Tumgik
#magical school games
egophiliac · 11 months
Text
Tumblr media
now that I can think semi-coherently again...whooooo's ready for Friday WEEHOO
Tumblr media
7K notes · View notes
sailorgl0om · 2 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The Ravenclaw Common Room is so stunning🐦‍⬛🌙💙🌌✨
Tumblr media Tumblr media Tumblr media
146 notes · View notes
possamble · 3 months
Text
Tumblr media
Like take for example how she treats healing Laios leg!! We *never* see someone who was healed have lasting symptoms from a heal. It *itches* terribly — Laios looks like he will scratch it raw. The itching implies an incomplete heal — you only itch that bad when something is being regrown or scabbing like when you get tattoos. There’s something that needs to finish healing. This scene always stood out to me— because Falin notices and *heals* it. And that brought up a ton of questions for me (We see her cast magic, was it to soothe the itching? A phantom pain? Why was it itching in the first place? Didn’t Marcille finish the job? Why was he having after effects we never see someone have any before?) and i’m breaking my brain over it because is this an sign of Marcille’s engagement with healing in general? Perfunctory—a means to an end? Morals? I feel like there is something there for us because that scene wasn’t necessary to the plot so why did Ryoko Kui add this interaction? I think how Marcille engages with healing was telling us a lot more than I previously realized because she was in a medical researcher position before coming into the dungeon however when we see how this was practically applied by her was really interesting!! She’s so divorced from feeling empathy for the pain of healing and i think that’s some sort of self-preservation instinct. Idk i just feel like her engagement with healing is so fucking fascinating when juxtaposed with her beliefs on death pls share thots if any
I think what gets hidden in the details about Marcille’s healing is that no, she’s not a talented cleric and healer in the way that Falin is. But Fantasy settings tend to relegate healing towards “holy” and “good” magic that never causes harm—
and Marcille is what you’d get if you put a doctor and a surgeon with a modern, more realistic approach towards medicine in a genre that doesn’t usually allow for that. 
Like, you’ll see surgeons or doctors secretly being incredibly efficient serial killers in TV thrillers everywhere—but a fantasy series with a cleric or healer that’s secretly great at killing is a bit more rare to find(though not nonexistent, admittedly). Healing magic tends to be painted as either a religious discipline that’s not accessible to those who don’t have a tie to a deity or some ineffable force in the universe, or a matter of accessing some natural “life force” that exists in all living beings. 
Dungeon Meshi, of course, loves bending fantasy conventions in the most incredible ways, so that’s not how it works here. The series allows itself to contend with the fact that healing a human body requires extensive and painstakingly detailed knowledge of that body.
The reason that Falin might appear to be a much more talented healer than Marcille is because Kui dresses her up in all the archetypal traits of a Caring Cleric, and that immediately clicks with readers expecting fantasy conventions in ways that Marcille's expertise doesn't.
This isn’t to discredit Falin, obviously. She is a talented healer, as attested to by Marcille herself:
Tumblr media Tumblr media
But the interesting thing is that she does it all on instinct, so it’s not an exact knowledge. Furthermore, she uses the gnomish system of healing, which is implied to rely more on the judgment and knowledge of natural spirits (and therefore takes less mana). So it’s not hard to imagine that she would have less exact knowledge of how the human body operates than Marcille does as a medical researcher. 
And that in and of itself raises questions: In a world where magic can immediately re-attach a limb, why would medical research be necessary? But Dungeon Meshi makes it clear that healing magic isn’t perfect, nor “holy” magic—it’s simply magic, like any other, carefully tailored to operate within the confines of what a human body needs in order to keep living. It’s not able to cure everything, and it especially seems to have gaps in terms of being able to treat illnesses that aren’t immediately solvable injuries.
Tumblr media
And that all ties into Marcille's attitude towards it: It's a scientific and magical discipline like any other that requires careful study. There's nothing inherently good or bad about it—it was made by people, for people, and what matters is how you use it.
