#psp tutorial
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A random picture dump to get rid of unnecessary sim thoughts for the rest of the month
Who's got hooked onto a character that barely exists? Who's the dub-dub?? Who's the silly rabbit??? Yes, me, all me, and I'm not even done yet
#dominic newlow#hazel dente#lincoln broadsheet#kimberly cordial#tutorial joe#mystery sim#ts2 strangetown#ts2 veronaville#ts2 premades#ts2 fanart#ts2 psp#the sims 2 psp#ts2#the sims 2#the sims#the sims fanart#art
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I installed your sims, but they dont show up, or they do, but they just look random with the little cc star in the corner.
First, I'm sorry to hear you're having trouble.
I remember having a similar-ish problem a ways back and I found that my game struggled to load -- *checks archive* -- the 56 sims for Strangertown, plus an additional 18 for Strangeytown, all together. To solve this, I simply removed the excess sim packages to another place so my SavedSims folder was a little less full. Try this first! Chances are if you downloaded everything at once, you may need to take it "one game at a time" for your game to catch up with your ambitions.
Just in case that doesn't work, I've written instructions below about how to install sim package files which should help. :)
Make sure you have Sims 2 Clean Installer set up. Don't skip this step!
From here, it should be easy as warm apple pie. Once you download any of my sims, you should see files appropriately named inside the zipped folder like so:
Double click on the package file to prompt Sims 2 Installer to open.
3. In Sims 2 Installer, you should see this screen next:
Note that you are only downloading the FACE, there should be no CC attached to my sims. Click "Install" for the next screen.
4. The program will then ask you where you want to install the sim package file, and the answer is either one of two places:
You can either put it in the Downloads folder (the default setting), or you can select the SavedSims folder.
5. In either case, once you hit "Install" for the second time I recommend you double check that the package file was installed successfully before booting up your game by looking at the folder destination, like so:
6. We should be ready to go now!
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A guide for Replacing JP PSP 2000 Screens
Hello!!!!!
I was inspecting my PSP and realized that my screen had a chip/dent that distorts the image quality 😢. So I decided to replace it, and record my experience while doing so!
I stumbled across many hurdles that didn't have solid answers(COUGH SCREWS COUGH), due to the type of PSP I own (2000, JP ver. ). So, I wanted to make a post that detailed EVERYTHING required to replace a screen. Hopefully this helps!
Purchasing Supplies
I found the best luck for PSP parts on Ebay, especially since shipping is considerably cheaper and faster in comparison to Amazon. However, I have seen sites like this:
https://everythingpsp.com/ - (Made by a top-rated eBay seller)
Which offer parts at a good price, although I can't 100% vouch for them.
I personally bought my LCD screen from here , since they have alot of reviews and are an American seller (same country = faster shipping). They also offer an add-on kit with most of the random supplies you may need (electrical tape/glue, wedge to pry open delicate parts, Phillips screwdrivers, etc.), which saves a lot of energy, BUT, everyone's device is different.
If you have an American PSP, then that's all you really need, but if you have the Japanese version, you probably need a Torx screwdriver with a T1, T2, and T3 size. The kit doesn't have this (Only T5/T6), so you'll have to buy it in person or online.. They're easy to find in a set. I personally purchased my screwdrivers on Amazon, however this specific set doesn't come with a casing.
Why am I saying a range of Torx screwdrives instead of 1? Well, in my experience, I needed 2 separate sizes (T2, T3) to remove the Torx screws (even though they looked deceptively close to a T5, and generally just looked similar) ... So to save yourself the hassle; buy a set. Dunno why my PSP came with different Torx screws, but I guess I'm just unlucky! 💀
If you're unsure of what type of screws you have, watch the videos later in this post, and inspect your PSP. Everything should be visible without disassembling (You'll have to take out a battery and possibly remove a sticker though.) You're specifically looking for the shape of the screws, which will resemble the patterns in this diagram:
These are labelled, and will allow you to identify the screw type when purchasing. I personally needed Phillips and Torx.
So, here's my recommendation on what to buy:
Torx T3, T2, and T1 screw drivers (Buy in a set with larger sizes to be safe. If you have an American PSP then you shouldn't need this, but again read what I said above this. T1 isn't NECESSARY, but better safe than sorry?)
1.5 Philips screw driver (3.0 mm)
2 Flat, wedge/like tools for removing parts
Electrical Tape/Glue (Optional, I personally didn't need it but good to have.)
Screen Protector, 'cos the screen and casing are VERY scratch prone
Installation
To be honest, I'm not a tech guy, so I won't bother explaining how to do this word for word. However, here are some videos that I followed exactly, and they should work for you. Beyond the screws, JP and USA PSP's are mostly alike, with some differences that are insignificant for what we're trying to accomplish. I'll also piggy back off the information given with my own tips so you (hopefully) don't screw up your PSP!
