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#nerve agents
Im gonna hyperfixate on nerve gases now and not even god can stop me
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rumble-bee-art · 7 months
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Agent Mobius and the Loki variant (she/her for today) are flirting in the elevator again. Proper Conduct Enforcement department should be alerted immediately
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ballpitbee · 12 days
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BAM! VILLAIN SWARM
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quixoticanarchy · 10 months
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Because my latest accidental interest is chemical weapons, and because all my interests end up infected with a Tolkien angle, I present to you this: the Nazgûl attacks as interpreted as a form of chemical warfare.
This lines up well both with the Nazgûl ability to inflict fear on a mass scale and with the impacts of the Black Breath. People don't necessarily know what they're facing or what's happening to them, but both the experience and even the threat of it are terrifying. It also allows the obvious evocation of WWI gas warfare, though not, say, accompanied by the physical effects of chlorine or mustard. The Black Breath has both psychological and physiological effects which require medical treatment, and this description I think could be applied essentially unchanged to instances of chemical warfare:
At length even the stout-hearted would fling themselves to the ground as the hidden menace passed over them, or they would stand, letting their weapons fall from nerveless hands while into their minds a blackness came, and they thought no more of war, but only of hiding and of crawling, and of death.
I also think it would be fun if athelas (which treats the Black Breath) was a member of the nightshade family (which includes sources of natural atropine, which can treat the effects of exposure to certain chemical agents). This would put the Black Breath in the second generation of chemical agents, maybe a type of organophosphate nerve gas
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martitheevans · 5 months
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Strahm is actually kind of dumb, like he was in deep with the Jigsaw cases and when he's actually in a trap he 1) doesn't listen to the whole tape 2) does the thing he thinks Jigsaw doesn't want him to do as if that wouldn't have been thought out or has ever gone right for anybody
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sheltershock · 6 months
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I just unlocked Eight’s palette yesterday and the additional challenge placed on this run specifically is really interesting from a story perspective with what was set up earlier in the DLC. So I ended up typing up this little essay on the intersection of gameplay and themes in Side Order. Slight spoilers under the cut!
Eight so far hasn’t gotten much attention at all in Side Order. Which makes sense for a silent protagonist, but I couldn’t help but see the narrative parallels with the gameplay associated with Eight’s run. Side Order is about confronting the fear of change and the fantasy of living in a bland, but safely controlled world of order. Marina gets a lot of guilt from the Memverse getting all messed up with her constant apologies, but maybe her desires and the ones of engineers aren’t the only key players in the development of Order and its takeover. 
It’s revealed in the Dev Diaries that Eight was always intended to be the first subject in the Memverse project. Which inherently makes her special since the tower’s creation at some point took her specifically in consideration. But then when everything goes wrong, Eight is trapped there. Even when you beat the DLC and can leave the Memverse, it’s always your player character that transitions between spaces, not Eight. And sure, (a piece of) her soul is trapped in the program, but so are Deep Cut’s, and all of them are able to give the pre- and post-run news report about the situation in Inkopolis. So why is Eight unable to leave the space? 
What I was surprised to find was that Eight’s palette wasn’t actually inside locker 36 like the game implied, but it was revealed that her palette was the lockers themselves. Like, all 36 of them. And even Marina calls out that it's “kinda weird.” Afterwards, the extra challenge of the final run reveals itself, a run with minimal hacks. The more hacks you have enabled, the less chip slots you are afforded. In order to have access to all thirty-six chip slots in Eight’s palette, you need to have zero hacks enabled, which resets you back to where you were in the beginning of the DLC after the tutorial run. 
The thing that got me thinking about how interesting this was from a narrative perspective is that this challenge is really hard. It’s very difficult, in fact, at time of writing I have not beaten it and I’ve played for multi-hour sessions. But this difficulty switch actually reflects the themes of the DLC, and possibly how Eight feels and what she’s experiencing. 
At the beginning of the game, the tower is chaotic and scary. You don’t know about the floors or their properties and the chips you can get are random. You don’t know what awaits you on that next floor and that could make you entirely start again from the beginning. And that’s exactly the fear that Octolings have about going to the surface. They are completely starting over at a game that they don’t know the rules of, or if there are any rules at all. 
