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#nova game designs
n0valey · 1 year
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COMMISSIONS ARE OPEN!!
Full body character concept art with a pose, expression, and outfit of your choosing. I'm able to take creative liberty if you so choose!
I do traditional art only and will mail the original piece to you for a slight up-charge. This is my first time doing this, so please be patient as I'm working out the process. But!!! I will put my best and all into the design!
all commissions are full body, but I will negotiate if you need/want
◇ Basic clothed full body: 30$
◇Basic nude full body: 25$
◇Intricate detailed armor/tattoos: +5$ to base price
◇Background: +5$ to base price
◇Additional Accessory/weapon designs: +3$ to base price
◇Shipping original design: Adjusted to shipping prices (I need to figure out international shipping)
Other commissions can be requested, but I cannot assure their quality like I can the concept designs.
CONTACT ME:
discord: n0valey
website: TBA
Do not tag as Commission please<3
Please share <3 reblogs are VERY appreciated <3
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calicos-place · 1 year
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This one goes out to all my poor Warlock mains out there in our favorite game Destiny 2. I see you fellow Voidwalker users, we are oppressed by Vanguard society, we are shoved into this box of "Well-B*tch" so often that we forget what the flavor of the Void tastes like. Rise up. Reclaim the right to Nova Bomb an enemy 3 feet in front of you and subsequently get killed by the Architects. You take that right and run with it.
(a.k.a I'm usually the Well-lock for my fireteams and I wanted to make a design to state my true feelings lmao. Might be turned into a sticker soon!! Stay tuned!! My commissions are still open if you want to help make that a reality!!)
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ohnoitspheo · 2 years
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Ladies, this is what a TRUE GAMER looks like. 🔺🔻🦎
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solartranslations · 1 year
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AF2 Nova Epilogue 1: The Future We Write
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Felicita: [After that, our lives returned to normal]
Felicita: [A lot happened, but it seems like Nova and I can finally be happy…]
~*Scene: Mondo’s Office*~
Mondo: Nova, as my successor, I’ll be entrusting Felicita and the Family to you
Nova: Yes, Nova
(*door opens)
Sumire: Nova, Mondo, hurry up or you’ll be late to the ceremony
Nova: Right!
Mondo: Ah, thank you. By the way, I haven’t seen her lately…
Sumire: Felicita should be at Federica’s changing into her dress right now
Mondo: Ah, then I can’t wait. Let’s hurry to the church
~*Scene: Church Bedroom*~
Felicita: Nova, your face is all red
Nova: Yeah, I’m just nervous
Nova: W-What are you doing!? Why are you hugging me…!!
Felicita: To show that I’ll never let you go. And…
Felicita: I just wanted to say that I’m here, so everything will be okay
Nova: You’re right
Sumire: Nova, it’s time to go
Nova: Right!
Nova: I’ll be waiting
(*door closes)
Mondo: The day has finally come…
Felicita: I’m glad you got to see me in my wedding dress
Mondo: It’s thanks to you and Nova
~*Scene: Church Inside*~
Priest: Do you swear to love each other for better or for worse, in sickness and in health
Priest: To care for and support each other in holy matrimony, as long as you both shall live?
Nova: I do
Felicita: I do
Priest: Then, you may kiss…
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Liberta: Congratulations!
Pace: Ojou, Nova! I wish you happiness!
Debito: *whistle*!
Nova: Can’t they stay calm for once?
Felicita: It’s just like them
~*Scene: Ballroom*~
Luca: Ojou-sama… I’m so happy…! I can’t believe I got to see this day…!
Debito: Why are you crying? That should be Papa
Debito: Since our adorable Bambina is Nova’s now
Nova: That’s right, Debito. So I’ll ask that you stop asking Felicita on dates
Debito: Yeah, okay. I’ll keep that in my mind
Debito: You heard him, Bambina. But if you ever want to make him jealous, I’m always here
Nova: I told you to stop that!
Luca: Huh? Where’s Pace…?
Pace: Ojou! *munching*… Congratulations!!
Debito: Can you not eat and talk at the same time?
Pace: But the food today is just the best!
Pace: Oh, Ojou, that wedding dress looks great on you. It must be hard to move in though
Pace: Here, I’ll share some caprese with you. Ahhh
Felicita: P-Pace…
Nova: Pace! You need to stop that too
Pace: Come on, it was a joke
Luca: I envy you, Nova. You were able to marry our pure, righteous, and adorable Ojou-sama after all
Luca: Please take care of her
Nova: Yes. I’ll work hard to never disappoint her
Debito: You’re always so stiff
Luca: See you later then, Ojou-sama
Debito: See ya, Bambina. Today’s the happiest day of your life. Enjoy it
Pace: Byeee!