youtube
This video has a good angle of how to install the LCD screen cables into the motherboard, go to (7:22)
Keep your screws in a safe place! I personally put them in plastic baggies, just incase I knock something over. This prevents scattering, and possibly losing screws. You REALLY don't wanna do that, since these screws keep the casing of your PSP together. You could also use a cup, bottlecap, or anything really.
2. Be careful, especially when removing the casing and screen. Those are the harrowing part of the installation, since too much force can genuinely ruin the motherboard, or rend a button or two useless. Take your time, and ease it out.
3. When inserting the screen cables into the motherboard, make sure it's in there completely. It should be a snug fit . The second video perfectly shows how it can be done, but again every console is different.
4) KEEP YOUR OLD SCREEN, until you've confirmed that the new one works. I've read some horror stories of new screens having dead pixels, scratches, etc., and you only find out once the new screen is installed. For this reason, hold onto your old screen until you've confirmed that all is good.
Here's a video of me installing the screen!
But honestly, this is not the hardest of things to do. As long as you're gentle, and follow the instructions then ya should realistically run into no problems. It's a pretty quick installation, with all things considered, so yeah! Hopefully this was helpful, and stay tuned for more PSP modding posts! If you have any questions, feel free to ask!
Cheers!
#playstation#psp#playstation portable#retro gaming#retro#gaming#video games#guide#tutorial#modded game#modding#io psp#old games#howto#ps5
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How to Play PSP Games on Android with PPSSPP – A Comprehensive Guide
Facebook X Threads Pinterest LinkedIn Tumblr Reddit In the world of emulation, PPSSPP stands out as one of the best PSP emulators available, especially for Android devices. This guide will walk you through the steps to install and configure PPSSPP, so you can enjoy your favorite PSP games on your Android device. This post also serves as a companion to my YouTube tutorial video. Why…
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#android app#article#emulator#gaming tutorial#how to#ppsspp#ppsspp emulator#Psp#psp emulator#tips and tricks
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More information about The Sims 2 PSP cut perk
Hey all!
I got bored of checking the Sims 2 PSP TCRF page every once in a while and decided to look through the files in the meantime. Many of the cut content is already documented to some extent, but I didn't see anyone really mention the cut Mind Control perk (at least until recently on the TCRF page todo list) so I decided to see if I could edit it into the inventory using a decrypted PSP game save and it's definitely possible! I've been procrastinating making the video for a while but here's a quick demonstration
youtube
I'm planning on making a tutorial on editing it into the inventory as soon as I find a more stable way of doing it, since how I'm doing it right now requires either completely losing some perks or doing it in a way that makes the save quite unstable.
I've updated the TCRF page with my findings as well
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Not a TS2 PSP port today, but I wanted to give another try to hair porting, and I kinda succesfully did a good one? My victim this time was Max Caulfield, from Life is Strange Double Exposure.
Quality had a bit of a downgrade sadly.
I figured out that i shouldn't delete the base "hair" layer, otherwise, the Sim will become hollow from the back of the head, and I should keep the hair meshes on hairalphaX's, which is actually what all tutorials always states, but I like to just read a little bit and then learning by myself.
I'm not sure about the size limit for textures, but I'll try to improve it a little bit. I don't even know if I can add the bump mapping or some specular to make it look prettier. I'm too new on this.
#sims 2#the sims 2#ts2#sims 2 custom content#sims 2 hair#sims2#my cc#life is strange#max caulfield#life is strange double exposure
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Hear me out: Being a lifelong Final Fantasy VII fan is such a dream-come-true scenario
Just imagine it's the 90's. Videogames aren't culturally recognized as a form of entertainment like TV and movies, and instead your Playstation is viewed like a "toy," and games treated as either a babysitter for you by your parents, a neat little oddity that your friend shows you when you visit their house, or an obscure niche hobby. At most people expect to pick up a controller for a handful of minutes to kill some time, and any larger amount of attention paid toward this "toy" will have you seen as a child or an adult that is a little eccentric.
Then, one day, among all these little games you find a BEEFY THICK case that is holding THREE discs. Nowadays it's super easy to look back on the PSX and recognize games like Xenogears, Metal Gear Solid, Legend of Dragoon, and etc, but in the actual 90's, standing in a local K Mart, such games and knowledge of them werent immediately available. Whichever 3 or 4-disc, cinematic experience you stumbled across first (and I am speaking from experience) impacted you in a way that it almost became a part of your personality.
