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#replayability
gazorninplat · 1 year
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Most of you understand "replayability" wrong.
watching the "I Finished a Videogame" essay on Eternal Darkness (one of my absolute favorite games ever), and although I agree with most of the stuff he says in it, I must admit that I never got the criticism about the "true ending" you unlock after finishing it three times.
This ties into a larger conversation about "replayability", or the idea that a game *must* be replayable in order to hold value, but in this specific case, the complaint is directed towards the huge amount of reused "content" (god, I hate that word) that the game contains.
Because, yeah, you visit the same 4 locations over the course of 13 levels, which might seem to be a lot of repetition (never mind that the whole idea here is revisiting places that are changing across history), tripled by the three times you need to finish the game to get the True Ending, but... Did he do all those playthroughs in a row? It seems so.
Is that the mainstream way to judge the replayability of a game? Because that would explain why so many games nowadays are desperate to cram stuff into it to get good word of mouth, even if it is not necessary. Unless you are talking of a multiplayer game or a randomized roguelike that you can run through dozens of times, I always conceived "replayability" as something you do eventually, months or years after, with slight variations and different endings just as a bonus, not as the whole point of it. I *saw* the True Ending of Eternal Darkness after finishing it three times, but that was during a period of years; I just craved the game again, and chose a different god to follow just because. I didn't replay it three times right then and there to extract every last drop of content I could from it, that seems frankly insane to me.
And hear, I get it, sometimes this replayability is important because games are expensive and you want the most value out of your money, but why that return must be immediate? What, you need those $70 dollars worth of game in a single hit? It feels like listening to someone buying a box of candy and then complaining they feel terrible after eating it in one sitting. You are not supposed to do that.
Anyway, I maybe don't have a larger point to make, just that I'm very impatient with the impatience of other people lol. Let's just keep in mind that this demand of content cramming is what brought us to the current hellscape of Games as a Service, microtransactions and predatory DLC we are currently living. And that sucks.
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xtremeservers · 2 days
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If you're looking for ways to expand Sta... https://www.xtremeservers.com/blog/new-starfield-dlc-sized-mod-lets-you-create-entire-colonies-build-mechs-and-more/?feed_id=139590&_unique_id=662dd327c6b51&New%20Starfield%20%27DLC-Sized%27%20Mod%20Lets%20You%20Create%20Entire%20Colonies%2C%20Build%20Mechs%2C%20and%20More
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warpingreality · 25 days
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new video is out!! I'm talking about my absolute STRUGGLE of playing video games the past few months lol
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phonemantra-blog · 1 month
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For fans of Baldur's Gate 3, the wait for truly villainous closure might be nearing its end. Larian Studios, the creative minds behind this critically acclaimed RPG, has hinted at the development of new content specifically tailored for those who relish the dark side. While the initial launch offered some morally questionable choices, it appears a truly diabolical denouement awaits. The Hero's Journey (or lack thereof) The classic hero's journey is a staple of RPGs, but Baldur's Gate 3 has always offered the option to stray from the path of righteousness. Players can make choices that prioritize personal gain, revel in chaos, or even succumb to the insidious whispers of an implanted tadpole. These choices can have consequences, but the line between "naughty" and "downright evil" could soon be blurred entirely. A Glimpse into the Abyss: What We Know About the New Evil Endings Details about the upcoming evil endings remain shrouded in a veil of delightful mystery. However, Larian Studios' director, Sven Vincke, has offered some tantalizing hints: Focus on Villainous Players: Vincke explicitly stated that the new content is geared toward players who enjoy playing villains. This suggests endings that cater to a more malevolent character arc, offering players the opportunity to truly embrace their dark side and witness the devastating consequences of their actions. Depth of Depravity: Vincke also emphasized the sheer "evilness" of these new endings. This implies a significant departure from the existing morally ambiguous choices, potentially offering players the chance to unleash true havoc upon the world of Faerun. While specifics remain under wraps, the possibilities are as thrilling as they are terrifying. Imagine manipulating the power of the Netherese artifact for your nefarious purposes, leading an army of mind flayers to conquer the Sword Coast, or even succumbing to the tadpole's influence and becoming a god-like entity of pure destruction. Why Evil Endings Matter The inclusion of robust evil endings adds a significant layer of depth and replayability to Baldur's Gate 3. Here's why this is exciting news for players: Enhanced Moral Choice: A wider spectrum of moral choices strengthens the roleplaying experience. Players can truly embody a villainous character and witness