ok. icebreaker-type question. imagine time travel exists, but all of the serious super big things that likely come to mind when time travel is a factor is stuff youre not “qualified” for, as a civilian. what stupid, petty, thing do you use time travel for?
personally, i’d buy this one limited-time pin from a con i had no chance of going to, and also buy some transformers animated toys while they were still being sold.
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I keep on hearing people go all "The voice of the Smitten is such a creep. All he wants in the princess is someone to control and keep as a pretty object. He'd drop the princess if she wasn't the perfect petite maiden like in the damsel route." and I will not stand for the Smitten slander.
Like- He's been in love with her as a burning corpse ghost lady:
A terrifying ghost woman who wants to bring fear and chaos to the world:
And even a murderous blade monster woman who would kill you and enjoy every second of it:
Like, he ALWAYS loves the princess no matter what she looks like or how she acts, he loves her for being herself no matter what or who she is. That's the point of his character and I'm tired of people slandering my boy.
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Eddie posts an old home video to his TikTok account. He’s not even in the video. It’s just Steve, in the early nineties, squinting at something off camera like, “Ew, look at that creature! What is that? How did that get in here?”
Then the camera pans over and it’s Mike glaring at Steve from the couch like, “Oh, fuck you.”
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Me before completing the forest temple: okay I get that ocarina of time is fun and nostalgic for people but it’s a bit of a stretch to call it one of the greatest video games of all time
Me after completing the forest temple: By revealing that Link is not a Kokiri, but a Hylian, the game effectively strips him of his humble origins amongst a group of people that already fail to recognize him in his adult form. Thus, kokiri village instantly becomes a location that is no longer Link’s home in any sense, exacerbated by the fact that the game now loads up in the temple of time instead of Link’s bedroom— he is a stranger in the only place that has ever been familiar to him and he is depressingly reduced to his destiny alone. However, the subsequent introduction of the time travel mechanic, which allows the player to travel from the horrific apocalyptic future back to the idyllic past of Link’s childhood, gives new meaning to the idea of this “destiny”. In effect, Link is not a stock “chosen one”, but a protagonist who consciously decides to fight onwards. Link’s dual existence as a child who knows the grim future and as an adult who was powerless to stop disaster gives a sort of desperation to his character, because while it brings the player relief to revisit the Castle Town that is populated by cheerful villagers instead of lurking zombies, the story can only be progressed through the acknowledgement of reality — the decision to make those seven years pass again. Therefore, both the player and Link as a character must be proactive in their heroism and make the conscious choice to struggle onwards despite the darkness that permeates—
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