#powers rpg
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code-eight · 2 years ago
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Fear is the Most Dangerous Power
Code 8 is a science fiction roleplay set in Lincoln City, California based on the short film and Netflix Original movie, Code 8.
In the early 20th century, the public became aware of people with superhuman abilities, known as Powers, resulting in the government passing a law requiring all Powers to register their abilities. Although they were initially popular in the workforce, Powers are now marginalized in the face of increasing mechanization, leading to severe prejudice, treatment like pariahs, and forced by circumstance to live in poverty. In 2023, a citywide Power ban is being debated.
discord link https://discord.gg/PgaByK9PeR
site https://codeeight.jcink.net/index.php?act=idx
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choutaph · 7 months ago
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anim-ttrpgs · 4 months ago
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Y'all state in the Eureka rulebook (at least the version I have) "In our experience, the more preparation,the better, no matter the genre." I was wondering if you've expanded on that anywhere? I've been rambling in my drafts about how different games talk about prep, including PbtA games which often state outright that you should only make limited preparations.
Yeah this is something that it would be a good idea to expand upon, because “GM prep” is word that has been so diluted and corrupted by D&D5e and its toxic critical role play culture, where “GM prep” means “they will do this, and when they do, the music will be timed just right and the battle map will be so impressive, etc.” PBTA is telling you to avoid prep because it doesn’t want you doing that kind of prep (and no good RPG does). This can work for PBTA for a number of reasons that I actually don’t want to get into in the interest of time but it has a lot to do with the pure genre emulation and the limitedness of the playbooks.
Eureka: Investigative Urban Fantasy, however, cannot get away with this because it is both a much more expansive “toolbox” game and because it is explicitly a mystery-investigation game. There are many other games that do also really benefit from the type of prep that Eureka wants from its GMs, such as dungeon crawlers, but Eureka needs it the most.
But the kind of prep Eureka wants isn't “they will do this and when they do it will be perfectly timed and look so impressive,” it is “what if they do this? What if they do that? What if they do some other third thing?”
A Eureka GM needs to have something ready for the shed behind the house, in case a PC decides to go to the shed behind the house, because this is a mystery game. You can’t just improv it, if you make something up on the spot, then and that thing doesn’t perfectly adhere to the facts of the case, the case can be ruined. That’s why we push for using adventure modules so much, because they’re literally designed to do that prep for you.
TL:DR
TTRPGs are games where anything can happen, so instead of being extremely meticulously prepared for one possibility, a good GM is moderately prepared for a wide variety of possibilities. In a game where “the facts” not 100% lining up doesn’t fully matter or isn’t likely to be pried into, you can get away with lower prep in each of your possibilities you’ve prepped for, but in a game where “the facts” and tiny little details are all that matters, you should have a high level of preparedness for each possibility, and the best way to do that is to use an adventure module.
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creamiumsplendor · 3 months ago
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My "First Time Playing Lancer" story was three players and the DM slowly trudging through a premade generic module to just get the feel of the system. We were all coming from 5e, so jumping to Lancer was a bit of an adjustment. Rather than doing RP bits and conversations, most of our time is just figuring out what the hell "difficulty" is, how does "heat" work, and why is it different than "burn". This went on for three sessions, the four of us collectively having a mediocre time because so much of it was us asking "what page is that?" for every new rule that wasn't rolling a d20. The mission was supposed to end with us capturing a baron and handing him over to our PMC employers.
But then we had an idea: what if we didn't? What if we just kept him and ransomed him for our own goals? The DM was surprised but like the pro he was he ran with it. The funniest part of the night was my two crewmates negotiating with the baron's lackeys to let us go so they could fill in the power vacuum; meanwhile I'm holding the baron with one Everest hand while holding a refrigerator sized revolver to his head. Combined with a couple good rolls, we successfully derailed the module to insert our own goals: doing slapstick comedy in a 20 meter tall robot as your hostage experiences ego death. And that's the beauty of TTRPGs in a nutshell isn't it? The ability to at any point just say fuck this and go rogue (DM allowing of course). We had successfully gotten into the groove that was so easy to fall into in the systems that we had experience with. All it took was somebody saying "but wouldn't it be funny if..."
