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#not that I really need more dragons on my team <--- has both a high-level Dragonite and two separate gyarados
gaydryad · 4 months
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oh also why are there So Many trade evolutions
#from the writer's den#void talks#I want... a gengar...#it's my only ghost type :( and also so friend shaped :(#also a kingdra would fuck severely#not that I really need more dragons on my team <--- has both a high-level Dragonite and two separate gyarados#but how funny would it be to have a team that mirrors lance's for when I finally challenge the elite 4 again to respawn snorlax#and yes this is also because he swept me the first time after I had first tried the elite 4 and I was MAD#and so I want to be like get ready bitch (affectionate) it's YOUR turn to have a bad day#(also bc lance was genuinely such a fun-challenging fight)#(and im boooored. once I was leveled appropriately Red was kind of easy to beat.)#(and also. again. I have to re-enter the hall of fame. bc snorlax.)#(and I am trying to flesh out my pokedex as much as I can excluding the version exclus and others I would have to get by trades)#(I mean yes I could use pokesav or smth to give myself all the extra starters and all that. but also I'm kind of hitting my limit training#and still have waaaaay more pokemon to catch and level before then)#(including the other 2 starters you get)#(bc I didn't know you got them)#(so my kanto starter is only lvl 33 and my sinnoh starter is only like.. 31)#anyway. I was complaining about trade evolutions.#I spent WAY too long grinding to get a porygon at the coin corner and only at the end of that realized that im dumbass!!#BOTH of porygon's evolutions are via trade!!#why did I bother!! I should have gotten mr mime!!!#or ekans! I somehow still don't have an ekans#(it's because poison types succ.)#(so I was lazy.)#(but still)#I hate voltorb flip so fucking much and even more so the fact that I'm kind of getting good at it.#but even MORE so that after spending SEVERAL SESSIONS of grinding that game I found out that I can't even EVOLVE my porygon#even though I have BOTH of the items used to evolve it#anyway
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fragmentofmemories · 2 months
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Haven't had much time to talk about it (in the sense that I just kept going and going).
But I did finish Dragon Quest III SFC and—
Oh my god you have no idea how much i've been missing out no wonder people skipped work for it it's just amazing in every way from the music to the amount of freedom it has in both exploration and character building is amazing and the ending Oh my god the ending somehow I didn't get spoiled on it and it was just o̷m̸g̵ ̸j̵u̸s̵t̷ ̶t̸h̷e̸ ̴b̴e̷s̷t̶ ̸k̷i̴n̷d̶ ̶o̶f̷ ̸b̴i̸t̷t̸e̸r̸s̵w̷e̶e̷t̵ ̶AND---
As I was saying, Dragon Quest III was a great experience. And one I'm probably going to replay more than once.
Starting party was Hero/Fighter/Dealer/Priest.
Monk archetypes are one of my favorites and DQ3 fighters are no exception — high crit chance and an extra "sidequest" if you want to give them a great weapon early on. The way agility affects defense, my fighter was also somewhat tanky too.
Priest. Obviously. I will have a bias toward healers no matter the game. And they remembered that priests can deal damage and have good equipment too, so extra points for that.
As for dealers, it was mostly out of curiosity at first. But giving mine an AOE boomerang and knowing they can appraise items made her very helpful for a while. Dealers being the class that levels up the fastest helped too.
After discovering reclassing was a thing, and that it functioned similarly to Wizardry (minus the stat requirements), I wanted to try the secret Sage class.
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But then I got a cursed, +255 DEF helmet.
At which point I actually finished the rest of the game with just the hero (and my priest which I kept around whenever I needed to use items).
And the best part is the game still remained challenging despite me essentially cheesing it.
Magic ignores defense, and almost every enemy in the endgame uses spells instead. That includes bosses who, besides hitting hard (and more than once per turn), also required proper strategies to take down.
One boss in particular genuinely got me stuck thanks to it healing every turn. And I guess at that point I realized it would've been much easier to just bring in a full team.
But that's the beauty of it: I was committed (lol). Despite this not being something the devs probably planned for, I just knew I could do this.
After better planning, and around 20 or so minutes of fighting, I managed to take that boss out.
Then plot happened! And it was shocking! And then it was even more shocking!
And I could go on and on, seriously. But well, it isn't anything different from what others already said about this game: It's that good.
Really, this is the sort of stuff I love about RPGs: The ability to freely experiment with any strat - regardless of how outlandish it may seem - and somehow make it work by knowing how the game works.
It might have been cheesy, but the game was fun either way. Definitely going to try to attempt it again without the helmet later on (maybe the GBC version?).
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crystalelemental · 5 months
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Unit Teambuilding - Lodge Jasmine
Oh now this is a nice surprise.  I would never have expected Jasmine as the addition to Lodge, but god I will take it.  Finally, one of my high priority favorites makes it in.  And she got Magnemite!  This is really exciting to me, I actually wanted Magnemite to get in.  Now we can get a nice Steel Strike pair with special and...what, Support again?  Ugh, fine. 4* Support candy situation is fucking dire. She's good though, right?
General Overview THEY MASSACRED MY GIRL
Jasmine has the unfortunate experience of existing at the same time as BP Clemont, who does exactly what she does, but better in every way. Jasmine TM is +1 Def/Sp Def/Accuracy. Clemont's TM is +2 to both defenses, and has X Accuracy all. Both have Endurance, First Aid (Clemont got 4, Jasmine got fucking 2), healing on sync (Clemont got Synchro Healing, Jasmine got Recuperation 1), access to Screech, and an attacking move with paralysis (Clemont hits 60%, Jasmine hits 50%). Please understand, when I say "worse in every way," I meant it. Jasmine's only differentiating factors are Team Sharp Entry, All Ramped Up, and Interference Immunity. Interference Immunity is largely useless, while the other two have value. Team Sharp Entry is often enough for Lodge Dawn to make use of, and with All Ramped Up, Jasmine can at least replicate what Lodge Dawn does for pairs that only needed +2 Sp Atk. Because guess what. Guess what guys. Apparently? +1 accuracy is enough to not even give her MPR. Have we like ever seen this outside of the stupid busted crap? MPR is a staple. A guarantee. It's literally the most essential part of every kit. How the fuck did they not give her MPR? If she had that, at least we'd have an approach of potentially buffing a lot of Sp Atk and getting her to an actual defense boosted level. But nope! Only +2 in those stats, nothing more.
I have not been this angry since Valerie's grid. This is a literal assassination. Jasmine fucking sucks, man. The only thing carrying her at this point is that maybe accuracy and +1 crit matters. it's literally all she's got, because every other tool either got hit with half the effectiveness it should have (seriously, why does First Aid 2 even EXIST?), or was just omitted for literally no reason. I hate it. I hate it so much, and just like I did with Valerie, god as my fucking witness I will make her triumph.
EX and Move Level? Without 3/5, Jasmine is just Clemont but worse.  So you best invest.  EX isn't entirely sane, given the 4* status, but she is a support and it's also Jasmine, and by following this blog, you agreed to support my favorites so you gotta.  Sorry.
Team 1: Lodge Jasmine, Ghetsis, Irida I wanted to give her more options but there aren't any, because other Special Ice options need too much.  Jasmine gives the exact stats needed for Ghetsis and Irida to always hit and keep consistent pressure, while giving a nice defensive backbone to the team.  Now I know what you're thinking.  "How is Jasmine any better than Melony, who also does these things while being good?"  And the answer may surprise you.
Team 2: Lodge Jasmine, Drasna, Cyrus/Lucian Drasna has pretty decent self-sufficiency, but misses out slightly on crit and Sp Atk.  Something that Jasmine provides perfectly, while also supplying much needed accuracy to conserve grid energy.  For Dragon-weak content, this is free, just throw in any other Special dragon like Cyrus or or something, since he also managed to have accuracy issues.  If you're daring to off-type, Lucian for gauges and damage boost.
Team 3: Lodge Jasmine, Brendan, Blaine Brendan's Leaf Storm is a source of much consternation, given that it's 90% accuracy is only offset by expensive, out of the way nodes.  Jasmine provides the needed accuracy for him, while also getting Team Sharp Entry to save a turn buffing.  Brendan can then just take Sun support.  Better still, Jasmine has Screech, which can power up Brendan's sync, which is physical, providing for a lot of tools in his kit.
Team 4: Lodge Jasmine, Anni Skyla, Blue/Lysandre Alright, let's talk about Blue.  The only guy who actually needs accuracy boosting for multipliers.  Jasmine's accuracy supply, alongside Sp Atk, really alleviates some of Blue's needs.  With Team Sharp Entry, Blue can forego MPR entirely and still be alright for Hurricane spam.  They're a fairly potent combo.  Anni Skyla is mentioned for the Zone, sure, but also because 50% AoE flinch rate is great but 95 accuracy sucks and Jasmine fixes it.  Notably, Skyla's Mini Potion All is very handy for the team's survival as well.  I'm mentioning Lysandre because...well, gotta.  With a single flinch, his cooldown effect can land a fast-ramp twice in a row.  So it's worth talking about, since he can give up one TM in initial rotation thanks to Team Sharp Entry. Shame about the lack of MPR on Jasmine though.
Team 5: Lodge Jasmine, May, Archie/Lodge May General Water stuff.  Accuracy boosting is a lifesaver for May, and having some Sp Atk in there as well is a huge help.  Team Sharp Entry ensures max crit.  Archie...actually gains fuckall, since he needs his own TM for Crit so accuracy isn’t a consideration, but I guess Jasmine cancels out the defensive loss?  Lodge May is interesting, in that Jasmine's specific buffs get her perfectly to max offenses and SEUN by first sync, while preserving May’s TM for another SEUN later. If you’re completely F2P and for some reason EX’d Lodge May, this is a valuable comp.
Team 6: Lodge Jasmine, BP Valerie, Sylveon/Masked Royal/SC Steven Okay, so Jasmine has Screech.  This allows her to power up physical attackers decently well.  BP Valerie is, of course, my obvious choice of partner, who only needs one TM with Team Sharp Entry in play.  Sylveon is a free source of Fairy Zone, while Masked Royal is rapid speed boosting and extra AoE Atk/Def debuffs as needed. SC Steven is there for when inevitably this isn’t enough to win off-type.
Final Thoughts It is…surprisingly hard to find partners for Jasmine.  I wanted to talk about physical partners, and what she could do with that, but barring the ones listed, I couldn't.  I didn't actually have anything to operate off of.  Sure, Team Sharp Entry salvages Dire Hit+ users, the slight Sp Atk boost lets her mesh with the myriad +4 pairs going on around here, but often she lacks for crit that low tier damage dealers need, and high tier pairs start not needing what she offers because everyone patches their own accuracy issues. Gimping her out of MPR because of accuracy is like the most uselessly cruel thing they’ve ever done.  It's a rough life.  Can't wait to use her.
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but i think you’re wild
(we’re just doing lowkey bondage, lowkey femdom, and high key heart attacks)
Watching the Hellfire Club is a whole new different experience for Chrissy. Dustin is very enthusiastic about helping her to understand what it is, exactly, that they do here and seems very excited in general at the idea of her playing with them.
Naturally, he tells her, she needs to have a character. It won't be her, obviously, Dustin assures Chrissy quickly, but it could be like her. It can, in fact, be anything she wants. Her character doesn't even have to be a girl, if she doesn't want to play one.
From her understanding of it, Dungeons and Dragons is half game played with dice and half live theater - except that the only one who has the script is Eddie.
Who is Eddie playing?
He's the Dungeon Master, Dustin explained. So he isn't playing so much as running things in the game, moving the world around us. It's mainly his job to keep things interesting.
That, as Chrissy soon realizes, is an accurate statement but also wildly underselling everything that happens.
In the Hellfire Club, Eddie may as well be god. He is the creator of the world they play in, both everything and nothing.
“I’m not gonna go easy on you guys just because you’ve got my girl in your party,” Eddie warns them, with a wicked grin, reaching out to quickly flip the end of her ponytail.
Chrissy smiles, a blush staining her cheeks. “Who, me? I can’t be your girl - I’m Nierys Moondrinker, level nine Druid.”
Dustin grins and shakes playfully at her shoulders, taunting Eddie: "She's gonna help us kick your ass."
God, he loves this little shit.
"-I want to convince the witch to tell me where he went," Chrissy says, shaky but confident. The longer she's played, the more calm and certain she's getting. It's sort of fantastic to watch, actually.
Eddie lifts his eyes, holding her gaze and purrs "Give me a persuasion check."
Chrissy bites her lip as she lets go of her dice. "...fourteen?"
"The old witch describes a trail to you…"
When he introduces Vecna amongst the hooded cultists, her male teammates begin screeching in horrified excitement, and Chrissy assumes from the panicked wails and frantic flailing that this is the Really Bad Guy. They aren’t exactly in top form, either. “You are scared. You’re tired, you’re injured,” Eddie coos, though he is completely solemn. “Do you flee Vecna and his cultists? Or do you stand your ground and fight?”
The poor boys are all panicking, she can tell. But as somber as Eddie looks, Chrissy has watched sports for long enough to spot a trash-talking challenger when she sees him. The others gape at her as she stares him down and smirks at Eddie. “We fight.”
Dustin practically bounces in his seat, shaking Chrissy’s shoulders again with a massive grin, hooting his support for this plan: “-to the death!”
The other boys bang on the table, hollering “To. The. Death! To. The. Death!”
Eddie’s smile is positively devilish as he drops back into his seat, nodding as he acknowledges this decision.
What follows is something of a bloodbath. They don’t actually have a cleric - the person who heals you, Dustin had told her sadly, our only cleric was Will and he isn’t here - so apart from their own buffs and abilities, they don’t have much ability to bounce back from the damage they take.
Mike, who is supposed to be the paladin and tanking for their team, is taken out almost immediately - looming over the board like the dark, malevolent god that he is, Eddie swats his figure from the table with a careless sweep of the hand and poor Mike moans piteously with his face in his hands.
In the end Chrissy and Dustin are the only people still left standing and Gareth tries to talk them into backing down. “You need to roll a Nat 20 - that’s 20 to 1 odds-”
Chrissy, intensely absorbed by now, won’t even hear of it, shaking the dice cupped between her palms. “To the death!” she snaps, and lets it go, breathlessly waiting for it to stop rolling.
Eddie leans down to watch its path, his serious demeanor breaking down into a wide smile. "Twenty," he crows, with a little leap she can’t help but find adorable, clapping his hands together. “Victory belongs to Nierys Moondrinker!”
The boys all absolutely lose it, going bananas around her - screaming, cheering, jumping up and down. Dustin shakes her so hard that Chrissy nearly falls over and she can't help herself from bouncing along with them as she hugs him back, grinning like an absolute lunatic all the while - which might literally be Eddie’s favorite thing ever.
The boys are on a sugar high and on a winning high and immediately go outside to shriek their victory to the night, chatting excitedly with and at each other.
Chrissy doesn't seem that much different as the munchkins all go home, chattering excitedly with him in the back of the van with a packet of Twizzlers in her lap. She isn't ready to go home and so he assumes that's a code for "I don't wanna wreck this good mood by having to talk to my mom right now, please feed me sugar and tell me I'm pretty". (Always a safe assumption - plus he would do it anyway.)
But he's not entirely correct.
Her lips on his taste like strawberry licorice - super into that, wow - and right away, Chrissy is tugging at his vest, tiny hands splayed warm over his club shirt.
