Ghost Kitchen (brought to you by criminal entrepreneur, Red Hood)
Danny’s got the easiest job in Gotham.
He works as a fry cook at a shoddily-run, independent burger joint. Hardly anyone comes in, despite prices being criminally low, and portions insanely large, and while the manager looks like the average tough-as-nails ex-con, he lets Danny mess around in the kitchen whenever the place is empty. (Which is often. This place has to be the city’s hidden gem or something!)
Mr. Manager’s the only one ever there with Danny, except for sometimes when his buddies come over to smoke and play cards. Danny would find it shady, except part of his job is not to ask questions. Literally, he was told during the interview.
(It was a weird interview. Why would they need to hire someone who’s been in a gunfight before? Like, he has, but Gotham’s idea of “hirable qualities” is so bizarre.)
So instead he whips up some killer burgers with the frozen ingredients, and basks in the praise as the guys tell him he shouldn’t have, he does too much for this joint, ain’t that friendly!
Now, Danny’s a chef on the newer side. As a teen he’d preferred the look of Nasty Burger over anything with Michelin stars, and he only really took up cooking after Jazz moved out for college. But just like ecto-exposure used to turn the groceries sentient, Danny’s low-level ecto signature imbues all his food with something historically haunted Gothamites just love! And Danny’s never been one to half-ass a job when it makes people happy.
With fresher produce, real meat, Danny’s sure he can take his dishes to the next level. It takes a couple months of badgering, but his manager finally agrees to contact the mysterious store owner, who keeps the place going, despite profits Danny knows have to be in the red.
Danny spends the morning prepping. He pours his heart into his food, eager to impress. The big boss will be here soon, and he wants to prove that despite the dangerous location, this place has real potential!
It isn’t until the Red Hood shows up that Danny realizes he’s been working for a money laundering scheme.
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I see your "Hannibal killing Will's surrogate daughter who lured and ate people (Hannibal's style of killing) the way lambs get slaughtered for food,"
and I raise you "Will killing Hannibal's surrogate son who hunted and mauled people (Will's style of killing) the way animals get mauled when they infringe on each other's territory."
Do you fold?
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I think there's no greater indication that disco elysium is sympathetic towards communism when it literally says "communism is failure" and then the literal gameplay itself rewards trying and failing. The most obvious one being the Shivers check at the FELD mural, which is an Impossible 20 check BUT opens itself up again and again the longer you spend in the world doing things, but even just looking at sheer probabilities, for any given white check, rolling first and THEN putting a point into that skill upon failure is more likely to grant you success than putting a point first and then rolling, but that would require failing first.
Other things too: Precarious world saying you'll 100% fail red checks no matter what (not necessarily a bad thing, btw!! throwing the boule into the sea is a success but like. in some other ways one would want a perfect petanque throw instead. but people wouldn't typically assume that failure is desirable sometimes from the start) persuading you to accept that you'll fail some things that is irrevocable, for a world where everything is just a tiny bit easier.
The faux game over screen when you faint after reading Dora's letter— emulating a sense of failure on the scale of the entire game. When it rolls up most people go "What?? Game over?? No way, what did I do wrong!!" and waking up after that, with no huge or lasting impact on Harry's health or morale really tells the player, "Sometimes things will seem so bad that it all seems like it's coming to an end, but it's not the end, it's really not the end, go drink so water, you can still go on despite this failure"
I'm sure there are other things as well that are eluding me but like. The literal gameplay rewards failing and succeeding far more so than simply succeeding every single time, and I think you get a fuller experience of Elysium that way too
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