Jolly: *chuckle*… Ojou-sama, you truly beautiful in your wedding dress…
Dante: Yes, you certainly do. Ojou-san, Nova, congratulations!
Felicita: Thank you
Nova: Thank you
Felicita: Thanks for all of your well-wishes
Nova: Yes. A lot has happened, but I’m grateful that you’re all here to celebrate with us
Felicita: Thank you, Nova
Nova: Huh…?
Felicita: It’s thanks to you that I’m so happy right now
Nova: It’s embossing hearing that again…
Felicita: I’m excited for our future together
Nova: Yeah, me too. I’m sure we can protect Regalo together
Felicita: Yeah
Liberta: Ojou, Nova! Congrats!!
Ash: It was a nice ceremony
Nova: Yeah, thanks to all of you
Liberta: Yup! Oh, we should take a photo to remember today! Dante!
Dante: What?
Liberta: Can you take our picture?
Dante: Sure, no problem
Liberta: Nova, Ojou, get closer!!
Ash: You got us all in the shot, old man?
Dante: I do, stay still now
Dante: Here we go. Tre, due, uno…Regalo!
~*Scene: Sera’s Room*~
Sera: “We’ll come to visit soon”, they say
Sera: It’s just like Nova to go out of his way to do that
Sera: Hm…is it because of the signorina next to you?
Sera: And this time, I’ll actually get you to tell me how you two fell in love
Sera: Alright, I should go order some glasswork from Dino as a present…
~*Scene: Rose Garden*~
Felicita: I’m so happy, Nova
Nova: Me too…
Nova: If you could still see into my heart, you would see I’m thinking the same thing
Felicita: Yeah…
Felicita: It feels weird losing a power I’ve always had, but this is supposed to be normal…
Nova: It makes me realize how much everyone has been protecting us
Felicita: We’ll be protecting everyone else now
Felicita: And we’ll do it together
Nova: Yeah, we can create any future together
Felicita: And be happy too
Nova: Happy…
Nova: As long as you’re with me, being happy is easy
Felicita: That’s fine then. I’ll always be with you, Nova
Nova: I’m happy to hear you say that…and I respect you for it
Felicita: Isn’t it the other way?
Felicita: I’m the one who respects you
Nova: You’re so stubborn. But let me say this
Nova: I’m thankful to you from the bottom of my heart…
Nova: My Fel…
~*End of Scene*~
(Back to Directory)
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Mmm not very happy about how awake I currently feel
These two exchanges happened one after the other earlier though, which was very.. surprising? flustering? I don’t know just look at them ;w;
First he said this when opening up the game:
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And then this, immediately afterwards:
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Fancy regal Sygna Suit or otherwise, he is such a nerd (and I love him for it)
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lordneptune-rb · 2 years
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I'm currently trying to dive into TikTok content creation with my first TikTok #MicroRyView! This time I am reviewing the latest @creationcast episode slightly by reviewing Spencer Campbell's work on Slayers and Nova as well as his own TikTok page. Check it out and spread some joy!
If you like what you hear, check out Spencer's work at:
Website: https://gilarpgs.com/
Itch: https://gilarpgs.itch.io/
TikTok: https://tiktok.com/@gilarpgs
And here's the episode I reviewed:
But more importantly, if you like what you see of his work. tell him and make his day a bit brighter.
Thanks, everyone!
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sup3rqu33n · 6 months
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Rainbow clothes make the world go round. I love PocketStyler!
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whiskrs · 6 months
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Setting up Ark Nova (board game) for the first time and couldn’t help but notice
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They’ve lumped North and South America together!??
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Europe and Asia get separate tokens (as they should)
So why did they lump the Americas??
Hello??? South America is one of the most biodiverse places in the world??
S. America has more KINDS OF BIRDS (3000) than Europe has: Mammals (270) birds (800) amphibians (75) and fish (344) COMBINED
I’d just like to know why Ark Nova did this please and thank you 🙏
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kingofooo · 1 year
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Casper & Nova concept drawings and thumbnails by supervising director Steve Wolfhard
Fionna and Cake episodes 8 and 9 visdev. haha it's not news that I'm very attached to Shermy, Beth, and the 1000+ era
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I posted this Pawn Swan design here way back after the AT finale (The .png file says it was made in September 2014💀)
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The first and second pass at the 1000+ library, I was reading Gormenghast at the time. I don't know if it's clear, but the intention was that this was /always/ what was under the main-series library? Haha I don't know if that actually makes sense honestly!
