Ghost Jam 2023 Results!
Hey folks! Ghost Jam 2023 has concluded, and now it’s time to share the results! We have, once again, had a rather large turnout, so buckle up for a long post!
This year we had 25 submissions by 31 different developers. That’s 2 more submissions than last year!
Of those submissions, 6 of them were made in the first 72 hours of the jam, qualifying for our 72 hour challenge. 3 of those were even done within the first 24 hours!? That’s a first!
13 of the ghosts were made from scratch/just a single template, with no other pre-made assets, qualifying for our New Assets Only challenge!
Additionally, this year we saw a little more variety in the languages, both spoken language and coding language, used to make the ghosts! One ghost was submitted in Japanese, and another in Russian and Belarusian!
As far as coding languages go, most English ghosts use a language called YAYA (or sometimes the older version, AYA), but we had one entry in Satori, and one in Kawari!
Of the participants in the event, 20 of them were participating in a ghost jam for the first time, and 15 of them released their first ghost as a part of the jam!
Harder to quantify with stats, but still very interesting to note, was the great variety in ghosts that we saw this year! There are a lot of really creative entries that deviate from the standard ghost style. Some are desktop buds, some are focused on a single concept, some pull you into the character’s world, and some are entire games! Give them all a try, there’s a lot of cool stuff here!
With all of that out of the way, let’s see the ghosts! As mentioned, it’s a long post, so check under the cut for the listing!
ButtonToy, by OdieDogXP:
[Download]
Enjoy pressing buttons to activate different activities!
Listen to randomized stories, or play various minigames!
Don’t miss the functional power button in the corner!
Camp Camp, by CaptainKiwi and KFC:
[Ghost download] [Balloon download]
Meet your camp guides for the day, counselor David and camper Max!
Learn about the inhabitants of the camp, the good and the bad...
Give them treats!
Comes with a unique balloon!
Captain (DEMO), by Percival / Azazel:
[Download]
Keep the captain company during his breaks!
Overhear the ship logs and strange jobs the crew have encountered!
Chat about cats!
Made with new assets only!
Faeia & Tahir, by WhatAPhantasia:
[Download]
Find yourself in a rich and expansive world to learn all about!
Get to know Faeia and Tahir, denizens of two lands at war that have become friends!
Comes with a unique balloon!
Gallery 512, by Galla, Kat, and Zichqec:
[Download]
Decorate your desktop with 1 of 4 canvas styles, each with their own animated painting and a selection of frames!
Have up to 100 lil guys wobwobwob around your screen!
Comes with a unique balloon!
Made in just 72 hours, with new assets only!
Kafe Kareopsis Hutarkam, by Smoky and sacrificedbuns:
[Download]
Sit down for a nice chat, and order some food!
Throw the food on the floor and/or eat it!
Written in Russian and Belarusian!
Made in just 72 hours, with new assets only!
Macaque, by Venelona (Tumblr / Twitter):
[Download]
Mind his moods if you want to stay on his good side!
Comes with two different shells, to change the look of his ears!
Comes with a unique balloon!
Made with new assets only!
Maxumus the Cat, by Bitzen:
[Download]
Very animated shell, including a satisfying pickup animation!
High quality recommendations... from a cat!
Comes with a unique balloon!
Nanika Atsume, by Okuajub:
[Download]
Set out food and wait for cats to come visit!
Enjoy surreal idle dialogue while you wait!
Comes with a unique modification of the Star Cloud balloon!
The first jam ghost to be made with the SHIORI Kawari!
Please arrive 15 minutes before your scheduled interview time, by Galla, Naryu, and Zichqec:
[Download]
Prepare your résumé and steel yourself for an important interview!
Answer questions, and ask questions of your own! Learn about your workplace-to-be!
Comes with a unique balloon!
Made with new assets only!
Presentable Can, by KFC:
[Download]
Stare at the can! Tap the can! Pet the can!
Comes with a unique balloon!
Made in 72 hours, with new assets only! (Actually, made in less than 24 hours!)
Rock Blue and Peach, by JopsyJop and Waffles:
[Download]
Get to know a couple of besties and learn about the inhabitants of their town!
Discuss various types of media!
Comes with a unique balloon!
Shigure, by TechNekoKit:
[Download]
Bring a rainstorm right to your desktop
Enjoy the company of a mysterious spirit
Beautiful mixed media shell
Made with new assets only!
Skrunkly, by StrangelyKai:
[Download] (Mind the content warnings in the readme!)
Enjoy a wide variety of skrunkle quotes!
Use dressups to modify the outline of Skrunkly, or invert the colors!
Made with new assets only!
Slime Fighter 2000, by Smoky:
[Download]
Fight terrifying household objects!
Play as multiple different classes!
Made with new assets only!
Slugcat, by Percival:
[Download]
It’s a slug! It’s a cat! It’s a slugcat!
Watch it loaf!
Made in 72 hours, with new assets only! (Actually, made in less than 24 hours!)
sNO - STORMBRINGER!!, by WhatAPhantasia:
[Download]
Deal with a demigod villain existing on what you thought was your balcony!
Get predictions about the weather, using actual weather data!
Comes with a unique balloon!
Made in just 72 hours!
Styrmir, by Galehaut and Ecclysium:
[Download]
Assist a god with their pet project - an island of humans!
Manipulate their mood to provide different weather variants to the humans
Help the island survive, and with a little work, thrive!
Comes with a unique balloon!
Team Snakemouth, by Adante:
[Download]
Pay for the assistance of the reliable team snakemouth!
They'll assist you with keeping your computer tidy and give peptalks whenever you need!
Help them collect items and berries along the way!