Tumblr media Tumblr media Tumblr media
So, Marcille was at the academy, studying the ways that illness happens in a body, and carefully writing new magic to counteract or at least mitigate it.
(How I interpreted this was that she was likely part of research teams dealing with complicated things like autoimmune diseases, cancer, and other things where the body isn’t technically injured by a foreign element, but erroneously harming itself due to internal reasons.)
For me, this kind of explains her approach to pain in healing:
Tumblr media
Honestly, what this immediately reminded me of was that a friend of mine had to have surgery on their throat when they were younger, and part of the procedure was waking them up without anaesthesia right after the surgery to make sure that they could still feel everything. They told me it was the worst pain they’d ever felt in their entire life—but from a medical perspective, it was necessary to make sure that none of the critical nerves in the neck had been affected. 
Sometimes in medicine, pain is necessary because it’s not some uncomplicated and bad thing—it’s a response of your nervous system, and sometimes the only indicator that your body is still working the way it should. And I think this is the mindset that Marcille has, which is why she seems so blase about it—she doesn’t think that she’s actually hurting people, it’s just a necessary part of the healing process. 
And in some ways, she just sees it as a realistic downside of the fact that you have to recover quickly in dungeon situations:
Tumblr media
Normal recovery would take months. Healing magic shortens that to a few seconds. The pain is a result/tradeoff of forcing something that would naturally take a long time into such a short timespan. This all makes sense and is Right and Correct and Normal in Marcille's mind. It's not that she lacks empathy and doesn't care enough about not harming her patients: she doesn't think that it's "harm" at all.
Tumblr media
Not a shred of guilt in that face before causing extreme pain. Contrast this to her constant fussing over Izutsumi on the smallest things—it's hard to believe she wouldn't even be a little apologetic if she actually believed this would be hurtful in a way that matters.
I think this is overall, less indicative of any lack of empathy so much as her incredibly stubborn and sometimes ridiculous way of compartmentalizing things to her own internal rules. I’d even argue that this mindset is preferable in surface situations, where people have the luxury of time. Dungeon healing hurts because it has to be fast and instantaneous—but if you're just treating a broken bone that can be put in a cast with slower healing magic to help, wouldn't you prefer that over an instant heal with the chance to cause brain damage, no matter how minuscule the chance is? Shouldn’t your long-term health matter more than short-term recovery and some pain?
To touch on Laios’s leg injury—we actually do see this kind of reaction to healing magic later on in the manga. When Marcille is teaching Laios how to heal, she ends up bowling him over because her cut gets super itchy:
Tumblr media
but then she reacts positively and tells him that it's supposed to happen, before trusting him enough to try it on Senshi.
So while yes, it was an “incomplete” heal, I don’t think it was particularly telling about her approach to healing. And honestly, judging by the fact that it only distracted him when he was relaxed enough to be cleaning his armour before bed, it looks like she connected all the major muscles and nerves enough not to cause pain or risk re-injury by moving, but just left superficial stuff for Laios’s body to naturally heal. 
Her mindset makes sense in context: She also had to heal Chilchuck and Senshi, while conserving enough energy to immediately start digging for Falin’s body and potentially do a very taxing resurrection spell as soon as possible. 
After that, Falin healed the rest of Laios’s leg injury in a situation where it wasn’t needed, but there were no other high stakes to discourage it. Also, she can’t bear to see others in pain. ambrosiagourmet already did an incredible analysis of how this empathy doesn't really signify perfect altruism so much as Falin's deep discomfort with having to witness pain, so I won't go into that too much—but the important part is, Falin isn't inherently a more caring healer than Marcille. They are both making decisions for the patient based on their own approaches to healing—it's just that Falin's approach is preferable for dungeoneering overall.
(In Marcille's defense, it seems that dungeons are an incredibly specific environment that falls way outside the realm of what's actually taught to mages in most schools. Being a combat-oriented mage actually seems pretty frowned upon.)