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I always figured S&B would have a sealed off treasure/tool cache that Beth could access, like a bag of holding or a video game inventory. Who has which half is pretty clear. I drew this picture of inside Shermy's head as a joke to share on Slack, I'm happy it made it in
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rokurokuronashi · 1 year
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Since the game doesn’t have one, I made my own non-binary design for the Trailblazer: Nova !!
For my enby, non-binies, and gncs out there 🙏🙏🙏
I wished there was a non binary option but I understand GRAHH that’s what artists are here for >:)
pls credit if you use their design!
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venomous-qwille · 1 year
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Ghost in the Machine
This is the master post for Ghost in the Machine links, character refs and FAQs.
I will try my best to keep this post as up to date as possible.
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What is Ghost in The Machine?
GITM is a DCA AU and a fic set in the retrofuture (2055ish) long after Fazco has shut down. An eccentric collector has been acquiring versions of the Daycare Attendant animatronic from closed locations around the world. The story involves a reader character who has been brought into repair the original post-Ruin DCA from the games, and hijinks ensue. There are also ghosts.
Where can I read the fic?
GITM is currently being posted on Ao3, and is updated every three weeks on Saturdays. The fic is being beta'd by the tremendously talented @bubbiethesaur. You can read GITM here!
There is also a podfic, which you can find here:
Updates to the podfic will be sporadic, so please be patient &lt;3
Where can I see the art?
On this blog I use the #gitm au and #ghost in the machine au tags for GITM related content. If you are looking for art of a specific character, they also have their own tags: #misuta moon #nova #soleil #clip.exe #sunspot mk1 #fool eclipse #ruin eclipse #sombra #sunflower #mr sandman
FAQ~
Why haven't you answered my GITM ask?
One of three reasons: 1) your ask was too spoilery* 2) I'm waiting to answer it with art 3) ADHD
*spoilery includes but is not limited to: any questions about dual-AI or XYZ character's sun/moon variant; questions about character backstories and lore; questions about characters that have not featured in the fic yet (e.g Nova, Sanii, Harvest, Sunflower, Sandman etc); asks speculating about potential future scenarios (don't get me wrong, I love these asks, but I can't answer them!)
Where are all the Moons?
Read and find out. Seriously. There are at least 5 Moons who are core to the plot but I'm not going to talk about them, no matter how nicely you ask!
Does XYZ character have a Sun/Moon counterpart?
Some of them do, some of them don't. The dual-AI stuff is majorly plot related. If I'm not talking about someone's Sun/Moon counterpart, rest assured you will find out eventually. I won't be spoiling any of it on tumblr though :)
Can I create fanart of GITM?
Yes yes yes please do and please tag me when you post it so I can see it/reblog! If you are unsure if something is ok, please ask.
Can I create fanfic of GITM?
Super flattered about this. I have a longform answer to this question which you can read here. But tl;dr yes you can, please tag/credit me, do not spoil/try to write the lore, and please do not write GITM au (e.g mafia, mer, medieval). I have my own plans for this stuff and I would prefer to release the designs/stories in my own time. If you are unsure if something is ok, please ask.
Can I create NSFW GITM content?
Until recently I had blanket perms that allowed NSFW GITM content. I'm updating this to let you guys know I'm no longer comfortable with people making this content. Back when the community was small, I felt differently, but as time has passed a lot has changed and I've found myself becoming increasingly anxious about it. If this boundary changes again in the future, I will update this FAQ.
Do you have character refs I can use?
There is a collection of art 'refs' for each character on the Misutamojis discord. Latest link here.
There are no proper call-out sheets/refs currently, but I have a huge body of art for the characters on this blog which should give you more than enough info for most of them. I will get around to creating proper refs eventually, in which case I will link them here.
Where can I find the playlist?
I update the spotify playlist fairly regularly, if you have any music recs you can send them over in an ask! You can listen to the playlist here!
I've heard there are secret GITM drabbles, where can I find them?
I used to post frequent drabbles from future chapters in the DCA Palooza discord, I have recently deleted the majority of them as people were going back and binging them which hadn't been the intended reading experience. Anywho, this question probably refers more to the spicy drabbles (which people have very kindly made a lot of delicious art for). These are still around! You just need to access the spicy channel and do some digging.
Is there a GITM discord?
Nope! There is a server for GITM emotes and a busy thread in the DCA Palooza, but currently I don't have any plans to make a GITM-centric discord community. If that does happen in the future it's likely I will simply convert the emotes server (Misutamojis).
It finally happened, I converted Misutamojis. You can join the GITM discord here.
Can I smooch the robots?
Yes.
All of them?
All of them.
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theresattrpgforthat · 5 months
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TTRPGs for people with dyscalculia?
THEME : Dyscalculia Friendly.