Feeling naughty. Super into that, too.
Oh he doesn't know the half of it, yet.
She pulls insistently at his shirt, too, plucks and tugs until he obliges her nonverbal persistence and pulls the thing over his head. Shirtless in the yellow-orange light filtering in from the streetlamps outside the van, Chrissy’s eyes go wide and confused, Eddie looks down and then grins.
"Forgot about that," he admits as she stares at the little silver bars decorating both of his nipples. "Had those for the past couple of years."
"You…why?" she asks, genuinely quite puzzled.
He shrugs. "Feels good? Well, not right away, they have to heal up, but then…" She looks even more confused by this and a thought occurs to him.
Eddie slips his hand beneath her bra and pinches gently, until he can hear the soft, sweet sound of her whine. Rolling it between his fingertips, he murmurs "Feels good, hm?"
"That's…but I-I'm not a…man," she gasps quietly, encouraging his other hand to touch her, too.
"Girls and guys aren't that different, here," he tells her, pulling down the front of her shirt to kiss and lick where his hands have touched.
Her shirt will end up so stretched out she'll never be able to wear it anywhere decent again, but Chrissy doesn't even care, shifting up higher on her knees and curling her fingers through his hair to feed him her own flesh. Her panties grow damp, his teeth hungrily scraping over her chest and she forgets what they were even-
It's his bare skin against her hands, the smooth skin of his long back and the uneven pattern of black ink across it that brings her back to her original desire. She has enough breath and sense left to gasp "...no!"
Eddie quickly moves his hands from her body, repeating “No?” in a tone both bewildered and mildly alarmed.
Without his head bent forward, Chrissy has a much better view of his chest, and now that she isn’t so distracted by the surprise of his piercings, she can see the ink all over him.  
On top of the bats, the demon-puppet, and the wyvern all over his arms that she’s seen before, and the burning black sun just beneath his collarbone that he'd flashed her the first time they really spoke to each other, Eddie also had a large crow, wings spread, across the left side of his rib cage. It led all the way to his heart and the crow plucked there with his sharp beak, opening up the crack inked there. There was another tattoo on his opposite side, a knife that followed the crest of his hip, made whimsical by a cluster of strawberries and their blossoms twined around it.
"Oh." It was all she could say, because it's so beautiful in its own way. Or rather, he is beautiful, because they are him, aren't they? It's all Eddie, just Eddie.
Eddie shifts uneasily, realizing that they maybe should have had a little chat about this beforehand but…he kinda sorta forgot? He lives with them every day, sees them on his own body constantly, so he pretty much forgets that they exist in the same way you don't consciously think about your own fingernails or eyelashes.
Chrissy has been extremely go-with-the-flow about all of this so far, but this is definitely another Very New Thing for her. Which is why Eddie just about has an entire out-of-body experience when her hands slowly brush over his chest, stroking down his skin. His eyes snap down to her face. Chrissy is looking up at him through her lashes, biting her lower lip. It’s never happened to him with a girl before, but Eddie suddenly feels like he’s being…seduced.
Oh, little girl - I am the fucking surest of sure things around, I promise you.
Though Eddie doesn’t know it, Chrissy is currently living out one of her most cherished fantasies right now, gently pushing him back and back and back, until she’s made him recline back and she’s practically resting in his lap. His brain fizzles to a literal standstill when her mouth gently touches his chest to follow up on that hint Eddie gave her earlier.
Her own curiosity leads Chrissy to open her mouth and use her tongue, intrigued by the strange contrast in texture between the warm firmness of his flesh and the cold firmness of the steel bar, the studs unyielding against the roof of her mouth.
It’s interesting and she doesn’t hate it - even if she did, she’d still keep going because she really, really likes the noise Eddie makes, a low “mmmph” that he sighs as though trying to hold it in.
She can’t help but get a little distracted, gently scraping her fingernails across his chest as she traces the sensual curve of the crow’s wings and arching neck. Distracted enough that Chrissy doesn’t realize that she’s used her teeth.
“Oh, fuck me,” he groans with quiet intensity.
He tries to reach for her, tries to touch her, but as much as Chrissy wants that, she refuses to let herself be distracted. Catching his wrists in her hands, Chrissy pulls his hands above his head rather pointedly. No, you keep these right here.
Eddie wonders if Chrissy has noticed the handcuffs hanging on the back of his bedroom door - or more importantly, what those handcuffs are for.
Eddie wonders if he has actually died and this is now his heaven.
Either way, he keeps his arms over his head, draped on the van’s floor like a good boy because that is what his lady wants.
If he hasn't died already, he's pretty sure he's going to when Chrissy's mouth keeps moving - lips caressing black feathers, fingertips trailing down his sternum, tongue swiping over red-ink strawberries and gray-ink knife. When she moves to unzip his pants, Eddie thinks he might literally and figuratively explode.
No matter how good his imagination is, he has to admit that it's never been this good.
She has never told him so, but Chrissy is pretty sure that she's good at this. Or she hopes that she is - Jason thought she was really good, but she already knows that he and Eddie are very different. She's never minded doing it too much either, though she knows some girls do. Honestly, when she was dating Jason, she preferred it. For her, it was so much less messy or painful than actually having sex.
Until, well...
Sex with Eddie has never been painful but it's usually very, very messy.
Eddie feels her tongue slide along his dick, sucking him down with an easy, practiced motion that steals his next breath right away from his lungs. She's - fuck, she's actually really, really good at this.
She gets a tiny bit distracted again - and unknowingly causes Eddie some significant agony because of it. There's just so much newness. So much to feel and touch and look at. Chrissy teases him with torturous licks of his cock and the strokes of her hands over his stomach are delicate but profoundly affecting. She can feel Eddie's legs trembling and although their positions are reversed, there's something about this that feels very similar to their first time together. It hasn't happened too much since then, but he feels like he's holding himself in check again. Like he's mentally and physically trying to restrain himself.
He also isn't really quiet - Jason was, and it actually used to make her nervous. More self-conscious. She was never completely certain she was doing it right. He would be silent, make that stupid facial expression, and then it would be over. Eddie isn't quiet. He moans, he sighs, he murmurs "What're you doing to me, little girl?", which has her rubbing her thighs together for reasons she doesn't totally understand just yet.
Beneath the tips of her fingers, she feels Eddie's abdominals continuously rippling and a glance through her eyelashes gives her a view of his face, tipped back as he tries to breath in and out a regular, controlled pace. Watches the muscles in his arms tense and relax, still raised above his head where she put them. Tense and relax, tense and relax. She watches the ink across his body shift with him.
Just to see, she sucks - a long, slow slide because she might not consciously realize it, but she kind of wants to break him, nails gently scratching into his thighs through the denim.
She can feel long muscles in his legs jerking but Eddie doesn't dislodge Chrissy from her perch on top of him.
"Ho-lyyyyy shit, Chrisssss," he hisses, teeth clenched together. But he doesn't lower his arms and he doesn't tell her to stop, which Chrissy takes to mean that he still wants her to keep going. Chrissy controls her own facial muscles so that she doesn't smile and wreck her goal here, instead trying to build herself a rhythm.
Eddie's reactions are so very well worth her efforts. Twitching near-constantly, as though he's receiving electric shocks, he pants and swears and pleads for the mercy of his immortal soul, but he never demands that she stop. She inhales the heady smell of male and sex and squeezes her legs together again, absently scratching gently at Eddie's chest again.
He smells like a person, like a sweaty human being and not the overwhelming scent of the men's fragrance section at a department store - unlike Jason's silence, this is something that she never even realized until this very moment that she'd always found deeply uncomfortable and unsettling.
But she pushes that thought away, as revealing as it is, and concentrates instead on the feel of his cock in her mouth, the shape sliding over her tongue. And something even more shocking occurs to Chrissy: this could be inside you.
It shouldn't be surprising or novel - she HAS had sex before, even if not with Eddie - but the rush it sends through her is some kind of revelation. It's one thing to know that you are capable of having sex and another thing completely to crave one specific dick with everything that you are. Or more importantly, the specific man attached to that specific dick. EDDIE could be inside of her. Chrissy moans at the very idea. Oh, she's ready. She's so ready-
"Fuck, Chris, you're gonna make me cum," Eddie confesses in a panicked burst, palms braced on the floor as he tries to pull his hips as far back from her mouth as he can. He assumes that she isn't going to be okay with swallowing, and that's fine but he's really serious about the cumming. "Chrissy-"
Until whatever afterlife that waits for him descends upon Eddie Munson's black soul, he's going to cherish the memory of his little girl swallowing him down with her eyes closed as though she is absolute rapture because his girlfriend is clearly a perfect angel from heaven above (obviously, duh). He manages to heave a heartfelt "Holy fuck, Chris."
She releases him with a loud pant, lips swollen pink. "Can-can you, please-?"
Eddie's not sure what she's asking for as she tugs at his wrist, until she presses his fingers beneath her skirt. She's soaked, Chrissy fucking destroyed her own panties, and he swears that he blacks out a tiny bit as Eddie realizes that the moaning was probably not just a technique to make him feel good. "Jesus, Chris," he whispers, fingers shoving the wet cotton aside to feel her slick and hot in his hand. She whines. "You really like makin' me squirm, huh, little girl?"
"Please hurry," she begs.
It's reckless of him but Eddie pushes three fingers into her right away - it's stupid and he shouldn't fucking do that, he's never had her take more than two before but luckily Chrissy only moans into his belly, sending residual shivers through his body with her mouth on the treasure trail leading down to his cock as she arches her hips into the touch.
Gripping one of her thighs, he pushes his fingers in deeper, thumb free to play with her clit. Her whines turn into more insistent, heartfelt whimpers, mostly "Eddie", "please", and "yes" - music to his goddamn ears - and he let her move whatever way she needed to until she's just fucking herself on his fingers.
He isn't sure she notices the way he shudders when she kisses the dagger on his hip.
One day, not today, but one day, Eddie will tell her that the strawberries are newer than the knife. The only color in his constellation of ink, placed there for a girl with strawberry blond hair and strawberry shampoo.
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tobiasdrake · 1 year
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Team Star Base #5: Eri
Okay, here we are at the Fighting base with a randomly selected team of Pokemon trained to level 55. This time for real.
The team we're going in with is as follows:
Donphan (Sturdy) w/ Leftovers - Earthquake, Play Rough, Charm, Iron Defense. I figure Donphan's a good leader to try and suss things out before we know what we're dealing with. Fighting Types are predominately Physical and weak to Fairy, so her Charm and Play Rough could go a long way.
Spiritomb (Pressure) w/ Rocky Helmet - Hex, Dark Pulse, Will-O-Wisp, Nasty Plot. Do I think Spiritomb is going to be absolutely vicious here? Yes. Yes, I do. Her Ghost Type eliminates her Dark weakness to Fighting and she has the Wisp/Hex combo for flexing on Physical attackers.
Noivern (Infiltrator) w/ Sharp Beak - Air Slash, Dragon Pulse, Psychic, Moonlight. Following Spiritomb, I think Noivern is going to be a serious damage-dealer. He can hit these Fighters where it hurts.
Basculin (Adaptability) w/ Mystic Water - Wave Crash, Chilling Water, Reversal, Rain Dance. Basculin's kind of a one-trick pony, but he's fast and can hit hard if we just need to nudge an opponent off the edge of their HP bar.
Coalossal (Flame Body) w/ Quick Claw - Power Gem, Fire Blast, Body Press, Tar Shot. Coalossal is slow and weak to Fighting. I don't expect much. Her defenses are okay, and that might be enough to get off one Fire Blast. But I think the most I can really hope for is someone burning themselves on her Flame Body while punching her out.
Crabominable (Iron Fist) w/ Punching Glove - Drain Punch, Ice Hammer, Avalanche, Iron Defense. Crabominable's in the same boat as Coalossal. It's a decent build, I think. But his slow speed and Ice weakness to Fighting means he's unlikely to go very far in this base.
We've got some high highs and low lows with this team. Coalossal and Crabominable are probably dead weight, but Spiritomb and Noivern might just be able to carry this thing all on their own.
Eri seems pretty cool. Her attitude seems about what I'd expect from the Fighting leader. She's recklessly brave and ready to throw down for her team to protect her Grunts, and needs to be convinced not to just fight me right here, away from everything. So without further ado, it's time to battle her friend Carmen.
Carmen Pokemon #1: Croagunk
And again with the high level juvenile Pokemon. This isn't even funny. Donphan oneshots with Earthquake. Next!
Carmen Pokemon #2: Primeape
Okay, that's more like-- Wait, hold on. In this region, Primeape's still technically an unevolved Pokemon. You patronizing jerk!
Primeape opens with Close Combat, dealing 45% damage and dumping his Defenses. Donphan replies with Charm, cutting his PHY ATK in half too. Sucks to be you, Primeape.
On the next exchange, Primeape tries to compensate with Screech, equalizing the debuffs. But it's too late. Donphan puts him down with Play Rough, capitalizing on his dumped Defenses.
It's Over!
Hopefully that's the last time someone will patronize me with unevolved Pokemon. On to the real show.
Star Barrage
This is the worst Star Barrage I've ever had. Donphan has a hard time keeping up, and accidentally gets nailed by a Breloom. I have to go out of my way to avoid Crabominables, because both Donphan and Noivern are weak to Ice. Spiritomb, on the other hand, has the time of her life eating up all the Gallades and Medichams.
This was the first Star Barrage that actually stressed me. @.@ But we made it through nonetheless. It's time for the show.
Eri Pokemon #1: Toxicroak
Man, am I glad for the free heal between Star Barrage and boss fight. Donphan had like 1 HP left, but now we're all square.
This is basically the same opener as Carmen's. Just. Evolved. So I have to actually take this seriously. According to my Pokedex, Toxicroak is a Physical Blitzer. Good Speed and Attack at a cost of low Defenses.
He's just as weak to Earthquake as Croagunk but I don't want to get cocky. We have Type Advantage, but let's take a moment to set up.
Toxicroak gets the first move and hits Donphan with Brick Break, dealing 25% damage. Donphan uses Iron Defense, then recovers with Leftovers.
This continues. Brick Break, Iron Defense. Brick Break, Iron Defense. Feeling pretty good about Max Defense Donphan right now, not gonna lie. (Should have seen if she can learn Body Press.)
Alright, we're done here. Donphan oneshots Toxicroak with Earthquake after the next Brick Break. Moving right along.
Eri Pokemon #2: Passimian
Ooh, one of the more obscure ones. Pokedex says we've got a pure Fighting, but this one's a Physical slugger instead of blitzer. Decent Speed and PHY DEF, with very high HP and PHY ATK. He's here for a long haul.
Donphan, however, has Max Defense and Leftovers. So she's here for a long haul too.
Passimian opens with Close Combat and deals 12 damage while dumping his Defenses. Donphan hits him with Charm because I'm an asshole.
On the next round, Donphan trades Play Rough for a Seed Bomb. Thanks to that Charm, Seed Bomb does little more than Close Combat. But Passimian hangs in there with 5% HP.
Doesn't seem like it will make much difference, but appearances can be deceiving. Passimian scores a critical hit on his next Seed Bomb. Donphan barely survives with 2 HP, which Leftovers corrects to 12 after she finishes off Passimian.
Eri Pokemon #3: Annihilape
Well, there goes my sweep. Thanks, crits. With 12 HP, I don't know if Donphan can stay in the game even at Max PHY DEF. Annihilape's stats are pretty much the same as Passimian's - Just with slightly bigger numbers, most of which uselessly went into his Special Defense.
