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#newer fandoms may not get this treatment though
imagiguard · 1 year
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i may commit a betrayal soon and block the fandom tags of my mutuals. i have to see more wizard posts which means needing to follow more wizard blogs which means an extending dashboard and how are you supposed to catch up with everything
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sprout-fics · 1 year
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Hello, I hope you don’t mind me asking but why is there so much hate towards people who like posts or liking posts in general? I understand that people value reblogs more because it gets them more notes, but every time there’s a post about how much creators love interaction it never includes likes. If I like a post, it means that I liked it but I’ve been blocked, gotten hateful dms, called a “post murderer”, and told I didn’t value creators as humans—even though I’m a writer myself—because I like posts and I don’t think I or anyone else deserve that kind of treatment for pressing a button that literally means I liked your post?
As a writer, I’d feel worse knowing someone was only reblogging my stuff because they felt forced to and not because they actually liked what I wrote. Also it makes me happy to see likes as much as it does other kinds of interactions, but people act like liking something is akin to spitting on the creator and I don’t understand it?
I’m not saying this as an attack on you or anything, I don’t think you’re like any of the people above who’ve been rude to me, I’ve followed you for a while and think you’re really nice. I only saw your reblog of the post talking about interaction and how much it means to creators—which I agree with 100%—but I noticed in posts like that likes are always left out and I don’t really get it? But I’m also newer to tumblr so I realize there might be something I’m missing here as part of tumblr culture or something?
You totally don’t have to answer this if you don’t want to either, it’s just something I’ve noticed and was wondering about and you’re one of the few writers I follow who’ve reblogged the nicer posts that don’t yell at me for liking things so I feel a little safer asking you 😅
Hi anon, thanks for reaching out! I'm always happy to share fandom perspectives, and I'm glad I can be a safe space to ask questions. I want to always cultivate civil discussion, and it's so nice to see someone reach out in such a genuine manner!
So it sounds like you are fairly new to tumblr, and that you may not fully understand how the site works yet. The short answer to your question is: Likes do nothing to build a fandom community.
The long answer is a little more complicated.
I'm going to go back to my fandom is cake analogy here.
Fandom is a lot like being at a potluck. Lots of people show up, not everyone brings a dish but everyone does enjoy a bite of something or the other, people talk, chat, and have a good time. Now, if you are a writer, and you brought cake, you brought it because you want to see people enjoy it. Reblogging something is the equivalent of grabbing a slice of cake, wandering over to some friends, and when they say 'Oh, what a wonderful slice of cake Who made that?' You point to the baker/writer and possibly say something like 'Oh I love this flavor/trope!' so others may be compelled to also enjoy the cake
Liking, however, is when someone wanders up to the dessert table and goes 'Yup, that's a cake' and then vanishes. We can't assume that you liked the cake and just didn't want to share, of if you saw the cake and went 'Ugh, vanilla, gross'.
Reblogs are inherently community based. Likes are not.
Reblogs are designed to share, to reach out and expose works to others. By doing so we cultivate communities and fandoms, expose artists to corners of the fandom not yet reached. This isn't necessarily for an ego boost on the part of writers or creators, it's because we post things to connect with people, because we want to make friends, to share ideas, to participate in fandom.
Likes, by contrast, are inherently isolationist. They don't expose works, they don't foster connections. They are the equivalent of a hundred people at a party looking at you without saying hi or introducing themselves, without introducing you to friends who are there at that party for the same reason as you: because you all love and adore the media you are there for.
Reblogs, comments, and comments in the tags are how I've meant 90% of my friend group. I didn't passively like things until they noticed me, and frankly if someone is trying to be friends with me in that manner? Chances are I will not notice them, because likes tell me nothing. For all I know they could be saving my fic for later, they could be saying something I can't understand because I can't read minds, and the only way for me to know is if you take a slice of my cake and show it and say 'What a neat piece of cake!!'
I think it's unfair for people to say things like 'post murderer' and such, or spread vitriol. Shaming people into reblogging does not foster meaningful connections, and frankly accomplishes the same thing serial likers do- isolating people. It's inherently detrimental to fandom. Does this mean I'm not frustrated with the current climate of fandom? Far from it. I could sit here and write essays on fast fandom culture burning through works and creators and leaving burnt out creators behind as people gobble up and spit out fandoms with short attention spans and limited investment into fandom building. It's very disappointing, and I myself am fairly burnt out trying to keep this blog and active space only to be met with this:
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This is my top post of the month. Out of the reblogs with tags, maybe two or three have genuine comments and/or feedback. There's so so many missed connections here and it's incredibly disheartening. The only way to fix this is to reblog and add maybe a nice tag. Even something as simple as a few emojis or a 'I enjoyed this!' goes so so far for us writers, and encourages us to stay within the fandom and continue building and fostering new connections with readers, writers, artists, and other creators.
Reblogs are the foundation of fandoms. Artists need fandoms to thrive, and without new works/art/creations, fandoms will die. Every reblog counts.
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share-the-damn-bed · 2 years
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I always liked jancy a lot but s4 made me realize just how much I took them for granted. Without them together it felt… not right. Mixed with the fact they tried to push Nancy with Steve it made me again, realize how much more I love Nancy with Jonathan. So even though s4 did them so dirty it pushed them to just something I enjoyed to OTP status. It’s that saying that you don’t know what you got ‘till it’s gone. Unfortunately, a lot may not have seen it that way because they essentially forgot seasons 1-3 to where people completely forgot how well crafted jancy was so I feel like it could go either way in the fandom (either you appreciate it more or you forget).
Thank you for sharing your experience!! I've noticed similar thoughts from other fans (and some newer Jancy fans) and ultimately it's incredibly validating. Before season 4 it seemed like general fans were either in the jancy fandom or completely indifferent to them, even found them boring. Now, I feel like many people who didn't care about Jancy were very put off by the developments in season 4 (especially concerning the love triangle) and are like 'why would you ruin such a perfectly good thing? They were happy, we were happy, what the hell?'.
I completely agree that there are fans opposing Jancy simply because they've forgotten their overarching story or only recall bits and pieces (I'm not saying this is true for every fan who opposes jancy (they have their own reasons), but it is true for many). I hope that since Jonathan and Nancy are partnering up again in season 5, there will time for them to work out their unresolved issues on screen and remind the general audience why they work well together and why the majority of fans wanted them to get together in the first place.
Tangentially related, I think it's also important to note, for fans who think Jonathan and Nancy's relationship is over because of their unresolved conflict, a lot can change in a season. Take for example, Lucas and Max. Now, I don't ship any of the kid/younger teen ships, but I think it's a relationship that has been interesting to watch change through out the course of the show and watch how fan reception to this relationship has changed over time.
Despite their cute start in season 2, Lucas and Max's relationship was not serious in season 3 and was often was played off as a joke (breaking up and getting back together multiple times between seasons 2 and 3, Lucas doing things that upset Max in a funny way). No one in the fandom beyond Lu*max shippers thought they had serious endgame, life-long relationship potential. I recall other fans, possibly even myself, saying of the kid ships, it was most likely to be the one that didn't last (mostly when compared to Mike and Eleven). Season 4 completely changed that and gave them not only wonderful development but some beautiful moments which showed fans how serious and real this relationship and their bond is. Now, fans have changed their tune (except the Lu*max shippers who must be feeling very vindicated rn) and think they are the most likely to end up together along side Joyce and Hopper.
My point, that has nothing to do with your initial comments, Anon, but a point I feel the need to make regardless, Jancy's arc in season 4 feels set up, but nowhere near complete. They have a lot to discuss and work through individually and together (mind you in the middle of an apocalypse). Upon rewatches and closer examinations of certain scenes, I think the show gives us more hope than doubt. I think ultimately, the writers have set up a very real conflict for the two of them that, if resolved well, will allow each character to do what is best for them and allow them some happiness.
Am I naive enough to believe Jancy fans will get the Lu*max treatment in season 5? No. But I am naive enough to hope.
Like, if it's not them, why would they give us this?
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nuisancehelicopter · 3 years
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@DailyHitouji from twitter posted this and I just got so many Baka Pair feels this morning
even though KT made baka pair out of spite, they still came through as canon lgbta+ couple in tenipuri, a japanese shonen anime about middle school boys playing magic tennis. I think it's still wonderful how the fandom treasure them and how tenirabi keep making glorious content (and respectable content, i believe) of them.
Looking at baka pair makes me really happy yknow? problematic beginnings and characterization aside, they're still in a committed relationship and they're kind and good senpais to Kintarou, Zaizen and even extending to Kaido.
Like..Baka Pair may not be the ideal face of the lgbta+ fight in japan but it's still smh symbolic of the lgbta+ fight.
Japanese creators are constantly trying to make more diverse content only for their series to just ..end abruptly, due to fan reception or the higher powers that be (ie conservative executives running animation and manga businesse).
Sure there are lots of newer stuff with more "respectable" portrayals but they never last long or like.. they get pushed to this Josei, Seinen, BL shelf that only the bravest would dare explore.
Tenipuri on the other hand has just this insane fanbase and huge platform and whether conservatives like it or not..it's a mainstay in the culture. It's one of Shonen Jump's best sellers ffs.
Tenipuri's portrayal of them was almost homophobic, ngl. However, Konomi did smth no one ever dared for a long time, they made these two gay boys a frking power couple. Like sure some of the other characters in canon acted awkward towards them, but bottom line is, they had somebody to love and be boyfriends with in each other.
Not only that, Konomi made the femgay chracter (idk the right term) into the smartest person in canon, with high impossible IQ and memory skills. His partner's mimicry capabilities is awesome too. They were formidable opponents even in the original series. Their teammates freakin adore them and treat them just normal. Like holyfk has that even happened in other shows?? Hell, Tezuka, one of the series's most serious characters, absolutely enjoys their gag routines? come on.
It's just mirrors how mainstream jp media look at these people. It's a sad reality but we know it is changing for the better. 3rd Season Tenimyu's Baka Pair so far had the best non-cringey relationship for me. Tenpuri Rising Beat has had several events with Baka Pair being actual boyfriends and not in a jokey way (i think).
What's more Tenipuri has not ended yet. There's still no sign of an ending. Konomi still trying to turn to other kinds of media to expand his universe (THE 3D MOVIE). Not to mention the seiyuus still guest in rajipuri, Koharu is still part of Megane 7 songs.
To think that Baka Pair is in all of that. is just. so Overwhelming to me? Also the fact that they belong to this Nationals level powerhouse school (no offense to fudomine, rokkaku, yamabuki, st. rudolph) but that means they get more exposure than most sports anime lgbta+ characters.
Konomi's attitude to ships in his creation has seemed to be more mellow too. The man has changed. Like ofc we should not forget his faults when he was younger but he is proof that he could read how the fandom based on his series, have grown up and matured.
I think the treatment of Baka Pair through 2 decades of various Tenipuri media reflect the changing attitudes toward LGBTA+ in Japan. It will continue to do so, as long as people keep loving The Prince of Tennis.
and that's beautiful.
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The Character As A Tool: Why Your Fave Doesn't Get More Screentime
Please refer to this post
REMINDER THAT ALL VIEWS HERE ARE MERELY MY OWN OPINIONS 
In truth, one of the most common complaints I see within this fandom is the treatment of side characters. Meaning, in short, a fair amount of the fandom are less connected to what’s going on with our main group of Nagisa, Karma, and Kayano, and instead relate to some of the less obvious choices. Now, there’s no problem with doing this. Hey, if you see something you like in a less important character, then absolutely go for it!
What We Do Know
I discovered for myself, whilst making my About Ass Class series posts, that absolutely some characters’ actual canon information is very dry. Matsui gives everyone a few bits here and there in both the Roll Call book and Graduation Album. If you’re lucky, there’s further points you can pick up just from watching/reading.
Now, and this I want to emphasise I’m stating as an opinion, Matsui actually gives us quite a lot to go from. Even if not every character is highly developed, there’s still a genuinely very solid starting block to go from with your own headcanon. Perhaps it can be argued that it’s not the reader’s job to supply that, but I’d counter that it’s actually kind of fun to not be fed every piece of information. Though more facts and a deeper dive into interpersonal relationships would be admittedly nice, I don’t think there’s anything wrong with us as a fandom coming up with those ideas on our own, using the pointers Matsui does give us as a starting point. Honestly it would take the fun out a little if there was too much information, and we’d have less possibilities to play with.
Why Certain Characters Exist
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I’m sorry to tell you, but one of the first things you’re taught in any kind of writing or literature analysis class is that characters are not people, they’re tools. This may feel a little harsh to say, and I’m aware that many people get attached to characters and have genuine feelings towards them. And that is totally valid! Definitely not on the same scale, but I too enjoy when people have real emotions towards my OCs, so I get it.
(rest under cut) 
To put it plainly: characters exist within a story as either a plot tool, or a message tool. A plot tool is someone who, as it sounds, exists to move the story along. Characters that need to exist in order for the story to happen as it does. Now, don’t get me wrong, you don’t need to have planned this out. You don’t need to specifically introduce Hara, for example, for the sole reason of her upping the stakes in the first Itona/Shiro arc. Characters existing for filler is still, in a way, a plot tool. It’s like… you set up a chess board. Sure, you might use the knight or the queen piece the most, but the pawns are still an important and useful piece, even if you don’t always utilize it for every move, or they don’t always stand out. Message tools are when a character doesn’t really do anything, but they help to assist in the message you want to send with your art/writing. There’s not so many examples of this in ass class, the best I can think of is either Yuuji or Sakura, who don’t do much at all but are beacons for what Matsui wants to say with them (which if you think about it is just ‘don’t do drugs kids’ and ‘stay in school’ :’)).
So free bit of writing advice for you: your character is your chisel. Once you’ve picked them up and started to work at carving out the story you want, then you can start adding all your fancy upgrades and personality points, which is what ultimately makes your character stronger. You grow attached to them when you’re done? Totally fair. Just… don’t go through this process the opposite way.
Without going too in depth with them right now, Nagisa Shiota is a plot tool. He is a plain easy to follow narrator whose observation skills intentionally mean the reader can see things clearly through his eyes. Where he loses relatability is when he displays his talent, but at that point he’s been so clearly introduced that it doesn’t matter as much, we can hear his voice. Him being more plain makes his talent more effective and shocking as it is. Karma Akabane is a plot tool. He exists so we have those somewhat comedic moments, and so we can have these big bad ass mental/physical fight moments. I actually think him not being the protagonist is something that makes Ass Class hugely stronger (and less cliché) as a series. Kayano Kaede is a plot tool. Admittedly, less so, but she has a lot of function as a back up to Nagisa, and then later is the catalyst for Korosensei’s backstory. The story starts to come to its climax due to her arc alone. As an aside I think a lot of criticism for Matsui isn’t that fair within the fandom, but I will openly say his treatment of her post reveal was not the best at all. He kind of lost control of what to do with her.
So, let’s talk about archetypes. I intend to write a whole meta about why Ass Class is predominantly written as a comedy series, but for now just take that statement as my opinion. Honestly, I do think Ass Class, with a few tweaks, could have worked with a bunch of unnamed characters. I’m instantly going to follow that up with: I’m very glad it didn’t. I love that it feels more like a large ensemble with a variety of characters. So instead of just plain filler, Matsui kind of makes good use of archetypes. You know, such as Takebayashi and Fuwa as otakus, Hazama as the dark occult girl etc. etc. All of this for comedic purpose, more than anything, which we really see in something like Koro Q which is more directly comedy. You might argue this is one dimensional, and I’d agree, but in this situation it’s achieving an effect. It’s genuinely better than having nothing. And honestly, they all do stuff. Some characters are far more effective and entertaining as a background character (i.e. Terasaka) than carrying a bunch of weight themselves.
Matsui Actually Does This Comparatively Well
Honestly, try and name another popular series in a classroom setting, with this many characters who all have individual personalities. Genuinely, the only one I can kind of think of is BNHA, and that’s not a fair comparison given the difference in story length. Comparatively to most series, Ass Class actually has really good side characters. If they were completely uncaringly written, nobody would stan them as hard. For the most part, I’d certainly argue everyone is memorable. Given that we’re juggling at least 30 people here (including teachers, Gakushuu etc.), I’d actually argue that’s kind of impressive.
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And the thing is, Matsui does care. He cares enough to give everyone designs, hobbies, and personalities. A good portion of them have an entire chapter to themselves, although relative to the story as a whole they might not do so much (example: Kimura). Matsui could have been lazy with it, but he was not. I don’t want to invalidate anyone’s feelings with this, but I do argue here that those who think the opposite might be a little wrapped up in the character they stan. And I can totally understand that rightfully, you want the character you love to have more screen time. However, just because you happened to fall in love with them (figuratively I mean), doesn’t change the purpose they were originally created to fulfil.
It’s an unfair criticism that not giving every single person a huge arc makes Matsui a poor writer. Honestly, if everyone was equal without a few main characters getting a greater amount of the attention, the entire series would be a hot mess. It might be fun to reimagine the series that way, and go ahead in your own time, but as a series from start to finish, as a first time consumer, it would be genuinely very hard to follow. Not without changing the entire structure and many many plot points.
I do intend to write more about this too at a later point (because I will admittedly need to do more research), but in my opinion the biggest issue with Ass Class, and the cause behind the problems I have with it, is the genuine lack of time. It’s a relatively short story, compared to a lot of manga, and thus there isn’t the space to contain everyone’s story in deep way. I’m absolutely certain, had there been 50/100 chapters more, every character would have had a stand out chapter to themselves.
So thus I bring up the fun and stimulation that is headcanon.
The Issue with headcanons
(this point will go much quicker, I promise)
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Ass class ended a looong time ago, let’s be fair. Whether you’re newer or older to the fandom, there’s still been quite a while since any kind of new content (Korotan D being the last official piece, Koro Q manga being the last anything, though I could be slightly wrong with that). That means, especially if you’ve cared about this series for a while, that we’ve considered the series to death.
Playing with headcanons is great! It’s fun! But, I do fear that especially when it comes to perhaps the more popular of the minor characters, a lot of us are getting wrapped up. It needs to be kept in mind that whilst these headcanons may have been around for a while, they are not directly correct to the source material. As a quick note, since I have seen people within the fandom getting kind of bothered over opposing opinions to the things they assume as canon. That’s not really anybody’s fault, but it does warrant saying, I think.
A Conclusion
Basically, loving a main character is great. Loving a more background character is great. You’re not a better or worse, more intelligent or more basic person for whoever your fave is. The point is, you see something you like in a character and you relate to them, or else just enjoy them. But as fun as that is, characters are tools. They exist for a specific purpose. Sometimes, that purpose doesn’t warrant them having a huge stand out character arc.
But hey, that’s totally okay because we’re fortunate enough to have such a community (arguably, I’d say a genuinely active one too) where we can dream that up ourselves. We can pretty much endlessly explore these possibilities. So, perhaps instead of negativity complaining about certain narrative issues we find (just putting this here: it’s fair to do this, but I don’t think it should be the FOCUS of conversation), we focus on driving that energy into creation. And there’s a lot to play with and create. And honestly, seeing HC posts and all sorts staring these more minor characters is great, and I’m pretty sure the majority would agree with me on that. I fully realise and accept that I have a platform here, and going forward I personally want to be a part of that. In a constructive way, rather than ‘deconstructing’ (yes, there’s a pretty big different as I see it).
