Explore the cosmos with this art & battlemap pack featuring intricate designs of spaceships, eerie scenes of crashed vessels, large hangars, and sprawling space stations, perfect for interstellar adventures.
Cheers everyone, welcome to another map pack! This pack features 14 total maps, including spaceships, hangars, interior rooms, and much more.
Patrons get access to gridded/ungridded and watermark-free maps. The grid size of each map is 30x40.
You can download 4 of these high-res maps for free here.
In the crowded marketplace alive with the scent of colorful spices and mouthwatering street food, there is a secret smuggling ring that supplies customers with the rare drug Ksibata. This drug is rumored to have the power to completely heal one's wounds and energize the spirit...but at a cost. Do you dare to try the drug?
The concept of a crowded marketplace, a bazaar, has always appealed to me. The ability to blend in seamlessly with the crowd, being exposed to all kinds of sights, smells, and tastes, and interacting with a variety of people.
This map will also be included as part in my Devabhumi setting book, which will be released this year! Devabhumi is an Ancient India-inspired campaign setting, which presents an unique shrouded in rich lore and mystery. Sign up here to be notified when the kickstarter project goes live.
Dungeon Floor Modules by Kabal Gaming Systems, $5.00 for 20 cardstock sheets, 13 sq ft total area -- “A very visual way to play with reality! An assortment of pools, doors, passageways, rooms, pillars, bridges, stairs & pits can be assembled in an infinite variety of Dungeons . . .” Most of these rooms have a plain white gridded map with a stone texture border, unlike most other dungeon tiles with stone patterns on the floors (ad in Dragon 72, April 1983)
i hate to admit it but im starting to understand why everyone gives their textures wild and stupidly detailed material textures: it's kind of fun when you have the tools for it actually
playing birthright lunatic bc i promised one of my friends that when i got access to the gay mod i’d pair his fav rarepair ever (azama/izana) but i figured it’d also be a nice way to ease myself back into fates mechanics before trying conquest lunatic again and wow. i kinda forgot how much easier this game was. like i knew birthright was easier but… it is SIGNIFICANTLY so. giving you a giant heal tile and chokepoint in chapter 7 (sakura retainers/vs silas map) was so incredibly stupid. ive j planted dragon corrin here and hit wait. its taking so long silas started fucking moving like bro is tired. sorry!!
-
🌟 Get access to more than 200 creatures, maps and assets by supporting us on Patreon! Complement your campaigns with hi-res monster tokens and start building the adventure of your dreams with our isometric assets 🏰!
I’ve been messing around with Rosa as a mumu clone in IS and y’all… don’t underestimate Beseigers as a good choice for her clones, their non-skill DPS is pretty great and they go insane with her S3. Their range is fairly workable because you already have to work with positioning for the extra 4 clones to have room to spawn anyways
What is this glaring spelling mistake, Louis? Buenos Airies?!!
No proof-readers on hand? Come on!
Glaring error, right? Or izzit?
How would Louis pronounce this...? He's taking the piss, no?
So in Lily's Well you go around collecting materials to use as rope, and I thought an alternative to that I could use could be collecting Light Sources. There's also an easy equivalent to the "bad craftsmanship" ropes, being faulty/dead lights, which is what Keroro is dealing with in the rough sketch.