Well, we'll see what happens. Is Annihilape strong enough to push through?
The answer is yes. Annihilape's Close Combat deals enough damage through Donphan's buffs to end her rampage. Shame.
Eri Pokemon #3: Annihilape, Round 2
Well, we definitely can't bring out Spiritomb under these conditions. Annihilape will break her in half with Ghost punches. But his Defenses just took a hit from that Close Combat, so we might be able to blitz.
Let's turn to Noivern. He's incredibly fast and will easily outpace Annihilape.
Noivern hits the field and deals 85% damage with Air Slash. It's not enough, but it flinches Annihilape. So it gets the job done in the second round, and Noivern pushes through to the next fight unharmed.
Eri Pokemon #4: Lucario
Checking my Pokedex. Fighting/Steel non-specific blitzer. Lucario has high PHY and SPC ATK as well as good Speed. He pays for it with poor Defenses and HP, but compensates with Steel resistances to make him functionally all-round powerful.
All things considered, there's a reason this guy became iconic to the franchise. If you can't cut through his Steel resistance, then he might as well be a pseudo-legend. But he's not a pseudo-legend.
He's fast and he more or less out-stats me here. But Noivern is a hell of a lot faster, and he can cut through Lucario's Steel resistance. Lucario's Air Slash slices through and deals 50%. Lucario responds with Dragon Pulse, knocking a full 100 HP off Noivern and bringing him down to 30%.
30% Noivern is still strong enough and fast enough to finish off this clown with another Air Slash. Noivern's hurting bad, but we're moving into the final round.
Eri Pokemon #5: Caph Starmobile
Noivern won't win this fight, but he can get us started. Noivern opens with Air Slash, dealing 30% damage. Starmobile uses Shift Gear to boost its Speed and PHY ATK. Uh oh. It then takes down Noivern on the next round, hitting him with Spin Out.
(It also gets a PHY DEF boost from Stamina, so that's a thing.)
Eri Pokemon #5: Caph Starmobile, Round Two
Yeah, that Shift Gear is a problem. Let's get Basculin in there to try and do some damage. Basculin Wave Crashes into Starmobile, bringing it down to 40% but firing off another Stamina. Starmobile uses Shift Gear again, then puts Basculin down with a Combat Torque.
Eri Pokemon #5: Caph Starmobile, Round Three
It's Spiritomb's turn, not that she can do much. We already determined that Starmobiles are immune to status ailments, so Wisp Hex is out. And it resists Dark Pulse. So I guess we're just stuck with basic Hexes.
That said, Spiritomb's presence does create one problem for the Starmobile: No Combat Torques. Starmobile is forced to hit her with Spin Out, taking a double debuff to its Speed and only dealing 40%. Hex brings it down to 25%.
Starmobile shifts gears to try and get its Speed back, and takes another Hex, putting it at 10%. Weirdly enough, this is working. I just need to hope that Spiritomb can resist the next attack.
...or not. Starmobile wastes its final turn on another Shift Gear, then gets nailed with the final Hex. This seemingly insurmountable match ends with a whimper.
It's over!
Huh. Y'know, I'm a little disappointed about winning that. What a weird feeling.
Honestly, I don't like the Starmobiles very much. Making them immune to status ailments (and I think giving them infinite PP?) feels like cheating. Most of these Starmobile fights felt less like a desperate and awesome boss fight, and more like a janky struggle against a ruleset violation.
But it is what it is, I suppose.
Donphan, Noivern, and Spiritomb all did their best out there, but I'm going to give this battle's MVP award to Donphan. Her max PHY DEF tactic carried her far, and it was only by misfortune of a crit that her walls crumbled. Good work out there, Donphan.
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senstless · 1 month
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Splinterlands BATTLE MAGE SECRETS Featuring Explosive Weaponry in Bronze!
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Featuring Bronze League Summoner and Monsters in Action!
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CHALLENGE RULES
RULESET: Explosive Weaponry
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Description: All units gain the Blast ability.
Additional damage is equivalent to main damage divided by 2, rounded up.
Include a unit with Reflection Shield in your lineup to absorb blast damage and protect your back line.
Reasons Why I like it Giving all monsters the blast ability, which gives them all blast damage on your tax can make some monsters exceptionally powerful. Typically cards that have blood bust, or high attacks are more powerful than normal. Classically this rule set has been dominated by cards that play snipe as it will damage up to 3 monsters versus your typical 2. This also has a big focus on cards with reflection Shield.
The Matchup - Where Rules Sets, Splinters and Mana Collide
The Rule Sets
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Watch the Match Here
MANA: 32
Ruleset: Explosive Weaponry: All monsters gain the blast ability.
SPLINTERS: Water, Life, Dragon
Initial Rule Set and Mana Gameplay Thoughts
Rulesets As I said before, I think this rule set papers fast attacking cards, with an additional focus on big attacks, bloodlust, or snipe. Some way to get additional damage in the first few rounds that can turn out to be critical
Mana P 32 mana is a little light but leaves enough room to play most of the cards you want while still making some sacrifices. And 32 minutes I don't think it'll be too big of a deal either way and you should be able to make a fairly good team from either splinter
Splinters
Going down to only two splinters plus dragons makes it a little bit more difficult. I think that fire death and Earth all have great cards that could be used and benefit from explosive weaponry. There's still some good options and I think it would be an even split between water life depending on if you went with opportunity attacks, or kept in Katie's snipe magic attack.
Summoner POSSIBILUS THE WISE Decided to go with an overwhelming mailing attack hoping to get a lot of splash damage to reduce monsters health that will allow trample to be triggered and get bonus attacks
First Position DIEMONSHARK High armor and health plus speed needs it should attack first and might be missed a few times. Biggest concern is no protection against magic
Second Position VENARI MARKSRAT
Since they'll be a lot of splash damage, I might as well give both cards a boost to the stats and see if we can't turn things in my favor
Third Position COASTAL SENTRY If I'm going to give a card reach, then coastal century is my primary choice. Double strike with three to four melee damage and trample means it could really get on a roll
Fourth Position VENTAR KINJO Reflection Shield here to help protect my healer as much as possible. Likely not going to make a difference but I figured it was a decent idea
Fifth Position MERDAALI GUARDIAN Trying to heal either demon shark or coastal century if I get the opportunity.
Sixth Position TORRENT FIEND
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Opponent Lineup & Match Play
Summoner HELIOS MATRIARCH Interesting to the voice to go with dragon. Also gives them access to Gladius cards and an additional speed so it's always a decent option
VENARI MARKSRAT This card gets put everywhere in anywhere that we expect it to provide the most benefit from the Martyr boost
DJINN OSHANNUS Dangerous card to get boosted from martyr. If the speed starts to get too high it'll become almost unhittable and could be really troublesome to take out
TORRENT FIEND Looks like an attempt to place it here to soak up one of the splash damage tax and allow Larissa a chance to keep itself
LARISSA KERATO Great card, and one that I don't have yet. A double striking magic attack card with bloodlust and now splash damage means it could really start to build up its stats and become overpowered to the point that it wins the marriage
RIVER HELLONDALE Sneaky play here, playing that resurrect to give a double boost to Djinn Oshannus
CHAOS AGENT
Similar to myself, it looks like it's just a rear sneak attack protection.
Round 1
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Round one starts off and the additional health I got for my seminar is actually making an impact and allowing a couple cards to stick around longer than I would have expected. I do suffer the first knockout of Markscrat. Luckily it gives a boost to both demon shark and coastal century. Additional speed is critical. Ending round one that's the only card lost
Round 2
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Around 2:00 is about to get crazy. Additional speed I picked up from martyr weighs heavily in my favor and I now have two cards second second and third in the order. Demon shark knocks out their Markscrat. Since I have trample it follows up an additional attack on Djinn Oshannus before the murder boost is applied and that attack triggers splash damage to knock out torrent fiend. Luckily for me Markscrat kids resurrected and the next attack comes from coastal century. The splash damage which hits every single time brings Djinn Oshannus down to three health before the trample from the second knockout of Markscrat. The trample is enough to knock out Djinn, and bring the health and Larissa down to two. The second attack knocks Larissa out and remove the armor from River hellondale. That knockout triggers yet another trample which knocks out River Hellondale and the splash damage takes out Chaos agent.
Because of the extra damage done by explosive weaponry, and the travel effect coastal century attacked a total of four times knocking out pretty much their entire team. That was a 16 melee damage done on a primary attacks and eight splash damage done from explosive weaponry. It went from looking like I was thinking of a hard time hitting Djinn Oshannus to wiping them off and getting a picture very early.
LESSONS LEARNED - STRAGEGY FOR NEXT TIME
Explosive Damage always hits - not matter the speed. My first take away is that the explosive weaponry splash damage always hits the adjacent monsters. Doesn't matter how fast they are, if the attack hits the first monster then the splash damage always hurts the second monsters. Sometimes that can hurt you as it did in this case for my opponent where I was able to deal significant damage to the second tank current prior to getting boosted the moving to the front
Trample Triggers before Martyr Another key factor here is that trample appears to trigger prior to Martyr boost if I had it reversed, and Martyr was applied first then the additional speed might make my trample attack mess. Something to consider especially when you're playing cards that have bloodluster boost the trample will take effect prior
Don't underestimate reflection shield If my opponent had used reflection Shield somewhere in the lineup, I think they could have really protected themselves a bit more. It would have been available to hold on to their armor and not lose it on the splash damage, or lose their health from splash. While it doesn't always work it does provide some huge benefits
~~@senstless
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thebard490 · 7 months
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Battle Breakdowns: The World's Fastest Trapinch
[video id, a Noivern messing with a camera. "Well one of the upsides of putting this together fairly quickly is that I didn't have time to delude myself into thinking some stupid intro looked good on paper." He mutters, before hopping back.
"Hello and welcome back to Battle Breakdowns! I'm your host Mordred, using my years of competitive battle expertise to break down battles sent in both by you and my rookie, well, not quite as much of a rookie anymore, trainer Sam. In this episode, we'll be reviewing her gym battle with Elesa, a battle I didn't find particularly interesting on my first view, but one that still showcases some important strategies and concepts. Let's get into it."
The video cuts to a feed of a battle between Sam, now clad in a long coat. The coat has a purple dragon scale pattern and a large ruff which looks similar to a noivern's mane. She's facing off against Elesa on stage. "So, I'm skipping the usual pre-battle stat comparison because it's not entirely necessary today. What you need to understand is this. Sam is about to take Elessa's four pokemon team, including multiple fully evolved pokemon, to task with nothing but a Trapinch and a Goomy. How's she going to do that? Let's take a look and see what it can teach us about battling."
Sam sends out Bedivere, her Trapinch, and Elesa sends out her Emolga. The video pauses. "So, I'm fairly convinced Elesa is using Emolga entirely as a way of allowing trainers to show off any interesting strategies they develop. Emolga is not a directly strong pokemon. Not that they don't have a place, but in a battle at this level, they really don't keep up if used as a direct brawler. Pretty much the only thing Emolga has going for it is its speed, which isn't exactly spectacular, and a learnset that can make it good at disrupting your opponent's strategy with Light Screen, Nuzzle, and its Static ability, or setting up another pokemon using Baton pass. It can outspeed and knock out other low HP pokemon with a type advantage, but so can other pokemon which are faster, bulkier, and have stronger attacks. Simply put, it's a good support pokemon, but it doesn't brawl."
"For whatever reason, Elesa's is an attacker, and it isn't even running any particularly strong attacking moves. Its best choice is Aerial ace, which with STAB is okay, but Emolga doesn't have the Attack stat to make it more than niche. Which we're about to see vs. Bedivere here. It's something Sam is going to take advantage of."
The video resumes, and Emolga lands an Aerial ace, damaging Trapinch. Sam pulls out an item, and throws it to Bedivere, who scarfs it down swiftly. This action repeats, and after the next hit, Bedivere pulls out a berry and chomps down. Sam then throws a Hyper potion, allowing Bedivere to take a third Aerial ace, and retaliate with a Rock Slide, OHKOing Emolga. The video pauses.
"Now, that was hardly thrilling, but what comes next might surprise you." Mordred notes, and lets the video play. Elesa sends out Ampharos. "Alright. Ampharos, bring them down! Take Down!" Elesa orders.
"Bedivere, dig!" Sam orders in return. The Apharos charges forwards, only to strike a cloud of dust as Bedivere vanishes into the ground faster than the Ampharos can reach them. The Ampharos looks exceedingly confused, before Bedivere emerges from beneath them and lands a powerful bite on their throat, bringing them to the ground and half-burring them before scuttling back at high speed. The video pauses.
"If you're wondering how in the world Ampharos got outsped by a Trapinch of all things, it's simple. Their trainer let them. Let's go back." The video rewinds to the Emolga. "Emolga can do decent damage with an Acrobatics and Flying Gem set, or Thunderbolt and a Magnet, depending on your preference. However, Aerial Ace doesn't do much damage in exchange for being a sure hit. Emolga can't use any electric moves because Bedivere here is a ground-type. So, this is their best option. However, it's not enough to KO them, which let Sam set up using items."
"Now, some trainers think using items isn't good sportsmanship. There are plenty of tournaments which ban using them. However, for a gym battle, they're entirely fair. Which is why Sam gave Bedivere two X-Speeds. Plus another speed boost from his Saha berry. The end result being that Bedivere has now increased his speed by 5 levels. This means that Bedivere is just fast enough to outspeed an Ampharos. Now, why would Sam do this? Well besides being funny, Ampharos is far and away the strongest pokemon on Elesa's team. Excellent special attack, solid overall bulk, they're very well rounded pokemon. But getting hit by a Trapinch's equally mighty attack, with a STAB ground-type move, that will do the trick for putting them down. Sam recognized the biggest threat on the field, and made a plan to counter it using items to produce a truly unexpected maneuver. Because nobody expects the fastest trapinch in Unova."
Elesa stares for a moment, clearly holding back a chuckle at the unexpected sight, and sends out Galvantula. Sam recalls Bedivere as Elesa orders an Energy Ball. Sam sends out a Goomy, who absorbs the attack using Sap Sucker. Mordred narrates as the battle continues. "Now, it might seem insane to switch out when you've got a +5 going, but the simple fact was it's not enough. Bedivere might be the fastest trapinch in unova when that's going, but that's still not that fast, certainly not fast enough to outspeed Galvantula, and an Energy Ball would still be enough to take him down. So Sam looked ahead, memorized her opponent's learnset (entirely fair, you can look up anybody's team and registered set with their BiD), and knew that she was going to lose Bedivere if she didn't switch, and that Gawain would take no damage. You still lose buffs if the pokemon holding them goes down, same as if you swapped them out, you just lose the pokemon too."
As he is speaking, the Galvantula lands an X-Scissor on Gawain, sending him flying, but he retaliates with Draco Meteor, smashing the giant bug into unconsciousness with a single extremely powerful attack. As Elesa sends out her Zebistrika, Sam sends out Bedivere again. Having lost his speed, the trapinch takes a painful stomp from the larger Pokemon, but uses the impact to move itself into the ground with Dig. "Here's another way Elesa misused her Emolga. If she'd saved it for last, she could have swapped it out to negate a ground-type move, especially dig. But without that, her team is vulnerable, and so, they fall."