But then there’s the introduction of the hacks. The hacks are a valuable and life changing modification to the challenges and randomness ahead. You want more lives? Sure! Take less damage? Go for it! More upgrades for the drone? The more the merrier! Are the prices at the vending machine more expensive? Here, have a discount! Oh, you don’t like challenges or the chips available for this floor? Just hand over some coins and we’ll spin the roulette again! You can even reveal the bosses ahead of time and reroll what you get if you don’t want a certain one. Runs get easier, and more forgiving. And as you get further, the tower gets safer, more secure. More controllable. If you know what you’re doing, you can even manipulate the entire program to get solely what you want. 
Except your memories. 
As a player, you have to fully clear the tower eleven times before even unlocking Eight’s palette. Which matters because once you’ve cleared it eleven times with different loadouts, you become pretty familiar with the mechanics and might even have reliable plans for specific floors. And that’s without the hacks. The tower becomes routine at that point, and with all the hacks, it’s likely you plan trips to specific vending machines on certain floors. I remember having specific membux amounts I wanted to reach and trying to save up to spend on floor fifteen. You watch your in-game timer on levels start to decrease and feel a bit of pride when the happy clear music plays and you see the little “updated!” next to your time. You know your way around the tower now. 
And Eight gets that experience too. Eight also experiences the repetition of each successful and unsuccessful run. The tower becomes familiar to her too, and maybe, comfortable. Eight gets to climb the tower, again and again, with her friends in an environment that she understands and can reasonably control. Pearl even has a line sometimes when you start a floor that echoes this sentiment, “let's hurry this up so we can go hang out with Marina and Acht some more!” And isn’t that the perfect fantasy for a freed Octoling? An environment of freedom, with a little spontaneity for spice? To be able to hang out with people you like, and aid each other in battle where the greatest punishment is that you get to enjoy this all again? Nobody controls you or tells you what to do. You call the shots. You pick the floors. You snap your fingers and decide how hard you want this to be. 
And that’s exactly what Order stands for, an unchanging, safe world. Born from the wishes of the Memverse’s engineers, ironically standing in the way of the point of the program. At least, that’s what Smollusk said. But this is a world that Marina designed, with Eight as an intended subject. Not the only, but an intended subject. The person who was supposed to be saved first, ended up to be the last you find to save. Interesting. But maybe Order came to life specifically from Eight’s desire.
Eight is special. When you reach the top of the tower and face Smollusk with Eight’s palette, it recognizes it. “At wast[last]!,” it says, “you finawwy bwought me THAT Palette!” And it even calls Eight out by name. Smollusk doesn’t have dialogue calling out or even recognizing specific palettes you’re using, but it recognizes Eight’s. And the thing separating the palettes from the player is the lockers, a piece of Eight’s soul itself, may represent Eight’s desire to stay. The reason to keep playing is because everyone’s palettes are locked in a piece of Eight’s soul, tucked away. Because if the lockers weren’t there, then it would be significantly easier to reconfigure everyone’s palette. And easier means faster. 
All of this would make the necessity of minimal hacks symbolic. Eight’s palette is resistant to Marina’s hacking, which serves two purposes for the narrative. One, it makes the game harder, which makes it harder to walk away from. If it takes one hundred attempts to clear that tower with minimal hacks, then that’s one hundred more repetitions experienced before it all has to eventually end. It’s another form of the lockers, extending the time of the evitable. 
Its second symbolic purpose is that Eight has to let go of her grasp of control and embrace chaos to reach the top and reconfigure her palette. And it’s hard. Both mechanically like previously mentioned, but it also makes you feel Eight’s frustration with embracing chaos. Disabling my extra shields and damaged swim speed and extra lives, going back to the hardest, least controlled phase of the game feels bad. Embracing that chaos is difficult. Just like how it would be for Eight. 