Tumblr media
So, in a lot of ways, Marcille is both realistic about dungeon healing (mana conservation by not doing full heals when not necessary, thinking about pain as the condensation of the time it would have taken to naturally heal, etc.) and very unrealistic about it. What she doesn’t realize is that the pain matters: In a dungeon, people have to be up and ready to continue right away, over and over. If it hurts every time, that makes them very averse to being healed, stressed out about getting injured, and affects their performance as dungeoneers.
All that to say… I personally believe that Marcille is very passionate about healing people. Not healing magic necessarily, but medicine as a whole. It’s not just a means to an end—it’s her main area of study only second to her research into ancient magic. And sure, she might have gotten into it because of her fear of death—but what I think people don’t give enough credit to is that her motivations changed from when she was a child. 
You see it here, when she’s laying her dream outright to the Winged Lion: 
Tumblr media
She might be kinda racist herself, hypocritical, and short-sighted (mostly out of ignorance, I’d argue), but at heart, she hates that people hurt each other. She hates that long-lived races look down on everyone else just because of lifespan. She has—arguably very correctly—identified the disparity in lifespans as one of the main causes of interracial strife, and she wants to get rid of it so that everyone can fully understand and relate to each other as equals. 
And in some ways, it’s not even that insane of a dream. 
Tumblr media
Knowing that people used to live as long as she’ll have to, and something changed in the eons since, is it really that weird for her to want to change it back somehow? 
But all that aside—the most important part of this to me is that… originally, she wasn’t actually that hung up on completely equalizing lifespans. She got into medicine because she wanted to, at the very least, close the gap as much as she could in her very long life. 
Tumblr media
She was realistic about it at first. She thought that, by studying ancient magic’s ability to pull from the infinite, she could harness that infinite energy in tandem with medical knowledge to give more life to the short-lived races. 
But as she says it herself, it changed when she realized that she doesn’t have time to gradually unravel it on her own. 
Tumblr media Tumblr media
So, yes. She got desperate. She got crazy. In light of all she did as dungeon lord, it’s easy to assume that she never cared much about healing as a profession, and is just a self-obsessed little girl caged by her trauma and trying to change the entire world to make sure she doesn’t have to be hurt. 
And… she is all that. She's my blorbo supreme but I'll be the first to insist that she is very much a complete hot mess. But my point is that these were very extreme circumstances, and Ryoko Kui has given us all the understated evidence we need to know that she’s actually a very passionate doctor otherwise. This is the girl who freaks out if she’s not useful to other people and not allowed to help:
Tumblr media Tumblr media Tumblr media
Did actually get excited about making safe dungeons for helpful purposes beyond just learning more about ancient magic to fulfill her dream: 
Tumblr media Tumblr media Tumblr media
And in tandem with her own personal trauma—not in opposition to it or to obscure it—cared about making life more peaceful and equal for everyone in the world. Not to mention, she had to have done some insane work to be acknowledged as the most talented researcher at the academy and be allowed onto teams that were researching new healing magics.
TL:DR, I think she has a lot of empathy for people and passion for helping them, it’s just expressed in a way you wouldn’t expect in a fantasy because Ryoko Kui doesn’t fuck around with her storytelling and genre subversion. She might not be a good archetypal healer, but she's an extremely knowledgeable doctor with a point-blank and intense attitude towards healing and medical treatment (see: her strictness about physical touch when teaching Laios about healing).
For me, all evidence points towards her going back to what she was doing before the story on top of her duties as Court Mage, kind of becoming a sort of Surgeon General for Melini as the head of health and safety for the country and whatnot. 
PS. I will admit that there's explicit evidence she's not good at healing here:
Tumblr media
But this was also like... chapter 3. Written years ago. I personally feel that everything Kui has said about Marcille's background since is enough evidence that it was just a one-off joke before she had an airtight idea about who Marcille was and would be, but I'll concede that it's mostly conjecture.