You go home and you pop this thing in your Playstation. It's not like what you're used to. There is no small establishing cut scene, little tutorial about what buttons to press, small area to traverse with puzzles and power ups and obstacles. Instead there is a dramatic opening sequence with steaks, dialogue and banter, this spikey-haired dude with a giant sword front flips off a train before fighting a couple guards, and the minute-to-minute is telling a continual story. Maybe this is a horrible way to describe exactly how foreign this experience felt at the time, but for the first time you utter a parallel that has not yet been considered in the 70s, 80s, or 90s; you say "this feels like a movie."
While the writing of the original game may not hold a candle to some of the narratives we find in games today, at the time you recognized that this game was trying to make you cry, feel empathy for these characters, establish higher stakes than what you were used to in Tomb Raider, Ridge Racer, Medievil, Tomba, and whatever other games you had played before. This game wanted you to feel emotion.
The picture I am trying to paint for you is simple: there was a point in time - a long point in time before today - that Final Fantasy VII was not recognized as the cultural impact it is today, and instead it was this magical experience that you felt like only you were experiencing. It wasn't even "just another game." It was actually obscure. I'm not sure when it happened, but I think it was in the early 2000's that it maybe was being considered a "cult classic." Mainly because of the release on the PSP and how incredibly cheap physical PSX games were at the time. Then one day suddenly it is a part of the Greatest Game of All Time discussions at lunch tables and in courtyards before class.
Fast forward. We now have all this graphical technology. Games are blowing the collective minds of people everywhere. "Look at the graphics" becomes a mantra repeated with every pre-rendered cutscene and game trailer you see. It is around this time that you start to think "whouldnt it be cool if Game-X came out today???" That would be so cool, to see your favorite game but with better graphics. Thats all really. That was kind of the only expectation.
Then it happens.
Rumors start appearing online of a Final Fantasy VII remake.
But it never happens.
Then it happens.
A couple magazines have articles CONFIRMING that there is a Final Fantasy VII remake coming to PS3. There is even new artwork of Cloud and Sephiroth.
But it never happens.
This cycle continues for a few years. You forget about it.
But then it fucking happens.
You are watching E3 in 2015. the next trailer starts. You hear "Long ago, we looked upon a foreboding sky. . ." and you think "What game is this?" You see some impressive graphics of a cityscape, a subway, a highway. But then you hear a familiar note being played from a cello. This feels familiar. Maybe you recognize what it is when you see the city skyline of Midgar, but most of us didn't realize until we saw Barret's gun-arm take the center of the screen.
ITS FINALLY HAPPENING. WHEN CAN I PLAY IT??????
no release date.
But it is real and it does eventually come out.
This game, your favorite game that was an obscure relic of K Marts videogame isle, a game that later became a cult classic, a game that eventually made its way into the "Best Game Ever" discussion, is now being painstakingly remade as a passion project across three releases. It is going to be in 4K, 120 FPS, and have over $100Million budgets for each release. So many Favorite Games will never get this treatment.
Final Fantasy VII fans are absolutely eating these past few years, and we still have one more disc on the way.
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Let's talk verbs, shall we?
1️⃣ When to tackle verbs?
After building a solid foundation in Hebrew grammar and syntax, and being able to hold a basic conversation. Jumping straight into verbs might be tempting, but understanding the basics first will make learning smoother.
This includes getting comfortable with sentence structure, genders, numbers, adjectives, the construct state, and the Hebrew Et.
My course, Practically Speaking Hebrew, teaches you all the foundational Hebrew you need.
2️⃣ The conjugation tables use my PSP Phonetic System, designed to help you read and pronounce Hebrew accurately using English letters, making practice easier. You can even learn conversational Hebrew without learning the alphabet.
If you're not familiar with my PSP Phonetic System, just write in the comments, and I'll send you a link to my video tutorials.
3️⃣ Tell me in the comments which verbs you'd like to learn next.
Remember, learning Hebrew is a journey. Start with the basics, use my PSP Phonetic System, and let me know what you want to learn.
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I still feel a bit torn between Portable 3rd and MH3U. The latter I've found has much less input lag if I let it run at full 60FPS, but physics break on all charge moves and stamina drains more quickly on any attacks that use it (bad!). Capping it at 45FPS like the 3DS mitigates this and I found it pretty damn playable, plus rolling back my Nvidia drivers fixed some of the bad bloom problems I had.
The killer is, on CEMU, I can't take screenshots. I've really enjoyed posting these here for my audience of 3 and a half people, and my own record-keeping.
And, damn, will I want to post Screenshots. Portable 3rd is a game made for Screenshots.