(I realise that this last part comes off a bit call out post like, and I want to ensure that it is not intended to be that. I just have a general sense of some attitudes towards things floating around in a very generalised way right now)
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Im alive and slowly coming back. Also I have an art insta for oldie fanart and producing new stuff slowly and a  John/Seraphina smut fanfiction on ao3 for any unordinary fans of the pairing if they wanna read
Okay so FINALLY i am in the right place for treatment, am getting all my medical stuff in order, have my parents’ support, a good boyfriend and not that horrible ex i posted about last year, and FINALLY can make stuff like the Kallura mermaid fanart and tons of original mixed media stuff I am doing into prints as well as drafting my original webtoon to publish. I am ALSO currently drafting an adult coloring book to take to a publisher. Basically my art has massively improved and I can now start hopefully a shop for both fan art AND original works. 
As for fanfictions and fanart, slowly getting back into it. I am trying to get to a baseline first and with wanting to focus on the art stuff, I kinda haven’t had a moment to really sit down and read fanficiton or get inspired for fan content because i’ve been doing tons of original concepts (I have 15 original pages for the coloring book so far and a whole word doc of 10 concepts of original works for prints and 7 more original concepts for the coloring book as well as a custom character art for a friend being drafted). I still have to finish the giant John/Seraphina comic I made months ago, which I am slowly finishing the current pages and inking and coloring before making new ones. I am trying to be realistic with my work goals as if I over load myself too much, I’m going to not be successful. 
I realize I have been away very very long and probably no one really cares for my content anymore and I built my following more so on my writing--I had basically declined so bad mentally, physically, emotionally, and spiritually i can not even perform daily tasks. my memory is still very bad and my focus is very hard to maintain. I am trying to find a way to finally have restorative sleep since I’ve had nightmares and poor sleep quality from PTSD and other mental health issues that are intense for seven straight years and still is happening today. Basically I am in treatment for both immense trauma I have and also for tons of physical issues that may be from neurological stuff where the ongoing trauma affected me neurologically as well as psychologically.
I always would make promises I’d get things done but every time something would make my health worse and I couldn’t do it so I’m not going to make promises you all will get updates for things soon, but I haven’t forgotten about my fan content and i still check my ao3 every other day. I am just trying right now to get to a baseline and take things really slow to not overload myself on both my original stuff and my fan content, and create a whole new portfolio as well as do scripting for my webtoon and complete 25 coloring book page drafts with original works. When I finally am in a better state to handle a lot more, I want to get back into fanfiction--especially my stories “Always Led back to you”, “Persephone”, “Fate’s Divergence” and “Everybody Loves Marinette” as well as watch the rest of carmen sandiego to write more for my “Thoughs of a Father” series. I hate how I have gotten so bad I cannot just surround myself with fan content like my fanfictions or the fandoms or my fan art and be thriving like before. I haven’t read a fanfiction in months and my Jeraphina comic was the last fan art I made besides starting a disney princess series for fun art since you cannot sell disney fanart so i am doing it to promote my mixed media skills. I thank everyone for being so patient and I’m sorry I will have to keep you waiting as I focus on my original art projects to produce money, but I actually have an insta for my old fanart and some slightly newer stuff for the webtoon with Cassandra and Eris. Yes, I am aware all the stuff currently on my insta is mediocre--I am working on a lot of projects to produce art where I improved a lot but if you wanna check out my older stuff--like way older from over the years as a content creator in fandoms and my poor color pencil skills back then, my insta is https://www.instagram.com/moonbear_and_sunbee/  and all the drawings above the unordinary fanart is how much i upgraded in drawing skills. My markers skills are also improving a lot too. 
Edit: just changed the link for my account. 
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guileheroine · 4 years
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atla rewatch thoughts
because i’d regret it if i didn’t write it down, here’s my thoughts upon rewatch off the top of my head! 
always interesting to see what new things come to the fore when revisiting something as an adult, especially when Something is excellent
this is my #1 fav show c: 
this show is so good! 
it’s not just character-oriented, which is the single most important factor in me giving a shit, but it has 2 things i think i value the most in a plot, overarching cohesion/consistency, and breathing room
book 2 was always my fave, but i have a newer appreciation for book 3 and i’d put them equal now (as i think most people do?)
AANG! i love him. he is so special. he is an absolute joy to watch, a character that just glimmers with understated complexity, humour, heart, cleverness, strength, tragedy, integrity. an icoooon. and just unique from a meta perspective- had a great discussion about how there are truly no protagonists in popular western media like him - there’s things about his characterisation, his arc that i’ve always appreciated deeply that i didn’t rly have the tools to articulate until this time around 
by the same token, i can better pinpoint my issues with a lot of fandom reception of him (in particular, though this applies to all the characters) (touched on one aspect here)
i love the entire gaang but my unpopular onion is that ehhh... suki isn’t really part of the gaang? i mean she literally has her own gang give them some credit (real talk this is because she’s a static character compared to them whose inner life we aren’t privy to, though there’s nothing wrong with that)
atla gives effortless dimension to its secondary characters, and this applies to azula but not i think to the degree it should given her narrative agency, role as zuko’s foil, and the complexity of her whole... complex. she’s the one character that is slightly close to being a caricature imo, and we don’t see Into her early as we should because it’s cooler when she’s #slick. i’d love to have had a bit more of her. 
if i could change anything else about the ending, i’d give zuko prince wu’s abdication ending from lok
aside from that, the show has such a deft, sustained, multidimensional treatment of imperialism and colonialism that truly sets it apart within the genre and beyond 
also the first thing that ever caught my attention about atla is how asian the aesthetics are and i will always love that! i don’t know how americans ever executed this galaxy brained concept but i’m so glad a massively popular anglophone cultural product that speaks directly to us, can belong to us, before white people exists (#representationmatters and all that, but it’s altogether more liberating if your entire fantasy world is noneuro and no one even has to exist in relation to hegemonic whiteness. utopic!)
i happily drink that delicious pan-asian soup, but if you asked, i’d say i wish we saw more explicitly south asian characters given how much the show borrows from indosphere culture/religion (including but not limited to the titular concept)
could take it or leave it when i first watched it, but as an adult who knows they can just not like stuff, and whose tolerance for perfunctory het is at an all time low: i don’t like maiko. like all atla ships, there’s potential, but my instinctual read as i watch is that as they are, they’re bringing out the worse aspects of each other (in zuko’s case, the malaise that characterises his whole personal/moral quandary after returning home is usually on display in scenes with mai, whether that just makes maiko a victim or circumstance or not)
the show is def a product of its time wrt heteronormativity, regardless of how queerable it is to those interested. this is something i’m interested to see change in the live action, because i think it will have to change! 
i still think it would be equally poignant and tighter without most of the overt romance, and i continue to not be hot on the ending scene
kataang shines bright regardless. no amount of clumsiness on that front can elide how pivotal, touching, and enjoyable their actual dynamic is. they’re the emotional bedrock of the whole show 
zutara tasty, but i’m always like (to quote zuko) ‘where’s the rest of it?’ when i jump into the show after the fandom 
zukaang manifesto time! this is undeniably the non-canon ship with the most TEXTUAL juice. their mirrored journey is my favourite throughline of the show and it’s arguably the throughline with zuko as the deuteragonist and their convergence/shared destiny being the key to the war’s end. that’s not coming from a shipping lens (it was true before i ever really shipped them), but this particular flavour of narrative basis adds real magic to shipping. when there’s no difference between what you appreciate intellectually and indulgently in a narrative and they just compound each other endlessly..... eliteeee 
related, can’t stop thinking abt how roku’s homosexuality started the war 
i preferred when toph/sokka/suki instead of sokka/suki/zuko was the go-to gaang ot3 but what i really want to see is zutaraang supremacy 
aang, zuko and katara are the show’s tentpoles, especially emotionally. they each foil the other two so well - in their personalities, and esp for zutara/zukaang, on a wider thematic level. and they’re such well articulated characters that it’s easy to extrapolate that to the three-way dynamic. it’s probably most (in)famously on display in 3.16 but there’s a deeelicious little moment in 3.18 when aang leaves distraught and zuko is the one to stop katara from immediately going after him. the #dynamics that were simmering, whew. 
i think mai/ty lee is getting the generic uwu soft girls treatment that is the bane of all popular femslash ships (same way zukka’s getting the generic dudeslash treatment) because azula makes tyzula a little too spicy. however i would like to see more tyzula, especially of the spicy variety
i wish there was someone in this show i could thirst over. hakoda is sort of a dilf? 
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sorrynotharry · 4 years
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You don’t be on here no more and that don’t sit right with me. This was my go to page in 2014-2015. Then you left!!!
Aww hello anon! Thanks!
I am definitely almost always lurking on this page, like a ghost in the night haha, however I know that I’m not nearly as active as I used to be, and I haven’t posted any fic in like.........3 years? Maybe 4? Jeez time really flies!!
I do often get messages like this, usually very sweet anons like you who ask where I went, how I’m doing, saying that they miss the times when my page was more active and I was posting Harry fics pretty much weekly and honestly, I miss it too! It was overall a very positive experience during what ended up being some overall not-very-positive years of my life. 
I’ve wanted to post a little ‘update’ for a while and I think this is as good a time as ever to do that. I’m gonna put it under a cut for 1, length 2, potential triggering content regarding death/grief. So anyway here goes:
This is mainly me kind of going on a reflection rant so it may not make a lot of sense but I’m going to do my best!
So I started this blog in February of 2014, and I think I pretty immediately started posting my writing and to my astonishment I ended up getting lots of new followers and readers really quickly. I was not at all expecting this blog to EVER reach as many people as it has, but I’m so grateful for it. To be honest, of course the 1D fandom can be a complete clusterfuck, but in comparison with other fandoms that I’ve been involved in, this is definitely the one that I felt most “at home” in, and had the most fun being a part of. So so so many of you who are still around to this day (which is incredible to me!) were SO kind to me, so lovely and accepting and supportive of my writing and my little blog corner of the internet and it meant so much to me. There are friends I’ve made through this blog who I still talk to, people who have been there for me when life was really kicking me down the road.
For some context, since the start of this blog, both of my biological parents and my stepfather have passed away. My dad (who I wasn’t super close to but you know, still my dad) passed from cancer in April 2014. My stepfather who I lived with died in June of 2015, also from cancer (if you’ve been on my blog for a while you might remember this, I posted about it because it was very sudden and I was really struggling with it). 
Then, in August of 2017, my mother died. This has been part of the reason I really kind of stopped being active in this blog; I wanted to talk about it, if even just to say that I was going on hiatus or something but my grief has been so powerful that it’s in the last few months that have I felt like I can actually type these words out on here. 
My mom was chronically ill for most of her life, and her health really deteriorated in the last 7-8 years of her life. She was also my best friend and my biggest supporter in everything from the time I was a child. The last 6 years of her life I was her main caregiver with some help from my stepdad - when he died all of her care fell to me to handle on top of grieving him. It was May of 2017 that my mom made the decision to go into hospice (if you don’t know what this means, it basically means she didn’t want to have life-saving treatments anymore and wanted to be allowed to pass away in peace). My sister and I begged her to hold on for a few more months so that we could prepare, get her affairs in order, and be on summer break from school while we accepted the fact that we were losing our last living parent. 
That summer passed in a very weird and painful blur, and honestly I don’t remember much of it, but I remember most the moments in her last weeks when we would just hold each other’s hands and talk, laugh, cry, whatever came up. If you’ve ever begun grieving someone before they even pass, you probably know what I’m talking about. It was in those moments that she very insistently made me promise her that I would keep taking care of my sister (who was only 16 at the time) and graduate college, that I wouldn’t just lay down and give up because she was gone. So I have done my best to honor that promise to her. I quickly got legal guardianship of my sister (she’s an adult now but we still live together and are very close), and less than a month after my mom passed, I was training for a volunteer position at a center on my new college campus which later turned into a paid position. And this past June I graduated!!
If you’re reading this and also class of 2020, you know it’s a sucky year to graduate lol, but I hope you’re able to be proud of your accomplishments because regardless of the circumstances, you still did it! It’s taken me years and years to get my Bachelor’s because of changing my major, having to take breaks due to mental health issues and relocations, and having to take only 2 classes at a time while working 2 jobs. I finally did it and now I have to figure out what my next steps are from here (in the middle of a whole ass pandemic no less, smh!). 
I realize that I just basically wrote a whole essay that I didn’t necessarily mean to, but I promise I’m not saying all of this to make you feel sad for me; I just want you all to understand why my presence has been so sporadic the past few years and I feel like I just have to be honest.
Coming back around to this blog, every once in a while I check my activity and follower count, very much expecting to see naught but 12 bots left and a single tumbleweed blowing across a dry activity page...but that’s never the case. So many of you are still here, I get new followers all the time, my fics and posts still get notes almost every day, and I still get messages like this from people who care about me, who remember the heyday of this blog and miss it.
I’ve said ‘thank you’ to you guys so many times I don’t even dare to count, but really, honestly, truly, thank you. It’s because so many of you are still here, even though it’s been 4 full ass years after I’ve even posted any fic at all, that I haven’t deleted this blog or gone on indefinite hiatus and just archived this blog. 
I can’t promise that I will ever post any new writing again. I still love Harry but it’s almost in a different way...the heart-racing, goosebumps raising, heart-eye inducing giant crush I had on him in the earlier years of this blog has significantly subdued, even though it’s been known to make its presence known from time to time. And I honestly am just a different person in general. You can’t go through stuff like what I described above without changing at least a little bit. 
That being said, I don’t think I’ve written anything that wasn’t a college essay or long-winded work email since I posted my last one-shot on here, which I think was early 2016. I very much miss writing for pleasure, and particularly if anyone remembers the fic ‘On Fire’...that story sits untouched and neglected in my Masterlist, haunting my steps and my dreams, because I had all kinds of grand ideas for it and it was pretty well-received I think! I’ve toyed with the idea of just trying to finish that fic up, if only so I can say that I finished at least ONE multi-chapter fic in my whole life. Again, not making promises, but it’s a possibility. 
Anyhoo, if you have made it this far down on this very long and dramatic post, again I say thank you and bless you! I hope for those of you who have been around for a while (and for that matter those who are newer followers as well, hello!), this provides some clarity and maybe some closure if you were just wondering where the hell I went and what I’ve been up to. I didn’t mean to kind of drop off the face of the earth like I did, it was just how I was dealing with everything at the time. I’m heading into a new chapter of my life now that school is finished, and who knows what that will bring, but for now, I’m still around, and I hope you’re all as safe, healthy, and happy as you can be right now :)
Thank you again and take care <3
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TGF Thoughts: 4x07-- The Gang Discovers Who Killed Jeffrey Epstein
What a weird episode. 
This episode is something else. The writers REALLY overestimated how much the audience (or at least the fandom) liked the pee tape and Melania divorce episodes if they thought this was a good idea.
My recollection of those episodes is that because everything was fake-but-real, the stakes wound up feeling lower and I stopped caring, and when I’m not on board with the plot, the surreal shit and the whimsy feel more annoying than innovative. This episode might fare slightly better in my opinion than the other two because of its central device (more on that later) but it’s (somehow!!!) even more audacious and wild than the episodes that came before. Not my favorite look for the show. 
I DO like the tributes to musicians we’ve lost to COVID-19 that play over the credits.My one quibble is that they could’ve used a little card to inform viewers what’s going on and why. Last week I caught the artist in the captions but this week I missed it (or it wasn’t there), though I figured out pretty quickly it was John Prine.
Starting off an episode with Liz is always a good choice. 
Liz and Marissa are, for reasons we’ll discover later, in New York and investigating Jeffrey Epstein’s “suicide.” 
It drives me INSANE that Marissa consistently has the sound on her phone on. I think we’d know she was taking pictures without it. 
Liz’s old boss, Wilbur Dincon, has tasked Liz to independently investigate what happened. If this case goes well, RBL will get more business from the DOJ.
I’m sorry, did you just say “S-H-U” instead of pronouncing it like “shoe”? I mean, I’m an expert on prisons because I watched Orange is the New Black so I know it should be said like “shoe.” (tbh i have no idea if one is more correct than the other)
This case has lots of details but it’s really only the thematic points that matter, so I likely won’t discuss any plot points… just what they’re going for. 
Good to know Liz was ahead of the curve on knowing Epstein was a dangerous creep. 
Liz is promised she can investigate anyone she wants and think outside the box. Sure. I believe this as much as I believe Diane is in charge of pro-bono stuff because STR Laurie has great intentions.
“Synergy” is such a great bullshit word. Has everyone ever said it for a reason other than the following three: (1) To mock the word synergy (2) as a euphemism for cost-cutting measures that will fuck over employees (3) because they think it sounds professional and want to cover up the fact they don’t know what they’re talking about?
In this case, “synergy” means that RBL needs to cut their payroll by 20%. Fun times.
Diane and Adrian (Liz is downstairs) are not happy about this, even when Mr. Firth reminds them it’s more money for them. They’d rather have less money personally but happier employees since they’re not soulless.
Mr. Firth says they have to do the layoffs. But if it’s any consolation, they get to hand pick who to lay off!
The dogs are still being walked through RBL, in case it wasn’t clear enough that STRL sucks.
The whole firm gets to work on sorting through the Epstein evidence. Liz tries to keep things organized-- murder evidence on one side, suicide evidence on the other.
Associates, however, immediately begin interpreting the word “evidence” loosely. Is there a photo of Epstein with someone they’d like to suspect of murder? Then it’s “evidence of murder”. Ok, Leah. 
As expected, this immediately turns into bickering over politics. Sorry Liz-- it’s going to be tough to keep your staff on target with this one. 
“No! No conspiracy theories. No insane charges. Everything we do, we need evidence, so let’s start here.” Ah, if only everyone could think like Liz.
The room focuses on evidence for about two minutes. Then they find a way to make it about conspiracies again. Go team! 
Also everyone at RBL thinks they have better knowledge than professional medical examiners of the marks left on someone’s neck after they hang themselves. They also all believe that pretending to strangle themselves is the best way to prove their point. It’s a hilarious sight for Diane and Adrian to happen upon.
Adrian and Diane immediately start seeing their employees as numbers and imagining the cost savings of laying them off. Marissa is making $89,000 a year with three years of experience. Jay is making $89,000/year with eight years. Damn, that is so unfair to Jay. (I could see it if Marissa is more vocal about wanting higher pay or if they’re more concerned with losing her… but being vocal about money is probably closely related to Marissa’s privilege and there is zero evidence Marissa is any better, more efficient, or more hardworking than Jay!)  I can’t remember how this plot ended last year, but I thought Jay ended up making more than Marissa after he complained?
Adrian seems to see Jay as the more disposable of the investigators, which is quite sad, especially since from what we see, Marissa and Jay seem to be equally skilled. 
I wish we got to see the salaries, rather than just billable hours, of the other associates. But I’m glad they finally get last names! 
Kevin Walker has been at the firm 7 years and has 2643 billable hours.
Diane imagines the red X over Marissa. I can’t tell if the Xs are to demonstrate who they think they should cut or just to show deliberations. 
Lucca has been at the firm for 4 years and has 2788. Her title is “associate” but shouldn’t it be “Head of Family Law”? 
Leah Davis has been at the firm for 3 years and has 2657 billable hours.
Jancie Muncy has been at the firm 11 years with 2456 hours; Micah Carroll has been there 5 with 2582 hours. John Danzette with 6 years and 2074 hours; Rosalyn Brock with 4 years and 1991 hours (we learn later she was on medical leave for part of the year). Josh Withers with 11 years and 2162. Linda Keller with 2 years and 2389; Mike Roberts with 3 years and 2147. So what I’m getting is that Lucca has the most billable hours of everyone? 
