conventions we’re going to be involved with:
PAX Unplugged: https://unplugged.paxsite.com/
And now, the new project status updates!
Development Status from Eddy Webb! (Projects in bold have changed status since last week.):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep.)
Exalted Essay Collection (Exalted)
Adversaries of the Righteous (Exalted 3rd Edition)
The Devoted Companion (Deviant: The Renegades)
Saints and Monsters (Scion 2nd Edition)
Trinity Continuum: Anima
M20 Technocracy Operative’s Dossier (Mage: The Ascension 20th Anniversary)
Squeaks In The Deep (Realms of Pugmire)
Redlines
Dragon-Blooded Novella #2 (Exalted 3rd Edition)
Hundred Devil’s Night Parade (Exalted 3rd Edition)
Novas Worldwide (Trinity Continuum: Aberrant)
Exalted Essence Edition (Exalted 3rd Edition)
Wild Hunt (Scion 2nd Edition)
CtL 2e Novella Collection: Hollow Courts (Changeling: The Lost 2e)
Second Draft
Many-Faced Strangers – Lunars Companion (Exalted 3rd Edition)
Mission Statements (Trinity Continuum: Aeon)
Contagion Chronicle Ready-Made Characters (Chronicles of Darkness)
Trinity Continuum: Adventure! core (Trinity Continuum: Adventure!)
Dead Man’s Rust (Scarred Lands)
The Clades Companion (Deviant: The Renegades)
V5 Forbidden Religions (Vampire: The Masquerade 5th Edition)
M20 Rich Bastard’s Guide To Magick (Mage: The Ascension 20th Anniversary)
V5 Children of the Blood (was The Faithful Undead) (Vampire: The Masquerade 5th Edition)
Development
TC: Aberrant Reference Screen (Trinity Continuum: Aberrant)
Across the Eight Directions (Exalted 3rd Edition)
Contagion Chronicle: Global Outbreaks (Chronicles of Darkness)
Exigents (Exalted 3rd Edition)
Assassins (Trinity Continuum Core)
V5 Trails of Ash and Bone (Vampire: The Masquerade 5th Edition)
Kith and Kin (Changeling: The Lost 2e)
Manuscript Approval
Crucible of Legends (Exalted 3rd Edition)
M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
Under Alien Skies (Trinity Continuum: Aeon)
N!ternational Wrestling Entertainment (Trinity Continuum: Aberrant)
Post-Approval Development
Editing
Lunars Novella (Rosenberg) (Exalted 3rd Edition)
Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
Player’s Guide to the Contagion Chronicle (Chronicles of Darkness)
Contagion Chronicle Jumpstart (Chronicles of Darkness)
TC: Aberrant Jumpstart (Trinity Continuum: Aberrant)
Trinity Continuum Jumpstart (Trinity Continuum)
Masks of the Mythos (Scion 2nd Edition)
LARP Rules (Scion 2nd Edition)
Heirs to the Shogunate (Exalted 3rd Edition)
The Book of Lasting Death (Mummy: The Curse 2e)
They Came From Beyond the Grave! (They Came From!)
Scion: Dragon (Scion 2nd Edition)
Scion: Demigod (Scion 2nd Edition)
Dearly Bleak – Novella (Deviant: The Renegades)
Post-Editing Development
City of the Towered Tombs (Cavaliers of Mars)
W20 Shattered Dreams Gift Cards (Werewolf: The Apocalypse 20th)
Cults of the Blood Gods (Vampire: The Masquerade 5th Edition)
Hunter: The Vigil 2e core (Hunter: The Vigil 2nd Edition)
Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
Deviant: The Renegades (Deviant: The Renegades)
Monsters of the Deep (They Came From Beneath the Sea!)
Legendlore core book (Legendlore)
Pirates of Pugmire KS-Added Adventure (Realms of Pugmire)
Tales of Aquatic Terror (They Came From Beneath the Sea!)
Terra Firma (Trinity Continuum: Aeon)
One Foot in the Grave Jumpstart (Geist: The Sin-Eaters 2e)
Indexing
Art Direction from Mike Chaney!
In Art Direction
Tales of Aquatic Terror – Handing off to Meredith to AD.
WoD Ghost Hunters (KS) – Prepping KS assets.
Aberrant – AD’d. Sketches from HIVE in.
Hunter: The Vigil 2e
Mummy 2
Deviant
Legendlore – KS running.
Technocracy Reloaded (KS)
Cults of the Blood God – Rolling along.
Scion: Dragon (KS) – Waiting on art notes.
Masks of the Mythos (KS) – Pinging potential cover and fulls artist.
Scion: Demigod (KS) – Art rolling. KS assets AD’d.
They Came From Beyond the Grave! (KS) – Prepping KS assets.
TC: Adventure! (KS) – Shen Fei cover art finishing.
Geist: One Foot In the Grave – AD’d.
In Layout
Yugman’s Guide to Ghelspad
Vigil Watch
TC Aeon Terra Firma
V5 Let the Streets Run Red – working layout now.
Pugmire Adventure
Scion Titanomachy
Proofing
Trinity Aeon Jumpstart – Errata gathering.
Lunars: Fangs at the Gate – Page XXs.
Contagion Chronicle – Backer PDF out to backers, gathering errata.
Cavaliers of Mars: City of the Towered Tombs
Magic Item Decks (Scarred Lands)
Yugman’s Guide Support Decks (Scarred Lands)
Dark Eras 2 Screen and booklet
At Press
Scion Companion – Awaiting errata from devs.
TCFBTS Heroic Land Dwellers – PoD files uploaded.
TCFBTS Screen and Booklet – Files at press.
They Came from Beneath the Sea! – Press proofs signed off on, PoD files uploaded.
Creature Collection 5e – PoD proof ordered. Traditional files sent to printer.
Pirates of Pugmire – Files at press. PoD proofs ordered.
Pirates of Pugmire Screen – Files at press.
Pugmire Buried Bones – PoD files uploaded.
Changeling: The Lost 2nd Edition Dark Eras Compilation – Creating PoD file.
Today’s Reason to Celebrate!
This coming week is a big one for our household with the birthdays of two of our widdle kiddies (really not widdle at all any more), and the July 4th celebration of the American colonies’ independence from Great Britain! “And just as Tom here has written, we say To Hell With Great Britain!” Sorry, Matthew…
In sadder news, we acknowledge the passing of Jim Holloway, noted artist for Paranoia and Star Frontiers and many early issues of Dragon Magazine. Personally, I very much enjoyed his style, and he brought a technical expertise and a sense of humor to the early TTRPG business that it sorely needed.
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