My god. This is a PSP game.

Unreal.

All right, that's enough dicking about in tutorial side content. Doesn't look like P3rd has an arena, so off to Actual Quests I go.
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Final Fantasy (PSP) - Review

Final Fantasy is a series I was never interested in while growing up, I only decided to check it out because of the endless talk about how Final Fantasy 7 was the best RPG ever made, and when I tried it I did so trying to find stuff to dislike about it.
Because I was such a little hater back then.
After FF7 I also tried other games in the series and I even liked some aspects of them, and also hated some of them, but now it's been years since I played the first few, so I decided to go from the beginning all the way to FFX with an open mind, not trying to hate on the games, and see what I think about them.
So here we are at the start, Final Fantasy 1, I went with the PSP version because I am just not brave enough to play the original NES version, and I was broke to get the Pixel Remaster.

Besides, I always wanted to try this one because I didn't know it existed when I played the GBA version back then, only after I was done with that version I learned about the PSP one.
The plot is very simple, the land is decaying, but a legend speaks of 4 heroes of light that will return the world to a state of balance, and these 4 heroes are the ones you create.

There's not much else to the plot, you have to speak to townspeople to learn of your objectives, and basically, the game progression is that, but repeated over and over, getting stuff to get over obstacles until you arrive at the final dungeon to kick some butt.
And that's why I'll leave it at that and move on to the gameplay.
As I already mentioned, you make your 4 characters, though the only customization you get to make is picking a name and their class.
You get to pick between: Warrior, Thief, Monk, White Mage, Black Mage, and Red Mage.
Warriors, Thieves, and Monks serve as physical attackers, with warriors having the best defense, Thieves the best agility, and Monks the best attack.
The White, Black, and Red Mages are your magic users, White Mages specializing in protective and curative magic, Black Mages in offensive magic, and Red Mages having access to both, though not having access to some of the better spells.
And once you create your party, it's exploring time.

By spawning you right under a city and a castle you are encouraged to check them both out before starting to explore the rest of the world, and there you learn a lot of things that direct you on your journey, so it serves as a tutorial while also letting you know what to do next, which is ingenious design for the time it was created.
And even if you don't, the rest of the world is blocked off until you clear the initial objective.
You will quickly learn that you need to purchase spells, if you have any spellcasters, and spells are divided into several levels, with your characters being able to learn only 3 of each level.


This very deliberate limitation forces you to think of what you value more in fights, do you prefer having a wide variety of attacking spells, debuffs, buffs, or healing ones?
Though to be clear I found debuff spells and ailment-inducing spells to be mostly useless since they mostly don't work on bosses, and the normal enemies aren't that big of a threat to waste a turn on debuffing them.
It is still nice you get the option to pick your playstyle with spellcasters though.
The characters that aren't spellcasters are not very complicated, you just equip them with their preferred weapons, or no weapons for the monk, and just have them attack, their strength is their stats, and not their abilities.
The gameplay loop is pretty simple, you will learn from villages around the map of characters or places scattered around the world, and mention certain items that might do something, so your goal is meeting those characters, listening to them, and extrapolating what you might need to give them or what you need to do to advance in the game.


Despite being an elaborate fetch quest, it's quite fun to travel around the world almost aimlessly, talking to every NPC and checking every nook and cranny of the world map, it doesn't feel like a chore to explore it.
The bosses can actually be pretty challenging, though they can be trivialized later on in the game with the right spells, but they can be beaten with any strategy and they don't become too easy or too hard, which is great.

