#pico-8 game dev
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Going to be doing some PICO-8 development in a little bit come check it out... I kind of need your help on this part of the survival crafting game I have been working on.
twitch_live
#game development#gamedev#indie games#indiedev#game dev stream#game dev streaming#streaming now#pico-8#pico-8 game dev#retrogames#survival crafting#survival crafting game dev
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Realizing that I never actually advertised this because I released it long before I was on any social media, but! I made a game called ORBSORT which is like those mobile sorting games except actually good. It's free, it's on web, go check it out. Might be broken because I never did QA.
Also I'm doing a spinoff and a remake at the same time because I'm a normal individual.
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spent way too long adding a stock market to my platformer
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I made a Pico-8 demake of one of my old Wii homebrew games today (which I think also had a PS3 release). It's just a simple square avoiding thing, but it's fully playable for free in a web browser. You can even play it on a phone. You can also download the "cartridge" if you wanna play it offline on a handheld or something. Enjoy!
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Hey! Play my game jam game!
#girlieArt#girlieArt: Communication Kit#FrenJam#FrenJam 2025#game dev#fantasy console#PICO-8 but not actually PICO-8 It's on Godot
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I just realized i can post some of my Pico-8 stuff. For some reason the GIF is really choppy, probably something wrong with the gif format.
This is a basic usage for a new feature from a few months ago that let you render a circle inverted (the inside of the circle is transparent and the outside is colored)
Does this count as pride?
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Dragon Farm Progress
following a bit of all of Space Cat's Pico 8 Tutorials and just letting this project go where it wants has ended up with this! so lets get into it!
Since last update ive
updated sprite
created map sprites/map
preventing moving off edges of screen
created sprites from tilled plot, seeded plot, watered seeded, and full grown crop
player can now till plots and seed plots!
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Happy new year!
My pico-8 drawing app that I did all my daily doodles in last year is now public! Actually, everything that used to be Ko-fi supporter exclusive is now public! This includes a small game I made early last year, a collection of nonogram (picross) puzzles I desgined, and my sketchbook pages + daily doodles from 2022. https://ko-fi.com/iamsako/posts https://iamsako.itch.io/
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Loop Dude is, to this day, the creation I'm most proud of. It's a short, >15 minute puzzle platformer game made in PICO-8. And I'm going to shamelessly plug it now because I've got nothing else better to do.
If you like the movement style of Super Mario World (or Kaizo romhacks), consider giving this game a shot. The movement is heavily inspired by that game!
And I'm also going to shamelessly blog my 'actual' blog, because I have a sudden urge to get more people reading the words I write.
I think I put the best words in the best orders.
The site as a whole is super jank. I'm in the middle of trying to make it more user-friendly--and potentially even give it a more retro/early internet blog aesthetic.
However, there's one post I've been dying to get feedback on--it's a really pretentiously poetic piece I'm strangely proud of. If I could only convince you to read one post from the blog, this would be the one I picked:
If you've ever found yourself wandering the streets of your hometown in Google Maps, or longing for the "good old days" even though you hardly lived back then, I *cannot* stress enough that the post above will be interesting.
Thank you for your attention. I'll get out of your feed now so you can get back to scrolling!
#blog#writing#pico 8#pico8#self promo#narrative#self promoting#game dev#free game#online games#blog promo#indie games#pixel art#game development#retro gaming#platformer#video games#personal blog#writing community#storytelling#online journal#nostalgia#introspection#pretentious
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I'm making a tool for Pico 8!!
I'm making a small tool for making isometric voxel games in pico 8 over this weekend! it'll be release for public use and scrutiny soon haha
How it works!! vv
For making 3d maps, you first set the resolution. here i set it to 8x8x6. meaning when you draw it on the pico 8 map there will be 6 8x8 layers that will be drawn ontop of eachother from bottom to top
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Been so bored and nostalgic lately, kinda feeling a very strange urge to make a random flash game!! Or those scratch ones!!
#rat speaks#coding#game dev#i remember I used to make funny little codes with Pico 8#Scratch will be fun too#should i??#scratch game#flash games#pico 8#nostalgia
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I've been trying to finalize this game btw, its been a lot longer of a road than I had ever anticipated.
This was just supposed to be a single month project... And then 5 months later, still not done..
Not sure exactly how to feel about this, we shall see once it is completed and I get some more people to play it.
I also recently reworked how the buildings are drawn giving them more definition and detail as I work on the building system. I'll add a little clip below showing that and if you thinks its good please leave a note.
There is still more to do, as I need to actually place the walls around the floors and other internal things for the buildings. One big issue is door placement and identification.
I think the biggest hurdle I have been running into has been the token limit in pico-8 and trying to minimize the amount of tokens I am using. It does very much feel like a interesting lost art from back in the cartridge days. Where you had limited space for things, I have gone threw a bunch of creative spurts on ways to minimize the tokens.
Its definitely an interesting challenge, and surprising how much i am fitting in a single pico-8 cartridge. I have been at the token limits for a while now. I have exceeded the compression limit a couple times as well, though I have a good amount of comments still taking up space, so not fully at that limit.
I feel like this needs to be done, its weird because there is more to do and I cannot wait to get to that point, and of course a laundry list of things to do. There has been some slowing down of work though. As the limits are reached, and I run out of ideas for a short time.
Its amazing though that you can just give your brain time to work on the problem and when you are not paying attention you'll suddenly get a new idea to try. And then that will push things forward again.
The unfortunate thing about our society is that we do not accommodate this process. We tend to try and force the creativity or solutions. The human brain is a capable machine that requires good amounts of food, sleep, distractions, and more in order to come up with solutions.
#game development#gamedev#indie games#indiedev#retrogaming#retrostyle#pico-8#pixel art#pico8#pixel art survival#pixel art game#survival crafting#survival game#survival crafting game dev
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when someone posts their thought processes, mistakes, and progress in ways that make it easy for others to understand and replicate!!
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ooo you wanna play my game so bad ooooo
https://dev-h.itch.io/fresno
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I made a browser based game about a babe with a sword :3
It's a little less fully featured than intended (btw nothing happens when you beat all of the monsters) (I'm still new to pico8 and I handled storing the map is a way that ate up most of my allotted tokens + I had already been working on it for a bit more than a day, so I just wanted to post it), but I could see myself going back to it to do a big up date or a sequel or something (with multiple areas, an exp system, and maybe even a bit of a story)!
Let me know what you think!
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New Old Games
The Game Boy turns 35 this year, with the anniversary of its first release in Japan just two days away. In recent years, we’ve seen the Game Boy celebrated more than ever. Nintendo officially added the platform and a library of games to its Nintendo Switch Online service. Companies like Analogue and FunnyPlaying have released FPGA-based consoles that emulate the original hardware and support…

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#dos#game boy#gb studio#high stakes#horatiu.nyc#krystman#lazy devs academy#msx#new games for old hardware#pico-8#Stefan vogt#the curse of rabenstein#traumatarium#traumatarium: penitent
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