I wish it told us their salaries. How much do the billable hours matter if we don’t know how much $ each hour is worth?
I really like this device. It’s a good way of showing how tough this decision is and how dehumanizing the process becomes. 
Adrian jumps into the conversation and tries to convince everyone Epstein’s suicide isn’t a conspiracy-- it’s just incompetence. Apparently he has a sink that breaks every week and no plumber can fix it because they are all incompetent. I understand this analogy-- no one does their job perfectly 100% of the time-- but I am really concerned about Adrian’s sink. This sounds like a bigger issue than incompetence.
“People do just enough work to get by,” is a very true statement though. I have often thought that it’s kind of incredible the world is as functional as it is. 
If you have 4 or 5 conveniently incompetent breakdowns at once, though, I’m not sure I believe it’s purely incompetence. Feels a bit convenient. 
Diane jumps in and makes a case for why the conspiracy is also likely. This strikes me as counterproductive since what REALLY needs to happen here is for the associates to dig through the evidence. Why not go back to Liz’s original system where they look through the evidence and see where it leads them? 
Lots of news footage and photographs in this one.
Diane’s larger point seems to tie back into Memo 618: “We all have to obey the law. I mean, if we’re told we have to check into with the police every 90 days, we do it. But certain people don’t have to. They’re given special treatment.” Diane claims this is America-- “a special fucking off-ramp for the well-connected.” 
Isn’t it possible both are true? That there’s a lot of incompetence and also systems in place that protect the rich and powerful? Also none of this is evidence!!! 
(I do like this scene for showing Adrian’s POV (cynical about human nature) vs Diane’s (fed up with the government and the treatment of the ultra wealthy). And the show can’t really dig into evidence they don’t actually possess. But evidence-free speeches don’t seem productive!)
Liz is like, okay then… and splits the room into three groups to look at evidence. I am glad Diane and Adrian helped her so much.
Liz is NOT happy about the layoffs when Diane and Adrian loop her in. She’s opposed to cutting anyone. Diane says she could lose Kevin, but Liz sees Kevin as someone newer employees look up to. Adrian suggests Lucy (who?) and Liz says that Lucy actually should get a raise. Diane points out this will look bad to the clients. All good points. This seems like an impossible decision.
Case stuff happens. Lucca knows a “hairdresser to the stars” through Bianca.
And now for some scenes where Diane and Julius try to report Memo 618 to the government and do the right thing! The Kings have said these were intended for episode 8, and while they don’t really feel that out of place since there’s clearly a thematic link between 618 and Epstein’s connections, this bit of info explains two things: (1) Why this ep is 53 minutes long when it feels like it could make its point in less time and (2) why the Julius stuff that happens later in the episode feels a bit anticlimactic because so much else is also happening. My guess is in an episode where it’s more of the focal point it would feel like a much bigger deal.
Do you ever just see a shot of Diane and think, “Damn, Taylor Swift does really look like a young Diane?” Because I do. All the time.
Lucca visits the famous hairdresser and he makes time for her right away. And he gives her a letter from Epstein that he (a) has in his possession and (b) has in an unlocked drawer in his salon. Whatever. 
Lucca convinces him to let her have it, and RBL makes a video to establish chain of custody. I’m shocked we’ve never seen them do this before.
“It is Thursday, May 21st, 2020” Liz says. Nah. You’re in an office. It is not. 
The envelope contains a key, a secret code, and a letter that says “If I’m dead, watch out for BUD”. Welp, there goes any hope of this not turning into RBL chasing conspiracies! 
Rumors about layoffs (40%! Just paralegals! Everyone!) have spread, in case there wasn’t enough chaos. 
The partners are indeed discussing who to fire, and they can’t decide on anyone. So they decide it’s time to get out from under STRL and buy themselves out. It’ll take 20 million, but they can pull that together. 
This would play better if we knew why they decided to sell to STRL in the first place. Who WOULDN’T have seen this coming? 
Liz tells Adrian not to make any promises he can’t keep and he is like, this is like our marriage. Diane is still in the room which is awkward and funny.
Marissa finds “BUD” on a blueprint. A clue! Meanwhile, Lucca and Jay (really, Jay) figure out the code. 
This is the portion of the episode where I can leave the show playing on my phone and go check Twitter instead of writing any commentary. 
Julius gets arrested for speaking out about Memo 618! It feels less impactful than it should when it’s sandwiched between a bunch of scenes following the conspiracy. (Also I am a little surprised they didn’t have Julius and Diane go to the press before the government.)
The conference room squabbles again and Liz asks, again, to tone down the conspiracy theories. They instead begin fighting about even more conspiracy theories.
Unless there’s another conference room scene later, I think this was the moment I understood what the Kings were doing and started to like the episode more. As soon as I realized “BUD” was a Citizen Kane reference, I burst out laughing. This episode plays way better when you know the point they’re trying to make is that this is a lot of fuss that will ultimately be futile (though Marissa and Jay DO come close to finding BUD) than when you’re supposed to be riveted by watching people debate fake evidence. 
Why does Eli Gold have a cheerleader friend? Who knows! Who cares! 
Adrian suggests that he, Diane, and Liz involve their own homes in the scheme to getting 20 million dollars. Liz objects since she’s a single mom-- very fair. Adrian argues that they’ve done well in the past so they’ll get it back. Liz and Diane attack that idea before I can-- if that were really true, they never would have sold to STRL. 
Liz mentions losing ChumHum and the fallout from her dad’s scandal and then says “let us not forget why we joined STRL in the first place.” I feel like that line would work better if the “let us not forget…” came before the “we lost ChumHum”. Because we don’t actually KNOW why they joined STRL. And, as I said in a previous recap, I can roll with it for the sake of plot, but I can’t take lines like “let us not forget why we joined STRL” seriously when there was LITERALLY NO ON SCREEN DELIBERATION about it. 
Adrian says STRL doesn’t value them, their employees, their history, or their culture. To which I say, DUH. Why would you think they did?  
The only important thing about this cheerleader is that she’s played by the amazing Donna Lynne Champlin. Kind of sad she’s in this silly, non-recurring role. She’s so good. (Also she was totally on TGW playing a different role, shhhh). (Go watch Crazy Ex-Girlfriend, everyone!)
CONSPIRACY THEORIES! It’s another conference room scene. Maybe this is where I realized it was a Citizen Kane reference? But I think it was the earlier one.
Hey, it’s another Julius scene. Watching these and knowing they were meant for a different episode, I can’t help but notice that they do feel like pieces of the A plot of a different episode. The whole system is rigged, Julius and Diane realize.
Adrian, Liz, and Diane tell Mr. Firth they want out. Mr. Firth tells them they need to cobble together an impossible 80 million, not 20 million, because not all of the partners have been bringing in more revenue more than they used to. You see, Diane hasn’t been bringing in any money because she’s been in charge of the pro bono department. Ah.There’s the catch. 
I’m shocked they went up to Mr. Firth without reading every inch of that contract. Aren’t you guys partners at a law firm? I’m shocked Diane went ahead with taking charge of pro bono without looking for a catch. This sucks for the character and all, but how are these name partners at a liberal firm that’s seen more than its fair share of drama this naive about big corporations!? This plot twist is devastating… until I start to think about all the things they had to believe to get to this point. 
Still, it’s satisfying to hear Diane hiss “you fucker!” at Mr. Firth. 
Mr. Firth turns into a villain quite nicely. I wonder if we’ll see more of him next year. My guess is the remaining three episodes were going to tie together the corporate overlords plot and Memo 618 and wrap everything up more or less with a bow so they could do a new concept next year. I feel like they’ll either move on completely and tell us what happened, or do an episode like 2x02 (the one that wraps up all the Maia/Rindell Fund stuff in one go so it doesn’t hang over s2).
Dincon drops by unexpectedly and isn’t impressed with what Liz and the team have done, since all they’ve done is collect conspiracy theories (and possibly travel all over the country? Jay and Marissa go to the Virgin Islands; it is unclear if the architect and key maker and lawyer and everyone else were in Chicago…
In Dincon’s defense these conspiracy theories sound like complete nonsense. 
Dincon shuts the RBL team down, but Marissa and Jay are still off adventuring.
Diane asks Dincon what Memo 618 is because Epstein’s life was built on it. “Then you have your answer,” Dincon replies. This scene is another tell that those Julius scenes weren’t meant for 4x07. 
Aaaaand now we get the direct parallels to Citizen Kane, with some shot-for-shot remakes and even a sled (ha!).
There’s a secret door! Marissa and Jay are excited to investigate! Marissa references Parasite, which I haven’t seen yet because I’m awful at watching movies.
Marissa and Jay find nothing and leave. “I think we lost track of the real story: the underage girls,” Marissa realizes. Yup. That is the takeaway. Looking at all these conspiracies is fun but useless, and the most important truth has already been uncovered. 
After Marissa and Jay leave, we get to see what was in the secret room… BUD is Epstein’s penis. And… that’s a wrap on season 4? What a fucking weird way to end a season. 
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linettiewizowski · 4 years
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So I saw this one post from someone on their opinion of the love square. And I really wanted to point out a few things but their replies are turned off.... So I'm answering it here anyways.
(This rant is very long, not kidding, if ya feel like reading what's basically a big ass PowerPoint then go right ahead)
- Being a child does NOT give you a pass to stalk, be possessive over, steal from, invade the boundaries, invade the personal space, of someone you have a crush on.
That is wrong. Children should not be allowed to carry on such innapropriate, behavior. No one should.
- Children need guidance and protection. They cannot always learn or handle things on their own....that should be obvious with Marinette and especially Adrien.
Plus-
°I don't think Tom & Sabine ever expected Marinette to be a stalker....so they would never think to teach her otherwise.
- Yes I know she does realize what she's doing is wrong.....but then she just continues anyways. (Or maybe it only seems like she didn't stop because the episodes are out of order? But even then she STILL acts like this in newer episodes so I'm still sticking to what I said.)
°Adrien.......needs to be taken away to a safe & stable household. (Please let Emelie awaken soon, maybe she'll set things straight. Gabriel deserves a divorce & prison.) Even so, Gabriel does recognize such unhealthy behavior. Gabriel also would not at all expect his son to behave so innapropriately. I am purdy sure he thinks Adrien is "perfect." He even calls Adrien "perfection" in one episode. - It would not even cross his mind to teach his son proper etiquette concerning a crush.
>Ahem, Adrien's possessive, territorial, pushy, somewhat obsessive, Jealous, sometimes moody behavior concerning his feelings for Ladybug.
Constantly hitting on her, flirting with her, getting up in her space, when she has repeatedly showed him that she is NOT interested in him. Even when she revealed she had feelings for another boy he kept pushing.
- The episode where he thought he had right to be angry when she "stood him up" when - The way "Chat" said it & the way "Lady" reacted? Lady only saw it as a dinner between friends.....He then went on to set up an obviously romantic candlelight dinner.
- Once again, Ladybug has made it specifically clear, she is not interested.
Lady did not even fully agree to said dinner. She said she had plans.
Adri-Chat asked "If they end early, come join me?" Lady said "We'll see."
- That is not a yes, that is a maybe. He didn't even take HER plans into account, didn't even think "Well maybe her plans didn't end early." He just gets mad. And Lady should not have been made to feel guilty just because Adri-Chat cannot seem to take/understand a no & a maybe.
- Adri-Chat getting jealous when that one artist expressed his crush on Ladybug and going on to cross Lady's boundaries by lying about the reality of his & Lady's relationship.
(Yes I know, that dude was an adult and Lady-Mar actually a teen. But at that point in the show I'm pretty sure no one could guess the age of Lady & Chat (strangely) and like Spooderman no one thought them to be actual children.) Adri-Chat did that without thinking or even asking for Lady's input. Not cool at all.
- Acting all happy, triumphant when they regained their memories in Oblivio and Alya caught a pic of their amnesiac selves kissing.
What Adri-Chat says: "We're meant for eachother Milady, you're the only one who doesn't see it." (Okay sigh, this boy.)
1. That is a totally uncalled for, arrogant and presumptuous thing to say to Ladybug.
2. (Entirerly From Adri-Chat's perspective) Oblivio erases memories right? So Adri-Chat doesn't even consider the erasion of Lady's supposed crush on this other boy. Leading her to fall her HIM yes, but that's not the point.
Neither of them were in their right minds, as they had no memories. From HIS perspective Lady did not remember her crush on this other boy, if she did, she would not have fallen for Chat at the time of the memory erasion.
Adri-Chat does not at all think about that, all the while STILL ignoring her feelings for the other boy. Nope, he thinks this is some kind of encouragement to keep harassing her because "Maybe she'll choose me one day?" A.K.A. "Maybe she'll come around one day?" - (contemplating calling it sexual harassment because the characters of course do not get sexual, it being a kid's show) But his intent is to get her to date him....Hm. It is still harassment though.
>Ahem,hem. Marinette's obsessive, compulsive, possessive, territorial, jealous, fanatical, controlling, a LOT of times single minded, stalker behavior concerning her feelings for Adrien.
°Same drill - Not dating (Even if they were, still wrong just adding in)
°Adrien has not at all made his feelings clear on anyone (from Mari's perspective)
°Has not shown romantic interest in her.
°Adrien is not aware of her behavior at all. Not even when he spots all of the pictures of him in her room does he get it. (Being too naive is a very bad thing Adrien.)
°Marinette sometimes acts as if Adrien belongs to HER and no one else can have him. She goes to great, ridiculous and sometimes extreme heights just to keep girls she sees as rivals away from him.
She goes overboard, embarrasses herself, acts immature & compulsive. Sometimes she gets mean.
°Chloe & Lila being horrible is no excuse for her to treat Adrien like a possession, and also like he isn't an intelligent person who cannot notice obvious/strange things or protect himself.
(The plot is confusing yes, Adrien not noticing Mari is Ladybug, giving Chloe multiple chances/still being her friend, Being sympathetic to Lila.
While ALSO in some cases being close to connecting the dots to Mari being Lady, Condemning Chloe's outrageous behavior even in one instance totally putting his foot down, and being one of the only people to see through Lila's lies and side with/protect Marinette....though not exactly how he should.) Chalk it up to not that great writing = serious plotholes.
Anyways
°Adrien can kiss, hang out with, travel with, talk to and date whoever he wants. Mari has NO right to manipulate situations where he can't do that. I.E Controlling behavior.
°Now, Kagami is not a bad person. (More than Half the fandom's treatment of her is very disappointing.) Yes I know, she can be harsh, standoffish and cold sometimes. But-
°She does not intend to be mean, she does not, nor does she want to bully anyone. She does not bully Marinette. She just wants Marinette to stop being indecisive and flighty because Kagami ALSO likes Adrien (and by the way she was raised) does not think people should be so indecisive & hesitant or they'll miss important chances for them to take in life.
°Kagami does not think Mari is right for Adrien no, but as soon as she thinks Adrien is interested in Mari? She immediately backs off & respects his wishes. She only engages again when Adrien shows interest in her again.
°Then later on in the show she even attempts to make friends with Mari genuinely because she wants to make friends.....(and Mari doesn't understand because of Kagami's awkwardness but is also simultaneously clouded by her feelings for Adrien.) Kagami actually feels hurt when she finds out that Marinette initially didn't like her.
Kagami is a GOOD girl.
°Now, what Marinette did to Kagami in Animaestro before that was very unacceptable.
Temporarily teaming up with Chloe to sabotage/publicly humiliate/embarrass Kagami to "not let her get Adrien" "not let her take Adrien away," mess with Adrien's perception of her.
- Jumping to outrageous conclusions out of paranoia, panic and fear. (My cute child needs to be sat down and sternly talked to about this.)
- Trying to manipulate & take away Adrien's choice to decide whether he wants Kagami or not.
(I think this probably marked the episode where Mari's unhealthy/toxic behavior starts to spiral as new episodes come out. (And these ARE out of order so wth is up with Mari's unhealthy escalation lately?)
- Using Tiki for personal, jealous purposes to humiliate Lila in front of Adrien. Acting so irrational and heated in front of 2 civillains(from her perspective) Mari?
- Invading Adrien's home/room, touching everything, lying on his bed....sniffing his things? 😧 Without his consent just to leave a present....when she could have just left it on the window sill, not barge into his room and NOT act very creepy.
- Everything she did & said when she thought that Adrien was one of the wax statues.
😮😬😖 Marinette, honey noooooOOOooo.
ALL OF THIS?
Toxic/Unhealthy behavior. It very much is.
Let's not pretend please.
This is not acceptable period. I very much side-eye another's perceptions on the matter when they say "I knew people like this" "They turned out alright."
Oh...did they? Or is this simply what YOU are saying and we, the internet people don't have the full story?
I Kill Bill squint my eyes at the opinions of people who so easily dismiss toxic/unhealthy behavior.
This is not simply a discussion on fictional characters btw, but on the behavior itself ECT. and the fact that this person brought in real people as an example.
(Btw Any teens reading this? Young adults? Please remember to use protection when having sex. Babies are a high stress responsibility that a person who is either still a kid or a very young adult should not be handling or have to handle. "Results may vary" and all that. Another person's experiences aren't guaranteed to be yours and we already have COUNTLESS evidence that having babies while young is NOT a good idea. Please & Thank you.)
In response to a little tidbit in that person's post.) Anyways.
- Being mature while in a relationship is very important. That much is apparent.
In the context of the show for these 2 teens they are in love with one another.
You cannot behave like all of THIS if you wish to maintain a relationship with someone.
This is not grounds for a healthy, safe, respectful relationship.
°Not respecting your friend or spouse, their choices, their boundaries, their space, their being makes you a borderline abusive person.
(Guys c'mon.) If Adrien & Marinette were real people? They would be very creepy, toxic kids. Hell we DO have some very toxic people, even children that act like this in real life. This is a no. All the no.
- Other ships in the show being unhealthy does not in no way invalidate or downplay the fact that Adrien & Marinette's behavior is unhealthy.
- There are many, many, many, many instances of their unhealthy behavior, not "just two." It's insulting that this person treats the fans who point this out as if we are some idiots who do not watch the show and therefore can not call out this obvious lie.
- There being moments where Adrien & Marinette actually behave theirselves for once does not at all erase or invalidate every single one of their toxic moments.
- The show does not do a good job of writing scenes where getting into these characters heads that behaving this way is unacceptable, at all. No character development there.
(Them giving up on persuing eachother at the end of the season does not address the toxic behavior. That is just them being tired of not getting the results that they want from their crushes.)
- It's hard for me to debate as well. Calling the whole ship unhealthy/toxic? In real life, no way josay would this be okay, in the show? Marinette & Adrien at their core ARE good kids. And they DO sometimes realize their mistakes. But it really, truly isn't enough. There is either not much or no consequences to their innapropriate behavior at all.
(You might say Chat Blanc, but that was circumstance because they didn't reveal their identities to each other in full, not consequence for Mari's creepy room invasion, that was separate.)
It's so debatable. These unhealthy behaviors should NOT be encouraged and the Love Square shouldn't be shipped during them.
I'm just gonna say that I hope with all my might that the writers get it into their heads that this is NOT okay to market to children and that they CANNOT expect kids to understand or tell what toxic behavior is or that the innapropriate things Adri & Mari do are okay.
THAT is a large issue above all else here.
(Let's get some major character development please.)
- "Sometimes you have to sacrifice when you love someone."