Hello friend, I’m going to first point you to the Math-Lite Chaotic Murder Hobos recommendation post I wrote up a year or two ago.
What I understand about dyscalculia is that in can affect the ability to do mental math, but I'm not sure how much it affects number recognition. I have a few games here that ask you to read the faces on a die, but I don't think any of them expect you to do any addition. I hope you find something fun on this list!
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Cats of Catthulu, by Joel Sparks.
CATS OF CATTHULHU is the beloved rules-light roleplaying game in which the players take the part of ordinary cats, secretly defending human civilization from the Chaos Cults of the other animals. All the players have to do is act like cats, while the Cat Herder arranges exciting challenges for them—anything from snacky time to daringly interrupting dire rituals.
In Cats of Catthulhu, the way the story will go is always a mystery. You and your friends play to find out what happens. One person, the Cat Herder, arranges the secrets and situations, and sets the scene, but even they don’t know where the night will end. The players take the role of individual, ordinary cats. All you really need to do is act like a cat.
It might be a bit difficult to get your hands on them, but the original dice for Cats of Catthulhu don’t have any numbers on them; instead, they have sad cats and happy cats. Whenever a cat does something, they roll 2 of these dice. Rolling a Happy Cat is a success; rolling a Sad Cat is a failure. The reasoning behind these dice is: cats can’t do math!
If you can’t get your hands on cat dice, you can use any old d6, and regard 1-2 as Sad Cats and 3-6 as Happy Cats. You’ll also want to get some kind of physical token to use as Treats, which are player currency used to allow free re-rolls. Cats of Catthulhu is great for groups who are mostly getting together to just have a fun time, ready to act silly and get into all kinds of shenanigans.
DUSK, by Gila RPGs.
Equipped with the latest suntech, you are tasked with venturing out into the Dusk, and helping bring a new dawn to humanity. The Dusk does not want you there. 
Good luck.
In DUSK, you play as Shards, survivors on the planet Obron after the devastating nova-event that saw your world destroyed. Now you wield powerful technology fueled by pieces of your dead sun, in hopes of surviving another day. DUSK uses the LUMEN 2.0 system, and is a diceless RPG focused on resource management rather than luck or chance. 
As a diceless game, DUSK feels a lot different from a number of other diceless games, and I think that’s because of the style of game it’s working off of. LUMEN games are more about strategy than they are about narrative, and in DUSK that’s carried forward in the form of Suntech, items that require energy to power and provide specific advantages.
DUSK is still a relatively new game, but the designer is prolific in the amount of quality work he’s released in the past - and so when he says that there’s more to come, you best believe there’s more to come. If you’d still like to roll dice but you like the idea of the setting in this game, you might want to check out NOVA, which also uses the LUMEN system but gives you dice to roll or LUNA, a game about cultists trying to destroy the moon. Both of these games use pools of d6’s and ask you to look for the highest number, so I don’t think there’s that much math involved.
CASE & SOUL, by Briar Sovereign.
CASE&SOUL is a lightweight tabletop game for telling action-packed stories in the mecha genre. CASE&SOUL is designed for one-shots and short to mid length campaigns. Speed through a lightweight downtime; hire freelancers to pad out your Crew’s skills on missions. Customize your playbooks with SOUL moves, and enjoy a cut-down FITD gameplay with just the essentials for fast and flexible sessions.
Forged in the Dark games use a dice pool, rather than abilities with modifiers. You add dice from various places on your worksheet, and try to roll at least one 4 or higher. Rolling a 4 or 5 is usually a mixed success, and rolling a 6 is a complete success. Personally, I’m a big fan of games that use dice pools, as I’m also not a fan of trying to add up all of those numbers, and having to just look for the single highest dice helps speed up action resolution.
At the same time, Forged in the Dark games can have a lot of moving pieces at once, especially if the GM wants to track a large number of factions, or players want to plan multiple-stage missions. CASE & SOUL advertises itself as a slimmed-down version of these kinds of games, but I can’t tell whether or not that is the case when I look at the character sheets. What intrigues me is the CASE and SOUL tracks; I think your CASE is your Mech, and it receives Harm differently than your SOUL, which is an interesting way to measure how much your mech is (or is not) part of you.
Keyforge: Secrets of the Crucible, by Edge Studio.
In the center of the universe hangs the Crucible, a gigantic artificial world created by the enigmatic Architects and home to countless beings and cultures. Here, impossibly advanced technologies mix with arcane powers to make for a setting unlike any other! Uncovering the secrets of this mysterious world will take all your skills—but the potential rewards are boundless…
Explore this world of boundless opportunity in Secrets of the Crucible, a new sourcebook for the Genesys Roleplaying System set in the KeyForge universe!