the ramifications of their actions. Narrative Exploration: New endings offer an opportunity to explore previously unseen narrative paths. This allows players to delve deeper into the world of Faerun and experience the consequences of unchecked malevolence. Increased Replayability: With more diverse endings available, players are incentivized to replay the game, experiencing the story from a completely different perspective. When Can We Expect the Evil Endings? Unfortunately, Larian Studios hasn't provided a specific release date for the new evil endings. However, Vincke's comments suggest that development is underway. Considering Larian's dedication to continuous content updates, it's likely that players won't have to wait an eternity to unleash their inner villain. Will There Be More Content for "Good" Players Too? While the focus here is on the upcoming evil content, Larian Studios is known for its commitment to catering to a variety of playstyles. It's safe to assume that the development team is also working on additional content that appeals to players who prefer a more heroic path. FAQs Are there currently any evil endings in Baldur's Gate 3? The current endings in Baldur's Gate 3 offer some morally questionable choices, but they don't fully embrace the concept of a truly evil outcome. The upcoming content promises a more definitive descent into darkness. How will the evil endings be different from the existing ones? The new content is expected to delve deeper into the consequences of villainous choices. We might see players wielding immense power for malicious purposes, causing widespread destruction and potentially achieving a form of "victory" through sheer wickedness. What other content updates can we expect for Baldur's Gate 3? Larian Studios is known for its commitment to post-launch content. While details are scarce, additional content updates will likely cater to both good and evil players, potentially introducing new areas, quests, and characters.
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Game Length: Does Size Really Matter?
Just penned down my latest blog post about game design, and it's got me thinking... Does game length really matter? 🤔🎮 the Power of an Epic Odyssey or the Beauty of a Brief Symphony! #GameDesign #GameDev #IndieDev #AdobeFirefly
How long should a game be? Does size really matter when it comes to delivering a satisfying gaming experience? These are questions that have sparked countless debates among players and industry professionals alike. Today, we’ll dive into this topic and explore my approach to game length, which may challenge conventional wisdom. Traditionally, many gamers have associated longer games with better…
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aicollider · 10 months
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A brand new board game inspired by Wuthering Heights (Emily Brontë)
Title: Heights of Passion Number of Players: 2-4 Objective: To become the wealthiest and most powerful figure in the town of Wuthering Heights by acquiring property, manipulating relationships, and achieving personal vendettas. Setup: 1. The board depicts the town of Wuthering Heights, divided into different locations: Wuthering Heights House, Thrushcross Grange, the moors, the village, and the…
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silentwisher-feed · 11 months
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Designing the Depths: Imagining a Dungeon Master Mode for Deep Rock Galactic
Deep Rock Galactic (DRG) offers an exhilarating blend of teamwork and survival in an alien-infested, mineral-rich universe. Yet, as we previously discussed, there’s a tantalizing possibility that could ramp up the excitement even more: a Dungeon Master mode. Today, we want to dive deeper into the mechanics of how this feature could be implemented, and why it would be a worthwhile addition to the…
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alexplaysyoutube · 1 year
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The Evil Within is a horror game that is known for its terrifying gameplay and haunting atmosphere. In the game's "Remnants" chapter, players are given a series of challenges that will test their skills and nerves.
The "Remnants" chapter is set in a derelict town where players will encounter all kinds of supernatural enemies. The objective of this chapter is to collect as many items as possible within a certain time limit. This makes for a tense and frantic gameplay experience that will keep you on the edge of your seat.
One of the standout features of the "Remnants" chapter is its use of sound design. The game's developers, Tango Gameworks, have done an excellent job of creating an audio landscape that is both eerie and immersive. Every creak and groan of the abandoned buildings adds to the tension of the gameplay.
Another highlight of the "Remnants" chapter is its replayability. The game encourages players to replay the chapter multiple times in order to improve their scores and collect more items. This makes for a game mode that is both challenging and addictive.
Overall, The Evil Within's "Remnants" chapter is a must-play for horror game fans. Its combination of challenging gameplay, immersive sound design, and replayability make it a standout chapter in an already excellent game.
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splash-o-matica · 2 months
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“Side order was short” babe youre not done until you unlock all of THESE
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comgamingstar · 1 year
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The Ultimate Guide to Finding the Best Reviews!
The Ultimate Guide to Finding the Best Reviews!
