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#obviously the art will not perfectly replicate the actual scenes
trans-xianxian · 1 year
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sharonccrter · 5 months
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I saw this really interesting video, which talked about my two biggest gripes with challengers' discourse. Which are that everyone keeps saying Art is the heart of this movie, and secondly, the insistence that Patrick doesn't love Tashi, only Art. The creator pushes back against these two narratives, and I wholeheartedly agree. Patrick is arguably the heart of this movie.
Two of the most important scenes in the movie are the churro scene and the scene between p/t out in the storm, and they both centre around Patrick.
The entire movie is about passion and purpose in life, and Patrick is the passion.
I mean, a lot of people assume Patrick didn't really have feelings for Tashi, but the only person who says that is Art. Who is vying for Tashi and is his biggest competitor. The reason I empathise with Patrick is that he is genuine and loving to Art; he does love him. However, we are shown no evidence to suggest that Patrick is this shitty boyfriend, apart from what Art says when he's trying to get into Tashi's head because his jealous. We find out that they're talking every week while he's on tour (normal relationship shit). It's Art who insinuates that Patrick is cheating while on tour. The only person in this movie who says Patrick doesn't love Tashi is Art, and it's obviously very intentional.
I think the reason both Tashi and Art push Patrick out of their lives is because he forces them to comfort parts of themselves they are not yet comfortable with. I mean, it's obvious why Tashi would react that way to Patrick; she's just lost the most important thing in her life. However, I think it's tragic from Patrick's point of view as well. I mean, what did Patrick really do? He got into a fight with his girlfriend because she hurt his feelings.
And no, he's hurt was not about Art. The fight made him feel unimportant, which made him feel like she didn't actually care about him. And that's where Art comes in, because who was going around telling Patrick Tashi didn't give a shit? You bet ya. Art. Art absolutely got into his head. And even if he clocked it, in that moment, he still allowed it to get to him because he was emotional and upset. And because he was too hurt to support her, he was thrown out of Tashi and Art's lives.
And here's the thing, Patrick never saw Tashi as an idea. He saw her as a real person, unlike Art kinda did. Patrick wasn't going to let Tashi treat him like shit just because she was special. And, tbh, if Tashi hadn't gotten injured, I think it's something she would have eventually been grateful for. But instead, she got hurt; she pushed Patrick away, and Art slid into his place, telling her that she could be his entire world and the star. That's not healthy, and sorry to stay a little manipulative.
And let's talk about Art. Patrick and him were literally fire and ice. They always had this underlying desire. They were perfect opposites. Let's face it: Art could never replicate what he had on the court (and off) with anyone else. But instead of confronting his feelings, he took the first chance he had to get Patrick out of his life.
The girl I was watching said it perfectly, "Art and Tashi allowed themselves to find consolation prizes in each other and allowed them to run from parts of themselves they didn't want to comfort and in turn enable each other's worst habits."
Art tries to become a tennis superstar so Tashi can live through him, and Tashi gives him a family so he can finally be confident in who he is. But is there any passion? I don't know; I think at some point, it drained; nothing about what I saw on screen apart from their initial get-together screams passion.
Cue Patrick walking back into their life and showing them how they can feel. Art was always going to let Tashi live through him, but that was never going to be satisfying for her. Tashi needs to find a way to create an identity for herself, separate from him. And I believe it'll be the only way she'll live a satisfying life. That's why they need Patrick: to make them realise that and to help them rediscover their passion.
I think people think that Art is the heart because Patrick admits to being a piece of shit. But the truth is, they're all dicks; Patrick was just the only one who was willing to admit it.
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ohnoitstbskyen · 2 years
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The beauty of Blacksmith Poppy's splash art (art by Xi Zhang)
This splash art is such a quiet little technical masterpiece. Now, the scene is in a blacksmith, obviously, which means dirt and soot and rough metal and rust. To suit that aesthetic need, that need to present the forge as a gritty kind of place, look at the rendering on Poppy herself. This is one of her furrier skin splashes, where you really get the sense of a bristly fuzziness, especially around her brows and cheeks, and this coarse rendering extends to her clothes as well. What she’s wearing doesn’t look soft and comfy, it looks thick, heavy and rough, all that damage and chipping on the tools, those burnished folds in the apron, gnarled leather rims around the hat. But Poppy isn’t actually the star of the show, not really.
No, the true focus of this splash is the red hot smithing hammer itself - whose surface is first of all rough and beaten, but - and this is the party trick - also rendered smeared and smoothed in some places, replicating the shimmer and wobble of superheated air. You feel the throbbing heat of this place, you see that black-spotted glow of the metal from deep inside, and in terms of acting, Poppy’s calm command of this huge slab of molten metal communicates her character and competence almost perfectly. She has just slammed this glowing hunk of metal down on the anvil in front of her and she’s giving us a look that is almost… impatient. Like, “I’m working here, what do you want?”
And seriously, I can’t overstate how hard it is to render heat haze like this in a way that looks believable and not just like a smeary mess, getting that superheated glow from within in the hammer right, and pairing it with distortions both in the metal and the background that communicates the heat shimmer without just looking like sloppy work… like, that’s really difficult. Get the balance just a little bit wrong and it will look terrible, but here the result is gorgeous.
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If you liked this, I have a full video essay on beauty in League of Legends splash art HERE.
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agentnico · 3 years
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Free Guy (2021) Review
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“Don’t have a good day, have a great day!”
Plot: When a bank teller discovers he's actually a background player in a brutal open-world video game, he decides to become the hero of his own story - one that he can rewrite himself. In a world where there's no limits, he's determined to save the day his way before it's too late, and maybe find a little romance with the coder who conceived him.
Last time I watched such a hyper-actively positive film I was seeing little LEGO figures jumping about on screen with Morgan Freeman hanging off a string in ghost form. Yes, The LEGO Movie shares a lot in common with Free Guy, not just in its opening sequence where Ryan Reynolds’s loveable Guy is starting off a perfectly good day every day with a nice cup of coffee and wishing everyone not a good, but a great day, goes to the job at his bank and goes back home, and rinse and repeat. But the character of Guy himself is basically Chris Pratt’s Emmett from The LEGO Movie - full of sunshine and innocence and taking everything that comes with child-like excitement and energy. You can also treat Mariah Carey’s “Fantasy” song usage here like “Everything is Awesome” with how many times its played, but damn if it isn’t catchy! And the film comparisons don’t end there. You wouldn’t be faulted for seeing references to Ready Player One with all the cameos and Easter Eggs and pop culture references thrown in the mix, to The Truman Show based on the general concept and obviously certain video games such as Grand Theft Auto, Saints Row and even Sims due to the video game open world that the movie creates. 
Speaking of the video game open world that is created, you could tell director Shawn Levy and the producers went through a lot of effort to research modern video games and all the tiny little details and quirks that exist. For example it was a lot of fun seeing characters tea-bag someone they just killed to then a character glitching out and jumping into the wall repetitively or the obvious inclusion of Fortnite inspired dance jiggles. You also get cameos from various real-life game streamers such as Jacksepticeye and DanTDM, and I found an interview on IGN where those guys spoke about in regards to how Hollywood can never seem to get video-game-to-film adaptations right, and how they appreciated that the producers of Free Guy went to them and asked questions and actually showed interest in wanting to create a realistic feeling video game in the movie and getting the terminology right. Evidently unlike other video game adaptations Free Guy manages to succeed from the fact that it doesn’t need to replicate a specific game from real life. There are nods to certain games as I aforementioned, but otherwise they’ve created their own entire game and as such there is no expectation to impress a certain individual fan base. So in conclusion what I’m saying is that I guess Hollywood should stop trying to adapt film versions of popular video game franchises and instead do their own original stuff maybe? Then again I do want to see that Ghost of Tsushima adaptation come to life, so yes, I’ll just go and kindly shut myself up.
Taking the video game matter aside for the time being, I found Free Guy to be an absolute delight from start to finish. Well, to be exact from 20 minutes from the start to finish. Honestly when the film began I was concerned if the movie was going to turn out to be the typical “I live in a simulation” story, and though as a basis it is exactly that, there’s so much goodness thrown into the mix with funny jokes to the cameos (the cameos are to die for!) to the visuals to the music choices to the performances - the movie is such a joy to watch. Speaking of the cameos and pop culture references, Free Guy is also an interesting film outside of its narrative. This movie was in production during the time the studio that was behind it - 20th Century Fox - was being sold to a certain little known company called Disney. As such, you can tell after the studio’s transfer to Disney was complete, this film underwent some additional reshoots and last minute changes, mainly in the finale because there are certain surprises at the end of the movie that will be a geek/nerd’s wet dream and were only made possible after Disney’s acquisition of 20th Century Fox, now known as 20th Century Studios. Personally I still have my qualms about Disney being the massive conglomerate business giant that is buying out all the other studios, but not going to lie even I got excited and jumped up like a kid in my cinema seat when a certain something happened at the end of this movie. Luckily only my lovely fiancée saw me like this as she was sitting next to me, and yes, I’m certain that me revealing my true nerd colours definitely lost me some attraction points from her, but nevertheless I don’t care, the Easter Eggs at the end of this movie are real fun!
The entire cast is top notch here. Ryan Reynolds does his usual shtick that he’s been doing ever since he found success with Deadpool, however naturally here he’s kept PG-13 and not swearing every other breath. That being said, his charm and sarcastic charisma really worked for the role of Guy, and he presented himself as really loveable and naïve and it was impossible not to like him in this film. Jodie Comer in her role has also been getting humongous praise from critics and reviewers alike, and yes, the rumours are true, she shares great on screen chemistry with Ryan Reynolds and also is proper cool and badass as to be expected. That being said I was told by a certain someone that they know someone who knows someone who knew someone who spoke to someone who said that they worked with Jodie Comer on the set of Killing Eve, and this was just some behind-the-scenes worker, and apparently in their experience they found Comer to be a real diva and challenge to work with. So that’s now me here spreading some gossip for no apparent reason besides causing a little stir and now I can move on. Joe Keery has a much bigger role in this film that the trailers made it seem, and I must say the lad has really been doing well for himself ever since his appearance in Stranger Things. Whenever I’ve see him in anything since such as Spree or Death to 2020 he’s always been wonderful to watch. Here in Free Guy he’s no different, getting to play a character who at first comes off as a villain but then is revealed to simply be a guy working for the wrong person. Speaking of that wrong person, the villain of the movie is played by none other than actor-director Taika Waititi himself, and his role is really interesting seeing as he plays the owner of this big video game business company who only cares about money and sequels over art, which I found quite ironic seeing as this movie is distributed by Disney that’s all about sequels, remakes and reboots. Just saying. Also found it funny how even though this movie marks a little reunion of sorts for Ryan Reynolds and Taika Waititi, they don’t share any scenes together which was probably for the best, as last time they worked together Green Lantern occurred. Anyway, Taika is as goofy and over-the-top as you expect him to be, and I can see him being very divisive. You’ll either find him hilarious or super annoying. However both opinions would work seeing as he’s the villain.