The ground collapses under the Zebistrika, causing it to lose its footing. As the dust clears the Zebistrika is holding very still, with Bedivere's powerful jaws on its throat. Elesa recalls her pokemon, and Sam picks up Bedivere, only for the trapinch to begin to glow a brilliant white. Sam is toppled by the unexpected weight of a newly evolved Vibrava.
"And so, dear viewers, I do need to rush this one out to congratulate my junior on his excellent performance, and on his evolution. I chose to believe that the realization he could actually move that fast triggered a evolution into a form that could achieve those kinds of speeds without items. But, I hope it has shown you both how not to use an Emolga, and some of the unusual and often hilarious strategies available to you when you begin exploring the power of items. Until next time, I've been Mordred, and this has been Battle Breakdowns."
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noxiatoxia · 1 year
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hiiiiiiiii nox just checking up on your blog like the monthly news HOW ARE YOU!?! i completely forgor you were into warriors and pokemon I am severely missing out on some of this. did u get scarlet/violet ??! also are there any ouran pokemon crossovers (asking for a friend )))😼
omg HII!!! yes im big fan of warriors n pokemon in fact!! ive been replaying pokemon explorers of sky lately!!! Well, technically I'm playing a rom hack version of it, "explorers of skies". It's the same game, just has quality of life improvements + difficulty has been upped (look that game is hard enough as is but I've played and beaten it 5000 times so I need MORE challenge) also they added new pokemon you can play as so I'm playing as Alolan Vulpix! My partner is a Mudkip :) We're team Ryders, I'm Ren and he's Rayne! Very fun I'm so obsessed with the story and the characters (the whole guild and future crew I'd die for them all). Reminds me I need to buy the newer mystery dungeon games Gates to Infinity + Super Mystery Dungeon. I haven't played beyond EoS and it's a shame bc I love the series but tbh it's just nothing can top EoS for me sorry.... BUT I'd love to give the other ones a go.
As for ScVo I have not and don't plan to :( newer pokemon games......ok I'm gonna phrase this in the nicest Way Possible. I do not like newer mainline pokemon games. X/Y was fun and then after that it all went to shit. The issues that were present in X/Y I gave them slack for because well it's the first 3DS mainline game, but then they weren't fixed in SM and now they're doing it on the SWITCH so they have no excuse -- and I mean this to the Gamefreak not the dev team. The dev team are being abused by that awful work place and not only am I NOT gonna pay $60 for a buggy unfinished mess that rivals sonic 06, but I don't want to support the awful workplace abuse gamefreak employees are put through. I'm glad there are people who are enjoying the new games but I just cannot get into them. Stuck replaying all the DS game forever lol. That said non mainline games are usually pretty good since they're not developed by gamefreak lol. So if any cool spinoffs come out I may look into them.
Speaking of new games tho I maaay get Sonic Frontiers I've heard good things about it and it looks fun. Glad to see Sonic has had a good year at least.
ALSO ouran pkmn crossovers I'm SURE there are.... I made a joke once that if they were pokemon the Hitachiins would be Eevees and their whole identity crisis arc would be about that they are allowed to evolve into different things.... I think Hikaru would be an Umbreon and Kaoru an Espeon.
as for TEAMS .. I cant think of anything concrete but I have ideas.
So, Haruhi's would be pretty standard. She's not much a trainer, Pokemon to her are pets/friends and she doesn't really fight. I think her strongest Pokemon would be a Kadabra, but most of them are just normal or flying types. For a starter I think she has bulbasaur.
Tamaki's team would be all over the place. He'd have a really regal Pokemon and then this cool awesome dragon that spits fire. No core type. His starter would be charmander.
Kyoya's team is full of very strong, very refined Pokemon. Leans dark/ice but has a good spread. Starter was Snivy.
The twins are interesting in that they have different teams but they mirror each other. Kaoru has an Espeon, Hikaru has an Umbreon. Kaoru has a Seviper, Hikaru has a Zangoose. No core type. Both of their starters were Cyndaquill but Kaoru kept his a quilava while Hikaru evolved it to typhlosion.
Hani's is just. cutsey shit. many of them un-evolved but really fucking high level. Mostly elec type bc of all the Pikachu clones pachirisu etc. Starter was Pikachu
Mori love defense pokemon so he leans to rock/steel types. His team is a bunch of tanks. Starter was turtwig.
Renge has all those really loud/peppy pokemon like lopunny and sunflora. mostly "girly" pokemon, no core type. Starter was chikorita
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59lists · 3 years
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LEAGUE OF LEGENDS FOR DUMBASSES
as you all may or may not know I play a lot of a little game called League Of Legends. the in game tutorial for it just straight up sucks ass. So here’s a very simple guide to how to play League.
Note: I’m avoiding addressing things the tutorial already showed, like how to move or use abilities. My goal is to explain important things that the game won’t teach you, so you’re not struggling and confused lol.
THE MAP
the most important thing to understand is the League map. here it is.
let’s explain how this works!
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your team is either on the blue side or the red side. this doesn’t really matter much besides what buffs are closer to what lane (more on that later). your goal is to clear a path down one or all of the lanes to destroy all of the enemy team’s inhibitors, and eventually their Nexus.
each lane has two towers, and the home base has five (one per inhibitor, and two for the Nexus). towers do a fuckton of damage, so it’s best you don’t get hit by them. towers automatically target the nearest enemy to them, or the enemy that hit an allied champ while under the tower.
the jungle is a massive sector of the map, full of beneficial plants and neutral monsters. it’s a bit of a dangerous place compared to the safety of the lanes, but full of important objectives. more on those later.
THE LANES
there are 5 different positions: top, jungle, middle, bottom/adc, and support. I’ll continually color code these to give you more awareness on what you need to be doing at certain times.
59 tip: start by playing support. It’s a more forgiving role, you have an ally, and it helps to teach you the game without you having to worry about farming minions or getting kills. You’ll also learn how to ward and read a map.
TOP- top laners are usually strong and independent champions who can hold their own. During their laning phase, their goal is to farm minions and get strong so they can help later on in teamfights (or just plain on 1-on-1 fights).
Some beginner level top laners are:
• GAREN • DARIUS • NASUS •
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JUNGLE- Junglers roam in all the jungle areas of the map, securing objectives and helping other lanes to get kills. Junglers are often sneaky and have powerful attacks or crowd control that help their allies secure a kill. They’re arguably one of the most crucial roles in the game.
Some beginner level Junglers are:
• WARWICK • VOLIBEAR • MASTER YI •
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MID- Mid lane is where a lot of magic happens. It’s in between everything, bisecting the jungle, and is the most direct path to the enemy Nexus. A midlaner’s goal is to be multipurpose, farming to get their levels up, but also being available to help an ally out nearby. Champions here vary a lot.
Some beginner level midlaners are:
• LUX • AHRI • ANNIE •
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ATTACK DAMAGE CARRY/BOT- The high damage members of the team. They begin fairly weak but as they gain items they become extremely dangerous. Their goal is to farm and help the Jungler secure the dragons (Drakes) while they build up power and try to get kills. You’ll be a powerhouse by the end of the game. Another candidate for most important role.
Some beginner level bot laners are:
• MISS FORTUNE • JINX • ASHE •
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SUPPORT- their goal is to babysit the bot laner and make sure they don’t die, as well as try to feed their bot lane as many kills as possible. supports have crowd control or defense (or both) that make them very pesky in battle, stunning or silencing their opponents so they can’t attack. They gain gold passively based on their item, so avoid attacking minions! Those are for your bot laner! You should, however, be attacking the enemy laners whenever possible!
Some beginner level supports include:
• LUX • NAMI • SERAPHINE •
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remember this: champs are often designed for a specific role and should not be played outside of those roles while you’re learning to play!! later on you can experiment a bit, but start out with very fundamental characters. The practice tool and blind pick are your best friends for trying out new champs!
ACTUAL GAMEPLAY
okay, you have your role, you have your goal. what now?
PREGAME AND CHAMPION SELECT- You’ll need to choose and lock your character. In blind pick, which is your only option until you’re level 10, you will have to claim a position in chat. Once you get to draft, you’ll be assigned a role. you will also need to prepare a rune page. while you begin, you can often just use the premade rune pages, but as you play on you’ll want to learn how to make your own, as they’re vital to success on your champ.
common premade rune page options for lanes:
TOP - yellow or red
JUNGLE - varies, often red
MID - red, yellow, or purple
BOT - yellow or red
SUPPORT- green or purple
red and yellow runes are often for doing damage or attacking with extra strength/speed. purple helps spellcasters/mages, usually helping to regulate mana usage and magic damage. green tree is for defense, and is multipurpose and can be used in many lanes depending on what you’re doing. blue tree isn’t often used as a primary tree, but is seen often in secondary as it helps you bend the rules a little bit with bonus mana or free items.
59 tip: If your computer can handle it I recommend downloading Porofessor. It connects to your league client automatically and gives you recommended runes and builds, tips on your opponents, and comparisons to pro players so you can work on your game.
You will also get to choose summoner spells, the two squares at the bottom of your screen. One of them should be flash (yellow), and the other one depends on your position.
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Top often takes ghost (blue) or teleport (purple), mid and support often take ignite (red),and bot often takes heal (green).
Junglers always take smite. always always always. do not take smite if you aren’t a jungler.
every summoner spell (except smite) is only to be used in an emergency, as they’re high cooldown.
there are more options, but these are the most commonly used.
WHEN THE GAME BEGINS- purchase your starter item. there’s a screen that you can go to that recommends a build for you, and you can often purchase directly from there. Junglers must purchase one of the three jungle seed starters. This will spawn a jungle companion who will assist you and give you bonus stats during the game.
If you’re a jungler, you’re likely going to go to one of the two buffs. There’s red buff (bottom left for blue side, top right for red side) and blue buff (top left for blue side, bottom right for red side). Red buff slowly heals you and helps you do a little extra damage, while blue buff replenishes your mana and hastens your ability cooldowns.
If you are in bot/support or top lane, you may need to leash. Leashing is when you follow your jungler to their buff (depending on what buff they go to) and auto attacking the buff to do a bit of damage so your jungler doesn’t lose as much health taking down the buff. If your side doesn’t need a leash, you can go to lane.
Midlaners can just go to their lane to prepare for the game if they’re not requested elsewhere.
Your 4th item slot has wards. These grant vision of the foggy parts of the map. Place as many as you can in bushes. They’re vital. You can also trade wards in for the red sweeper trinket, which scans for enemy wards and reveals them. Destroy any enemy wards you see.
As the game progresses, you’ll need to get drakes (dragons), rift heralds, and the baron. There are two pits on the map, one at the top of the river of red side, one at the bottom of the river on blue side. The rift scuttler and baron spawn at the top pit (baron pit), while drakes spawn at the bottom pit (dragon pit).
The rift herald can be killed and re-spawned in a lane to do tons of damage to towers before it’s killed. The baron provides a powerful but temporary buff that makes your minions super strong, helping them destroy towers and inhibitors. The baron replaces the herald, and once the baron spawns there will be no more heralds.
There are 6 kinds of elemental drakes: infernal (damage), cloud (haste), ocean (healing), mountain (defense), hextech (lighting + speed), and chemtech (strength with low health). The first two dragons are random, then a specific soul is decided after that. The map will change to reflect the new soul, and send a global announcement. Once a team kills 4 drakes, they’ll unlock the current soul, which gives a powerful permanent buff. There’s also the Elder Dragon, who, when killed, provides a temporary lethality buff, making all of your attacks do substantially more damage. This guy only spawns after a team has claimed the soul, and will be the only drake to spawn after that point.
Make sure to keep an eye on your CS and KDA (defined below), which is in the top right corner of your screen. You want to have more CS than your opposing laner if possible. Your team is always displayed to you as blue, and enemies are always red. The top right shows your team’s total kills vs the other team’s, your KDA, your CS, and the time the game has gone on for. Also remember to keep an eye on your map!!! You want to know as much as possible about what’s going on, so check your map often.
GENERAL TIPS-
• first of all, league games go for a MINIMUM of 15 minutes each. Most games usually go an average of 20-40 minutes. Don’t join a game unless you can commit that time to your team!
• because league is a team game, quitting mid-game or going afk isn’t tolerated, and if you do it too much you’ll get temporarily banned.
• play with a friend! it’s more fun and will help you learn way faster. (psst dm me for my username and I’d love to teach you!)
• ping by pressing control and then left clicking and holding with your mouse. you’ll get a wheel of options that are fairly self explanatory.
• emote with “t”
• lock/unlock your camera with “y”
• press tab to see the full scoreboard, with items, CS, kills, and monster camp timers
• use built in dances with ctrl + 1-4 (1 is neutral, 2 is taunt, 3 is dance, and 4 is laugh)
• don’t touch jungle camps if you aren’t a jungler!!!!!!
• once you get to level 30, ranked is available. Absolutely do not play ranked until you are confident with your preferred champs (yes plural) and can handle being bullied in chat.
CULTURE TIPS AND DEFINITIONS:
• “flaming” is part of the experience and is inevitable. We all have bad games, so don’t let it get to you.
• “ff” means to ForFeit. doing /ff starts a team vote to surrender and end the game early. This can only be done after 15 minutes.
• “feeding” or “fed” means that a character has a lot of kills and is abnormally powerful. Feeding is the act of dying a lot and basically “spoon-feeding” the kills to the opponent. Feeding is bad, avoid.
• “inting” means “intentionally feeding”. Often when inting is used as a term tho, it’s just casual way to say “throwing the game”. People don’t often intentionally feed, but the term has become synonymous with playing like shit.
• you will become synonymous with your character eventually lol. People don’t refer to people by their usernames in-game, just their character, and there’s a lot of teasing about certain character “mains” being xyz. (Mains meaning you mainly play that character)
• AP = ability power
• AD = attack damage
• AF = adaptive force
• magpen = magic penetration
• KDA = kills/deaths/assists ratio
• CS = “creep score”, the number of minions you’ve killed
• ult/ulti/ulty = ultimate ability (r)
• drag = dragon
And that’s that! Good luck out there, and please reach out with any questions! <3 -59
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chockfullofsecrets · 3 years
Text
D20 Fantasy High: Making Room
(Read on AO3)
Rating: Gen
Summary: She grunts, presumably shoving at him and not having much success given Fabian’s triumphant snickering. “I said make room-”
Riz pries himself up off the carpet, thinking of moving to help her, when Fabian lets out a startled squeak. Everyone goes quiet.
Fig leans off the bed with truly devilish glee in her tiefling eyes. “Guys, he’s ticklish.”
The Bad Kids try to plan a sleepover, Fabian needs to learn how to share, and Riz is maybe starting to get the hang of this whole friendship thing.
Wordcount: 2.1k
A/N: not to be entirely into D&D on main, but - hey, look, it’s another cool D&D campaign XD shoutout to @hypahticklish for expressing enough interest in this fic to make me want to write it <3
Loose spoilers for the end of Fantasy High Season 1, beware!
---
Riz thinks he’s really starting to get a handle on this whole friendship thing.
Solving a mystery and getting thrown in jail and killing a dragon together aren’t exactly reproducible results, which kind of sucks, but - hey, the six of them are friends now, and they’re hanging out in Fabian’s room on a summer evening, and it’s novel enough to feel like a solved case all on its own.
