#sci and fantasy
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st-corax · 2 months ago
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They look like they are about to drop a Techno Gregorian album.
Art made for The Sineater as a way to procrastinate instead of translating more chapters.
Big shout out to:
Palette: Crimson Blood by @dedlei
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barrbodiedberry · 6 months ago
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Beach combing by Mia Incantalupo
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prokopetz · 8 months ago
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The real difference between fantasy and science fiction is that if you have too many belts, you're fantasy, and if you have too many zippers, you're science fiction. If you have too many of both, you split the difference and land in a contemporary technothriller where everybody is secretly a vampire.
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dillusion-art · 3 months ago
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[...] Why are you not appeased? That is how meat loves meat.
ig: d.ill.usion
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alatarielqueen · 5 months ago
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ex0skeletal-undead · 10 months ago
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Xenomorph in wonderland by Mark Skelton
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nn-ee-zz · 4 months ago
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Two of Cups; harmony and union
Second time trying sci-fi art, be extra nice to me
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nemfrog · 4 months ago
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A sky with a thousand suns.
Die Welt in hundert Jahren. 1910.
Internet Archive
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victusinveritas · 8 months ago
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RIP Greg Hildebrandt
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izzylimon · 9 months ago
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Guillermo del Toro on AI
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st-corax · 3 months ago
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Page 8 • Meet the team
AD ASTRA EDITORIAL
MAIN ROSTER
✒Konstantinos | Director
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� About my job
I run this magazine. I have many meetings.
� Two facts about me
Contrary to popular belief I have never been involved in any kind of baby delivery.
When I was young I used to write short stories and I got published a couple of times. I miss those days.
✒Francis | Editor-in-chief
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� About my job
I'm Konsta's wingman *laughs*. I make coffee for the team too.
� Two facts about me
I can't fly but that has never stopped me. That's why I go to places on my bike.
I can read five books in one day. Thick books. Yes, I like them thick.
✒Martina | Section manager (News, interviews)
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� About my job
I manage news and interviews. They're very serious business and my team is the very best. Specially, Nicolás, he is the best of the best. I'm going to give him a raise as soon as possible. Copyeditor: Nico, please, stop.
� Two facts about me
I like my job.
I like watching pro wrestling. And amateur, too.
✒Nicolás | Senior editor
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� About my job
Me? I make jokes. Now, seriously: I used to write news for a big paper, now I write news for this mag. I see no difference. Also, I'm the one writting all these introductions.
� Two facts about me
No one beats me in an imitation game.
I like to make Martina angry.
✒Elsa | Assistant editor
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� About my job
I'm a reporter and a writer. I write interviews, however, this one is on Nico's side. I travel a lot.
� Two facts about me
I'm not mischievous, I'm pretty chill, I swear. Alriiight, sometimes I team up with Nico.
I like baseball, I hope we play a match one day against Nest's Digest. We will crush them.
✒Sora | Section manager (Tests, facts, etc.)
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� About my job
I manage sections that are neither news nor interviews. And I write sometimes, too. Ben and I make a great team.
� Two facts about me
I go to escape rooms every weekend.
I used to write fanfiction. I don't have time nowadays, but I still read it.
✒Benedict | Senior editor
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� About my job
I used to write lists of things as a freelancer. Things like: 10 tips for a perfect feather care or 5 best seed brands. I like lists and now I can make many more.
� 2 facts about me
I'm not a crow, I swear, please don't mistake me for a corvid.
I like staying at home and listening to classical music and reading true crime and vibing.
✒Habib | Copyeditor
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� About my job
My job is to keep away grammar and orthographic mistakes away from the reader's eyes. Some texts need just a quick look and some need more... love.
� Two facts about me
I have a glass eye, but that doesn't make me less efficient at spotting your mistakes, Nicolás.
I can curse in twenty different languages, including Sumerian.
✒Emilio | Intern
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� About my job
I'm learning from Sora and Nico. They are awesome! I don't make coffee, Francis doesn't allow me. I made the collage you see in this banner, the news section header and the tree picture!
� Two facts about me
I can put eleven marshmallows in my mouth at the same time.
I've never seen a human before.
✒E. Hemingway | Design
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� About my job
ItsreallyreallysimpleIarrangethingsotheylookgood. PeoplecallitaestheticIcallitgraphicfvckingdesign.
� Two facts about me
ImveryfastasyoucanseeIcanswearveryfasttoo.
Ireallyreallyreallylikesugarandflowersandnectarandgoingfastandsugarandsugarandsugar.
✒Aman | Illustrator
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� About my job
Cameras are forbidden so I draw everything you see in this magazine. Sometimes, I work with Hemingway, too. He is fast. Very fast.
� Two facts about me
I have no wings.
I don't know how to draw humans.
COLLABORATORS
✑Bob | Tit&Co. Printing Company
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� About my job
I print this garbage.
� Two facts about me
I do not tolerate incompetence.
I like death metal.
✑St. Corax | Worldwide distribution
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We were not able to contact our link outside of the Island, but it promised us an interview.
(Yes, I know.)
WANT TO COLLABORATE WITH US? Tell us in the comments and what you'll providing us. It has to be relevant to the magazine such as: office supplies, human food(chips?), sticks, gossips, insider information, society links or flowers. We'll reward you handsomely (with the best salary: emotional salary!!!!).
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theplotmage · 10 months ago
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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idrawr16yt · 22 days ago
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prokopetz · 3 months ago
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"Brent" is either the best or worst name to do the "take a common name and swap out one letter – usually a vowel – to make a fantasy or sci-fi sounding name" thing with because nearly every possible permutation is objectively hilarious.
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ex0skeletal-undead · 2 months ago
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Alien, traditional ink drawing by Koha
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