You’ll need the Genesys Rulebook for this one, because the main reason I’m recommending Secrets of the Crucible is because of the dice system. Genesys dice don’t use numbers; they use symbols that represent success and failure - and they also have symbols that deepen the nuance of each roll. You can roll advantages or disadvantages that calibrate exactly how much you succeed, as well as triumphs or despairs that give you the same kind of highs and lows as a Nat 20 or a Nat 1 in D&D. This means that each roll tells you so much more about what’s going on around you than just whether you open a door or sweet-talk a guard.
As for the setting, Keyforge is originally a card game published by Fantasy Flight games, about a world called the Crucible, full of secrets that various factions are competing to unlock. It reminds me of the worlds of Magic: the Gathering or League of Legends, with various settings that look very distinct from each-other, and represent different styles of play.
SHIVER, by Parable Games.
WHAT IS SHIVER?
SHIVER is a tabletop roleplaying game that lets players bring their favourite scary movies, spooky tv shows, and horror stories to life. Ever wanted to play through the plot of your favourite film on the tabletop? Or wanted to make sequels, prequels and original stories in the worlds of pop culture you love? SHIVER lets you play that!
SHIVER is setting neutral allowing you to play any story, anytime, and as anyone. Want to play a game of teens in survival mode against a zombie horde? Kids on Bikes who dread exploring a haunted house on Halloween night? Or perhaps a medieval monster hunter looking for a werewolf, vampire or mage? SHIVER can deliver stories and characters for anything from cult pulp classic to Cthulhu fuelled eldritch mystery.
The designer of SHIVER set out with the goal of making games easier for his friends, who had similar struggles with games that had too much math involved. Players roll six-sided and eight-sided dice with various symbols on them, looking for the symbol that represents their character's strengths. The more difficult the task is, the more of the required symbol you need. The game itself is recognized as a class-act horror game, good for everything from pulp-action to gothic fiction to slasher horror. If you don't have the special dice, you can substitute with d6's & d8's, or you can use the free Dice Roller designed for this game.
Tournament Arc, by Biscuit Fund Games.
Are you looking to experience the triumphs and defeats of Space Hyper-Basketball? Need to feel the epic highs and dizzying lows of card games in the post-apocalypse? Want to face the trials and tribulations of the cheese-rolling World Circuit?
Tournament Arc is your very own collaborative sports anime experience, made in the diceless Belonging Outside Belonging engine popularized by games like Dream Askew and Wanderhome. In every thrilling episode, you’ll play the part of the Team as they negotiate the complexities of their daily lives, explore a collaboratively created world, and, most importantly, play the Game.
Tournament Arc is both diceless and GM-less, and is designed to tell stories about teambuilding and competitive sports, although the setting appears to be pretty flexible. The Belonging Outside Belonging game system provides each character type with prompts, and sorts those prompts into different categories. Usually there will be some things you can always do that generate tokens as well as narrative obstacles, and then other things that you can only do when you spend tokens - and as a result, also help characters confront those narrative obstacles. If you have players that like having something tactile to keep in their hands as they play, you might like Tournament Arc.
Warehouse Bitches, by Darling Demon Games.
The Time Worm arrived as it was prophesied just as the crown fell upon his head, and all potentials collapsed into a single haunted citadel, which you call Hex City. You are transgender punks and goths from earth, and in this place your powerful hearts make you witches, daemons, beast-people and arcane architects. We bide our time, smoking and drinking, playing video games and eyeing the crumbling walls of our enemy, The Lord of Olympus.
In Warehouse Bitches, you play as one of the titular warehouse-dwelling trans folk in the hellish Hex City. In this GMless Belonging Outside Belonging game with a unique coin-flip mechanic, you'll wield magic, build allies across the city and fight back against the bastards in subtle ways.
I’ve already explained a bit about how Belonging Outside Belonging works, but Warehouse Bitches adds another layer by using coins as tokens. Using coins, your options are different depending on whether or not the coin is on Heads or Tails. The moves on your character sheet are not just differentiated between Strong and Vulnerable, they’re also differentiated between Heads or Tails, and you must have matching sides of the coins showing in order to be able to use those moves. Characters also have Magic moves, which require the player to flip every coin they currently hold, and reassign those coins based on whatever side they land on.
Warehouse Bitches has only 4 playbooks as it stands now, so a group of 4 players is probably the largest group that can play the book as it stands now. The game is GM-less, but looking at the rules, I think it would be possible to have someone pick up the GM role in order to introduce complications and narrate the actions of various other factions in town. Similar to other BoB games, there are zones that have various elements and details that need to be decided as you play, which will also help provide events and interesting features that keep the game fresh and exciting.