But it is possible, it’s just a slow climb up. Floor by floor. Facing nearly impossible challenge after nearly impossible challenge. And while you have the option to skip, it’ll cost you. But prices are much higher, the hits you can take are much more expensive, and you move much slower. But you still have your friends. Even if they can’t help you hack your way to the top, or drop five consecutive bombs, they’re still there for you. Keeping the elevator warm, and helping you resist gravity. Maybe they can’t exactly be much of help going up, but Eight’s friends can help her from falling back down. A team of four. How fitting. 
Now, I haven’t cleared Eight’s palette yet, I’ve already mentioned this. And the 2/3 secret Dev Diaries I got doesn’t spark confidence about learning more about Eight, unfortunately. And I’ve accidentally been slightly spoiled that she doesn’t get her memories back which is disappointing. I wish there was more specific emphasis placed on the characters in the DLC, to be honest. But as I was playing I noticed this little ludonarrative happening with Eight’s run that I thought was super interesting and probably the closest I’m going to get for Eight development for the DLC. I haven’t played the first or second game(I didn’t have the hardware at the time), I just watched them and I heard that the memcakes in Octo Expansion actually reveal Eight’s personality so I’m going to have to read those, because I haven’t. But I like Eight, and I liked this neat little unspoken story going on in Side Order, like the agent herself. 
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larissa-the-scribe · 11 days
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OC Ask Game
Send me an ask with an emoji and a character name, and I'll give you a fun fact or a snippet of writing that relates to both.
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lavenoon · 2 years
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Can we have more hatchling AU plz?
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Pain? You asked for pain? I come to deliver! <3
So the angst is canon - both boys get that moment where they just snap at the baby bird.
Dawn has had enough - and after the nth time that Robin tries to tag along for paperwork too, he asks them why rather harshly. And while their response didn't actually aim towards friendship, the immediate rejection gave them a good idea of what he thinks of them. Dawn leaves them easily, not quite thinking about the impact he left, only glad to finally have some peace and quiet. He does get that pang of not quite regret, but the thought "Maybe there would have been a better way to handle this"
Can't argue with the results however. They do lay off after that, acting much more subdued during missions. As impressive as it used to be that they actually seemed to be able to keep up with him, that performance is now slacking. Dawn is a good agent. So when he starts listening to the rumor mill, and pays attention to context clues, he knows it's not a general drop - only on missions they share with him. They're jumpy, hesitant, and their acting has become subpar, but only when he's around. That... That doesn't sit right with him. There's also the fact that he starts getting bored - Robin doesn't join as many missions, actively bowing out of shared missions offered to them, and he gets paired with other agents that don't know him or how he works. None of them stick around for a second time, so he has to work with someone new every time. It's familiar and frustrating, and he starts missing Robin's little quips and enthusiasm.
He's not sorry. That would imply he didn't mean what he said, and they aren't friends. But Robin gets little gifts in their office's pigeonhole, cereal bars and water bottles, and while their decision to have Dawn for a rival somewhat isolated them from other field agents, they do ask around and figure out that he hasn't been making any friends. Even snappier than usual, they hear - how did they stand it for so long? Well, he's not too bad usually... He just really can't stand them, so...
But then, after about two to three weeks (don't quote me on that, I may change my mind, but it works for now) they just hear their code name called out to them on the way to their office, and when they turn Dawn is just approaching them with... well, the best pokerface they've ever seen. No reading that expression.
"I see you're well."
"Uhh."
It's awkward, the silence that follows. They have no clue what he wants - and he's a proud idiot who can't articulate it either. They both fumble, and Dawn tries to take control of the conversation, "subtly" asking if the cereal bars were to their liking. That was him? Yes, obviously it was him - he knows about their atrocious self care habits! Completely ignoring his initial question, they now crack half a smile, as confused as it is. Did he... Did he feel bad?
Dawn flinches, and looks away, and they know they hit gold where they never would have expected it. Getting the words out of his voicebox feels like pulling teeth, but he forces them out.
"I may have... reacted rather harshly. While I stand by the content of what I said, there were better ways to establish that, and it wasn't relevant to our conversation at all. We don't need to be friends to work with each other, and... And you are the one agent at this location who actually seems to understand how I work, even if I can't claim the opposite yet. I would like to, with time, if you're willing."