This sounds way left field and is not at ALL what the fans who protest Adri & Mari's toxic behavior are talking about.
- "I think a lot of the criticism comes from people who just don't understand love. Maybe they've never been in love."
How absolutely patronizing, condescending, presumptuous in itself and very ignorant.
That's not even. How do I respond to that?
Wow.
I am not repeating myself, I already wrote a whole darn essay. My answer to this is all of the above.
And lastly-
"But the love square is FAR from toxic.
Far, far, far from it."
...Hm. Hm Hm. Hm. Yes of course. 😐😐😐
Okey. I think I'm done here. It's literally been an hour gathering my thoughts, typing and editing this. Anybody who actually read all of this, feel free to comment? Note? I dunno, I'm new to Tumblr. Calling comments/replies "notes" is weird to me.
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tristala · 5 years
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A Thank You To a Wonderful Show
  It was a rainy Saturday morning and I was bored. I didn’t have anything else to watch since I just got updated with all of the series I love and I wasn’t in the mood to read for the day. Then I remembered a new series that’s visually interesting was already out and has been airing a few episodes in that August so I looked for it and tried out OK K.O. Let’s Be Heroes! for the very first time. Needless to say I was immediately drawn to it. For one, I thought that the characters would be stereotypical (especially Rad and Enid) but they were actually good characters. I was mildly surprised when I saw how the teens first reacted to K.O. They weren’t jerks to him and even treated him nicely. I mean, the kid got our Enid say “Have a...nice day.” and meant it. Those first two episodes were great pilots. It established everyone and the world nicely. 
  The show was a bit foreign to me at first cause while it  is similar to Looney Toons or Wander Over Yonder it has it’s own flair with unique wacky expressions. Not a single episode has ever failed to make me laugh. The animation’s great, it has so much energy with it’s diverse angles/perspectives and I was never bored. It gave me genuine joy every time I watch it.
  The plot’s not bad and the series makes an effort to let it be it’s own thing. There are so many references, specifically anime references that I just can’t- I busted my gut from laughing so hard at how Enid wants to be a (Naruto) ninja and just being an all out weeb. Rad being a macho meat head with a heart of gold is nothing new but the way they delivered it was still very cute. K.O. is just a pure cinnamon roll (I seriously think that that’s the new secret formula these newer stories are coming up. There’s Steven, Deku, Tanjiro and Emma to name a few). They weren’t stereotypes. Enid may be the most “reasonable” out of the trio but she still acts as immature as Rad for the most part. I just said that K.O.’s a cinnamon roll but I love the fact that they decided to make him lock T.K.O. up. They felt real, for goofy characters at least.
  The characters are the shining glory of the show. They are three dimensional with different goals and passions. 
  K.O., Rad and Enid have such great camaraderie and chemistry and they just love each other so much and express it freely. It’s so pure but other characters’ relationships are as equally great too.
  Carol and K.O.’s mother and son dynamic is really adorable. The show doesn’t treat it as a weakness. In fact, they let us see that it’s pretty positive! Also, K.O. may be a mama’s boy but he’s not really spoiled, Carol has raised him well with discipline and a lot of love.
  Venomous and Fink are an adorable duo. Though unlike Carol, Venomous spoils Fink too much XD. Nevertheless, It’s still fun to see them care a lot about each other. Might as well replace boss and minion into dad and daughter.
  The Boxmore family is oddly sweet (just not Boxman’s treatment towards his kids) and with the merging of Boxmore and Venomous they became a whole lot more enjoyable to watch.
  It’s no surprise that I ship Voxman. I just find it so appealing. You have this villain who has potential and was just too dedicated in trying to destroy the plaza and an evil bio-engineer who loves the intensity and passion the other one gives off.
  Honorable mentions of relationship combos:
  Rad and Enid’s families, Nick and Joff, Red Action and Enid with Rad and K.O., Real Magic Skeleton and Brandon, Dendy and K.O.,Gar and Carol.
  It really bummed me out that it was cancelled, a great show like this doesn’t deserve this treatment. There’s still so much to be explored, so much more adventures that could be had. But I guess in the end, I’m still so glad I got to have this experience and this show will always have a place in my heart.
  The finale’s today and before any of us watches it I just want to say thank you to the fandom for making great content and let’s all have fun till the end!
  OK K.O. Let’s Be Heroes! is the very definition of wholesome. I love how it gets really insane and heartwarming. I love the world and art. I love the action and animation. I love the characters and their relationships. 
  I just adore everything about it. This show is a gift to the world.
  Thank you for making me really happy.
  And thank you Ian and everyone else who made this show!
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anon-and-gone · 5 years
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Project Death
Part 1 (prologue)
After being held captive in a HYDRA facility for years, (Y/N) has all but forgotten everything about herself; knowing only that which is necessary for her own survival. After being rescued by the Avengers, she struggles to adapt to a (mostly) regular life once again, and realises there may have been more to life she was missing out on than previously thought.
Fandom: Avengers (post-IW and EG but with a happy ending where no one dies)
Pairings: (eventual) Bucky x fem!reader, (eventual) platonic!avengers x fem!reader
Warnings: violence, blood, pain, mentions of torture, implications of self harm, imprisonment, panic attacks, strong language, basically every bad thing, eventual NSFW, slow burn, ANGST, bad writing, probably fluff later, literally everything idk
WC: 1,375
A/N: first chapter!! thank you guys so much for all the support you’ve already given me, I can't tell you just how much it means to me! a reminder that this is literally the first fic I've ever written so don’t expect it to be fantastic or anything, any feedback or constructive criticism is very much appreciated! Shoot me a message if you wanted to be added to (or removed from) the tag list and I'll add you for the next part :)
Thank you for reading!  Iz xx
Footsteps.
 You could hear footsteps.
 You knew they were yours. You knew you were walking, because you could hear your own footsteps. You knew where you were - the metallic stench of the facility stung your nose, working it’s way into your head and making your eyes water. You blinked away the fog which disappeared as suddenly as it had come on, snapping yourself back to the present. Zoning out wasn't a rarity with you - living in your own head made it all a hell of a lot easier. In doing so you also blinked away the droplets which formed in the corner of your eyes, barely noticing the mild discomfort - it was just a small nagging in the back of your head, one you couldn’t bring yourself to mind.
There wasn’t much more that you knew, and so you tried to keep a mental note of what you did know. One of those things was you knew that the list was getting smaller. You also knew that you didn’t know the time, whether it was day or night, didn’t know the date, or the year, or the name of the guard walking directly behind you (you could tell he was there because there was another set of footsteps not quite matching yours), or if you’ll be able to eat in the foreseeable future. ‘Foreseeable’ being irony.
The rhythmic clank, clank, clank of the chain on your legs kept you focused as you walked. You did know it would be a while before you could walk again, and you revelled in the delicious ache deep in the muscles as you stretched each leg as far as it would willingly go. The pain from this was a comfortable, familiar pain. The burning at your joints became a constant - the only one you could depend on. It kept you grounded - whatever was happening, you knew the burning would still be there.
A sudden jerk to the chain on your arm and you were halted abruptly, your weight on one foot as the other hovered mid-step. Another, and you were turning to your right; a large metal door now looming above you. You knew that this was your Room.
The keypad next to the door lit up when you were stood opposite it, the individual keys glowing with a florescent blue light so harsh that you had to force yourself not to look away or blink.
You couldn’t show weakness.
It wasn’t as if you could tear your gaze away, though - the colour always filled you with an alien emotion, one you couldn’t place if you tried (and you had, for hours, with nothing else to do after being left in the Room). It was almost a memory from another time, another life… which was ridiculous, right? 
The guard punched a combination in - different to the last time - and the mocking blue turned to a cruel green. He reached around you to twist the doorknob which had appeared after the light changed, his arm brushing your side for a split second too long. He was new. With a creak, the door swung open and you were shoved inside, stumbling unceremoniously before managing to righten yourself. A faint click echoed around the room and blood rushed back into your hands, tingling, as the chains fell at your feet. You turned now to face the man, eyes angled downwards, taking two measured steps backwards until your spine hit the wall. You held your hands out to either side, not even bothering to raise your head to see the power-hungry smirk the guard would have on his face now. Cold rushed through your stomach as you felt the harsh metal encase your fist again, this time holding it against the wall. You were used to this - didn’t know anything else - yet a small part of you, hidden in the far recesses of your mind, remained terrified, and it threatened to grow each time you heard the metal snap. You were reminded of this as your other hand faced the same doom, and you were left to swallow the feeling before it could establish itself into something more.
 You. couldn’t. show. weakness. 
Your ankles were given the same treatment, and it wasn’t long before the man reached to push your shirt up, the concrete wall behind you grazing scarred skin as your only layer of protection was withdrawn. The friendly burn from your limbs was now drowned out by the harsher, newer burn enveloping your torso -  the cool metal casing pressing you further into the wall, your own personal, hidden coffin. Your shirt was yanked messily back down over the top, hiding the miniature prison from view, and you had to choke back a whimper when you remembered what would be coming next. The fear always became almost impossible to ignore by this point. The guard noticed your gulp, and the way your eyes screwed shut, and he tilted his thin mouth into an evil grin once again as he drew himself to his full height (which, you noted, was not very high).  He opened his mouth to speak, a foul stench reaching your senses nearly making you gag, but was interrupted by an echoing yell and a crash from somewhere in the facility. You could feel old scars on your back reopen as your subsequent flinch made you press yourself into the wall far as possible (not very far). He closed his mouth (to your nose’s relief) and turned his head with a roll of his eyes to glance out the open door behind him, muttering under his breath something about needing a better defence system. You, however, were not paying attention to anything he said and were too busy trying to frantically figure out the source of the noise, your heartbeat rising unsteadily as your mind raced at increasing speeds, each rise and fall of your chest bringing a fresh rush of pain as more skin was pressed against the metal corset. You had barely noticed when the guard turned back around, pushing greasy hair back from his face, and was now reaching for the Mask.
 You didn’t - couldn’t - react as he placed it over your head, the metal stinging where it rested on the crown of your head and bruised cheek bones, and instead focused on pacing your breaths. Your vision was now obscured by small meal bars running over your eyes, and you bared your teeth as you made out the guard reaching up to pat the side of your cheek, not being able to feel it due to the thick leather. Another crash echoed through the halls - closer this time than the last, and a mix of fear and fury finally rushed through your veins. Upon hearing it, the guard’s gaze hardened, and he placed his face directly opposite yours, barking commands and reiterating orders of what to do in an emergency, lest you had forgotten. You, however, were still not listening - couldn’t even hear him over the rushing sound in your ears - and instead focused on bringing your head, heavy mask and all, down onto his with as much strength you could muster. He hadn’t put your neck harness on yet, and now he was unconscious on the floor.
Fear flooded through your system, unchallenged by the retreating rage. Oh god, what had you done? You now noticed, though your vision was still severely limited, that the alarms had sounded and every room was swallowed in a pulsating red, one which invaded your mind and chased out any emotion - any thought - other than pure terror. The door to The Room still was wide open, and the guard you had dropped lay in full view of the corridor, just waiting for someone to discover. This time you allowed the whimper to escape your throat as you desperately wished that the punishment this time would be death… you just couldn’t face the testing any longer. A second muffled cry joined the first as you allowed yourself to dwell on the possibility that no one would find out - no one would pass you and see that you were still trapped in the room, starving and rotting away into nothing but the shell that your mind had already become.
Oooooh I wonder who’s about to show up? ;) I promise things will actually start happening in the next part sksksk I’m yelling it’s so dark, I’m so sorry! well there you have it folks, part one! I've no idea when part 2 will be up I'm afraid, it shouldn't be long though. I’m not 100% happy with this but I think the more I look over it the more annoyed I'll be with it, so may as well just post it and get it out of the way! Once again thank you so much for the support and any constructive criticism / feedback is always welcome! I hope you enjoyed :)
p.s. sorry if your tag didn't work! I'm working to fix it :)
Tag list: @slender--spirit / @nerd-without-a-cause / @emilymarie0422 / @dontstopfreddienow / @strangersstranger / @thegraceofme / @uuuuuuuuggggghhh / @bloodywitches / @romimiux / @hailqueenconquer / @sinviix / @moonlitlakes-andfairycakes
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nicolemagolan · 5 years
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Books I Read In May 2019
I read way more than I anticipated this month! It was greeeaaaaaaaaat 🎶 In between assignments and writing, I was picking up books be it novels or comics or non-fiction, and on my travels I was listening to audiobooks. On the whole, the books I read were pretty good -- some exciting new releases and some older books I was discovering for the first time. Keep reading for my individual reviews!
Star Wars: Revan (The Old Republic) by Drew Karpyshyn
4/5 stars
“There is no sun, no dawn; just the perpetual gloom of night. The only illumination comes from jagged forks of lightning, carving a wicked path through angry clouds. In their savage wake thunder shreds the sky, unleashing a torrent of hard, cold rain. The storm is coming, and there is no escape.”
Revan is a Star Wars character I am aware of, but know next to nothing about. I've never played the Knights of the Old Republic games, and despite how fans praise them, I don't think I ever will. But I still wanted to get a taste of the story, and I sought it out in book form. This book didn't seem to be written as an introduction to him, but I enjoyed it none the less. I am curious as to where this fits into the continuity of the games (is it a retelling of the game's story? Is it a prequel or sequel or somewhere in-between? I have no clue).
Revan is Jedi hailed as the savior of the Republic. He's suffering memory loss, and plagued by dreams of his fragmented past. The book flicks between his POV, going on a journey to recover his memories, and Darth Scurge, a Sith trying to move up in the ranks. I found his POV pretty dull at first -- I wanted to get to know Revan -- but I loved the way the two became interwoven.
Despite Revan not knowing what happened to him, I still got a good sense of his character; although I found the eventual reveal of his past lacking and confusing. It mostly just left me going...huh? And the book ends somewhat open ended. I have no idea on what medium the story continues -- I would love to know what happens next! The one glaring flaw was the way Bastilla was completely sidelined. She is another character I have heard about in the fandom, and I was looking forward to seeing her in action. But she's just Revan's loving wife.
I listened to this on audio and loved the experience. As always, this Star Wars production has great narration, music, and sound effects. Very immersive. It's a shame that the new canon books haven't delved into sith territory like this -- it's extremely interesting. Definitely recommend this to any hardcore fans who want a deeper look into the sith/jedi wars. Plus cool Mandalorian stuff.
SHE: A Journey of Faith, Hope and Love With Women of The Bible by Jen Gibbs
3/5 stars
I have to say I really enjoyed my time reading SHE. Making myself a cup of tea, settling down in a comfy chair, and cracking open the pages became a little afternoon ritual. It was like sitting down with a friend and chatting about Jesus. The book is well researched, well written, and easy to read. It has a good structure; each section breaks down the topic (faith, hope, then love), and goes on to discuss how it is displayed through the women of the Bible, and finally relates it to the author's own walk with God. This grounds a lot of the bigger concepts and makes it relatable to our modern lives. I think in the right hands this could be a very impactful book. Personally, I would have liked it to go deeper into the Word as there were some aspects that felt skimmed over. Though I still recommend it to anyone interested in knowing a bit more about the women of the Bible, and to understand how God sees women.
100 Days of Sunlight by Abbie Emmons
4/5
*clears throat* THIS IS THE MOST ADORABLE BOOK I'VE EVER READ Read my full review on Eating Fiction!
All Our Wrong Todays by Elan Mastai
3/5 stars
All Our Wrong Todays has a strong voice and compelling plot. The time travel element is well-balanced with a contemporary vibe. I loved the time travel element, naturally, which consisted of parallel worlds and paradoxes. But the romantic subplot was unbearable. The main character was a horrible person in general -- something that was addressed in the story and he had a decent arc and development. But his treatment towards the love interest (who was a bit of an idiot, really) and just women in general was awful. So I am giving this a well-rounded 3 stars.
So You Created a Wormhole by Phil Hornshaw and Nick Hurwitch
DNF (Did Not Finish)
I like the concept of this book: it's written as if it is an actual guide to time travelling, and the book has been purposefully brought into the readers hands by a future self. There are a lot of fun elements, but I found this book repetitive and the humor and grating. It was telling me things I already know (e.g. how the time travel in Back to The Future works) and I just got bored.
Truly Devious by Maureen Johnson
3/5 stars
It should be illegal for first books in series to end with cliff hangers. Truly Devious is a murder mystery with an immersive boarding school setting, and distinct characters with decent arcs. The mystery is intriguing and provides plenty of threads to pull at.
But the ENDING. It was abrupt -- the kind of cliffhanger that’s supposed to make you want the next book immediately, I suppose. But all it did was leave me confused. The big “plot twist” it ended on was bizarre and had nothing to do with the MURDER we had spent the whole book trying to solve.
It made the whole thing feel -- almost -- like a waste of time. But...I enjoyed it enough that I am going to pick up the sequel. I want to know who the murderer is, dammit!
The Walking Dead, Issue #190: Storm The Gates by Robert Kirkman, Charlie Adlard (Cover Art), Dave Stewart (Cover Art), Stefano Gaudiano (Artist), Cliff Rathburn (Artist)
4/5 stars
This sloooooow build up of the Commonwealth arc finally feels like it's going to pay off. And I'm here for it! I was on the verge of dropping this series, but I'm glad I stuck with it because this issue was action packed and I actually began to feel like the characters might be in danger. (That plot armor wearing thin, perhaps?) Still some newer characters I couldn't care less about, but I appreciate seeing some returning faces and I remembered that, hey, these used to be some of my favourite characters of all time, and maybe I do want to know what happens to them in this screwed-up world. I inhaled this entire issue in a very short span of time. Loved the cliffhanger, and was left excited to find out what went down in the next issue.
The Walking Dead, Issue #191: The Last Stand by Robert Kirkman, Cliff Rathburn (Illustrator), Charlie Adlard (Illustrator), Stefano Gaudiano (Illustrator), Dave Stewart (Illustrator)
5/5 stars
THE WALKING DEAD IS BACK, BABY! Wow. A Walking Dead issue hasn't made me gasp like this one did in FOREVER. This series is about to be reinvented and I am SO READY FOR IT. STEP UP CARL, STEP UP!!!!!! There were brilliant, impactful moments in this issue that will no doubt become iconic for the series. And some more quiet, touching moments between characters. Can't wait for the next issue. If that ending turns out to be a fake-out I'm gonna be so frustrated! But then...even if it is a fake-out, bravo to Kirkman and co for getting me back on board. I'm on this ship until it sinks!
Time Travel: A Writer’s Guide to the Real Science of Plausible Time Travel by Paul J. Nahin
4/5 stars
This book is a great tool for writers, like myself, who are attempting to write time travel SF. It delves into the history of time travel within the fictional realms, across mediums. And it briefly looks at the real-world context of time travel. 
It explains, clearly and concisely, what you need to craft a good time travel story, and it breaks down the many forms of travelling through time. I’m glad I stumbled upon it at the library! I like to think my future self, having mastered the art of time travel, planted it in my path.
That’s all folks! Hopefully June will be another good reading month. I’ve started a new sci-fi audiobook that I’m loving so far. See you next month!