Free Guy is an absolute cuddly crowd-pleaser full of casual mayhem and crazy ideas, and is sure to be a welcome boost of fun in a summer that naturally lacked bigger blockbusters due to what’s happening in the world right now. However nonetheless, this and The Suicide Squad have really made a point that cinema is back, hopefully to stay.
Overall score: 9/10
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linssikeittomies · 3 years
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The Place Between Here And There - Chapter 10: ...And Happiness In Private Life(cont'd)
Masterpost AO3 Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7  Chapter 8 Chapter 9 Chapter 9(cont'd)
I've finally updated the status of the fic to ABANDONED, I was going to do that way earlier but I didn't want to admit defeat, and then I just kind of forgot... Time really starts flying by as you get older, it totally doesn't feel like 2 years passed by^^' I'm still writing scenes for later on in the fic, and I've had the general outline of the story planned for a long time, but I haven't been able to write complete chapters for any of my projects for over a year now, it's very annoying. Anyway, this is the rest of chapter 9, not my best work but at least I like the part with Toris. He's noticed Ivan's small efforts of being nicer and wants to encourage them. Thanks for everyone who read this story and sorry for not being able to bring it to conclusion for all of you who were invested!
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Ivan sent Fredya home until Wednesday – claiming it was so he could concentrate on work, but he was sure Fredya could tell he was just fretting about the upcoming meeting. Ivan was terrified Katyushka would get carried away, and that was closer to certainty rather than possibility, and then Fredya would walk out of his life. He had known from the start that the time would come sooner or later, but he had much hoped it would fall on the later end of the spectrum. This was a wholly different case from that of his first girlfriend - the one he had been with all of three days before Katyusha started talking about weddings. She had left him the next day, not surprisingly, and he hadn’t really cared one way or the other - she had been far too practical to occupy his thoughts when she wasn’t in sight. But if Fredya left as suddenly, and he was certainly impulsive enough to do so on the spot, then... Obviously it still wouldn’t be the end of the world,of course it wasn’t the worst thing that could happen, losing a home for example would be far worse than losing a companion, it really wasn’t that big of an issue when you thought about it – there was no reason to lose what little will to live Ivan had left over something that insignificant. No reason.
So Ivan would not worry about it – he slammed the door on the thought, and worked hard to put all his concentration on his notes. He had not yet studied Rogers enough, his files on the computer had sat abandoned for too long. Opening his folder, going over the routes again, verifying time codes, Ivan fell to a comfortable, familiar routine, cup of tea beside him growing cold. Rogers didn’t have much of a routine, which made observing him a challenge and data collecting a thrill. At least this was an activity that Ivan could still lose himself in despite whatever non-turmoil was boiling in his gut. Comparing coordinates, discovering overlaps, identifying patterns, data was something Ivan was good at. Data had no emotions, so it was easy to handle. Data didn’t mind his extracurriculars, didn’t judge him for his jealousy, didn’t snoop into his past. Though it also didn’t text him at 3 am to tell him about a silly dream it had. Even less it cared about whether he was coming home for the night or not. It not wanting to watch brainless, cliched superhero should have been a positive, but in the dark, the brain gets sentimental. Ivan suddenly wished he had a file on Fredya. Ivan certainly had enough data on him, though so far it was all in his brain and a few lines in his notebooks. One photo on his phone, a selfie Fredya had sent some weeks ago. It was taken with one of those filter things, Ivan wasn’t familiar with the apps so he couldn’t tell if it was instagram or snappychat or whatever others there were. Fredya had cartoon glasses on his nose, on top of his real-life glasses. He was doing a victory sign, and there was a badly drawn pink heart floating in the lower left corner, not anchored into anything. The composition of the photo was bad. A large dead space occupied the top left, a pile of dirty clothes was poking into the frame from the bottom right. The lighting was scarcely better, the only diffuser was the dust inside the light fixture. Fredya’s artistic ability was nil, though he did make for an attractive subject, harsh shadows and all. It would be nice to have proper photo of him, before he got out of reach. With a reference to guide him, it might be possible. Ivan quickly scanned his bedroom for inspiration.
Perhaps it was too much effort for 2 a.m., but Ivan rather liked the end result. The handful of stars drawn on the wall to form a suggestion of a halo – however wrong it looked on Ivan – and hands posed to form a heart on the chest, and some minor lighting adjustments on photoshop, he thought it near perfectly captured how Ivan saw Fredya. Bright, innocent, center of the universe, unashamed of his affections. Fredya wouldn’t put as much effort in to it, even if he did take his own version of the photo as Ivan had requested, but that was also good. It wasn’t in Fredya’s nature to try too hard at something he didn’t feel like understanding - such as art other than of the moving pictures variety. Together, the photos formed a piece – the fantasy and the reality. It was a commentary on expectations. Fredya may or may not look at the photo when he inevitably got up to go the bathroom sometime soon, but he wouldn’t take his own until afternoon if ever, so Ivan finally went to bed. He only had a few hours before his shift started.
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Fredya had sent an emoji Ivan didn’t understand the meaning as response to the photo, followed by hearts and something that seemed to be an abbreviation, Ivan didn’t research the meaning. It likely wasn’t important. Ivan got coffees for everyone again, and Amanda gave him a incredulous look. It was getting suspicious, Ivan acting nice. He should dial down on the social interactions for the next few days. It would be good practice for when Fredya left him, anyway. “Oh, thank you for going through the trouble”, Toris commented smiling. Ivan studied the smile, trying to map out proportions and gauge timings, but again he failed to replicate the gesture. It kept coming out as sarcastic. He would prefer if both would just shut up and their coffees without scrutinizing his intentions. Let a man act civil to fellow humans beings in peace. “If everyone is done sitting around, we need someone to go interview Fowler’s parishioners.” Predictably, Amanda volunteered for the task. That left Ivan and Toris at the office, reading through statements, comparing alibis and viewing security footage, the same draining and pointless sinkhole of never-ending choppy black-and-white footage that glared a print of the screen in your soul, so that in the end when you lost everything else to dementia and cataracts, you would still see that stinging bright rectangle staring you in the eye, smirking gleefully, taking pleasure in removing everything one used to take joy in, and replacing itself in place of loved ones. That metaphor ran a little wild at the end, there. In all fairness, it could be intriguing work when results could reasonably be expected, but everyone and their mother knew the only thing learned from these particular ones would be just how much time were wasting on them. Even Toris, being his professional self, couldn’t resist glancing at the clock every few minutes. He would of course try to make it inconspicuous, just letting his eyes dart to his wrist and back again, but it was noticeable enough when one was more concentrated on the coworker than the work. It came to Ivan’s mind that perhaps this was another aspect of Toris he should try to simulate, rather than keep studying, his work ethic was excellent. Surely that was something most people would approve of. And Fredya did often complain Ivan was rather lackadaisical about his work, he would appreciate the effort. “How do stay so focused?” he asked sincerely. It was admirable, really, how Toris could throw himself at something so tedious. Toris blinked at him in confusion, probably surprised to see his colleague who was supposed to working beside him blatantly ignoring said work. “I’ve practiced it for years, there’s really no easy trick for it.” “Ah. Shame.” “I find that meditating regularly helps. And a good diet.” Well, that was already two things Ivan would not be trying out. “I could send you some articles  if you’d like.” “You should spend your free time on yourself. You work too much.” Ivan went idly back to his files, not really feeling like working, but deciding to at least give it a shot, but feeling Toris’ curious eyes still fixed on him was too much of a distraction. After several seconds of silence he couldn’t take it anymore. “Yes?” “Thank you. That was considerate of you.” Ivan didn’t know how to answer that. It had been such a banal thing to say. Not warranting any response, really. Just a stock phrase, however true of some people and situations - such as this particular specimen. Toris must have heard the exact same statement hundreds of times in his life, knowing that he had an actual social circle who cared for him. Ivan was outside that circle, and people rarely care for the things outsiders say in matters like these - surely Toris should feel nothing particular about anything Ivan said. There was no need for him to smile like that, it was just embarrassing for a grown man to get so giddy about faint praise. Ivan scoffed and went back to his work.
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U maek a habot of drawning on walls huh Outside of his brief childhood, Ivan had only ever drawn on walls three times - once in a drunk, misguided bout of creative frenzy, once to write his number on an intriguing man’s wall to annoy him, and once in an attempt to save a relic of happier times for the future. Mostly when you are involved, it seems. Perhaps you are my muse for wall-related artistry It had been a while since Ivan had drawn a portrait, but now might be the time to dust off that skill set. Ivan considered himself more of a photographer, but there was also something appealing about creating from scratch. Although... he would need to keep the portrait hidden, it would raise questions and pity later on. Ivan wished he was better at abstraction, that way it wouldn’t look like Fredya to anyone else, but his mind seemed to be too observational for it. It could only make sense of things that connected together in realistic ways, it couldn’t create anything out of feelings alone. Perhaps he simply didn’t have enough of them for that kind of art. The dinner with Fredya and his sisters was a few hours away, but Ivan was already nervously ironing his clothes. He once again pleaded Katyusha to control her romantic impulses, and of course she promised, but Ivan knew that meant little. She had very bad self-control. Tasha’s picking me up, we’ll meet you there Natasha was coming? Nataliya was coming?! Fuck - what was she - this was bad news - why hadn’t she said - oh god, forget about Katyusha ruining everything if Nataliya Grigorova was coming! She never mentioned wanting to come along That sneaky little girl, she told me you said it was okay, haha He would not survive this night sober. He wanted to make a good impression. He did not want to be drunk when the only three people who mattered to him were all in the same room. He wanted to be fully conscious, to enjoy an outing with his family while being fully genuine, not just sedated into calmness. But lord knew he would not survive the night sober.
