Simple ref commission for @an-immortal thanks for commissioning me!
[edit: character is not designed by me i only did the ref]
my commissions are still open and im still looking for commissions so dont see me doing one commission as me being set. reason i say this is so many times people will feel put off commissioning me if they see i’ve already done one when one commission honestly is not enough and will never be enough. the money goes on all kinds of things and what i choose to spend that money on is untimately up to me be it leisure or things i need. so again my commissions are still very much open if your intrested dm me information is on my previous post.
Right now theres rdr 2 ultimate edition that i really want to get currently while its on offer because ive been wanting the main game for a long time now and the offer ends febuary 2nd so pls commission me before then ;0;
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Probably going to delete this later but what the hell. Hamas has openly called for the genocide of every Jew in the world many, many times. It is literally a registered terror organisation. I hope anybody condoning the current atrocities don’t have Jewish friends, because anybody who supports these people also supports the notion that Jews should be tossed in the sea and drowned (yes, a real thing that Hamas has said should happen). Every time I see someone celebrating the horrific acts that Hamas inflicted upon innocent people for decades, I get reminded that there are so many people who want me dead for no reason other than the fact that I am a Jew
I’m not going to talk about the wider conflict. My emotional energy is dead at this point and I don’t fancy people telling me to kill myself because my family has been in Israel for seventy years. Also this is a vent account and it’s just for me to vent. I’m under sixteen, as well, so if anyone sees this and wants to attack me please just write something in your notes app and move on
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Lhokta Lore
The Lhokta Star Cluster holds three solar systems together: The Mordician System, the home of humans who over the years have explored, colonized and categorized the Cluster, was eventually abandoned after its resources had been exhausted. The Oneira System, lush with life and magic, successfully expelled Mordician influence but not before years of war brought its previously isolated planets together in a bid for survival. Finally, the Pyrrhic system, rich with resources but sparsely populated, became a refuge for Mordicians fleeing the collapse of their empire.
(This is a promised lore dump for an OC universe of mine that has,,, wayyy too much worldbuilding going on for its own good. The rest is under a read more because! It’s long! Also fair warning before you proceed further, it’s by no means a finished product, so be gentle. But also! I would love to discuss it with folks if they find it interesting because it’s definitely a constantly growing thing and having people to bounce ideas off of is fun and the info here is honestly only the tip of the iceberg, i fear)
Timeline:
Magic:
The Elsewhither is a plane of existence which sits atop and weaves through the world of the Lhokta Cluster. Gods make their home here, carving out parts of the wild realm of pure magic to create domains which they rule. All magic hails from the Elsewhither. Most commonly, magic is drawn from the Elsewhither through devotion to a god. Druids gain power from deities to whom they pledge fealty, or make a deal. Gods, whose existence is dependent on the belief of their followers, are often eager to strike such deals to ensure their continued survival. Some magic is drawn from the Elsewhither by nature of proximity. There are places where the plane bleeds into the material world of Lhokta, and there are demigods who pull it closer by merely existing. Those who have this kind of special relationship with the Elsewhither are rare, but possess an innate ability to see the Veil—the partition between the material plane and the Elsewhither—and manipulate it to cast magic. Lastly, there is the study of the language of the gods. When known to and studied by mortals, this language can allow them access to some level of magical ability.
Key Planets
The Oneira System:
⁽ᵗʰᶦˢ ˢʸˢᵗᵉᵐ, ᶦⁿ ᵖᵃʳᵗᶦᶜᵘˡᵃʳ, ᶦˢ ᵐʸ ᵇᵃᵇʸ ˢᵒ ᶦᶠ ʸᵒᵘ ᵗʰᶦⁿᵏ ʸᵒᵘ ˢᵉᵉ ᶠᵃᵛᵒʳᶦᵗᶦˢᵐ ᵇᵉᶦⁿᵍ ᵉˣʰᶦᵇᶦᵗᵉᵈ,,, ʸᵒᵘ’ʳᵉ ʳᶦᵍʰᵗ⁾
Menaea: The largest surviving human colony in the Oneira System, Menaea is also the seat of power for the Oneiran Delegation. Its development has been closely watched, and shepherded by the neighboring planet of Faerie. This is where the Delegation meets, as well as the Council of Seven, which seats a Septenary from each of the six Menaean provinces, as well as one representative from the neighboring planet of Halou. The Menaean Septenaries are also sovereign leaders of their respective province and aren’t elected. Most Delegate positions have also lapsed into a kind of lazy inheritance, but a few delegates are still elected. This includes the Septenary from Halou, who serves a seven year term before an election is held on their homeworld. Menaea is seen as a hub of culture and the academic study of magic.