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daleisgreat · 4 years
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Dale’s Top 41 Gaming Experiences of 2019
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Happy 2020 everyone and thank you for joining me yet again for my yearly exhaustive look back at my ranked experiences of videogames from the prior year! For newer readers, that is where anything gaming related I played, read, watched or interacted with in any other fashion in 2019 (regardless if the game released in 2019 or not) is dissected and broke down in a way unlike your average videogame website top 10 list. Somehow these keep growing in length each year, and if you survived until the end and desire more than take a look at my past top ranked experience lists for these years: 2018 - 2017 - 2016 Just a forewarning this will be a lengthy read so make sure to ‘Control + D’ to bookmark this page or for you mobile readers I would be obliged if you queued it up on a ‘read later’ type app such as Pocket. Click or press here for this year’s recommended background reading music courtesy of the soothing, ambient beats from the OST for NeoCab! Since I do not anticipate anyone reading this in one go, I googled up HTML code for page anchors to make it intuitive to read this in parts for us time conscience folks, so here are some in-page bookmarks… Part 1 - Rankings 41 through 34 Part 2 - Rankings 33 through 26 Part 3 - Rankings 25 through 20 Part 4 - Rankings 19 through 15 Part 5 - Rankings 14 through 10 Part 6 - Rankings 9 through 5 Part 7 - Rankings 4 through 1 Enough dilly-dallying, let us kickoff the 2019 list with a couple not-so-desirable gaming experiences of the year… PART 1 - RANKINGS 41 THROUGH 34 41) The Spoiled Fruit that is Super Monkey Ball: Banana Blitz HD I loved the original Super Monkey Ball games on GameCube and Xbox! I missed out on the last original iteration that hit on the Wii launch, Banana Blitz and was ecstatic to hear that Sega was giving it the HD remaster treatment in 2019 on current systems! All I recall from when Banana Blitz originally released was that it forced in a lot of waggle/motion controls for the Wii and that they made the HD release more traditional controller friendly and took out mini-games that were exclusively centered around motion controls so I thought this would be an ideal way to play the game! I could not have been more wrong!
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My favorite memories of the GCN/Xbox versions was getting four people to play the main adventure mode where everyone would take their turn with their own monkey ball and navigate them on progressively tougher stages (think classic Marble Madness). Once a player passes/fails a stage, it would be the next player’s turn and it would serve as a nice preview of the stage ahead and what to glom off of one player’s attempt to strategize for your upcoming turn. With up to four players it was a riot cheering and gasping at successful attempts and ridiculous fails and was always a great time….that is until Sega decided for Banana Blitz HD to make the primary adventure mode only playable for one player!!! I have no idea why they did this and am going to chalk it up to a ridiculous oversight! At least the party games are still multiplayer and the excellent Pilotwings-homage, ‘Monkey Target’ returns….but with only one map!?!? Add on top of this some unexpected jittery visuals that did not sit well with my friends and I and it lead to me apologizing for busting out this sorry version of Monkey Ball for a multiplayer game night! If you still have your past consoles hooked up I recommend Super Monkey Ball Deluxe for PS2/Xbox instead since it has all the stages and party games from both GCN games, exclusive content, more maps for ‘Monkey Target’ and multiplayer support for the primary adventure mode.
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The long awaited return of the TFL/DGR/StH Game Show at MGC did not disappoint! 40) Midwest Gaming Class Weather Fail 2018 saw my return to the Milwaukee retro videogame convention, Midwest Gaming Classic, after missing the previous four. I had so much fun reconnecting with everyone and taking in the show at the incredibly spacious Wisconsin Center that I soon enough made reservations to make it down for the 2019 show. With the con transpiring in early April though there is always the chance of a late-season snow storm/blizzard hitting in the Midwest and that is exactly what happened and closed my local highways for nearly two days and I wound up missing out on the show. I did at least get to check out SupertheHardest’s panel where they livestreamed their Jeopardy-style game show that was an absolute joy to follow along with as hosts John and Dave tossed out random games to the contestants and an eager crowd! I do have reservations for MGC later this year in a few months, and I am hoping mother nature does not intervene two years in a row. 39) Metal Gear Solid-Quest Fail
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Regular readers of this list may recall me trying to march through all the core Metal Gear Solid games. 2019 marked an off year in my MGS-quest as I took some time off from that feat. I keep kicking myself too, because I only have MGS5 left, and I got a few hours into it and was already getting a good grasp for it, but got distracted too much by getting wrapped up into Breath of the Wild and made the error of trying to play both of those games simultaneously, but eventually succumbing to the power of the Tri-Force and having Breath of the Wild dominate my game time! I promise to fix that for 2020 and made finishing MGS5 one of my few gaming goals for 2020! If I succeed at that I may attempt to take a stab at Revengeance and the original MSX games too. For what it is worth I did pick up the new Solid Snake amiibo that released in 2019, and the OST vinyl of the PSone original so there was a modicum of Metal Gear fandom I participated in. 38) Konami Making it a Win Speaking of Konami, yes, you read that title right, I am ever so cautiously marking 2019 the year Konami started to right the ship! For the last few years since they released MGS5, Konami has been lauded by gaming fans and media that it has been the company that has abandoned gaming because of their lucrative gym business on the side and have remained complacent only releasing their annual Pro Evolution Soccer games since. Things quietly started to change in 2017 when Konami surprised us with a new Bomberman game in time for the Switch launch. 2018 saw Konami release a HD update for their Zone of the Enders titles on PS4 along with some exclusive VR content and also port the Switch Bomberman game for Xbox One and PS4. 2018 also saw the release of the polarizing Metal Gear Survive. 2019 saw them up their ante even more with the release of three acclaimed digital anniversary collections for their arcade space shooters, along with ensembles of hit early entries from their Contra and Castlevania brands. To top it off, Konami got on the mini-console bandwagon by announcing the TurboGrafX/PC Engine-mini that will have over 50 games pre-loaded on it! Minus the stinker that is Contra: Rogue Corps and 2019 wound up an excellent year for Konami and hopefully a taste of what is in store for the years to come! 37) Retro-bit Controllers
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2019 saw me getting several controllers from the third party, Retro-bit. They have been growing in prominence in recent years with their growing supply of updated classic controllers and availability of HDMI cables for classic systems and have been dabbling with re-releasing classic NES games (more on that in a bit). Retro-bit answered my long pleading demands of having an N64 controller in with only dual grips instead of the standard three grips, and giving the button layout a tweak to make it more of a standard six-button layout like on the Genesis and Saturn controllers. I tried it with several games and far preferred it over Nintendo’s default controller. The other Retro-bit N64 controller modeled after the hard-to-find controller from Hori is a bit more of an acquired taste, but I found it to work great with certain titles. I also found myself going to Retro-bit to acquire a six-button controller for the Genesis-mini console that also came out in 2019. For whatever head-scratching reason, the Genesis-mini only shipped with the original three button controllers and Sega gave Retro-bit the license to make compatible controllers based on Sega’s updated six-button controllers for the Genesis that hit during the fighting game craze. Retro-bit has several other enticing controllers, adaptors and cables on their website, but I am for now biting my tongue and holding off before splurging too much on their retro-gaming goodness.
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Playing through all of Sunset Riders half-out-of-it was my favorite moment of Extra Life 2019. 36) Extra Life 2019
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After taking my first year off from the 24-hour videogame charity drive, Extra Life, in 2018 in nearly a decade I was stoked to get back into the 24-hour saddle again for 2019. I returned to join my friends Chris and Lyzz for another round of Extra Life. Props to them for being super accommodating to me as always and providing an excellent gaming and streaming setup for the 24 hours! Unfortunately, some last minute emergency issues beyond our control transpired and resulted in a late start, early finish, and a very on-and-off charity drive this year. For added self-imposed injury, I did not time my sleep/nap cycle ideally leading into the stream and quickly lost steam after several hours in and as you can see by the picture here, took what seemed like nearly double the naps than usual. After realizing we were all in pretty rough shape, we put the kibosh to the charity drive after a little over 12 hours invested through….. ….that does not mean it was all bad however! There was a solid four-to-five hour stretch where I got in a lot of random retro gaming and took requests from family members who donated to play any retro game of their choosing and it was gratifying knowing they got to watch along on the stream as I fulfilled their request! My sister requested the original Super Mario Bros. and my stepdad requested some Tetris and an obscure SNES soccer game I never heard of before. Chris also busted out the PSVR and I finally got a chance to tryout the VR version of Zen Pinball and the fully featured on-rails shooter, Blood & Stone. Probably the highlight of 2019’s Extra Life was finally playing through the arcade classic, Sunset Riders while donning a Sunset Riders shirt to boot in a sleep deprived state! Despite all the hiccups, we managed to make the most of it and got in a fair amount of donations from family and friends for our local children’s hospital! 35) VGmpire’s Last Hurrah! I have been a fan of videogame soundtracks ever since getting my first one for N64’s 1080 Snowboarding, and for nearly a decade VGmpire has been my go-to podcast celebrating all things about videogame soundtracks. Each episode would have a theme around a specific game franchise or genre and several music selections were carefully curated and inserted throughout each episode between host commentary for the music and game itself. For the last couple years VGmpire has been winding down, sparingly releasing episodes on a part-time basis until a few months ago when the host, Brett Relston stated VGmpire would be taking a permanent sabbatical due to new employment commitments. He did not leave his listeners on a low-note however, and after a few years of only a couple episodes here and there he left with five straight weeks of episodes highlighting the best soundtrack selections spanning nearly the entire Street Fighter universe! Those five episodes were an awesome farewell to his listeners and they covered such a wide-breadth of some of the best jams in fighting game history. 34) Annual Videogame Vinyl Love Speaking of videogame soundtracks, this ranking indicates how I faired with my videogame vinyl pickups throughout 2019. I added several new additions to my videogame vinyl library, and all have provided excellent background music to my yoga workouts! Standout highlights from this year include the original Metal Gear Solid, Castlevania ReBirth and complete set for Tetris Effect being my favorite pick-ups this year. However, there was one more OST that stood out among all others this year for me and that was for the legendary SNES beat-em-up, TMNT IV: Turtles in Time! I listened to that several times over, before mixing in something else in my rotation. Memories of beating that iconic brawler several times came flooding back as I jammed out to those shell shockin’ tunes! It even has an appreciated bonus track from the TMNT live concert tour smash hit, ‘Pizza Power.’ In case you are blanking on that sick track, I will permanently instill it in your mind with this clip below…
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If you are a 90s kid then you can instantly relate to this chart-topping hit! PART 2 - RANKINGS 33 THROUGH 26 33) Now You’re Playing With Podcasting Power
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Friends and family knew I use to run a videogame podcast called On Tap for several years from 2006-2013. Since then I have been scratching that podcasting itch by sporadically guest hosting with the sweet baby boys of Your Parents Basement podcast over the years. If you have read past editions of this best of list, you may recall me linking to my guest appearances on there. In 2019 I was on four episodes of the YPB show and touched on some of my all-time favorites and discovered all new gems I never played before that you will read about below. I also got to guest host with longtime friend Glenn on the PSnation Podcast for the first time in several years and had an epic time talking about all kinds of retro and current games along with the latest in TV and film. Throughout 2019 I uploaded several episodes from the On Tap archives onto my YouTube channel (you can find them by click or pressing right here). The archives have been offline since several months after the last episode released in late 2013. I tried to make them somewhat relative to current gaming events like re-posting our TurboGrafX retrospective in time for 30th anniversary, and our Mortal Kombat special to coincide with the release of Mortal Kombat 11. It felt good getting some of these favorite episodes back online and inspired me to pick up a long overdue new microphone for future guest hosting spots and possibly a return to regular podcasting. I have been giving a serious think to debuting a weekly/bi-weekly show hopefully later this year with the goal to stay in touch better with friends and peers. Hopefully all will go according to plan, stay tuned! 32) Getting my Morning Caffeine Fix…in 2D Pixel Brawler Form! I crave my 2D brawlers/beat-em-ups! I will touch on some others later in this list, and I always enjoy revisiting the classics, but I also am elated to see the indie game market pick up the torch with a decent smattering of modern takes on the retro-pixel brawler. There were a couple I recently picked up, and am beating myself up for not making time for the much anticipated follow-up to the NES classic, River City Ransom with the release of River City Girls. A 2D brawler I did make time for with a couple friends though was Coffee Crisis. It is where an alien invasion happens out of nowhere and two seemingly ordinary baristas take the initiative among themselves to fight back! As you can see in the video below, the gameplay looks and feels like a more fleshed out version of the brawling from the classic Simpsons arcade game! The action is appropriately over-the-top, and is jacked up with power-ups that make the characters feel they are going through a caffeine boost of sorts. I busted it out a couple times with friends Derek and Adam, and we progressed several levels through each time before running out of lives.
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Coffee Crisis is a solid contemporary take on the classic arcade beat-em-up brawlers! 31) Ride or Die 2019 Here is my annual love for the quality of driving/racing games I played in 2019. I did not put as much time into driving games as I wanted to in 2019, and went through some serious droughts of getting my racing fix. I wanted to start either The Crew 2 and/or Forza Horizon 3 in hopes of having a big open-world racing game to pick away at throughout the year and failed in both endeavors. I did find time to continually pick away progress at the awesome OutRun/Top Gear tribute that is Horizon Chase Turbo however. Another similar take on Hang-On/OutRun I chanced on a random weekly Xbox sale was a motorcycle time-based driving title, Super Night Riders. It captured the spirit of Hang-On to a T with its evolving time of day, catchy tunes and last second emotions of barely hitting the next checkpoint! I wished it had more than just its several included courses though! I kept coming back to these new takes on the retro-time based driving games in short spurts, and were ideal ways to start off lengthier gaming sessions.
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I got a chance to have a few sessions for the first time in a while with SNES-Super Mario Kart inspired Super Indie Kart which is STILL IN EARLY ACCESS after several years. The developer is shooting for a full release in 2020, and compared to what I played a couple years prior, a lot of tracks and characters were added with highlights being both ToeJam and Earl. I experienced many of positive vibes I had from SNES Mario Kart from what I tried out and hope to see it finally emerge out of Steam Early Access this year. I discovered Grip off Xbox Game Pass, and its initially intimidating spherical driving. Eventually, I was able to adapt and get into and make a fair amount of headway into this combat racer that fans are touting as the spiritual successor to the PSone gem, Rollcage. I had a couple short sessions online in OnRush thanks to it being a PlayStaion Plus game. I dug its take by capturing the magic of crashing rivals in BurnOut and putting a new twist on it and making it a team based points competition instead of a traditional position-based racing game and wished I was able to spend more time with it in 2019. The driving game I put the most time into in 2019 was demolition derby-racer WreckFest. I touched on it on my 2018 recap with it coming out of early access for PC, but 2019 saw the console release and my brother and I had several sessions of online WreckFest on Xbox One. The action got pretty whacked several times and we did not care that we usually finished in the middle of the pack with the fun we had surviving each race and the chaos that comes with demolition derby-based racing games. 30) Family Gaming 2019
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I had my dad and brother over at my place for Father’s Day and Christmas this year and of course we wound up playing some old school games. On Father’s Day, similar to last year we powered on the N64 and experienced some of the same classics with my dad we did growing up like New Tetris and Mario Kart 64. My dad was starting to hone in his masterful Tetris skills again by the time we wrapped up, and if we would have done more sessions I am confident he would have been wiping the floor with us! On Christmas I had a fixing for my initial videogame memories with my dad on the Atari 2600 so I booted up Atari Flashbacks on the Xbox One. I remember the astutely titled Bowling being a big hit with the family and sure enough we had several close games. Despite how simple it is on the VCS, it remains one of my favorite videogame renditions of the sport. We then booted up the arcade versions of Centipede and Millipede and Joe wowed me with some impressive progress in those games I had no idea about until he said went through a recent period playing those arcade classics nonstop at a nearby locale. 29) Super the Up-Down I have fond memories of the 90s nostalgia arcade, Up Down in the Twin Cities that I wrote about here before and 2019 marked my third trek there! My brother and I met up with longtime friends Moe and John from the SupertheHardest podcast and we proceeded to drink and game the night away. Aside from some brief excursions to clash against John in Street Fighter II and teaming up with my brother in Smash TV the main highlight was Moe, Joe and I nearly beating the iconic X-Men arcade game all the way through before running out of quarters in the final Magneto fight. I am starting to get a little concerned though with the upkeep of the machines at Up Down however. Several machines had faulty buttons and/or would not support a second or third player. I did not recall having these issues the last two times I was there, but I imagine it is inevitable with big crowds getting their drinks sloshed all over that those machines would require constant maintenance. 28) You Do Know Jack!!
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I have no idea how they do it, but Jellyvision/Jackbox games has been pumping out a nonstop collection of social party games under the Jackbox Party Pack branding and 2019 saw volume six hit current consoles. Even at six entries in I am continually impressed at how smooth most our sessions run using a web browser window on our phones as a controller with little-to-no lag throughout. I have reminisced before in these yearly breakdowns my recurring couch multiplayer sessions with friends Derek, Brooke and Ryan. Variations of Jackbox Party Pack dominated our sessions this year, with the sixth game taking the most time once it released. Trivia Murder Party 2 was the runaway hit game of the collection with its quirky deathmatch take on trivia and the one we came back to the most. Dictionarium would be a runner-up with us competing to see who can be the most creative with new words and definitions. 27) Flying Power Disc! Long forgotten Neo-Geo game, Windjammers gained notoriety over the last several years from it being regularly featured on Giant Bomb videos and features. I had no idea about it prior either and would be lying if I were to say otherwise. It gained so much newfound fame from GB’s videos that it started gaining traction in the eSports scene, got a remaster on PS4/Xbox One/Switch and recently got an upcoming sequel announced. I briefly tried the PS4 release of WindJammers in 2018 to mark my first hands-on time with it, but 2019 saw me won over by it! I vanquished the computer adversaries with each character to net that trophy and played a fair amount online with my go-to PS4 online adversary, Chris (different Chris from mentioned above)! The PS4 remaster could not handle this combative disc-based version of Pong any better! Highly recommended for quick, local and online multiplayer throwdown sessions!