But again, as I said, I believe that while she might not be the best at the heal spell that's used in Dungeons, she's passionate about being a medical researcher and the field of medicine as a whole.
166 notes · View notes
candlelightgames · 2 days
Text
We’re thrilled to announce PROJECT SPELLSTRUCK, a next-generation narrative game that captures the ultimate magic school experience✨
92 notes · View notes
sasaranurude · 5 months
Text
Okay. I've been playing Tokyo Debunker today, since the release happened to catch me on a day when all I'd planned to do was write fanfiction. I just finished reading the game story prologue (it was longer than expected!), so here's a review type post. If you're reading this post not having seen a single thing about this game: it's a story-based joseimuke gacha mobile game that just released globally today. It's about a girl who suddenly finds herself attending a magic school and mingling with elite, superhuman students known as ghouls. If you look in the tumblr tag for the game you'll see what appears to be a completely different game from 2019 or so: they retooled it completely midway through development, changing just about everything about it due to "escalating competition within the gaming industry."
Tumblr media
I'll talk about how this looks like a blatant twst clone at the end.
Starting with the positive: The story is charming. I enjoyed it thoroughly the entire time and am excited to read more. The mix between visual novel segments and motion comics was really nice--it broke things up and added a lot of oomph to the action or atmospheric scenes that visual novels generally lack. I like the art in the comic parts a lot. the live2d in the visual novel parts is... passable. Tone-wise, I think the story was a little bit all over the place and would like to see more of the horror that it opened on, but I didn't mind the comedic direction it went in either. The translation is completely seamless. The characters so far all have unique voices and are just super fun and cute. Of the ones who've had larger roles in the story so far, there's not a single one I dislike. It's all fully voiced in Japanese and the acting is solid. (I don't recognize any voices, and can't seem to find any seiyuu credits, so it seems they're not big names, but they deliver nonetheless.) Kaito in particular I found I was laughing at his lines a ton, both the voicing and the writing.
Tumblr media
He's looking for a girlfriend btw. Spreading the word.
The problem is like. The gameplay is the worst dark-pattern microtransaction-riddled bullshit I've ever seen. Hundred passive timers going at all times. Fifty different item-currencies. Trying to get you to spend absurd amounts of real world money at every turn. There's like five different indicators that take you to various real-money shop items that I don't know how to dismiss the indicator, I guess you just have to spend money, wtaf. Bajillion different interlocking systems mean you have zero sense of relative value of all the different item-currencies. I did over the course of the day get enough diamonds for one ten-pull, which I haven't used yet. Buying enough diamonds for a ten-pull costs a bit under $60 (presumably USD, but there's a chance the interface is automatically making that CAD for me--not gonna spend the money to check lmfao), with an SSR rate of 1%. BULLSHIIIIIT.
Tumblr media
There's like a goddamn thousand-word essay explaining the dozen different types of character upgrades and equippables and equippables for the equippables!! Bad! Bad game design! That's just overcomplicating bullshit to trick people into thinking they're doing something other than clicking button to make number go up! That is not gameplay!
In terms of the actual gameplay, there is none. The battle system is full auto. There might be teambuilding, but from what I've seen so far, most of that consists of hoping you pull good cards from gacha and then clicking button to make number go up. There's occasional rhythm segments but there's no original music, it's just remixes of public domain classical music lmao. I'd describe the rhythm gameplay as "at least more engaging than twisted wonderland's," which is not a high bar
Tumblr media
At least there's a cat in the rhythm bit.
And like, ok, I gotta remark on how derivative it is. Like I mentioned in my post earlier, this game is unabashedly aping twisted wonderland's setting and aesthetic. (That said, most of the stuff it steals from twst is magic school stuff that twst also basically stole from Harry Potter, so...?) However, it isn't exactly like twst: in this one, the characters say fuck a lot and bleed all over the place and do violence. Basically, the tone is a fair bit more adult than twst's kid-friendly vibe. (Not, like, adult adult, and I probably wouldn't even call it dark--it's still rated Teen lol. Just more adult than twst.)