It's not really an apology, but Robin sees him, stiff and uncomfortable, admitting to his own faults, and they have to bite back a grin. So he's scary, alright, and ruthless, yeah, but also kind of... Kind of an idiot, huh?
"... I'll be annoying."
"I'm aware."
"And you won't mind?"
"... Less than the alternative."
They snort at the honesty, even more so as it comes hesitantly. They grin, then.
"You're a real ray of sunshine, aren't you? I'll take the next one. Just know that you chose this."
Dawn sighs, eternally suffering, and Robin chokes on another laugh. It's easy to swallow when his next words are quiet, barely audible, and something he never said to them that genuinely before.
"Thank you."
They aren't friends, Robin knows. But maybe they can be. They already made the big scary star agent admit he works best with them - surely everything else is possible too <3
(The initial conversation also is what made them cry enough for Moon to notice later that day - and something that Dawn will thus regret all over again) (Dawn starts calling them "little thief" soon after, as they stuck with the "Sunshine" for him, and it's only another step in the right direction)
Dusk technically has even less tact, and snaps at them in the middle of a mission. They just almost walked into the path of a camera again, distracted by their own energy, and he's had enough. At the very least he has the sense to immediately regret it - but the words are already out, and Robin is already withdrawing. "I'll focus," they say, and they do, and Dusk tries hard not to feel bad about the suffocating silence following those two words.
He certainly feels very bad when the next time he moves his hand near them, they flinch back. Eyes wide and trained on his fingers, even without the claws and electricity dancing between them. Oh no. He was angry, yes, and maybe upped the intimidation factor, but he didn't actually want them afraid of him.
Because while he figured that they simply don't take anything seriously, including him, Robin was being lighthearted despite the respect they have for him. They aren't as oblivious as he thinks they are (they're oblivious in different, exciting ways), and to them that little intimidation display was not the attempt of a senior agent struggling to be taken seriously, but rather a senior agent they admire all but declaring his willingness to hurt them.
Dusk done fucked up.
Robin stops "hijacking" his missions, and Dusk starts making mistakes. Because he wasn't the only one interfering to prevent mistakes, they covered his back as much as he covered theirs. And seeing them actively dodge him in the hallways of HQ just stings, even without the reprimands towards himself ghosting around in his head. He needs to fix this.
He's not as much of a mother hen as Sun, but he does know a thing or two about taking care of others still. He also has the advantage that he isn't quite as much of a peacock as Dawn, and opts for the direct approach. His pride hates being scary to the nice if reckless new agent more than apologizing. He doesn't take as long as Dawn either, and approaches them after just a few days.
Robin still jumps when he's suddenly there, but his hands are hidden behind his back and he's standing there almost hunched. They wait, silent, for him to speak - and he does, with a grimace. Still similar to his counterpart, this next bit grates.
"I'm... sorry for scaring you. I didn't mean to do that - I didn't... I didn't realize."
Well, cheers, he managed the apology - as much as it sucks. Robin scoffs, not impressed either.
"What, didn't realize that someone three heads taller with sharp teeth and literal tasers for claws wouldn't be my favorite company when angry? Shocker."
Now it's his turn to flinch, but reaching out still forces them a step back, so he pulls his hands back. Fidgets with them, a nervous habit he knows he shouldn't indulge, Sun already does that more than enough.
"I underestimated you, on multiple accounts. And I guess... I got used to you not being afraid. Everyone else is."
His fingers creak then, and when Robin glances at his hands, he hides them behind his back again. It makes them think - and well... They know what the other agents think of Dusk, always reacting with disbelief when they mention joining him for missions, and rather unwilling to discuss him as if he has eyes everywhere. The others are afraid.
But the agent in front of them right now? Is... kind of a dork, who hides his hands because he thinks they're scared of every little movement, and he's kind of weird about eye contact too, as if even his normal eyes would scare them, and they are pretty sure they've never seen him without the sharp teeth before, either.
He's trying. He's just kind of stupid about it. They sigh, and decide to offer an olive branch.