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Remembering the fit Fredya had thrown the last time Ivan had driven not-strictly-drunk-but-also-not-sober, he was glad that they had arranged beforehand for Fredya to pick him up. Because he was observant in the most inconvenient ways, Ivan had been sure Fredya would notice something was off, maybe a smell or the slow movements to counteract the unsteady hand-to-eye-coordination, but fortunately he was too stoked about meeting Ivan’s sisters again, officially, to notice Ivan’s oddly calm demeanor. He babbled excitedly the whole way there, and was halfway across the street before Ivan had even fully exited the car. “Come on you snail! They’re gonna think we ditched them!” “It’s only a few minutes away, you can afford to slow down”, Ivan chuckled. Fredya was so adorably excited, he resembled a puppy on a walk. “Being overeager is as bad as being late.” “Beg to disagree! Pick up the pace slowpoke!” Fredya sped up ahead, Ivan kept his leisurely pace. He missed the re-introductions, but it seemed like he hadn’t been needed for those at all - Fredya and Katyushka already looked like old friends, while Tasha regarded him with a haughty look, but nary a nasty word. She raised an eyebrow at Ivan, as if saying really, you chose this clown over me?, and he simply smiled pleasantly at her. As they waited for their food to arrive, Fredya and Katyushka were unsurprisingly the only ones to hold up conversation. They had found a common ground in Star Trek - in that Katyusha had heard a lot about it, but had never watched an episode and was interested, and Fredya was an expert in all the series and films and liked talking about them. They went through the pacifistic ideas on the original series and how it sometimes contradicted itself on it, analyzing the casting choices for the remakes, some more things that Ivan had no interest in.  When their plates were brought, the were in the midst of trying to speak klingon - the attempts of both of them were saddeningly hilarious. Or perhaps they were both surprisingly accurate. Ivan had no way of knowing, the franchise being something he had never taken an interest in. Of course he liked space, but he was more fact-oriented than a fan of fanciful fiction. “You seem so young, it’s almost like you’re still in college”, Katyusha giggled, and Ivan could not agree more. The youthful energy Fredya exuded was refreshing, at least most of the time. “Never went to college, I went straight to work from high school”, Fredya explained, crumbs flying. That was the one habit that Ivan never found charming in Fredya, it was just plain disgusting. Tasha made a small chortle of contempt that passed Fredya by. “Our brother is a very intelligent man”, Tasha commented sharply, and Ivan knew exactly what she was going for – he had come to the same conclusion, himself. And truthfully, neither of them had been wrong - Fredya really was stupid. “Oh, tell me about it”, the insulted man chuckled, not understanding what was being implied. Ivan would have liked being able to defend Fredya, but the thing was that Fredya was not intelligent – intellectually or socially, and attempting to claim otherwise would have been pointless. He might have been considered smart in some useless areas, such as entertainment trivia, but faint praise is just as damning as admitting faults. Trivia! There was the opening Fredya needed to impress Tasha! “He has a master’s degree in movie trivia and celebrity gossip, if nothing else. Just give an actor’s name and he will tell you every movie they have ever been in.” “And not just that! I can also tell which year each movie came out!” Fredya exclaimed proudly. Ivan started with an easy one - Tom Cruise. Tasha did look reluctantly impressed as the titles and dates kept on coming, but refused to admit defeat. She tried her favorite actor, someone much more obscure. “Ken Foree?” “Hmm… The midnight man, 2017… Rift, dark side of the moon 2016, Cut slash pri- no wait, I think he was in Divine tragedies, 2015, Cut slash print 2012 –“ However, since
Tasha’s obsession with her brother refused to give way to respect for her perceived enemy, she realized that to claim victory she could simply ask about any non-American film star. “Anastasia Zavorotnyuk.” “Anastasia who?” Of course he pronounced the name the American way, but Ivan was still mildly impressed he could tell Анастасия and Anastasia were the same name. “Zavorotnyuk.” Tasha allowed herself a malevolent smirk as Fredya racked his brain for the name in vain. “A true expert wouldn’t limit himself only to Hollywood”, Tasha hmphed in triumphant malice, believing to have proved her superiority over him once and for all, despite not showing an ability to counter his. It seemed the point had only been to prove Fredya was not omniscient. In Ivan’s eyes, it was enough to be merely well-versed. “He does hate subtitles to the point where I thought he might be illiterate”, Ivan joked. “Hey, at least I speak the language of the country I live in!” “Verily, my darling, thou speakest with the most biting of tongues. Shakespeare himself would envy your prowess.” “The guy lived like hundreds of years ago, who gives a shit? Ivan Drago was famous in the 80’s.” “Ivan can sound almost native when he tries”, Katyusha said, trying to diffuse the argument, not knowing the workings of their relationship well enough to tell it was all said in jest. “I haven’t tried in years, I doubt I could anymore”, Ivan thought. He had tried training his accent away in high school, so he would sound less foreign in job interviews. Having a foreign name was bad enough in an application. He had never achieved a smooth, natural accent, he had to concentrate very hard which caused the words to come out very slowly and robotically, and still there was always a hint of foreign phonemes. Combined with his attempts to deepen his voice – an incredibly embarrassing failure on its own – had made him cringe, even back then. Tasha had encouraged him, of course, because in her mind anything and everything her dear brother did was the right decision. Excluding taking romantic interest in someone other than her, of course.
The rest of the evening went by in much the same fashion. Fredya and Katyusha got along swimmingly, Tasha made snide remarks about Fredya, Ivan defended him in mean ways, Fredya played along. It was all very pleasant. Finally the staff started dropping hints that it was time to vacate the table, so they got up and parted ways. Katyusya was enchanted enough to not wait long enough to be out of earshot before starting to gush about her baby brother’s relationship, which made for a perfect opening for eavesdropping. “Don’t you think Vanechka looks so much happier than usual?” Katyusya said, nearly clapping her hands in excitement. “Idiocy might be contagious”, Tashenka grumbled in response. “I never imagined he’d go for that type, but I guess it goes to show opposites really do attract!” Katyushka squeed. “It’s only for the moment. That American moron will start getting on Vanya’s nerves soon”, Tashenka claimed, not sounding too confident herself. Ivan had expected that to happen as well, in the beginning. “I hope he won’t, I think Alfred is good for Vanechka. He’s come out of his shell.” What did she mean by that? As far as Ivan was aware, he had never been shy around his sisters. Or other people, for that matter. “What’re you frowning about?” Fredya asked. “I’m eavesdropping. Katyusha likes you, and Natasha doesn’t despise you.” “Well that’s good news isn’t it?” Fredya smiled, and tried to hear the women. “Man, you got great hearing. I can’t hear them at all.” Yes, it did take some practice to achieve Ivan’s level of spying on other people’s conversations. And by then they had gotten far enough that Ivan couldn’t hear then anymore either, actually. “Your eardrums must be damaged from the all screeching you do.” “You’re walking home, asshole.”
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Tasha + Katyushka = affectionate nicknames for Nataliya and Yekaterina. Tashenka + Katyusya = one level more intimate. Ivan is being drunk and sentimental so at the end of the evening, the way he feels about his sisters is something like most people do when seeing tiny kittens. Thanks again for reading! Maybe in like 10 years so I'll add a final "chapter" describing the rest of the plot, but I know myself and won't make any promises. I have some more snippets on the masterpost if anyone wants to frustrate themselves with a story that will never be finished.
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marvella15 · 4 years
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Astaire & Rogers Rewatch Part 2: Gay Divorcee
• Once again, background info first. 
After they were a smash hit in Flying Down to Rio, Astaire and Rogers were quickly paired up for another film. Gay Divorcee is an adaptation of a successful stage musical (Gay Divorce), which Astaire had starred in immediately prior to coming to Hollywood. It was the only major production he did on the stage without his sister. More on this later. 
Why the name change? Execs didn’t think a gay (happy) divorce was appropriate but a happy divorcee was acceptable. 
Back in the day, the only way I could watch classic films was checking them out for a dollar from my local library. When I checked out Gay Divorcee, the librarian commented that title certainly had a different connotation today than back then. This meant nothing to me as a young person at the time but now I think about that moment every time I think about this film.
• Our characters/actors: Guy (Fred Astaire), Mimi (Ginger Rogers), Aunt Hortense (Alice Brady), Egbert (Edward Everett Horton), Tonetti (Erik Rhodes).
• What kind of name is Egbert??
• “I’m on my vacation. I’m not gonna do any dancing.” Unless there’s a beautiful woman to woo, of course. Or a check to pay.
• The bugle call is heard for the first time in the Astaire/Rogers films when he begins his solo. It will pop up several more times in the next films but it originated as something funny from Astaire and Rogers’ rehearsals. In Roberta and Follow the Fleet, art imitates life in a way when the bugle call becomes a signal of their past partnership/connection.
• Guy’s gentle mocking of Mimi’s repeated calls for a porter will come back later in this film and be slyly referenced again in Swing Time. 
• Heh:
Guy, hopefully: “You didn’t say goodbye.”
Mimi, coldly: “No, I didn’t.”
• The subtitles very incorrectly indicate Egbert says “asked” each time he repeats what the English messenger said when delivering Guy’s coat. Egbert, in his attempt to mimic the English accent, distinctly says, “arsed.”
• Love this exchange:
Egbert: “What’s her name?”
Guy: “I don’t know.”
Egbert: “Where does she live?”
Guy, more emphatically: “I don’t know.”
Egbert: “My, what an interesting romance.”
• Astaire often thought his singing voice sounded better right after he’d had a drink or a smoke. So he usually does one or the other (often the latter) in scenes right before singing. 
• Already his speaking-singing style is to his advantage as he sings “Needle in a Haystack” while finishing getting dressed. It seems natural and effortless, the way we all sing to ourselves sometimes. 
• Love how he leaps over the back of the couch and the way his tapping kicks up with the four horn blasts in the song. No one makes a more stylish exit than Fred Astaire lbr.
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• Mimi, having been blocked in by Guy’s car: “Would you mind moving your car, or don’t you want it anymore?”