What’s less satisfying is the amount of missed work they have to catch up on if they want to start as sophomores next year; no one bothered to worry about bringing them homework while they were in actual prison, but all their professors sure seem to care about it now. He gets the feeling that at least part of it is Aguefort trying to keep some degree of respectability after everything that happened with Goldenhoard, but any attempt to reason with him thus far has gotten nowhere but wild-eyed stares and increasingly obtuse lectures on chronomancy and time management. And sure, Riz prides himself on being able to untangle obscure information, but he’s not touching that with a ten foot pole.
They’re all sprawled out on Fabian’s floor, working through assignments with varying levels of fervor ranging from Adaine - actually working with a stack of textbooks nearly up to her shoulder next to her on Fabian’s desk - to Kristen - texting Tracker with a lack of stealth that makes Riz want to grind his teeth a little, even more so than the way she goes bright red and giggles every time her crystal pings - when Fig groans and rolls onto her back.
“You know what?” she says to the room at large, throwing her arms wide. Her hand knocks into her bard notebook, somehow both dusty with disuse and covered in scribbled ballpoint pen sigils. She flips it neatly in the air and elbows it away in Adaine’s direction, earning a half-annoyed yelp. “We should have a sleepover.”
Half of them blink uncomprehendingly, but Kristen drops her crystal in a sudden rush of excitement. “YES,” she shouts. Gorgug, propped against the wall next to her and dozing off over barbarian meditation manuals, startles. “I can show you guys so many cool camp things! We just need a bunch of different colors of yarn and some sticks and - yeah, we can probably skip the holy water to keep the sinners away-”
Riz has - he’s had sleepovers before, if Penny coming over to babysit and finding him crashed out on the couch after a night of reading old case files from his mom counts. He reaches up and straightens his cap, trying to make it look smooth. “Hey, Fabian, do you have coffee here?”
“Wait, wait, hold on a minute.” Fabian, sitting against his giant bed, waves dramatically for all their attention. He looks them over once he gets it, self-importantly adjusting his eyepatch. “Yes, The Ball, we have coffee, we’re not peasants - but sleep over where? Did I miss that part?”
“Uh, here?” Fig says, flinging herself upright. “You’re mom’s super hot - uh, cool, I bet she’d let us do anything.”
“Stop calling my mom hot!” Fabian yelps, glowering for a moment before his chest puffs with familial pride. “Well, we do have at least five guest bedrooms that we could house all of you in-”
“Oh, I don’t need a bed,” Gorgug says hastily. “I’d probably break it, I can just sleep on the floor.”
“Yeah, Fabian, no,” Kristen interjects, gesturing with her staff. Gorgug scrambles to remove the cups they’ve been drinking soda out of from her path. “We’re all supposed to hang out in the same room, that’s kind of the point!” She frowns a little, zeroing in on him. “Have you. Have you never been to a sleepover before?”
Riz hasn’t quite gotten around to making a conspiracy board of how all the specific issues of their messed up childhoods overlap, but he can read the way Fabian startles indignantly loud and clear. “Of - of course I have!” he blusters. “I just - why the fuck would you share a bed if you didn’t have to?”
Adaine scoffs. “Fabian, your bed is enormous, I think we could all fit on it with room for the Hangman left over.”
“No, it’s not!” Fabian scrambles up, chin still raised haughtily, and throws himself bodily on the bed - judging from the way his ankles hang off the edge, he’s starfishing out as far as he possibly can. “I’m - see, I’m a growing boy, I need my space! Cathilda says so.”
Adaine, having claimed the only chair in the room and therefore being the only one at eye level with the mattress, cranes her neck and laughs. “Fabian, you’re covering less than half of the bed. You can just say you’ve never been to a sleepover before, you know.”
Fig stands up and launches herself onto the bed too, landing heavily with the zippers on her leather jacket clanking behind her. “Yeah, you just have to - oof - make room-”
She grunts, presumably shoving at him and not having much success given Fabian’s triumphant snickering. “I said make room-”
Riz pries himself up off the carpet, thinking of moving to help her, when Fabian lets out a startled squeak. Everyone goes quiet.
Fig leans off the bed with truly devilish glee in her tiefling eyes. “Guys, he’s ticklish.”
The room erupts into chaos - Fabian shouting denials, Fig cackling evilly, and Kristen shooting up and banging her shins against the bed before scrambling around to Fabian’s other side. Riz hops up on the desk next to Adaine just in time to watch each of the other girls seize his outstretched arms and start to mercilessly tickle his armpits.
“GAHAHA - no, no, stoHOP-” Fabian flails helplessly between the two of them, still trying to sprawl out over the bed. He manages to wrench his arm free from Fig and shove her away even as he shouts with laughter. “Seacasters are not - ahaaa, haaAA - I’m not ticklish!”
“Oh, yeah?” Kristen taunts. “Then why are you laughing, you - ohshit-”
They’re trying to wrestle him down, but he’s too strong for Fig and too dextrous for Kristen. She lunges for him, red hair flying behind her, and falls straight into his lap.
Fabian catches both of Fig’s wrists in one big hand and uses the other to poke triumphantly at Kristen’s belly, sending her into a fit of cackling giggles. “Aha!” he exclaims triumphantly, struggling into a sitting position. “A Seacaster cannot simply be rousted from his territory!”
All of them know better than to say anything about his dad by now. “Gorgug, come help us hold him down!” Fig demands instead, kicking at Fabian with her platform boots and making him yelp in pain.
Gorgug pulls his headphones all the way off his ears and straightens just enough to take in the tangle of the three of them, looking dubious. “Are you sure? That sounds kind of mean.”
“It’s not a problem if he’s not ticklish, right, Fabian?,” Fig retorts. “And he’s breaking sleepover code by hogging the bed!"
Kristen, still laughing uproariously as she fails to save herself from Fabian’s tickling fingers, somehow manages to shoot Gorgug a pair of finger guns. “Get him, Gorgug!”
Gorgug still looks a little confused - Riz can relate - but he gamely climbs to his feet. “Well, okay.”
He pauses to knock gently on the bedframe, sighing in relief at the heavy thunk that echoes back. “Oh, cool, that’s pretty strong.”
Fig yelps as Fabian lets up on Kristen and starts prodding at her belly instead. “Gorgug, come on!”
“Oh, right,” Gorgug says, and sends the mattress an entire inch to the left as he scrambles on.
“Hell yeah!” Fig cheers as Gorgug climbs on the bed and sweeps Fabian up in a restraining hug. “Sig Figs solidarity!”
Kristen squirms out from between the three of them. “Hey, I’m here too!”
She flops down with a breathy sigh and hugs herself, grinning widely as she catches sight of the identical what-the-fuck expressions that Riz is pretty sure he and Adaine are wearing. “Ugh, I haven’t been tickled in forever.”
Adaine makes a considering sound as Kristen twists back to the battle royale happening behind her. Riz looks over at her, catches one of her ears twitching under the attention before she looks back. “I don’t think I’ve ever been tickled,” she murmurs, a little shy.
Penny’s tickled him before, and maybe his mom when he was little, but yeah, it’s been a while. He shrugs. “You think you’d like it?”
There’s another cry from the bed, and both of them whip around to look. Fig’s looming over a thoroughly trapped Fabian now - just barely, even with her horns - and wriggling her fingers evilly with gleaming eyes. “Are you going to say you’re sorry for breaking sleepover code?”
“There’s - there’s no sleepover code,” Fabian sputters, but he’s grinning sheepishly even as he squirms against Gorgug’s hold. “Gorgug, man, come on, you can’t just betray a fellow member of the Bloodrush team like this!”
“Oh - uh -” Gorgug looks pleadingly at the both of them. “But I’m in the Sig Figs too - does that mean one of you guys is going to be mad at me?”
Fabian barely blinks. “Yes.”
“YES,” says Fig, even louder.
“Oh, come on, you two.” Kristen sits up between Fig and Fabian, poking at both of their sides and cutting their protests off as they suck their lower lips between their teeth with identical wide-eyed looks. Then, with a curious tilt to her head, she reaches around to tickle Gorgug’s side too, grinning as he squeaks. “There are no sides in a tickle fight, everyone knows this.”
Riz forgets that Kristen has three little brothers, sometimes. It’s easy to, until she starts playing peacekeeper between the rest of them.
“Where are all these rules coming from?” Fabian questions indignantly. Adaine makes a sound of agreement next to Riz - is she writing these down?
Oh, who’s he kidding, he’s probably going to ask her for a copy afterwards.
Fig smirks. “Well, I think the person with their hands free should get to enforce the rules. Like so.” She reaches for the thin tank top Fabian’s wearing and scribbles her fingers over his belly, crowing in delight as he shrieks. “Not ticklish, huh? Who’s ticklish now, bitch?”
“You - ahaha, haaa, fuck - anyone’s ticklish when they’re being restrained!” Fabian insists through panicked laughter, wriggling for all he’s worth. Riz squints - maybe it’s just the rogue homework he’s been doing lately, but it looks like Gorgug’s not even holding him that tight.
He shrieks again as Kristen bounces excitedly and reaches for him too. “Nonono, NOHOHO - Kristen, ahaha! You said - eheheee, stop - you said no sihihides!”
“These are your hips, Fabian. And no sides doesn’t mean you can’t gang up on people,” Kristen sticks her tongue out in concentration, squeezing at one of his hips and then the other. “Hey, say you’re ticklish.”
“What? No - hahaha - shit, shiHIHIT-” Fabian starts to really thrash under their teasing - Riz catches him elbowing Gorgug neatly in the gut, but their barbarian absorbs the blow like it’s nothing. Riz tries not to feel jealous and doesn’t entirely succeed.
Kristen smiles beatifically from cheek to freckled cheek. “The truth’ll set you free, brother.”
Fabian shakes his head frantically, catching sight of Riz and Adaine by his desk through teary eyes. “The Ball - The Ball, help me, this isn’t - ahahaha, nonoplease - it’s not fair!” he pleads through the widest smile Riz has seen on him so far, which is saying something. “Don’t you care about justice?”
Fig looks over at them too, now, hair slipping from her braid and fangs on full display as she beams. “Yeah, you two, get over here or you’re next! You’re missing out on the sleepover fun!”
“Oh,” Adaine says uncertainly. “I didn’t know this was part of it.”
She looks over at Riz - not that he knows any better, but he’s absolutely not going to cop to it. “Oh, yeah, tickle fights,” he blusters. “Definitely part of sleepovers. To, uh, tire everyone out.”
Adaine looks out of the window at blue skies just barely starting to blush pink and gets a small, quiet grin on her face that he can’t help but return. “Oh, okay,” she says. “Riz, are you ticklish?”
Oh. Oh, no.
Riz stiffens. It doesn’t seem like anyone else has heard Adaine’s question, maybe he can get under the bed before any of them notice -
He. He could, is the thing, he’s an awesome rogue, but - out here seems pretty fun too. “That’s more of a hands-on investigation thing,” he shoots back, and leaps for the bed before she can catch hold of him.
He is, after all, an investigator first and foremost, and there’s more room to be made on that mattress.
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jq37 · 3 years
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The Report Card – Fantasy High: The Seven Ep 3
Let’s Split Up and Look for Clues! 
Welcome back to the Seven and the Museum of Adventuring. My previous pronouncement of combat was a little premature but hold tight, we’ll get there. For now, we’re back with Antiope who just saw a glimpse of the Ending of Things (aka, Ending) and is freaking out a bit. She tells the others and they all do various checks to see what they can find out.
Ostentatia casts Commune With City and clocks that there is some kind of abjuration shield magic on the government buildings in town, stopping them from being spied on. She also clocks some lingering undead-ish magic and a weird divination effect on Antiope, specifically on the Aguefort logo of her jacket, like someone scryed on her and just got that she had something to do with Aguefort. At this, Penny reminds her that the only true piece of info they gave Ending when they broke her out is that they were from Aguefort.
Sam with a 19 Insight still feels the connection she and Ant have with Ending because of their spells turned against them in the initial encounter. Yelle does a Perception check (27) and once again doesn’t really get bad, dreadful, menacing vibes. But also, she recognizes that she’s chill with a lot of things most people don’t love. 
Antiope reiterates that she texted Charity that she’s interested in the internship so she can learn more info--even better now that they know the buildings are safe from scrying. Yelle remembers Aguefort’s warning about people watching them and Sam asks Zelda if her “weird boyfriend” (“he’s actually really cool”) is friends with the elven oracle. Zelda says yeah, they’re both friends with Adaine, she can ask about any weird divination stuff. Sam makes sure to specify she should look into TK but NOT Ending, no doubt remembering what happened when she tried to do a spell on her. 
It’s been a big day as Zelda says so they all go to the TGIF-esque Slappy McFinnigans to celebrate (which Sam has problems with--the fact that they’re celebrating I mean, but she’s mainly ignored). They’re quickly kicked out because Katja can’t help herself from trying to brush the mane of their centaur server and they reconvene at the more their speed SlamBurger, where a horse can fully destroy a soda machine to absolutely zero reaction.  Zelda says that Ostentatia was right in that they should all do the quest because it doesn’t close any doors and they have the 2 weeks to figure things out. They all seem a bit more on the same page (though Sam is still pretty frosty towards Ant) and start making plans.
Before they leave, Yelle pulls aside Ant and Sam and says hey, first of all, you two are still linked to Ending from before. Second of all, I know y’all are Going Through It right now and you don’t have to talk about it or make up right away but you need to get your heads in the game and you need to know that you’re both loved and still family. 
Penny, Zelda, Katja, and Ostentatia go back to the museum to try and get more information for their quest. Katja goes to the information desk (horse in tow, of course) and just starts asking information about TK. She’s told that she’s one of the museum’s benefactors and has been missing for years, and hey, do you understand that a museum’s info desk is about where the water fountains and exhibits are, not just random information about the world?
Ostentatia bails her out by calling her over so she can do her plan which is just to walk into the back area like she owns the place. Now, Aguefort students do have a certain level of clearance to be back there and she does have her school ID. But instead of explaining that, she tried to use her Earrings of Diamond Charm to charm the employee she runs into which fails. And then she does a pretty good tag-team lie with Katja about how they NEED to pass a class but that doesn’t fly. Then Ostentatia tries flirting which ALSO doesn’t work. Zelda at this point steps in and just headbuts the dude so they can book it away. I personally would have gone with, “Do you know who we are? We killed the dragon that’s your current main exhibit,” but you know. No backseat adventuring. 
While this is happening, Penny is stealthing like a pro, looking for anything Arcana related. Ostentatia and Katja also did checks (O getting a nat 20) and we’ll go through all their info gathered now. 
Katja basically gets info on TK we kind of already knew. She was a benefactor of the museum. She’s centuries old like Aguefort. She was concerned with consciousness and divinity and specifically how will and divine will manifested, as well as elemental magic.  
Ostentatia gets a lot of info with her Nat 20. She gets a full map to the temple where TK went which is called the Temple of Earth Defiant. The point of the temple is that it’s up in the open air and harsh winds--wind being a symbol of chaos and unpredictability to dwarves--but they still use it as a place to honor their heroes and they rebuild and upkeep it despite the erosion and how hard it is to get there. It’s hallowed from evil and lots of stories about it involve heroes racing there for sanctuary. It was made by dwarves but it’s a pilgrimage site for other primordial beings like goliaths and earth genasi (which is what TK is). There are 3 heroes who have big statues here: Asha Hammerheart (a SUPER dope name I must say), Yvonna of the Sundering Hills , and Kora Ironbrow.