When Shopping for PlayStation Games: The Ultimate Guide to Finding the Best Reviews! Are you on the hunt for the best PlayStation game reviews? Look no further! Here, we cover everything you need to know when it comes to finding the right game for you. From graphics and gameplay to storyline and replayability, we’ll help you make an informed decision. When searching for a game, it’s important…
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trandtalk · 2 years
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Akan Review: Refined gameplay and infinite replayability
Akan Review: Refined gameplay and infinite replayability
Years after its release on PC and Nintendo Switch, Akane is making its way to consoles and letting players once again experience the last blood-soaked night of Akane’s life. Credit social media This arcade hack-and-slash is developed by Brazilian studio Ludic Studio, which prioritizes solid mechanics and unique aesthetics to create memorable gaming experiences. Ludic Studio certainly delivers…
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bleepzip · 1 year
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i felt the irresistible urge to combine my two biggest interests into a stupid comic
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xtremeservers · 21 days
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If you're looking for ways to expand Sta... https://www.xtremeservers.com/blog/new-starfield-dlc-sized-mod-lets-you-create-entire-colonies-build-mechs-and-more/?feed_id=134685&_unique_id=66147827993f0&New%20Starfield%20%27DLC-Sized%27%20Mod%20Lets%20You%20Create%20Entire%20Colonies%2C%20Build%20Mechs%2C%20and%20More
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dreadfuldevotee · 4 months
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depression isn't real and can't hurt me as long as I have Portal (2007) and Portal 2 (2011)
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phonemantra-blog · 1 month
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Starfield, the highly anticipated space epic from Bethesda Game Studios, has garnered a mixed response from the gaming community. While some criticize various aspects of the game, others hail its innovative approach to the classic New Game Plus (NG+) mechanic. This article delves into the unique features of Starfield's NG+, revealing a world brimming with surprises and narrative twists on each subsequent playthrough. Redefining the Replay Experience: Beyond the Banal Traditionally, NG+ offered players a chance to revisit a completed game with their existing arsenal and character progression. Starfield breaks free from this mold, introducing the concept of a "repeated journey." This not only aligns with the game's lore but also injects a layer of delightful unpredictability into every replay. The world you encounter in subsequent playthroughs will be demonstrably different. These changes can range from subtle environmental tweaks to complete narrative overhauls. This ensures that every journey through Starfield remains fresh and engaging, enticing players to return for more. Unveiling the Secrets: Player Discoveries and Community Buzz The depth of Starfield's NG+ is exemplified by player experiences shared online. Veteran Starfield player "gow123_" recounted their sixth playthrough, encountering a peculiar transformation at the headquarters of the "Constellation" space exploration faction. Sarah, a familiar character, had inexplicably transformed into a potted plant! This wasn't a mere glitch; dialogue options acknowledged this bizarre situation, implying it was an intentional feature. Another player, "Garrett," documented a similar yet even more intriguing discovery (avoiding spoilers here, but their findings delve deeper into Plant Sarah's origins). These discoveries have sparked a wave of excitement within the Starfield community, as players eagerly share their unique NG+ experiences and theorize about the underlying lore implications. Beyond these plant-elastic transformations, players have also encountered child versions of prominent characters at the Constellation headquarters during NG+. This further reinforces the idea of a "repeated journey," where the very fabric of reality seems to shift with each playthrough. The Enigmatic Depths of Starfield's NG+ While the core mechanics of Starfield's NG+ are understood, the extent and nature of the world's alterations remain shrouded in mystery. Is there a finite number of variations, or does the game generate an infinite tapestry of possibilities? Do these changes hold any deeper narrative significance, or are they purely for entertainment value? These are questions that continue to captivate players and fuel speculation. The lack of definitive answers adds another layer of intrigue to Starfield's NG+, encouraging players to meticulously explore every nook and cranny in search of discoveries. Frequently Asked Questions Q: What is unique about Starfield's New Game Plus? A: Unlike traditional NG+, Starfield's version introduces a "repeated journey" concept, where the game world changes upon each replay. These changes can range from environmental variations to character transformations, keeping the experience fresh and surprising. Q: How extensive are the changes in Starfield's NG+? A: The exact scope of the alterations remains unclear. Players have documented encountering plant characters and child versions of familiar NPCs, suggesting significant narrative shifts are possible. Q: Is there a reason behind these changes in Starfield's NG+? A: There is no official confirmation, but speculation suggests these changes might tie into the game's lore or provide a layer of replayability with a hint of narrative mystery. Q: Are the changes in Starfield's NG+ random or predetermined? A: This is unknown. Some players theorize there might be a set number of variations, while others believe the game generates them procedurally.
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“During the war, our stadium was used as a makeshift hospital. Yeah, some of the locals claim they still see fallen soldiers wandering around the pitch. That's spooky.” | 1x01 
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