Rather than just being students at magic school, the ghouls also go out into the mundane world to go on missions where they fight and investigate monsters and cryptids. Honestly, the magic school setting feels pretty tacked-on. The things that are enjoyable about this would've been just as enjoyable in about any other setting--you can tell this whole aspect was a late trend-chasing addition, lmao. So, yeah, it's blatantly copying twst to try to steal some players, but... Eh, I found myself not caring that much. Someone more (or less) into twst than me may find it grating.
Character-wise, eh, sure, yeah, they're a bit derivative in that aspect too, but it's a joseimuke game, the characters are always derivative. Thus far the writing & execution has been solid enough that I didn't care if they were tropey. If I were to compare it to something else, I'd say the relationship between the protagonist and the ghouls feels more like that of the sage and wizards in mahoyaku than anything from twst. There's some mystery in exactly what "ghouls" are and their place in this world that has me intrigued and wanting to know more about this setting and how each of the characters feels about it. I have a bad habit of getting my hopes up for stories that put big ideas on the table and then being disappointed when they don't follow through in a way that lives up to my expectations, though.
So, my final verdict: I kind of just hope someone uploads all the story segments right onto youtube so nobody has to deal with the dogshit predatory game to get the genuinely decent story lol. Give it a play just for the story if you have faith in your ability to resist dark patterns. Avoid at all costs if you know you're vulnerable to gacha, microtransactions, or timesinks.
167 notes · View notes
applepixls · 29 days
Text
watching ren's scootball episode and joel being the aggressive star scootball player? there is so much room for aus and rival scootball team stuff with etho...
59 notes · View notes
parrotwatcher · 2 months
Text
The One Chosen Chapter 31
Tumblr media
And I just uploaded the next chapter to Patreon. The full game now contains 366,000 words, with an average playthrough length of 158,000. It will be available to the public on the 16th of August.
If you can, please consider supporting me on Patreon.
80 notes · View notes
machetelanding · 4 months
Text
Tumblr media
103 notes · View notes
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
have you done your daily click
50 notes · View notes
90s-2000s-barbie · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Magic School Bus Explores the Solar System CD-ROM (1994)
313 notes · View notes
mathewharris7703 · 6 months
Text
Tumblr media
"A young 8 year old boy, full of imagination, has met a new friend at his school. Since the start of the 3rd grade has been struggling at school with paying attention in class and having to deal with bullies that's trying to ruin his high imagination, his fixations and his sociability with others that has similar interests to him. He made a wish one night, a simple wish of having a friend that could help him through out this new year of school. The next day, a new transfer student arrived. A fun-loving, wooden doll that goes by the name of Geno. As someone who's imaginative, knowing what's true and fake, he couldn't believe his eyes that an actual talking wooden doll is the new kid. Funnily enough, everyone else in that school just didn't question it. In fact, some either didn't care that much or just simply found him cool and interesting (even loving his dress sense). To the young boy however, he felt joy. The two, obviously, got along well when they finally met in class, sitting next to each other. Geno mentions to the boy about The Star Road and how wishes comes true. The Star Road heard the wish of the boy wanting a friend and Geno, who previously heard stories of the boy's imagination from his other fellow stars, volunteered to take the form of the wooden doll once again, now dressed more casually and modern, wearing comfy clothes of a blue cap, yellow shirt, a starry blue overall dress, socks and trainers (that he really adores).
During recess, the boy and Geno played a game of Tag, where you chase one person and try to tag them so that they are it. Geno is the chaser while the boy is trying to not be tagged. With his imagination, he imagined himself flying, showing tiny little wings by the sides of his shoulders. As they both ran, happily and confidently respectively, Geno's sparkles showed from behind, speeding up. The boy is very happy to have his new friend Geno by his side and is excited to spend more days with him throughout the rest of the year!" Art by @nintendonut1
61 notes · View notes
spotted-mooncalf · 1 month
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
You all really seemed to like Michael :> thank you so much for all the love on him!<3 here is another photodump of him while I work on some new art finally✨^^
(thank you to everyone who requested ideas!)