Penny finds that, amongst Kalvaxus’s hoard there were 7 unrecovered artifacts--the Mirrors of the Eidolons (which are the smashed mirrors they found it seems). Eidelons are kind of like the elemental plane version of angels/celestials. They’re primordial (remember Katja saw primordial language on the wall of the dragon cave) and kind of aligned with things like titans and genies. Raw element with no agenda (unlike celestials and demons and such which have a clear alignment which makes up the D&D religious system). It is said by wizards--who look at these things in more of a nuts and bolts way than say clerics who take the fuzzier religions view--that Eidolons are the hands of the gods because gods are beings of spirit--how could they form the physical world. Will of the divine manifested by elemental beings? Sounds right up TK’s alley.
Sam decides she’s desperate enough for information that she calls her mom who she is understandably snippy with. Her mom gives her a contact to talk to when she asks about TK but Sam stonewalls her on show business talk. She tries to play the “mother knows best, you’ll thank me later,” in a kind of Gothel-y way while acting like anything in the past never happened and says Sam is attacking her but when Sam accuses her of neglect, she proves her right by hanging up the phone.
Sam then calls the number and it turns out to be Lola Embers (Fig’s agent) who has been waiting for Sam’s call for ages and wants to talk to her, even though she’s currently chasing her dog across the park. She says she met TK once at a genasi woman networking thing and also says she once saw Charity get into an argument with TK over government funding or not getting a grant or something similar. She then says she’s in a lake trying to get her dog and Sam, being a water genasi who can breathe underwater and also a fundamentally good person even though she’s currently being aggro as hell, goes to the park to help her. Lola assures her that if she’s ready, she’ll help her get new acting gigs and that the world is ready for the new her. 
Yelle meanwhile casts Speak With Plants on some trees near TK’s office and, after a super stoner to stoner conversation, gets a magical footprint trail of where she ran off to when she absconded 12 years ago. 
Antiope (who is in a sports bra because she destroyed her top with the Aguefort logo since that’s what was pinged, revealing in a wild, nat-1 fueled retcon that she got a tramp stamp reading “Leader” in the Red Waste) goes to see Charity to fill out some paperwork, ingratiate herself, and perhaps get some info. Charity has her hot, young, assistant (who Antiope is instantly crushing on) give Ant his shirt (and Charity’s lack of surprise at seeing his 4 horses pulling a chariot tattoo makes the group think they’re def banging). She kind of explains what the Ministry does and Antiope boils it down a bit to snitching on other adventurers. Charity says it’s more of a who watches the watchmen situation and visibly twitches when she has to say the word “snitch”. 
When she takes a second to call Antiope’s dad, she accidentally leaves a tab open on her computer which has TK’s file open (probably up from when the Maidens asked about her earlier). Antiope sneaks a peek and learns that the artifact that TK stole is called the Legendarium Extrodia and it tracks quests. It seems that at some point TK must have had top level access to get her hands on it. It also shows that TK was marked for assassination (which seems like a pretty good reason to get the heck out of dodge). Brennan also says she’s learned enough that she can use the L.E. if she finds it. 
At this point, Yelle tells everyone to come back ASAP so they can follow the magic footsteps. Antiope wants to come but doesn’t want to burn bridges with Charity (or chances with Preston--equally important) so she, at Katja’s suggestion--pretends to have diarrhea and is Nat 20 convincing. Interesting choice for the end of the first meeting with a person you’re crushing on. But Preston is actually pretty supportive as she races out the door as fast as possible.
The Seven follow the footsteps out of Solace and it becomes clear that TK was headed to the dwarven temple Ostentatia learned about. This is a multi-day journey so Cinnamon sings a glorious, magical, horse song and summons mounts for everyone which I will now name because this is obviously the most important part of the episode:
Snowfire - Danielle
Taffodill - Sam
Alagonia - Antiope
Candyheart - Penny
Starforge - Ostentatia 
Strawberry Dancer - Zelda 
Crucial info. 
As they travel, Antiope casts Primeval Awareness and gets that there is something ancient in the mountain. They travel through Pilgrim’s Pass (a village area most travelers to the temple pass through) but find it completely razed to the ground. They investigate. 
With an 18 Survival check, Antiope finds tracks that seem halfway between dog and cat. There are more than 4 legs and it’s hard to tell how old they are because there’s not a lot of rain in the area. They could have been left long ago and been undisturbed. Regardless, these are clearly from monstrosities. On a 26 History Check, Katja knows that this area used to be protected by Blink Dogs (teleporting dogs) but they seem to be all gone now. On a 22 Nature check, Yelle sees a weird feather made out of plant material. It seems like fae stuff but bad vibes. On an 18 Insight check, Sam knows this was a purposeful slaughter.
And on Penny’s 30 Arcana check, oh boy. Penny finds broken common scrawled on the wall in human blood talking about a queen of the mountain who rules the skies. That only the queen may see and none may see themselves. And that the people were told to destroy the seeing glass and did not obey. In from of that message is a bear hide covering something magic. Penny lifts it with reckless abandon and sees tons of mirror shards.
Friendship bracelets! She thinks.
Gotcha bitch, the thing in the mirror says.
Uh-oh.   
Penny calls over her friends to let them knows she may have made a tiny mistake. The group is pretty split between, “Understandable,” and “Girl, WHAT?” In her defense, she did try to cast Friends on the person on the other side of the mirror shards but that’s not enough to stop an entire pack of 50-60 Displacer Beast (magic tentacle cats)/Blink Dog hybrid monstrosities along with the Harpy Queen (voice from the mirror) and her plant feathered harpy minions to start rapidly making their way to their location. 
It is at this point that Ostentatia remembers that abominations and monstrosities cannot step into the temple which means it’s time to RUN. 
And NOW it’s combat time. 
The premise of this fight is that the girls are on their horses, moving towards the center of the temple as fast as they can while fending off the closest enemies. I won’t give an exact play by play but the two highlights are as follows:
Yelle conjures up a bunch of geese with raptor stats (...so normal geese) to swarm the head cat/dog abomination and has to do a truly stunning amount of math for which she is rewarded with SEVENTY POINTS OF DAMAGE. 
Antiope does some insane arrow trickery and gets the Queen Harpy in the wing (which Ostentatia helpfully gets on video so she can show Preston later) and then forces her to take damage as she falls. If not for an extremely lucky Box of Doom nat 20, she may have been down for the count. Antiope still comes away with more than FIFTY points of damage on her though. 
And we end the episode mid-combat! We will catch up on our girls next time!
Superlatives 
Penny: Most Likely to Make Friends During a Hostage Situation 
As a companion to Danielle’s superlative last episode, Penny gets this award for reading or misreading every situation as an opportunity to make friends or make friendship bracelets for the ones she already has. 
Random Thoughts
Did you guys notice that with Katja having Cinnamon and Charity’s assistant being Preston, that’s two of the main pet NPCs from A Crown of Candy?
Antiope’s Reaction to Yelle Saying That Maybe Things Ending Isn’t So Bad: Rail against the dying of the light! Why are you OK with this?
Penny’s Reaction to Yelle Saying That Maybe Things Ending Isn’t So Bad: Entropy is TERRIBLE! Everything needs order!
The greasy cashier’s response to Ostentatia’s flirty, “Come here often?” is “To my job? Honestly no.” Brennan? Chef’s kiss. 
My other fave line this episode is from Sam. “I believe Cinnamon fucks.”
It’s very cute that Penny is like, “I gotta text Riz about this Eidelon stuff!” Not because she wants help. Just so they can geek out together. 
The joke that Brennan didn’t think about the birds is so funny considering all the bird facts in Misfits.
Also re Birds attacking: “They made a movie about this Brennan!” 
Good on Ant for refusing an Aguefort sweatshirt from Charity when offered after the little scrying incident before. Remembering things like this saves lives. 
It has been brought up several times that Ending isn’t necessarily Bad just Ancient and Powerful and I trust Yelle’s vibe check but also, like, a forest fire doesn’t have malice behind it but it can still devastate a city while it clears out dead trees that need to be cleared, you know? Not ready to start wild speculation yet but I am curious. And am similarly curious about the sisters Ending has mentioned. Oh and the parallels of 7 Maidens, 7 mirrors. It’s all there, we just need a little more info. 
Honestly, get you a man who will see you rushing out of a building, loudly claiming to have diarrhea, and instead of being grosses out will just supportively confess his own stomach issues. I wish he was just a little younger cause I want that for Ant. 
I do like that D20 has been playing a little more fast and loose with the RP ep/combat ep format. I think it really helps with story flow. 
In this episode Antiope and Brennan as various non-Zelda NPCs rolled 2 Nat 20s. O rolled one. Ant rolled 1 Nat 1--which was on a self imposed roll to see how she responded to Sephie’s tramp stamp improv. And O may have rolled one for initiative also but I wasn’t sure. 
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Giving Nancy Drew and Hardy Boys Characters Pokemon Teams
I found a website to build pokemon teams so I made teams that I felt suited Nancy, Bess, George, Ned, Frank, and Joe. Mostly off of vibes cause why not? Slightly in honor of Pokemon Legend Arceus coming out today
Nancy
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Bess
Alternatives: Muk, Trubbish, or any other (somewhat) unconventional cutie
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George
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Ned
Alternatives: Falinks
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Frank
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Joe
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Explanation for my choices
Some of these are just based off of vibes and that's their explanation lmao
Nancy: I imagine that Nancy gets her Samurott as an Oshawott, and there's just something about them that makes me think they would work well together. Also it references PokePark 2 with the self-proclaimed private investigator Oshawott. Cubone, later Marowak for the dead mom vibes. Nancy would 1000% be attracted to the idea of Umbreon's mysterious power. Klefki is also kind of a vibe, although it may be an issue for Nancy to get back the keys she finds because they tend to keep their favorites. Lycanroc (originally Rockruff) to represent Togo, and the keen eyes ability is surely one Nancy would welcome. I didn't think the other forms would suit Nancy that much, because of Lycanroc's ability to have mutliple forms when it evolves from Rockruff. Nancy needs a cheerful little eye in the sky and I think Emolga is a good fit for her, another representative for Togo because Nancy has a soft spot for mischievous animals. Which also does apply to Klefki too because of their Prankster ability. I think these Pokemon would create a valuable sleuthing team for Nancy.
Bess: For the ones I narrowed it down too (because I feel like Bess would have so many, spend hours deciding which ones to take, and loves and cherishes them all). Chikorita/Meganium seemed to have a vibe that worked with Bess best. They're very docile in nature and the later evolutions often carry a scent that helps calm aggressive feelings, which is something she could appreciate. The living Ice cream cone is an ASH reference. Also I love them. Bewear, because the pokemon that literally gives bone-crushing hugs is her vibe. Sylveon and Swoobat both evolve from having high levels of affection/friendship with its trainer, which is a good match for Bess' loving and affectionate nature.
Of course a lot of the cutie ones are for Bess. I know it's a bit sterostypical, but if I'm being completely honest I know these aren't the only six she has and is willing to love entirely. She definitely has so many more Pokemon and even some more unconventional cuties like Muk, Trubbish, Huntail, or any others (I'm having a hard time calling pokemon ugly I love all of them lol).
George: Throughout all of its evolutions Infernape is very active and acrobatic, it's not until it's later evolution that it uses its martial arts like fighting-style. Considering George's active nature and love of Judo, she could do well with Infernape. Lucario my sweet baby who I love so dearly. Her sense of justice and tough nature could easily forge a special connection with one of my personal favorite pokemon. I wanted her to have at least one dragon type, and I think Noivern can match her quite well. Perhaps because they are similarly short-tempered and ruthless. Leafeon is a bit of a wild-card, they tend to be pacifict which George really isn't but I think a calmer pokemon would actually be a good change of pace with her. I think if I were to write a story for their pokemon adventures, George's partnership with Leafeon probably wasn't intentional but something she doesn't regret. Absol is again a more pasifictic one, it doesn't like fighting but warns people from danger. It's known to be very agile. Klinklang suits her mechanical nature quite well, and Klinklangs are often quite helpful for their trainers.
Ned: Torterra's a strong, dependable, and often caring for pokemon smaller than them. Which makes is a perfect match for Ned who is the exact same way. Now I didn't want to forget Ned's love of science and his scinetific ways which is what drew me to some of the other choices. Like Type: Null or later Silvally. For those who don't know Those pokemon were synthetically created in a lab from the genes of other pokemon. Type: Null doesn't evolve until it truly loves and trusts it's owner, even willing to risk their life for them. I think that loyalty does truly reflect Ned's own as well as knowing that he could bond with a pokemon like that. Minior is still a result of the sciencey nature of Ned. I imagine him finding one after it crash lands. Espeon another one that evolves with bonding, extremely loyal and protective. Uses it's psychic power to protect it's trainer. I have no real explanation for adding Ditto but it makes sense. Galvantula, is another sort of sciencey one. Pokemon go had it with the Power Plant event and it just made me think of it. It likes to stun it's prey with it's electric silk so maybe Ned can stop tackling criminals and werewolves .
As for Falinks, it's another case of their trainer's loyalty reflected in them and because it's a group of multiple that stick together I think Ned would name them all individually but respect that they like to be together.
Frank: His relationship with Greninja is slightly similar to George's with Infernape. It reflects his love of Kung Fu (or just martial arts in general). It's also fast, graceful, and thinks things through so definitely a starter that suits Frank. Minun to go with Joe's Plusle and Sawk to go with Joe's Throh. Again Sawk goes well with Frank's love of martial arts (primarily Kung Fu). Frank is a Scorpio and water is his element. Not only is he a fast swimmer, but so is his Vaporeon. He also loves fishing which is great because Vaporeon camouflage themselves to catch fish. Aurorus is a fossil Pokemon which evolves from Amaura. I mentioned Ned's love of science so it would be wrong of me to ignore Frank's and give him a revived fossil that I thought vibed with him. Leavanny is Frank's wild card. Although it's caring/parental nature is one that would vibe with Frank's personality well. Also it's middle form is basically a grumpy baby and I love that image.
Joe: Inspired by my own Scorbunny, Seamus, I think it's a good starter for Joe. They love to run, incredibly energetic, athletic, sporty, cocky, strong, and has a fighting spirit. So basically Joe if he were a Pokemon. Plusle and Throh to match Frank's Minun and Sawk. I think it's fitting the brothers have some pokemon that reflect each other. Joe is the Hardy boy with a fiery temper born under the wild-child sign of Aries. The boy needs a Flareon. Like he needs a dragon-type. Admittedly Appletun is a bit of unconventional choice for Joe, but I like to think that one day an Applin followed him home from the PokeMorton Farm one day and he just said "Guess it's mine now." This happens a lot, Pokemon just sort of decide that they're his for some reason. Kinda like his Espurr that evolved into a Meowstic. I was drawn to the Keen Eyes ability once again and the irony of the restraint/constraint pokemon being drawn to the boy who repeatedly is the opposite of both of those things.
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hiccanna-tidbits · 3 years
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okay, okay but hear me out!
Hiccanna, Moanida and Jackunzel (and maybe someone else if u want) going on a holiday trip together (it could be sea or lake or just swimming pool).
And that three couples playing "chicken fight game"~ When u have to sit on partner shoulder or ridding piggy-back and knock down or separate the other couple!
sksksks just imagine the fun and the chaos!! hahaha
Okay SO I recently watched Palm Springs so I’m just imagining The Gang going to like…a fancy pool resort in like Arizona??? SURE LET’S GO WITH THAT
I’m imagining the only resort the gang could afford to stay at is someplace out in the middle of Arizona or something
It takes a LOT of persuading to get Jack to go, because he haaaaates deserts. Rapunzel basically has to beg. Moana finally managed to bribe him with really good homemade ice slushies. (She’s used to making smoothies for Merida, so how hard can slushies be??? Just throw in some ice!)