"Fine, Mr. Sandman, apology accepted. You can stop looking like the strangest kicked puppy I've ever seen now."
"... Mr. Sandman?"
He looks at them, somewhat hesitant - that won't do. They exaggerate a shrug.
"What, would you prefer Moon man?"
"No."
"Neat. You're getting that, then."
He smiles then, somewhat slowly, but it morphs into a grin easily. It's new, still, but it's nice, and he can't help but try it out.
"Chirp chirp chirp, the little robin sings again."
"... Hood. Robin Hood."
They squint at his grin, and sharp teeth click back into place. They aren't scared.
Dusk straightens, and then moves to walk past them. It's sudden, and they don't quite process it until his hand is already on their head and removing the little hair tie. They gasp, offended, and he twirls it on his finger when they turn.
"Give that back!"
"Next mission, little bird. Try to get it back."
He whistles as he leaves, and Robin has the sudden urge to strangle someone 1) who's neck they can barely reach and 2) who doesn't need to breathe. But he invited them - well, he better not complain then. If he insists on the bird names, well, they'll be a canary - he'll regret ever asking them to be loud again.
(He won't regret it. After this, Dusk is well aware why it's bad news when a canary stops singing - and he'd rather not have a scare like that again. They aren't quite comfortable after this, at best comparable to early rivalry senior agent Robin and rookie Dusk, but they're getting there, and both are too stubborn to work with anyone else. Works out for them, after all)
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venolfy · 10 months
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Secret meeting at the park
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I remember this game, because I started playing when I was 16, probably, and I'm surprised that it turned into a short animated series.
I remembered about it less than a month ago, when Pinterest showed me one fanart with Frank, which was practically the first one that made me remember about this game. And that's why I saw more fanarts, mostly with Jake x Frank, so that's why I'm here.
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asterdeer · 5 months
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when my books are all the rage and popular across the globe, i am not afraid of the freaky weird bad fanfiction that people might write (i am excited for it even) but i am deeply discomfited by the idea of people like. hopepunking my shit. like i really really really want a way to make it clear one day that my original blorbos are not to be turned into Examples of Positive Healing or hopepunked or hopewashed into “but one day they just wake up and they know how to love and be okay and are only ever mildly unhappy after that <3” like. one of my nightmares. i would prefer there to be sooo much dark fic over limp sanitized morally and socially correct linear healing narratives.
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sing-geronimo · 6 months
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me when my entire self and being is erased to the barest fundamentals (primordial soup) along with everyone else in the world (but we come back with a respawn timer), said world being ravaged by a catastrophic impact equal to what killed the dinosaurs (this is a good thing btw)
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failvillain · 10 minutes
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hey everyone. when are we getting bally gill a protagonist role in that Talamasca series? cause it's the only way i'll watch it :)
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moopermoment · 1 year
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2023 Art Fight Attacks Wave 1!
VantaViolet (Art Fight)
tofudemaru + tofudemaru (Art Fight + Instagram)
@girl-help-im-hyperfixating + Merimutt (Tumblr + Carrd)
Swamperite13 + pancakecookie_13 (Art Fight + Instagram)
IeattoothpasteVEEVO + @ieattoothpasteveevo (Art Fight + Tumblr)
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alienjaes · 3 months
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Terrible joke time!
Q: Why are the people working on the EVA program in Evangelion so irritating to be around?
A: They're all NERV agents
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lord-prey · 10 months
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Amused
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orcelito · 1 month
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That bitch Danzo getting killed and it starts showing his past like I'm supposed to be sad for this piece of shit??? I'm Not. He's a warmonger and a fucking snake. He caused so much suffering, literally inlaid the eyes of Sasuke's murdered clan in his arm -- the clan that HE ORDERED TO BE MURDERED. He conducted genocide for the sake of "peace", and even in death he thinks it's for the best of the village. Nevermind the fact that he literally stole children from their families to indoctrinate them into his underground cult, and he was just Allowed to do this??? Hiruzen when I catch you...!!!!!!
Anyways fuck this dude, I'm glad he's dead. Good for you, Sasuke.
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