36 notes · View notes
swestbifire · 30 days
Text
Some sketches I did of birb Mhin and the Senobium
Tumblr media
Guys I'm more obsessed over the Senobium (a damn building) then the characters
41 notes · View notes
a-dinosaur-a-day · 1 year
Note
Bill is cool and all but im pretty sure Ms. Frizzle transed my gender so I gotta give this to her. Also there was that cool Magic School Bus dinosaur game for the computer that i played a lot
The magic school bus video games were true works of art that would never be made today and I’m pissed at how video games used to have a large edutainment sector and that just. Died. In the mid 2000s. I learned so much from educational video games.
288 notes · View notes
theresattrpgforthat · 4 months
Note
Have you ever done a post about wizard school games? If not, any you'd like to recommend?
THEME: Wizard School
Hello there, I have two recommendation posts that you might be interested in: Magic School Mysteries and Magic School. However, I have a few more games that I can talk about in case you haven’t found the right game for you yet!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Dusk Academy, by Skullery Maids.
Dusk Academy is a spinoff of Blades in the Dark. It uses much of the same systems and mechanics, deviating slightly to fit the setting.
It is set in the hallowed halls of, well, Dusk Academy — a private school on an English island, far away from society. This school caters to girls fresh out of school, unsure of what to do in their futures. Dusk Academy helps these girls sort out their interests and passions, but it is special in its own way. The school is home to magic — and teaches it as part of its curriculum. This fact must remain secret from the rest of the world, but the school aims to provide a healthy environment for students to unleash their mystical potential.
If you are at home with Forged in the Dark games, Dusk Academy should be pretty easy to pick up, as it follows a number of hallmarks of the Forged family, including action ratings, playbooks with special abilities, clocks that represent consequences or projects, and Position and Effect. This game also adds something called Zap, which represents energy or strength that is needed to help your characters cast spells.
Characters in Dusk Academy organize themselves into clubs, so the stories you tell will likely revolve around the kinds of things you expect your club to do. Many of these clubs resonate quite closely with the crews of Blades in the Dark, so I don’t think your school experience is meant to be safe or easy; this school may be prestigious, but it looks like you’re destined to be troublemakers while you’re there.
Let’s Rob RJ McElhenny and Steal Her Golden Quill, by Glaive Guisarme Games.
You're a wizard, and don't let anyone tell you any different. Especially not RJ McElhenny. She's just about the richest author on the planet, all thanks to her series of banal, lowest-common-denominator stories about wizards. Stories that make it pretty clear just what sorts of people she believes deserve to be called "wizards." If you weren't born magical, if you needed to learn how to wield the arcane or if your power stems from a patron or charm… well then you're an almost-wizard, as far as RJ McElhenny and her fans are concerned. 
Let's Rob RJ McElhenny and Steal Her Golden Quill is about taking on a fantasy novelist because you're tired of the shitty takes she keeps unloading on Twitter. It is, notably, a game with no subtext whatsoever and legally you can't prove otherwise. 
Talking about magic schools can put me on edge sometimes because one of the most popular magic schools in media is tied to a lot of real-life bigotry, but that’s certainly not an issue I have with this game. Let’s Rob RJ McElhenny is short and sweet, using a deck of cards to generate obstacles as you move throughout the famous author’s mansion, and dice to help you overcome those obstacles using your elaborate heist-planning skills. This is not really a game about magic school per se, but it is a game about magic users using a lot of familiar references.
Children With Wands, by Joe Kiewra.
Children With Wands is a rules lite, all ages, Table Top Role Playing Game that mostly focuses on having fun adventures where the players solve open ended puzzles and problems. You play as children who have just come into their magic powers and as such don't quite have a grip on their spells yet. This leads to a lot of hijinks where the children often have to fix problems their spells have caused.