Rapunzel offers to help Moana with the slushies, since she gave Jack SO many puppy dog eyes to get him to come. Since they’ve got two people working on them, they’re REALLY good slushies. Jack approves.
Anna also tries to convince Elsa to go, but the perpetually-single Elsa is just like “Um, deserts? Sunburns? Being indefinitely stuck with gross couples doing gross couple stuff?!? Yeah no thank you”
Hiccup tries to wake everyone up at like 6 am to go hiking because "that's when the desert iguanas are out guys!!! C'mon, we have to go!!!" Anna is only persuaded to go after Hiccup makes her coffee--she really wants to make her bf happy, but also mornings can suck her dick. Rapunzel is more than happy to go, because she loves mornings anyways!!! And oh my god, IGUANAS!!! Jack, Merida, and Moana are like "oh FUCK no" and put the pillow back over their head, shoo Hiccup away, and go back to sleep.
On their hike, Hiccup just goes "!!!!!!!" about every reptile he sees. Snake, lizard, horny toad, literally anything with scales will send the boy into an excited frenzy. Rapunzel has similar reactions. Anna could not love both of them more.
At one point, they stumble across a gila monster sunbathing, and Rapunzel is overtaken with the unwavering desire to adopt him. She gets Hiccup on board, and he tries to lure the lizard over with a dusty piece of a snake carcass he found (Anna tried to tell him he really shouldn't touch that, but he was not to be swayed and Anna ended up figuring he could just wash his hands really well when they got back). Anna finds herself in the unusual position of having to be the Voice of Reason, having to be like “hey uh I think this might be illegal and stuff??? Also aren't they poisonous???”
(I know what you're thinking. Bold of you to assume Anna knows the difference between poisonous and venomous.)
Rapunzel literally CANNOT stop gushing to Jack about all the wildlife she saw when she gets back! Jackrabbits! Kangaroo rats! Roadrunners! Peccaries! Centipedes! Jack has only mild to moderate interest in desert ecology, but loves hearing his gf gush so he listens attentively anyways. 
Anna and Rapunzel definitely hit up the gift shops in the resort town at some point, and go ABSOLUTELY BATSHIT HOGWILD buying gifts for everyone. They probably max out their credit cards. It's embarrassing, really. But Anna gets Hiccup an absolute shitton of those little wall lizard things and he nearly cries tears of joy when he sees them, so it's all worth it, really.
Moana will not leave the pool like. The entire time. The girl is just obsessed with being in the water, honestly. She gets restless, though, and can't just stand in the pool and vibe--she needs to constantly be moving and swimming around or she'll explode. Merida is more than happy to indulge her by hanging out in the poor with her, but Merida is also constantly challenging her to swim races--a very dumb idea, considering Moana is on the high school swim team and water polo team. Merida, naturally, is an extremely sore loser and is not above excessive pouting, splashing, yelling in angry Scottish, and dunking her girlfriend in revenge. It's at least entertaining for all of their friends to watch.
Jack keeps fucking taking huge buckets of ice from the ice machine and dumping them in the pool. At first he only does this because he keeps griping about the pool not being cold enough (this boy will accept nothing less than sitting in the goddamn arctic ocean), but after her figures out that it pisses off his friends, he takes to pouring said ice directly over their heads. Merida has threatened to murder him several times for this.
Hiccup and Anna's main pool activity is just lazing around on their pool floaties (Anna has a duck one, Hicccup has a dragon one because obviously), sipping cocktails, and just generally vibing. Through some ungodly mixture of pure charisma and a fake ID that Rapunzel helped photoshop, Jack manages to talk his way into getting the whole group access to alcohol. Hiccup is a sangria or Moscow Mule kinda guy while Anna usually gets a Pina Colada or a Sex on the Beach (she's aspec, so she literally will not stop joking about the irony of this). Merida makes a game out of attempting to tip over their floaties and dunk them. Jack, chaos gremlin that he is, puts aside his usual rivalry with Merida to join in. They have a surprisingly strong dunking alliance.
Hiccup and Anna try to form a syndicate of their own, and try to lounge on the same floatie so that they can protect each other while fighting off Jack and Merida together. Unfortunately neither of their floaties were made to hold 2 peoples' weight, so the one they're on ends up tipping over, spilling their cocktails everywhere and dunking them anyways. Jack and Merida consider this a Win By Default.
Moana of course loops everyone into playing water polo at some point. Unfortunately some idiot decided it would be a good idea to let Merida of all people pick the teams, which means of course that they are incredibly rigged. It's Moana, Merida and Anna vs. Jack, Rapunzel, and Hiccup, so basically The Jocks vs. The Nerds (although admittedly Anna is more of a softcore jock--she's nowhere near on Moana or Merida's level, but she's still more naturally athletic than Hiccup, Rapunzel, or Jack). Naturally, Jock Team absolutely whoops Nerd Team's ass. Jack gets salty and demands a rematch. ...Jock Team kicks Nerd Team's ass again.
Throughout all of this, no one thinks to just...rearrange the teams a little. Merida was counting on this. All according to plan.
In the titular chicken game (yes, I remembered, don't worry!), it's Merida on Moana's shoulders (Moana swims and has a lot of upper body strength, what can I say?), Hiccup on Anna's shoulders (I mean...Hiccup's a twig, and Anna HAS to have a fair amount of upper body strength from throwing busts around and punching men off boats and such), and Punz on Jack's shoulders (Jack's pretty lithe and good at keeping his balance while jumping around, so he's their best candidate for not just falling over).
Jack and Rapunzel actually manage to stay in the game longer than anyone expects--their primary strategy is “be good at dodging and staying out of the way while Merida and Hiccup duke it out.” And it works! As limber as Hiccup is, Anna's not nearly as coordinated as Jack and is no match for Moana's sturdy footing. Also, neither Anna nor Hiccup are prepared for how goddamn ruthless and determined to win Merida is. Even though they really, really should have been. I mean...have you met Merida???
When it comes down to Merida-Moana and Rapunzel-Jack, Mer feels a little bad for having to go up against Pure Sweet Punzie. Unfortunately, Rapunzel turns out to be a very hardcore fighter when she puts her mind to it, and Merida is much more evenly matched than she initially thought and realizes she must use her Full Power. It definitely helps her snap out of Going Soft when Jack starts brutally roasting Merida in particular (as per usual). Merida gets a rage-fueled Second Wave, and finally manages to knock Rapunzel over in one foul swoop. Merida and Moana are victorious!
Moana and Merida basically always shower together after a day at the pool. They claim it's because they both know how to handle curly hair in chlorine, and just like to wash each other's hair, but the rest of the gang is pretty sure that's not all that's going on in there.
One day, Anna hits up the resort town alone to buy some kind of secret gifts for her friends with what little money she has left (this girl seriously has no chill when it comes to buying presents).  She goes past this huge, fancy ice cream shop and she's like “!!!! OMG!!! I'm gonna surprise all my buddies with pints of their faves!!!” She just gets super hyped and buys everyone ice cream, getting so caught up in the thrill of it that she forgets that she'll have to like. Drive all this back all the way back to the resort in the rental car. In like. You know. 110+ degree weather.
By the time she gets back to the resort, the ice cream is, of course, goop. Poor Anna, feeling incredibly dumb and like an utter failure of a friend, just kind of bursts into tears. Like damn. This is too much. She was gonna make all her pals so happy, and all for naught! Jack just kinda shrugs and throws all the melted ice cream cartons in the freezer anyways. Once they're (partially) re-frozen, Rapunzel and Moana make slushies with them. They actually come out pretty decent. Anna is substantially cheered up.
Moana prepares some tropical fruit platters for everyone to snack on. Rapunzel tries to “improve” them by adding chocolate sauce and nutella to half of them. Sometimes it works (I mean...bananas and strawberries with chocolate and/or nutella is pretty solid). Other times it just tastes...very weird. Merida gest frustrated and yells at Rapunzel for “ruining all of her girlfriend's good mangoes.”
Jack just thinks this whole thing is so funny, and decides to swap the chocolate sauce with barbecue sauce to cause further chaos. Absolute mayhem ensures. Everyone has a bad time. Except for Anna, who apparently is just a freak who enjoys eating pineapple slices dipped in barbecue sauce.
At some point, Merida gets really drunk on appletinis or some shit and signs the entire group up for a local archery competition. Much to everyone's chagrin, it's no refunds. Naturally, basically everyone sans Merida does terrible. Rapunzel and Hiccup very nearly shoot themselves, while Jack and Anna come very close to  accidentally shooting a group of referees (although Jack might have done this on purpose). Moana gets the farthest, if only because Merida's taught her how to shoot a bow at some point. Merida actually ends up winning--although unfortunately, the prize is $20 and a very cheap plastic trophy (which Merida STILL manages to find a way to break before the trip is even over).
The rest of the group is much more amicable to the concept of going on hikes when said hikes are in the evening. Hiccup and Rapunzel are still excitedly chattering about the local ecosystems the entire time, and Jack and Anna are just kind of looking at their nerdy SOs like “<3 <3 <3″ Moana and Merida, meanwhile, are just kinda vibing in the back, passively listening in and watching the desert sunset.
Rapunzel manages to capture Mer and Mo's interest and gets them to participate more with geology, of all things. Merida just thinks rocks are cool (especially when they can be thrown at people bothering her!), while Moana likes learning about the physical history of places--how water can carve out landscapes, and all that. Hiccup and Jack just kind of exchange a look like “I had no idea that they were into rocks, but...the more you know, I guess???”
Jack makes fun of every reptile they see, mainly to piss Hiccup off. Unfortunately it has the opposite effect, and Hiccup can't help but be entertained--mainly because Jack's insults are so weirdly specific and over-the-top that they loop around to being hilarious. Seriously, he keeps saying shit like “Those are the lamest scales I've ever seen. Absolutely drab, and not nearly shiny enough to prove that nature is beautiful. 0/10.” and “Ohhhh, this fucking rattlesnake think's he's so scary, with his dumb percussion instrument tail!!! I could be more intimidating with a mean look and a large pair of maracas!”
At some point, a bunch of tourists riding donkeys pass them. Anna, Rapunzel, and Merida just absolutely lose their shit fangirling over how cute the donkeys are, thus exposing all three of them as the unabashed Horse Girls they are. Hiccup, Jack, and Moana find this extremely amusing, and definitely aren't above teasing their girlfriends about it. Hiccup asks if next time they take a couples' vacation, the Horse Gang (as Moana insists on nicknaming them) would like to go to a ranch instead.
Anna gets like. Obsessed with palm trees. Like they're just so pretty and exotic and tropical!!! OMG!!! And they definitely don't have them wherever the gang is from in this AU. (Also if griping about Elsa not having "tropical powers" is anything to go by, she DOES canonically like the tropics!) She has to take a picture of like...every palm tree on her phone. And considering the gang is in Arizona, that means Anna is stopping to take a picture like...every 2 minutes. Rapunzel catches onto the fact that Anna likes them, and paints her a picture with some when Punz has the time. Anna definitely cries when she sees it. Hiccup can't do nearly that good, but he does buy her some little plastic figurine ones in a gift shop that she can put in her room. Anna also cries about this. She just cries whenever any of her friends indulge her random fixation on palm trees. Surely she doesn't deserve such niceties!!!
Rapunzel is just. In love with the desert landscape tbh. Like the huge funky cacti!!! The shrubs!!! The desert wildflowers!!! The mesas!!! All of it!!! So of course she needs to pull out her easel and paint it. Jack walks by one day and sees her working on it and, partly just to troll her, he's like “put some snow in it!” As he walks away, Rapunzel just stops like “wait...that'd actually be such a great idea for a surrealist-type fantasy piece!!!” After she finishes the main landscape, she adds an overcoat of little puffs of snow on top of everything, and has some clumps falling off of the cacti. When she shows Jack, he just about cries tears of joy, but frantically tries to hide it. She gives the painting to him as a present at the end of the trip. He hangs that shit front-in-center in his room and cherishes it forever and ever.
At some point, Jack gets the ingenious idea that he's going to prank Merida by catching a tarantula and leaving it in her room. It's one of the harmless ones--Jack fact-checks this by offhandedly asking Hiccup and framing it as a casual interest in local etymology. Still, Merida screams far louder than is at all dignified, and also probably loud enough to wake a neighboring country. Rapunzel later has to physically hold Merida back to keep her from absolutely beating Jack into a pulp. Rapunzel also manages to get the World's Largest Sheet of Cardboard and the World's Largest Cup and somehow manages to get the damn thing back outside.
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crystalelemental · 4 months
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Unit Teambuilding - New Years Clair
At long last, Clair gets her due. I'm very satisfied with this outcome. It's not Dragonair, my precious baby, but Drampa's honestly a funny pick for her so I'm sold.
General Overview She's a Dragon Support. We need those so badly if Dragon High Score is going to be a thing.
Clair has three distinct points of strength. First, her TM is excellent, capping crit and giving a nice +2 to both offenses for the team. With a guaranteed MPR when she hits half HP as a grid node, she can get this to +4 in offensive CS easily. Second, Aggravation and Hostile Environment gives her a 40% flinch and 60% paralysis rate, which is excellent for Gauntlet. Third, her major passive disables multiplicative field effects for enemies only. I imagine this is because Dragons are weak to other Dragons, so having Dragon Zone creates some problems. Note, however, that it blocks the multiplicative effect for foes, but does not disable passives they gain from the field effect. Additionally, she has a grid node to give a flat +20% bonus to move damage for the entire team when any multiplicative field effect is active. Backed by X Def All and some grid-based survival tools like First Aid 4, TM Team Hit and Heal, and Team Fist Bump 3, Clair is in an excellent position.
However, her faults stand out. The biggest issue is she's Dragon weak without built-in Vigilance, meaning her relevance in High Score hinges entirely on there being a stage without Dragon damage. Clair's defensive buffs are also lopsided, so while she handles physical well, special is scary. Lack of any serious healing outside of First Aid 4 and some passive ticks, while having no Endurance, can mean she gets run over too easily. And of course, Aggravation 1 is insulting in an age where we have 60%s thrown around everywhere.
I think Clair falls somewhere around alright. I think the buffing profile is her big claim to fame, while the negation of field effects is irrelevant most of the time, and doesn't specifically stop Moltres from burning you or debuffing your stats. She's a decent, fun pair that I think could've gained a little more, but I am at least satisfied with Clair's first alt.
EX, Role, and Move Level? Support, so EX recommended. Role is Tech which is just for stats, easily skipped. Support, so 3/5 is a very good idea for survival and boosting tools.
Team 1: NY Clair, Lance, Lucas Generalist dragon approach. Clair's boosting is exactly what Lance wants without 3/5: boosts to both offenses and capping crit. Just add in a Dragon Zone and you're good to go with her.
Team 2: NY Clair, Renegade Cynthia, Shauntal The other type weak to itself, Ghost, can benefit from Clair's negation of field effects as well. Clair shuts down the opponent's potential boost to Ghost moves, while still permitting our side's buff. Shauntal is a nice recipient of Clair's specific boosts, needing the crit rate for better grid allocation, and appreciating the Sp Atk boosts.
