Progress has been made after a 3 day delay because I didn't want to cut fabric. But I cut it and sewed the back of the princess bodice, and plan to finish tomorrow sometime. I'm so close to getting started on my actual pieces! (Though I will have to draft torso blocks for blouses, and I do not look forward to those darts. I have an ever growing hatred for darts.)
I just ordered some of my dream fabric from taobao! One was cancelled and out of stock, but I got a couple more that are just too cute!
I'll maybe make a video of the haul?
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It's time for a SV fish jacket update: I'm working on some silly creatures from this pattern (4/14). Soon I'll start to make the patterns for the legendary and crab pot fishies.
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welcome to my new ongoing graphic design project post because the old post was getting a little bit long! i am recreating this t shirt design:
with the 8 ball songs instead of the city names! here is the most recent iteration, updated through 3/15 (orlando):
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The stretchyness of wool never ceases to amaze me.
It started like this (in February):
Eventually became this blobby thing:
And then i added water + tension.... And voilà!
Next goal is to embroider the traces between the constellations. Pattern is "Celestarium" by Audrey Nicklin on Ravelry.
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more art based on @emositecc 's past winter king design. top ten guys who are normal
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Jadzia Dax ready for the Bell Riots, 2024
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Maybe everyone already does this, but - in TS2, when you place a new lot, the direction the sun shines is set in stone depending on what direction it was placed in the neighbourhood, regardless of how you move/rotate the lot in the future. Ideally, you want the sun to be shining on the front of your house, but I'd always forget what direction that would be, and have to check manually.
Then I came up with this - I created a small empty lot, put a couple of walls up to see which way the sun came, then drew a diagram on the ground using floor tiles. Now I can see from neighbourhood view what direction the sun will shine on newly-placed lots, and place them accordingly :)
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So I’m noticing how the recent updates for CRK have had this somewhat concerning trend of them being fine enough or liked on release, but by the end of it we’re all bored and just waiting for the next update
And this isn’t even by the last week or so after a 7 week long update, we’re usually like this by the halfway point of a 4 week update. Like I barely cared about the Cuckoo Town Square second half or today’s Stormbringer second half update
The 3rd anniversary wasn’t exactly like that, mostly since we had the Matcha story for the 3rd and 4th parts to at least generate some excitement, but we were still feeling it by that half, and we just wanted the update to end
To be honest, I think it’s a content thing. Like, we have a story for the beginning of the update, but then after a couple days we’re done with it and there’s not really much left to do. Like we currently have the new Tower but it’s so difficult that it’s not really much. And last update we had the multiplayer thing but from what I can tell that died out kind of soon with the only highlights being random server interactions. The Cake Shop was fun but that was a returning event from a previous update, so that’s really not saying much for the quality of this one
And so I think we just kind of end up meandering and waiting for the next update to come out, only to repeat the cycle again
Hopefully with time we’ll get out of this funk, but it’s been 2-3 updates of this and I’m getting concerned, it feels like the quality of the game has been tanking in 2024
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