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pinkygirlymeg · 13 days
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My opinions on 2.2 - As a Brazilian SPOILER WARNING
First off I'ma kick it saying yes, I am disappointed at Bluepoch for not adding diverse and PoC characters, however, this is a very much positive light on 2.2 because well, I enjoyed the update, I'm not here to defend Bluepoch but to appreciate the research and interesting things I think they added to their game about my people and culture.
I also think it's relevant to tell a bit about me, I'm a Brazilian woman natural from Rio de Janeiro, who early in life moved to a rural area in Goiás and later moved to the capital city of Brasília. I visited São Paulo, the city where 2.2 takes place quite a few times since parts of my family live there to this day, however the longer I've been there was 6 months, my visits to São Paulo also consisted mostly of living my the small towns around the big cities and living mostly in rural areas. (I've visited the big city but only to buy things that we didn't have mostly)
Starting off with some of the things I enjoyed the most: Music
So far there has been 3 songs of which I've listened
Starting with the one in the announcement of the special program; https://youtu.be/JsPw7aaB3WQ?si=aGYVp_yvvf1M5m5A
I do like the song, but this one is where they got the Brazil vibes a bit far off? They were going probably to the style of Bossa Nova, a Brazilian musical genre (noticable example are Garota de Ipanema) but I think in this one they went to much on a vibe that matches more french style music? Or at least reminds me of that (I'm sorry if I'm getting it wrong french people!!! Do let me know if I did).
The second one is the Livestream music! You can listen to it while they announce characters and garments;
I think the song is also not the best but definitely catches more of a Brazilian vibe, the style of music seems to be more centered around another genre commonly from the north east region of Brazil! (Noticable example is Figa de Guiné) Where they use a lot of triangles and little bit of the guitar, they're also going for a more beach style music to match the garments me thinks.
And now the third one and my favorite as off publication of this post. The "Trade Winds Garden" theme;
https://youtu.be/qCz036VZYXc?si=Gsbyl4JZzdPUpPqh
Once again they're going for a Bossa Nova vibe but this time, they nailed it perfectly. The strings and the chocalhos (sorry couldn't find a translation to that) work perfectly to create a representation in form of music! The style of the background of the new suitcase also fits the time period of Brazil's early 1900s or late 1800s that I think they're going for, the best example of a closely related song to this is also one of my favs "Águas de Março" is a music of the same genre who I think that this one might be based off.
Ok now with the characters and I'll start with the character I'm most familiar with the vibes!
Lopera the 6 star from the second part of the 2.2 version
Although we don't have much info on the story yet, she seems to be based of the "caipira" culture, I'll use the term Rural culture because "caipira" was a term used in a pejorative demeanor towards me and my family before.
Rural culture is a lot about family and as we know, Lopera ran away from her's, this is fairly common in these circles because living in a rural area while being young and full of dreams can be quite trapping! As for her design. I absolutely love it! From the hat to the sandal she embodies the spirit of a rural girl, the hat is ofc my favorite part, it's usually optional and men are more likely to not use hats as woman are. Being a Rural girl who easily burned in the sun I had to use long sleeves, long dresses and a really big straw hat, although the sandals are the norm when walking at home, usually we would use boots in the farm. In any case, I love her design and her clothes. In the i2 she seems to be more leaning towards a city girl, wearing the shorts and boots like she's ready for anything they throw at her. I personally like the i0 outfit more than the i2 for the many reasons I stated before and for the projection I did in her when I saw her.
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Now for our singing best Anjo Nala!
I also loved her vibes! I saw a lot of people saying she's purple scary woman and I agree a bit with that but I really like this trope so I'm eating it! She's one of the characters that I also think I would enjoy way more if she has more melanin but for lore reasons I think she was never even a possibility for that.
First addressing the whole Anjo Nala is Kimberly, I disagree and don't think they are the same person. My evidence is that Kimberly has an identical twin who has been recently murdered! In the newspaper we can see that a ruthless murderer's life has been put to an end. I believe Anjo Nala is that twin who got murdered, aside from the visual differences both have, they also behave completely different at least from what we can see on the PV. Anjo Nala also speaks portuguese in one of her voice lines, knowing Kimberly she would've probably already said things in Portuguese had she known the language at this point. There's also some visual differences to the two, like anjo Nala's tail and horns being different than Kimberly's.
Now putting that to the side. Anjo Nala seems to be based of a more high class songstress. The beautiful girl who sings in the boats that pass by the river. Although that is a more romantic view of our culture it's still within Brazilian literature to have that type of character. The seducing demons from the rivers are also very much part of our culture as you can see from the "Boto Cor de Rosa" a character from Brazilian mythos and folklore.
