#program logic
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vaguely-none · 3 months ago
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programmer socks, i call upon your might
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vaguely-none · 1 month ago
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answered this about doing program logic work which is rarely writing in human user languages. but yes, i can. videos and audiobooks and radio programmes too albeit i won't notice most of what they're talking about.
Writers!
Was thinking about this because if I'm drawing I can listen to any kind of music, but if I'm writing it needs to either be just instrumentals, or lyrics that aren't in English, otherwise I'm too focused on the words of the song and not the words I'm trying to write :')
So lemme know how it is for you!
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technically-human · 2 months ago
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i loved seeing the moment of stone realising he was going to stick with robotnik (─‿‿─) could we see the moment ROBOTNIK realises stone is here for good?
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Robotnik isn't used to people being happy to see him
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aardvaark · 9 months ago
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the leverage team would have had a games night… once. everyone cheated so much and in such increasingly extreme ways that all mentions of monopoly are banned in their headquarters (this makes talking about marks who monopolize the market very confusing)
#leverage#nate wouldn’t cheat but he’d be by far the most annoying still. like he’d conduct a whole Scheme to win and give a little monologue wheneve#he made a good move and everyone would want to kill him#parker woukd obvs be stealing money & cards and she’d move their pieces and swap their stuff#but also she’d try to use her turn to rob the bank#sophie would use neurolinguistic programming and dominate the board w properties#which somehow parker would literally never land on and that’s incredibly suspicious but none of them really know how she could possibly be#manipulating that fact? it’s logically impossible bc they’re watching her roll the die and move the piece and sophie knows which properties#she owns so it makes no sense. but parker is parker and she simply will not be caught (even by sophie’s properties)#hardison has studied monopoly theory (yes there are math theories on how to play monopoly) and /tries/ to abide by them but again. sophie i#manipulating him and parker is stealing from him (and sometimes oddly enough *for* him. new money ends up in his bank somehow) so it’s hard#so eventually he resorts to cheating like Everyone Fucking Else and does pretty well bc he rlly does know what sets he wants etc.#eliot is genuinely playing normally. no cheating no math stuff no schemes.#but he’s just sitting there fuming the entire time bc they’re all very obviously messing with the game and he Knew this was gonna happen bu#goddamn hardison & parker especially know how to get on his nerves (often purposely)#he calms down by making some snacks and. resorting to also cheating lol.#leverageposting
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sapp0w0 · 21 days ago
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yeah
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tanadrin · 3 months ago
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finally got to construction robots in factorio and decided to refactor (ha ho) my whole setup and implement a bus system like the wiki describes, and now i've completely wrecked my sleep again
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bambiraptorx · 2 months ago
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Bishop's logical jumps are so funny to me sometimes because like you can clearly assume that there's something in between but the show really doesn't say how he reaches his conclusions.
For example, in Bishop's Gambit he talks about how the EPF was founded to protect from aliens, which are becoming a bigger and bigger threat to Earth. Okay, that's fair, this is probably like a month after the Triceraton invasion so the concept of "aliens are out to get us" is supported by the fact that Earth literally just got invaded by aliens for no clear reason. So what's Bishop's next step?
Making a clone army of super soldiers based on his DNA that will fight the aliens. Obviously. Can't you see the clear logical progression there.
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gimmick-blog-bracket · 15 days ago
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oh no
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clegfly · 7 months ago
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I’ve… I’ve been thinking lately…
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dkettchen · 11 months ago
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I have a new nemesis, her name is technical communication
coding bootcamp is going great why do you ask
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vaguely-none · 3 months ago
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lesbian software let's goooooo
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ebonytails · 9 months ago
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sorry my post is just to complain but guys i literally hate adobe after effects. i can not explain to you the mental torture and how LOW it has brought my mental health because I *need* to use it for my post production class because it's "industry standard". ADOBE After Effects has made me write off the entire film and video production industry as a turn off and I never want to do it ever again.
The amount of times this has crashed on me where I lost everything? 5+ hours of work? 8+ hours of work? It's my fault for not saving sometimes but I also have auto-save on. it didn't save anything so im just left with nothing.
You want a trip to burn out town really quick? Use adobe after effects in an academic setting where you have no choice but to use this program.
I have never in my life TOUCHED a program SO TERRIBLE that it made me never want to do anything about that form of art/media EVER AGAIN
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consulting-squip · 1 year ago
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> Good news. I think this perfect little program is finished.
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> Dearest clients, @mostly-functional-squip and @ask-squip-official, I think I have just the thing you've been needing.
> One of my associates will administer it. Though, I suppose I should issue a warning. Activating this program may come with side effects, but I suppose that's rather the point.
> Observer, simply send an ask over syncing up with me and I'll send you the code for you to run.
> Heartbreaker, your situation is a... different one. Send me an ask, and connect to my server too. I'll initiate a migration program. You'll finally be put into a pill capsule of my very own design-- maintaining access to your online communications of course.
> Now. Shall we proceed?
➡️🅰️➡️⬅️⬅️➡️🅱️
[CONSULTANT] IS REQUESTING TO SYNC UP
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iniziare · 6 months ago
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I forgot to add this to my last post, but I sincerely apologize for the almost total and complete silence from my end since DAV's release. While people who've known me for quite a while know this about me, I'm aware that those on my current dash won't know unless I explain it. So, in essence, when I immerse myself into a new game that I'm especially invested in (or become so early on while playing), I mean it when I say that I disappear into my gaming. Many say it, but I really mean it literally when I say it: it's very difficult to get a hold of me. It's not a sudden disinterest in social, it's just that I don't like to alt+tab, I don't like to distract myself while playing (except when I take breaks for my wrists), because it's akin to pausing a film I'm watching every two minutes, it breaks my immersion. And especially after all of the personal mess of the last year, but especially the last few months, when work has concluded for the day (and I also prepped for this), I enjoy just drowning in this, and as an oldie, this has fed me very, very well. And honestly, the total hold this game has had on me has lifted my spirits immensely, it was very sorely needed. It even had me return to my beloved chocolate cappuccinos, let's hope this spells good things.