• And here he repeats her call for a porter to break the ice and it works. She may think he’s a little nuts but she’s clearly interested. When he asks when he can see her again, Rogers lets a look of longing and regret flash over her face. Neither the audience or Guy know yet that she’s actually still married and trying to discretely get a divorce. Going out with another man would ruin everything but this charming dork is tempting. 
• Buuuut she’s not so interested that she cares at all about destroying his elaborately packed picnic basket when given the chance to speed away. And he’s so into her already, he also couldn’t care less.
• One of my favorite lines here from Guy:
Egbert: “Guy, you’re not pining for that girl are you?”
Guy: “Pining? Men don’t pine. Girls pine. Men just… suffer.” 
• Ok, the “Let's K-nock K-nees” sequence is something I skip every time because it’s pointless and insane that young Betty Grable is somehow into Egbert. And that opinion has not changed.
• Hortense and Egbert are part of the comic relief but I have always found them annoying. Thy do have some good lines though:
Egbert: “You can’t have a clandestine affair between three people.”
Hortense: “Oh, that’s what you say.”
• “Your wife is safe with Tonetti. He prefers spaghetti.” 
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• I like that Guy legit almost leaps over the second story railing to follow Mimi before thinking better of it. He's got it bad.
• “Night and Day” is the only song from the stage musical to make it into the movie and it’s also the first dance duet Astaire and Rogers have performed since the “Carioca.” And it is worlds different and stunningly executed. Future films won’t make audiences wait nearly an hour before pairing up Astaire and Rogers for a dance.
• Although Mimi asks Guy to let her leave, she smiles instantly when he again asks her to stay. The whole time he sings to her and for most of the dance, she’s very obviously conflicted and Rogers portrays that beautifully. Some of it is the choreography but most of it is her acting. Just one of many, many examples of, as one film historian put it, Ginger Rogers realizing that “the acting did not stop when dancing began.”
• If you think I’m going to shut up about Astaire’s singing, you’re dead wrong. “Night and Day” is a love song with lines like “this torment won’t be through, ‘til you let me spend my life making love to you.” When Frank Sinatra sings that line, it’s seductive. When Fred Astaire does, it’s a sentiment straight from his heart.
• Astaire’s look when he grabs Rogers’ hand and the music kicks up as he does a little dance. Love it. 
• This dance is incredibly intimate. When he twirls her in close for the first time, they lean together, noses almost touching. Her dress is pressed to his suit in several places. 
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• Each time they move apart, they come back together slowly, her arm gently on his shoulder, his around her waist. When they’re side by side, again noses almost touching they’re so close, a smile spreads slowly on her face and he responds in kind. 
• It’s after that moment that, for the first time in the dance, he lets her go and they dance together without either holding the other, a signal of their characters’ growing intimacy and partnership. Any other “attempts” by Mimi to leave are all playacting within the dance. She is right where she wants to be. 
• Two movies before a song will induce it, Astaire and Rogers dance cheek to cheek for a few brief seconds in “Night and Day.” As the music turns triumphant, he smiles and she looks a bit rapturous. He doesn’t take his gaze off her for a second and she meets his look without breaking it even after the dance is over. 
• Love the tiny wiggle of Astaire’s fingers as the music dies down, his leg still lifted in the final pose of their dance.
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• The implications of his offer of a cigarette as her chest is heaving a bit and after such an intimate moment are, um, obvious. 😏😏😏
• A lot of this movie is about sex or the suggestion of sex. “The Continental” involves kissing while dancing. Mimi must pretend to be caught in an affair in order to get a divorce. “Night and Day” mentions “making love.” When Mimi instructs Guy to meet her in her room at midnight, he’s shocked but he shows up and more than once goes to embrace her since he assumes that’s why he’s there. But, as usual in Astaire/Rogers films, the sexiest moments are tied up in the dancing and “Night and Day” is one of the clearest examples.    
• Mimi may have thought Guy was her corespondent because he “said the right words” but there’s something to be said for how suave and charming he was in their dance. Mimi had no trouble believing he might be a hot guy who was hired to help women convince their husbands they were having an affair.
• As Rogers starts to sing “The Continental,” Astaire looks at her so warmly right before the shot switches to a close-up where he’s supposed to stare affectionately at her. But his genuine look before the switch is better.
• Rogers’ dress change before “The Continental” is a good one. That negligee and hairstyle were not the most flattering and her new dress is one of my favorites.
• “The Continental” is very different than the “Carioca” even though it’s meant to replicate it in many ways. But Astaire’s control over the choreography is much more evident. He and Rogers switch from the prescribed motions of the dance to more energetic pieces seamlessly. Several times he sneaks smiles at her that appear to be Astaire himself, rather than solely his character, such as when they turn towards each other with their arms outstretched for the first time or when she begins marching forward first and he follows. 
• The “three steps to the right, three to the left” move that will be integral to the choreography in Swing Time, shows up here first. 
• Pretty sure he nearly gets punched in the face when they link hands and spin so each has one arm in front and one behind. 
• Kissing her hand, rather than her lips, in response to the lyric “you kiss while you’re dancing,” is just the start of a longer conversation about (the lack of) kisses in Astaire/Rogers films. More later.
• The affection on both their faces in the close up near the end of the dance as they twirl around one another (in a slight mockery of the kissing other couples were doing) is very sweet. And I love the final move when he spins her towards him on that last beat and instantly smiles broadly. It’s a look I’d expect to see during rehearsals when you’ve finally done a tricky move perfectly.
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• For some reason, RKO thought what people wanted was several more minutes of this song without Astaire or Rogers, and they were wrong. At 17.5 minutes, “The Continental” was the longest musical number on film until the ballet sequence in An American in Paris outran it... by one minute.
• When Astaire and Rogers do rejoin the dance briefly, you can see how well they flow together. Critics and historians have often noted that Rogers wasn’t the most technically perfect or trained of Astaire’s partners but she looks pretty damn perfect. They switch from formal dancing to tap to spins to twirling down steps and she doesn’t ever look out of her league for a second.
• And this is somehow only their second film and third on screen dance together! And yet they already look incredible??
• In the morning, Mimi and Guy’s relationship is so obviously cemented and we know it not by grandiose declarations but in the small action of her grinning and calling him “clown” after he jokes about the arrival of their breakfast. 
• So Mimi’s husband shows up and doesn’t buy Tonetti is her lover for a second because duh. She calls Guy out from hiding to kiss her as proof she’s having an affair of some kind. And he obliges… by kissing her cheek somewhat ridiculously. 🤦‍♀️
• Their final dance as they get ready to leave takes them around the room. I love how he leaps over the couch, not unlike he did back when he was pining for her in “Needle in a Haystack,” and then slides across the rug to reach her in time for the next step. 
• “The Table Dance” that ends the film is another carryover from the stage production. As Astaire guides Rogers from the table down to the floor, her foot doesn’t stop on the chair as his does. It goes from table to floor in one motion. For one beat both of her feet are touching nothing. The move relies entirely on his control and her trust in him. Not an easy ask, not only because of the maneuver but also because Astaire’s stage partner did hurt herself during this dance at one point and the injury eventually led to the end of her career. Maybe that’s why Astaire quickly glances down at the chair on each rotation.  
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• And in the final seconds, the music becomes jaunty and the pair look at each other and grin with complete sincerity. For just half a second before he grabs a hat, Astaire looks at her with that same softness you see in other moments. The way she leans into him as they exit is in character, yes, but it’s like two friends thoroughly enjoying themselves, which they were in both respects. 
• So movie two finished! If you think these posts are already getting long, just you wait. Roberta is next and it’s one of my favorites. 
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fyeahhozier · 5 years
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The Irishman is deeper and darker than he's maybe been given credit for... but the geniality and swoon factor remain high.
Variety: Hozier Proves He’s a Career Artist in Gratifying Greek Show
At Hozier’s sold-out show at L.A.’s Greek Friday night, one of the first things you couldn’t help noticing on stage —because it’s still an anomaly — was that his eight-piece lineup was half-male, half-female. Knowing his penchant for socially conscious songs, his decrial of “the anthems of rape culture” in his lyrics, and a general female-friendliness to his appeal, it’s easy to figure this gender parity is a conscious one and think: That is soooo Hozier. Which it is … and so effective, too, like just about every choice he’s made so far in his short, charmed career. On the most practical level, if you can bring in that much female harmony while also getting ace players in the bargain, why wouldn’t you? But it also makes for a good visual emblem of some of the other dual energies Hozier is playing with in his music: darkness and enlightenment; romantic hero and cad; raw blues dude and slick pop hero. He’s got a lot more going on than just being an earnest do-gooder. (Although he does do good, earnestly.)
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During Friday’s hour-and-three-quarters set, Hozier focused largely on material from this year’s sophomore album, “Wasteland, Baby!,” which sounded good enough on record but almost uniformly improved in the live experience. Sometimes the upgrade came from making full use of the multi-instrumentalists on hand. The first album’s “Angel of Small Death and the Codeine Scene” now had Hozier on guitar facing off against violinist Emily Kohavi, trading solos — and if it’s hard to hear an electric guitar/fiddle duel without automatically thinking “The Devil Went Down to Georgia,” it was one of many welcome moments making use of the MVP skills of Kohavi, the newest addition to the band. Other times, the improvements on the album versions just had to do with Hozier allowing himself louder and gutsier guitar tones. He’s a bit like Prince, in that way — someone you’d happily listen to playing a very nasty-sounding six-string all night, although he has so many other stylistic fish to fry, which in this case means a still slightly greater emphasis on acoustic finger-picking.
For somebody who made his name on as forlorn but powerful an anthem as his 2014 breakout smash “Take Me to Church,” and who can milk that melodrama for all it’s worth, Hozier has a lot of other modes he can default to. He treads very lightly into the area of soul with songs like “Almost (Sweet Music),” the lyrics of which consist of either name-checking or alluding to some of the great jazz vocal classics of the 20th century, in an idiom that’s not so much jazzy itself as folk-R&B. You could almost cite it as the subtle kind of Memphis-swing thing Justin Timberlake should aspire to, if the tricky polyrhythm and oddly chopped up meters Hozier adds as wrinkles weren’t so un-replicable. Bringing up Stevie Wonder’s “Living for the City” as the night’s sole cover also established that early ‘70s era and sound as an influences he’d like to make perfectly clear. At the other extreme, this son of a blues musician can hard back to those roots so well, in noisy numbers like “Moment’s Silence (Common Tongue)” and the brand new “Jack Boot Jump,” that he could give the Black Keys a run for their money.