The i0 dress looks simply so cute, matching the style and era of the outfits worn by the ladies here in the big cities of Brazil, as for her i2 it seems to be more of a stage outfit, I love it too, but personally, like Lopera I like her i0 more. Although I love the art and the background of her i2 and the references to the festivals of new year here and the carnival with the lights blowing in the sky voice line and the people laughing and dancing! She's a very cute character overhaul!
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Mr. Duncan... Another character whom I think would look very good with more melanin, mr.duncan embodies a very common guy in Brazilian families, the "Tio do Pavê" or that cute and funny old uncle who cracks dad jokes whenever you meet with them, he seems like a passionate and generally nice guy and OMG I love seeing older man being added to the game! It really brings variety and the possibility of old men yaoi (looking at u Shamane), I really enjoy his character for how much I can see of him in my own family and it's very fun to think of all the cute interactions he could pull off! Design wise, he feels a little bit more like a tourist, although I've seen my dad wear similar outfits before when going to the beach or simply enjoying an outdoors barbecue. I like both of his i0 and i2 basically equally! I think he looks overhaul very nice
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I won't make a comment about our skeleton hand just yet, White Rum seems like the most mysterious one so far! But I will make a post about them if I happen to have some new matured thoughts of if they get more info about them
Lastly for the garments, I LOVED the garments for this version, making the Brazil patch a beach vibes update is expected but they surprised me a lot! The outfits do look really like the things any Brazilian would wear to go to the beach, my favorites being Vila's and Yenisei's garment. Specifically talking about Yenisei, it might be me going on crack mode but I think her design is based off the Victoria Regia story of Brazilian folklore and I think it works perfectly with Yenisei's connection to rivers!
Marcus looks like the cute and sweet girl at the beach but girl that sunburn marks will be weird looking with all that fishnets /silly
Vila looks gorgeous and 37 is not beating the most beautiful character of the game allegations, I also think her garment has something to do with 37 accepting the malleability of truth and how it bends and changes like a river, truth changes in every different perspective!
Shamane looks gorgeous and I look forward to all the yaoi potential he got hwhshssh /silly and seriously I also love the representation of our fauna in Shamane's garment.
Few that was quite a lot I think I'm done for this post at least! I can and will yap more about this version once things come out and I'm yet to make a post about the PV, I did see it and I have some thoughts that I still need to mature! If you have any questions, suggestions or corrections they're all welcome! I just enjoy discussing things about my culture and country and how people from the outside world perceive us!
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loonasketches · 8 months
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NEW DCA SONA :00
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Meet Celeste! (She/They)
Sgshskskal I’ve been working hard to complete this design and god I absolutely love her!!!
You can read more info abt her below :3
Her nicknames are Cel for short and Nova as a preferred nickname (often given by close friends and kiddos). She’s the same height as the attendants, 7 ft tall.
Essentially made to be a self-care programmed and behavioral management robot for both kids and animatronics alike! Due to her design she’s mainly assigned to the daycare but she also does mazercize with Glamrock Chica and VIP shows on the main stage with the band!
Her personality is a little different from how Fazbear Entertainment advertises her though. They perceive her as graceful and radiant, elegant and motherly. Which is really only part of her character. In reality she’s naive and pretty sporadic. Looking for fun and mischief while being pretty impatient and reckless at times. They love playing games (including video games if she manages to get her hands on a game console), watching movies, napping and crafting.
Much like the daycare attendant she enjoys crafting and theatrics, however they prefer having fun more than following a script. As much as she enjoys spending time with the glamrocks she finds performing with them to be more of a drag than anything due to how serious most of the main cast takes it, mostly because of company standards. Trying so hard to meet expectations rather than enjoying their time during shows.
So they more enjoy spending their time in the Daycare with Sun and Moon, although the two don’t react well to her arrival at first. Sun takes her being assigned to them as the company believing him to not be adequate enough to do his job. He believes to not to need any sort of help and that he does his job better than most of the humans and animatronics alike in the pizzaplex. So he comes off quite impatient and passive aggressive to Celeste at first.
Moon is a similar case but he more sees Celeste as a fancy new replacement for him than an additional aid. Seeing as how their purposes are similar, Moon making sure kids get proper sleep and Celeste making sure kids follow all proper self care in general. He comes off more aggressive than Sun, first meetings not going so well.
The main root of these three’s relationship is essentially all three struggling to accept help from from one another yet they each want each other to take care of themselves, more or less. Celeste being stubborn and often reckless in their pursuits, and pretty impatient when things go sour.
They all get along eventually-
Anyway that’s the end of my ramble- hope you guys like them!! <333
Here’s some transparent versions too-
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commodorez · 9 months
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What is the appeal of vintage computers to you? Is it the vintage video games or is it the programs? If so, what kind of programs do you like to run on them?