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GiantBomb’s many intense multiplayer sessions of Windjammers turned me (and countless others) on to this Neo-Geo hidden gem. 26) No Rest for the Wicked… I was a huge fan of the first two Borderlands games, but only played the first couple hours of the Pre-Sequel before deciding to take a break from the series. Derek and I played through the second game and was giving me some friendly nudging to get the much-hyped Borderlands 3 that released a few months ago. I finally picked it up several weeks ago, and we only got a couple sessions and several hours in as of this writing and thus this ranking, but from what we played so far I am started to get sucked back into the fun grind that is Borderlands. The first couple hours took a bit of re-familiarizing with the general gameplay and abilities and how to properly manage inventory and level-up because BL3 is a glut of menus. Combine that with the fact I have fallen out of favor with first person shooters in general for the last few years and I found myself extremely rusty initially. After a couple hours though I started to get back in the swing of gameplay and get my Borderlands-wheels rolling again. I recalled the BL-wisdom that Derek helped instill in me from our BL2 sessions of ‘Do not dwell on the countless stats on each gun, keep swapping out until you find something that is fun to shoot with!’ I am a fan of the quirky Borderlands lore and outrageous characters and while the jokes are hit and miss, the frantic gameplay and open-world exploring more than makes up for it. I have a newfound appreciation for Bio-fuel! I look forward to getting back into Borderlands 3 as 2020 progresses and hope to report back next year with how we steamrolled through it! PART 3 - RANKINGS 25 THROUGH 20 25) New Old NES Games and other Limited Run Releases
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I eluded to earlier how Retro-bit started re-releasing older NES games. 2018 saw them release the formerly Japan exclusive, Holy Diver and 2019 saw them re-issue the increasingly rare Metal Storm. I acquired both of these in 2019. I opted for the deluxe edition of Holy Diver that saw it include a ton of extra goodies as seen in the pic below. The Metal Storm re-issue is the Japan version of the game that has narrative cutscenes included and more forgiving difficulty tweaks. I did not get a chance to play either of these yet, but Holy Diver looks to be a tough-as-nails platformer that rewards practice and I look forward to attempting Metal Storm’s consistently rotating platform-based stages. Mr. Jeremy Parish did commendable breakdowns of both games upon their reissues so for those that are interested in adding some new old NES games to their collection click or press here for his Holy Diver review or here for his take on Metal Storm. Retro-bit partnered with Limited Run to distribute Metal Storm. It would not be a yearly gaming dissection without highlighting some key Limited Run purchases. Limited Run somehow scored a goldmine of a deal by getting the rights from Disney to re-issue physical versions of several classic Star Wars games for the NES, GameBoy, N64 and PS2 remasters on PS4. I wound up getting one of my childhood N64 favorites in Shadows of the Empire and the remaster of the PS2 racing title, Racer Revenge for PS4. I was also thrilled to lock in orders for physical releases for Atari Flashbacks on Vita, acclaimed puzzler Lumines Remastered and much anticipated narrative exploration titles like Wandersong, Alone With You and Tacoma for PS4. Limited Run has been lately releasing more obscure titles that are off my radar the past few months so I will take that as a blessing in disguise on my wallet! 24) ZOMBICIDE OF EPIC PROPORTIONS
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These past few best of gaming installments I tend to breakdown some of my favorite board game moments of the year in an entry. Easily my favorite board game night of 2019 was where my brother and I met up with several other people for a six or seven player session of Zombicide. Imagine a meticulous, detailed board game portrayal of Left 4 Dead and you have Zombicide. I did four player runs of it before knowing that Zombicide usually requires a ton of intricate setup with its many tiles, pieces and tokens so I imagined with nearly eight of us we were in for a long night. Luckily, my buddy Mike hosted the game and has a boatload of experience with Zombicide, and even with his brisk pace of moderating and moving the game along we ended up playing for a solid five-ish hours before we wrapped up. It got to the point where we were playing so late and I knew a few of us were getting fairly tuckered out, but we roughed it out because we were passed that ‘point of no return’ in our quest to escape the board with our party alive! Regrettably, my brother and I were the only ones whose characters perished, two times over each as Mike gave us replacement characters, but both of us got a little too hasty with our strategies and we paid dearly for it. Regardless, it was an epic board game night I will never forget! Derek and Brooke were playing with us too and both got into the session as much as my brother and I did. They have since told me they have been doing mini-sessions of it and mastering the pacing and setup for the game, so I look forward for more frequent Zombicide sessions in 2020! 23) A Certain Super Power-ed Guide Book
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A couple years back I recounted how Pat Contri’s Ultimate Guide to the NES Library book/tome was bedside reading for me nearly every night. While maintaining a reading schedule of a page or two a night it still took me a year and a half to finish since it reviewed every game that hit the NES in America. Contri soon after got to work on the sequel, Ultimate Guide to the SNES Library and it wound up being one of only three crowd-funded projects I ever contributed to. The book finally finished publishing a few months ago and I got my copy in the mail about a month back. It follows the same format as the last book by reviewing all the American and PAL SNES games, and contains roughly a dozen featured articles and essays to book-end this SNES bible. I immediately looked to see how the SNES games I own measured up, and then continued my same routine as I did with the NES book at reading a page or two of reviews a night before bed. Naturally, I am only a couple dozen pages in and have a long ways to go, but am ecstatic to see a long coming crowd-funded project come to fruition! 22) Top Gaming Videos of 2019' For whatever reason, gaming videos are perfect background noise for me and resulted in me watching way too many. Like last year, here is my notated favorites that hit in 2019…
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The yearly ‘Winter Games’ competition video of the GiantBomb crew featuring random videogame challenges and traditional house party a holding your breath contest ….seriously is always one of my favorite GiantBomb videos of the year. Too bad for their Goldeneye challenge in this video they did not know about the one hit-kills from the ‘License to Kill’ mode or their ‘Slappers-only’ duel would not have lasted forever. GiantBomb - Dreamcast Anniversary Stream - Jeff Gerstmanns Pro Skater Series - Winter Games 2019 - GB Family Feud - GB Advance - VinnyVania Bloodstained Series - The Final Mario Party - Mass Alex 2 Series – Get on my Level Series - Resident Evil 4 Playdate Series - Dangerous Driving Quick Look - WWE 2K20 Quick Look - Madden 20 Quick Look (VINNY WINS!!) MetalJesus - Jaguar Love - PS2 Love – Reggie Pickups - WiiU Love - PAL PS2 Exclusives - PSP Racers Gaming Historian - Super Mario Land Series - Story of Links Awakening - Story of Super Mario Bros 3
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Attending a couple E3s myself as part of the gaming press I can vouch for a lot featured in this splendid breakdown of what E3 is like for the gaming press. OntheStick/JoeDrilling - ECW Hardcore Revolution - Marvel Superheroes - Resident Evil 2 - Oxenfree No Clip - Gaming Media at E3 - History of Telltale Games LGR - Computer Warehouse Exploration - Doom II 25th Anniversary - Ion Fury - Windows 3 Point 1 Love - SimCity 30th Anniversary CGQ - Genesis in 1990 - Dreamcast Launch - Lets Read EGM issue 36 - Lets Read Nintendo Power issue 2 RetroPals - GameCom Love
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Behold, according to the AVGN, a terrible flagship Zelda game by Nintendo. My Life in Gaming - History of M2 GameSack – Shenmue III Review - Worst Sounding Genesis Games - NES Special - Mega SG Review AVGN/Cinemassacre - Videogame Magazine Special - Pepsi Man - Chex Quest - The Immortal - Majoras Mask - Defending NES OG TMNT - Genesis Mini Review - Nightmare on Elm Street - Barts Nightmare - SNES Campus Challenge - Thunder in Paradise - Combat vs Contri
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Jeremy Parish did comprehensive looks at all American and Japanese Virtual Boy games in 2019, and topped it off with this all-encompassing look on why this Nintendo system came and went in under a year. Jeremy Parish ‘Works’ - All of Virtual Boy Works - Links Awakening - Tengen NES Trio - Circle of the Moon - Pilotwings 64 - Turok 2 GBC Scott the Woz - Mario Kart for SNES - GCN - DS - and Wii - Club Nintendo - WiiWare Chronicles - Call of Duty DS - Bargain Bin Christmas
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Scott the Woz states his case for Double Dash being the best Mario Kart, clearly he is mistaken and we all know the 64 version reigns supreme. 21) Out-drinking Satan I was pleasantly surprised to see the anticipated indie game, Afterparty as part of Xbox Game Pass upon its release day. It is from the developers at Night School Studios who brought us Oxenfree, yes that same game which took the #1 honors for my inaugural top gaming experience list from 2016. Needless to say, I was excited to see what Night School Studios had in store for the sequel. Afterparty is a narrative exploration game where two freshly graduated high-schoolers find themselves suddenly very much dead and in a twisted Tim Burton-esque party version of hell and set forth on a quest to out-drink Satan in order to get a second chance in life on Earth.
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The hype going into this kind of rubbed me the wrong way a little bit about its promotion of getting wasted all the time, but it all kind of makes sense in the end with one of the endings available on how that lifestyle may not be all it is initially cracked up to be. I dug the aesthics in Oxenfree, and loved how they brought them over into Afterparty, but with some tweaks to represent a 24/7 party atmosphere in hell. Gamplay is similar to Oxenfree with by picking from a few dialogue choices available and some only available when your character is drunk which warrants multiple playthroughs for this 4-5ish hour game. By the end I liked the universe Night School established and what they were going for by the time I finished it, but I did not love it. Maybe my initial choices lead to a not-so-desirable playthrough as I thought they would. Afterparty has their in-hell version of Twitter with random tweets from background characters going on non-stop and it is more distracting the way it is implemented. I have been listening to the Afterparty OST while writing parts of this never-ending read, and I have been taking it in more this way than the way it came across more muted during gameplay. Oxenfree I loved so much that I played through it two more times within a few months to see other dialogue options and endings, but with Afterparty the last act felt kind of disjointed with my choices and it wrapped up with no real sense of closure. Again, maybe it was bad luck on my part with the options I picked. This however did not lead me to anxiously jumping right into starting another run, but I wanted to see if the other endings were worth playing for so I went and YouTube’d the other endings right away and yes, I think those would have been better ways to conclude Afterparty for me, but they still lacked the memorable high notes that comprised the final act of Oxenfree. Afterparty is on Game Pass though so that is a nice perk at the moment and so I imagine I will at least start a second playthrough sooner than later to see how the opening parts play out differently by picking polar opposite choices. I also wanted to mention I played this on an Xbox One S on an external hard drive install and I was stunned to see this is the first game I ran into with particularly noticeable slowdown and performance issues. I had little to no hiccups with other graphically extensive games like Gears 5 and Man of Medan recently so I found the performance hiccups here surprising with the not-so-overwhelming visuals from this 2D game. Lucky for Afterparty, it is a laid back narrative exploration game so it was not that much of an issue to deal with whenever slowdown and framerate stutters happened. Despite these performance and narrative qualms, I do not regret my time with Afterparty and would recommend to at least try it if you have Game Pass and see if it is up your alley.
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EPN went above and beyond with their coverage of the Genesis Mini with several videos dedicated solely to the 16-bit ‘Blast Processing’ wonder. 20) Sega Finally Gets a Mini-Genesis Right After several versions of mini-Genesis ‘Flashback’ consoles of poor-to-mixed quality from the manufacturers, AtGames, Sega took it upon themselves to release and produce their very own Genesis-mini on the 30th anniversary of the North American launch. Sega got it right this time around with superior emulation compared to the efforts from AtGames and a lineup of 42 games mostly from Sega, but with also some notable third party hits too. They also include handy features as seen in Nintendo’s mini-systems like save states and the ability to rewind gameplay which I can attest is a lifesaver for some of these brutally tough games from the 90s. It is worth noting the recent Genesis Classics disc Sega released on current consoles offers up over 50 games, but they are all from Sega’s catalog and have a wide range of quality. The lineup here comparably hits more than misses, and features the expected Sega studs, but welcomed third party additions like Road Rash II, Castlevania: Bloodlines and Street Fighter II: Champion Edition.
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I have only briefly played my own Genesis-mini, and am awaiting the close final tweaks to software that is about to release that will allow users to upload their own personal Genesis games to the mini much like I did for my NES & SNES-minis so I can curate my own ultimate Genesis library. I like the library offered up here, but would be lying if I said I was not bummed that Sega omitted some of its hit sports games that helped defined it during the 16-bit wars. I understand there are those pesky royalty fees to deal with for former players and teams, but a lot of the early 16-bit Sega Sports titles lacked those licenses or only had one player being the cover mascot for the title. EA was also a strong supporter of the Genesis (with sports AND non-sports titles) so it was eye-opening to see only one game from EA’s 16-bit library make the Genesis-mini cut. This is why I am awaiting for that library loading software to get perfected so I can have my own handpicked Genesis line ready to go! I also want to give props to EPN for their prolific and thorough videos breaking down the Genesis-mini at launch and give another shoutout Jeremy Parish’s in-depth review of it too where he goes far more into the weeds on the Genesis-mini than I will on my blurb about it here if you want to know more. PART 4 - RANKINGS 19 THROUGH 15 19) Punishing Arcade Action Starring Dolph & Hasselhoff Clones The Punisher is in all likelihood my favorite 90s arcade brawler. Granted, I am biased being an unapologetic fan of the comics and the arcade game makes great use of the license by featuring several of the Punisher’s top villains from that time and having Punisher team up with his on-and-off ally Nick Fury. The Genesis port is noticeably watered down visually in order to run on the system after looking at comparison videos online. When not playing the two side-by-side the differences are negligible to me while playing. It does not have the ability to set max lives in order to breeze through it, but you can set to adjust an option to add a few more which made it plausible to beat on normal difficulty with a non-wreckless strategy of picking your spots and timing attacks instead of rushing into encounters with mindless button mashing. I can vouch for this from experience!
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The bad thing about beating Genesis Punisher on Normal difficulty is it gives a bullshit ending screen of ‘Now Play like the Punisher in Hard Mode to see the True Ending.’ I mean, it is not like the ending is likely all that it is cracked up to be to motivate me to going through it again on a tougher difficulty….oh wait…guys I looked it up and turns out that ending blows away all other endings from arcade brawlers at the time as you can see by that attached video below. With that in mind, I invited my brother over one day in 2019 and I was determined this was the day we could beat Genesis Punisher in hard mode. We did have some help though from game genie cheats we had loaded up on an SDcard into the Retron5 we used to play it on though. We did not turn on full health or infinite lives because we desperately wanted to say we ‘earned’ that awesome ending, but one of the things hard difficulty mode tweaks is not the challenge of the opponents, but merely the quantity of them. This would not be a deal-breaker since a lot of the common thugs are pushovers, but with this brawler having a timer, it would lead to us losing a couple lives after running out time while taking out the ump-teenth wave of goons sent our way. Not wanting to burn through more lives on a BS timer system, we disabled the timer on the cheats menu halfway through and we also disabled losing life from executing the leg sweep ‘super’ move. Not that the leg sweep was more powerful as ordinary attacks, but it helped free up some breathing room when the AI cluttered the screen with several enemies. With those two ‘assists’ activated we progressed up to the final stage before we finally ran out of lives in the midst of the ‘ol arcade brawler stereotype, the dreaded boss gauntlet! I am confident if we would have gained a couple lives and disabled the boss timer from the beginning we would have at least got up to the final boss and possibly defeated him! Earlier in 2019 Arcade 1up released a Capcom Marvel edition cabinet loaded up with the classic arcade versions of Punisher, X-Men: Children of the Atom and Marvel Superheroes. I have no idea why a brawler such as Punisher seemed like a fitting inclusion with the Marvel fighting games when Capcom had several other Marvel vs. fighting games to choose from, but that Arcade 1up release is so far the only reissue of either the Arcade or Genesis Punisher title to this day. The downside is that it will set one back $400!!! As awesome as it would be to have the actual official arcade release at home, I imagine if I would pick that up I would ignore my aforementioned advice and fall victim to maxing out the credits and mindlessly button mashing my way to the end. I think I will prefer sticking with a little bit of strategy in my brawler and one day hope of finishing hard mode, just like the Punisher…..for now.
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This will be worth the extra hassle of beating in hard difficulty to witness! 18) Handheld Gaming 2019 I had a pretty solid year for traditional portable gaming (AKA non-phone games!!). With 2019 being the 30th anniversary of the GameBoy in North America, I went to our local retro game shop with the mindset of picking up the only GameBoy variant I did not own, the GameBoy Pocket. I noticed it there on a previous trip going for not that much and when I went to request it the clerk informed me of their modded GameBoy Advances they recently started selling that have new outer shells and a premium backlit screen on par with the latter GBA SPs. That went for three times as much as the Pocket, but after the clerk let me test it out for a few minutes I instantly had a change of heart and forked over the dough for the custom deluxe GBA. I love my backlit GBA SP, but I always preferred the form factor of the original GBA more, and having it with a top class backlit screen convinced me to upgrade. I wound up playing that modded GBA quite a lot in the back half of the year.
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In the first half of the year though I wrapped up Dragon Quest VIII in January shortly after posting the previous year’s recap, and stuck with it for a few months consulting guides for recommended post-game quests to take a stab at. Loved my many hours with DQVIII, but that was a game I primarily endured throughout 2018. After that lengthy RPG I popped in the optimal palate cleanser, WarioWare Gold on the 3DS. Up until that point, the only WarioWare release I ever played prior was the GameCube version, which I am a fan of but I always heard excellent testimonials about the handheld versions. WWG has over 300 of the bite-sized ‘micro-games,’ most of which are collected from previous entries, but also consist of a fair amount of exclusive original micro-games for the 3DS. The frenetic gameplay kept me bug-eyed throughout, and the slightly lengthier ‘boss battles’ also cracked me up. There are a seeming infinite amount of Nintendo references and small sections of gameplay taken from countless other Nintendo games ranging from common top 8 and 16-bit hits to the obscure with nods to titles like Virtual Boy’s Mario Clash. It all added up as the perfect pick-up-and-play title coming off a mammoth RPG. Do not be like me and neglect this superb handheld version! I am a nut for picross games, and the 3DS has a ton of them but 2019 I finally started the My Nintendo exclusive game, Legend of Zelda Picross. Like other Picross games on the 3DS it has an intuitive control scheme and a multi-layered hint system which I took advantage of numerous times to nudge me in the right direction! I downloaded the GameBoy cult hit, Mole Mania off the 3DS eShop and consumed a few hours of that action/puzzler to discuss on a clayyyysic episode of YPB I guest hosted on. I imported a few fan translation GBA and DS games that have been on my want list forever because they never had official American releases, but thankfully the fanbase stepped up and changed that so I was thrilled to finally add Ace Attorney Investigations 2, Retro Game Challenge 2 and Mother 3 to my handheld library. I played through the first case of AAI2 and it brought back memories of why I enjoyed the first one so much and the fresh changes it brought to the Ace Attorney formula. Did not get a chance to play Retro Game Challenge 2 yet, but I did put a lot of time into Mother 3.
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The fan translation originally released for Mother 3 about a decade or so ago and I started it up on a ROM and got a few hours in, but eventually got sidetracked and regrettably neglected it. Having a physical copy of the game and making 2019 a big year for the Mother/Earthbound franchise for me were the catalysts to have me stick through Lucas’s adventure this time around. Mother 3 has a similar look and feel as Earthbound on SNES, but with an entire new setting and cast of affable characters that similarly immersed me into their unique world all over again. Props to the fan translators who took on that mammoth undertaking with dialogue that does not skip a beat and brings back the vintage lighthearted and crude humor that was a trademark of Earthbound. The battles play out nearly identical too with each character having unique attacks, and retaining Earthbound’s rolling HP meter that allows additional precious seconds to escape death from a gutsy battle. I have been cherishing my dragged out sessions of this gem so I have not finished Mother 3 yet, but according to a guide I am halfway through chapter seven of eight, so almost! 17) Out Contra-ing Contra I have played a few Contra titles over the years, but usually fall victim to their hard-but-fair difficulty. I am starting to come around and appreciate them a little more recently and kind of like I described with Punisher above, play them a little more smartly and not rush in guns blazing in order to conserve lives and survive those grueling boss fights. I heard of a new Contra-inspired indie game gaining some buzz and launching day and date on Xbox Game Pass called Blazing Chrome. My buddy Adam was swinging over to hang out on the night of its release and I brought up about starting the night off with a quick session of Blazing Chrome expecting it to kick our ass and deplete our lives within ten minutes. We booted it up and……did not put it down until over two hours later!