Children With Wands is a game currently in beta, so the document isn’t pretty but it’s entirely free. The system is d20-based, with simplified character creation that looks relatively kid-friendly. Much of the dice-rolling relates to the magic that your characters will be attempting to cast - roll too low and you might not get the effect you want, but roll too high and the magic goes out of control. Since your casting is about precision, you’ll use your modifiers to determine an acceptable range of numbers that would grant you success, rather than simply add to your dice roll.
As a document, right now the game is just rules on how to play, no fluff or world description. This means that if you decide to give it a go, you have quite a lot of freedom in determining what kinds of creatures there are and what kinds of problems might be affecting the land around you.
Welcome to Camp Merlin, by KingBim.
Welcome to Camp Merlin - it's time to learn some magic! Cast spells, befriend monsters, save ghosts, earn badges, prank some fairies and summon goblins, all whilst exploring a magical forest full of ancient enchantments and mystical creatures.
Welcome to Camp Merlin is a tabletop role-playing game about non-magical kids attending a summer camp in preparation for their first year at magic school.
While it’s not exactly a magic school, Camp Merlin is definitely adjacent to one, and it’s got a lot of the pieces you might be looking for : spells, monsters, and a regulated schedule for your (likely) child-aged characters. The tone is meant to be whimsical and light-hearted, and good for short sessions. If you want something lighthearted for your friends with a slightly different setting than your typical magical school, you might want to check out Welcome to Camp Merlin.
Arcane Academia, by Oracle Engine.
A GMless tabletop roleplaying game, in which you play a group of students at a magical academy: companions through the tumults and turmoil of a day in the life of wonder and whimsy. Bond over meals together, attend arcane lessons, socialize during your free time, and go on daring, mischievous escapades at night.
Arcane Academia seems like a great game for replicating school-age hijinx and escapades, and all of the trouble you can get in when you’re supposed to be doing your schoolwork. It might also be a good option for tables who don’t have a dedicated GM in the group. If you want to get a little bit of a taste of what the game is like before you buy it, you can also listen to the episode on Party of One where Jeff Stormer plays it with the designer of the game.
Arcana Academy, by Jordan Palmer.
Arcana Academy is a tabletop role-playing game where you get to play as students attending a magical school. Solve mysteries, get into trouble, learn magic, and forge lasting friendships or bitter rivalries.
If you've ever wished you could attend a magical school like Brakebills, this is the game for you. Players will get creative with spells, wander the halls after dark trying to solve mysteries, and explore a world unlike any they've yet encountered. Arcana Academy uses a light tag based system that lets you choose what's important to the story. Along with the spells you've mastered, your character's personality or talents are what drive the action forward. 
Arcana Academy provides a loose framework using the PbtA ruleset, with the expectation that you will want to build a magic school that fits your group’s tastes. Character creation is very descriptive, asking you to write down specific adjectives or phrases that match your character best, rather than choosing an option from a pick list. I think this game is probably better suited for players that already have a very good idea of what kind of school (and students) they want to play, what kind of magic you want to use, and what kind of tone you want to set the story for.
47 notes · View notes
kaylinalexanderbooks · 3 months
Text
Magic System But Badly
Thanks @theprissythumbelina here!
Rules: explain your magic system but badly!
I already did TSP here so it's SOTL time!
Magic folk exist
Non magic folk exist
The non magic folk sometimes have magic folk
Non magic folk magic 1: X-Men
Non magic folk magic 2: studying, moron
Non magic folk magic 3: uh oh im cursed
Only one anthro animal
Uh it's like our world but not
That's the best I got lol
Passing the tag along to uh @eccaiia @dyrewrites @honeybewrites @magic-is-something-we-create @literarynecromancy
+ ANYONE ELSE
SOTL intro
SOTL tag list (ask to be +/-): @illarian-rambling @katwritesshit @wyked-ao3
23 notes · View notes