Fair warning, we're talking about a subject I've been passionate about for most of my life, so this will take a minute. The answer ties into how I discovered the hobby, so we'll start with a few highlights:
I played old video games starting when I was 9 or 10.
I became fascinated with older icons buried within Windows.
Tried to play my first video game (War Eagles) again at age 11, learned about the hardware and software requirements being way different than anything I had available (a Pentium III-era Celeron running Windows ME)
I was given a Commodore 1541 by a family friend at age ~12.
Watched a documentary about the history of computers that filled in the gaps between vague mentions of ENIAC and punch cards, and DOS/Windows machines (age 13).
Read through OLD-COMPUTERS.COM for the entire summer immediately after that.
Got my first Commodore 64 at age 14.
I mostly fell into the hobby because I wanted to play old video games, but ended up not finding a ton of stuff that I really wanted to play. Instead, the process of using the machines, trying the operating system, appreciating the aesthetic, the functional design choices of the user experience became the greater experience. Oh, and fixing them.
Then I started installing operating systems on some DOS machines, or playing with odd peripherals, and customizing hardware to my needs. Oh, and programming! Mostly in BASIC on 8-bit hardware, but tinkering with what each computer could do is just so fascinating to me. I'm in control, and there isn't much of anything between what I write and the hardware carrying it out (especially on pre-Windows machines)! No obfuscation layers, run-times, .dlls, etc. Regardless of the system, BASIC is always a first choice for me. Nova, Ohio Scientific, Commodore, etc. I usually try to see what I can do with the available BASIC dialect and hardware. I also tend to find a game or two to try, especially modern homebrew Commodore games because that community is always creating something new. PC stuff I focus more on pre-made software of the era.
Just to name a few examples from a variety of systems: Tetris, terminal emulators, Command & Conquer titles, screen savers, War Eagles, Continuum, video capture software, Atomic Bomberman, demos, LEGO Island, Bejeweled clones, Commander Keen 1-3, lunar lander, Galaxian, sinewave displays, 2048, Pacman, mandelbrot sets, war dialers, paint -- I could keep going.
Changing gears, I find it funny how often elders outside of the vintage computing community would talk about the era I'm interested in (60s-early 90s). [spoken with Mr. Regular's old man voice]: "Well, computers used to be big as a room! And we used punch cards, and COBOL!" I didn't know what any of that meant, and when pressed for technical detail they couldn't tell you anything substantial. Nobody conveyed any specifics beyond "that's what we used!"
I noticed that gaps remained in how that history was presented to me, even when university-level computer science and history professors were engaged on the subject. I had to go find it on my own. History is written by the victors, yeah? When was the last time a mainstream documentary or period piece focused on someone other than an Apple or Microsoft employee? Well, in this case, you can sidestep all that and see it for yourself if you know where to look.
Experiencing the history first hand to really convey how computers got from point A to B all the way down to Z is enlightening. What's cool is that unlike so many other fields of history, it's near enough in time that we can engage with people who were there, or better yet, made it happen! Why do you think I like going to vintage computer festivals?
We can see the missteps, the dead-ends, the clunkiness, the forgotten gems and lost paradigms, hopefully with context of why it happened. For the things we can't find more information on, when or documentation and perspectives are limited, sometimes we have to resort to digital archeology, and reverse engineering practices to save data, fix machines, and learn how they work. The greater arc of computer history fascinates me, and I intend to learn about it by fixing and using the computers that exemplify it best, and sharing that passion with others who might enjoy it.
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vintagerpg · 9 months
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This is Ace of Aces: WWI Air Combat Game (1980). This is the very first one, called Handy Rotary Series for reasons I don’t quite understand, as it isn’t a series. Maybe it refers to the planes.
Ace of Aces is a genius idea. It’s a box containing two books, one for the Ally plane, one for the German plane. Each book contains a mind-boggling number of illustrations of a cockpit from a first-person perspective (always locked on the enemy plane) and, by calling out the numbers at the bottom, you “perform” dogfight maneuvers. And that’s basically it — use the books to fly around and try to shoot the other player out of the sky. A two-player analog flight simulator.
This thing astounds me. Like the design of it. It is so brilliant and cumbersome at the same time. I can’t imagine the work that went into this. It’s so cool! I will probably never play it!
This is the first product by Nova Games, who would go on to produce the Lost Worlds series of one-on-one fantasy combat gamebooks in the same vein. The form would be periodically imitated by other game makers — West End knocked off both versions in a Luke vs. Vader lightsaber dueling game and an X-Wing vs. TIE fighter dogfighter.AceofAces
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