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Blazing Chrome plays like Contra III on steroids. The character and background sprites along with all the gunfire and explosions adds some extra ‘oomph’ and a little more dazzling special effects that would not seem possible on the SNES, but easily doable on the Xbox One. The boss battles also capture that ‘larger-than-life’ feeling from the bosses of Contra III. Eventually we fell victim to the fourth stage boss, which was something like going up against a Veloci-raptor that require pinpoint precision in order dodge its flurry of attacks. Thankfully, Blazing Chrome is not as merciless as Contra and allows the ability to restart at the beginning of the latest stage you progressed to after running out of lives. We must have restarted that dastardly fourth stage damn near ten times and played until our eyes felt like they were on the verge of falling out. Despite Blazing Chrome kicking our asses, like Contra it felt like it was not the game being cheap, but instead our own fault and needing to put forth the practice to learn patterns and master the timing and layouts of levels. It was a blissful moment whenever we got another stage or boss that we were previously hung up on and successfully coordinated our attacks to take down mid-bosses or other pesky foes. Adam and I keep thinking of revisiting Blazing Chrome ever since, but knowing what we are in for this time around we keep telling ourselves we got to be in the right mindset going into this five star indie game of 2019! 16) ”Go X-Men, Stop Magneto….err Apocalypse….no actually Magneto, Really!” I reached out to the fine folks at YPB Podcast who were looking for a classic X-Men game to cover to coincide with the release of the X-Men: Dark Phoenix film. The SNES title, Mutant Apocalypse has always been on my bucket list to beat. Despite the polarizing nature of the FOX films, I have enjoyed most of them and was anticipating Dark Phoenix and wanted to re-watch the previous film, Apocalypse for a refresher on the plot too. So for about a week I went all-in on X-Men and played through and finished Mutant Apocalypse, with literally mere minutes to spare before I met up with the YPB crew for our arranged recording time.
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Mutant Apocalypse hit when Capcom was on top of their 16-bit game pumping out nonstop, top tier licensed and original games. MA is not an arcade brawler, but more of a methodical action platformer. I dug how each level focused on one of several different X-Men and how each character had their own specialized attacks I knew so well from the hit 90s cartoon from that era. There are still plenty of cannon fodder for to hack ‘n slash though, but also a fair amount of platforming to navigate through and multi-layered boss fights to survive. I hate to sacrifice my gaming cred, but some of these boss battles I had to resort to the save state and rewind features of the SNES-classic in order to proceed. It was worth it though, and resulted in one of the top X-Men games of that generation, barely nudging out Clone Wars on Genesis for my favorite 16-bit X game. I jest with the title of this entry because it eludes to Apocalypse being the big bad behind everything, but ultimately it is a red herring and low and behold it is none other Professor X’s good buddy, Magneto behind it all again! We poked fun at that logic while dissecting the game with the YPB boys, and I surprisingly found myself legit into Apocalypse on my re-watch of it. Playing through MA and enjoying Apocalypse more than I expected the second time around had me way more amped up for Dark Phoenix than I had any right to be because it was impossible to avoid the movie and comic press at the time anticipating a box office dud. While Dark Phoenix will not make my top 10 films of 2019 list and had its fair share of holes to dig through, I still had a good time throughout its retelling of the Phoenix saga and it provided a degree of satisfying closure to this four-movie arc of characters. 15) Sports-Ball Gaming 2019 It was a solid year of sports gaming for me in 2019. It did not dominate the year for me, but the chunks I did rock the old sports-ball were immensely gratifying! Picking up from 2018 and into the first couple months of 2019 was finishing off my season of Mutant League Football. I raved about this in last year’s recap about this being a worthy spiritual successor to EA’s Mutant Football League. It captures the over-the-top nature of the Genesis game and mixed in a dose of dialed up NFL Blitz-esque gameplay for what is likely my favorite football game this generation. I won the championship in season mode, and debated starting up the new Dynasty/Franchise multi-season mode that released as DLC towards the end of 2018, but decided to take a break from this whacked out turf frenzy in favor of….
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I loved Madden’s take on Friday Night Lights, and Madden 19’s second attempt at a story mode ups the stakes for the returning NFL hopefuls as seen in this complete collection of all the cutscenes above. …a more realistic version of the sport in Madden NFL 19. I am a fan of EA’s take on a story-based single player mode it debuted in Madden NFL 18 with its ‘Longshot’ narrative. Madden 19 brought back Devin Wade and Colt Cruise in their quest for NFL stardom with part two of ‘Longshot.’ I noticed a polarizing reception to this story mode, but I thought it was a much-needed dose of fresh single player gameplay after so much emphasis on Ultimate Team in Madden this past decade. Wade unfortunately is still having trouble remembering plays, and Cruise bounces back and forth trying to ride the limited success from his song ‘Longshot.’ Cruise’s storyline is noticeably more of the focus this year with him making one last effort at making it into the NFL before being introduced to his long lost half-sister who drags him into help coaching the beloved local football team, the Bullfrogs! The narrative and football sequences are better paced out, and most football gameplay involved is never forcing a player to play through complete whole games, but instead a series of drives to accomplish a certain goal. The awesome high school flashback games return, complete with adorable local announcer commentary! It was interesting to see which active and retired NFL talent they brought into the story, and eventually ‘Longshot’ circles back to Colt coaching the Bullfrogs from escaping being foreclosed on from a real estate bigshot in a feel-good fundraising finale! Despite how much I was into the narrative, I got swamped with a bunch of menu prompts after finishing ‘Longshot’ pressuring me to check out the microtransaction-heavy Ultimate Team mode afterwards, and the menus throughout the rest of the game modes consistently attempt to poke and prod away to Ultimate Team instead. After doing a couple online games with a friend and failing miserably, I quickly traded in Madden 19. I felt like I sold it short and probably could have still got a solid season worth of games in the Franchise mode, but the big push in marketing and development resources in realistic sports games this past several years going into virtual currency-influenced modes like Ultimate Team rubs me the wrong way and I find myself playing more arcade sports games instead.
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Speaking of arcade sports games, an interesting digital game on PS4 I tried out last year is Super Blood Hockey! It looks and plays similarly to the NES classic, Ice Hockey (complete with picking the size of your players), but with a bigger focus on fights and….well, blood. I only played a few games and need to come back to it, because I am awful against the AI, but I definitely am into the vibe it is going for. Another arcade sports game that had an awesome old-school NES vibe, but I was able to get a feel for was Basketball Classics on PC/Steam. It reminds me a lot of what Double Dribble would be like if it were on Intellivision. Gameplay is very simple with only three buttons involved for gameplay, but it also mixes in handy modern play mechanics like a 2K-esque shot meter. Basketball Classics has the 8-bit hoops charm factor oozing out of it with a catchy theme song, background chiptunes and interactive dunk cinematics that look like they were ripped right out of Double Dribble. I do not want to overlook the righteous story mode which follows a similar style to the NBA Street games by beating teams and recruiting their top player who have similar player portraits to 80s/90s NBA legends like Jordan, Barkley, Magic, Kareem and Bird. I was able to get to the ‘phantom five’ boss team, but despite several attempts failed repeatedly. There is still a lot I want to dive into and I have yet to try like a regular season mode with several dozen classic team rosters available. PART 5 - RANKINGS 14 THROUGH 10 14) An Offer I Could Not Refuse In last year’s list even though I did not subscribe to Xbox Game Pass, I gave it a pretty solid ranking due to it being the second coming of the Sega Channel, but now with proper resources and superior accessibility to its userbase. It also helped that Xbox Game Pass offers about triple the games at around 130-150 games a month compared to the 40 Sega Channel offered up at the time. Oh yeah, back in the mid-90s Sega charged about $15 a month, and Microsoft is currently charging $15 a month also for its ‘Ultimate Game Pass’ which combines Game Pass for Xbox One and PC as well as bundling in Xbox Live Gold. Since the last year’s recap Microsoft has went on to make all of its first party games available to Game Pass subscribers on their first day of release, and also went on to presumably offer nice payouts to highly anticipated indie games to become available on Game Pass upon their release date like Outer Worlds, Blair Witch Project, Demon’s Tilt, Afterparty, Blazing Chrome and Outer Wilds.
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Despite all that temptation, I held off subscribing to it because I already have way too many games in my backlog and do not want to pay a monthly fee on top of it, but then around E3 2019 Microsoft made an offer too good to pass up where for only $1 they would convert the rest of your remaining Xbox Live Gold time to an Ultimate Game Pass membership and then add a bonus month on top of it. My Xbox Live Gold auto-renewed a month prior to that announcement, so it would be foolish to pass up converting my remaining 11 months into Ultimate Game Pass time for only $1. I am glad I did because I wound up trying out a decent amount of games from it. Not a boatload because as you can see from this list I had a lot of other games to play, but the convenience of the service caused me to try a lot more than I thought. There were challenging BMX-based games like Descenders and Lonely Mountains: Downhill, the bonkers semi-platforming game, ClusterTruck, the aforementioned spherical racer, Grip and The Blair Witch Project that I was totally consumed by for the first hour until I got lost in the woods and spent two hours circling around going nowhere before giving up. On top of all that I ended up finishing two games off of Game Pass by the end of the year. One of them was Afterparty that I already gave my rundown of, and another I will touch on shortly. So yeah, even though I may not stick with Game Pass when my $1 membership expires in half a year, it is safe to say I easily got my dollar’s worth out of it and then some! 13) Pinball Madness 2019
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The weekly match-up scorechasing leaderboards in Pinball FX3 have been a constant for me for a couple years now. Every Saturday morning I have a routine of loading up the four predetermined scorechasing tables of the week and do a couple three minute runs on them each. The developers at Zen have also been capitalizing on acquiring the Williams/Bally license and have around a dozen-ish classic Williams/Bally pins in the Pinball FX3 library now including a couple personal favorites of mine like Medieval Madness, Champion Pub and No Good Gophers. I remain partial to the way the pinball physics handle to those authentic pinball games in Farsight’s take on the tables in Pinball Arcade, but having them available with the rest of the Zen lineup is convenient. I messed around with a few other pinball titles on Xbox One. Zaccaria Pinball hit Xbox One in 2019, and it is essentially the European version of Pinball Arcade. I toyed with it several times throughout the year and it had a ton of options to tinker around with and I have been meaning to revisit it a little more frequently. Every time I boot up Steam, I continue to do a run of Hyperspace Pinball as I continue to be dazzled by its neon-lightshow aesthetics. Even though Farsight has seemingly abandoned support after losing the rights to the Williams and Bally tables, I still throw in Pinball Arcade sporadically and bust out one of its many tables from its mammoth vault of legendary pins. Finally, in December Demon’s Tilt hit Xbox Game Pass on its first day of release and it became an instant classic. Demon’s Title design is based off the acclaimed Devil’s Crush/Dragon’s Fury pinball games on TG16/Genesis that are themed heavily on three screens of verticality, fills the tables with a potpourri of ghouls to lay waste to and intimidating boss-fight bonus stages. It keeps the TG16-era visuals, but pumps them up with contemporary special effects like Blazing Chrome also did, and throws in a banger of a synth-metal soundtrack to nod along with throughout!
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Behold the screen-filling madness of Demon’s Tilt and its jamming synth-metal soundtrack! I dare you not to headbang along with it! In real-world pinball, I finally got around to joining a local pinball club about an hour’s drive away from me. I visited it several times already and am impressed with its lineup of nearly 25 tables available, most of which are from the 90s and up. I spent my first few trips there trying a game or two on each table, and now that I got that out of my system, I think I am going to try going forward just sticking to one or two tables a visit so I can get as much practice and get the most out of each table that way. 2019 wounding up being the biggest year for pinball for me since starting this list and thus its higher-than-usual ranking! 12) Feel the Need…for Jag
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This is admittedly an odd tale of my how I crave my retro games. I already mentioned the Midwest Gaming Classic retro-con I like to attend above. In the first several MGCs I went to, they always had a small part of the floor called ‘JagFest’ where they had several Jaguars hooked up and the entire Jaguar library on hand to play at your own desire. Over my first four or five MGCs I would spend a couple hours there each year trying out a bunch of Jaguar games and would eventually settle on the five or six I preferred and would play those for an hour or two to get my yearly Jaguar fix and avoid having to dish out the money for the games and system. After returning to MGC in 2018 after a few years off I could not locate the JagFest corner and came to learn those folks stopped supporting MGC a year or two prior. All of a sudden I found myself missing out on getting that usual fix for Jaguar gaming so I started to keep my eye out online and finally found one for a fair price a few months ago. I started eyeballing places for the several games I liked and tracked all but a couple of them down for decent prices over this past year. Adam swung by again recently and we did a Jag-Night and broke out several multiplayer games. We did a few rounds of NBA Jam TE, and minus the awful background music, it is the best looking home console version of Jam TE for what it is worth. It was nice revisiting some classic rosters too like when the Timberwolves rocked Christian Laetner and the Spurs had the lethal combo of David Robinson, Dennis Rodman & Sean Elliot! We then busted out two player Raiden and got up to the third stage after our second attempt with the two credits setting. Brutal Sports Football is an awesome mess of an arcade sports game and I loved decapitating my friend's players instead of scoring goals more. There is so much chaos going on screen I am surprised the Jaguar was able to barely keep up with it all. Finally finished off the Jaguar marathon by score-chasing on Tempest 2000. My meager Tempest skills did not gain me much headway, but Adam fared better and got a few stages in. I never thought I would eventually cave and get this ’64-bit’ oddity, but here I am….and after that session I kind of do not regret it and am legit having fun with the games for it. Who woulda thunk it!? 11) Still in Pursuit of that Elusive Tri-Force
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I know….I know….I am a terrible person for not beating Legend of Zelda: Breath of the Wild yet. I still semi-regularly throw in BotW every two to three months and get a memorable session out of it methodically exploring every nook and cranny of the map. I cannot help but activate ‘Hero’s Path’ mode to see where I have traversed across the map so I can explore everywhere out of paranoia of missing out on those oh-so-desirable secrets in unexplored areas. I have a majority of the map explored and am on the precipice of starting the last stretch of the core game that is Hyrule Castle. Of course I still want to unlock that rad Master Cycle Zero, complete the Master Sword DLC trials and pursue so many other secrets I likely missed. Despite not finishing it, I have gotten a lot out of my sessions with BotW this year which is why it still lands in the top half of the rankings. Breath of the Wild is right up there with MGS5 as one of my first games to finally knock out of the backlog and I plan on setting everything else aside in the coming weeks to finally grind out the last dozen or so hours I anticipate I have remaining in BotW. 10) Crafting Them Videogame Anniversary Specials For those unfamiliar with my past work, I use to be in the gaming press and penned countless reviews and specials from 1999 until around 2012. I took a break from it after suffering a series of setbacks in my pursuit of landing a major gaming press gig and after about stepping away from writing all together for a good year was when I returned at first with my limited series resolutions-themed blog, and then starting up this movie-themed blog in 2014 and have not looked back since. After a couple years I started to get that little inkling of a desire to get back to videogame writing again and aside from a handful of special circumstance reviews from the last few years the only major videogame-themed writing I have done was these gigantic end-of-the-year blowouts to get videogame writing out of my system for another year.
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In 2019 however I started jonesin’ to do a little more. With several videogame platforms hitting milestone anniversaries in 2019, I took that opportunity as an outlet to write not a stereotypical historical retrospective, but instead more a journal of my lifelong memories for the console being commemorated. I went with the outline of how I first learned of these platforms, how I first discovered and played them and of course wrapped it up running through my all-time favorite games and moments for said platform. They were a pleasure to put together, and reflecting back on my early childhood mishaps for the GameBoy brought back memories I have long stashed away. The Genesis special got me nostalgic recounting the summer spent playing the Sega Channel nearly every day. The Dreamcast tribute was an emotional journey to relive the high highs of it being the first system to purchase with my own money and the many late night multiplayer sessions and the low lows of the sudden discontinuation announcement. The TurboGrafX and 32X flashback I felt I had a unique take on because I did not own them until well after their lifecycle. In 2020 there are four more systems celebrating milestone North American launch anniversaries I am shooting to write specials on throughout the year: NES turns 35, PSone and Virtual Boy both hit the quarter century mark and the PS2 will be 20. Keep your peepers peeled for them! PART 6 - RANKINGS 9 THROUGH 5 9) A Paperboy-rogue-like-lite…
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I am a moron and forgot to include this Xbox One digital-only gem, The VideoKid in my 2018 list where it dominated a lot of my playtime. It is an 80s-nostalgia themed take on Paperboy, but instead of delivering newspapers on a bike, you are delivering videotapes on a skateboard. There are coins and other jewels to collect that carryover from each run that can be used to unlock 80s themed outfits ranging from AH-NULD to Teen Wolf and a few extra skateboarding tricks too. VideoKid is crammed with pop-culture references from that decade, and each run has…um I think this is the right way to phrase it….’procedurally generated 80s references’ to freshen up each run. The developers dig deep with the references and here are a teeny fraction of them off the top of my head in this game: the California Raisins, Care Bears, Smurfs, Night Rider, Transformers, Bill & Ted, TMNT, Nightmare on Elm Street, Masters of the Universe, Terminator, Batman, Ghostbusters and a plethora of others. It feels slightly more appropriate debuting VideoKid on my 2019 list because even though I played a lot of it in 2018, I never finished a run until 2019. I would always get goosebumps upon realizing I made it to a farther area in the run and I would succumb to my nerves getting the best of me. As you can see by the attached pic of my tweet, all that practice paid off and I finally finished a run after well over triple digit attempts. That was easily one of the single best gaming moments for me in 2019 and why it ranked so high. I would go on to beat it several more times in order to unlock all the outfits and acquire all the achievements. I never would have imagined enjoying this as much as I did upon downloading this $5 game that seemed like a neat little 80s throwback timewaster, but instead I would invest all those attempts in my conquest for ultimate 80s glory. Having Bill & Ted near the end of the run belt out to you in recognition “you rule, Video Dude!” was the icing on this delicious cake!
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I had a feeling this game would be up my brother’s alley, and so I used the Xbox One’s ability to gift games and sent a copy his way and urged him to at least give it a shot. Soon enough, he got back to me on how he became addicted to this peculiar title too. He later returned the favor by gifting another low-budget digital-only title to me, Knight Squad. It is a simple 2D overhead visual game where a bunch of knights clutter the screen and players can assign teams or go in free-for-alls with a wealthy amount of options and maps to tinker with. It had easy to pick-up-slaughter gameplay, and I found it to be a fun little mindless deathmatch game I booted up in a few multiplayer sessions with friends. It will definitely remain in my multiplayer throwdown rotation! 8) HadokenFinish Him 2019 Normally this ranking would highlight my routine online fighting sessions with my longtime fighting game rival, Chris! While we did bust out a few of our usual favorites like versions of Tekken and Street Fighter throughout the year, the bulk of our fighting game time was dominated by Mortal Kombat. With the Mortal Kombat 11 release approaching, we had a few meet ups of its predecessor, Mortal Kombat X as a way of having a last hurrah with it before its sequel dominated our meetups.
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In the midst of those sessions I realized I never got around to playing the much-touted story mode of MKX so I blitzed through that and finished it within a few days of MK11’s release. It was foolish to hold off so long on that story because I loved NeatherRealm’s past fighting game story modes, and MKX had a neat narrative by introducing the four new ‘Kombat Kids’ that are the new generation of fighters from the offspring of the mainstay regular roster members. A lot of the story involves some deep MK lore which I was somehow able to keep up with because I read a few too many MK comics over the years from Malibu and DC than I probably care to admit. I wasted no time diving into MK11’s story a few days later right at its release date. Other than removing and not even acknowledging two of the four new ‘Kombat Kids’ introduced in MKX, I absolutely ate up the MK11 narrative. The plot manages to achieve the impossible by successfully conveying one of my personal pet peeve storytelling devices, time travel! It then doubles down on that by throwing in an all-powerful-TIME TRAVELLING GOD as the main antagonist that wastes no time messing around with the timeline and mixing in past takes on MK characters from the original 90s trilogy and spewing them out into the current timelines along with their wiser elders a couple decades later. It was a hoot watching modern day Johnny Cage grab 90s potty-mouth Johnny Cage by his ear and give him a lesson on manners. The sexual tension between both retro and contemporary Kano was bizarre to say the least, but well worth watching how their alliance played out. Aside from the time travelling hijinks, there are a lot of serious moments I could not help but get emotionally wrapped up in with my near 30-years history invested into this franchise. Watching Jax initially succumb, and then overcome his PTSD got me good!