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probablybadrpgideas · 1 year ago
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Powered by the Apocalypse game where the only move is "Fall To Your Knees, Rend Your Clothes And Lament Your Fate"
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valtharr · 1 year ago
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Pictures that make a "the only TTRPG I know is D&D"-person spontaneously combust:
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This is the entirety of the magic mechanics in the game "Interstitial: Our Hearts Intertwined"
I'm keeping this post for the next time I hear someone say they don't want to try a new game because it's too hard to learn a new system.
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abislwise · 6 months ago
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L'Yom Vayom Chanukah Sale!
For the duration of Chanukah, L'Yom Vayom--a TTRPG game about Jewishness in the face of assimilation--is 18% off!
L'YOM VAYOM is a tabletop roleplaying game designed to simulate the experience of being Jewish for 3-4 players plus an MC to run the game. It is a Powered by the Apocalypse hack of Honey Heist.
The original version of L'Yom Vayom in its one-page iteration was created for the One-Page RPG 2024 game jam. The Complete Edition, which expands on the one-page rules by explaining them in more detail and also features larger print and a few inspirational texts, was released on Tisha B'Av 5784.
Please note: this game, if played correctly, may be a very difficult experience.
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amelias-art · 9 months ago
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gurren lagann-esque wallpapers for my lancer party!! 💖 in order of appearance we have
errico and his three-armed four-legged tortuga named LIA MACHA
windsor and her leggy ranger variant swallowtail named ACCESS
mnit and his dusk wing with a giant sword named CORSAIR
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cheesewitch17 · 3 months ago
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ULTIMATE HOMERUN
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haveyouplayedthisttrpg · 1 year ago
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Have you played APOCALYPSE WORLD ?
By Vincent & Meguey Baker
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Something’s wrong with the world and I don’t know what it is.
It used to be better, of course it did. In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich.
Now that’s not what we’ve got. Now we’ve got this. Hardholders stand against the screaming elements and all comers, keeping safe as many as they can. Angels and savvyheads run constant battle against there’s not enough and bullets fly and everything breaks. Hocuses gather people around them, and are they protectors, saviors, visionaries, or just wishful thinkers? Choppers, gunluggers, and battlebabes carve out what they can and defend it with blood and bullets. Drivers search and scavenge, looking for that opportunity, that one perfect chance. Skinners and the maestro d’ remember beauty, or invent beauty anew, cup it in their hands and whisper come and see, and don’t worry now what it will cost you. And brainers, oh, brainers see what none of the rest of us will: the world’s psychic maelstrom, the terrible desperation and hate pressing in at the edge of all perception, it is the world now.
And you, who are you? This is what we’ve got, yes. What are you going to make of it?
Apocalypse World is the award-winning and critically acclaimed game that launched the Powered by the Apocalypse school of rpg design.
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curlytsunamiart · 8 days ago
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from now on, i won't be a hero
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code-eight · 2 years ago
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Code 8 is officially moving into a soft opening.
This means, that while we are not actively advertising, we are accepting new members and characters. Think of it as a beta testing periods.
New members who complete an application and begin roleplaying will receive a special Discord role for participating in the soft opening.
Code 8 is a no-word count, science fiction RPG based on the short film and Netflix Original movie, Code 8.
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terkmc · 1 year ago
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New Pilot for the Dullahan. Old one was abit too small/fragile looking for what its supposed to be in the lore
Also I get to make the pilot have a Dullahan head too with the magic of holograms :P
All together now!
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gazkerber · 8 months ago
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Pre-Magitek infusion Kefka requested over my Patreon!
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probablybadrpgideas · 8 months ago
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To resist a compel, you need to roll your eyes and say "Well, that just happened!" so your GM cancels the plot point in shame.
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thepipeplaza · 16 days ago
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Fact: The Koopa Clown Car is a flying vehicle, equipped with artillery, that is primarily used by Bowser. He's had it since he was a baby.
Similar Clown Cars have been used by many of Bowser's Minions, with Bowser Jr. having his own Junior Clown Car as well.
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