Faerie: No other planet is so closely interwoven with the Elsewhither. Its inhabitants include the fey, split roughly into the Seelie and Unseelie Courts; the dragons, which exist both as wild dragons and those domesticated by the Seelie Court; and the giants, which live in tentative peace with the fey every since they collaborated to defeat Mordician colonists. Aside from the giants, all creatures living on Faerie are deeply magical and immortal. Fey come in all kinds of shapes and sizes, from the Sylphs to pixies to Red Caps. Sylphs make up the majority of the actual Seelie Court, though other kinds of fey are aligned with the court, and the Fey Queen herself is a Sylph. Fey have an innate connection with the Elsewhither, the Veil and magic. Sylphs also traditionally take a bondmate in a dragon, which grows with them and acts as a magical conduit. They hold an event called the Wild Hunt where a contender is chosen to hunt a stag through the feywild. The Snarl denotes parts of the feywild where the Elsewhither practically breaks through onto the material plane, leaving the feywild even wilder and thriving with unpredictable magic.
Halou: The third planet in the ‘Central Ring,’ Halou holds more power than most other planets in the Oneira system. It is a heavily forested planet, populated by Audaxians (spider folks), Alethians (snake folks), and Therons (bird folks).
Nochta: A planet of balance, Nochta has always been ruled by two god-brothers, one of order and fate and the other of chaos and free will. Aisa, the god of fate, had consolidated power and killed his brother bringing a suffocating stasis to the planet. He saw in the future one opportunity to once again bring his world glory, or else destroy it, and had a child with a mortal queen. Unfortunately, balance could not be restored before colonization by Mordis turned the planet into a husk of its former self. (This planet is mostly notable for being the homeworld of Maire, the child of Aisa, another OC)
Tarsus: The birthplace of vampires. Tarsus is a rocky, mountainous and inhospitable planet. A cult to the goddess Malochre was cursed with vampirism and then subsequently drained the planet of all life aside from themselves. While the curse—or disease, depending on who you ask—has long since spread from its planetary confines, those who live there and are still devoted to their goddess consider themselves to be the only true vampires, while all the rest are lowly parasites. They call themselves the Children of Malochre.
Quoah: A mining colony of Menaea and Faerie in the Outskirts, the people of Quoah are overworked, disadvantaged and poor. This particular colony is notable mostly for being the birth place of Erastos Arsinoe (an OC of mine who becomes their delegate and then gets up to a lot of mischief and mess)
The Mordician System:
Mordis: The human homeworld, once a marvel of scientific progress, eventually turns to a hollow shell of itself. It was the hub of human colonization efforts, stretching itself in all directions as colonists were sent to both of its neighboring systems. In the reckless pursuit of progress, the planet became completely inhospitable to life and its sprawling empire collapsed, retreating to Pyrrhus in the Pyrrhic System.
The Pyrrhic System:
Pyrrhus: Rising from the ashes of Mordis’ failure, Pyrrhus is a hub for human civilization that appears destined to make all the same mistakes again. It exists as a cyberpunk dystopia, with layers of undercity accumulating in the dark as those with power ceaselessly build upwards. Eventually, the expansion spills from the containment of their planet.
Torr: A mining colony and high security prison, this planet has been commandeered by the Pyrrhic government as a way to handle the vampirism problem that ravages all of the systems. A tidally locked planet, the mines are built on the half of the planet trapped in eternal daylight, making it (nearly) impossible for its prisoners and workforce to escape.
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