“Jack Boot Jump,” which is scheduled to go on an EP of completely fresh material that Hozier said he plans to put out before Christmas, was possibly the highlight of the night, even though — or because — it stripped his excellent band down to just him and longtime drummer Rory Doyle. Having earlier played the current album’s “Nina Cried Power,” which is maybe more of a tribute to other historic protest songs than one of its own, Hozier gave a lengthy introduction to “Jack Boot” indicating that he’s aware of the traps that come with the territory. “I do have some reservations about the words ‘protest song’ and ‘protest music,’” he admitted. “But if you’re familiar with an artist called Woody Guthrie, he wrote the evergreen anthem ‘Tear the Fascists’ down. I was kind of looking into songs in that sort of tradition, that singing out, and I was worried that this is 2019; it’s a very unsubtle way to approach songwriting.” But, he added, “it was a funny few weeks, with 70 people shot in Hong Kong and arrests obviously in Moscow; Chile now at the moment also. And I was thinking, forget about subtle art — what is not subtle is this murder of protesters, and what is not subtle is the jack boot coming down in Orwell’s picture of the future: ‘If you want to imagine the future, imagine a jack boot stomping on a human face forever,’ that chilling quote from ‘1984.’ Anyway, I was just thinking, yeah, f— it, it’s not subtle, but let’s do it.” His electric guitar proceeded to be a machine that kills fascists, and also just slayed as maybe the most rock ‘n’ roll thing he’s written. (Evidence of the new song on the web is scant, or should be, anyway, since he begged the audience “in good faith” not to film it.)
If there’s a knock people have on Hozier, it tends to be the sincerity thing. He’s a nice guy who’s finishing first, which doesn’t necessarily help him become an indie-rock darling or Pitchfork favorite. (Predictably, “Wasteland, Baby!” got a 4.8 rating there — that’s out of 10, not 5.) At the Greek, there was an almost wholesome feeling that would’ve been an immediate turnoff to anyone who insists on having their rock rough, starting with his graciousness in repeatedly naming the band members and repeatedly thanking his opening act (Madison Ryann Ward, a fetchingly husky-voiced Oklahoman filling in on this part of the tour for a laryngitis-stricken Freya Ridings). That extended to a sense of uplift in many of the songs that doesn’t always match the themes of the material. But then, there was the impossible good cheer and attractiveness of the young players, to match Hozier’s own; this is a group where everyone looks as if they could be in Taylor Swift’s band or actually looks like Taylor Swift. The swoon factor in Hozier’s appeal is undeniably high, and it’s safe to say no one left Griffith Park less smitten.
But ladies (and gentlemen), do be aware that Hozier has some dark-side moments that can almost make Leonard Cohen look like Stephen Bishop. The only time he really overtly accentuated that in concert was in introducing and playing the new album’s “No Plan,” a love song that is also an amiable statement of atheism in which Hozier reminds his beloved that the universe is going to collapse upon itself someday. This may be rather like the gambit in which the ‘50s boy gets the girl to make out with him in a fallout shelter, but in any case, Hozier didn’t stint on the end-of-all-things aspect of it, even putting up on screen behind the band a statement from astrophysicist Dr. Katie Mack pointing out humankind’s and the galaxy’s ultimate fate. (“Honestly I never really imagined I’d end up being name-checked in a song for talking about how the universe is eventually going to fade out and die so this is all very exciting for me,” Mack tweeted in replay earlier in the year.) Suffice it to say that with that soulful a vintage ‘70s groove and that fuzz-tastic a guitar line, many babies will be conceived to the tune of “No Plan,” whether it foresees generational lines ending in a godless black hole or not.
Other Hozier songs reveal darker gets more estimable the more you dig into it. With its bird talk, “Shrike” sounds sweet enough, till you realize that a shrike is a kind of bird that impales its prey on thorns, which does add a rather bloody metaphoric undertone to what sounds like a reasonably pacifist breakup song. “Dinner & Diatribes,” meanwhile, is just deeply horny, not thorny. The most brooding song of the set, “Talk,” has verses where Hozier sings in lofty, literary terms about the romantic myth of Orpheus and Eurydice, only to reveal in the chorus that he’s talking to this woman in such high-minded terms because he just wants to charm her into the sack. As a piece of writing, it’s hilarious, establishing a devilish side of Hozier it’s good to hear. As a piece of performance, it’s just sexy.
But as enriching as it is to realize Hozier has a healthy sense of humor in his writing, bad-boy wit is never going to be what you’re going to come away from a Hozier album or show with. The main part of Friday’s concert ended, as expected, with “Take Me to Church,” his outraged take on abuse and homophobia in the scandalized Catholic church — which just happens to be easily taken as a lusty hymn to sexuality. Following that, the large band returned to a stage that had now been decked out in some kind of ivy, as Hozier talked about his love for the late Irish poet Seamus Heaney (whose last words he has tattooed on his arm) and, “since I’ve come this far,” went ahead and recited his poem “Mint,” sharing his hero’s affection for the plant and its “tenacity for life.”
Tenacity is likely to be a buzzword, too, for Hozier, given his leaps and gains as a writer-performer and seeming level head atop his tree-top shoulders. Taller still of voice, musical dexterity and good will — and still just 29 —  he’s somebody the swooners and even some cynics should feel good about settling in with for a very long Irish ride.
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vuelie-frost · 5 years
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Frozen Broadway 2.16.20. Caissie and Patti’s last show.
Okay, I'm finally able to write a rundown of the show. 
Note that I'm not experienced in writing about Broadway shows- mostly because I've only seen a handful- and I apologize in advance if this comes off kitschy or redundant. Theatre is a foreign world to me, so I observe as an outsider. I mostly want to write this just to immortalize the experience, but via Tumblr I can share it (to the best of my ability) with you all! - My seat was ORCH row A, which is second row, in the right section.
- I went by myself (took the weekend as a "mini vacation" to NYC)
- I did see this show last May with Caissie & Patti, and although it's been almost a year, I do have a "normal" performance to compare it to. Mattea Conforti was right outside the door as I walked in, talking to a doorman. I realized later when exiting that a small slew of the previous young Annas and Elsas were in attendance too- they were sitting a few rows behind me. Waiting for the show to begin, I heard a lot of chatter around me regarding Caissie & Patti finishing their runs. Everyone seemed to be here intentionally for this night. A lot of young adults & older teens (?) in my vicinity. Kids too, as expected, but the number of adults was notable. As soon as the first few notes of that orchestral Vuelie hit, I started to tear up. It literally crashes into the theatre with a swell of vocal harmonies and percussive beats. It's hard to not be overwhelmed. Vuelie has always had this effect on me. It's like it's saying "Come, let me tell you this story." I was reminded of Hadestown and the motif of repetition, how we listen to the same stories over and over again even if we know the end. I wonder why that is. The first scenes with the little girls ran like clockwork- they're brilliant and funny. I remained teary through this whole sequence, because it's just childlike happiness and wholeness before everything goes to shit. Knowing what's going to happen, it just grips your empathy. And then Patti took the stage. Patti entered to the darkened back of the stage as the scenes were shifting between young Anna & adult Anna, which means her entrance itself didn't garner applause. But as soon as that spotlight hit her, it was an uproar. Wild applause. Standing ovation. The music stopped- it had to- no one could have heard it anyway. Tears visible in her eyes, she just looked out and straight ahead. Her face was flushed. It was evident she was emotional & didn't try to suppress it fully, but had to maintain some composure to get through the scene. She kept nodding slightly and pressing her hand to her chest, acknowledging us. This almost broke me. She knew. But she had a job to do, a few lines to sing (which she did perfectly DESPITE CRYING.) Eventually when it quieted she sang. The door swiveled. The light hit Caissie. All over again, a thundering standing ovation. This is where Caissie's brilliance lies, because she was borderline stoic while waiting for us to finish applauding. She gazed out at us for awhile, eventually shifting her focus upward and to her left, and to the door behind her. I don't think she smiled- she might have nodded once or twice. She waited. The emotionality displayed by Patti, which we all love for its honesty, was foiled by Caissie's ability to hold it together, which we love for its professionalism. (Don't even get me started on how in-character these contrasting displays were. I could go on and on about how these women match their characters so beautifully.)
From that second, something shifted in the audience. We were no longer spectators, we were participants in blurring the fourth wall. Not that we heckled or were addressed directly by the company. But we came alive. The actresses knew. We knew. We shared that unspoken sentiment. The show continued.