I do have to mention a big difference between this release and the original and pixel remaster, this release uses MP for spells, instead of the magic charges the original and pixel remaster uses.
What this means is that magic is way more plentiful in this game, like waaaaay more plentiful.
The way I saw charges being described is the following: You get a number of charges dedicated to a level of spell, say you have 3 charges for level 1 spells and 2 for level 2 spells, when you use a level 1 spell, a level 1 charge is used, so after that you are left with 2 level 1 charges and 2 level 2 charges.
It's pretty simple, but the amount of charges is quite limited in comparison to the MP you get in the game.
I mentioned some bosses get trivialized with some spells, these are buff spells for your party. Because there's a lot of MP, you can spam them for your best attacker, but with charges you have to keep in mind that if you spam it, you run the risk of not being able to use any spell from that level, which adds more strategy to the game.
Having said this, I can't actually comment on the balancing of magic because I haven't played a version that uses it, I just wanted to let you know that the version I played is very different from the original and Pixel Remaster.

Despite being a kind of simple game overall, Final Fantasy 1 could be considered half of the reason RPGs exploded in popularity in Japan, the other half being Dragon Quest, of course.
What Final Fantasy brought to the table when comparing it to Dragon Quest was flying vehicles and the ability to pick the roles of your characters, which clearly impacted the genre forever, with the flying vehicles being almost like a requirement for quite a lot of RPGs out there.
Also, even the original version of the game had a map, which does wonders in helping exploring the world.

But I did mention exploring aimlessly previously, that totally isn't because when I played it for the first time I didn't know you had a map for 80% of the game and felt stupid when I randomly figured it out.
Anyway-
Something new to the PSP version are the Souls of Chaos dungeons, these are extra dungeons that get unlocked after defeating major bosses, they provide an extra challenge, but I can't really speak too much about them, as I decided to skip them for now.


I will, however, be replaying this version of the game in the near future to do everything I skipped, and I will also play the Pixel Remaster version eventually to really know how much the balance changes with magic charges as opposed to MP.
And finally, all modern versions of Final Fantasy 1 let you save anywhere, which I really appreciate in RPGs.