Team 3: NY Clair, Irida, Lorelei Can you believe there's actually someone who can salvage Lorelei now? Rapid cap of crit and an injection of Sp Atk to complement her Ramp Up sets, and even boosts Def for Lorelei's sync. Granted, I don't think anyone should use Lorelei's sync, but if you really want to it's there.
Final Thoughts Clair is a generalist whose focus is capped crit and slight investment in offense. Many, many modern threats get +4 through TM or entry, and Clair tops all of them off, so I think she aligns well. Her ability to slap in a +20% move damage for the team that works with any field effect is divine. I think her main issue is that rotating Free Moves Next is a challenge, and she lacks for special bulk. She'll do well for herself, but I don't think she's your best pick this month unless you're really worried about Dragon being the next High Score event.
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lavenderboneswrites · 3 years
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Pirate Shizaya headcannons. I preferably love the idea of Izaya being a coordinator that Shizuo has practically kidnapped because Shizuo held the damn map upside down and is know lost(he is the captain) also I love everything u do
Aaah okay I had to think long and hard about this because really I have TOO many ideas. I’ll preface this with saying that the Golden Age of Piracy actually coincides with the Edo period of Japan where the country was ruled by the Shogunate and was generally closed to outside politics, influences, etc. So with these two periods overlapping there is so much room to play with. I for one am losing my mind about samurai pirates.
Orihara Izaya, Captain of the Dragon Zombie Pirates.
Alright alright. So I think Izaya was probably born in a noble and well respected samurai family of Japan. However this boy craved adventure and to the see the world and to meet all that it had to offer. Not a fan of Japan’s anti-foreign involvement (open the country, stop having it be closed), he led a group of revolutionaries out of Japan to the seas.
During this time I can definitely see Izaya finding his way onto a pirate ship and manipulating everyone in sight until there’s a mutiny and he becomes the new captain, because of course that’s what our boy would do.
However despite this, and after proving his worth, his intelligence, his skill, I think his crew would be fiercely loyal to him. I can see him keeping a few of his original Japanese crew around too. I think Mikado would be his right hand man, Mikage and Ran his enforcers, Shinra the ships doctor, and his childhood friend who followed him out to see in search of ‘true love’. Simon I can see maybe as the quartermaster, I think he’d be good at rallying the crew. Overall I think there would be a mismatch of people from all over the world, because Izaya loves picking up strays.
Izaya is a cunning and intelligent captain. He uses wit and no small degree of charm to achieve his goals. He's fascinated by the occult, especially myths and legends. I feel like he'd love to hunt for the fountain of youth and see the kraken with his own eyes. He dreams of bigger prizes than just the usual gold.
Izaya is showy af and definitely has all the flashy pirate coats, not mention a penchant for ridiculous hats (Captain Barbossa’s hat anyone? And all the tricorns). I think he’d be an adequate warrior, trained with a samurai sword, but his weapons of choice are two daggers and close range where he can use speed, agility, and intelligence to outwit his opponents. (I imagine he fights like Anne Bonney, who I love, from Black Sails). I also kind of think he’d be a pirate like Calico Jack Rackham (also from Black Sails, look I love BS there’s gonna be a lot of BS references). Also our boy is talented as parkour and can parkour around a ship like a motherfucker (thank you Black Flag).
Heiwajima Shizuo, Monster of Caribbean, Captain of the Beast Pirates*.
Shizuo is a powerhouse in the pirate world. Where Izaya is all brains and cunning, Shizuo is brute strength. I actually like to head canon that his violent ways got him cast into indentured servitude and he was sold off across the seas and ended up in the Caribbean. Due to his strength he made a good labourer for the British but also fuck the redcoats. I think Shizuo would have led a revolt against the slavers and started his own pirate crew after that. He would’ve given his fellow slaves the option to go where they want or join his crew and a few probably did.
Tom’s of course his right hand man, they are brother’s in arms and have fought many battles together. I think Vorona would be a good enforcer and I definitely want Kadota to be his quartermaster (with the rest of the van gang on the crew as well - those four are a fierce raiding party). Though Shizuo is 100% hopeless at navigating so he's gonna need a good one on board.
Shizuo is definitely a brawler with his insane strength, and the thought of his weapon of choice being this fuck off massive Warhammer is just too good to pass up. I want Shizuo bare chested with high-waisted pants, pirate boots, half shaved head, long blonde hair in braids basically just looking like an absolute barbarian beefcake. ALL THE TATTOOS. He is the definition of a rough, fierce pirate.
He likes hunting prizes and spending his gold on drinking, gambling, and fucking, really any pleasure he’s for, but his favourite thing is a good old fashioned fight. I think he'd do very well in slave fighting pits and probably even had some experience with them in the past. Though he is adamantly against slavery and has been known to hunt slavers and free slaves (any pirate who engages in trading slaves is not considered a pirate to him but a blight to be obliterated from the map). Because of his past he absolutely despises the British and really any kind of authority. While not on Izaya’s level of intelligence he’s got great instincts and can almost seemingly sniff out a good prize.
* don't sue me Oda
Rival Captains
Izaya and Shizuo both meet in Nassau in the Caribbean. They are the definition of brains VS brawns. These two crews are always running into each other and fighting. While Shizuo is ferocious and terrifying, when in the same room as these two pirates one would consider Izaya more menacing. Shizuo's and Izaya's rivalry is well known throughout the seas and seeing them fight in person is the stuff of legends.
They're constantly going after the same prizes and then fighting over them. Though there are a few times they do team up for an alliance when it's a very delectable prize. Also they will unanimously team up against the British, the Spaniards, the French, the Dutch, etc, because as much as the loathe each other they hate anyone who would try and encroach on their freedoms.
Basically they are both stubborn as hell and don't like being told what to do.
For their ships I can see Izaya having a Brigard, something swift, that at Izaya's hand can outmanoeuvre and outwit any foe. Of course his ship has a dragon as the figurehead! I haven't thought much in the way of a Jolly Rodger, but maybe a dragon skull and instead of crossbones it is crossed samurai swords??
Shizuo on the other hand has a British Man-O-War that he no doubt won after he and Izaya teamed up to launch an attack on British settlement when both their crew-mates were captured and sentenced to death for piracy. Izaya lead an assault on land while Shizuo and his crew snuck onto the Man-O-War in the port and captured it, then turned it's guns on the settlement. For his jolly rodger I think it would be the usual skull and crossbones with maybe his infamous Warhammer running through the center line.
The sexual tension between the two captains is a painful to watch for their crews and each crew even has a betting pool going on when they will eventually get it on. The crews actually get on relatively well during alliances, and the parties and feasts they throw together after a successful hunt is wild. Though they'll easily go back to trying to kill one another one the alliances end.
Also a lil Shinra add-on. In Izaya's quest for the occult they find Celty and Shinra falls in love with her. I haven't thought more past pirate dullahan asgdfhdhjsjf.
And yeah that’s all I have so far. I also had an idea of Izaya being like the son of an important person (governer, prince? Prince Izaya is good) and being captured by Shizuo’s crew. And while they are pursued by multiple pirates, nations, etc, because Izaya is priceless, he learns to love life on a pirate ship and bonds with Shizuo and his crew. So eventually when it does come time for Shizuo to hand over his bounty he doesn’t want to let Izaya go. (He’s gonna, and then he and Izaya will turn around and rob the fuckers blind and sail off into the sunset together). Also Izaya memorising a treasure map and destroying it so he becomes the map and Shizuo has to put up with him. TOO MANY IDEAS.
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tobiasdrake · 1 year
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Elite Four Challenge I - Rika
This is it. The cream of the crop. It is time to challenge the Elite Four with a randomly selected team of Pokemon.
Here's our team for the Elite Four challenge. Each member of this team has been trained to level 58.
Lucario (Steadfast) w/ Shell Bell - Drain Punch, Meteor Mash, Earthquake, Swords Dance. As discussed when we fought Lucario at the Fighting Gym, Lucario is a beast who functionally acts as pseudo-legend for anyone who can't overcome his Steel resistance. He's vicious as is, and I'm hoping the healing from Shell Bell and Drain Punch will give him an added edge.
Umbreon (Synchronize) w/ Rocky Helmet - Crunch, Foul Play, Moonlight, Thunder Wave. Umbreon's a defensive tank first and foremost. He can't learn Body Press to take more advantage of that, but he can heal with Moonlight and punish with Rocky Helmet. Foul Play can circumvent his weak offensive stats.
Lycanroc - Day Form (Sand Rush) w/ Smooth Rock - Stone Edge, Play Rough, Psychic Fangs, Sandstorm. I'm seriously thinking of changing the rules regarding Pokemon with multiple forms. We've seen the three Lycanrocs so many times throughout Scarlet. This is old hat by this point. She doesn't have Sandaconda's Sand Spit this time, though, so she'll have to fire off her own Sandstorm. That also means no Assault Vest.
Slowking (Own Tempo) w/ Leftovers - Surf, Psychic, Yawn, Slack Off. He is going to be really hard to put down, I think. This is an asshole build.
Rotom (Levitate) w/ Expert Belt - Thunderbolt, [Insert Form Special], Hex, Thunder Wave. I may or may not have hit the jackpot with this one. In theory, I can change their Form between matches to suit each opponent. That's only if I'm warned ahead of time of what their Types are going to be, though. I've got them set to Oven form right now. In case this doesn't work out as hoped, then at least I can shove Nemona's Meowscarada's head into the microwave.
Haxorus (Mold Breaker) w/ Dragon Fang - Outrage, Breaking Swipe, X-Scissor, Swords Dance. She's actually another returning Pokemon; She was just a wee Axew back at the Poison Team Star base! Now she's all grown up and ready to hit opponents really, really hard.
Okay. I'm ready. I'm super nervous, but I'm ready. Let's do this.
Rika Pokemon #1: Whiscash
So that's a no on advance warning. This room looks awfully Steely, but Whiscash doesn't suit that mold so I guess I can't take aesthetic hints. Not that it matters since the battle's already started.
Whiscash is a mediocre Water/Ground Pokemon. High HP, low Speed, and middling offense and defense stats with very small variation between them. He has either Oblivious or Anticipate, neither of which is relevant to this fight.
What is relevant is that he's going to swing in with a STAB Earthquake and oneshot Lucario. We need to switch. Optimally, we would switch to Mower Form Rotom who eats Whiscash alive. But we have Heat Rotom. That's not better.
I'm going for Umbreon. I think his defensive strat can soak up the damage.
Umbreon enters and takes Earthquake Earth Power, my mistake. That's even better because Umbreon's Special Defense is his best stat.
Umbreon trades Crunch for Earth Power, dropping to 40% and losing a point of Special Defense, but Crunch takes off about 40% of Whiscash.
Next turn, Umbreon uses Moonlight to recover. Whiscash hits him with Muddy Water, reducing his Accuracy and bringing him to 50%. Another Crunch/Earth Power trade brings Whiscash and Umbreon both down to about 20%/15% respectively.
Umbreon has Speed advantage, but he's taken an ACC debuff. He swings with Crunch. He hits! Whiscash goes down.
Rika Pokemon #2: Camerupt
Okay, so she's Ground-themed. Got it. Really wish I had Mower or Washing Rotom. As it is, Rotom's invulnerability to Ground moves is offset by the fact that they have no viable attacks.
Camerupt is Fire/Ground with slightly worse stats than Whiscash, but she's optimized for offense over defense. Her Speed is even worse and her HP is only okay, but she puts those points into her attack stats. She's a glass cannon.
For Abilities, she either has Magma Armor, making her immune to Frozen (irrelevant) or she has Solid Rock, reducing the effect of super-effective attacks (somewhat relevant).
Let's see if Umbreon can recover from this. He fires his second Moonlight. Camerupt responds with Fire Blast, putting Umbreon back down to -10 below where he was. Hmm.
I could switch to Slowking and tank the next Fire Blast. But if Rika's smart, she's built Camerupt with multiple offensive options and won't get trapped so easily. Instead, let's go down swinging.
Umbreon hits Camerupt with Foul Play, cutting off 60% HP! Camerupt uses Flash Cannon to finish off Umbreon. Called it.
Rika Pokemon #2: Camerupt, Round 2
Lycanroc's basically screwed at any point in this battle, but this might actually be a good place for her. We just need someone to tip Camerupt over the edge, and she is very fast.
Lycanroc hits the ground running and blitzes Camerupt with Stone Edge. Camerupt goes down without ever getting a turn in.
Rika Pokemon #3: Donphan
Now we're getting into the more powerhouse options. Donphan is slow and vulnerable in the Special department. But she makes up for it with good HP and stellar offensive stats. Her Sturdy ability renders her immune to oneshots, but that's not going to happen anyway.
Slowking's perfectly specialized to take advantage of Donphan's weaknesses, but he's not very fast. I don't want to expose him to two hits before he can even land one. Meanwhile, Lycanroc's not likely to find another opportunity to be useful against the Ground Elite.
Second verse, same as the first. Let's go down swinging. Play Rough has a chance for a PHY ATK debuff.
Lycanroc Plays Rough, dealing 30% damage and (Yes!) cutting Donphan's PHY ATK by 33%. This debuff allows Lycanroc to survive Earthquake with 7 HP, letting her get in a second Play Rough. Donphan wins the fight, but at 40%.
Rika Pokemon #3: Donphan, Round 2
Slowking enters the field. The debuffed Donphan hits Slowking with Earthquake, cutting off 35%. Slowking responds with Surf for the KO, then heals 11 HP from Leftovers.
Rika Pokemon #4: Dugtrio
Dugtrio is a physical blitzer. High Speed and PHY ATK, but low defenses and HP. He's rocking either Sand Veil or Arena Trap. So I might not be allowed to switch even if I wanted to.
With Slowking's abysmal Speed and the previous damage, he's not going to get two turns to Yawn/Slack Off. But if he can tank Dugtrio's attack, he might be able to bury Dugtrio with Surf.
Dugtrio uses Sandstorm, causing Slowking's Surf to miss. Right. That makes sense that he'd do that. Sand Veil it is.
On the second exchange, Dugtrio and Slowking trade Earthquake for Surf. Slowking survives with 30% HP. Dugtrio is not so fortunate, and gets wrecked.
Rika Pokemon #5: Clodsire
Final opponent. Clodsire is Poison/Ground, but will likely Terastilize to pure Ground. He has high Special Defense and incredible HP. He's a Physical Attacker, but his Achilles Heel is low PHY DEF and horrifically low Speed, even worse than Slowking's.
Slowking isn't equipped to win this fight. He'll go down in the first exchange, but Clodsire's terrible Speed may allow Slowking to fling a light to the next fighter.
Slowking uses Yawn. Clodsire Protects to block it.
Uh. Okay. Anyways, Slowking uses Yawn, and Clodsire puts Slowking down with Earthquake. Too bad, jerk. You're still going to pass out next turn.
Rika Pokemon #5: Clodsire, Round 2
Three options left and none are fantastic. But we want to hit him with Physical attacks, so that means Haxorus or Lucario. Let's see what Haxorus can do.
Haxorus uses Breaking Swipe to cut the incoming Earthquake. Clodsire Protects. A weird choice for your last move before Yawn triggers, but whatever.
Clodsire's completely helpless now. Two turns of Outrage brings an end to this Elite challenge.
It's Over!
Well, that went well. A lot better than I expected, given the unexpected Type. Onwards to the next.
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