I don't have specific examples here because it's only something you can observe, but it was very obvious that both women were putting 110% into this performance. I understand sometimes in performance art that for self-preservation or focus, you make minor changes to how lines are said, or the emphasis of certain words, or how your facial expressions change. Sometimes you hold back a bit. Caissie and Patti went all out. Their acting was never compromised. Patti's hilarity as Anna hit every punchline perfectly. Caissie's portrayal of nervousness and fear was so believable. I also wish I could have captured every moment they looked at each other. I mostly saw Caissie's face from my perspective, but the way they look at each other is genuine. I get the sense they have this unspoken communication between them after doing the show so many times together. Dangerous to Dream was beautiful per always, and at the moment Patti kneels upstage, I again saw tears glimmering in her eyes. How this woman can do a whole show so obviously affected and STILL NAILING IT is genius. At the end of Love is an Open Door, Patti and Joe took a moment to just grin wildly at each other and grip each other's arms and bear-hug. I didn't realize this was Joe's last show as well, so it was their last duet of that song. Let it Go was spellbinding. Caissie took every opportunity to option up not just on the final few notes (which have been unfortunately bootlegged, and you've probably heard already) but in tiny points along the whole song. She actually did this with all her songs. If there was a half step variation she could do, she did it. It was remarkable. You get the sense she was having fun, trying to engage us. I remember an interview where she once said on certain shows or nights if she's feeling up to it, she likes to give the audience a little something extra. This was THE night. As she walked back before the dress change, I could feel people around me suddenly shift to get a better view. We all knew and we all wanted to see it. In a recent interview she said she just stands there and braces. You wouldn't know it- it looks effortless. The nanosecond the dress changed: standing ovation. This is where she started really grinning wildly and belting her lungs out. She was at the foot of center stage, riffing and optioning up a storm. Her expression was so joyous. She's said before that this is her favorite part of the show. Every time she optioned up (which was like, each one of the last four notes) there was a massive wave of cheers and applause. I expected her to do maybe one or two. She did four or five. And keep in mind this was her SECOND SHOW OF THE DAY. The song ends abruptly with her turning around with a swish of her cape & the lights going nearly out, and I get the sense that the thunderous applause wanted to keep going because we wanted her to SEE us. We wanted to face her and give her the recognition. We wanted to stop the show like in the beginning and show her how much she means to us, and how honored we are to hear her last Let it Go. But the choreography doesn't let that happen, because immediately the lights come back up for intermission, and she's gone. I wonder if she secretly likes that sequence, as Caissie seems to be the kind of person whose humility doesn't let her drink in compliments or praise. She was able to give us everything she had, and then disappear. Such an Elsa move. Monster had some riffs (which is not in any way disappointing because Caissie gave us 200% in Let it Go, which was enough to satiate me for years) but I did want to mention one in particular. If you watched Jelani's backstage videos on YouTube from the first few months of the show, he does this segment where he gets Caissie to riff. She does one from Monster for the line "Would that take the storm away/Or only make it grow." I'm not going to try and phonetically replicate it, but that. She did that. I was hoping she would, as it's one of my favorite variations of hers, and she did. I was ecstatic. The finale song is where Patti started crying again and from the moment they started walking backstage to the rising platform, it was applause all around. In that sequence they're facing away from the audience and I can only imagine the exchange- spoken or unspoken- between them. They did it. Their run was over. There are a few lines at the end that may just be me projecting, but they felt poignant in how Caissie delivered them & her expression looking at Patti (again, Patti was facing away from me, so I didn't catch her expression.) I get the sense they had a triple meaning, as they not only marked the end of the show but represent sentiments two sisterly women would have.
"The magic one is you." (This is perhaps my favorite line in the whole song.) "Let the sun shine on" "Let's fill this world with light and love/And now surrounded by a family at last/We're never going back, the past is in the past." The final "let it go" line in the song Caissie looked joyous. She was all smiles. She grinned at Patti. There was a look of pride in her eyes. At bows, apparently Caissie and Patti have this tradition where they say “I love you” at the front of the stage before bowing. I could only see Caissie, but she mouthed “I love you” to Patti with such a big smile and so much happiness. If Caissie cried at all prior to bows & acknowledgements, I didn't notice it. It's possible she's just very very good at hiding it. Even during Robert, Bobby, and Kristin talking at the very end, she only wiped her eyes once or twice. (I won't recount this part very much because many people filmed it and you can watch it yourselves. I've seen it on Instagram, though I haven't browsed Tumblr for it yet.) Patti, of course, could not hide her feelings. Caissie kept hugging her and squeezing her and holding her hand during all the kind words. At once point she wiped her thumb on Patti's cheek. Patti is a treasure. I have to respect the woman for being brave enough to show all of herself to us, even if it was involuntary. And I need to reiterate that she did the whole show perfectly even while crying & feeling a lot of feelings. She's a rockstar. Caissie, while fielding a slew of compliments from Robert & Kristin, would every once in awhile look down and do a funny little shake of her head. I get the sense she has a hard time accepting praise. Knowing she’s such a perfectionist at heart, she was probably internally fighting back with reasons why she didn’t deserve those kind words. I get it. It doesn’t matter how successful you are, you will always focus on the things you didn’t do or didn’t do enough. For someone of her caliber, it’s utterly fascinating to watch her humility.  One last thing I want to point out. I mentioned earlier that from the moment of our first standing ovation, the atmosphere in the crowd changed. We went from spectators to a living, breathing mass. It was electric. Once you felt the gravity of the cheers and claps and whoops, you realized what you were part of. I heard from a reviewer on Twitter that he hadn't been part of such a lively audience-performer relationship since the closing show of In the Heights. Because that's what was different about last night. We crossed some sort of line where the art itself was no longer performance, but we partook in it. There's something really holy about the invisible exchange between performers and the spectators. Frozen is a masterpiece on its own, and we were all blessed to watch it. But when art becomes a give-take exchange of feelings, emotes, cathartic impulses, and unspoken communication, it becomes something new entirely. This was no ordinary night. Caissie and Patti gave all of themselves to us, and we knew, and we answered back. It felt alive in a way I didn't realize theatre could feel. The fourth wall ceased to exist, but only because both sides dissolved it. It wasn't direct. It wasn't obvious. No exchange of words indicated it. We just felt it and knew. They did too. It was an honor to take up space in the St James last night. I haven’t stopped thinking about it, and I will never forget it.
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endlessdoom · 4 years
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Doomer Boards Project 17: Alone
By the Doomer Boards Community
2019
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dbp17_alone
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MAP01: "Derelict"                    by  vertigo
We started things off with a modest but incredibly environmental map that works perfectly well for establishing the overall mood. A great tribute to the obviously classic Alien, but also inspired by the classic Aliens TC. An empty, medium sized level that implores us to explore and makes us keep our nerves tight. Despite having enemies, we will realize that the real joke of this map is to create the environment. Nice introduction.
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MAP02: "They Mostly Come At Night"   by  Phobus
If with the previous map we introduce the environment, with this the environment explodes and the action makes its scene. A short map with a good modest presentation that manages to establish good tribute to its source material. Here we welcome the new enemies of this map-set: the aliens (xenomorphs) and the facehuggers, both iconic aliens that need no further introduction.
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MAP03: "Come Get Your Asses Kicked"  by  jawsinspace
We go deeper and deeper into this base contaminated by the aliens, going deep into the depths as we battle on this medium sized map that takes us on a simple path of progress through different combats. Nice, simple and solid.
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MAP04: "A_TT__P26"                   by  gaspe
Fantastic medium size map with an expansive and well varied layou that takes us through a gallery of scenarios and entertaining, balanced and fun meetings. All this under a solid visual that evokes a great feeling of loneliness and aliens.
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MAP05: "The Goddamned Walls"         by  dmdr
The first large map and does not disappoint. With a quite expansive layout that allows a well adjusted progression but with a bit out of balance (the air dmg zones are a bit irritating) but that manages to maintain a solid quality thanks to its complex and adventurous layout as well as a great level design that promotes numerous combat through different areas that go from tight interiors to rocky exteriors. Fun, though a bit challenging.
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MAP06: "Anywhere But Here Again"     by  Joe-Ilya
A simple semi-linear map with an entertaining and simple development that offers enough minutes of entertainment through a map without real problems but also with remarkable features but a good sense of progression and a well-done layout
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MAP07: "Alone In The Shadows"        by  hardcore_gamer
Alone in the shadows manages to encapsulate quite well the general theme of this brilliant little map. A medium level with quite low brightness levels that are accompanied by flashing lights and metal corridors. The design is mostly focused on the ambiance, but also offers some nice well-constructed encounters thanks to the tension and suspense.
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MAP08: "Game Over Man"               by  vertigo
Contrary to what the title says, we still have a few games to give! MAP09 is a big-medium map with a design that I could describe as semi-industrial with a touch of prison, mostly because of the gloomy atmosphere. The real gist of the map concentrates more on a heavy and constant action under different combat arenas, giving it a welcome touch of eighties action. All pulse rifles blazing. That MIDI rocks great too.
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MAP09: "Alien Resurrection"          by  Big Ol' Billy & Glenzinho
If you thought that everything was finished with Game Over, think again because here we have the finisher of this set. A brilliant, complex and glorious map of great dimensions that takes us through a complicated battlefield where we will have to fight against the last alien/demonic forces of the planet. This is the end and here we have our piece of cake. Satisfying, fast, brutal and with a unique style that is difficult to replicate. Excellent way to bring this DBP to an end.
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MAP10: "Cryosleep"                   by  vertigo & Glenzinho
As usual, a small credit map!
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The end.
Overall:
DBP17: Alone (2019)
By the Doomer Boards Community
 By this point, we can all agree that the Doomer Boards Project really stand out for the originality and creativity. Each month a new map-set with a different visual theme that can be as fun and simple as some well-known trend and also as unique and imaginative as, well, a Cyberdemon colonoscopy. Yet in the very rare occasions, you can find some projects that may look-alike quite a bit. Not a bad thing of course, but it is something that actually brings something interesting that brings some nice retrospective in the general panorama of the entire series. Well, personally, Alone is, I think, that kind of a project and also something more, quite dark, quite… alone.
Alone is one special 10 maps-set with quite the interesting yet already used theme, that being the Alien/HR Giger inspiration for the creation of it and the overall visual theme. Aliens are bound to appear, yet the actual gist of it lies on the simplistic yet enthralling level design and linear layouts that allow for some fast yet tense action. Now, why do I say already used? Well, I believe, and I’m quite sure, the DBP already had one Aliens themed map-set, the DBP04: Xenomorph Base. Which is also part of the original 5, so one of the OG DBPs. Yet, the first one failed a little bit in some points, leaving me with a less favorable but still decent opinion about the overall project. On the other hand, almost a year later, DBP17: Alone is another story, and this one ends quite better.
As you might expect from an Aliens themed project, atmosphere and presentation are on priority list for the general design of the visual style in each single fantastical set, all creating together quite the moody set, and for that we also have to thank MAP01 by @Vertigo, also leader of this project and his leading debut in the DBP! Quite the success. MAP02 by prolific mapper @Phobus is where all the tension breaks down and the action burns up, introducing two new main enemies: The xenomorph, which you can imagine like a Pinky but more athletic and probably even more dangerous. On the other corner we have the face hugger, another classic Alien, uh, alien, that works like a mini-Pinky demon. Notice that I say Pinky because the Pinky is pretty much the only melee-only demon in Doom. Well, now thanks to these fantastic new assets we have two new demons/aliens that are actually very fun to encounter. But alright! Moving on. MAP03 by @jawisnspace is a more mechanical, almost tech-base like map with some dark encounters and interesting scenery that introduces a well-done presentation. MAP04 by @gaspe takes us into an adventure of interiors and exteriors, along some really solid visuals. Our first true big map comes from the hands of @dmdr in MAP05, a big, tight and dark level that brings a nice challenge. MAP06 by @Joe-Ilya works as a good intermission allowing for some rest while exploring a simple yet solid map. MAP07 is where things get quite creepy. A fantastical moody map by @Hardcore_gamer, delivering quite the darkly alleys of pure alien blood and some humans bodies here and there. @Vertigo comes back again and gift us MAP08, a big, broad and explorative map full of adventure and xenomorphs. Lots of those. Finally, if you thing the DBP sage wasn’t going to make and appearance, well think again cause @Big Ol Billy makes a comeback by co-authoring alongside @Glenzinho MAP09, the finalizer of this beautiful dark plate. A fully fledged adventure map that follows a complex combat system and quite the deep layout. Beautiful way to end a map-set! Well, of course we also have MAP10, a tiny credits maps that always brings nice feelings to my heart in each single DBP.