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Here are some of the more lighthearted moments from MK11’s story mode courtesy of young, obnoxious Johnny Cage which were nice moments of levity from the nonstop time travelling war that is the primary arc. Only praising the story mode would be selling MK11 short, because a lot of the other modes have a ton to offer up too. The multi-layered towers return, and full of all types of consistently rotated gimmicks like past games. I wound up preferring a classic themed tower of several opponents as a perfect way to practice and get use to a new DLC character whenever one dropped. Chris and I would meet up and duke it out online whenever a new character released. Having an older Arnold Schwarzenegger as DLC to coincide with Terminator: Dark Fate has been my favorite DLC character. Having Arnold’s uppercut command be replaced with a crouching shotgun blast is THE BEST-EST! The creation options are a wee overwhelming with oodles of costume and move variants to deck out up to several save slots for each fighter. I stuck to only making a few for some of my go-to characters, and part of me would have preferred having a traditional few costumes to unlock for each character instead. The tutorials are insanely in-depth and reach new levels of pro-strategies detailed in fighting game tutorials. Seeing the Krypt return is always a delight, and having it be hosted by Shang Tsung who is graphically and aurally portrayed by the man who played him in the first movie, Cary-Hiroyuki Tagawa is the quintessential fan service! Parts of the Krypt though went over my head as NeatherRealm went overboard with several types of currencies involved and hunting down objects to unlock various parts of the Krypt. Props to the developers in the end though for somehow doing the impossible and consistently managing to outdo themselves with each sequel. I plan on keeping MK11 in my online fighting rotation for the foreseeable future. 7) COG Attack
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Having Gears 5 available day one on Xbox Game Pass was an appreciated way of saving $60. I bought into how Gears 4 advanced the narrative with the next-gen of COG a couple decades later and had the original characters serve as more of an elder advisor role. The unique twist at the end of Gears 4 dealing with Kate is a big component of the campaign for the fifth game. I did not anticipate for Coalition Studios to pay off that big cliffhanger by really diving deep into Kate’s past and seeing how the revelations that await her pan out. I imagine most have probably heard how they mixed in a couple mini-open world environments into the story kind of how Uncharted Lost Legacy did a couple years ago. I did not mind it and got into exploring the frozen tundra and desert wastes while the characters filled in the traversal time with dialogue opening up about themselves and poking fun at each other. It helped mixed things up a bit and could not help but get immersed in its (limited) open worlds. By spacing gunfights out with the open world traversal, I forgot how heated the action can get with Gears 5’s variety of mammoth villains, especially in the final act when shit appropriately ramps up. The final act felt worthy of a big budget blockbuster of larger-than-life set-pieces, action and a heavy duty final choice presented that I had to pause and give a serious think over. I played a ton of multiplayer in the original trilogy, and regret not getting a chance to play the multiplayer for the fourth game, but have already redeemed myself by dabbling with several round of multiplayer in Gears 5. I am godawful, but it the occasional kill I pulled off brought back kind memories of how into the multiplayer I was before. Also having Linda Hamilton and Dave Bautista as unlockable characters for multiplayer are both perfect fits for the franchise! I also need to try out Horde mode and see how far it has evolved since I last played it in the prior games. So much left to do multiplayer-wise that I can see Gears 5 being one of the few online multiplayer games I regularly come back to this console generation. 6) How About a Game of Lucky Hit? Last year I picked up Sega’s HD remasters of Shenmue I & II on Xbox One in hopes to finish them again for a refresher on its grand narrative before the long anticipated third installment. I finished the first Shenmue off that collection in 2018. I played through the second game over the course of the following summer. Ryo is now pursuing Lan Di in China in two sprawling cities, with a bonus third area in an extended epilogue and all together it is about double the length of Ryo’s first adventure. Even though there are appreciated quality of life improvements compared to the first game as far as save anywhere and quasi-fast travel features implemented I prefer the first game more. Main thing I chalk it up to is in the first game Ryo having more of a sense of familiarity with Dobuita where Ryo knows nearly all the locals, shopkeepers, etc. In the sequel he only gets to become acquainted with several people and all the minor cast and shopkeepers treat him as an unknown and there are only hints of the charming small banter in the sequel to be had that the first game is overflowing with. There are some killer supporting characters Ryo gets to know like Ren, Xiuying and Joy, but the all-encompassing cast Ryo has varying degrees of acquaintance-ship with is what help makes the first game so welcoming and makes me give the first game the nod. Also, the sequel does not have forklift races and replaces it with an awful cargo carrying QTE mini-game where your co-worker screams at you every time a QTE is missed. No thank you!
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A couple things going for Shenmue II is addition of two more YS games: Outrun and Afterburner II (and ability to access the four games from the main menu once they are encountered). Both of the cities are huge with tons of mini-games and side activities to take in with a lot of new ones debuting. Not all of them are winners but there was a ton of diversity between them and at least a few I found myself revisiting frequently. The final several hours of Shenmue II are also truly special and even though it was my second time experiencing this game, it was the perfect way to get me ready for the third game when it hit a couple months later. --spoilers next paragraph-- The romp up the mammoth Yellowhead building complex in the final act of the second city was a twisting, grinding beast to get through, but lived up to the journey to get to the final boss, hot on Lan Di’s tail. The final three-to-four hour epilogue following that is something daringly unique for its time and still holds up. If you were like me and hold in high regard the first Red Dead Redemption's epilogue then you will probably dig Shenmue II's bold epilogue which I did not see anyone attempting in 2001 when it first released. It was special to relive all over again even if there is a total lack of combat. A bulk of the brazen epilogue is a walk and talk where Ryo meets pivotal Shenmue character, Shenhua and the duo mostly converses and gets to know each other on their way to Shenhua’s home which is where the pair discovers a new revelation in their journey that closes setting up Shenmue III. There is a complete lack of combat, and only a handful on QTEs sprinkled in the last few hours. I absolutely loved this gutsy final act, and I understand why it is not for everyone for the crowd that is demanding of more gameplay. ---end of spoilers— 5) Spooky Gaming 2019 I continued my tradition of playing Xbox 360 launch game, Condemned: Criminal Origins on Halloween for the third straight year. I made a couple more chapters of progress in this creepy, first person detective/combat game. I need to stop only playing it on Halloween and finally finish it sooner than later because it manages to pull off a suspenseful and thrilling ride all these years later. I hinted above at my frustrations at Blair Witch Project on Xbox One. I was hooked into its first hour setting up the background of the protagonist lagging behind a search party in the woods and looking for clues they could have missed while catching up to them. Its gloomy woods atmosphere was giving me chills and goosebumps like Condemned was, but then I could not figure out where to go in the woods and circled around and double checked my paths several times for about a solid two hours before giving up. Consulting a guide at that point would not have felt right because I was so immersed in into the world. A few weeks later I read up some other player’s logs on what happened after the fact and it turns out the designers intentionally crafted the game to give that spooky lost in the woods vibe, but I guess it worked a little too well for me. I did a little digging to see what else Blair Witch had in store, and it expectedly involves a lot of supernatural and stealth elements once the legend of the Blair Witch comes into play, so I would like to give it one more shot eventually.
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A game I did not give up on however and saved spooky gaming season for me was Dark Pictures Presents: Man of Medan. I was big time into developer Supermassive Games hit teenage, slasher game Until Dawn a few years back. Their follow up hit last year in Man of Medan is the first installment of their ‘Dark Pictures’ anthology line of spooky/slasher games, complete with a Tales from the Crypt-like host. This installment has a similar style of gameplay where six college-age students in trouble at sea wind up in a cursed ship which leads to all kinds of tomfoolery! Like Until Dawn, gameplay rotates between the six kiddos, and they will be constantly barraged with QTE choices that may decide their life or death fate. New in Man of Medan is the ability to set up local or online co-op play, with the developers insisting on setting an evening aside to beat the game in one night within four to five hours. That is exactly what I did when I brought the game over to Derek & Brooke’s place and we went through all of Man of Medan in a single sitting. In an unexpected twist, a severe thunderstorm rocked our town that night which provided a supreme ambiance as we played. We assigned two characters to each of us, and we finished with half the cast surviving. I was so entranced by that crazy night thinking of how to do things differently in order to get all the dorm-rats out alive and I plowed through the game a second time within a week and…..finished with only one surviving the slaughter, and it yielded a despondently meek ending that I only was all too deserving of in my failing of QTEs and decision-making efforts. Nevertheless, those two epic playthroughs of Man of Medan, combined with my excursions into Condemned and Blair Witch Project culminate for the highest ranking yet for the yearly spooky gaming entry. PART 7 - RANKINGS 4 THROUGH 1 4) Dream-tember 20th Anniversary Celebration
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As I mentioned earlier, the Dreamcast was the first system I bought with my own personal income and the hell of a ride I had with that system in its two and a half year lifespan is why I have extra affection for this console. Penning that huge anniversary special was not enough as I decided for the 20th anniversary I would take my Dreamcast out of the closet for the first time in over a year and regularly throw in a few old favorites a couple times a week for all of September. Some highlights was revisiting a bunch of driving games and doing a few races each in Hydro Thunder, 4 Wheel Thunder, TNN Hardcore Heat and playing several hours worth of my favorite Dreamcast racer, Demolition Racer: No Exit. I would dabble with some of my favorite fighting games on the system for a few rounds of Dead or Alive 2, Capcom vs. SNK and both versions of Marvel vs. Capcom.
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I consumed quite a bit of Dreamcast-anniversary videos this year, and this stream from the GiantBomb crew was the cream that rose to the top as one Macho Man would say. The non-driving/fighting game I played the most that month was a complete run of Typing of the Dead. Yes, I still have my Dreamcast keyboard (and mouse too!), and it was a pleasure putting my home-row skills to good use slaying zombies to gloriously awful voice acting. The typing challenges/mini-games they mixed in on the boss fights tripped me up a bit too and were a hoot to figure out. Aside from playing all those games, I contributed to a crowd-funded indie Dreamcast game, Arcade Racing Legends, that looks promising and should be shipping within a few months. I also dug out my stack of complete run of Official Dreamcast Magazine out of the closet and re-read the first five issues throughout the year. A lot of memories came flooding back from their colorful feature and review spreads. Several YouTube channels I followed did Dreamcast anniversary streams, and I devoured them all! The guys at YPB Podcast were doing a month long Dreamcast special too focusing on a curated Dreamcast gem each week, and I volunteered to guest host on their episode dedicated to, you guessed it, Shenmue! I barely contained myself as I raved about all my favorite memories for it, and apologized to the hosts for some of my incoherent gushing about the game afterwards. Speaking of the original Shenmue, throughout the year I picked away and eventually finished watching GiantBomb’s endurance run/long play of it which was just as entertaining and riveting as their Metal Gear Solid ones! It all added up for a month where I surprised how far I went out of my way to commemorate the system’s lasting legacy 20 years later. 3) Finally Conquering Diamond Dog In late ’97 I played a ton of the cult hit SNES RPG, Earthbound. I was mesmerized by this new twist on the Japanese RPG by taking place in a contemporary setting with young elementary aged children instead of cliché fantasy worlds. Despite putting in a lot of time, I never was able to get past the dual combo boss of Diamond Dog and Carbon Dog before I lost my save data and went decades before coming back to it on the SNES-classic in 2019. I once again have YPB Podcast to thank when they reached out for guest hosting spots and asked for a few suggestions on recommended games to play. I threw out the option of Earthbound so I can finally knock that one off my bucket list, and luckily they obliged me and that was the impetus I needed to work through that game. I only got a third of the way through it by the time we recorded the episode, but I stuck with it afterwards and finally finished it within a few weeks. After doing some research I was surprised to discover where I left off before against the dueling dogs was at roughly the 80% mark through the game. So close!
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I had an excellent companion/travel book with me in the form of FanGamer’s Earthbound Handbook which is part strategy/tips, part lore/narrative and entirely exquisite artwork. I read the corresponding chapters of the guide as they marched along with how Earthbound played out to make it the perfect supplementary piece! FanGamer also has a tome all about the localization of Earthbound called Legends of Localization. It was my nightly bedtime reading for a few months as it dove into the weeds on the translation of the original Super Famicom version, and what references were removed and what were added/altered to the American release. Incredibly thorough read that shed a lot of light on the Herculean-effort it took to translate and bring this over state-side! Finally, as I mentioned earlier, but to make it come full circle as the year of Mother/Earthbound, 2019 was the year I made record progress and nearly finished Mother 3 on GBA! Just to emphasize, I am very much into it like I was with the original and hope to finish it within several weeks and rave all about it on the next recap! 2) To the Sequel A constant theme throughout this list has been my passion for narrative exploration based games. One of my favorites of the genre is 2011’s To the Moon from Freebird Games. It is about two professional 'memory explorers' Neil and Eva who use a device to traverse through a dying person's lifetime of memories and implant their patient's final wish so they can die thinking they lived their most fulfilled life. It has a 16-bit RPG graphical style and the writing is lighthearted with the two main memory explorers having plenty of cheery banter as I plugged away through the memories. The sequel, Finding Paradise hit six years later in 2017, and I have no idea why I waited two years to start it up.
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Do not let these simple graphics fool you, both To the Moon and its sequel here, Finding Paradise, has some of the best storytelling I have ever experienced in gaming. I was thrilled to command Neil and Eva again as they take on fulfilling a new patient, Colin’s dying last wish. Their new patient is a tricky case who left his dying wish ambiguous, and more-or-less requested our trusty doctors to figure out his dying wish for him. It is the same type of narrative-exploration gameplay with some light puzzle elements, but with a few new wrinkles mixed in due to an early twist, which builds up to an even bigger hook in the final act I did not anticipate and leads to a whole new dynamic of gameplay I could not help but embrace. Kan Gao is the primary creator and designer behind these games and kudos to him once again creating a funny-yet-powerful-and-saddening tale as they dove through Colin’s memories in what felt like a page-turner I could not put down. Luckily, Finding Paradise is only several hours long and I was able to breeze through it within a few days due to the ‘one-more-page’ sensation of the narrative. Combine that exposition with a beautiful 16-bit throwback visuals and another knockout score and it left me depleted and wiping dust from my eyes by the time it was all over.
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In a bizarre, ironic City Slickers-sort of way, I felt like Billy Crystal when catching up with my friend Matt a few days later and telling him about this game and To the Moon. He asked if Freebird plans on releasing it on consoles, and I told him how the first game has been out for nearly a decade and since it is not on systems by now I doubt how either game will ever get a console release. A little later that day I looked up online just to be certain and I completely missed it was announced last September that To the Moon would be getting a Switch release within a few days of this writing on January 16, 2020. If you do not PC game and have a Switch, I highly recommend giving this a shot! You will not regret it! 1) ”Kept You Waiting, Huh?” Yes, Ryo……You Very Much Did Exactly That! Surprise….or not! Shenmue III was the sequel I waited 18 long years for, and in the week before it released once it seemed like the game was past the point of no last minute cancellations I had this overwhelming sensation that I cannot describe any better than ‘holy crap, this is actually happening!’ I mentioned earlier about writing those anniversary tributes that the only other videogame writing I did was for a handful of special exception reviews. Shenmue III would be one of those special exceptions! I reached out to my friends at PSnation to see if they had anyone slated to review it and if not I would throw my hat in the ring to cover it for them and to my luck the review opportunity was up for up for grabs. I did this for two reasons, one to once again ensure I did not lollygag and take many months with this dense, sandbox game and two, to get everything I need to say about my experience with Shenmue III out of my system.
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Not only did I review the game for PSnation, but Glenn invited me onto their podcast to review it on there too.Click or press here to take in my text review of the game, and click or press here to go check out the podcast. For everyone else, please bear with me for some…abbreviated…thoughts on Shenmue III. With a self-imposed review deadline in mind, I put time into Shenmue III nearly every day (minus Thanksgiving) and finished it within 17 days. Yu Suzuki for all intents and purposes created another Shenmue game, quirks and all. Due to it being on a crowd-funded budget (with later assistance from publisher, Deep Silver) it does not graphically compare with the latest and greatest AAA games, but still looks superior to the old Dreamcast games and offers the same scale of dense sandbox exploring. Some quality-of-life improvements from the 18 years since the last game are appreciated like dual-stick movement and no more quasi-tank controls! The narrative picks up right where Shenmue II leaves off in Shenhua’s village and focuses on two key areas, Shenhua’s rural village and another being a dense urban area. It would not be a Shenmue game without a wealthy range of side activities and mini-games to keep busy and earn money to buy new moves and level up Ryo’s kung-fu. I like the core fighting engine as it is improved and more fleshed out and has a better feel to it than the loose Virtua Fighter-feeling in previous games. Newcomers to the series should probably start with the first two games, or the quirkiness of the intentionally stilted and stoic voice acting and some of the characters will likely throw you for a loop.
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The fine folks at MinnMax had a fine installment here of their quest to discover the game of the year by giving Shenmue III an honest try…kind of. As much as I loved this game with it being the clear cut #1 rank, I would be lying if it was in need of a few gameplay tweaks to improve the overall experience with more than the few limited fast travel options available, and better emphasis on leveling up Ryo’s combat skills early on. QTEs could have been implemented better and even on Nnrmal difficulty I found myself missing a fair amount of them, luckily developers YS Net is forgiving with frequent QTE checkpoints, and the fail animations are laugh-inducing. The Shenmue nut in me appreciated the many fan service and narrative callbacks to earlier games (hint: absolutely inquire with the hotel clerk what you can purchase from her). Fans of original games will be bummed like me to discover there are no more classic Sega arcade games to play, but for what it is worth there are other minor Sega easter eggs in the form of posters and other smaller items tucked away in the world. Also, what gives with the lack of soda drinking animation!? I bought a shirt last year that was all about Ryo’s aplomb drinking of soda!
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The last big stretch leading to the final showdown of Shenmue III had a few poignant moments that will stick with me in the grand Shenmue saga, but compared to final stretches of previous games it is the weakest of the three and was over a little too quick when I was gearing up for one last sprawling stronghold to take down. The ending left on a high note of how it concluded and what the future has in store for the brand. Now a couple months after the fact, I am relieved that through hell and high water, Shenmue III found a way to exist and despite some shortcomings it was well worth the 18-year wait. According to the trophies and Playstation Store listing, there appears to be some mini-game and fighting challenge DLCs in the pipeline, and I am keeping my fingers crossed that Shenmue III performed well enough for a fourth entry. THANK YOU!!!!! AFTER NEARLY 18,000 WORDS I AM SPENT! If you somehow made it this far please give me a shout out on Twitter @Gruel and I will tweet you a fist bump for indulging me this long! This took me nearly a whole week to write and edit, so thank you once again to making it all the way through or even just jumping around and skimming to what stood out for you. I appreciate it more than you know! I will leave you all with this annual yearly recap book-end tradition. See you all next year!
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Suuuuuuuuper-Slam!!! Previous Year’s Best of Recaps - 2018 - 2017 - 2016
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