So yeah, there's no doubt this is a very important game for the genre, and despite its age, I still find enjoyment in it.
It has aged pretty well in my opinion. The new arrangement of the music is very good, and it also has some killer sprite work. I really enjoyed my time with it for the second time, and it is still a game I would recommend to any RPG fan.
#game review#trans creator#long post#rpg#gaming#video games#review#final fantasy#final fantasy series#square enix#jrpg#psp
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So, funny sort of good news, bad news thing about Armored Hunter Gunhound EX. Well, a couple little thoughts and things I want to mention regarding how much... uh, "fun" I'm having with the game.
The bad parts so far are not insignificant. First off, the game is delisted, so you can't buy it even if you want it. I already owned it so I could download and play it, but if you want to try it yourself, you need to look somewhere other than Steam. Second, I cannot seem to wrap my head around these controls very well at all. It's a PSP indie/doujin game, so it's designed for a D-pad and 8 buttons total. This works, but it's janky and I'm not handling it well at all. Third, new equipment is unlocked by getting lots of total points, and you lose all your points on continuing from a checkpoint, so that means default weapons would be something I'd basically be stuck with (except the Shield that's unlocked by beating the tutorial) if it weren't for some of the good news.
The good bits each counter one of the previously mentioned bad bits. First, while the game is delisted, it has also been released as open source, and its main inspiration, Assualt Suits Leynos, is available in an HD remaster on Steam or in its original release on the Switch Online Genesis games (localized as Target Earth). Second, the game seems pretty short, so I'll power through it regardless of my issues since I'm pretty sure that I won't hit a completely insurmountable brick wall to just finishing. It won't be a high skill playthrough but it will get done. Lastly, I found a glitch that lets me very easily (but somewhat slowly) get free points to add to the total score and unlock all the weapons. Funny enough, this also means that if I take the time to do exactly that, I'll have all the achievement for this game as well since they are tied to the score total and completing the tutorial. Very strange choice.
So far, my basic thoughts are that I love the aesthetic, really hate how rough the controls feel, and am kinda indifferent toward most of the rest of the game. All well, they can't all be winners. Maybe I'll have a better opinion when the campaign is all finished up.
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im open to ideas for other perks 🥰
#asoiaf#asoiaf fanart#fanart#procreate#digital painting#house targaryen#hotd fanart#house of the dragon#hotd#a song of ice and fire#game of thrones#got fanart#ship art
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I've had a few people ask me (at least 5 different people) about ps vita hacking, so here's some quick tips:
Japanese vitas are cheaper and available in way more colors. They are region free and have options for other languages in the settings. The only thing is the o and x buttons are swapped, but when hacking there's an options to swap the buttons back. I got my pink and white Japanese vita for $165 in total, you could honestly get a white or black one for decently cheaper, about $100-140, used
To start off there's 2 vita models; the "fat" original release with an oled screen and partial metal casing, and the battery is about 3 hours, and uses a proprietary charger. The other model, the slim, has an lcd screen with all plastic casing but the battery is about 4-6 hours and is thinner, and uses a universal micro USB charger. It really is up to preference but I prefer the slim
I don't have a specific guide because I did it months ago so you'll have to go looking for a guide yourself
I'll say right off the bat don't bother downloading emulaters for Nintendo games. They usually don't run well. If you are hacking a vita you definitely have many other options to play them so don't even bother. The ds emulater on the vita SEEMS cool but you probably won't be using it often
The vita can easily run ps, ps2, psp games but again, you'll have to find tutorials yourself. This being said if you play psp games on the vita the aspect ratio is fucked and will look a little bit blurry. Ps and ps2 games will use the back touch pad for the l2 and r2 buttons
Don't don't have to buy anything special BUT if you want storage that isn't the memorystick, you'll have to buy a micro SD card converter, usually around $10. Hacking will give you an option to use sd cards
There are some homebrew games but most are incomplete and honestly nothing to write home(brew) about
That's it
Personal recommendations for games:
Disgaea 3: it's also available on ps3, but has not been ported to anything since then. The vita port is the definitive edition and is my favorite in the series. Disgaea 1, 2, 4, and spin offs are also available on vita. While 3 is my favorite, 4 is the best in the series, but it available on modern consoles and pc
Ys 8: a superb game I don't hear many people talk about. Also available on modern consoles on pc. Ys origin and ys memories of celceta are also available on vita, and several other ys games are available on other Sony consoles, so you can play most ys games on your vita
Katamari touch: probably my favorite katamari, but it's only 2 hours long. Vita exclusive
There's a bunch of indie games also available
Other games such has persona and danganronpa are also available on vita, but I haven't played those
In general, there's probably only a dozen exclusives worth playing
To end this I think owning a vita is worth wild, especially hacking it. As of right now you cannot officially play psp or vita games, and probably won't ever be able to play the vita exclusives. By owning and hacking a vita, you have about 15 years of sony games on one console. I personally love not giving Sony a single cent for playing their games
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I think Persona 3 Reload would be a way better game if they removed the ability to name the protagonist and instead required him to be called by his canon name (Makoto Yuki) because it would motivate modders to mod the naming feature back in as soon as possible and it would be like a tutorial for them which would lead to them making even more and better mods to put more of the things the game is missing back in
anon, the ways i want persona 3 reload to be a better game are many and varied - its THE persona game i connected with, back in the day, and i still have persona 3 portable on my psp
and i do like the idea of modding in new features that are more than just, like, boring nude mods
but "this game would be better if it had fewer features so we had to mod them in" is a bit of very silly logic. the game would be better if you could name your character AND it had the female main character with different social links (content they already wrote for P3P!); having to mod those pieces in would just result in a clumsy mess of a thing that only a small percentage of players will be able to enjoy
also specifically this guy having a canon name at all annoys me so you managed to pick a way for the game to be worse that is a particular pet peeve of mine
#i really liked zelda's ballad as a way to play breath of the wild!#i love persona 3#and anon i know i come off harsh here but i did enjoy the question
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I've been replaying the Kingdom Hearts games, except for the gba games (because the collections just have them as movies) and 3(because it sucks).
I think honestly, Birth By Sleep is the best game, it's been my favorite since it came out on psp. And I think it has the best combat system in the series. I love collecting the commands and abilities, leveling them up, and merging them and using the different materials to get abilites. I think in doing so it was just better than any other game, including the numbered games.
the only problem is that it's a short game, even with the 3 routes for each character, each route is very short. My hope is that one day, for side game since I doubt they're going to implement a new system for the main games, they make a full game with the birth by sleep system but it's longer, even if it just has one character. I would also like the melding of commands to be more explained and not just with pop up tutorial messages.
Maybe I'm in the minority but it just felt more interesting to me than just leveling up Sora, Donald, and Goofy up and just adding the abilities they get. It felt more like real growth and discovery of abilities than just leveling up.
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