While Xenomorph Base felt like a good example that seemed to mimic the inspirations of Aliens TC or, obviously, Giger; Alone feels more like a complete tribute to the work of the people who strove to develop the fantastic dark art of Aliens. What we have here is a beautiful example of atmospheric maps that manage to capture a fantastic cinematic essence thanks to a good use of tracking and leadership. The maps are simple, mostly, but each one evokes the feeling of playing an official Alien game. Part of that is due, obviously to the moody level design, but also thanks to the introduction of the new enemies, skins, sounds and a MIDI that kicks ass. Meeting the first Xenomorphs is a fun, intense and exhilarating experience. But we take the rest of the new assets and we have a fantastic work that gives us a solid presentation along about 9 decent to great maps that try to give as much atmosphere as fun. Not only are these maps made simply to have that sci-fi horror movie look of the eighties/seventies, but they are also a clear Doom WAD that is as much fun to play with as it is to admire. A kind of futuristic visualization of what Aliens TC would have been if it was made during modern times, and also a path of redemption for the original DBP04.
The interesting object of the gameplay also lies in the introduction of the two new enemies mentioned above: The Alien (or Xenomorph) and the Face Hugger, or, well, hand-walker-with-strange-colors-and-terrible-appearance, as I like to call it. Seriously, look at him, that comes straight from hell. These two enemies are implemented in a very natural and dynamic way that manages to make a good set with the rest of the Doom's generic offspring (which also bring new skins) creating a good example of adjustment between difficulty and implementation. These new enemies stand out mainly for their method of attack: speed and high damage. Their HP is extremely low, but the high speed can take some time to get used to. They move like Pinkies in NM! which is quite an adrenaline rush. Lovely! Although, I do have to admit, while the overall enemy positioning is simple and solid enough to feel balanced, every once in a while we might get our assess kicked by these guys. These aliens.
Overall, all I can say is that Alone feels like a worthy Aliens-inspired theme; the new weapons, the new enemies, the level design, the sound, the atmosphere, the kick-ass combat and the frenetic gameplay. All these factors work together to deliver what is quite the enjoyable experience in this alone adventure.
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mst3kproject · 7 years
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616: Racket Girls
This one's bad.  Racket Girls may not have the towering reputation of things like Red Zone Cuba or Attack of the The Eye Creatures, but it's just as awful, and has a shamelessly exploitative sliminess to it that is the equal of anything in The Brain that Wouldn't Die.  This was one of the few odd episodes I hadn’t actually seen before watching it for this blog, and I will never watch it again.  Fuck this movie.
After a short that actually offers some pretty good advice presented in an only slightly creepy format, we start the movie with some wrestling.  I complained about the wrestling in Samson vs the Vampire Women, but while those scenes were way too long and contributed very little if anything to the plot, they were at least presented in some kind of context.  We already knew that Samson was a wrestler, so we were theoretically meeting our hero there.  In Racket Girls it's just bam, wrestling, featuring women we know nothing about.  It continues through the opening credits and consumes the first six minutes of this seventy minute movie.
Real life sports events come with a lot of features that you just can't replicate in a movie like this.  For starters, we usually know beforehand who's participating and which one we want to win.  This scene features A Blonde and A Brunette, and they're already at it when the movie starts running – we haven't even been introduced to them.  A movie also has a hard time reproducing the atmosphere of crowd enthusiasm that makes things like sports matches and concerts so much more enjoyable in real life than they are on a screen, large or small, and this one doesn't even try beyond dubbing some faint cheering into the background.  There is nothing interesting or dynamic about the way the scene is shot – just a couple of cameras above and far back from the action, watching passively.  It looks like the scene is being filmed for the six o'clock news.
Promising.
When the actual story starts, it does the same thing that annoyed me so much in The Unearthly, where it introduces us to somebody who is set up as if she's going to be our protagonist, and then does very little with her.  In Racket Girls our non-heroine is Peaches Page (no, it's not her real name – according to IMDB that was Margaret Evans), a naive but ambitious young woman who wants to be a wrestling champion.  She signs a contract with an agent named Umberto Scalli, and he introduces her to the rest of his establishment – too bad for Page and her dream, it's all just a front to launder money for the mob!
As the new person coming into this situation, it seems obvious that Page will be the character we follow and learn with for the rest of the movie – and for a while this appears to be born out, as we see quite a bit of her training.  We expect that Page will discover the shady goings-on behind the scene and try to do something about it, but Racket Girls is too busy sucking to do anything so obvious or effective!  Page's training, as it turns out, is nothing but eye candy.  We're shown extended sequences of her jogging, jumping rope, and getting massages from other women, none of which has any point besides giving us something to ogle.  At the climax, Page isn't even involved!  The movie has no interest in any part of her that doesn't bounce.
I have a nasty feeling that this was a case of life imitating art. Scalli assures Page that he will make her a star, but all he actually does is take advantage of her.  Racket Girls was Margaret Evans' first and last film role, although she did continue to wrestle under her stage name – I can imagine director Robert Dertano telling Evans that the film will be her big break into Hollywood, only to give her character nothing to do but jump rope and change clothes.  The irony's rich enough to give you heartburn.
All this leering male gaze does stand in curious contrast to the wrestling scenes, which, as I noted above, are distant and documentary-like, showing us women wrestling in the same detatched way as a movie might show us men working at desks or horses grazing in a field.  This obviously isn't a statement, since Dertano was happy to exploit Page elsewhere.  I think it's just that he and cinematographer William Thompson had no idea how to make the scene interesting even on a sexual level.
The actual main character of Racket Girls, as far as I'm able to tell, is Umberto Scalli.  As a movie character with a name that Italian, you know he's got to be a mobster.  He's been pocketing money that belongs to his bosses, and now they want it back, but he can't afford to pay them.  Somehow he's got to find the cash by their deadline, or he'll end up sleeping with the fishes.
This, too, could be a perfectly serviceable movie.  We could watch Scalli's increasing panic as the mob and the cops both breathe down his neck, as he realizes his employees are stealing from him, and as his racetrack bets let him down again and again.  A criminal who thinks he's on top of the world, only to find reality closing in, could be a main character in a comedy or a tragedy – but much like Page's story, Scalli's never really seems to get started.  Rather than presenting a narrative, the movie gives us bits and pieces of plot that don't seem to connect with each other.
What is the significance of Jackie and her swanky apartment?  Is she the reason Scalli has no money, or is that just Munck the book-keeper trying to win his trust by turning her in?  As far as I can tell, the incident never comes to anything but Jackie losing her job.  What's going on with the racehorses?  Why did Joe kill a horse and what does that have to do with anything in the actual plot?  Is the name Puncture Proof supposed to imply anything?  Who the hell are the Leopard Lady and the Panther Woman and why do we care about their wrestling match?  It feels as if the parts of a story are present but they expect me to assemble it myself, like the movie came from IKEA.
All the wrestling matches in the movie are exactly like the opening one.  They have no narrative, they have no sex appeal, we don't know the participants, and we don't care.
Finally, after all these disconnected goings-on, Scalli concludes that the only way he can get the money he needs is by loading a wrestling match.  He asks two wrestlers, Clara and Rita, to help him with this.  We met these two earlier, in a brief locker room scene in which they complained about what a jerk Scalli is, but we certainly don't know them well enough to care about their principles.  Both refuse to help Scalli cheat and stalk out on him, which leaves his fate hanging on the thread of chance but really means nothing to us.
I don't understand why Peaches Page is not herself a part of this climax.  The movie tells us that Page believes she's climbing the ladder to stardom and Scalli is wooing her with expensive gifts and taking her to fancy parties.  The other women try to warn her that Scalli is bad news but she's got too many stars in her eyes to listen.  Surely the climax of the film should see her realizing she's been lied to and used, deciding fame and fortune aren't worth it, and winning her final match even as she knows it will ruin the man she thought she loved!  That would not necessarily have been a good movie, but it would at least have been the movie promised to us in the opening scenes!
Not only do we not get an end to Page's arc, the movie wastes all the time it should have spent giving us the middle!  Page's rise to fame and her budding relationship with Scalli are things that go on in the background.  We're told about them, but what we actually see is all this stuff going on around Scalli, which may or may not have anything to do with the money he owes to the mob! In the end, the movie is just scenes of wrestling, scenes of bouncing breasts, and scenes of bad actors playing nasty, greedy jerks.  It never comes together into an actual story.  It's repetitive, it does not develop, it gives us nobody to focus on, and as a result we're just bored.  I spent most of the movie wondering what happened to Peaches Page and why we were shown so much of her when she turned out to be irrelevant.
Racket Girls is pretty much incompetent back-to-front, and it's not even incompetent in funny or interesting ways, like Starcrash or Manos: the Hands of Fate manage to be. It's just a movie made by a guy who didn't know how to tell a story, filmed by a guy who had no idea how to shoot a scene, and starring a bunch of people who didn't know how to act.  As a result, there's nothing in it worth seeing.  It's dull and frustrating to the point where it actually makes me angry by missing so many of the opportunities it sets up.  Watching it without Mike and the bots was a deeply unpleasant experience.  I hereby banish this one to hang out with The Starfighters and Invasion of the Neptune Men in the great Cornfield of Crap, and I hope it stays there!