The Poke!Partner Program [BETA], by Rosenheim, Okuajub, Harmony, Blackfyre, @ohnoitsme / PEANUT, and ChatGPT (by OpenAI):
[Download]
Multiple shells, one for Professor Azalea and one for Porygon!
Nuzlocke tracker system with custom rules!
Send your pokemon on adventures and let it collect berries!
The Rain Station, by Digi_056:
[Download]
Dictate the weather and temperature!
Watch as the environment outside changes based on the time of day and weather conditions!
Images for the ghost made with clean 3D models!
Toad, by Galehaut, Secret Pie, and Ecclysium:
[Download]
Comes with a unique balloon!
Made in 72 hours, with new assets only! (Actually, made in just 2½ hours!?)
Kick the toad!
Wally Darling / Welcome Home, by idk and thebubble-mancer:
[Download]
Friendly dialogue
A toggle for horror elements, so you can play safely
Rare events made to spook you in the darkest hours of the night
Made with new assets only!
Witching Hour, by Zdzisiu:
[Download]
Take up the mantle of elder witch to guide and reform a delinquent apprentice!
Gather and study magical ingredients to fill your grimoire!
Brew your inventory into potions and test them on your pupil!
ヒカリキツネ@hikarikitsune, by ななっち:
[Download]
Spend calming days with hikari, a kitsune that relies on you to interact with the world!
Chat about your plans for the day and places you'd like to go to support her hobby as a photographer!
Made by our first ghost jam participant from the Japanese community! for jam regulars, that means an interesting structure and style not yet seen among English devs!
The first jam ghost to be made with the SHIORI Satori!
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Presentable Liberty
Okie, so forewarning, this post shall be discussing certain topics that may not be suitable for all, such as suicide, so please do bear that in mind before proceeding.
So, I just recently watched Markiplier's video depicting his gameplay of "Presentable Liberty" (yes, I'm aware I'm a tad bit late to the show). Anywho, the game was created by "Wertpol", birth name Robert Brock, who unfortunately decided to end his life in June 2018. This game in particular speaks to what I could only presume to be his experience with mental health.
A brief summary for those of you who haven't a clue what this game is: the game starts off with the protagonist in a prison cell, who's only means of communication with the outside world are letters sent by 4 characters. Through these letters, we learn of a world plagued by infection outside and we told we are one of the few 2% left uninfected.
Now, for the analysis (if you still haven't a clue of what the hell is going on, I do highly recommend Markiplier's playthrough). The story may seem wild, unpredictable and just plainly doesn't make any sense, however, I started relating to the events through my own experiences. First and foremost, we have the cell. We haven't a clue what exists outside this small room, our only source of information coming from occasional letters delivered through the slat under our prison cell doorway. And so begins the numerous symbolisms. What do we think of when we think of prison? Sure, of course we think criminals, violence, guards, life sentences, but what of isolation? And in the case of this game, that isolation exists within one's mind. The protagonist shuts themselves away from society, only receiving information from letters which I interpreted to be social media and text messages, hence why progressively we become more and more enthusiastic about receiving them. It represents the small hits of dopamine that hits our minds anytime we see a message from a friend, or a notification from a platform. We have isolated ourselves from the world for unknown reasons, creating a prison cell within our minds.
But what of the virus? Depression. It is slowly affecting the population, killing them off slowly but surely, either an individual's organs slowly shutting down, or from them committing the act themselves. That is the infection spreading about. Depressing, hence why Mr Smiley is tasked with keeping us happy. We mustn't fall into despair like the rest of the population. We mustn't be infected.
Mr Smiley is certainly a unique character. He seems rather odd at first, and their only goal is to keep us happy, the reason behind it later on being revealed to be because his two daughters are being held hostage. And it works. We gain a penpal. We become happier, for whatever brief amount of time. Sort of like the effects therapy and drugs have on our psyche. However, they might not always work. Eventually, the benefits might start to dwindle, and we shall once more find ourselves at square one with our depression, and so, Mr Smiley departs.
Charlotte is a random stranger from a bakery who begins to write to us from lack of companionship. Her mood drastically changes in the letters, until eventually she speaks of no longer being able to go on. Charlotte offers us a different perspective of how suicide affects us all. Despite being a virtual stranger to us, we grow fond of her, and her death strikes a chord in our hearts. She demonstrates the lasting effect one can have on another individual, such as the beautiful music we heard from her phonograph one lonely evening. It may seem small, but it lasts, and her departure leaves a gaping hole in our chests.
Now, our friend, Salvadore. He is far from our world, deep in nature, exploring his own adventure and doing as he wishes with his life. He sends us gifts and letters, retelling his experience and expresses his miss for us. We don't respond. He eventually realizes something is wrong. He notices the symptoms. He frantically makes his way home, to where he discovers it is not how he left it. The signs become obviously clear. He makes his way to us, telling us not to give up, that he shall arrive. Until he reaches an obstacle. The prison. Our mind's blockade. And when he attempts shutting off the power, he is electrocuted.
Throughout the game, characters vaguely mention us being high up. High up? In a prison? Unless once more, there is symbolism. A rooftop, perhaps. We are at the edge, about to make a decision that we can't take back. And Salvadore, our friend, died trying to help us, maybe showing that however good our friends' intentions are, if we are so caught up within our inner turmoil, we may drag them down with us. But throughout all this, there has been one obvious villain, one obvious antagonist who wishes for Mr Salvadore to quit speaking with us, who wishes for us to remain in our cell forever.
Mr Money. He sets up Mr Smiley to provide us happiness, though in all the letters, it is evidently fake, ingenuine. Mr Money is the one handing out the antidote, worsening the infection, the situation as a whole. He is the one who keeps us imprisoned in isolation, who so desperately wishes for us to cut off all communication with the outside.
He is human's worst enemy. Our minds.
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