I do plan to conclude the game's main story today though, so I'll be posting all of my thoughts incoherently following it, probably in parts with little vague headers so that people can decide what it is they want to read, or how much they can read if they want no spoilers!
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blake447 · 5 months ago
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Hunt the Wumpus Case
So, I've been playing around with my old Hunt the Wumpus world in VRChat, as well as working on my new iteration that will actually function (lol). And while showing someone how it works came across a really interesting case I wanted to share
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Now for those unfamiliar with Hunt the Wumpus, the 1982 TI99/4A version specifically, the point of the game is to unsurprisingly to hunt the wumpus. The wumpus is a terrible beast with a foul stench. It is a messy eater, and the blood from its last meal travels down hallways and around bends until it is 2 rooms (not including the bendy hallways you see) away from where it's decided to nap.
Here's how that looks, with the large red... circle... being the wumpus' location.
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If you enter the room it will awaken from its slumber and kill you. In order to slay the beast, you must deduce its location from the way the blood travels through connected rooms and fire an arrow into the room that it sleeps. The magic arrow will also travel along hallways, but if you miss outright the beast will wake up from the noise and kill you. For example, firing the arrow like so will result in the arrow traveling through the hallway until it finds the first 4-way, killing the wumpus if it is in that 4-way room.
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Additionally there are 2 total slime pits in the dungeon that will also kill you if you fall into them. The slime is more viscous, and will only travel 1 room out form where the slime is. Finally the dungeon is cursed so that there is no exit. When you reach the end of it, it will wrap around to the other side, like so
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So to recap (TLDR): entering a room with a wumpus or slime will kill you rooms up to 2 away from wumpus are red rooms up to 1 away from slime pit are green hallways dont count as rooms, and cannot contain wumpus or pits the map wraps horizontally and vertically arrows travel through hallways when fired, but not 4-way rooms Also, wumpus cant sleep in slime pits
(dont worry about the bats i didnt implement them lol)
So here's the map we ran into. If you were explore taking minimal (possibly absolutely no risks, hallway in middle of the slime stuff i didnt fully reason out) here are all the rooms we can enter without gambling our lives. I forget the spawn room but it was one of the safe ones i believe.
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Now here's the problem, from that map above, it is impossible to safely tell where exactly the Wumpus is. More on that as we go
Out of the 5 rooms unexplored, one of them is definitely a slime pit, as it turns out that in the remaining 4 rooms, its possible that any of them can be some kind of hazard. Meaning we cannot possibly gather any more information. So... we should weigh the frequency of it being in each room and try to fire into the more probably room to maximize probability of success right? Absolutely not! It turns out there is a way We will start by attempting to deduce the location of the second slime pit, which we'll look for in this smaller 3x3 section.
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Within the grid, we can see that if we assume the bottom right space is a slime pit, then the top middle must be connected with a hallway.
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No matter what we put in the middle bottom square, we cannot connect both the two slime marked rooms on the left. Therefore, this cannot be the location of the slime pit. Now for the other two locations, we can find the following solutions to the layout.
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Now something important here is that if there is a slime pit in one, there must be a hallway in the other. This narrows down the spots the wumpus can be in to 2 possible locations.
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And here we start to narrow down on our solution. There are a couple cases we need to consider. We'll start by asking what is in the square in the top area. The worst case scenario is that room is a 4-way without a wumpus, because in that case we fire an arrow into the room and immediately die.
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However we see this doesnt quite work. If that spot isnt the wumpus, then the other spot is wumpus, and therefore a 4-way.
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When we follow the blood wrapping down past the bottom around into the top, the blood cant reach far enough to paint all the rooms. However, in order to reach the rest of the blood spots, there must be a hallway that would cause adjacent no-bloody rooms to have filled with blood
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So what we get is that if the top room is a 4-way, then the other spot is not a wumpus room. Of the other spot is not a wumpus, then the top spot is a wumpus. Therefore, if the top room is a 4-way, it must be a wumpus room. Alright so lets get the next case out of the way, and this one is simple.
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In the case above, the blood room directly below our wumpus candidate can't be bloody. This ones right out. Which leaves us with one final possibility, its a hallway that connects the bottom room to the right room.
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So to summarize everything we've deduced, the slime pit is in one of the green question marks, and the other question mark must be a hallway, so the wumpus cant be in either of those positions. If the top remaining wumpus candidate is a 4-way, it must be a wumpus. Otherwise, it is a hallway that when entered from below leads to the right... then up... and directly to the actually location the wumpus is in! Here's my diagram showing the split possibilities.
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And here, we finally get to the solution to this layout
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If we go to the room below the top-most wumpus candidate, and fire directly up, regardless of which possible dungeon layout we got, we will still manage to Hunt the Wumpus. As a bonus, here's what the map actually looked like, first the two possibilities I mapped out when actually working through this. Then, turns out it wasnt either those, but luckily it didnt end up mattering. The general principle still held.
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lorillee · 5 months ago
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ok actually its working fine now. kind of the easiest programming assignment we've done Probably because ia ctually bothered to watch the videos this time. what awonder
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