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avoutput · 6 years
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Gaming And Film: The Tomb Raider Example
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A golden opportunity has arisen. I get to make another example of the star crossed genres, Film and Video Games. Two narrative forces bound by their visual narratives, but separated by a single major mechanic: Control. But a new challenger has arrived, or rather a returning challenger, another gaming legend. Tomb Raider. The gods have deigned Square Enix another chance at the big screen after their massive flop at the box office over 20 years ago with their own classic title, Final Fantasy. Gaming has made its way back to the big screen with Tomb Raider “parenthesis 2018 film” starring the legend herself, Lara Croft. Well, it stars a real actress, Alicia Vikander, but you know what I mean. Gaming has its own stars. Previously, this role had been played twice before by Angelina Jolie in Lara Croft: Tomb Raider (2001) and Lara Croft Tomb Raider: The Cradle of Life (2003). This gave me a very unique opportunity to take a jump back in time to gaming’s initial foray into the world of the Third Dimension (3D), its replication of cinematic narrative structure, and all of the freedom that comes with giving the player the ability walk around in that space, instead of just watching. It was during this 3D polygon era that cinema took a fundamentally flawed stance to the translation from game to film; they tried to duplicate as much of the minor details as possible in effort to reanimate and profit from a movie going audience. In doing so, they sacrificed the heart of good cinema trying to capture the flavor of the game, hoping that the only thing fans would need is a the skeletal carcass of their favorite game.
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By the time that first installment of  Lara Croft: Tomb Raider (2001) had hit the screens, there had been 4 full games released, none of which would ultimately become the story of the film. They surmised that simply making a film that imitated its main attraction, a (British) woman who raids tombs for treasure, would suffice. And in a way, this might be the most correct course of action. There had already been series of similar action films to take from, including Indiana Jones, James Bond, Mission Impossible, and Jackie Chan’s Armor of the Gods. With the games already pulling inspiration from these existing films, intentionally or not, it doesn’t seem that unreasonable to think that a film version of Tomb Raider would succeed at the box office.  All they needed was to eject the male as the lead and pop some abnormally large breasts on an otherwise perfectly attractive female figure. But then the real question becomes, why make this film based on a video game character at all? Obviously brand recognition and the all mighty dollar, both domestic and international, but wouldn’t they need more to really entice both the fans and the uninitiated alike? And this exposes an issue with the Hollywood mindset that, while I have come to understand, I can’t abide or come to terms with. Forsaking the heart of intelligible film making in favor of a return on investment. When art and capitalism mix in which the art comes second, the audience usually loses, and the house of Hollywood usually wins or breaks even. Because for the audience, what’s on the line is a chance to make a good video game into a great movie, and if that movie flops, then investors look at not just the game franchise, but all gaming films as a risky or unworthy investment. Stranger still however, is what ended up happening with Tomb Raider. It returned big on its initial run, almost certainly powered by Jolie’s star power. But when you make a cheap, flimsy version of  a game into film, and it works, it becomes the model that all video game films run on. We end up being served a deformed representation of something that, in my opinion, never stood a chance of becoming anything more than a cash grab. (See: Resident Evil (2002) starring Milla Jovovich)
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At no point does Lara Croft: Tomb Raider (2001) or its sequel try to become more than a cheap representation of its source material sewn together using existing action-adventure movie tropes. The original games themselves offer little more than an exploratory cave diving, gun slinging shell for people to play in. Games (at the time) were not as harshly criticized for taking huge leaps in story, tone, or realism, but the films never really took that risk. In the game, Lara shoots at bats, bears, and wolves while cave diving. Yet, both Lara Croft: Tomb Raider (2001) and The Cradle of Life (2003) look indistinguishably bland compared to other films of their era like LOTR: Fellowship of the Ring, Swordfish, Training Day, Jurassic Park III, Pirates of the Caribbean, Kill Bill, The Matrix Reloaded, and many more. Granted these budgets are a bit more inflated, even their smaller moments are better than Jolie’s biggest. In fact, some of the stunts seem to come right out of the Mission: Impossible series. Taking a game thats little more than an empty, fun action platformer and trying to build an entire film franchise around it without adding some spark of originality or building any sense of a larger world for its characters will ultimately lead to a lackluster, forgotten film. Anybody watching these movies today are only returning because they might be a fan of the franchise, which might be the only win under the belt these films, but it’s another loss for gaming, gamers, and film.
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Moving into the next generation of consoles and computers, as games become more modern, they began to more deftly integrate cinematic techniques. Game creators can control the world, the camera, and the characters with complete freedom, unlike film which has to worry about pesky things like props, actors, and reality. In 2013, Tomb Raider was re-imagined by Crystal Dynamics and published by Square Enix. They created a more sleek and vibrant world that embraced a mixture of realism and paranormal. Lara was modernized, made a bit more youthful, and her skillset was more refined and deadly. She went from a caricature to a character and her adventure matured into something a bit more robust. Coupled with expert pacing, the new Lara Croft moves through her deadly environment and faces foes head-on in the same vein as Indiana Jones. Only she is a bit more willing to pull the trigger or sling an arrow. I don’t want to continuously gush about this game, so to summarize, I will just say this game was by far one of my favorite action games in this last generation. This reinvisioned version would become the basis for the recently released Tomb Raider (2018), and I was excited to see what kind of adaptation would spring forth. After the many, many Hollywood failures, had gaming finally caught up so completely to cinema, possibly even overtaken it, that it could allow for an easy transition from game to film?
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As much as I don’t want to spend the entirety of this review discussing the differences between the film and the exact game it was based on, that is technically the point of this article. Still, I’ll spare you a lengthy diatribe and stick to the key differences between Jolie and Vikander’s Lara Croft. In this version, the realistically re-imagined Lara Croft is crafty with a bow instead of guns, inexperienced instead of an expert, and hasn’t attended any higher learning in pursuit of abandoning her heritage to find her own way. These also happen to be departures from the Crystal Dynamics’ Lara Croft as well. However, I found that these character changes spoke the language of cinema better, making for a more relatable character, especially for late millennials and gen Z at which this version is aimed.
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Tomb Raider (2018) stars the new Lara Croft (Alicia Vikander) as she takes on the challenge of living life as a broke young woman in the big city. But, a twist, the young lady is broke by choice, turning down the opportunity to take up her family name and with it , the family business. Angry that her father, Lord Richard Croft (Dominic West), never returned from a business trip and is considered dead, she mounts a personal battle against her heritage. Through a series of turns, she finds a final message from her father in a secret bunker outside her family estate, warning her to burn all of his research just in case some bad guys come looking for it. Instead, of course, she sets out to find the last place he was said to have visited, enlisting the son of the man, Lu Ren (Daniel Wu), whose boat was to have taken her father to his final resting place. At this point the film finally takes a similar shape to the game, introducing Mathis Vogal (Walton Goggins) as the leader of digging team sent to find the treasure of Lady Himeko’s tomb. Vogal has been employing as slaves shipwrecks and treasure hunters who have come to the island in search of such a treasure.
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At this point, I would like to praise this film for actually making a decent adaptation of the game. The actors are great, the story is pretty tight, and they do a pretty good job keying you into just how far Lara will have push herself to get what she wants. Unlike Jolie, who was characterized as a fearless expert, Vikander is an inexperienced young girl who struggles at almost every turn. Throughout the film, she misses, she loses, and she takes hits, which is similar to the game, except when you lose the game, it had some pretty incredible death scenes. But in a way, I personally liked her Crystal Dynamics video game persona better. She was both experienced and still struggled. She used her wit and cunning to elude her captors. In the 2018 film, Lara spends most of the runtime falling into situations and just kind of winging it, but not with tools or weapons found in the game, mostly just through luck. My only other criticism is a bit of a spoiler if you have played the game and not seen the movie or have seen the movie but not played the game. But here it is. The film rejects the concept of the supernatural, which is one of the biggest reasons I wanted to see the film after having played the game. The game continuously hints at the supernatural, but only towards the end do we actually see it in action, which totally caught me off guard. I half expected some ancient local tribe would be behind some form of sabotage from the shadows, like in an episode of Scooby Doo. But how does this stack up as a video game film? Can we build a new legacy from here?
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Well, unlike the Jolie era, video games and film are not so different anymore. In fact, film often doesn’t have the runtime to contain an entire video game plot into a single movie. The golden age of television would be a better place for your favorite game stories. Japanese anime has been doing this for years with shows like Star Ocean EX and Persona 4 The Animation. In a very short time, film has been surpassed as an entertainment medium in size, scope, and runtime/playtime. But the one thing that you can feel has really changed in Hollywood is that they no longer underestimate the need for authenticity in the transition. Gaming films are getting better because gaming has become better. The stories they tell are taken more seriously, and triple-A titles have bigger budgets than some triple-A films. Gaming companies could be looking to invest in adaptations to film, seeing them as an extended product to their own. With that dollar power and some guaranteed butts in seats, we should be able to expect better films. I would like to imagine if both Godzilla and King Kong can be re-imagined into great films that also get to share the same universe as a plethora of tokusatsu monsters that gaming can get of its ass and produce some better films. Still, it was only 2 years ago that Resident Evil: The Final Chapter (2016) was released, ending a series of terrible video game films that did nothing to elevate games as critically good films. Assassin's Creed (2016) also didn’t help.
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The thing is, we don’t need video games adapted into film. Gaming has its own thing going on, and when it’s done right, it does it all bigger and better. But, if we are going to continue to see them pushed into film, let’s at least get a few things straight. First, there is a balance between authentic and creative. Take care to have a vision for the film beyond simply taking a bird’s eye view of the game and applying that visual to the film. The old Tomb Raider was built on the back of action genre films we had already seen and for the most part lacked any sense of creativity. It was authentic to its source from afar, but up close it offered nothing for fans beyond a push-up bra and two guns. Second, be aware of the scope of the game’s world. More and more games are open world, meaning that the world is going to be as much a character in its own right, so don’t forget that it exists. Even older games can have a vibrant world. A good example is Castlevania, which saw an amazing mini-series produced by Netflix. The story was small, but it never betrays the world in which it takes place. Now more than ever, the lines between gaming and cinema have all but been erased, so narratively, you can take a much more direct approach to the translation. Feel free to rewrite the story as long as it doesn’t forsake the game’s characteristics. Games are no longer manufactured for control alone, they have well thought out characters, themes, and motifs, all with a joined motive. If Lara Croft has taught us anything, take calculated leaps, not blind jumps into the abyss.
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